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Herzog Wolfhammer
Sigma Special Tactics Group
6788
|
Posted - 2015.07.06 21:53:32 -
[1] - Quote
"All encompassing" games are really f**king hard.
And yes this is also about Star Citizen.
Bring back DEEEEP Space!
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Webvan
All Kill No Skill
10747
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Posted - 2015.07.06 23:30:03 -
[2] - Quote
Yeah they dumped the fps module from it. I'm sure most people that followed and were in tune with EnB and SWG development already had an idea how this was going to turn out. Yes just like the complications with WiS. Of course that was doomed to failure from the get-go seeing how even continued development of it effected WoD with just purely the bipedal play. It's just not something technically achievable in a good way, either bipedal or spaceships are going to suffer, can't have both in the same game client, not to full potential.
Almost makes one wonder if SC Online'ish was just a huge scam, I mean how could seasoned developers have not known with so many examples of failure and/or limited results? In the end though, it's just damages the genre. Belittle every other existing game for so long with the hype machine while they grab cash. Not delivering on the promises. Then leaving players who interested for years in the mmo space-sim genre just discouraged and bitter now looking for some other genre to pursue as they give up on space of which they are all still convinced by the past hype is all just worthless and boring. |

Khergit Deserters
Crom's Angels
4136
|
Posted - 2015.07.06 23:38:44 -
[3] - Quote
Wow. Just clicking on a few of the links makes my head hurt. What a huge amount of labor and attention to just design all of the details of that kind of game. And then there's doing all of the IT problem solving to make it actually work.
You're trying to conquer me
You never will conquer me
-Delroy Wilson
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stoicfaux
6068
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Posted - 2015.07.06 23:54:43 -
[4] - Quote
Oh, man. At this point, Derek Smart simply wants to be trolled.
edit: https://en.wikipedia.org/wiki/Battlecruiser_3000AD
"Before publisher Take-Two Interactive released Battlecruiser 3000AD in September 1996, it had generated one of the longest and largest flame wars in the history of Usenet.[16] This flamewar lasted for several years, garnered over 70,000 posts, and yielded a series of sites that documented and parodied its history."
edit2: "Usenet" is what we had before the World Wide Web (e.g. graphical browsers.) Reddit is probably the closest thing to Usenet, but Reddit lacks the content and strength of character provided by usenet posters.
Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.
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Nerath Naaris
Pink Winged Unicorns for Peace Love and Anarchy
1018
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Posted - 2015.07.07 11:58:48 -
[5] - Quote
Hmm, is this the place to point out a Kickstarter project that caters to gaming nostalgia as well and is way more down-to-earth and also way more realistic to actually get made?
Forum-unbanned since 2011.10.20.
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Commissar Kate
GoonWaffe Goonswarm Federation
404749
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Posted - 2015.07.07 14:36:20 -
[6] - Quote
You know I was thinking about this today.
So far Kerbal Space Program has been the only game to successfully have flying in space, planetary landings and walking about with your pilot. And if you like combat there are mods for that too. Oh and not to mention a pretty realistic newtonian physics flight model which other space games say they have but really don't.
Have the devs of KSP finally made the impossible possible where others have failed?
-k8
My Fanclub
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Rain6637
GoonWaffe Goonswarm Federation
32021
|
Posted - 2015.07.07 14:46:06 -
[7] - Quote
Yeah? Does it have nude mods, or jiggly physics...?
Help, I can't download EVE
President of the Commissar Kate Fanclub
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Commissar Kate
GoonWaffe Goonswarm Federation
404750
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Posted - 2015.07.07 15:12:32 -
[8] - Quote
Rain6637 wrote:Yeah? Does it have nude mods, or jiggly physics...?
I'd like me some zero-g jiggly physics. 
-k8
My Fanclub
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stoicfaux
6071
|
Posted - 2015.07.07 15:14:47 -
[9] - Quote
Commissar Kate wrote:You know I was thinking about this today.
So far Kerbal Space Program has been the only game to successfully have flying in space, planetary landings and walking about with your pilot. And if you like combat there are mods for that too. Oh and not to mention a pretty realistic newtonian physics flight model which other space games say they have but really don't.
