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Rain6637
GoonWaffe Goonswarm Federation
32024
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Posted - 2015.07.07 19:49:03 -
[31] - Quote
If I wanted to **** the next several years of my life, I would work on a spase game.
You know what's really dumb, that vampire game that named itself something related to WoD. You could start a new vampire IP and CCP would have no claim on it based on what was developed.
The name was out of spite and it was too easy to make a C&D stick.
Help, I can't download EVE
President of the Commissar Kate Fanclub
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Nana Skalski
Poseidaon
367
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Posted - 2015.07.07 20:09:56 -
[32] - Quote
Dersen Lowery wrote:The exploration concept came later, and it was done right. But it was cancelled. Scolding in monocle gate was painfull as it involved silence in a room where money talks, subbs cancelled. it was painfull, and without direct monetization and a lot of work to redirect again from WoD to it, was probably a thing behind cancelling it.
( -á° -ƒ-û -í°)
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Herzog Wolfhammer
Sigma Special Tactics Group
6795
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Posted - 2015.07.07 20:20:53 -
[33] - Quote
DaReaper wrote:My issue with SC is they keep adding.. and adding... and adding more and more things. When they should of scaled it down, got the core **** working, then slowly add to that.
CR is not a god, and is not perfect, he had two large failures and 2 successes. If he can;t keep a handle on his time table and features, SC will go down in flames.
Yeah feature creep is a sure path to failure. I have a software project on hand that I completed a year ago, way over expected time because of feature creep, and now a year later new stuff has come along and even yesterday I was reviewing it for changes and lo and behold, the features that caused some big delays were not even necessary and only made the program run slower and with less accurate results. Even worse, because of being blinded by the "everything looks like a nail" syndrome, there were things that should not have been done by the computer but by someone getting persistent data by other means and then creating a data set instead of trying to process math heavy solutions in real time (basically it's like putting a huge pair of boots in a washing machine).
SC might become another example of what is best known as "delusion of grandeur". They probably could have started "space first" but then I have only scant experience with game systems (from back when we were reading DXF files in C++ and wrapping panels with bitmaps ourselves - good times in 3' of snow)
Bring back DEEEEP Space!
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Herzog Wolfhammer
Sigma Special Tactics Group
6795
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Posted - 2015.07.07 20:22:58 -
[34] - Quote
Rain6637 wrote:Dersen Lowery wrote:every avatar walks like a runway model Daaamn right
I'm too sexy for everything in the NeX store.
Even if I do look like Snape. The women love Snape (I'm told).
Bring back DEEEEP Space!
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Ishtanchuk Fazmarai
3785
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Posted - 2015.07.07 20:28:08 -
[35] - Quote
Rain6637 wrote:If I wanted to **** the next several years of my life, I would work on a spase game.
You know what's really dumb, that vampire game that named itself something related to WoD. You could start a new vampire IP and CCP would have no claim on it based on what was developed.
The name was out of spite and it was too easy to make a C&D stick.
The problem is that what people wanted/wants is a WoD game. They want to play exactly that franchise with a certain ruleset and all the existing lore (some of which is not suit to MMOs, like time shifting magic).
I don't know why CCP bought White Wolf. But what they did to the WoD franchise is plain ashaming. CCP should begin each day flogging themselves over what they did to White Wolf, World of Darkness and the people who worked in the WoD project... the people who built THREE CAPTAIN QUARTERS in half the time it took to the Reykjavik bastards to build the Minmatar ghetto room, although it was not their job.
73% of EVE characters stay in high security space. 62% of EVE subscribers barely PvP. 40% of all new accounts just "level up their Ravens". Probably that's why PvE content in EVE Online is sub-par and CCP is head over heels for PvP...
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Nana Skalski
Poseidaon
368
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Posted - 2015.07.07 20:30:17 -
[36] - Quote
Delusions of grandeur, Haha. Yes. Delusions that made people take for granted the success of Incarna fuelled by neckbeards with hardon for pretty avatar babes in bikini suits emoting f u to a guy that neary killed him outside station, well just by thinking about it being a possibility, because it was nothing like that.
Unfortunately only few of those stayed to this time. And those who stayed are considering leaving after rest as shift has been made from attire to ship skins. So making WIS bis is not an option in this or other timelines now.
