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Gully Alex Foyle
Black Fox Marauders Spaceship Bebop
4036
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Posted - 2015.06.26 18:56:27 -
[61] - Quote
So you think overheating is OP?!
So what about F1?
If you press it... you may actually... hurt somebody's space pixels! Oh noes!!!
Make space glamorous!
Is EVE dying or not? Ask the EVE-O Death-o-meter!
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Barrogh Habalu
Forever Winter Absolute Zero.
886
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Posted - 2015.06.26 19:04:51 -
[62] - Quote
Svenja Timofeyeva wrote:No she is not. Everyone can do it, everyone is encouraged to do it, thus levelling the playing field. So everyone can fly Ishtars... |
Joey Bags
School of Applied Knowledge Caldari State
27
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Posted - 2015.06.26 19:18:57 -
[63] - Quote
lmmortalist wrote:Joey Bags wrote:I do believe it isn't OP. I almost always forget to do it in a fight. I do, however, think you shouldn't be able to repair the mods. Once they are somewhat damaged by overheating you should be forced to reprocess them for scrap. This would have an effect of limiting the use as well as creating an ISK sink. It would also increase the market of T1 mods as people would be reluctant to overheat T2's out faction mods except in extreme circumstances. So yeah, put me down for a nerf. It wouldn't be an isk sink. Also people wouldn't start doing pvp any more with T1 because of this change. For faction/deadspace/officer mods this would be devastating yes, and would thus cause a lack of diversity among the fittings. As in, nothing good would be gained from it. EDIT: Actually now that I think about it this change would even make a single isk sink less used in game, since people wouldn't be repairing their heat damaged mods in npc stations for a price anymore. You're right of course, my bad. I still like it though, miners and industrial types would benefit though. I don't know, out was a thought that came to me mid post.
You can pick your friends and you can pick your nose but you can't pick your friends nose.
Unless you podded them...and collected their corpse.
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Paranoid Loyd
6007
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Posted - 2015.06.26 19:57:07 -
[64] - Quote
Joey Bags wrote:industrial types would benefit though Not the ones producing Nanite repair paste and all of the things required to make it.
"Gankers are just other players, not supernatural monsters who will get you if you don't follow some arbitrary superstition. Haul responsibly and without irrational fear." Masao Kurata
Fix the Prospect!!!
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Frostys Virpio
KarmaFleet Goonswarm Federation
1946
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Posted - 2015.06.26 20:45:34 -
[65] - Quote
Herzog Wolfhammer wrote:lilol' me wrote:So I been thinking a lot recently, looking at videos etc and overheating seems pretty much the thing everyone does almost immediately when going into a fight.
When overheating was first introduced its was supposed to be like that last minute saviour, or something to get you out of trouble, however the amount of time you can now overheat, especially with skills is far too OP and too long. You can almost overheat especially in smaller ship fights for most of the fight. Surely there is something a little wrong there. Overheating should only be for a short period, shouldn't it? Your guns, or mods should burn out far more quickly than they do, otherwise you might as well just give every mod those extra increase normally. Overheating is how you counter off grid boosting.
No since the other dude with link can do it too... |
Lucy Lopez
Brutor Tribe Minmatar Republic
58
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Posted - 2015.06.26 22:06:28 -
[66] - Quote
Ralph King-Griffin wrote:Lucy Lopez wrote:GankYou wrote:Azda Ja wrote:Svenja Timofeyeva wrote:... You're not Pixie... Wots going on abovt here then? v0v Wait, since when have name changes been a thing? As I said, Google "pixie tickle" for some insight into why this was allowed.
lol... that person is another alt of a forum regular, they knew what they were doing when they created that character, the name was hardly accidental.
But I digress. |
Kaarous Aldurald
Black Hydra Consortium. CODE.
13519
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Posted - 2015.06.26 22:09:31 -
[67] - Quote
Barrogh Habalu wrote:Svenja Timofeyeva wrote:No she is not. Everyone can do it, everyone is encouraged to do it, thus levelling the playing field. So everyone can fly Ishtars...
There is a big damned difference between ship balancing, and a skill that functionally everyone has. Unlike a ship being overpowered, a skill that adds an extra tool does not crowd out any other options, and in fact Thermodynamics actually adds options into the game.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
Best Meltdown Ever.