Have the devs of KSP finally made the impossible possible where others have failed? Lunar Lander by Atari in 1979 had newtonian physics.
Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.
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Rain6637
GoonWaffe Goonswarm Federation
32022
|
Posted - 2015.07.07 15:22:25 -
[10] - Quote
I know what k8 would like. A mod that turned the Kerbals into https://www.youtube.com/watch?v=ViSAhGnEAKY
Help, I can't download EVE
President of the Commissar Kate Fanclub
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Herzog Wolfhammer
Sigma Special Tactics Group
6792
|
Posted - 2015.07.07 15:53:33 -
[11] - Quote
stoicfaux wrote:Commissar Kate wrote:You know I was thinking about this today.
So far Kerbal Space Program has been the only game to successfully have flying in space, planetary landings and walking about with your pilot. And if you like combat there are mods for that too. Oh and not to mention a pretty realistic newtonian physics flight model which other space games say they have but really don't.
Have the devs of KSP finally made the impossible possible where others have failed? Lunar Lander by Atari in 1979 had newtonian physics.
There was one "official" Lunar Lander game, but it had been around before that. I remember seeing something like it before 1979 under different names, if it even had one. Lunar Lander was like the "hello world" of game programs.
I had a friend get killed playing Lunar Lander. He was so engrossed in it he didn't see the T-rex in time.
Bring back DEEEEP Space!
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Herzog Wolfhammer
Sigma Special Tactics Group
6794
|
Posted - 2015.07.07 15:56:50 -
[12] - Quote
stoicfaux wrote:Oh, man. At this point, Derek Smart simply wants to be trolled. edit: https://en.wikipedia.org/wiki/Battlecruiser_3000AD
"Before publisher Take-Two Interactive released Battlecruiser 3000AD in September 1996, it had generated one of the longest and largest flame wars in the history of Usenet.[16] This flamewar lasted for several years, garnered over 70,000 posts, and yielded a series of sites that documented and parodied its history." edit2: "Usenet" is what we had before the World Wide Web (e.g. graphical browsers.) Reddit is probably the closest thing to Usenet, but Reddit lacks the content and strength of character provided by usenet posters.
Oh damn. The memories.
In order to use Usenet you were required to have a Linux Beard. The women too, but there weren't any.
Bring back DEEEEP Space!
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Rain6637
GoonWaffe Goonswarm Federation
32023
|
Posted - 2015.07.07 17:09:31 -
[13] - Quote
I recall buying a six pack of PLEX after seeing a SC update. It was nice to just have a working game to support. I haven't supported SC.
Help, I can't download EVE
President of the Commissar Kate Fanclub
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Nana Skalski
Poseidaon
367
|
Posted - 2015.07.07 17:26:38 -
[14] - Quote
Article is about building completely other game, where you have a depth of Frontier from Braben's Frontier, but with fps mode also. Eve used completely other direction in avatar path, it was about closed locations where someone could be spawned from the space. No windows. Dark, claustrophobic spaces. Horror of rogue drones and a skeleton in workers uniform nailed to the wall by them. Exploration, killing, loot, advancement. Third person view with use of handguns and gadgets. That was the depth that was considered. When they did made first step with WIS, they completely lost ground under their feets. Because of people that said no to microtransactions, and that was probably the motivator for the direction to extend EVE. Avatar gameplay was like a walking thru marshes from that point on. Why microtransactions? Because everyone is doing it, right? And "not in my EVE" crowd has failed to show CCP that their path is wrong, obviously, as it is seen now with skins.
I have this vision: while number of concurrent users and subs drops, so is the hammer with a words "in place where money talks, silence is terrifying" on it, it strikes Hilmar in the forehead, ending his peacufull solitaire game and giving him headeache that can't be ignored.
Walkyrie is the next DUST514, New area, new concept, new experience, everything has to be learned from beginning. And even avatar exploraton module or multiplayer WIS content with bar seems had been more plausible in the past in light what has to be made with Walkyrie for it to be finished. It is seen now, at this very moment, CCP not expanding on current systems, sometimes only reinventing UI, like with manufacturing, sometimes reinventing code and failing to achieve more functional way, like with scanning in new map, actually it is worse than in the old map.
