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Thread Statistics | Show CCP posts - 3 post(s) |

baltec1
Bat Country Goonswarm Federation
16287
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Posted - 2015.06.25 04:52:24 -
[1] - Quote
Dictateur Imperator wrote:CCP Larrikin wrote:Minchurra wrote:1. Can I fleet warp my fleet to a fleet member as I can now, or does it require extra steps? (Right click watch list > Warp fleet to) 2. Can I fleet warp my fleet to a personal bookmark I made a couple years ago as I can now, or does it require extra steps? (Right click in space > Warp fleet to) 3. Can I fleet warp my fleet to a personal bookmark, or one belonging to somebody else once it has been broadcast? 1. You can fleet-warp to a fleet member as you can now. 2. You can not fleet-warp to a personal bookmark or probe result. Instead, you can broadcast that bookmark and fleet members can warp themselves. Or a fleet member can warp to the bookmark, then you can fleet-warp to the fleet member. 3. You can't fleet-warp to broadcast bookmarks. So you don't nerf only combat activity, you nerf all people who use multi account for other activity lie mining, like transport,ect... they must engage warp account per account to go to each point if it's not a celestial (like a ping a 200 KM from a gate to safe move in 0.0 or to avoid bubble, or just go to a BM to have a good place to mine in huge belt of 0.0). So maybe make something like that is better : BM les of 5 min can't be BM, and less of 15 min can't be fleet warpable. Other case it's not only pvp you will ill but a lot of economic activity. You want a proof of it ? Ok, imagine a 5 to 10 account miner: 1 rorqual/orca in pos 4-9 player in belt who dig : The player must mae 4-9 ALONE WARP to go on belt. But if neutral enter on system he can fleet warp to be safe. It's just a nerf of mining speed. So an other solution could be to allow the actual fleet warp mechanism for account on same IP/legal owner.
Warp one miner to belt, fleet warp the rest to that miner.
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baltec1
Bat Country Goonswarm Federation
16288
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Posted - 2015.06.25 11:52:58 -
[2] - Quote
Cypherous wrote:CCP Logibro wrote:In a continued effort to make sure that the skill of every member of your fleet counts towards the fight, we are making changes to fleet warp mechanics. We've already had a torrent of feedback, and today CCP Larrikin has a dev blog with more details on what is changing. And STILL no fix for mixed fleets warp speed adjustment which the current fleet warp system is key to, when are you going to address that issue? Because it doesn't seem like you read all of the feedback in the last thread, i suggest training reading to level 1 and starting again
How about you work out a way to do it rather than rely upon CCP to do it for you? Herding cats should not be easy.
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baltec1
Bat Country Goonswarm Federation
16288
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Posted - 2015.06.25 12:35:40 -
[3] - Quote
Cypherous wrote:baltec1 wrote:Cypherous wrote:CCP Logibro wrote:In a continued effort to make sure that the skill of every member of your fleet counts towards the fight, we are making changes to fleet warp mechanics. We've already had a torrent of feedback, and today CCP Larrikin has a dev blog with more details on what is changing. And STILL no fix for mixed fleets warp speed adjustment which the current fleet warp system is key to, when are you going to address that issue? Because it doesn't seem like you read all of the feedback in the last thread, i suggest training reading to level 1 and starting again How about you work out a way to do it rather than rely upon CCP to do it for you? Herding cats should not be easy. Updated my post with a suggestion, you're welcome ;)
Or you could use your noggin and work out warptimes and guesstimate warp times. Frankly I would just fleet warp to a cov ops scout, I have no idea why you people are making this harder than it needs to be.
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baltec1
Bat Country Goonswarm Federation
16288
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Posted - 2015.06.25 12:50:31 -
[4] - Quote
Arrendis wrote:baltec1 wrote:Or you could use your noggin and work out warptimes and guesstimate warp times. Frankly I would just fleet warp to a cov ops scout, I have no idea why you people are making this harder than it needs to be. Dude. You're better than that. C'mon. Don't make the troll so obvious that you go with the 'use your noggin' nonsense I cut to shreds in the old thread. Just go straight to the 'duh, use a cloaky' and be cool.
Garpa will have a tool for this if it becomes a thing
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baltec1
Bat Country Goonswarm Federation
16290
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Posted - 2015.06.25 15:59:02 -
[5] - Quote
Cypherous wrote:
Work out warptimes for a fleet that involves fast tackle and a carrier that doesn't involve you sititng on a gate waiting for ages for the carrier to be far enough away that the rest of the fleet doens't arrive a decade before it, because you'll be sitting there for a while if its a long warp and you might have to fight
Make the carrier warp at 3au. Problem solved.
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baltec1
Bat Country Goonswarm Federation
16290
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Posted - 2015.06.25 16:03:00 -
[6] - Quote
FT Diomedes wrote:
Which is part of the reason this change is bad - it is yet another Quality of Life non-improvement which will benefit the largest and most well-organized coalitions. They will find ways to overcome the tedium, those with worse out of game support structures will suffer.
Forgive me but, shouldn't that be the case? If you want to be good shouldn't you have to put in more effort?
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baltec1
Bat Country Goonswarm Federation
16290
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Posted - 2015.06.25 18:15:46 -
[7] - Quote
FT Diomedes wrote:baltec1 wrote:FT Diomedes wrote:
Which is part of the reason this change is bad - it is yet another Quality of Life non-improvement which will benefit the largest and most well-organized coalitions. They will find ways to overcome the tedium, those with worse out of game support structures will suffer.