( -á° -ƒ-û -í°)
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Rain6637
GoonWaffe Goonswarm Federation
32026
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Posted - 2015.07.07 21:11:24 -
[37] - Quote
It's pretty entertaining to see unimaginative iterations on the UI.
Help, I can't download EVE
President of the Commissar Kate Fanclub
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Dersen Lowery
Scanners Live in Vain
1690
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Posted - 2015.07.07 21:30:31 -
[38] - Quote
Nana Skalski wrote:Dersen Lowery wrote:The exploration concept came later, and it was done right. But it was cancelled.
No it wasn't. It ran to completion, and was declared a success by CCP Unifex.
It never made it into the game, but that would have been several new projects anyway, and it would have depended on the existence of tools that CCP either didn't have or hadn't adopted for EVE, specifically environmental and interior design tools. (Which is why I hope they kept the WoD toolset--but it sounds from comments by CCP Affinity that they're starting from scratch, so maybe not.) Team PVE is finally getting some tools, so maybe when they've got those to a good place CCP can revisit this? Or not. In any case, it's not just a question of enabling avatar gameplay. There are implications well beyond that. Another example: there's been the question of what your ship would do while you were running around in a ruined station. Right now, that's kind of awkward. Once CCP has the mooring mechanic shipped, and they can make ruined stations instances of the new shiny space buildings instead of making them LCOs, that question is a lot easier to answer.
Proud founder and member of the Belligerent Desirables.
I voted in CSM X!
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Mina Sebiestar
Minmatar Inner Space Conglomerate
910
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Posted - 2015.07.07 22:31:43 -
[39] - Quote
Aside dude talking about his games a lot hi do have a points I just don't see them as new for all I see every time some video is on from SC it is mentioned how huge and hard this undertake is just without doom and gloom.
Maybe it is me but as far as goals go only few ones (20min funding mark) are getting in initial release of the game everything else supposed to be added discarded at later point.
Considering that they will open SC world last that means flight Sim aka arena style and that same thing but on ground and foundry 42 aka missions should not be hard is to achieve due to them being separate modules.
But SC universe....I don't hold my breath for any of it...hype is gone would be cool tho. |
Herzog Wolfhammer
Sigma Special Tactics Group
6796
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Posted - 2015.07.07 22:38:38 -
[40] - Quote
If CCP has anything beyond that door they should just implement it and do it while drunk. I don't care if we go falling through the floor into space and end up floating around the station with everybody pointing and laughing.
Bring back DEEEEP Space!
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DaReaper
Net 7
2301
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Posted - 2015.07.07 22:57:21 -
[41] - Quote
Mina Sebiestar wrote:Aside dude talking about his games a lot hi do have a points I just don't see them as new for all I see every time some video is on from SC it is mentioned how huge and hard this undertake is just without doom and gloom.
Maybe it is me but as far as goals go only few ones (20 million funding mark) are getting in initial release of the game everything else supposed to be added discarded at later point.
Considering that they will open SC world last that means flight Sim aka arena style and that same thing but on ground and foundry 42 aka missions should not be hard to achieve due to them being separate modules.
But SC universe....I don't hold my breath for any of it...hype is gone would be cool tho.
Thats the thing though. The stuff that is being added is not in the original design. and even if it is, its still way past what they can do, you can already see they have back end issues, and as its going to be a ******* mmo, you need your back end to work...
Mark my words... CR would be STUPID to announce the FPS mod is scrapped. utterly stupid. His best bet if it is scrapped is to keep with the 'it son hold for now' line while he does the rest. Because the moment he says 'sorry guys we are scrapping the FPS module' his house of cards will come tumbling down.
OMG Comet Mining idea!!! Comet Mining!
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Webvan
All Kill No Skill
10767
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Posted - 2015.07.08 03:28:43 -
[42] - Quote
Rain6637 wrote: Dude. The reason WiS affected WoD is because devs were pulled from WoD to make WiS. White Wolf was cannibalized. WiS and the SC fps module are avatar experiences, and they're both in video games, but the management of the two are hardly relevant beyond that.
