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Aloysius Knight
Minmatar Black Nova Corp Band of Brothers
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Posted - 2006.11.24 09:46:00 -
[1]
"The Hurricane is a great ship, one of my favorites actually. If you're having problem making it work, ask someone who is using it effectively how they have it set up." -Tux
very well tux, after hours and hours of testing setups i give in, how do u set this ship up? im at a total loss as to how u can clame it works, every other BC rapes this thing
to get close to the dps we had before the over the top nerf we need to max out assult missiles (great like minmatar need another ship that needs 2x the SP for 1/2 the gain)
this ship was perfect, there was nothing wroung with it, it was the very definiton of minmatar, but 1 setup and you lacking the brainpower to think meant it got nerfed into the stone age
what setup was this? why the dual med rep +1600mm tank and 7 t2 180mm hmmm lets see, how could we fix that?
1) increase the poweruse of 1600mm plates and drop the grid of the hurricain by 50 power if needed
or we have tuxs all time favort "bend minmatar over and shove a pinapple in any hole he can find"
i give in, how do u set this ship up? and why do we have to have yet another project + missile ******* ship?
why in all thats minmatar can't we have A GOD **** AC BOAT!!!!!!, now we have to train 2 rank 5 skills to get back to the dps we had before the nerf, wow thanks 
tux time and time again u show to the world of eve u have no idea how to balance things, instead u blindly charge into things and hope that no one will kick up a fuss when u **** up.
-Aloysuis, fallen minmatar pilot, now training geylentie  http://www.stevie.prince.dsl.pipex.com/AloysiusKnight.jpg http://img167.imageshack.us/img167/2107/nodecrashsiggb9.jpg Chose one, you must. Two is the way of pure ebilness, and pure ebilness is bad -ReverendM |

Jim McGregor
Caldari
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Posted - 2006.11.24 09:51:00 -
[2]
Lets not whine, lets try to make the ship work. I havent been able to find a close combat setup that works against the Myrmidon, so im trying to stay at 18k when fighting one, and using Barrage and hitting into heavy falloff (REALLY bad damage) until ive killed the drones.
I havent succeeded with that tactic yet though... there is A LOT of drones from the myrmidon if he mixes heavy and mediums. But I think there are good setups... maybe with artillery. Ill try that next.
--- Eve Wiki | Eve Tribune | Eve Pirate |

Tachy
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Posted - 2006.11.24 09:58:00 -
[3]
Tux wins with it by strapping it on a stick and throwing the javelin at your computer ...
Maybe he goes the all out ECM and Nos road with the drones or friends killing the target?
We could not make the ship work for PvP.
For missions it works kinda good. Tank it up to the max, eat the webbers and scramblers so you can warp out if your tank is close to breaking. Well, it performs just as good as the Cyclone for twice the cost. --*=*=*--
The cause for this is not yet known, but we do have a possible fix in testing. by Sharkbait | 2006.09.20 |

Testy Mctest
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Posted - 2006.11.24 09:59:00 -
[4]
Originally by: Jim McGregor
Lets not whine, lets try to make the ship work.
That's been tried over and over again. It's time to give in.
I agree with Aloysius.
Scrapheap Challenge Forums |

Jim McGregor
Caldari
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Posted - 2006.11.24 10:02:00 -
[5]
Originally by: Testy Mctest
Originally by: Jim McGregor
Lets not whine, lets try to make the ship work.
That's been tried over and over again. It's time to give in.
I agree with Aloysius.
I dont think the Hurricane would have a chance against the Myrmidon even with 7 turrets tbh. There is just no way to break his cap injected tank when he also gets a bonus to reppers and also have superior damage while the drones are alive. But ill keep trying. Its a hard challenge.
--- Eve Wiki | Eve Tribune | Eve Pirate |

Tara Ryala
Caldari Science and Trade Institute
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Posted - 2006.11.24 11:04:00 -
[6]
I agree, with 7 turrets finally Minmatar pilots had a good autocannon ship that didn't require 6 months of support skill training to fly well, and could hold it's own in combat against similar sized ships. Now what? As far as I can see it gets massacred by every other new battlecruiser out there - hell even the original Brutix had 7 turret hardpoints, but apparently Minmatar don't get that luxury 
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Jim McGregor
Caldari
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Posted - 2006.11.24 11:08:00 -
[7]
Originally by: Tara Ryala As far as I can see it gets massacred by every other new battlecruiser out there
Why do you think the forums got so silent about battlecruiser balancing recently? Because gallente is happy now. Its the truth.
Just face it. When the Hurricane cant beat the others, the game feels balanced to the other races, while minmatar with its very few players dont get noticed. I still feel the Hurricane is highly sub-par compared to the Myrmidon and the Harbinger, but ive already explained why in other threads. And getting attacked a lot while doing it, of course.
--- Eve Wiki | Eve Tribune | Eve Pirate |

keepiru
Supernova Security Systems
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Posted - 2006.11.24 11:16:00 -
[8]
Hmh.
The Hurricane is pretty much the only BC that can regularly whup my Harbinger's shiney-gold-foil-with-inlay-lapis-flames butt on a regular basis?
Mind you, I've been steering well clear of FD for the last week or so, but I tried havign a go at Soren's 'cane and he kicked me so hard I changed avatar...
But I'd disagree with the change purely for the reason that the supposedly "overpowered" setup isn't nerfed at all, if it didn't also wreck the ship as an artillery platform. ----------------
Kali ships worth flying left: Harbinger, Rokh. Only 2 left tux, you can make it! |

