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Brazero
Amarr Noble House
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Posted - 2006.11.23 11:28:00 -
[1]
No rig slots, no 50% increased hp. I just wonder if there have been any words from devs on this.
It would be nice to fit some of the speed or agility rigs.
Or maybe not, but why not the new hp's?
Quote: <tuxford> Ah yes the Amarrians. Now bear with me apparantly I don't play Amarr or have ever heard of them, I read it on the forums.
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Patch86
Di-Tron Heavy Industries Freelancer Alliance
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Posted - 2006.11.23 11:50:00 -
[2]
I aggree that they shouldn't have rigs- they don't have modules for a reason, it wouldn't exaclty make sense letting them have what are essentialy unremovable modules instead, would it?
No idea about the HP boost, though. Would have thought they'd have gotten that. -----------------------------------------------
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Rafein
Eye of God Axiom Empire
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Posted - 2006.11.23 12:24:00 -
[3]
they cannot hae rigs, as adding a cargo expander rig would allow them to carry packaged Capitals though Empire again.
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Malachon Draco
eXceed Inc. Ascendant Frontier
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Posted - 2006.11.23 12:57:00 -
[4]
Originally by: Rafein they cannot hae rigs, as adding a cargo expander rig would allow them to carry packaged Capitals though Empire again.
Hmmm, could anyone explain what unspeakable horrors would be visited on this world if a freighter could indeed carry a capital ship?
And if this is really the problem, why not make the packaged capships a lot bigger to prevent it?
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FalconHawk
Amarr Falcon Advanced Industries
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Posted - 2006.11.23 13:16:00 -
[5]
Originally by: Malachon Draco
Hmmm, could anyone explain what unspeakable horrors would be visited on this world if a freighter could indeed carry a capital ship?
And if this is really the problem, why not make the packaged capships a lot bigger to prevent it?
cap ships, especialy with the HPboost, are able to tank concord for too long. increasing the packed sizeof capships would indeed help ... and some speed rigs for freighter would be realy too nice
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Brazero
Amarr Noble House
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Posted - 2006.11.23 13:46:00 -
[6]
Originally by: Rafein they cannot hae rigs, as adding a cargo expander rig would allow them to carry packaged Capitals though Empire again.
Yes, I'm aware of that, but they could just disable the same cargo rigs on freighters. From my point of view there are some other more important rigs out there that would be very nice to have on a freighter.
Cargo capacity on freighters are fine as is, but I find it a bit weird that these T1 ships were left out on the hp boost, and cap boost for that matter.
Quote: <tuxford> Ah yes the Amarrians. Now bear with me apparantly I don't play Amarr or have ever heard of them, I read it on the forums.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2006.11.23 13:52:00 -
[7]
Freighters *HAD* rigslots in the early "versions" of Kali-1 on SiSi. So "no rig slots" could hardly be qualified as "forgetting about them", but as an intentional change.
About increasing HP however... hmm, didn't all other "advanced spaceship command needed" ships get x5 (+400%) hitpoints instead of x1.5 (+50%) ? Ok, it's not a capital ship, but an x2 or even x3 hitpoint increase on freighters would be a more-than-welcome idea... they're supposed to be "very big" anyway, so make them also harder to kill (and make them less susceptible to bumping, because at least in hisec, where no amount of escorts could stop bump-a-tronic happy ships, it's annoying). _____ -sig-
This is my only char. These are my skills
Always question everything, including yourself |
Joshua Foiritain
Gallente Coreli Corporation Corelum Syndicate
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Posted - 2006.11.23 14:04:00 -
[8]
Originally by: Malachon Draco
Originally by: Rafein they cannot hae rigs, as adding a cargo expander rig would allow them to carry packaged Capitals though Empire again.
Hmmm, could anyone explain what unspeakable horrors would be visited on this world if a freighter could indeed carry a capital ship?
Dreads / Carriers in flying high sec = baaaddd. -----
[Coreli Corporation Mainframe] |
Akita T
Caldari Navy Volunteer Task Force
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Posted - 2006.11.23 14:08:00 -
[9]
Dread/carrier assembled in highsec station: "Sorry, your request for undocking has been denied. Reason: ship too big to squeeze out of hangar." _____ -sig-
This is my only char. These are my skills
Always question everything, including yourself |
Idara
Caldari Contraband Inc. Mercenary Coalition
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Posted - 2006.11.23 14:25:00 -
[10]
Originally by: Joshua Foiritain
Originally by: Malachon Draco
Originally by: Rafein they cannot hae rigs, as adding a cargo expander rig would allow them to carry packaged Capitals though Empire again.