Well I'm purely speaking of the technical hurtles that were revealed though leaked info about WoD. The core programming group was definitely struggling with the design perimeters, failing at elementary functions withing the system as revealed by the development screen shots which I reviewed. I can only say that they bit off far more than they could chew in regards to developing a competent game engine from the ground up. Those same limitation remain in EVE to this day. Core programmers = don't need a lot. Fail is Fail
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Rain6637
GoonWaffe Goonswarm Federation
32026
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Posted - 2015.07.08 05:21:31 -
[43] - Quote
Ugh. I hate having to read people's piles of words in search of their intended meaning or a solid statement.
Help, I can't download EVE
President of the Commissar Kate Fanclub
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Lucy Lopez
Brutor Tribe Minmatar Republic
60
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Posted - 2015.07.08 11:13:44 -
[44] - Quote
What blows my mind about that letter from CR are the comments afterwards: "Cool!" "Nice!!" "Good stuff!" "Sounds great" "Great to hear from you, keep up the awesome work!"
Are they all mad? I presume they must be, as only people not in complete command of their faculties would:
1) spend hundreds of dollars on virtual items for a game that doesn't exist 2) think that SC will ever live up to its promises |
Dersen Lowery
Scanners Live in Vain
1692
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Posted - 2015.07.08 13:36:19 -
[45] - Quote
Rain6637 wrote:WoD crew had to develop more like three games. It doesn't matter who the team is, if they are jerked around until they fail, then yeah they will fail.
Not to mention that you succeed when your engine does what it's supposed to do. If nobody knows what it's supposed to do ("more psssssh!"), failure is the only option.
I also won't mention that the engine that Atlanta forked for development was, well, perhaps less than optimal for its intended use. It wasn't even optimal for EVE.
Proud founder and member of the Belligerent Desirables.
I voted in CSM X!
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Commissar Kate
GoonWaffe Goonswarm Federation
404768
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Posted - 2015.07.08 13:40:50 -
[46] - Quote
Lucy Lopez wrote:What blows my mind about that letter from CR are the comments afterwards: "Cool!" "Nice!!" "Good stuff!" "Sounds great" "Great to hear from you, keep up the awesome work!"
Are they all mad? I presume they must be, as only people not in complete command of their faculties would:
1) spend hundreds of dollars on virtual items for a game that doesn't exist 2) think that SC will ever live up to its promises
Thats what happens when you have a cult following.
-k8
My Fanclub
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Nana Skalski
Poseidaon
370
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Posted - 2015.07.08 15:11:42 -
[47] - Quote
Dersen Lowery wrote:Nana Skalski wrote:Dersen Lowery wrote:The exploration concept came later, and it was done right. But it was cancelled. No it wasn't. It ran to completion, and was declared a success by CCP Unifex. It never made it into the game.
Yes, project that was declared as success and rightly so was cancelled on the phase of implamentation. How that sounds? More fitting question: why it was cancelled despite being succes in testing concept phase?
( -á° -ƒ-û -í°)
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DaReaper
Net 7
2307
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Posted - 2015.07.08 16:02:28 -
[48] - Quote
Sadly i still hold out hope for a WoD mmo, tbh it would of been awesome a few years ago, and prolly would of raked in money (esp duting the vampire phase where vampires were cool again) but ccp. ATM i just want them to keep focuse don FF14 vision. But they seem to be getting stary eyed again... sigh....
OMG Comet Mining idea!!! Comet Mining!
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Webvan
All Kill No Skill
10771
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Posted - 2015.07.08 16:16:38 -
[49] - Quote
DaReaper wrote:Wait.. SC cut the FPS moduel?!? source cause i need to laugh till i die. Sorry, haven't checked this thread for a couple/few days. Yeah, it's linked in the main article the OP posted. Specifically here: http://www.polygon.com/2015/6/30/8871167/star-citizens-fps-module-delayed-indefinitely
Excerpt: "Chris Roberts' Star Citizen, the spiritual successor to the Wing Commander series and unprecedented crowdfunding success, has encountered serious technical and gameplay issues that will indefinitely delay one of the game's key modules, a first-person shooter called Star Marine."