Jim McGregor
Caldari
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Posted - 2006.11.24 11:21:00 -
[9]
Edited by: Jim McGregor on 24/11/2006 11:22:28
Originally by: keepiru Hmh.
The Hurricane is pretty much the only BC that can regularly whup my Harbinger's shiney-gold-foil-with-inlay-lapis-flames butt on a regular basis?
Just because your Harbinger gets beaten by someones Hurricane once doesnt really say much about the balancing. Let me pick a quote from another thread:
Originally by: Atar I've tested the Hurricane with both 7 and 6 turrets, and with 7 I could take on a Harbringer and lose some and win some, now with just 6 I lose every time, it needs the 7th back and it would be fine.
7 turrets, no launcher, no powergrid change, just the turret.
But the real problem is the Myrmidon. Dont even get me started on that one...
--- Eve Wiki | Eve Tribune | Eve Pirate |

keepiru
Supernova Security Systems
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Posted - 2006.11.24 11:34:00 -
[10]
The Myrm is yet another case of completely misguided change.
More DPS was not needed. What was needed was drone backups.
Smart people who asked for a large drone bay realized this implied 5 heavies with the current mechanics, and therefore asked that a few turrets takes be off, possibly a high, and some grid, in order to prevent the ship turning into a stupidiwinmobile.
Instead they give it 125m3, it still has more grid than a Brutix, and it still has 6 guns/highs. 
Its just a repeat of the other BC changes, which is to say makes very little sense.
The same kind of senseless change happened to the others - you realize Jav HAMs *STILL* go 100km on SISI, right?  ----------------
Kali ships worth flying left: Harbinger, Rokh. Only 2 left tux, you can make it! |
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Jim McGregor
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Posted - 2006.11.24 11:42:00 -
[11]
Originally by: keepiru
The same kind of senseless change happened to the others - you realize Jav HAMs *STILL* go 100km on SISI, right? 
Yeah, this is actually making me worried they think thats balanced and keeping it... --- Eve Wiki | Eve Tribune | Eve Pirate |

Akita T
Caldari Navy Volunteer Task Force
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Posted - 2006.11.24 12:02:00 -
[12]
Originally by: Jim McGregor
Originally by: keepiru
The same kind of senseless change happened to the others - you realize Jav HAMs *STILL* go 100km on SISI, right? 
Yeah, this is actually making me worried they think thats balanced and keeping it...
Hey, if it took almost a year to nerf javelin torps, why can't javelin HAMs remain "omfgloveoverpoweredyaythankgodimcaldari" for about a year or so too ? _____ -sig-
This is my only char. These are my skills
Always question everything, including yourself |

Tiuwaz
Minmatar Omacron Militia
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Posted - 2006.11.24 12:44:00 -
[13]
Edited by: Tiuwaz on 24/11/2006 12:44:26 hurricane is still a decent ship, but among the new bc's its now just playing in the lower ranks and if drake gets back it rof bonus (which i think it should) then its dead last of the new bc's
Waaay to go, 6 turrets and 2 launchers are looking aesthetically better but thats of little comfort if you get blown up 
Originally by: Oveur This is not the conspiracy you are looking for.
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Imba Bambi
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Posted - 2006.11.24 13:02:00 -
[14]
Edited by: Imba Bambi on 24/11/2006 13:04:03 wow the more I am reading the more I am disgusted.
I honestly planned to come back to EvE, especially after having received the 14-day free play time and enjoyed the prospect of Kali.
However, balance seems to be more distant than ever.
The fitting advice in my alliance forum for the Maelstrom is
Hi: Recycle Mid: Build Tempest Low: Buy mods for the 60m difference
Completely useless bonuses.
Alpha strike nerfed, fallout bonus which we used in short range crippled (Barrage nerf), long range dictated by Rokh.
New BC doesnt look better after reading this thread.
And the most annoying thing is: Tuxford basically calling the Minni community incompetent by claiming that he is able to "waste their asses" against all proven graphs and statistics. He doesnt even recognize the problem.
The awfully low balancing time means we will see a turn to the better - if at all - in a very distant future.
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Shadowsword
Gallente COLSUP Tau Ceti Federation
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Posted - 2006.11.24 13:35:00 -
[15]
Originally by: Aloysius Knight ...stuff...
what setup was this? why the dual med rep +1600mm tank and 7 t2 180mm hmmm lets see, how could we fix that?
1) increase the poweruse of 1600mm plates and drop the grid of the hurricain by 50 power if needed
or we have tuxs all time favort "bend minmatar over and shove a pinapple in any hole he can find"
You don't need to think for long to find out what SHOULD get the nerf bat:
T2 med AC guns: between 88 and 154 PG, range/DPS less when dowgrading so small it's barely noticeable. T2 med pulse lasers: between 132 and 236 PG, signifiant range and DPS loss when downgrading. T2 med blasters: between 105 and 236 PG, signifiant range and DPS loss when downgrading.
As long as you have that issue, ships meant to be artillery boats will get turned into overpowered plated AC boats. Minmatars will never get really balanced until you remove that possibility, and the proper's way to do it is to increase the PG requirements of AC, not plates's. ------------------------------------------ Every ship has a base 60-70% resist against the primary damage type of the race that is the least able to vary it's damage types. |