Hmmm, could anyone explain what unspeakable horrors would be visited on this world if a freighter could indeed carry a capital ship?
Dreads / Carriers in flying high sec = baaaddd.
Carriers in empire would be awesome to have, instead of all the new toys being limited to 0.0. ---
Go! Go! Go pointless Tier 3s!
NERF PAPER! |
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Gamer4liff
Caldari Metalworks THE INTERSTELLAR FOUNDRY
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Posted - 2006.11.23 14:53:00 -
[11]
With warp to 0 I don't think speed will really be that much of an issue anymore. So I don't see tooo much point in giving them rigs.
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Malthros Zenobia
Caldari Independent Navy Reserve
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Posted - 2006.11.23 15:10:00 -
[12]
Originally by: Malachon Draco
Originally by: Rafein they cannot hae rigs, as adding a cargo expander rig would allow them to carry packaged Capitals though Empire again.
Hmmm, could anyone explain what unspeakable horrors would be visited on this world if a freighter could indeed carry a capital ship?
And if this is really the problem, why not make the packaged capships a lot bigger to prevent it?
You mean other than being able to use capships in highsec?
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
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Sir Drake
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Posted - 2006.11.23 15:35:00 -
[13]
Charon (caldari freighter) is actually able to transport capital ships if im not totally wrong. 785k m¦ base cargo ~1.001k cargo @ freighter lvl5
------------------------------------------------------- If you are either ignorant or american:
Latin nominativ singular male: bonus nominativ plural male: boni [url="h |
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Jiekon
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Posted - 2006.11.23 15:39:00 -
[14]
yes, they were overlooked. Fixed (hp boost) ___________________________ ~Jiekon
Known Issues Bug Reporting
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Shinca
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Posted - 2006.11.23 16:43:00 -
[15]
Originally by: Sir Drake Charon (caldari freighter) is actually able to transport capital ships if im not totally wrong. 785k m¦ base cargo ~1.001k cargo @ freighter lvl5
yes, you are wrong: 785 m¦ * 1.25 = 981.25 m¦ AFAIK they made it so that all freighters can carry less than 1 mil m¦ to prevent them from carrying capital ships
clones are people two
Slovenian EVE forum |
Hoshi
DAB RAZOR Alliance
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Posted - 2006.11.23 16:47:00 -
[16]
Originally by: Shinca
Originally by: Sir Drake Charon (caldari freighter) is actually able to transport capital ships if im not totally wrong. 785k m¦ base cargo ~1.001k cargo @ freighter lvl5
yes, you are wrong: 785 m¦ * 1.25 = 981.25 m¦ AFAIK they made it so that all freighters can carry less than 1 mil m¦ to prevent them from carrying capital ships
Correct, for a short time the charon could actually haul dreads but it was quickly fixed.
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Victor Valka
Caldari Archon Industries
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Posted - 2006.11.23 17:02:00 -
[17]
Originally by: Akita T Dread/carrier assembled in highsec station: "Sorry, your request for undocking has been denied. Reason: ship too big to squeeze out of hangar."
I think that only goes for carriers. Otherwise, how would Chribba undock his dreadnought in Amarr?
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2006.11.23 17:55:00 -
[18]
Edited by: Chribba on 23/11/2006 18:21:38
Originally by: Victor Valka
Originally by: Akita T Dread/carrier assembled in highsec station: "Sorry, your request for undocking has been denied. Reason: ship too big to squeeze out of hangar."
I think that only goes for carriers. Otherwise, how would Chribba undock his dreadnought in Amarr?
I'm going to try as I have both carriers and dreads in hisec, I certainly hope this is not the final case, that'd suck.
edit: Undocked with my dread in Amarr, worked fine (perhaps coz it got MDCMII's fitted?). Have yet to try my carriers, will get back with an update once that is done.
