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Blind Man
Caldari Kemono.
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Posted - 2006.11.27 23:34:00 -
[31]
Originally by: Xori Ruscuv
Originally by: Lirt This is hilarious, you gallente are so desperate to be the best.... This cant happen, cause it will unbalance the game very much! and btw why buff only gallente and not all races? Constructive posts are what devs want, but i doubt this is one....
Actually it wouldn't unbalance the game very much at all. How do you figure it?
I figure it because you want 7.5% more damage on top of some of the best and high damaging ships in the game  Sig removed.\o/ It's great flying Amarr, ain't it? |

Xori Ruscuv
Vendetta Underground Rule of Three
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Posted - 2006.11.27 23:34:00 -
[32]
Originally by: xeom
After kali they will still rock but acctauly be balanced get the **** over it.
Calm down.
We are claiming, based on tests, that they are too weak.
Do you have a problem with us presenting our side?
If you would like to present reasonable arguments to the contrary (such as tests, or any fights you have witnessed on SISI) I'm sure we'd be more than willing to discuss it further.
It's great playing Caldari-online, isn't it?
This IS my main! I just did a portrait swap... |

Xori Ruscuv
Vendetta Underground Rule of Three
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Posted - 2006.11.27 23:35:00 -
[33]
Edited by: Xori Ruscuv on 27/11/2006 23:36:22
Originally by: Blind Man I figure it because you want 7.5% more damage on top of some of the best and high damaging ships in the game 
If you have paid attention, you will realize that the "highest damage" doesn't mean much due to ubertanks and high cap use. When 4 NOS + 4 blasters works better than 8 blasters, something is very very wrong.
And sure, we could adapt. However, I believe that it is now commonly accepted that NOS are overpowered, and thus not an answer to weapons that use too much cap for their power.
It's great playing Caldari-online, isn't it?
This IS my main! I just did a portrait swap... |

Ithildin
Gallente The Corporation The Corporation Alliance
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Posted - 2006.11.27 23:37:00 -
[34]
I leave these forums unattended for a mere hour and THIS rears it's face.
No, increasing the damage bonus isn't a solution. There's not too much wrong with blaster ships except that there's way too many in the same class of ships *coughmegahype*.
Something that is wrong, however, is how the coming patch puts even more emphasis on nosferatus, WHICH WASNT NEEDED. - EVE is sick. |

Kamikaaazi
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Posted - 2006.11.27 23:40:00 -
[35]
dont forget to increase torpedo damage by 50% then.
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Xori Ruscuv
Vendetta Underground Rule of Three
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Posted - 2006.11.27 23:40:00 -
[36]
Originally by: Ithildin I leave these forums unattended for a mere hour and THIS rears it's face.
No, increasing the damage bonus isn't a solution. There's not too much wrong with blaster ships except that there's way too many in the same class of ships *coughmegahype*.
Something that is wrong, however, is how the coming patch puts even more emphasis on nosferatus, WHICH WASNT NEEDED.
... a point I've lead up to many times. In my opinion, NOS/cap problems is the issue. Others think that DPS is the issue. If NOS can't be mediated somehow (and it is difficult to think of a way that NOS could be changed and still be useful and not completely screw over ships that need it), then there is only one way to solve the problem: change the ratio between cap use and damage.
*shrug*
Or at least I guess that is the only thing I can think of.
It's great playing Caldari-online, isn't it?
This IS my main! I just did a portrait swap... |

Exiled One
Amarr Imperial Shipment
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Posted - 2006.11.27 23:44:00 -
[37]
Edited by: Exiled One on 27/11/2006 23:44:17
Originally by: Xori Ruscuv
Originally by: Ithildin I leave these forums unattended for a mere hour and THIS rears it's face.
No, increasing the damage bonus isn't a solution. There's not too much wrong with blaster ships except that there's way too many in the same class of ships *coughmegahype*.
Something that is wrong, however, is how the coming patch puts even more emphasis on nosferatus, WHICH WASNT NEEDED.
... a point I've lead up to many times. In my opinion, NOS/cap problems is the issue. Others think that DPS is the issue. If NOS can't be mediated somehow (and it is difficult to think of a way that NOS could be changed and still be useful and not completely screw over ships that need it), then there is only one way to solve the problem: change the ratio between cap use and damage.
*shrug*
Or at least I guess that is the only thing I can think of.
So yadda, yadda, yap yap ******* yap and amarr doesn't use cap at all? Adapt or shut the **** up, please. It's great being Amarr, aint it? |