Mirasta
Caldari Enigma Enterprises Veritas Immortalis
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Posted - 2006.11.24 13:36:00 -
[16]
Its a shame hearing all this really, i was looking forward to traning minmatar skills because this seemd a really intresting ship. Oh well ill just have to train and get a stabber instead.
Of couse, You are now reading my sig. |

madaluap
Gallente Mercenary Forces Exquisite Malevolance
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Posted - 2006.11.24 13:41:00 -
[17]
Edited by: madaluap on 24/11/2006 13:41:59 Maybe its just me, but i fitted the ship with
7* 220mm vulcan 2 1* dimishing nos
10mn mwd web disrupter injector
medium armor rep 1600mm plate eam eam gyrostab
and 2X explosive rigs...
I guess ill just downgrade to 180mm and still have a good time wasting drake 2 vs 1 and stuff like that...
It was some time ago though, not sure how many slots it has again  _________________________________________________
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Chode Rizoum
Minmatar Finite Horizon The Red Skull
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Posted - 2006.11.24 13:44:00 -
[18]
big stabber..
6 x 220 II 2 x nos/missiles
2 x large extender * ye i know it will be big... but lots of hp * 1 x 20 k disrupter 1 x 10mn mwd
3 x gyro 3 x nano
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slothe
Caldari Forsaken Empire
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Posted - 2006.11.24 13:44:00 -
[19]
let me copy what people say about KALI deimos and apply it here to the Hurricaine ..
" it was never meant to be a solopwnmobile it works fine in gangs"
..........
great consolation isnt it 
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Al Haquis
Minmatar Reikoku Band of Brothers
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Posted - 2006.11.24 13:45:00 -
[20]
Contact Annu ingame and let him teach you how to use superior ships.
There is a Hurrican incomming. W00t.
With love from Al Haquis
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Tiuwaz
Minmatar Omacron Militia
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Posted - 2006.11.24 13:47:00 -
[21]
Originally by: Imba Bambi The fitting advice in my alliance forum for the Maelstrom is
Hi: Recycle Mid: Build Tempest Low: Buy mods for the 60m difference
it would be funny if it wasnt so true 
maelstrom makes me wanna cry
Originally by: Oveur This is not the conspiracy you are looking for.
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xVx Scarecrow
Minmatar
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Posted - 2006.11.24 15:39:00 -
[22]
It just seems that with tux graphs, charts, pie graphs, pie charts, bar graphs, charts, wiggle lines, straight lines, wiggle straight lines and finges.... where was i?? Oh yea.. with all the charts seems like minni always get um... abused from all corners. so i say he takes a year and trains a minni 100% minni char and sees what happens
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Malthros Zenobia
Caldari Independent Navy Reserve
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Posted - 2006.11.24 15:43:00 -
[23]
Originally by: Imba Bambi Hi: Recycle Mid: Build Tempest Low: Buy mods for the 60m difference
Reminds me of the Drake, only you just buy a Raven insteadsince unless you train for a CBC you have only one reason to train for BCs, AFKing through lvl 3 missions.
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
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Pan Crastus
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Posted - 2006.11.24 20:22:00 -
[24]
Originally by: Tachy Tux wins with it by strapping it on a stick and throwing the javelin at your computer ...
No. He flies Caldari and Gallente and likes the Hurricane now because he can beat it easily.
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Aeaus
Tabula Rasa Systems The Star Fraction
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Posted - 2006.11.24 20:34:00 -
[25]
Really, just really funny.
You lose 14% of your DPS and suddenly your ship is completely useless.
The minmatar issue over this ship isn't that it isn't good now, but that you were given a nice piece of canday and had it taken away at the last minute in return for a balanced combat ship.
I am not a big minmatar player myself, but so far I have use it as a big stabber/vagabond and would simply beat the absolute crap out of other BCs. Dictate range, dicrate transversal, it makes for a good ship.
Last Weeks Signature |