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xHalcyonx
Amarr CyberDyne Industries Axiom Empire
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Posted - 2006.11.23 18:33:00 -
[19]
A friend in Empiresmod corp has a Phoenix that was built in Aramachi and he can dock and undock from stations just fine. 1 of his torps almost instapopped my prophecy :P.
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Rafein
Eye of God Axiom Empire
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Posted - 2006.11.23 18:38:00 -
[20]
Originally by: Malachon Draco
Originally by: Rafein they cannot hae rigs, as adding a cargo expander rig would allow them to carry packaged Capitals though Empire again.
Hmmm, could anyone explain what unspeakable horrors would be visited on this world if a freighter could indeed carry a capital ship?
And if this is really the problem, why not make the packaged capships a lot bigger to prevent it?
Was my suggestion the first time, but they just nerfed Freighters carring capacity.
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Kaaii
Caldari Equilibrium LLC United Confederation of Corporations
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Posted - 2006.11.23 18:55:00 -
[21]
Edited by: Kaaii on 23/11/2006 18:55:39 The Real question that needs to be answered...
Will they ever be able to load/unload at a pos...
Trading 101 |
Sarah Douglas
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Posted - 2006.11.23 19:06:00 -
[22]
Originally by: FalconHawk cap ships, especialy with the HPboost, are able to tank concord for too long.
See, I don't get this - if you're SUPPOSED to lose your ship, if that's the game mechanic in question, and if successfully tanking/evading CONCORD is considered an exploit, why not just give CONCORD ships an inherent Bazzilion^2% damage modifier? Everybody pops on the first shot from CONCORD, end of drama.
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Patch86
Di-Tron Heavy Industries Freelancer Alliance
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Posted - 2006.11.23 19:09:00 -
[23]
CONCORD arn't meant to be insta death, and you are meant to be able to tank CONCORD (sometimes) for a little while. Hence suicide bombers.
As Jiekon said, they do get a HP boost, was just an over-sight.
On the other note, they don't get rigs because they don't get modules- they are the same thing, pretty much. shuttles don't get rigs either, I'd imagine......... -----------------------------------------------
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2006.11.23 21:15:00 -
[24]
Edited by: Akita T on 23/11/2006 21:17:20
Originally by: Chribba Edited by: Chribba on 23/11/2006 20:51:10 Edited by: Chribba on 23/11/2006 18:21:38
Originally by: Victor Valka
Originally by: Akita T Dread/carrier assembled in highsec station: "Sorry, your request for undocking has been denied. Reason: ship too big to squeeze out of hangar."
I think that only goes for carriers. Otherwise, how would Chribba undock his dreadnought in Amarr?
I'm going to try as I have both carriers and dreads in hisec, I certainly hope this is not the final case, that'd suck.
edit: Undocked with my dread in Amarr, worked fine (perhaps coz it got MDCMII's fitted?). Have yet to try my carriers, will get back with an update once that is done.
edit2: Undocked with a carrier in 1.0 as well, no trouble. Dunno where or why the other poster got that message?
It was a suggested "solution" to the "problem" of freighters possibly being able to carry packaged capships which could presumably be assembled in highsec stations.
In other words, a "so why the heck not move a packaged dread/carrier/freighter inside a rigged-for-cargo freighter anyway" kind of thing.
P.S. Uh... are you serious ? Do you ACTUALLY have a carrier/dread in highsec ? Or is this just one of your inside jokes I fail to get because, well, I'm not "inside" ? _____ -sig-
This is my only char. These are my skills
Always question everything, including yourself |
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2006.11.23 21:26:00 -
[25]
Originally by: Akita T It was a suggested "solution" to the "problem" of freighters possibly being able to carry packaged capships which could presumably be assembled in highsec stations.
In other words, a "so why the heck not move a packaged dread/carrier/freighter inside a rigged-for-cargo freighter anyway" kind of thing.
P.S. Uh... are you serious ? Do you ACTUALLY have a carrier/dread in highsec ? Or is this just one of your inside jokes I fail to get because, well, I'm not "inside" ?
Phwew! You got me scared there, since yeah I do actually have both carriers and dreads in hisec and limiting me the ability to undock with them would make me suffer big pain. How else am I supposed to mine in Amarr with my Veldnought?
