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Lebouse
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Posted - 2006.11.25 19:49:00 -
[1]
Edited by: Lebouse on 25/11/2006 19:55:18 I can't use them (skills not trained) and the descriptions are way too vague.
Comb, pursuit, Quest & Sift? Are these for finding ships because they are broken down into Radar, Ladar etc?
What is the scan range in K or AU for scanner probes? It is simply listed as 5, 10, 20, 40
EDIT: Removed stuff I figured out
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Hoshi
DAB RAZOR Alliance
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Posted - 2006.11.25 22:44:00 -
[2]
Comb, Pursuit, Quest and Sift and for the new exploration content.
Probe range is in AUs
You used the wrong launcher. Snoop probe is for ship scanning and for that you should use the new Recon Probe Launcher with 120 sec base scan time.
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Shar Tegral
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Posted - 2006.11.25 22:59:00 -
[3]
Edited by: Shar Tegral on 25/11/2006 23:00:03
Originally by: Lebouse So I trained up to Astro level 1 and tried a snoop probe. The probe last 300 seconds and the scan takes 600...what did I miss?
You also missed using the right skills. If you don't have covops trained, or the ship, just hope into either a Heron / Inicus / Probe. Those frigates get a 5% reduction in duration per level of frigate. Covert Ops frigs get a 10% reduction.
There is also a skill called signature acqusition (I believe) that gives another -10% per level. But it's a rank 8 skill so there won't be any level 5's in that any time soon. (Mind you I feel like us l5 astrometrics people are taking one in the back of the neck on that score!!!!)
Protagonist must have an Antagonist. Otherwise he's just a guy playing with himself.
Arknox > shar with bad hair day >>> solution = suicide and spawn fresh clone :D |
Lebouse
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Posted - 2006.11.26 00:53:00 -
[4]
Edited by: Lebouse on 26/11/2006 00:57:36 Thanks for the replies.
It was all about the launcher. I tried the scan probe launcher in the appropriate frig and the scan time was still insane. Once I popped in the recon launcher the time came down to 100 secs, which was plenty to use the launcher.
You would think that you would not be able to use a probe in a laucher where it wouldn't work or at least get a warning that that launcher is the wrong one.
The same issues still seem to exist i.e. ships within scan range are not getting found. There were two shuttles right next to each other at a planet, the probe found one of them but not the other, unless it is counting both and just bringing me to the same place.
I also dislike the removal of the system from the directional scanner, I think that was a dumb idea, although it is still in the F11 scanner, so all is not lost.
EDIT:
The probes are definitely missing ships they should find. I did the test over and over and I am missing ships that are well within range of the probes. I hope it is just a skills issue and the new skills will resolve that, otherwise: Bummer.
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Matrix Aran
Legio Immortalis
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Posted - 2006.11.26 01:05:00 -
[5]
For starters astrometrics 5 now instead of speeding it up allows you to scan for EVERYTHING at once. Big boost in my opinion. The scan probes also have a new system if you check TomB's sticky and dev blog. Basicly based on the scan resolution of the prob you are using versus the sig radius of the target ship. What this means is big ships show up alot easier, small ships are harder to find and will ocasionaly not be found at all. Or at least thats the idea. ----
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Lebouse
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Posted - 2006.11.26 01:13:00 -
[6]
In subsequent scans I was able to find the ships that I missed earlier; the post on the new system would explain that.
I am still not able to figure out how to get the system map to show my scan results the way it does in TomB's post though.
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Jirad TiSalver
Caldari Deep Core Mining Inc.
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Posted - 2006.11.26 04:09:00 -
[7]
not to spam but i just wanted to say that i am having the same problems. i am also getting a bug after I release a new probe (not near previous probes and after all previous probes have been destroyed). the notification says the follow:
The Scan Probe Launcher 1 cannot be activated as it requires access to resourses which 1 modules of same purpose are already using up
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Hoshi
DAB RAZOR Alliance
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Posted - 2006.11.26 12:27:00 -
[8]
Originally by: Jirad TiSalver not to spam but i just wanted to say that i am having the same problems. i am also getting a bug after I release a new probe (not near previous probes and after all previous probes have been destroyed). the notification says the follow:
The Scan Probe Launcher 1 cannot be activated as it requires access to resourses which 1 modules of same purpose are already using up
For the first problem I point to you the guide in the signature.
For the second problem, if a scan fails because the probe time out or something you can not launch a new until the full scan cycle has run through. I'm not sure if it's intentional or not but anyway I bugreported that several weeks ago. ---------------------------------------- A Guide to Scan Probing in Revelations |
Shar Tegral
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Posted - 2006.11.26 12:38:00 -
[9]
Originally by: Jirad TiSalver The Scan Probe Launcher 1 cannot be activated as it requires access to resourses which 1 modules of same purpose are already using up
This has happened to me when I try to do a scan analysis before the launcher itself is finished with the launching duration. Once it stops flashing green... analyze away.
Protagonist must have an Antagonist. Otherwise he's just a guy playing with himself.
Arknox > shar with bad hair day >>> solution = suicide and spawn fresh clone :D |
Thorondir 42
Interstellar Confederation of Military Science THE H0RDE
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Posted - 2006.11.26 16:49:00 -
[10]
Edited by: Thorondir 42 on 26/11/2006 16:50:38 i got that error message, than i want to put a probe in the range of another probe.
EDIT: And did i understand it right, that the old probes (fanthom, snoop, ...) are only for ship scanning?
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Joerd Toastius
Octavian Vanguard
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Posted - 2006.11.26 17:05:00 -
[11]
Read the link in Hoshi's sig, it should explain everything. And yeah, you can't start a scan until the probe launcher finishes its cycle, which is 2.5s on the recon launcher and 15s on the normal launcher.
As to not letting snoops etc fit in the normal launcher, that'd just reduce the options available to someone with a normal launcher for no good reason - with the right ship and skills you can get the cycle time down to comfortably under 300s, which lets you use snoops in the standard launcher.
Also, a lot of people say Astro V people are getting screwed over. This isn't true - all the exploration probes require it, which makes it pretty valuable.
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