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Brujo Loco
Brujeria Teologica
1494
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Posted - 2015.07.13 19:41:25 -
[61] - Quote
Nana Skalski wrote:Delusions of grandeur, Haha. Yes. Delusions that made people take for granted the success of Incarna fuelled by neckbeards with hardon for pretty avatar babes in bikini suits emoting f u to a guy that neary killed him outside station, well just by thinking about it being a possibility, because it was nothing like that.
Come on, tell me you wont LOVE this in EVE? XD (and at 00:32 it explodes)
/s
On the other hand, if EVE CQ was like that we would reach a PCU of of 100.000 easily 
Bonus: Hot Summer Dance
Inner Sayings of BrujoLoco:
http://eve-files.com/sig/brujoloco
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Ishtanchuk Fazmarai
3826
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Posted - 2015.07.13 20:10:27 -
[62] - Quote
Brujo Loco wrote:Nana Skalski wrote:Delusions of grandeur, Haha. Yes. Delusions that made people take for granted the success of Incarna fuelled by neckbeards with hardon for pretty avatar babes in bikini suits emoting f u to a guy that neary killed him outside station, well just by thinking about it being a possibility, because it was nothing like that.
Come on, tell me you wont LOVE this in EVE? XD (and at 00:32 it explodes) /s On the other hand, if EVE CQ was like that we would reach a PCU of of 100.000 easily  Bonus: Hot Summer Dance
To Brujo: verg++enza ajena.
To the rest: . . . . .. . . . . . . . . . . ,.-'" " " " " " " " " "``~., . . . . . . . .. . . . . .,.-". . . . . . . . . . . . . . . . . ."-., . . . . .. . . . . . ..,/. . . . . . . . . . . . . . . . . . . . . . . ":, . . . . . . . .. .. /. . . . . . . . . . . . . . . . . . . . . . . . . ., . . . . . . . . . /. . . . . . . . . . . . . . . . . . . . . . . . . . . . ,} . . . . . . . . ./. . . . . . . . . . . . . . . . . . . . . . . . . . ,:`^`.} . . . . . . . ./. . . . . . . . . . . . . . . . . . . . . . . . . ,:". . . ./ . . . . . . . /. . . __. . . . . . . . . . . . . . . . . . . . :`. . . ./ . . . . . . . /__.(. . ."~-,_. . . . . . . . . . . . . . ,:`. . . .. ./ . . . . . . /(_. . "~,_. . . .."~,_. . . . . . . . . .,:`. . . . _/ . . . .. .{.._$;_. . ."=,_. . . ."-,_. . . ,.-~-,}, .~"; /. .. .} . . .. . .((. . .*~_. . . ."=-._. . .";,,./`. . /" . . . ./. .. ../ . . . .. . .`~,. . .."~.,. . . . . . . . . ..`. . .}. . . . . . ../ . . . . . .(. ..`=-,,. . . .`. . . . . . . . . . . ..(. . . ;_,,-" . . . . . ../.`~,. . ..`-.. . . . . . . . . . . . . . ... . / . . . . . . `~.*-,. . . . . . . . . . . . . . . . . ..|,./.....,__ ,,_. . . . . }.>-._. . . . . . . . . . . . . . . . . .|. . . . . . ..`=~-, . .. `=~-,__. . . `,. . . . . . . . . . . . . . . . . . . . . . . .. . .. . . . . . . . . . . .`=~-,,.,. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . `:,, . . . . . . . . . . . . . `. . . . . . ..__ . . . . . . . . . . . . . . . . . . .`=-,. . . . . . . . . .,%`>--==`` . . . . . . . . . . . . . . . . . . . . _. . . . . ._,-%. . . ..`
73% of EVE characters stay in high security space. 62% of EVE subscribers barely PvP. 40% of all new accounts just "level up their Ravens". Probably that's why PvE content in EVE Online is sub-par and CCP is head over heels for PvP...