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P3ps1 Max
Hedion University Amarr Empire
28
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Posted - 2015.06.27 00:01:09 -
[68] - Quote
PVP the time queue game. |
Zappity
WiNGSPAN Delivery Services
2291
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Posted - 2015.06.27 15:51:48 -
[69] - Quote
Frostys Virpio wrote:Herzog Wolfhammer wrote:Overheating is how you counter off grid boosting. No since the other dude with link can do it too... Now that would be interesting - links disable overheat ability. That would be a good trade off.
Regarding OP, nothing wrong with overheating. It is a fine balance, especially in the mid slots.
Zappity's Adventures for a taste of lowsec.
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Omar Alharazaad
Lords.Of.Midnight The Devil's Warrior Alliance
2071
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Posted - 2015.06.27 16:07:28 -
[70] - Quote
It's OP because you have to spend time to train into it. I believe that would be the original poster's point. Time and effort spent to achieve an advantage that others have not spent the time and effort to achieve is simply unfair. And stuff. And things. And never mind the fact that if you have spent the same amount of time and effort as your erstwhile opponent you achieve the EXACT SAME ADVANTAGE.
None of that matters because it's unfair. and stuff.
Come hell or high water, this sick world will know I was here.
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Lan Wang
V I R I I Triumvirate.
854
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Posted - 2015.06.27 19:24:58 -
[71] - Quote
Barrogh Habalu wrote:Svenja Timofeyeva wrote:No she is not. Everyone can do it, everyone is encouraged to do it, thus levelling the playing field. So everyone can fly Ishtars...
F&I = why can i nots overheat dem sentries
EVEALON Creative - Logo Design & Branding | Digital Design
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Hal Morsh
Aliastra Gallente Federation
318
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Posted - 2015.06.27 19:29:36 -
[72] - Quote
Lan Wang wrote:Barrogh Habalu wrote:Svenja Timofeyeva wrote:No she is not. Everyone can do it, everyone is encouraged to do it, thus levelling the playing field. So everyone can fly Ishtars... F&I = why can i nots overheat dem sentries
I have a hate for whatever the current cookie cutter meta is, so in turn I hate ishtars until something else is being used.
Dun'Gal > Hal is simply an imperfect ai, though if drunkeness ever gets programmed into ai's I foresee both a hilarious and tragic end to humanity.
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Lan Wang
V I R I I Triumvirate.
854
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Posted - 2015.06.27 19:30:58 -
[73] - Quote
Yes i hate ishtars too but overheating setries would be baller op as fuuuuuuuuuuuuuuuuuuuuuuuuuuuck
EVEALON Creative - Logo Design & Branding | Digital Design
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Eugene Kerner
TunDraGon That Escalated Quickly.
1614
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Posted - 2015.06.27 21:09:06 -
[74] - Quote
lilol' me wrote:So I been thinking a lot recently, looking at videos etc and overheating seems pretty much the thing everyone does almost immediately when going into a fight.
When overheating was first introduced its was supposed to be like that last minute saviour, or something to get you out of trouble, however the amount of time you can now overheat, especially with skills is far too OP and too long. You can almost overheat especially in smaller ship fights for most of the fight. Surely there is something a little wrong there. Overheating should only be for a short period, shouldn't it? Your guns, or mods should burn out far more quickly than they do, otherwise you might as well just give every mod those extra increase normally.
Did you ever overheat yourself in a fight? your mods are burnt out very fast if you dont micromanage. It is not OP; it is available for literally everyone who cares to train it.
TunDraGon is recruiting!
"Also, your boobs [:o] " -á
CCP Eterne, 2012
"When in doubt...make a di++k joke."-áRobin Williams - RIP
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Atomic Virulent
Dark Matter Industrial
127
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Posted - 2015.06.28 00:43:16 -
[75] - Quote
I've always thought overheating is a stupid mechanic. It should just be removed from the game. Have nano paste be a hull/armor rep resource.. Done. |
Zappity
WiNGSPAN Delivery Services
2292
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Posted - 2015.06.28 00:55:19 -
[76] - Quote
Atomic Virulent wrote:I've always thought overheating is a stupid mechanic. It should just be removed from the game. Have nano paste be a hull/armor rep resource.. Done. I enjoy the mechanic. Figuring out how to arrange your modules when fitting your ship is interesting. Trying to eke that last bit of extra performance without burning out the module is interesting. Timing an overheated prop mod cycle to try and slingshot a faster opponent is interesting.
