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Cold Gorilla
Perkone
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Posted - 2006.11.22 23:31:00 -
[1]
It can;t be DPS or HP, or any Change of SLOT SET UPs. so what can be given to amarr in order to make them happier with being amarr?
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Tiuwaz
Minmatar Omacron Militia
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Posted - 2006.11.22 23:34:00 -
[2]
Goofy as new emperor? That would make me happy 
Originally by: Oveur This is not the conspiracy you are looking for.
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EnglishBob
0utbreak
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Posted - 2006.11.22 23:36:00 -
[3]
I'd like to start up my own Inquisition.
/EnglishBob puts on his oversize hat and grabs his retractable pin. ------------------
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Roxanna Kell
BURN EDEN
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Posted - 2006.11.22 23:40:00 -
[4]
Give amarr an FOF equivalent for their lasers, that will set them apart. or give their Guns Deffender capability.
Quote: "Don't touch the RED butt
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Agent2 Holtze
Amarr Omega Enterprises Dusk and Dawn
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Posted - 2006.11.22 23:53:00 -
[5]
Edited by: Agent2 Holtze on 22/11/2006 23:53:42
Originally by: Roxanna Kell Give amarr an FOF equivalent for their lasers, that will set them apart. or give their Guns Deffender capability.
suicide flying while flying in empire =) With empire wars that is.
Posting and you!
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Naro Takatsu
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Posted - 2006.11.22 23:54:00 -
[6]
Very wrong question, shows where you coming from: "What can be done to Give amarr a boost over the other races?" To give Amarr boost "over" other races - means you want them to be better than others. You should ask: What should be done to improve the ballance of Amarr?.
Answer: I dont know, I shield tank. But I am sure Tux will come up with something, likehis latest blog appears do go in the right direction.
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Oedus Caro
Caldari Caldari Deep Space Ventures
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Posted - 2006.11.22 23:54:00 -
[7]
Originally by: Roxanna Kell Give amarr an FOF equivalent for their lasers, that will set them apart. or give their Guns Deffender capability.
Good lord I hope not... 
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Samirol
Ore Mongers
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Posted - 2006.11.23 00:15:00 -
[8]
Originally by: Naro Takatsu Very wrong question, shows where you coming from: "What can be done to Give amarr a boost over the other races?" To give Amarr boost "over" other races - means you want them to be better than others. You should ask: What should be done to improve the ballance of Amarr?.
Answer: I dont know, I shield tank. But I am sure Tux will come up with something, likehis latest blog appears do go in the right direction.
right over your head eh?
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Miri Tirzan
Caldari Reikoku Band of Brothers
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Posted - 2006.11.23 00:58:00 -
[9]
Edited by: Miri Tirzan on 23/11/2006 01:00:06
Originally by: Naro Takatsu Very wrong question, shows where you coming from: "What can be done to Give amarr a boost over the other races?" To give Amarr boost "over" other races - means you want them to be better than others. You should ask: What should be done to improve the ballance of Amarr?.
Answer: I dont know, I shield tank. But I am sure Tux will come up with something, likehis latest blog appears do go in the right direction.
Lets nitpic the wording and ignore the issue. I agree that the Amarr need something to set them apart. Lasers have been nerfed so much and so often that they are pretty much the least used weapons in the game.
My suggestion would be to lower the cap use of lasers to be equal to hybrids. Get rid of the the cap use bonus. Increase the grid of Amarr ships and increase the gird requirements of lasers. This is to do what is currently done with cap use, to make Amarr ships about the only ones that can use lasers.
note: I do think every race should fit a full set of thier best (not counting Tachs) T1 weapons without needing a fitting mod. Tachs and T2s should require fitting mods on T1 ships IMHO.
Dont fix the damage. But change the bonues.
Give them either optimal range or damage for the first bonus. For the second bonus give them armor resists.
This makes Amarr the race that does not do the greatest damage, but they are tough to kill. That goes with the back story.
svetlana - "whining gets you stuff. that is why humans got to the top of the food chain and all the other animals got nerfed."
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Malthros Zenobia
Caldari Independent Navy Reserve
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Posted - 2006.11.23 01:01:00 -
[10]
Originally by: Cold Gorilla It can;t be DPS or HP, or any Change of SLOT SET UPs. so what can be given to amarr in order to make them happier with being amarr?
Give them a Frig and BC-sized curse?
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
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Sir Drake
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Posted - 2006.11.23 01:53:00 -
[11]
How about leaking laser damage through the shield (independet from shield resistence)?
That would be a really nice boost to amarr without increasing DPS/HP or anything else. Just let 2-10% of the laser dmg leak through shields, that would counter the passiv shield recharge (compared to no recharge on armor) a bit and give amarr a special flavour.
Or just give the dmg-leaking to tachyons (they are "special" weapons anyway) while adding tachyon puls for short range and some small/medium versions. 
------------------------------------------------------- If you are either ignorant or american:
Latin nominativ singular male: bonus nominativ plural male: boni [url="h |