But with this said I know I will be able to sleep tonight lol Thanks
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Brazero
Amarr Noble House
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Posted - 2006.11.23 21:27:00 -
[26]
Originally by: Jiekon yes, they were overlooked. Fixed (hp boost)
Thanks Jiekon for quick reply, very nice
Quote: <tuxford> Ah yes the Amarrians. Now bear with me apparantly I don't play Amarr or have ever heard of them, I read it on the forums.
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Naran Darkmood
Gallente
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Posted - 2006.11.23 22:20:00 -
[27]
Has anybody checked faction ships? Have they received a boost as well, or have they been forgotten as well?
Originally by: Jiekon From what i`m aware of, reading the game rules, it's not against any rules to mine
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Verus Potestas
Caldari Perkone
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Posted - 2006.11.23 22:25:00 -
[28]
Originally by: Brazero
Originally by: Jiekon yes, they were overlooked. Fixed (hp boost)
Thanks Jiekon for quick reply, very nice
However, a quick check on sisi shows a cap increase, nothing more.
The build with them fixed might not have been deployed yet.
Between corps atm, the NPC one is strictly a temporary thing. RAWR!111 Sig Hijackz0r!!11 - Immy |
Brazero
Amarr Old Farts The Phantom Conglomerate
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Posted - 2006.11.26 05:22:00 -
[29]
Originally by: Jiekon yes, they were overlooked. Fixed (hp boost)
I believed you on this, I really did, it will never happend again.
There have been alot of patches on sisi after your statement, but nothing has changed, and then this:
Ship Hit Points (Shield, Armor and Structure) have also been increased by the following percentages: Tech 1 battleships, cruisers and frigates receive a 25% increase. Tech 2 cruisers and frigates receive a 12.5% increase. Tech 1 Destroyers receive a 66.67% increase. Tech 2 Destroyers receive a 33.33% increase. Tech 1 Battlecruisers receive a 56.25% increase. Tech 2 Battlecruisers receive a 28.125% increase. Capital Ships (not freighters) receive a 400% increase in hit points
What the hell is up with that?
Quote: <tuxford> Ah yes the Amarrians. Now bear with me apparantly I don't play Amarr or have ever heard of them, I read it on the forums.
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falcinious II
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Posted - 2006.11.26 07:28:00 -
[30]
Originally by: Sarah Douglas
Originally by: FalconHawk cap ships, especialy with the HPboost, are able to tank concord for too long.
See, I don't get this - if you're SUPPOSED to lose your ship, if that's the game mechanic in question, and if successfully tanking/evading CONCORD is considered an exploit, why not just give CONCORD ships an inherent Bazzilion^2% damage modifier? Everybody pops on the first shot from CONCORD, end of drama.
or just make concord ships capital ships
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Acerus Malum
Encina Technologies Namtz'aar k'in
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Posted - 2006.11.26 09:19:00 -
[31]
Originally by: falcinious II
Originally by: Sarah Douglas
Originally by: FalconHawk cap ships, especialy with the HPboost, are able to tank concord for too long.
See, I don't get this - if you're SUPPOSED to lose your ship, if that's the game mechanic in question, and if successfully tanking/evading CONCORD is considered an exploit, why not just give CONCORD ships an inherent Bazzilion^2% damage modifier? Everybody pops on the first shot from CONCORD, end of drama.
or just make concord ships capital ships
Yes, I think we would all like to see some DED dreadnoughts.
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Lady Gothic
Vortex. Maelstrom Alliance
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Posted - 2006.11.27 03:35:00 -
[32]
I don't think i've seen an answer to the question earlier, will we be able to unload and load from a pos? i sure hope so, would make my life so much easier and once again be able to make use of freighter in 0.0.
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T'sar
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Posted - 2006.11.27 11:24:00 -
[33]
Let Freighters use module, with some restrictions (no nanofibers etc and Expanders).
I wouldnt mind Freighters hauling capitals. But prevent Capitals from undocking in High Sec.
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Zyrla Bladestorm
Minmatar Foundation R0ADKILL
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Posted - 2006.11.27 11:42:00 -
[34]
Somehow I doubt DED's mandate from the empires includes a large fleet of siege engines I think dread support for concord would have to come from the empires who's space it is, which would probably be something of a pain to implement ?.
. ----- It's great being Minmatar, ain't it? Apologies for any rambling that may have just occurred.
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