Kaylana Syi
Minmatar The Nest Interstellar Alcohol Conglomerate
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Posted - 2006.11.24 20:42:00 -
[26]
I pretty much said the same thing in the revelations thread.
1600mm plates need to take 700pg and add 50% more mass then oversized armor plates will be a thing of the past for cruisers unless you are looking for an obscene tank.
Team Minmatar Carriers need Clone Vats
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Tzarkan Tzeench
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Posted - 2006.11.24 20:42:00 -
[27]
Originally by: Pan Crastus
Originally by: Tachy Tux wins with it by strapping it on a stick and throwing the javelin at your computer ...
No. He flies Caldari and Gallente and likes the Hurricane now because he can beat it easily.
ahahahaha ahaha nice joke there heheh... if you think he still flies caldari after he just slaughtered the drake...
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Noriath
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Posted - 2006.11.24 20:43:00 -
[28]
The thing is, in Eve gank always wins out over tank, whoever can dish out more damage usually wins the fight, so a reduction of 14% that seems small is acctually a big deal.
I think reducing the guns is stupid, reducing its ability to fly around with a 1600 plate would be more needed somehow...
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Vivien Voy
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Posted - 2006.11.24 21:44:00 -
[29]
Edited by: Vivien Voy on 24/11/2006 21:44:38
Originally by: Jim McGregor But the real problem is the Myrmidon. Dont even get me started on that one...
seems one can try to remain objective, argue with a huge data set of observations, experience, graphs, and whatnot, doesn't matter - the Gallente crowd will ***** and moan, cry foul, flame you and everyone who points out that some of their ships seem to be too much above others in their class or that players' ideas of "fixing" the slightly underperforming (some say balanced) Gallente ships would just create more overpowered boats, but unlike whatever other players (namely Amarr and to a lesser degree, Minnie) tried in the past *months*, this concentrated whining EVEN PAYS OFF. That they get good ships isn't the problem, I'm not one of the idiots who claim "my ships suck, therefore yours should too", but seriously, I have lost ALL faith in Tux and his team being able to balance EVE ships, what they pulled in the very limited time of public Kali testing is well beyond my imagination.
Now Tux even claims he's happy with how stuff turned out, and he has nothing better to do than act all childish and call people names who try to argue that his latest acts of "balancing" were stupid. And that makes me really sad, because initially I thought they'd be on the right track (at least with their new BCs) and that they'd be interested in bringing other slightly imbalanced ships back in line. Not anymore, and Tux' "I'm right and you're stupid" attitude seriously ****es me off - I don't like blaming developers of online games but he seems to be playing a totally different game than we do 
also, if one ship is pwning most of the time unless it's fitted or piloted badly, while others need to pull ALL tricks in their books and fly with a perfect fit just to have a chance, something's terribly broken in my opinion. Of course, all the Gallente fanboys would argue otherwise, and we can't even expect help from the balance team because the dev responsable for this mess thinks everything's fine. Yeah right...
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Beringe
Caldari Raptus Regaliter
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Posted - 2006.11.24 22:12:00 -
[30]
Originally by: Pan Crastus
Originally by: Tachy Tux wins with it by strapping it on a stick and throwing the javelin at your computer ...
No. He flies Caldari and Gallente and likes the Hurricane now because he can beat it easily.
Yes, clearly the developer responsible for ship balancing only ever flies two races, and has huge bias for whatever you assume he flies with the many characters he has. 
Of course, he's not the only dev responsible for this, so they really must all fly only Caldari and Gallente.
I hate these stupid posts. ------------------------------------------- "Sarcasm and irony are not to be used by the uninitiated."
--Daitan Beringe, honorary director in charge of bottles-- |
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Pesadel0
Vagabundos THE H0RDE
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Posted - 2006.11.24 23:40:00 -
[31]
For me the minmatar ships have gonne true ** and mud and are still crap (the new ones)
cons: -Carrier (wtf?drunken devs for the win) -Hurricane ....Basically all whined that the minmatar was getting overpowered(balanced) and tux caves in...Gogo power-galentrangers -Maelstrom-Why fly a ship that is meant to be a viable fleet ship with crappy bonus like that?And besides who in their rigth mind is going to bring a mael when we have a tempest? -Command ships-Now this i dont get, it maybe they are waiting to nerf them?
Pros:
-Munnin-Pg boost woopy ty do ,darn all ships got a hp increase so basically our arties are fraked -Jagabond -Good change minie ship to the core -Cant remember anything.
Basiclly i think we need every minmatar pilot whining here like the caldari did ,and the galente did ,or else maelstrom will be new thyphoon and the hurricane compared to the other racces BC will be just fine.
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Grey Area
Caldari
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Posted - 2006.11.25 00:01:00 -
[32]
Originally by: Pesadel0 Basiclly i think we need every minmatar pilot whining here like the caldari did
And a lot of good it did us...or did I miss something?
If I DIDN'T miss something...how does the nerfed Hurrican fare against the nerfed Drake?
If I DID miss something...did they un-nerf the Drake a bit...? ---
I don't mind you disagreeing with me. Just don't say I don't have the SKILLS to comment until you've looked at them. |