Roxanna Kell
BURN EDEN
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Posted - 2006.11.23 02:03:00 -
[12]
Originally by: Sir Drake How about leaking laser damage through the shield (independet from shield resistence)?
That would be a really nice boost to amarr without increasing DPS/HP or anything else. Just let 2-10% of the laser dmg leak through shields, that would counter the passiv shield recharge (compared to no recharge on armor) a bit and give amarr a special flavour.
Or just give the dmg-leaking to tachyons (they are "special" weapons anyway) while adding tachyon puls for short range and some small/medium versions. 
you all ready shoot EM, wish does full DPS to shield unless tanked.
Quote: "Don't touch the RED butt
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Aeaus
Tabula Rasa Systems The Star Fraction
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Posted - 2006.11.23 02:10:00 -
[13]
Originally by: Roxanna Kell
you all ready shoot EM, wish does full DPS to shield unless tanked.
Yep, we have the worst damage type in the game as our primary. Oh god we're so nber we deserve a nerf if anything.
Try finding a thread with me comparing Amarr BSs to everything else.
Last Weeks Signature |

LordChaos
Amarr Celestial Apocalypse Insurgency
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Posted - 2006.11.23 04:56:00 -
[14]
Originally by: EnglishBob I'd like to start up my own Inquisition.
/EnglishBob puts on his oversize hat and grabs his retractable pin.
Nooooooooooooooooooooo
give them a Sig like EnglishBob's on our ships
Our targets will just stare and even die happy :)
anyways back to topic
Cap Gun requirments needs to be a bit lower
The Master Of Chaos |

Kesslan Osefice
Panther's Paw Industries Ltd
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Posted - 2006.11.23 05:32:00 -
[15]
Originally by: Miri Tirzan Lasers have been nerfed so much and so often that they are pretty much the least used weapons in the game.
If this is the case, why is it like half the pirates I run into in lowsec have T2 lasers? I've run into people using them almost as often as people use hybrids. Maybe it's just because of the area I operate in but I'd hardly call the useage of lasers rare myself.
Yay we finally have a forum: http://pantherspaw.freehostia.com/ |

Lithalnas
Amarr Hadean Drive Yards
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Posted - 2006.11.23 06:10:00 -
[16]
t2 thermal crystals, t2 extended range crystals, 3200 mm plate. ------------- Cadet Lithalnas - Logistics Division - Hadean Drive Yards
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Quic
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Posted - 2006.11.23 06:12:00 -
[17]
Edited by: Quic on 23/11/2006 06:16:48
Hmmm...some Ideas to help Amarr that don't directly change Dps, HP, or Slots? OK!
- Passive Armor Regeneration
- Thermal Crystal Options
- Smartbomb Bonuses (Not realy
)
- Turret Disruption Changed to "Weapon System Disruption" (including Missles and Drones)
Just a few ideas 
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Aeaus
Tabula Rasa Systems The Star Fraction
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Posted - 2006.11.23 06:13:00 -
[18]
Originally by: Lithalnas t2 thermal crystals, t2 extended range crystals, 3200 mm plate.
Thermal Damage would restore Amarrian ability to be competitive in PVP with most of their ships, or better yet the reduction of Omni Tank power. Leave Thermal to Gallente.
Last Weeks Signature |