Forgive me but, shouldn't that be the case? If you want to be good shouldn't you have to put in more effort? Eve should not require out of game tools to do basic things. Evemon, EFT, POS manager apps, PI apps, industry spreadsheets, WH reporting tools, etc. each of them is a monument to poor game design and a terrible interface. All that stuff should be built into the Eve client. When you make changes to the game which are most easily overcome by large blocs, do not complain about large blocs controlling everything meaningful,
Large, organised blocs adapt to every change better than the disorganized and solo/small. Making the game ever easier is not a good thing, if you want brainless gameplay there are countless other games out there. It about time CCP added more challenges rather than take them away.
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baltec1
Bat Country Goonswarm Federation
16290
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Posted - 2015.06.25 19:21:17 -
[8] - Quote
Midnight Hope wrote:Since you ARE moving forward with these changes, it seems only logical that there should be a way to set the fleet's maximum warp speed (which would override the each individual ship warp speed in the fleet) or a way for each pilot to set their own warp speed instead of always defaulting to the ship's max (MOAR participation!!).
Please consider implementing something that would allow a fleet to land all around the same second or two.
Fleet warp to a scout.
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baltec1
Bat Country Goonswarm Federation
16296
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Posted - 2015.06.26 08:22:20 -
[9] - Quote
Dictateur Imperator wrote:
So you agree: Nerf of mining income, you waste time to do this. More boring to mine and less rentable after change.
Oh no, CCP added a few more seconds on to my mining activities...
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baltec1
Bat Country Goonswarm Federation
16296
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Posted - 2015.06.26 08:24:44 -
[10] - Quote
Awkward Pi Duolus wrote:
If organization allows disproportionate adaptation to change, shouldn't leveling the playing field then involve... less complexity? The more complex the game becomes, the more it is difficult for a small groups to survive.
So.. join the blocs.. or die?
No. A game should reward you for being smart of punish you for being dumb. Idiots should not be protected from their own actions.
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baltec1
Bat Country Goonswarm Federation
16297
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Posted - 2015.06.26 11:34:40 -
[11] - Quote
Awkward Pi Duolus wrote:
There is nothing smart about forcing an FC to have to rely on alts for warp-ins as people's time is wasted waiting.
Nobody is forcing people to use alts, get dedicated pilots to do the job.
Awkward Pi Duolus wrote: There is also nothing smart about forcing a WH player who used to be an active logi/dps/recon member into a mobile bookmark.
Sure there is, it gives them another job other than being an F1 monkey.
Awkward Pi Duolus wrote: Arguably, the tedium would lower quality of gameplay for the FC, as it would of the poor WH player.
Introducing idiocy into existing smart gameplay is unfortunate.
Re-introducing. It was fun and enjoyable to be a fleet scout back when we had no fleet commands at all. Its good to be bringing back content we have lost over the years in the name of catering to the lowest bar of player laziness.
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baltec1
Bat Country Goonswarm Federation
16297
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Posted - 2015.06.26 16:48:09 -
[12] - Quote
Alexis Nightwish wrote:Joseph Seyburn wrote:Quote: What are the goals of these changes? Anyone? and please not the schmockbait about 'Encourage individual participation' PL wanted to reduce the time it takes for a fleet to land on a combat probe hit. So Manfred Sideous of PL, Dark Razor (CCP Larrikin) of PL, and Raivi (CCP Fozzie) of PL got together to create a "solution" to this "problem." Good to see that CCP's legacy of cronyism is still alive and well, even so many years after D20.
So much tin foil in use here you could bake a potato.
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baltec1
Bat Country Goonswarm Federation
16297
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Posted - 2015.06.26 19:47:32 -
[13] - Quote
Awkward Pi Duolus wrote: You know as well as I do that FCs will get those, if they don't have them already, rather than trust the fate of fleets to random fleet members.
Siad FCs will get their fleet killed/have to leave when their alt dies because their attention was elsewhere. Dedicated pilots are better than alts and you can have more of them. Again, we got along just fine without fleet warp commands before.
Awkward Pi Duolus wrote: F1 monkey WHers.. now there's an oxymoron worthy of a prize.
If you live in a WH then you should have more than one guy able to probe.
Awkward Pi Duolus wrote: But now we do have fleet commands. And exponentially better organization in multiple nullsec blocs. Simply wishing time to turn backwards will not see it happen.
We also had titans able to track frigates. Many things have been changed then changed back over the years and the world didn't end. People are using the exact same arguments they tried to use against the IS-boxer nerf.
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baltec1
Bat Country Goonswarm Federation
16297
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Posted - 2015.06.26 20:18:24 -
[14] - Quote
Malcanis wrote:
As I understand it fleet warping isn't even going away. It's just being trimmed a little?
Rather than warping the fleet to a probe result you warp a cov ops to the result then the fleet.
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baltec1
Bat Country Goonswarm Federation
16304
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Posted - 2015.06.27 21:24:37 -
[15] - Quote
Eve Back Online wrote:Thanks CCP. I'll return the favor by unsubbing any mining alts I run while doing homework. Thats what I get for trying to come back to Eve.
No you won't.
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baltec1
Bat Country Goonswarm Federation
16307
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Posted - 2015.06.29 16:43:54 -
[16] - Quote
Dictateur Imperator wrote:baltec1 wrote:Dictateur Imperator wrote:
So you agree: Nerf of mining income, you waste time to do this. More boring to mine and less rentable after change.
Oh no, CCP added a few more seconds on to my mining activities... CCP reduce income of mining , so how you call it ? it's a nerf of income. It's few sec each rotation at end you loose minutes. CCP have think this change for pvp and forget a lot of player use it... not for pvp but for some industrial thing. Maybe CCP must remimber they call the game a "sandbox" so when they make 1 "pvp" change it's impact all game play, not only pew pew. Allow fleet warp to BM in anomaly , or allow fleet warp for people in same ip/official owner, problem solve.
Yep you are totally going to notice that missing minute of mining.
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