Risien Drogonne
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Posted - 2006.11.25 00:30:00 -
[33]
Edited by: Risien Drogonne on 25/11/2006 00:31:55
Originally by: Aloysius Knight what setup was this? why the dual med rep +1600mm tank and 7 t2 180mm hmmm lets see, how could we fix that?
1) increase the poweruse of 1600mm plates and drop the grid of the hurricain by 50 power if needed
Why should all ships that use a 1600mm plate suffer because one was overpowered with it?
|

Famine Aligher'ri
V i L e
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Posted - 2006.11.25 01:02:00 -
[34]
Hrrm, I don't share the rest of these posters opinion on the Hurricane. I mean it's pretty obvious to me that majority of the posters in here don't know how to fly with autocannons. I can tell already these guys are charging in extream close ranges with there Hurricanes and getting smacked by blasterboats as they should be. You know what, that's ok because that's what ganking in EVE gets you. No concept of how to fly solo in a real pvp enviroment. Sorry to say it...
Here is my setup -> Hurricane Setup : 220's, 1600 plate, Medium Armor rep II, 10mn MWD II, Med Nos, Assault Launcher
So why do I support the ship? Well it still has higher speed than the rest. You can still KITE people around with it. You know, using autocannons to there true use. Keeping people in your falloff range.
I have had a ball with this ship. I have been ate up by blasterboats yet I have ate blasterboats up with the ship. Why really? Because I know how Minmatar is suppost to fly. I can take this ship and keep people in check just like I can do my Vagabond or even my Rupture/Stabber. This ship is a autocannon ship.
So really what's the problem here? You can't fit a 1600 plate, 2 medium armor reps, and a cap injector? Is this really why you came here? I don't know if there is some secret change to remove a turrent slot from the Hurricane or nerf one of it's bonuses but as it stands right now. It's a fine ship.
P.S Arty platforms rock too. Highest hits on 220's with rig enhancements was 300-400 damage. Learn 2 play please :)
Vile - Recruiting Pirates |

Aloysius Knight
Minmatar Black Nova Corp Band of Brothers
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Posted - 2006.11.25 06:35:00 -
[35]
Originally by: Famine Aligher'ri Hrrm, I don't share the rest of these posters opinion on the Hurricane. I mean it's pretty obvious to me that majority of the posters in here don't know how to fly with autocannons. I can tell already these guys are charging in extream close ranges with there Hurricanes and getting smacked by blasterboats as they should be. You know what, that's ok because that's what ganking in EVE gets you. No concept of how to fly solo in a real pvp enviroment. Sorry to say it...
Here is my setup -> Hurricane Setup : 220's, 1600 plate, Medium Armor rep II, 10mn MWD II, Med Nos, Assault Launcher
So why do I support the ship? Well it still has higher speed than the rest. You can still KITE people around with it. You know, using autocannons to there true use. Keeping people in your falloff range.
I have had a ball with this ship. I have been ate up by blasterboats yet I have ate blasterboats up with the ship. Why really? Because I know how Minmatar is suppost to fly. I can take this ship and keep people in check just like I can do my Vagabond or even my Rupture/Stabber. This ship is a autocannon ship.
So really what's the problem here? You can't fit a 1600 plate, 2 medium armor reps, and a cap injector? Is this really why you came here? I don't know if there is some secret change to remove a turrent slot from the Hurricane or nerf one of it's bonuses but as it stands right now. It's a fine ship.
P.S Arty platforms rock too. Highest hits on 220's with rig enhancements was 300-400 damage. Learn 2 play please :)
oh hi you must be tuxs in game profile, how about u **** off and open ur eyes, the only reson why u get close to the damg we had before is to train 2 LEVL 5 SKILLS!
its a autocannon ship eh? then why the **** does it only have 6 turrets now eh?
heres a myridom setup (hey look a overpowedship)
5 med nos mwd web 20km scrabler med cap injectoer t2 tracking disruptor 2 med reps 3 t2 EANM rcu 12 med drones or 5 heavys
upgrade that rcu to a t2 or a dark blood and u can have 6 nos
hopw about you get the **** out of here with that learn to play bull****, geylentie was boosted into power and minmatar get told to learn to play
 http://www.stevie.prince.dsl.pipex.com/AloysiusKnight.jpg http://img167.imageshack.us/img167/2107/nodecrashsiggb9.jpg Chose one, you must. Two is the way of pure ebilness, and pure ebilness is bad -ReverendM |

slip66
Black Nova Corp Band of Brothers
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Posted - 2006.11.25 06:55:00 -
[36]
simple change 1600 plates to BS only then you wont have the AC/tank abuse
Originally by: StOrM ViPeR Theres a skill called surgical strike in game I've learned that it actually stands for Band of Brothers |

