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Thread Statistics | Show CCP posts - 3 post(s) |

MeBiatch
GRR GOONS
2080
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Posted - 2015.06.19 14:56:44 -
[1] - Quote
CCP Fozzie wrote:Jassmin Joy wrote:Any thoughts on the effectiveness of SmartBombs on missiles and the ability to firewall them? Yes, but we haven't had a chance to post that thread quite yet.
Will Smartbombs be the only viable counter to missiles? are you considering making a new Ewar against them? perhaps enhancing defender missiles to be useful like you target the ship and it destroys some but not all of the incoming missiles to reduce damage?
Maybe make defender missiles a mid slot and they can act like point defense? how will this affect the Phoenix?
oh and most important...
Happening status?
There are no stupid Questions... just stupid people...
CCP Goliath wrote:
Ugh ti-di pooping makes me sad.
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MeBiatch
GRR GOONS
2080
|
Posted - 2015.06.19 14:58:21 -
[2] - Quote
Capqu wrote:[Talwar, tfi]
Type-D Attenuation Signal Augmentation Damage Control II Ballistic Control System II
5MN Quad LiF Restrained Microwarpdrive Tracking Computer II, Optimal Range Script F-90 Positional Sensor Subroutines, Targeting Range Script
Arbalest Compact Light Missile Launcher, Caldari Navy Nova Light Missile Arbalest Compact Light Missile Launcher, Caldari Navy Nova Light Missile Arbalest Compact Light Missile Launcher, Caldari Navy Nova Light Missile Arbalest Compact Light Missile Launcher, Caldari Navy Nova Light Missile Arbalest Compact Light Missile Launcher, Caldari Navy Nova Light Missile Arbalest Compact Light Missile Launcher, Caldari Navy Nova Light Missile Arbalest Compact Light Missile Launcher, Caldari Navy Nova Light Missile
Small Ionic Field Projector II Small Hydraulic Bay Thrusters I Small Warhead Calefaction Catalyst I
110~km range 150 dps 10 mil
gal ewar for the counter. activate ALL the sensor damps
There are no stupid Questions... just stupid people...
CCP Goliath wrote:
Ugh ti-di pooping makes me sad.
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MeBiatch
GRR GOONS
2080
|
Posted - 2015.06.19 15:00:45 -
[3] - Quote
EVE-Lotteries wrote:Makes the actual TD works on that please.
My thoughts on counters for missiles and ECM/TD enhancement
There are no stupid Questions... just stupid people...
CCP Goliath wrote:
Ugh ti-di pooping makes me sad.
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MeBiatch
GRR GOONS
2081
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Posted - 2015.06.19 15:02:13 -
[4] - Quote
Tonrak awesomesauce wrote:Is there any news regarding torpedoes? They are really bad currently, both lacking range and damage application
its almost like there is a new mod that is designed to enhance the torps to be more precise and go longer range...
There are no stupid Questions... just stupid people...
CCP Goliath wrote:
Ugh ti-di pooping makes me sad.
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MeBiatch
GRR GOONS
2082
|
Posted - 2015.06.19 16:35:39 -
[5] - Quote
Deacon Abox wrote:Bronson Hughes wrote: As long as any eventual missile EWAR only effects missiles at the time they're launched there shouldn't be any more server load than there is currently. If CCP tries to apply missile EWAR to missiles in flight though, that could potentially become burdensome. Of course. Ive often wondered whether my missiles are getting the effect of a painter if its activated after the missiles were already in flight. That is, does the server calculate the explosion effects on launch and just apply them when they reach the target or does it do a recalculation on impact. Turning these missile tracking enhancing mods on after launch could then also become problematical for the server. Bronson Hughes wrote: You missed the point I think. At the bottom of Rise's OP (which is what stoicfaux linked), Rise talks about adding missile-based EWAR eventually, just not right now. No I didn't. That is why I alliterated the soon.  While I hate ecm and what it does currently. It would not be a fix to change it to what you suggest. ECM has a valid use as a counter to logi and remote effects. TD makes more sense since the TD boats are not used much anyway. But at least you were thinking creatively. I presented a thread about an option to give painters an anti drone control effect, control range or less likely tracking on them. All I got was flames. But Im still of the opinion that that could work. A painted ship could be so electromagnetically lit up that it would interfere with the base control range, Drone Link Augmenters, and/or Omni effects. And likewise, dedicated painter boats are not used as much as the Damp or ECM boats. edit : defenders suck, and always will. and if ever they somehow didn't they would still require a launcher slot which many ships do not have.
agreeded... I am personally I hate ECM but i can see how those who like it and want it to stay.. but that does not mean we dont need an Ewar counter to missiles and a effective counter to drones...