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Rain6637
GoonWaffe Goonswarm Federation
32060
|
Posted - 2015.07.14 15:31:15 -
[63] - Quote
Have fun scrolling
http://www.dereksmart.org/2015/07/interstellar-discourse/
Help, I can't download EVE
President of the Commissar Kate Fanclub
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Rain6636
Team Evil
2940
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Posted - 2015.07.14 15:46:37 -
[64] - Quote
Rain6637 wrote:Dersen Lowery wrote:every avatar walks like a runway model Daaamn right I have been known to shake my tail feather. Always.
#1 Fan of the Commissar Kate Fanclub
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Lina Alar
Royal Amarr Institute Amarr Empire
6899
|
Posted - 2015.07.14 18:08:59 -
[65] - Quote
As the embarrassed owner of an original boxed copy of Battlecruiser 3000 A.D. (purchased from Electronics Boutique on release day), this sounds an awful lot like sour grapes to me.
An explanation of Eve socialization: http://www.youtube.com/watch?v=FTbgvYPVdXE
Lick with your mainGäó
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Jacques d'Orleans
The Scope Gallente Federation
225
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Posted - 2015.07.14 18:23:26 -
[66] - Quote
Lina Alar wrote:As the embarrassed owner of an original boxed copy of Battlecruiser 3000 A.D. (purchased from Electronics Boutique on release day), this sounds an awful lot like sour grapes to me.
Derek Smart, alone reading his name makes me cringe!
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Joia Crenca
Science and Trade Institute Caldari State
217
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Posted - 2015.07.14 18:38:45 -
[67] - Quote
"After 10 years at Blizzard, I didn't think that there was anything that could ever get me to leave," Mayberry said back in May 2014 about joining Cloud Imperium Games. "But then Chris invited me to come check out Star Citizen, and after seeing the game and listening to Chris talk about his vision, I knew that I had to be a part of it."
And unfortunately with Blizzard, the initials WoD are also somewhat traumatizing. |

Ishtanchuk Fazmarai
3832
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Posted - 2015.07.14 20:26:39 -
[68] - Quote
Yes, it's Derek Smart.
But what the says makes sense, specially since it matches my own feelings about the game I backed in 2012. That game is not done, is not being made, and the game concept that ate it is rising lots of red flags.
I wil not say that this was a scam from the begining... not without soem hard evidence. But CR abd SC departed reality a while ago.
73% of EVE characters stay in high security space. 62% of EVE subscribers barely PvP. 40% of all new accounts just "level up their Ravens". Probably that's why PvE content in EVE Online is sub-par and CCP is head over heels for PvP...
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Rain6637
GoonWaffe Goonswarm Federation
32061
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Posted - 2015.07.14 21:08:08 -
[69] - Quote
Clearly, the solution is for SC to reach that 150M figure Derek thinks it will cost to finish. More stretch goals amirite
Help, I can't download EVE
President of the Commissar Kate Fanclub
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Lina Alar
Royal Amarr Institute Amarr Empire
6900
|
Posted - 2015.07.15 00:02:17 -
[70] - Quote
"One who says it cannot be done should not interrupt person doing it."
An explanation of Eve socialization: http://www.youtube.com/watch?v=FTbgvYPVdXE
Lick with your mainGäó
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Unezka Turigahl
Det Som Engang Var
836
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Posted - 2015.07.15 07:54:16 -
[71] - Quote
Derek Smart wrote:
I then unfriended Chris on Facebook in order to send a clear message to him, and express my complete disappointment.
Oh dayum son, **** just got real. |

Ishtanchuk Fazmarai
3835
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Posted - 2015.07.15 13:10:00 -
[72] - Quote
Lina Alar wrote:"One who says it cannot be done should not interrupt person doing it."
What CIG is doing... is not a game. Certainly is not the game I backed when there were few more than 3,000 backers. The game that had to be released eight months ago if they just could get 2 million $ three and half years ago.
Now they're struggling with running a FPS on a FPS engine. 
73% of EVE characters stay in high security space. 62% of EVE subscribers barely PvP. 40% of all new accounts just "level up their Ravens". Probably that's why PvE content in EVE Online is sub-par and CCP is head over heels for PvP...