Siakel
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Posted - 2006.11.25 07:01:00 -
[37]
Originally by: slip66 simple change 1600 plates to BS only then you wont have the AC/tank abuse
And in doing this, you nerf every other Cruiser/BC that fits a setup with a 1600 plate, while causing the Hurricane to make such a radical change as: -1600 plate, +800 plate, upgrade ACs a tier or two.
So you've nerfed who knows how many ships and setups to get one ship to downgrade its plate and upgrade its turrets?
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Famine Aligher'ri
V i L e
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Posted - 2006.11.25 08:10:00 -
[38]
Originally by: Aloysius Knight
Originally by: Famine Aligher'ri Hrrm, I don't share the rest of these posters opinion on the Hurricane. I mean it's pretty obvious to me that majority of the posters in here don't know how to fly with autocannons. I can tell already these guys are charging in extream close ranges with there Hurricanes and getting smacked by blasterboats as they should be. You know what, that's ok because that's what ganking in EVE gets you. No concept of how to fly solo in a real pvp enviroment. Sorry to say it...
Here is my setup -> Hurricane Setup : 220's, 1600 plate, Medium Armor rep II, 10mn MWD II, Med Nos, Assault Launcher
So why do I support the ship? Well it still has higher speed than the rest. You can still KITE people around with it. You know, using autocannons to there true use. Keeping people in your falloff range.
I have had a ball with this ship. I have been ate up by blasterboats yet I have ate blasterboats up with the ship. Why really? Because I know how Minmatar is suppost to fly. I can take this ship and keep people in check just like I can do my Vagabond or even my Rupture/Stabber. This ship is a autocannon ship.
So really what's the problem here? You can't fit a 1600 plate, 2 medium armor reps, and a cap injector? Is this really why you came here? I don't know if there is some secret change to remove a turrent slot from the Hurricane or nerf one of it's bonuses but as it stands right now. It's a fine ship.
P.S Arty platforms rock too. Highest hits on 220's with rig enhancements was 300-400 damage. Learn 2 play please :)
oh hi you must be tuxs in game profile, how about u **** off and open ur eyes, the only reson why u get close to the damg we had before is to train 2 LEVL 5 SKILLS!
its a autocannon ship eh? then why the **** does it only have 6 turrets now eh?
heres a myridom setup (hey look a overpowedship)
5 med nos mwd web 20km scrabler med cap injectoer t2 tracking disruptor 2 med reps 3 t2 EANM rcu 12 med drones or 5 heavys
upgrade that rcu to a t2 or a dark blood and u can have 6 nos
hopw about you get the **** out of here with that learn to play bull****, geylentie was boosted into power and minmatar get told to learn to play

How many gun slots does a Vagabond have and how many does a Hurricane have? 6 gun slots + 2 utility slots is more than enough for a good autocannon ship. I hate to break it to you.
If you checked my screenshot you will see the damage is not even good compared to high skills. I have BC level III trained. A Vagabond for example with 220's, V in cruiser, and V in medium projectile, and 1 implant is 7+ damage mod. Which is more powerful than what I have in the Hurricane atm. If you're complaint is that the Hurricane sucks unless you have V in skills. Then you got me beat there. Why you wouldn't go the extra mile in your chosen race spec is beyond me. That's prob the main reason you can't fly the hurricane in the first place. You obviously are not training specificly for Minmatar but instead waisting time training various other racial ships and gunnery.
On your horriable setup post. If you think flying 5 medium nos with no gunnery support is overpowering. Then you really need to reconsider your main point. Depending souly on drones is very bad. Let me explain why...
- Drones can be destroyed. 5 medium nos = no DPS. - Drones can't warp with you. - Drones have bugs (Being worked on) - Cap Injectors are becomming more common among victims
None the less, does that setup pwn a Autocannon Hurricane with tactics to keep out of web range and utilize autocannons falloff goodness? Yes it can be... Not because the Hurricane sucks. But because Drone ships + Nos/Gunnery combo's are pretty overpowering on any ship.
Secondly, how are you in BoB again? 
Vile - Recruiting Pirates |

Cheese999
Minmatar Spitefully Targeting Foolishly Underskilled The SUdden Death Squad
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Posted - 2006.11.25 08:24:00 -
[39]
Autocannons do less DPS per weapon. We NEED 2 damage bonuses to make them competitive. Then we get slapped with LESS turrets than everyone else.
Yep, sounds about right. -----
There is no Spoon |

