CCP Rise wrote:Heyo
It's getting pretty close to release and I have a lot of balance changes we need to talk about!
This thread is for discussion on a package of missile changes that we are pretty excited to see the results of. So what's in this package?
Missile Guidance Enhancers - Low slot modules that increase missile explosion velocity, lower explosion radius, increase missile flight time and increase missile velocity Missile Guidance Computers - Mid slot modules that increase missile explosion velocity, lower explosion radius, increase missile flight time and increase missile velocity. These modules can use Missile Precision and Missile Range scripts and can of course be overheated. Heavy Missile Damage is being increased by 5% for all Heavy Missile Types Torpedo volume is being reduced by half, meaning you can fit twice as many Torpedo's in all launchers (except polarized, which have had their capacity reduced) as before.
Some specifics on the new modules:
We are starting with 3 types in each group. Tech I, Compact (lower fitting requirements), and Tech II. Faction variations would certainly be on the table for later releases when we are happy with the tuning of numbers on these first mods.
The numbers:
Missile Guidance Enhancer I
10 CPU, 1 PG, 4.5% bonus to explosion velocity, explosion radius and 5% bonus to missile velocity and missile flight time
Pro-Nav Compact Missile Guidance Enhancer
8 CPU, 1 PG, 5% bonus to explosion velocity, explosion radius and 5.5% bonus to missile velocity and missile flight time
Missile Guidance Enhancer II
15 CPU, 1 PG, 5.5% bonus to explosion velocity, explosion radius and 6% bonus to missile velocity and missile flight time
Missile Guidance Computer I
28 CPU, 1 PG, 5% bonus to explosion velocity, explosion radius and 4% bonus to missile velocity and missile flight time
Astro-Inertial Compact Missile Guidance Computer
24 CPU, 1 PG 6% bonus to explosion velocity, explosion radius and 4.5% bonus to missile velocity and missile flight time
Missile Guidance Computer II
35 CPU, 1 PG 7.5% bonus to explosion velocity, explosion radius and 5.5% bonus to missile velocity and missile flight time
These are set very close to the corresponding turret module numbers and may need adjustment after deployment.
We would have liked to include disruption modules to go along with these enhancement modules but there are actually some technical hurdles we need to figure out and we didn't want to keep holding back on adding these in the mean time. Look for those sometime in the future.
Let us know what you think!