Verus Potestas
Caldari Perkone
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Posted - 2006.11.23 07:47:00 -
[19]
Originally by: Aeaus
Originally by: Roxanna Kell you all ready shoot EM, wish does full DPS to shield unless tanked.
Yep, we have the worst damage type in the game as our primary. Oh god we're so nber we deserve a nerf if anything.
Try finding a thread with me comparing Amarr BSs to everything else.
He's making a point that boosting Amarr against shields is the stupidist possible idea to balance them ever 
Between corps atm, the NPC one is strictly a temporary thing. RAWR!111 Sig Hijackz0r!!11 - Immy |

Kojiami
Dark Empire Fleet Axiom Empire
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Posted - 2006.11.23 07:48:00 -
[20]
Give us diffrent laser sets that do therm and explosive. Lasers shouldn't be able to make kinetic, but when the heat of a laser collides with metal, the metal vapourizes and twists so fast it looks like an explosion...
It's awesome being amarr, ISN'T IT? |

Lygos
ISS Navy Task Force
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Posted - 2006.11.23 08:45:00 -
[21]
For Battleships, making Warp Disruption range exceed Nosferatu range will solve most problems. MWD will remain a huge tradeoff on Geddons.
Lasers actually work pretty well on all lighter chassis.
I see no real problems with lasers in combat above 22km, and below range of T2 arties and rails.
In effect, what's weak is combat between 22<->200km globally.
Although I'm not a fan of T2 ammo in general, what I think might work best for countering is AoE EW that works better at extreme range than it does at close range.
Or perhaps some kind of Mid-Range ammunition that rolls an light EW effect with normal damage. Lasers are the kings of mid-range damage, while most other platforms are weak except at extremes. Preferably it should be available to T1 turret users.
--- Private Investment should preceed Public Investment |

Litus Arowar
Amarr Obsidian Asylum Pure.
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Posted - 2006.11.23 09:40:00 -
[22]
some cool ideas here
why not give amarr ships a bonus to nosferatu? it seems to work for the curse, it'd give a way to balance the intense cap usage of lasers, and it could be placed only on select ships that'd have to trade damage for nos...
just a thought, not a fully thought out thought at that (oh yeaah, dig the phonetics)
Albert Anastacia> Like they say, adapt or die. I adapted and now I get to Iwinbutton all over everyones face. |

Grimpak
Gallente Celestial Horizon Corp. Ascendant Frontier
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Posted - 2006.11.23 09:45:00 -
[23]
Originally by: Cold Gorilla It can;t be DPS or HP, or any Change of SLOT SET UPs. so what can be given to amarr in order to make them happier with being amarr?
simple:
re-define, or improve, the 4 races' core concept.
nowadays the racial concepts, while ok, are plagued with a base that is over 3 years old and didn't adapted to today's warfare, and the constant whining of people that want to push the concepts into a uniformization of them all ("OMG RACE Y HAS LOTSA DPS! I WANT MY FAVORITE RACE Z TO HAVE LOTS OF DPS TOO!" comments.)
deepening the 4 races' current concepts could pretty much solve many problems, while it's true that it might create others.
however it is also true that while small changes here and there are good, since they can be more controlled, atm what EVE needs is revolution (big changes in small amount of time), not evolution (steady stream of small changes). -------
Originally by: Tiuwaz for caldari perception weapons that hit up to 100km are short range weapons 
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Forsch
Auctoritan Syndicate Curatores Veritatis Alliance
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Posted - 2006.11.23 09:52:00 -
[24]
I think it makes no sense argueing about that now. Nothing will be done before Kali anyway and Tux hinted he got some plans after Kali. The devs have probably alot to do right now. So don't waste your energy. Keep your ideas and maybe a month after Kali we can bring them all together and try to find a good solution. Yes, I still have hope. 
Forsch Defender of the empire
Can't wait for the oomph! |