Xori Ruscuv
Vendetta Underground Rule of Three
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Posted - 2006.11.27 23:44:00 -
[38]
Originally by: Kamikaaazi dont forget to increase torpedo damage by 50% then.
Dear god you people are being ridiculous.
Are you listening to yourselves, or bothering to think at all?
Or are you just trolling?
There is a legit issue with cap to damage ratio with: - lasers - blasters
There are ships that are more screwed by NOS and cap problems than others: - blaster ships - laser ships
The aforementioned do NOT call for adjustments/buffs of any kind to: - projectiles - missiles
If you can't come and discuss these issues in a reasonable manner, TBH, GTFO.
It's great playing Caldari-online, isn't it?
This IS my main! I just did a portrait swap... |

Xori Ruscuv
Vendetta Underground Rule of Three
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Posted - 2006.11.27 23:46:00 -
[39]
Edited by: Xori Ruscuv on 27/11/2006 23:46:26
Originally by: Exiled One
So yadda, yadda, yap yap ******* yap and amarr doesn't use cap at all? Adapt or shut the **** up, please.
You know, I believe I/WE have mentioned amarr. In this thread, in other threads.
However, you're too busy in your blind raging stupidity that you can't stop and see that.
This HAPPENS to be a thread about the issues with blaster cap to damage ratio. It suggests increase in damage as a fix to the issue. This isn't a thread where we cure Amarr's problems, AIDS, solve world hunger, the rest of the worlds' problems; and then hold hands and sing kumbaya.
It's great playing Caldari-online, isn't it?
This IS my main! I just did a portrait swap... |

Exiled One
Amarr Imperial Shipment
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Posted - 2006.11.27 23:47:00 -
[40]
Edited by: Exiled One on 27/11/2006 23:49:08
Originally by: Xori Ruscuv Edited by: Xori Ruscuv on 27/11/2006 23:46:26
Originally by: Exiled One
So yadda, yadda, yap yap ******* yap and amarr doesn't use cap at all? Adapt or shut the **** up, please.
You know, I believe I/WE have mentioned amarr. In this thread, in other threads.
However, you're too busy in your blind raging stupidity that you can't stop and see that.
This HAPPENS to be a thread about the issues with blaster cap to damage ratio. It suggests increase in damage as a fix to the issue. This isn't a thread where we cure Amarr's problems, AIDS, solve world hunger, the rest of the worlds' problems; and then hold hands and sing kumbaya.
Look at the name of the thread, mr. african.
So ****, you what best nos-proof solo, small gang and 2nd best long range fleet ships, and then you want your ******* blasterboats boosted? Bit handicapped, are you. It's great being Amarr, aint it? |

Xori Ruscuv
Vendetta Underground Rule of Three
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Posted - 2006.11.27 23:50:00 -
[41]
Edited by: Xori Ruscuv on 27/11/2006 23:51:01
Originally by: Exiled One
Look at the name of the thread, mr. african.
Huh?
OK, I looked, it says stuff about putting a boost of damage bonus on Gallente ships, etcetc...
Yeah, so? That is a suggestion to solving the cap to damage ration. Sooo... just like I said. That is the topic. I've gone out of my way personally to try to include laser users (I think in two posts now, but I may be thinking of another thread). But certainly I am under no direct obligation to do so, due to the subject of the thread.
Originally by: Exiled One So ****, you what best nos-proof solo, small gang and 2nd best long range fleet ships, and then you want your ******* blasterboats boosted? Bit handicapped, are you.
Clearly you're dense, and me wearing my keyboard any further isn't going to help it. Bye!
It's great playing Caldari-online, isn't it?
This IS my main! I just did a portrait swap... |