( -á° -ƒ-û -í°)
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Dersen Lowery
Scanners Live in Vain
1689
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Posted - 2015.07.07 17:56:36 -
[15] - Quote
This is my complete lack of surprise.
The Elite: Dangerous guys were smart and kept a tight scope on their project. Sure, they talked about eventualities, but they (eventually, ha) kicked a recognizable successor to Elite out the door.
Kerbal Space Program compromised heavily on graphical fidelity to offer modular construction and realistic physics, and they've been gradually accreting features.
"Walking in Stations" and World of Darkness suffered from the problem that nobody knew what their scope actually was. Star Citizen is going to have to go through a painful retrenchment once they realize that having everything in your scope is the same as not knowing what's in your scope.
Games are really good at projecting the illusion that they can render whole worlds--The Witcher 3 is particularly remarkable here--but they're still taking lots and lots of shortcuts. The devs behind SC should really have known that.
On a completely unrelated note, I really miss USENET sometimes.
Proud founder and member of the Belligerent Desirables.
I voted in CSM X!
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Nana Skalski
Poseidaon
367
|
Posted - 2015.07.07 18:07:07 -
[16] - Quote
Dersen Lowery wrote:"Walking in Stations" and World of Darkness suffered from the problem that nobody knew what their scope actually was I don't believe it. Venturing in the new areas must be made with preparations, one must ask himself what he wants to achieve. Diving head first in murky waters is a dangerous thing.
CCP risked microtransactions bundled with WIS and they were scolded, so they went back to fixing EVE endlessly while making other games on the side.
( -á° -ƒ-û -í°)
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DaReaper
Net 7
2298
|
Posted - 2015.07.07 18:12:57 -
[17] - Quote
Webvan wrote:Yeah they dumped the fps module from it. I'm sure most people that followed and were in tune with EnB and SWG development already had an idea how this was going to turn out. Yes just like the complications with WiS. Of course that was doomed to failure from the get-go seeing how even continued development of it effected WoD with just purely the bipedal play. It's just not something technically achievable in a good way, either bipedal or spaceships are going to suffer, can't have both in the same game client, not to full potential.
Almost makes one wonder if SC Online'ish was just a huge scam, I mean how could seasoned developers have not known with so many examples of failure and/or limited results? In the end though, it's just damages the genre. Belittle every other existing game for so long with the hype machine while they grab cash. Not delivering on the promises. Then leaving players who interested for years in the mmo space-sim genre just discouraged and bitter now looking for some other genre to pursue as they give up on space of which they are all still convinced by the past hype is all just worthless and boring.
Wait.. SC cut the FPS moduel?!? source cause i need to laugh till i die.
OMG Comet Mining idea!!! Comet Mining!
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Khergit Deserters
Crom's Angels
4137
|
Posted - 2015.07.07 18:22:16 -
[18] - Quote
Jumpgate has Newtonian physics. Joysticking your ship in 0 g and no resistence is tricky, but really fun.
You're trying to conquer me
You never will conquer me
-Delroy Wilson
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Nana Skalski
Poseidaon
367
|
Posted - 2015.07.07 18:37:35 -
[19] - Quote
Talking about physics, human body have limits, physics in game must be toned down by pilot if we are talking about hardcore simulations, manual control, or can be toned down by systems "build" in the spaceship, for people to achieve comfortable passage. I would equal it to manual vs automatic transmission in a car.
( -á° -ƒ-û -í°)
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Dersen Lowery
Scanners Live in Vain
1689
|
Posted - 2015.07.07 18:46:15 -
[20] - Quote
Nana Skalski wrote:Dersen Lowery wrote:"Walking in Stations" and World of Darkness suffered from the problem that nobody knew what their scope actually was I don't believe it. Venturing in the new areas must be made with preparations, one must ask himself what he wants to achieve. Diving head first in murky waters is a dangerous thing. CCP risked microtransactions bundled with WIS and they were scolded, so they went back to fixing EVE endlessly while making other games on the side.