Grimpak
Gallente Celestial Horizon Corp. Ascendant Frontier
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Posted - 2006.11.23 10:02:00 -
[25]
Originally by: Forsch I think it makes no sense argueing about that now. Nothing will be done before Kali anyway and Tux hinted he got some plans after Kali. The devs have probably alot to do right now. So don't waste your energy. Keep your ideas and maybe a month after Kali we can bring them all together and try to find a good solution. Yes, I still have hope. 
I don't expect my idea to be implemented, simply because I believe the devs are too scared to revolutionize EVE in such a small amount of time.
EVEN if they decided to go ahead with such idea, I would take that it would take no less than 6 months in the concept/dev team, and 1-2 months in SiSi for testing, due to the extreme complexity of such idea.
Still, I believe that a complete overhaul of the racial concepts is needed. -------
Originally by: Tiuwaz for caldari perception weapons that hit up to 100km are short range weapons 
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2006.11.23 12:20:00 -
[26]
A FEW things you could do to improve Amarr a bit indirectly, but also (indirectly) improve others as well (I guess you'd call that "balancing").
POSSIBLE THING #1 Switch thermal and EM damage amounts on all laser crystals That would make lasers (finally and/or again) a weapon system worth using in spite of the heavy cap drain.
POSSIBLE THING #2 Change tackling gear to highslot modules The primary benefit would be that tackling-equipped ships would deal (overall) less damage, but any ship could tackle if they wanted to (think of it as a "well, I might fit a scram+web instead of dual nos" scenario). The secondary benefit would be a "revival" of shieldtanking PvP setups (wow, a Caldari pilot could then both tank AND tackle, nerf Caldari !!11oneone), so EM damage would be (ever so slightly) more useful.
Any of the above, both of them, heck, I don't care. Just do it already  _____ -sig-
This is my only char. These are my skills
Always question everything, including yourself |