Exiled One
Amarr Imperial Shipment
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Posted - 2006.11.27 23:53:00 -
[42]
Originally by: Xori Ruscuv
Originally by: Exiled One
Look at the name of the thread, mr. african.
Huh?
OK, I looked, it says stuff about putting a boost of damage bonus on Gallente ships, etcetc...
Yeah, so? That is a suggestion to solving the cap to damage ration. Sooo... just like I said. That is the topic. I've gone out of my way personally to try to include laser users (I think in two posts now, but I may be thinking of another thread). But certainly I am under no direct obligation to do so, due to the subject of the thread.
You are bloody right. Should keep quiet and keep low, because CCP will change **** regarding cap consumption on turrets, NOR increase DPS. Or are you ******* forgetting what this patch is all about? It's great being Amarr, aint it? |

gu o
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Posted - 2006.11.27 23:56:00 -
[43]
WOW I had no idea people would take me seriously... It was joke for those of you so hot headed about eve that its no longer fun... Chill out guys. You can always train for another race. Heck i have spent the vast majority of my time in eve training for amarr ships. Im not complaining, they have really good tanks. And when fitted with blaster I have a great chance fighting other bs's. Hey hear that blasters on amarr ships... I don't get a +7.5 % damage per level and im not even gonna come close to bit** about the cap/ammo use OR damage per second (which is as I recall the highest of any other guns). at least im hitting for 200 damage per shot. why dont some of you buck up and train skills that you think are "I WIN"
Amarrian ships-Awesome Amarrian ships with lasers-not so awesome Amarrian ships with blasters-godly |

Exiled One
Amarr Imperial Shipment
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Posted - 2006.11.28 00:00:00 -
[44]
Originally by: gu o WOW I had no idea people would take me seriously... It was joke for those of you so hot headed about eve that its no longer fun... Chill out guys. You can always train for another race. Heck i have spent the vast majority of my time in eve training for amarr ships. Im not complaining, they have really good tanks. And when fitted with blaster I have a great chance fighting other bs's. Hey hear that blasters on amarr ships... I don't get a +7.5 % damage per level and im not even gonna come close to bit** about the cap/ammo use OR damage per second (which is as I recall the highest of any other guns). at least im hitting for 200 damage per shot. why dont some of you buck up and train skills that you think are "I WIN"
Wait 7 months more to full respec? You do that. It's great being Amarr, aint it? |

ChronoLynx
Caldari Federation of Freedom Fighters Executive Outcomes
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Posted - 2006.11.28 00:09:00 -
[45]
No extra damage needed on gallente ships TBH! I use gallente as a primary and the astarte with it double damage bonus is a brutal ship.  |

gu o
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Posted - 2006.11.28 00:11:00 -
[46]
Originally by: Exiled One
Originally by: gu o WOW I had no idea people would take me seriously... It was joke for those of you so hot headed about eve that its no longer fun... Chill out guys. You can always train for another race. Heck i have spent the vast majority of my time in eve training for amarr ships. Im not complaining, they have really good tanks. And when fitted with blaster I have a great chance fighting other bs's. Hey hear that blasters on amarr ships... I don't get a +7.5 % damage per level and im not even gonna come close to bit** about the cap/ammo use OR damage per second (which is as I recall the highest of any other guns). at least im hitting for 200 damage per shot. why dont some of you buck up and train skills that you think are "I WIN"
Wait 7 months more to full respec? You do that.
What are you even trying to say? I'm not attempting to come off as rude but I have NO idea what your trying to tell me. don't speak for another 7 months? ok...so when my char is what a bit over year and 5 months I can voice an opinion?
Amarrian ships-Awesome Amarrian ships with lasers-not so awesome Amarrian ships with blasters-godly |

Mila Prestoc
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Posted - 2006.11.28 00:17:00 -
[47]
Originally by: Pattern Clarc As gallente blaster ships have no other decernible advanage over other races (eg, speed, tank, range)
Appart from the advantage of having the highest damage output already?
How about changing Tempest's bonuses to 7.5% because it doesn't have any decernible advantages over other races...
I really don't agree with anything you said in your post, there are just statements with no reasoning. Most of those points affects most ships, not just blaster/gallente ships.
For example, you mentioned shield and armour rigs. The ships that can get the biggest benifit from armour rep rigs are those with rep bonus.
Nothing thats been said makes me think there is a problem specific to Gallente and blasters that makes them deserve this boost. -------------------------
Originally by: "Lord Violent" EvE is slowly becoming a game for the stupid, catered to by devs as they lack ability to kill/survive anything.
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Xori Ruscuv
Vendetta Underground Rule of Three
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Posted - 2006.11.28 00:24:00 -
[48]
Edited by: Xori Ruscuv on 28/11/2006 00:24:51 Heh.
Oh well.
Fact of the matter is, in 26 hours, these changes will be live on Tranquility. I'm not happy with it. Obviously, I'm not the only one who sees problems.
However, people won't see what is going on until they actually experience it.
Until then, o/
It's great playing Caldari-online, isn't it?
This IS my main! I just did a portrait swap... |