Zappity's Adventures for a taste of lowsec.
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Darth Terona
Black Rebel Rifter Club The Devil's Tattoo
108
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Posted - 2015.06.28 01:39:00 -
[77] - Quote
I doubt these guys pvp |
Yang Aurilen
The Mjolnir Bloc The Bloc
686
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Posted - 2015.06.28 05:03:00 -
[78] - Quote
Barrogh Habalu wrote:Svenja Timofeyeva wrote:No she is not. Everyone can do it, everyone is encouraged to do it, thus levelling the playing field. So everyone can fly Ishtars...
If they train for it yes. You also know what's OP? A blob bringing the pain one one person. Are you going to tell me to nerf the blob? Because I'm pretty sure you can also form your own blob? Can't do it make friends.
Post with your NPC alt main and not your main main alt!
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Lloyd Roses
Artificial Memories
1152
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Posted - 2015.06.28 11:27:44 -
[79] - Quote
They could give 5mn MWDs a little love and help them live longer than a fruit fly. I can OH the mwd on a BS for days (eherm, several minutes), while my frig's mwds become crispy after the third cycle. |
Delt0r Garsk
Shits N Giggles
397
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Posted - 2015.06.28 11:41:16 -
[80] - Quote
The only time some could say that you can overheat for too long, has never overheated a prop mod.
Heat is great and on my new accounts was one of the first skills i get. Even before t2 mods in a lot of cases. Like using drug boosters, it is very much a trade off. If you think you don't need it you don't use it.
Oh and well a Burnt out gun on a dread........sad times :'(
Death and Glory!
Well fun is also good.
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Nevil Oscillator
210
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Posted - 2015.06.29 15:42:54 -
[81] - Quote
Valkin Mordirc wrote:lilol' me wrote:Lan Wang wrote:everyone can do it with minor skills and its not a perma effect, overheat too much and bye bye module I know, but my point is the amount of time that you can actually overheat before your module burns out. Its just far too long. Solo and Small gang PVPer overheat at the start of an engagement because generally those fights are going to be over before the heat burns out the mods. at most overheating a full rack of guns you will get 1min 30secs of life in them before burning them out. Most fights with solo and small gangs are decided within that timeframe.
Works better for the short range high damage weapons then because they will not need to bombard for as long to cause x amount of damage. As far as I can tell the overheat damage is random so you are risk using it , the amount of time it will take to burn out your mods is not a guaranteed span. The main issue I have with using OH is I can never remember to do it. |
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
1263
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Posted - 2015.06.29 18:00:43 -
[82] - Quote
lilol' me wrote:Ralph King-Griffin wrote:lilol' me wrote:Lan Wang wrote:everyone can do it with minor skills and its not a perma effect, overheat too much and bye bye module I know, but my point is the amount of time that you can actually overheat before your module burns out. Its just far too long. What module are you talking about Well every module that can overheat
Every module does not overheat at the same rate, so its actually a critical flaw in your logic.
Accounts may not be used for business purposes. Access to the System and playing EVE is intended for your personal entertainment, enjoyment and recreation, and not for corporate, business, commercial or income-seeking activities.-á
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Hiply Rustic
Aliastra Gallente Federation
293
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Posted - 2015.06.29 18:22:49 -
[83] - Quote
Harrison Tato wrote:Ka'Narlist wrote:Are you really that dumb or just a bad troll? Not a pleasant choice is it?
Is "both" an option we should explore here?
Ralph King-Griffin wrote:
"Eve deliberately excludes the stupid and the weak willied."
EvE: Only the strong-willied need apply.