Grimpak
Gallente Celestial Horizon Corp. Ascendant Frontier
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Posted - 2006.11.23 12:28:00 -
[27]
Originally by: Akita T A FEW things you could do to improve Amarr a bit indirectly, but also (indirectly) improve others as well (I guess you'd call that "balancing").
POSSIBLE THING #1 Switch thermal and EM damage amounts on all laser crystals That would make lasers (finally and/or again) a weapon system worth using in spite of the heavy cap drain.
POSSIBLE THING #2 Change tackling gear to highslot modules The primary benefit would be that tackling-equipped ships would deal (overall) less damage, but any ship could tackle if they wanted to (think of it as a "well, I might fit a scram+web instead of dual nos" scenario). The secondary benefit would be a "revival" of shieldtanking PvP setups (wow, a Caldari pilot could then both tank AND tackle, nerf Caldari !!11oneone), so EM damage would be (ever so slightly) more useful.
Any of the above, both of them, heck, I don't care. Just do it already 
Amarr are supposed to be inflexible bastards.
would prefer much more making their ships better freakin' fleet juggernauts and better big golden metal hulks rigged with armor and turrets till their teeth, while being totally inflexible, which is what Amarr are supposed to be: medium to long range fleetships with supreme firepower and armor. -------
Originally by: Tiuwaz for caldari perception weapons that hit up to 100km are short range weapons 
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Wild Rho
Amarr Black Omega Security
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Posted - 2006.11.23 13:23:00 -
[28]
Edited by: Wild Rho on 23/11/2006 13:24:02 Honestly I'd like to see Amarr being given a natural mosnter cap size or recharge rate so we can dump the energy turret cap reduction ship bonus.
With that out of the way the bonus can be changed to a damage related bonus or a tanking one for each line of Amarr ships.
Tanking bonus for the Punisher -> Maller -> Proph -> Apoc line. Damage bonus for the ??? -> Omen -> New BC -> Geddon line.
Amarr ships being unflexible and one trick ponies is fine by me personally, it's part of the Amarrian philosiphy "If brute force doesn't work, you aren't using enough". I'd just like to see Amarr ships actually being noticably effective in this area.
Either that or give them some sort of resiliance to NOS or a bonus to NOS effectiveness.
I have the body of a supermodel. I just can't remember where I left it.
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Grimpak
Gallente Celestial Horizon Corp. Ascendant Frontier
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Posted - 2006.11.23 13:27:00 -
[29]
Originally by: Wild Rho Edited by: Wild Rho on 23/11/2006 13:24:02 Honestly I'd like to see Amarr being given a natural mosnter cap size or recharge rate so we can dump the energy turret cap reduction ship bonus.
With that out of the way the bonus can be changed to a damage related bonus or a tanking one for each line of Amarr ships.
Tanking bonus for the Punisher -> Maller -> Proph -> Apoc line. Damage bonus for the ??? -> Omen -> New BC -> Geddon line.
Amarr ships being unflexible and one trick ponies is fine by me personally, it's part of the Amarrian philosiphy "If brute force doesn't work, you aren't using enough". I'd just like to see Amarr ships actually being noticably effective in this area.
Either that or give them some sort of resiliance to NOS or a bonus to NOS effectiveness.
exactly.
that's why I believe that amarr ships should be ****in' laser spewing armored monsters that can only shoot, but they will hit you hard.
oh yes, really hard. -------
Originally by: Tiuwaz for caldari perception weapons that hit up to 100km are short range weapons 
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MOS DEF
Devils Rejects
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Posted - 2006.11.23 13:41:00 -
[30]
Actually Tux mentioned just recently that they have something major for amarr comming up. Question is what and when but they are doing somethign at least!
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Luke Pubcrawler
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Posted - 2006.11.23 13:45:00 -
[31]
I would not make drastic changes to Amarr at the minute, the developers (and players) of this game are already too fond of making big changes and discovering they have overboosted or, more commonly overnerfed.
For now I would suggest the following.
1) Reduce the cap use on lasers 25-33% 2) Increase the proportion of thermal damage to EM damage to a point where it is about balanced.
Step 2 if these do not go far enough would be to change the laser cap bonus on some ships (those that worked ok given a 33%drop in laser cap usage) to a either a laser damage or range bonus. At the same time do a major rework of a couple of the Amarr cruisers - Auguror and Omen spring to mind.
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Albert Anastacia
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Posted - 2006.11.23 13:45:00 -
[32]
Wouldn't it be a kicker if Nosferatu became racialized like ECM is, and only Amarr would have dedicated Nos boats with bonuses to their use while they would suck (pun intended) or every other ship? 
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Grimpak
Gallente Celestial Horizon Corp. Ascendant Frontier
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Posted - 2006.11.23 13:51:00 -
[33]
Originally by: Luke Pubcrawler I would not make drastic changes to Amarr at the minute, the developers (and players) of this game are already too fond of making big changes and discovering they have overboosted or, more commonly overnerfed.
yes, but sometimes drastic changes are needed. sometimes it is better relying on the playerbase to test the changes on the field, than to make tiny little changes, which can take much longer to achieve the wanted result. -------
Originally by: Tiuwaz for caldari perception weapons that hit up to 100km are short range weapons 
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Managalar
Gallente Setenta Corp Xelas Alliance
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Posted - 2006.11.23 14:45:00 -
[34]
I realize the question was asked as a joke...but, I think T2 crystals shouldn't decay. =======Setenta=======
======= Xelas ======= |