Tachy
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Posted - 2006.11.25 08:40:00 -
[40]
Originally by: Siakel [...] upgrade ACs a tier or two. [...]
And where exactly does that help?
Lower rate of fire, smaller ammo clip, comparable DPS, worse tracking that might be assisted by the enhanced tracking penalties for T2 ammo, harder to fit. --*=*=*--
The cause for this is not yet known, but we do have a possible fix in testing. by Sharkbait | 2006.09.20 |
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Pesadel0
Vagabundos THE H0RDE
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Posted - 2006.11.25 09:08:00 -
[41]
Edited by: Pesadel0 on 25/11/2006 09:11:49
Originally by: Famine Aligher'ri Hrrm, I don't share the rest of these posters opinion on the Hurricane. I mean it's pretty obvious to me that majority of the posters in here don't know how to fly with autocannons. I can tell already these guys are charging in extream close ranges with there Hurricanes and getting smacked by blasterboats as they should be. You know what, that's ok because that's what ganking in EVE gets you. No concept of how to fly solo in a real pvp enviroment. Sorry to say it...
Here is my setup -> Hurricane Setup : 220's, 1600 plate, Medium Armor rep II, 10mn MWD II, Med Nos, Assault Launcher
So why do I support the ship? Well it still has higher speed than the rest. You can still KITE people around with it. You know, using autocannons to there true use. Keeping people in your falloff range.
I have had a ball with this ship. I have been ate up by blasterboats yet I have ate blasterboats up with the ship. Why really? Because I know how Minmatar is suppost to fly. I can take this ship and keep people in check just like I can do my Vagabond or even my Rupture/Stabber. This ship is a autocannon ship.
So really what's the problem here? You can't fit a 1600 plate, 2 medium armor reps, and a cap injector? Is this really why you came here? I don't know if there is some secret change to remove a turrent slot from the Hurricane or nerf one of it's bonuses but as it stands right now. It's a fine ship.
P.S Arty platforms rock too. Highest hits on 220's with rig enhancements was 300-400 damage. Learn 2 play please :)
Why do you assume that we went in charging in?Maybe we know how to fly the damm ship and dont want to train for the missile stuff.
I tell you what WHY DO WE HAVE to train for t2 missiles to have the same dps that we had with another autocannon?Is this the nerf tux wanted?
Give me a break mate...
Originally by: Grey Area
Originally by: Pesadel0 Basiclly i think we need every minmatar pilot whining here like the caldari did
And a lot of good it did us...or did I miss something?
If I DIDN'T miss something...how does the nerfed Hurrican fare against the nerfed Drake?
If I DID miss something...did they un-nerf the Drake a bit...?
We need more whining power i guess :|
And yes the drake was "un-nerfed" rof to missiles was given .
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Famine Aligher'ri
V i L e
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Posted - 2006.11.25 09:42:00 -
[42]
Originally by: Pesadel0 Edited by: Pesadel0 on 25/11/2006 09:11:49
Originally by: Famine Aligher'ri Hrrm, I don't share the rest of these posters opinion on the Hurricane. I mean it's pretty obvious to me that majority of the posters in here don't know how to fly with autocannons. I can tell already these guys are charging in extream close ranges with there Hurricanes and getting smacked by blasterboats as they should be. You know what, that's ok because that's what ganking in EVE gets you. No concept of how to fly solo in a real pvp enviroment. Sorry to say it...
Here is my setup -> Hurricane Setup : 220's, 1600 plate, Medium Armor rep II, 10mn MWD II, Med Nos, Assault Launcher
So why do I support the ship? Well it still has higher speed than the rest. You can still KITE people around with it. You know, using autocannons to there true use. Keeping people in your falloff range.
I have had a ball with this ship. I have been ate up by blasterboats yet I have ate blasterboats up with the ship. Why really? Because I know how Minmatar is suppost to fly. I can take this ship and keep people in check just like I can do my Vagabond or even my Rupture/Stabber. This ship is a autocannon ship.
So really what's the problem here? You can't fit a 1600 plate, 2 medium armor reps, and a cap injector? Is this really why you came here? I don't know if there is some secret change to remove a turrent slot from the Hurricane or nerf one of it's bonuses but as it stands right now. It's a fine ship.
P.S Arty platforms rock too. Highest hits on 220's with rig enhancements was 300-400 damage. Learn 2 play please :)
Why do you assume that we went in charging in?Maybe we know how to fly the damm ship and dont want to train for the missile stuff.
I tell you what WHY DO WE HAVE to train for t2 missiles to have the same dps that we had with another autocannon?Is this the nerf tux wanted?
Give me a break mate...
Well because Minmatar has an advantage over most gun ships. We have good range for the DPS. We can kite ships around and force longer range ammo to be used. Like for example blasterboats. We are faster, there should be no reason other than tracking disruptors and poor tactics that a Blasterboat is completly owning you solo.
Noone is saying you have to train tech II missiles to be effective with minmatar ships. It's a option to use when flying them. It's a fitting enhancement being our tactics included more range in short range combat. However, most do not fit guns and missiles. Everyone fits the same cookiecutter high slot layout. All guns and left over nos. Which is a more powerful use of your highslots. Yet, we still have the option to go even more dps and do something like this with a hurricane
- 6 Guns and 2 Missile Launchers
Which if you maintain the typical matar tactics can leave you out of medium nos range and still hit the target where the target might not be able to hit you. Then there is the not so used setup of.
- 6 Guns and 2 Medium Smartbombs.
Which if you maintain the typical matar tactics can leave you out of medium nos range and still have support for drones. The only thing that might be able to touch you in combat.
Not every fight will be the same. Not every tactic will work out. I've pretty much given into Blasterboats totaly owning me in extream close hand combat with ALL my matar ships. They have it easy, we however do not. Favorism I'd say *smiles at Tux*.
Vile - Recruiting Pirates |