DaReaper wrote:Sadly i still hold out hope for a WoD mmo, tbh it would of been awesome a few years ago, and prolly would of raked in money (esp duting the vampire phase where vampires were cool again) but ccp. ATM i just want them to keep focuse don FF14 vision. But they seem to be getting stary eyed again... sigh.... Well like I said back then, they really should have built it from the UnrealED. I think that engine would have been ideal for WoD. Not only great eye candy that they would likely achieve as they were already trying for with a certain look, but a good platform to build something a little more tactical as close quarters combat should be and as WoD seemed to be more in tune with. |
Dersen Lowery
Scanners Live in Vain
1692
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Posted - 2015.07.08 16:53:45 -
[50] - Quote
Nana Skalski wrote:Yes, project that was declared as success and rightly so was cancelled on the phase of implamentation. How that sounds?
Like they approved of the concept and the rapid-development strategy, but they're not ready to implement. As I said.
Nana Skalski wrote:It is ages from implementation still if they would try. Testing was made in engine other than EVE engine.
The EVE engine is being fundamentally overhauled. Why would they even bother trying?
Proud founder and member of the Belligerent Desirables.
I voted in CSM X!
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Webvan
All Kill No Skill
10773
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Posted - 2015.07.08 16:58:18 -
[51] - Quote
Rain6637 wrote:Ugh. I hate having to read people's piles of words in search of their intended meaning or a solid statement. Development isn't generally performed as a single unit, but compartmentalized, at least on larger projects. There is always developers that shuffle around to different departments or even to other game projects within the company. From what was said back when, the core developers were more so complaining about having to constantly redo things. Remember? Needs more Psssssshhhhh! I guess if I try to break it all down, it would be too much to read. You want one liner? It was broken and could not hit their performance target, much like WiS. |
DaReaper
Net 7
2310
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Posted - 2015.07.08 18:14:32 -
[52] - Quote
Webvan wrote:DaReaper wrote:Wait.. SC cut the FPS moduel?!? source cause i need to laugh till i die. Sorry, haven't checked this thread (or first page) for a couple days, missed the last few posts there anyway. Yeah, it's linked in the main article the OP posted. Specifically here: http://www.polygon.com/2015/6/30/8871167/star-citizens-fps-module-delayed-indefinitely Excerpt: "Chris Roberts' Star Citizen, the spiritual successor to the Wing Commander series and unprecedented crowdfunding success, has encountered serious technical and gameplay issues that will indefinitely delay one of the game's key modules, a first-person shooter called Star Marine."DaReaper wrote:Sadly i still hold out hope for a WoD mmo, tbh it would of been awesome a few years ago, and prolly would of raked in money (esp duting the vampire phase where vampires were cool again) but ccp. ATM i just want them to keep focuse don FF14 vision. But they seem to be getting stary eyed again... sigh.... Well like I said back then, they really should have built it from the UnrealED. I think that engine would have been ideal for WoD. Not only great eye candy that they would likely achieve as they were already trying for with a certain look, but a good platform to build something a little more tactical as close quarters combat should be and as WoD seemed to be more in tune with. As for WoD, I think it's IP is a little damaged currently, for producing an mmo of it anyway. Maybe someday after CCP finished production on Valkyrie and if/when ever Legion. If both those actually fall into some decent level of success, who knows, it could happen. If not, well there is always the mobile market for games that the IP could maybe do well in.
this is why i laugh a bit when people freak out about ccp losing some money. they are still sitting on a good ip, that if they put a bit of effort into could make them money. Or they could, you know, license it out to game developers, or worst case well White Wolf. I still agree that why they bought white wolf int he firts place now makes zero sense. But i do hope ccp can focus, cause while VR is cool, there are other places CCP should be working on... like Legion.
OMG Comet Mining idea!!! Comet Mining!
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Unezka Turigahl
Det Som Engang Var
822
|
Posted - 2015.07.08 20:27:49 -
[53] - Quote
SC FPS may be on hold/cancelled, but on the bright side, SC fans now have a $400 digital jumbo jet that serves no purpose and can not be used in the existing game. And wowee, check out all those rows of passenger seats. And cafeteria tables. Exciting. |
Rain6637
GoonWaffe Goonswarm Federation
32031
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Posted - 2015.07.08 21:23:08 -
[54] - Quote
http://www.gamespot.com/articles/star-citizen-executive-producer-quits-as-dev-opens/1100-6428662/
The first half is still speculation, about why he left. The second half was one of the things I like to see--locations of studios that say they mean it. Los Angeles, Austin. And Frankfurt for good reason.