Shayla Sh'inlux
Gallente The Black Rabbits
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Posted - 2006.11.28 00:46:00 -
[49]
CCP just needs to remove Nos from the game (leave Neuts), upgrade controlled bursts to 10% per level and reduce the cap of ships that are supposed to use projectiles and/or missiles.
Upping damage on Gallente ships is silly. As it is, they can usually break whatever tank is fitted. Otoh, I still haven't broken a certain passive Vulture tank in a 3x Magfield Neutron Cannon II Mega so I suppose that's the exception to the rule then. Passive tanks will get looked into tho, according to Tux.
Only problem in a day or two will be the same problem that Amarr will have is that they're gonna run out of cap before the target actually dies. Upping cap on ALL ships was a stealth boost to Caldari and Minmatar, but they just haven't realized it yet. If that change fails at one thing it's the thing it was supposed to fix =/
Originally by: "Cy4n1d3"
You can't PVP with 4 mids.
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Lucus Ranger
Gallente Reikoku Band of Brothers
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Posted - 2006.11.28 01:10:00 -
[50]
I agree in that nos imo is the core of the problem atm, and it needs to be fixed, without nerfing ships which rely on nos such as Curse/Pilgrim.
I can throw out as much damage as I can in any blasterboat, the only problem is I run out of cap due to the enemy fitting 3-4 nos, sometimes 6 nos and 2 guns . Hence I run out of cap before I can do enough damage to kill them.
Do I think fitting 4 or more nos is going to be the way for solo pvp on TQ after Kali? Yes (ofc we shall have to see..)
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Xori Ruscuv
Vendetta Underground Rule of Three
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Posted - 2006.11.28 01:12:00 -
[51]
Edited by: Xori Ruscuv on 28/11/2006 01:13:31 Yeah, I like the cap changes idea better... making controlled bursts better, that's awsome.
Originally by: Shayla Sh'inlux Passive tanks will get looked into tho, according to Tux.
Seriously? Where is that discussed? \o/
It's great playing Caldari-online, isn't it?
This IS my main! I just did a portrait swap... |

Goumindong
Amarr Merch Industrial
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Posted - 2006.11.28 01:48:00 -
[52]
Originally by: Xori Ruscuv
Originally by: xeom
After kali they will still rock but acctauly be balanced get the **** over it.
Calm down.
We are claiming, based on tests, that they are too weak.
Do you have a problem with us presenting our side?
If you would like to present reasonable arguments to the contrary (such as tests, or any fights you have witnessed on SISI) I'm sure we'd be more than willing to discuss it further.
Are you going to address the counter points I brought up?
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Shayla Sh'inlux
Gallente The Black Rabbits
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Posted - 2006.11.29 09:35:00 -
[53]
Edited by: Shayla Sh''inlux on 29/11/2006 09:35:34
Originally by: Xori Ruscuv Edited by: Xori Ruscuv on 28/11/2006 01:13:31 Yeah, I like the cap changes idea better... making controlled bursts better, that's awsome.
Originally by: Shayla Sh'inlux Passive tanks will get looked into tho, according to Tux.
Seriously? Where is that discussed? \o/
Here
http://oldforums.eveonline.com/?a=topic&threadID=429876&page=5#131
Originally by: "Cy4n1d3"
You can't PVP with 4 mids.
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infraX
Caldari Finite Horizon The Red Skull
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Posted - 2006.11.29 09:45:00 -
[54]
Edited by: infraX on 29/11/2006 09:45:41 It's not the DPS of blasters that is the problem. It is the ability to sustain that DPS for long enough to kill the opponent that is. Fights are too long for blaster ships to hold out on with the increased hp and tanking rigs especially. The opponent can tank the DPS long enough for you to cap out and then just chips away at you with missiles or autocannons while you are struggling to fire off those cap booster 800's and cycle your reps and guns again. People that fit 4 NOS and 4 autocannons can exploit this new form of combat even better.
Nos needs a stacking penalty and hybrids/lasers need their cap per shot reduced imho.
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