Kunming
Amarr adeptus gattacus Lotka Volterra
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Posted - 2006.11.23 21:03:00 -
[35]
Originally by: MOS DEF Actually Tux mentioned just recently that they have something major for amarr comming up. Question is what and when but they are doing somethign at least!
Well I dont believe him, it just sounds like another excuse for his incompetence. He said he's looking into the deimos issue almost a year ago and look what it got? +90PG which didnt even come close to solving the issue.
Expect Amarr to continue to suck for another year after which CCP will finally see that Tux is not the man for the job...
Quote: READ THIS NEXT PART CAREFULLY AS IT IS VERY IMPORTANT AND POSTING A REPLY WITHOUT READING IT MAY RESULT IN YOU LOOKING STUPID.
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Kasheem Cetanes
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Posted - 2006.11.24 00:06:00 -
[36]
Originally by: Grimpak
Originally by: Wild Rho Edited by: Wild Rho on 23/11/2006 13:24:02 Honestly I'd like to see Amarr being given a natural mosnter cap size or recharge rate so we can dump the energy turret cap reduction ship bonus.
With that out of the way the bonus can be changed to a damage related bonus or a tanking one for each line of Amarr ships.
Tanking bonus for the Punisher -> Maller -> Proph -> Apoc line. Damage bonus for the ??? -> Omen -> New BC -> Geddon line.
Amarr ships being unflexible and one trick ponies is fine by me personally, it's part of the Amarrian philosiphy "If brute force doesn't work, you aren't using enough". I'd just like to see Amarr ships actually being noticably effective in this area.
Either that or give them some sort of resiliance to NOS or a bonus to NOS effectiveness.
exactly.
that's why I believe that amarr ships should be ****in' laser spewing armored monsters that can only shoot, but they will hit you hard.
oh yes, really hard.
Sure, you get zero mid slots on your ships then and crap for CPU. You should not alloud to be able to equip smartbombs or track well. You should not be able to do mad damage and tank at the same time with the while fitting ecm or eecm or scrams, etc.
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Grimpak
Gallente Celestial Horizon Corp. Ascendant Frontier
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Posted - 2006.11.24 00:44:00 -
[37]
Originally by: Kasheem Cetanes
Originally by: Grimpak
Originally by: Wild Rho Edited by: Wild Rho on 23/11/2006 13:24:02 Honestly I'd like to see Amarr being given a natural mosnter cap size or recharge rate so we can dump the energy turret cap reduction ship bonus.
With that out of the way the bonus can be changed to a damage related bonus or a tanking one for each line of Amarr ships.
Tanking bonus for the Punisher -> Maller -> Proph -> Apoc line. Damage bonus for the ??? -> Omen -> New BC -> Geddon line.
Amarr ships being unflexible and one trick ponies is fine by me personally, it's part of the Amarrian philosiphy "If brute force doesn't work, you aren't using enough". I'd just like to see Amarr ships actually being noticably effective in this area.
Either that or give them some sort of resiliance to NOS or a bonus to NOS effectiveness.
exactly.
that's why I believe that amarr ships should be ****in' laser spewing armored monsters that can only shoot, but they will hit you hard.
oh yes, really hard.
Sure, you get zero mid slots on your ships then and crap for CPU. You should not alloud to be able to equip smartbombs or track well. You should not be able to do mad damage and tank at the same time with the while fitting ecm or eecm or scrams, etc.
lol?
while I believe that the limiting factor to fit amarrian ships should be CPU, and that they should be inflexible, there is no need in attempting to make amarr, or the other 3 races, equal to each other.
plus, flaming is bad for your health. it causes ulceration, heart burn, and a bad forum rep. -------
Originally by: Tiuwaz for caldari perception weapons that hit up to 100km are short range weapons 
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solarwinds
ISS Navy Task Force Interstellar Starbase Syndicate
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Posted - 2006.11.24 01:46:00 -
[38]
Definately reduce cap usage on lasers. 25% is good, keep them just slightly above comparable hybrids, nothing crazy. Give the laser crystals the ability to do more thermal damage than EM depending on the type of crystal. Increase cap 10% across all ships so they can actually stand their ground and fight a while, instead of shoot 2 minutes "reload" for 5. With reduced cap on guns and larger cap overall (resulting in faster overall recharge as well) Amarr ships start to become more powerful (especially with the aforementioned tanking/ganking bonii). More versatile damage, and can fight longer. They SHOULD be able to fight while other races are busy reloading (HP boost will see to it that we are). Fitting cap power relays, cap rechargers, cap boosters, and cap batteries should be a way of life for Amarr, but they should only need to use one to be really effective (either by reducing their tackle ability or by reducing their tanking ability to maintain steady fire while the rest of us fumble for our ammo clips). Not too effective though, not to the point where they can just activate all modules and laugh as they rain death upon us. Cap will be their achilles heel and proper cap management can make them battlefield monsters. Like they're supposed to be.
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