There are no stupid Questions... just stupid people...
CCP Goliath wrote:
Ugh ti-di pooping makes me sad.
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MeBiatch
GRR GOONS
2082
|
Posted - 2015.06.19 16:36:45 -
[6] - Quote
Elana Apgar wrote:DFA200 wrote:So you are buffing the the weapon system that is basically invulnerable. I think missiles might need something, but they also need a counter. Tracking disruptors should affect missiles in some way. Until that happens, I can't support these changes. Jams will counter missiles.
FYP
There are no stupid Questions... just stupid people...
CCP Goliath wrote:
Ugh ti-di pooping makes me sad.
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MeBiatch
GRR GOONS
2083
|
Posted - 2015.06.19 17:05:23 -
[7] - Quote
Helo Dhals wrote:Hanazava Karyna wrote:Now we need only some effective EWAR that works on missiles. You mean sensor dampeners?
no thats used against targeting in general... with that logic just get rid of TP and TD right?
what he means is the EQ of a TP but for missiles...
There are no stupid Questions... just stupid people...
CCP Goliath wrote:
Ugh ti-di pooping makes me sad.
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MeBiatch
GRR GOONS
2084
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Posted - 2015.06.19 17:14:46 -
[8] - Quote
Alexis Nightwish wrote:While I like these additions, without a concomitant nerf to the Garmur and Orthrus, I see these cancerous ships becoming a full blown plague.
reduce garmur max target range to 25km... that way it forces a sensor booster or else the damps will be a hard counter...
for the orthrus reduce the targeting range to 45km...
so now these ships will be countered by sensor damps... force them in close and a chance to be scrammed... lechasis would be a good counter to these ships.
There are no stupid Questions... just stupid people...
CCP Goliath wrote:
Ugh ti-di pooping makes me sad.
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MeBiatch
GRR GOONS
2085
|
Posted - 2015.06.19 21:39:11 -
[9] - Quote
Viribus wrote:Hanazava Karyna wrote:Now we need only some effective EWAR that works on missiles. Missiles already have inherent disadvantages to guns, like destructibility and travel time, doesn't it make sense for them to have inherent advantages as well? Besides, at the fleet level they already have a really effective counter in the form of firewall.
no it does not... in fact in real life ECM is used against missiles.
https://en.wikipedia.org/wiki/Electronic_countermeasure
There are no stupid Questions... just stupid people...
CCP Goliath wrote:
Ugh ti-di pooping makes me sad.
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MeBiatch
GRR GOONS
2085
|
Posted - 2015.06.20 19:19:08 -
[10] - Quote
Jeremiah Saken wrote:As Arla Sarain wrote. Damps will be good to countermeasure that modules.
against range scripts yes... but for close range setups damps wont cut it.
What i would propose...is this
Currently Caldari have only one form of ewar and that is ECM.
ECM is very strong because of this. I would nerf ECM so that it only breaks the lock and remove the targeting delay penalty (think of target spectrum breaker)
This would then open Caldari to a second type of ewar which IMO should be the EQ of TD but for Missiles.
There are no stupid Questions... just stupid people...
CCP Goliath wrote:
Ugh ti-di pooping makes me sad.
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MeBiatch
GRR GOONS
2085
|
Posted - 2015.06.20 19:20:19 -
[11] - Quote
Porucznik Borewicz wrote:CCP Rise wrote:We would have liked to include disruption modules to go along with these enhancement modules but there are actually some technical hurdles we need to figure out and we didn't want to keep holding back on adding these in the mean time. Look for those sometime in the future. Looks interesting. I think having a single weapon systems disruptor would be enough. Just add functionality to the Tracking Disruptor that is already in the game, change the module name to something more general and make it run 4 different scripts, 2 for turrets and 2 for missile launchers.
if you did this TD would be the new multi spec ECM we used to see on every ship... cant say that i support... it should be a separate mod all together
There are no stupid Questions... just stupid people...
CCP Goliath wrote:
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MeBiatch
GRR GOONS
2092
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Posted - 2015.06.26 18:39:50 -
[12] - Quote
I would love it if FOF missiles could be set to attack the broadcast target... almost like assigning drones...
There are no stupid Questions... just stupid people...
CCP Goliath wrote:
Ugh ti-di pooping makes me sad.
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