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Hal Morsh
Aliastra Gallente Federation
321
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Posted - 2015.06.30 20:57:03 -
[84] - Quote
Cipher Jones wrote:lilol' me wrote:Ralph King-Griffin wrote:lilol' me wrote:Lan Wang wrote:everyone can do it with minor skills and its not a perma effect, overheat too much and bye bye module I know, but my point is the amount of time that you can actually overheat before your module burns out. Its just far too long. What module are you talking about Well every module that can overheat Every module does not overheat at the same rate, so its actually a critical flaw in your logic.
Don't Hawks get stupid advantage from overheating rockets, due to the rate of fire bonus? I'm under the impression that the modules heat up at a pre set rate so rate of fire gets even more out of it. Where as something with artillery wouldn't get much from overheating before they burnt out.
I already dislike Hawks because they are OP. Even if you cap stable tank their high dps (or kite) they can just bat phone or log an alt on long before they run out of charges, and you can't tracking disrupt, sensor dampen or even use neuts because they just keep tanking and fighting anyways. Their rediculous tank runs off charges and not capacitor unlike their armor counterpart, you c an also stack ancillary shields unlike their armor counterpart, rockets require like... No cap. So they are OP.
Dun'Gal > Hal is simply an imperfect ai, though if drunkeness ever gets programmed into ai's I foresee both a hilarious and tragic end to humanity.
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Unezka Turigahl
Det Som Engang Var
804
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Posted - 2015.06.30 21:34:19 -
[85] - Quote
I overheated my MWD once trying to get away from one of those stupid Mordus ships. I ended up burning out my MWD, my invuln, and one of my shield extenders. Needless to say, that didn't help my situation.
Reduce heat from prop mods by 9000% and ban Garmur CCPlease. Okthnxbye. |
ISD Buldath
ISD STAR
13
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Posted - 2015.06.30 23:51:12 -
[86] - Quote
lilol' me wrote:Lan Wang wrote:everyone can do it with minor skills and its not a perma effect, overheat too much and bye bye module I know, but my point is the amount of time that you can actually overheat before your module burns out. Its just far too long.
It may seem, like it goes on for too long, but in the heat of battle and especially on Modules with a very low activation cycle it is very easy to push them to far and burn them up. Frigate 1v1's it happens the most, since smalls usually have no more then a few seconds cycle time. |
Carrie-Anne Moss
The Scope Gallente Federation
431
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Posted - 2015.09.26 00:42:51 -
[87] - Quote
Noobs now get overheat skill. Still OP? |
Divine Entervention
Legion's Knights Of The Round Intrepid Crossing
635
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Posted - 2015.09.26 00:51:08 -
[88] - Quote
I agree.
Makes thermodynamics 5 a must have skill, and it takes entirely too long to train to justify it's being a staple. |
Bobb Bobbington
The Cult of the Rare Pepes
50
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Posted - 2015.09.26 01:49:04 -
[89] - Quote
Thermodynamics V is not OP, and nor is it a "must have" skill. If it is, so is T2 guns, LvL 5 for ship, and basically all LvL 5 tanking skills. No, those aren't OP. They may help, and maybe more than the rest, but you can still play without them. That's the whole point of how skills are structured, nubs can specialize and catch up to only slightly sub-par fairly quickly by only going to lvl 4, and vets still get an advantage over nubs. Nubs and medium-lived players can still overheat well, and vets only get a 5% advantage. If somebody decides to spend 2 and a half weeks training 5% less heating, rather than other important skills such as the ones listed above, that's his choice. My point is you can choose whether to get it or not, and if you choose not to, that's on you. Just because older players have a 5% advantage, doesn't mean it's OP, that's the way it's supposed to work. Everybody else can easily train it to LvL 4 if they want to, and can use it at their own risk.
Eve is supposed to be about choices, permanent ones, and is supposed to be hard. I trained salvager V and have regretted it ever since. Does that mean salvager V needs a buff? No. HTFU. Something about threads wanting Eve to be easier pisses me off.
*Btw, not a super old player, thermodynamics III and ~29 million skill points. |
Otso Bakarti
Filial Pariahs
307
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Posted - 2015.09.26 09:41:05 -
[90] - Quote
If everyone over heats as a rule, it is not therefore a tool of last resort. Logic would then dictate to raise the stats involved to the over heated levels (added performance incorporated by training) and dump over heating as a null appendage.
Back from the 90-day suspension for speaking truth to power.
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