Help, I can't download EVE
President of the Commissar Kate Fanclub
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Ishtanchuk Fazmarai
3789
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Posted - 2015.07.08 22:08:11 -
[55] - Quote
Rain6637 wrote:http://www.gamespot.com/articles/star-citizen-executive-producer-quits-as-dev-opens/1100-6428662/
The first half is still speculation, about why he left. The second half was one of the things I like to see--locations of studios that say they mean it. Los Angeles, Austin. And Frankfurt for good reason.
Wow. EP leaves after less than a year in the position. Maybe he's got a reputation to look after?
73% of EVE characters stay in high security space. 62% of EVE subscribers barely PvP. 40% of all new accounts just "level up their Ravens". Probably that's why PvE content in EVE Online is sub-par and CCP is head over heels for PvP...
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Dersen Lowery
Scanners Live in Vain
1694
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Posted - 2015.07.08 22:56:39 -
[56] - Quote
I'll give them credit: when I heard they were using the Crytek engine, I didn't think it was the FPS part they'd have trouble with.
If they're hiring away Crytek engineers then presumably there are some fundamental limitations that they're trying to overcome to get an FPS module running on an FPS engine.
Nobody can accuse them of being timid.
Proud founder and member of the Belligerent Desirables.
I voted in CSM X!
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Unezka Turigahl
Det Som Engang Var
822
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Posted - 2015.07.08 23:26:08 -
[57] - Quote
Apparently Dave Hobbins left a while back too. His ship designs were some of the better ones I think. Kind of a bummer, I liked the rare occasion when they would show him working or have him talk about concept art. |
Keras Authion
Science and Trade Institute Caldari State
197
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Posted - 2015.07.09 11:45:04 -
[58] - Quote
Star Marine isn't on hold/cancelled. It's just games journalism making attractive headlines for clicks. The community representative answered the big concerns in this thread. There's been a recent update on the progress and another one is scheduled this week.
In short, there was some backend problem which caused the FPS to be delayed and now they are not willing to give out another deadline since if there is another it would look even worse. Whether you want to believe it is up to you of course.
This post was rated "C" for capsuleer.
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DaReaper
Net 7
2319
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Posted - 2015.07.09 20:05:17 -
[59] - Quote
Keras Authion wrote:Star Marine isn't on hold/cancelled. It's just games journalism making attractive headlines for clicks. The community representative answered the big concerns in this thread. There's been a recent update on the progress and another one is scheduled this week. In short, there was some backend problem which caused the FPS to be delayed and now they are not willing to give out another deadline since if there is another it would look even worse. Whether you want to believe it is up to you of course.
"We are denfinatly commited to making WoD"
or
"Star the FPS module will be out in march"
Honestly, untill its shipped i'll believe it when i see it. OFC a dev is not going to come out and say that the FPS part is cancled. Because as i said already, that would be suicide on CR's part.
It might be that it will come out, it might be that it won;t. Fact remains, they DO have feature creep, they are spending too much time polishing, even CR said so about arena commander, They have prolly bitten off more then they can chew, but even int hat senario, with unlimited time and money you can chew it. i still think it will fail, we will see
OMG Comet Mining idea!!! Comet Mining!
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Brujo Loco
Brujeria Teologica
1494
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Posted - 2015.07.13 19:17:09 -
[60] - Quote
Nana Skalski wrote: And "not in my EVE" crowd has failed to show CCP that their path is wrong, obviously, as it is seen now with skins.
No, what they are doing is the millennia old "just the tip" maneuver.
They slowly (but surely) desensitize us by pushing it deeper, fact is, if we want /tinfoil here, the "skin" error of not long ago was just a cleverly form of "rubbing" the g spot as the tip got deeper so you could enjoy it and not worry it is tight and hurts a bit.
That-¦s all there is to analyze here.
o/
Inner Sayings of BrujoLoco:
http://eve-files.com/sig/brujoloco
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