Lienzo
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Posted - 2006.11.25 11:13:00 -
[43]
I favor the giving up part.
If nobody flies it, they're sure to make some adjustments, right? Why just look at the Ares, and all the drone potential rerolled into the theme.
*reactivates someone-else's-problem field generator*
---- "I have not been podded and run out of isk. I am merely camping my hangar." |

Pesadel0
Vagabundos THE H0RDE
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Posted - 2006.11.25 11:22:00 -
[44]
Originally by: Famine Aligher'ri
Originally by: Pesadel0 Edited by: Pesadel0 on 25/11/2006 09:11:49
Originally by: Famine Aligher'ri Hrrm, I don't share the rest of these posters opinion on the Hurricane. I mean it's pretty obvious to me that majority of the posters in here don't know how to fly with autocannons. I can tell already these guys are charging in extream close ranges with there Hurricanes and getting smacked by blasterboats as they should be. You know what, that's ok because that's what ganking in EVE gets you. No concept of how to fly solo in a real pvp enviroment. Sorry to say it...
Here is my setup -> Hurricane Setup : 220's, 1600 plate, Medium Armor rep II, 10mn MWD II, Med Nos, Assault Launcher
So why do I support the ship? Well it still has higher speed than the rest. You can still KITE people around with it. You know, using autocannons to there true use. Keeping people in your falloff range.
I have had a ball with this ship. I have been ate up by blasterboats yet I have ate blasterboats up with the ship. Why really? Because I know how Minmatar is suppost to fly. I can take this ship and keep people in check just like I can do my Vagabond or even my Rupture/Stabber. This ship is a autocannon ship.
So really what's the problem here? You can't fit a 1600 plate, 2 medium armor reps, and a cap injector? Is this really why you came here? I don't know if there is some secret change to remove a turrent slot from the Hurricane or nerf one of it's bonuses but as it stands right now. It's a fine ship.
P.S Arty platforms rock too. Highest hits on 220's with rig enhancements was 300-400 damage. Learn 2 play please :)
Why do you assume that we went in charging in?Maybe we know how to fly the damm ship and dont want to train for the missile stuff.
I tell you what WHY DO WE HAVE to train for t2 missiles to have the same dps that we had with another autocannon?Is this the nerf tux wanted?
Give me a break mate...
Well because Minmatar has an advantage over most gun ships. We have good range for the DPS. We can kite ships around and force longer range ammo to be used. Like for example blasterboats. We are faster, there should be no reason other than tracking disruptors and poor tactics that a Blasterboat is completly owning you solo.
Noone is saying you have to train tech II missiles to be effective with minmatar ships. It's a option to use when flying them. It's a fitting enhancement being our tactics included more range in short range combat. However, most do not fit guns and missiles. Everyone fits the same cookiecutter high slot layout. All guns and left over nos. Which is a more powerful use of your highslots. Yet, we still have the option to go even more dps and do something like this with a hurricane
- 6 Guns and 2 Missile Launchers
Which if you maintain the typical matar tactics can leave you out of medium nos range and still hit the target where the target might not be able to hit you. Then there is the not so used setup of.
- 6 Guns and 2 Medium Smartbombs.
Which if you maintain the typical matar tactics can leave you out of medium nos range and still have support for drones. The only thing that might be able to touch you in combat.
Not every fight will be the same. Not every tactic will work out. I've pretty much given into Blasterboats totaly owning me in extream close hand combat with ALL my matar ships. They have it easy, we however do not. Favorism I'd say *smiles at Tux*.
Well by your own words we should adapt right?We should be better than the others in the same ship class,we should "think" in new ways to fit our ships.I agree with you.
But just for once i would like to be on par with the rest off the races ships,just once i would like to see a true warship minmatar not some half-hybrid ,with missiles and autocannos .
I stuck with minmatar for 2 years and the future doesn't look good.
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Deckard Bishop
Forum Moderator Interstellar Services Department

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Posted - 2006.11.25 14:19:00 -
[45]
*click*
trolling and personal attacks are prohibited
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