I wouldn't either, but go ahead and look it up. CSM 5 spent its entire term trying to get any kind of answer from CCP about what the gameplay would entail, to the point of open revolt (the "little things" fix-it list drawn up by CSM 4, and largely implemented years later in Crucible, was another sore point). There used to be some amazing videos on YouTube of CCP talking about licensing WiS out for virtual runways to be used by high-end fashion designers, and that's pretty much the only concrete feature--it's why every avatar walks like a runway model and every CQ has a runway. Everything else was pie-in-the-sky stuff about how it would be better than reality. That's not to say that there could not be any gameplay. the earlier effort, Ambulation, had some good ideas. Walking in Stations was just supposed to be "awesome," I guess. That, and the development methodology was so terrible that I'm sure the art department gets hives every time someone mentions avatar gameplay.
World of Darkness made it to alpha three times (alpha in the technical sense, meaning feature complete but slow/buggy) only to be discarded and clean-sheeted three times. The third time, they just threw their hands up and gave up on the project. The only rational explanation for that is that they waited until a full workup just to determine if the game satisfied some nebulous and unquantifiable standard, instead of working the game up in advance and then developing it.
At a certain point, early on, you have to say, "this is the game we're making" and then commit to making it. The alternative is, well, World of Darkness. Or Star Citizen. Scope creep is death. No scope is stillbirth.
Proud founder and member of the Belligerent Desirables.
I voted in CSM X!
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Jacques d'Orleans
The Scope Gallente Federation
1
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Posted - 2015.07.07 18:47:11 -
[21] - Quote
Saw the name Derek Smart and closed the page without reading! Sorry, but this guy is just a "bollocking wanker"!
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Rain6637
GoonWaffe Goonswarm Federation
32023
|
Posted - 2015.07.07 19:10:03 -
[22] - Quote
Webvan wrote:Yeah they dumped the fps module from it. I'm sure most people that followed and were in tune with EnB and SWG development already had an idea how this was going to turn out. Yes just like the complications with WiS. Of course that was doomed to failure from the get-go seeing how even continued development of it effected WoD with just purely the bipedal play. It's just not something technically achievable in a good way, either bipedal or spaceships are going to suffer, can't have both in the same game client, not to full potential.
Almost makes one wonder if SC Online'ish was just a huge scam, I mean how could seasoned developers have not known with so many examples of failure and/or limited results? In the end though, it's just damages the genre. Belittle every other existing game for so long with the hype machine while they grab cash. Not delivering on the promises. Then leaving players who interested for years in the mmo space-sim genre just discouraged and bitter now looking for some other genre to pursue as they give up on space of which they are all still convinced by the past hype is all just worthless and boring. Dude. The reason WiS affected WoD is because devs were pulled from WoD to make WiS. White Wolf was cannibalized. WiS and the SC fps module are avatar experiences, and they're both in video games, but the management of the two are hardly relevant beyond that.
There were some good points in the article, like the suitability of the game engine to the gameplay. Cryengine seems odd, but only because SC's goals are lofty--they want the 3D models to take damage based on where they're hit. That isn't so alarming to me.
One reason I believe... believed SC can be successful is the quality of the developers. When you get talented people together, the rate of progress over a team of checkbox degree holders is immense. I haven't heard about the types of management problems that can cause those types of team compositions to fail.
Except for the stretch goal promises thing.
They have a lot of work ahead of them, but the $150M figure for a typical studio isn't automatically damning. That could be for a shipped game, with pre-existing staff, with conventional investor funding. I'm willing to believe the devs working on SC can manage to release playable portions of a game with their budget.
I want to say the prediction that the game will not be made is a bit much. Derek Smart might not be able to comprehend it, but that could just mean he's not the caliber of individual like those working on SC. Talent, creativity, and problem solving are very real skills that are not conferred with degrees. Or experience.
Help, I can't download EVE
President of the Commissar Kate Fanclub
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DaReaper
Net 7
2298
|
Posted - 2015.07.07 19:18:05 -
[23] - Quote
Nana Skalski wrote:Dersen Lowery wrote:"Walking in Stations" and World of Darkness suffered from the problem that nobody knew what their scope actually was I don't believe it. Venturing in the new areas must be made with preparations, one must ask himself what he wants to achieve. Diving head first in murky waters is a dangerous thing. CCP risked microtransactions bundled with WIS and they were scolded, so they went back to fixing EVE endlessly while making other games on the side.
its a little more complicated then that.