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Borascus
636
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Posted - 2015.07.19 09:05:26 -
[73] - Quote
I'm not complaining about the room behind the CQ door. If it was finished and introduced I'm pretty sure I'd be happier than reading about WoD or seeing investment in SC over 5 years where some years of investment (including the years of the investors life) were scammed on a false promise.
Just on the off chance, if someone was against WiS in EVE and left after Incarna, but invested heavily in SC and now feels jaded again, would they be leaving quietly or some other ending. |

Joia Crenca
Science and Trade Institute Caldari State
223
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Posted - 2015.07.20 21:51:36 -
[74] - Quote
What has been seen behind the door in Jita 4-4 cannot be unseen...    |

Jill Xelitras
Xeltec services
330
|
Posted - 2015.08.08 16:56:44 -
[75] - Quote
I just watched the GAMESCON 2015 Star Citizen Presentation and I have a feeling that Derek Smart may have to eat his hat or something.
Of course we will have to wait for the finished product to see if Cloud Imperium Games can really deliver ... but at least the whole thing moved a big step away from the realm of the impossible.
Also, can someone explain what this thread is about?-á (Relax ! I'm just quoting Holgrak Blacksmith here.)
When life gives you lemons, swap letters and poof: melons, solemn melons.
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Nana Skalski
Poseidaon
632
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Posted - 2015.08.08 20:08:03 -
[76] - Quote
Few years more and it will be done.
( -á° -ƒ-û -í°)
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Vortexo VonBrenner
Tadakastu-Obata Corporation The Honda Accord
2080
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Posted - 2015.08.09 02:17:22 -
[77] - Quote
Interesting article, OP, thanks.
The Linked article wrote: Without disrespect to anyone, IGÇÖm just going to say it: it is my opinion that, this game, as has been pitched, will never get made. Ever.
There isnGÇÖt a single publisher or developer on this planet who could build this game as pitched, let alone for anything less than $150 million.
The original vision which I backed in 2012? Yes, that was totally doable. This new vision? Not a chance. I bet RSI fanboi hate this guy so much. :D I'm looking forward to reading this whole thread...it should be entertaining. I bought the basic starter ship for SC long ago. I consider that money gone (but, hey, I've wasted more on silly stuff...so...live and learn...) and quit following the SC hype finally long ago now. Sure am glad I didn't spend a lot on SC...
ITT: ARE YOU NOT ENTERTAINED?
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Reiisha
Repracor Industries
752
|
Posted - 2015.08.09 09:48:59 -
[78] - Quote
The inability of CCP to make decisions is the cause of the current problems, including the lack of WiS which would have been a real asset to the game and a jumping point into a lot of other systems i know that even the bitter vets would have enjoyed immensely.
I'm somewhat annoyed by the new game announcement for that reason. When it comes to other games, CCP churns them out (or tries to) as fast as possible, but when it comes to EVE, we either get only jesus features or only iteration on older systems. The thing is, they need to strike a balance between the two, not focus on one while ignoring the other.
If you do things right, people won't be sure you've done anything at all...
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Ishtanchuk Fazmarai
3932
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Posted - 2015.08.09 10:11:12 -
[79] - Quote
Reiisha wrote:The inability of CCP to make decisions is the cause of the current problems, including the lack of WiS which would have been a real asset to the game and a jumping point into a lot of other systems i know that even the bitter vets would have enjoyed immensely.
I'm somewhat annoyed by the new game announcement for that reason. When it comes to other games, CCP churns them out (or tries to) as fast as possible, but when it comes to EVE, we either get only jesus features or only iteration on older systems. The thing is, they need to strike a balance between the two, not focus on one while ignoring the other.
WiS has been in the "could use iteration" phase since Crucible. Yet CCP essentiallly fired anyone involved, specially after dismantling the Atlanta office.
We as much can hope to see some more clothing, among the tidal wave of randomly priced ship skins that-look-exactly-like-any-other-ship.
