
Destoya
Habitual Euthanasia Pandemic Legion
428
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Posted - 2015.06.24 15:47:23 -
[2] - Quote
James Zimmer wrote:CCP Terminus wrote:So, as I mentioned earlier, I brought up the Shield Flux Coils and Shield Rechargers comments people have made at the latest module tiericide meeting.
It was mentioned that Shield Rechargers are used in passive PvE shield tanking, where the regen is more important. On larger ships like the Rattlesnake, you can get a higher shield regeneration rate that if you were to use Shield Extenders for example. With that being said we might still make some minor changes to the module set, and there's some research being done into usage rates of Shield Rechargers, especially in PvE.
Shield Flux Coils were agreed upon to be something we are less happy with, so there may be some more significant changes to them. It is fairly unlikely they will be removed outright. Interesting, thanks for the follow up! In partial disbelief, I went and did some quick fitting testing, and I feel stupid now. Shield rechargers on a rattlesnake lead to better tank than shield extenders, and that remains true when I slap on shield powr relays and field purgers. The best tanks I could produce used a combination of shield rechargers, extenders and resist mods, so I'd say you're right on the money when it comes to shield rechargers; they are very valid for PvE. That said, passive tanking is pretty rare and I wouldn't mind a % point or two added to passive tanking modules, especially when they compete with ASBs for capless tanking. If that goes beyond the purpose of tiericide, I understand that too. !
I was unable to reproduce the same results until you take things into ludicrous levels to try to prove something that doesn't exist. Keeping at least 3 damage mods slots free and a slot for an afterburner the best tank is still 2x shield extenders, 4x hardeners. Two of the hardeners were even invuls to deter gankers etc; it's even worse with multiple specific hardeners . The only thing i found shield rechargers might even have a role in is if you're trying to maximize a completely capless tank by fitting 6x shield power relays, and even then more passive shield resist amplifiers are in most cases better.
This is regardless of the fact that since the rattlesnake got changed, it is FAR better in an active tank version for almost every type of pve gameplay. The ship needs slots for damage mods and the way to get them is to disregard the passive tank and put a shield booster on. I'm sorry but trying to argue that a module is useful in a handful of edge cases for the ship with the most base shield HP in the game except for the State Raven (which means it benefits the least from shield extenders to its passive tank) isn't very compelling in my opinion. |