The eve player base did not give a **** about micro transactions, we did not care. The $75 monicole we would of shrugged it off and moved on. Hell a lot of people have shrugged it off, and it has become a symbol of wealth in eve.
The problem is, that at the time of the riots you had four things hit at the same time. Alone the players would of been ok with it, maybe annoyed, but this is ccp we are talking about. however, having all four hit at once and build on top of each other, with the memo being the frosting that bound it all together, then you have the explosion of the riots.
The four things ofc were:
1) The neglect of eve and all the broken/failing systems
2) 18 month.. no actually four years of dev time wasted on a single room
3) Outragious micro transaction prices, so they were not micro
4) Greed is good, and the hint of the possibility of new stuff being AUR only (non cosmetic).
All four combined caused the riots. not just WiS. It was the perception that CCP was saying '**** you" to its player base.
The EVE ambulation project was awesome, this would of been great. The basic design around it in 2007 was amazing... then they scrapped it. Then the scrapped the new stuff. etc. IIRC WoD and WiS went through four complete rewrites. Thats when you start having problems. Focus was lost, and somehow ccp got $$$ in their eyes.
The problem now, is ccp might be heading int hat direction again. Not with Valk, or Legion, but wiht there other ideas. The VR workshop, unless you tie it into eve in someway is them starting to over reach again. CCP has to walk a thin line for expansion, and over reaching and ignoring eve will be CCP's down fall. Unless valk bring sin a **** load of money, CCP lives and Dies on eve.
But on topic. If SC scraps any part of it, like the FPS module, i predict you will see if fila cascade and explode. Its going to be interesting to watch,
OMG Comet Mining idea!!! Comet Mining!
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DaReaper
Net 7
2298
|
Posted - 2015.07.07 19:21:17 -
[24] - Quote
Dersen Lowery wrote:Nana Skalski wrote:Dersen Lowery wrote:"Walking in Stations" and World of Darkness suffered from the problem that nobody knew what their scope actually was I don't believe it. Venturing in the new areas must be made with preparations, one must ask himself what he wants to achieve. Diving head first in murky waters is a dangerous thing. CCP risked microtransactions bundled with WIS and they were scolded, so they went back to fixing EVE endlessly while making other games on the side. I wouldn't either, but go ahead and look it up. CSM 5 spent its entire term trying to get any kind of answer from CCP about what the gameplay would entail, to the point of open revolt (the "little things" fix-it list drawn up by CSM 4, and largely implemented years later in Crucible, was another sore point). There used to be some amazing videos on YouTube of CCP talking about licensing WiS out for virtual runways to be used by high-end fashion designers, and that's pretty much the only concrete feature--it's why every avatar walks like a runway model and every CQ has a runway. Everything else was pie-in-the-sky stuff about how it would be better than reality. That's not to say that there could not be any gameplay. the earlier effort, Ambulation, had some good ideas. Walking in Stations was just supposed to be "awesome," I guess. That, and the development methodology was so terrible that I'm sure the art department gets hives every time someone mentions avatar gameplay. World of Darkness made it to alpha three times (alpha in the technical sense, meaning feature complete but slow/buggy) only to be discarded and clean-sheeted three times. The third time, they just threw their hands up and gave up on the project. The only rational explanation for that is that they waited until a full workup just to determine if the game satisfied some nebulous and unquantifiable standard, instead of working the game up in advance and then developing it. At a certain point, early on, you have to say, "this is the game we're making" and then commit to making it. The alternative is, well, World of Darkness. Or Star Citizen. Scope creep is death. No scope is stillbirth.
this pretty much. They had no idea WTF they were doing with it, so it went a bit wacko. Same with Dust. they had no idea how to tie it in, so its fell flat.
OMG Comet Mining idea!!! Comet Mining!
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Dersen Lowery
Scanners Live in Vain
1689
|
Posted - 2015.07.07 19:25:27 -
[25] - Quote
Rain6637 wrote:One reason I believe... believed SC can be successful is the quality of the developers. When you get talented people together, the rate of progress over a team of checkbox degree holders is immense. I haven't heard about the types of management problems that can cause those types of team compositions to fail.
Except for the stretch goal promises thing.
They have a lot of work ahead of them, but the $150M figure for a typical studio isn't automatically damning. That could be for a shipped game, with pre-existing staff, with conventional investor funding. I'm willing to believe the devs working on SC can manage to release playable portions of a game with their budget.
I want to say the prediction that the game will not be made is a bit much. Derek Smart might not be able to comprehend it, but that could just mean he's not the caliber of individual like those working on SC. Talent, creativity, and problem solving are very real skills that are not conferred with degrees. Or experience.
On the other hand, bright, talented people can still bite off more than they can chew.
I'd give Star Citizen much higher odds of success if they weren't trying to solve every problem in gaming at once, at maximum visual fidelity. It's not the budget for me, it's the everything-all-at-once approach. Never mind design or development, that's an integration and testing nightmare.
Proud founder and member of the Belligerent Desirables.
I voted in CSM X!
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DaReaper
Net 7
2298
|
Posted - 2015.07.07 19:27:52 -
[26] - Quote
My issue with SC is they keep adding.. and adding... and adding more and more things. When they should of scaled it down, got the core **** working, then slowly add to that.
CR is not a god, and is not perfect, he had two large failures and 2 successes. If he can;t keep a handle on his time table and features, SC will go down in flames.
OMG Comet Mining idea!!! Comet Mining!
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Rain6637
GoonWaffe Goonswarm Federation
32023
|
Posted - 2015.07.07 19:28:48 -
[27] - Quote
Yeah. The thesis of the article should have been about caution in committing to too much at once.
Help, I can't download EVE
President of the Commissar Kate Fanclub
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Nana Skalski
Poseidaon
367
|
Posted - 2015.07.07 19:30:04 -
[28] - Quote
Dersen Lowery wrote:Walking in Stations was just supposed to be "awesome," I guess. I was taking into consideration not only ambulation that was to be scraped because of the engine change as I remember it, but also the avatar exploration concept with demo. They had concept, but these concepts were troubled by technology that was to be updated and this greed thing. EVE spaceship part being in a state of neglect as people were thinking, but it was to be solved by little things, double way thing, fixing EVE and making WIS simultanously, all fuelled by you know what... There was a strong push to monetize everything in that time one would think, as this monocle gate emerged and even this licensing thing. Someone in upper management was completely parted from gaming and watched only ISK count. By ISK I mean Icelandic Krona.
( -á° -ƒ-û -í°)
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Rain6637
GoonWaffe Goonswarm Federation
32024
|
Posted - 2015.07.07 19:36:53 -
[29] - Quote
Dersen Lowery wrote:every avatar walks like a runway model Daaamn right
Help, I can't download EVE
President of the Commissar Kate Fanclub
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Dersen Lowery
Scanners Live in Vain
1689
|
Posted - 2015.07.07 19:38:34 -
[30] - Quote
Rain6637 wrote:Yeah. The thesis of the article should have been about caution in committing to too much at once.
The article is mostly about flogging his MMO, as far as I can tell. But his points are worth considering.
On paper, CCP's approach makes more sense. They just faceplanted on execution.
Nina Skalski wrote:I was taking into consideration not only ambulation that was to be scraped because of the engine change as I remember it, but also the avatar exploration concept with demo. They had concept, but these concepts were troubled by technology that was to be updated and this greed thing. EVE spaceship part being in a state of neglect as people were thinking, but it was to be solved by little things, double way thing, fixing EVE and making WIS simultanously, all fuelled by you know what...
The exploration concept came later, and it was done right. It was as much a proof of concept of a sustainable design and development methodology as anything to do with avatar gameplay. I'm sure some of that work is going into the new PVE design and creation tools that CCP says it's working on.
Atlanta had developed some pretty sick environment design tools. I hope somebody kept them.
Nina Skalski wrote: Someone in upper management was completely parted from gaming
That'll get you every time.
Proud founder and member of the Belligerent Desirables.
I voted in CSM X!
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