PS: "Gunjack" is a small project, and probably no more than 5 or 6 devs were needed. But then, avatars were getting the attention of exactly 2 devs, which may have been relocated slnce...
73% of EVE characters stay in high security space. 62% of EVE subscribers barely PvP. 40% of all new accounts just "level up their Ravens". Probably that's why PvE content in EVE Online is sub-par and CCP is head over heels for PvP...
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DaReaper
Net 7
2465
|
Posted - 2015.08.10 05:11:13 -
[80] - Quote
Jill Xelitras wrote:I just watched the GAMESCON 2015 Star Citizen Presentation and I have a feeling that Derek Smart may have to eat his hat or something.
Of course we will have to wait for the finished product to see if Cloud Imperium Games can really deliver ... but at least the whole thing moved a big step away from the realm of the impossible.
no it has;t. Until all there component are talking and working correctly, then its still not possible. So once SC is in alpha and not part a, b, c then i'll believe it, till then, still vaporware
OMG Comet Mining idea!!! Comet Mining!
Yes i am optimistic about eve.. i'm giving it till dec 31st 2016 before i doom n gloom
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Jill Xelitras
Xeltec services
336
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Posted - 2015.08.14 18:46:25 -
[81] - Quote
First off, this post isn't a reply to a specific person. Consider it my 2 cent in the discussion of whether Star Citizen is technically doable or not.
It's ok to not like Star Citizen for whatever reason you can find, but saying that it is outright technically impossible is BS imo.
I'm not in any way competent to say if this or that feature is impossible to realize ... and neither are you. But what I can do, is analyze what has been historically deemed impossible in videogames and how that might indicate if a technical barrier can be overcome.
In the 1980's developers learned to overcome the shortcomings of the 8-bit computers. On the Commodore 64, which was limited to 8 sprites (moveable objects), they used raster interupts to create the illusion of more sprites. They drew 8 sprites for split seconds, then drew them at another place for split seconds. The eye would see 16 sprites. If that wasn't enough, the character set of the computer (letters, numbers, symbols) was altered to become either part of the level or moveable objects like bullets, grenades ...
Another 80's game crammed an entire universe into a very small amount of memory. I'm talking of Elite and the first prominent use of procedural generation in a videogame.
In 1993 (I think) Doom was a real mindblowing experience. For the first time an FPS game was not just a flat corridor with flat lighting. Things further away were rendered darker that things up close. For the first time you could walk over stairs or take a lift ... and head bobbing was a new concept, to a point that it made you feel sick the ver first time. The funny thing is that we already knew real 3D worlds from racing games (4D Stunts, Hard Driving ...), the thing is that those games used vector graphics. Vector graphics or polygons were easy to draw but were no more that simple shapes with not much detail. Texture mapping was known, but it was to slow to be used in large area games. Doom on the other hand had you enclosed in a box, the skybox. Only the level got texture mapping, all the objects in the game where 2D bitmaps that gave an illusion of being 3D.
Then came Novalogic's Comanche: Maximum Overkill. Most flight simulators had flat terrain with a pyramid for a mountain and a rectangle for a building. Comanche had the most stunning colourfull and detailled terrain using it's voxel engine. Another thing was different (not new, mind you). In Comanche you never hit an invisible wall that would limit your movement. Until then it seemed that a complex scenery had to be enclosed in a box. The developer got around that constraint by simply making the player transition immidiatly to the opposite side of the map. This way the player never left the map and yet could fly in a straignt line for hours.
I believe it was Tribes that first combined infantry and airborne units in a truly huge environment. Before that Quake was the measure of FPS games and while Quake had some huge outdoor maps, Tribes had much bigger maps.
The next big step was Half-Life's way of connecting individual maps. For the first time you would not have the impression of playing individual maps, because the transition was quick and unintrusive.
By 2004 Novalogic had released Joint-Ops: Typhoon Rising. It featured 150 player multi-player mode at a time when 32 players was a standard. Another thing that distinguished this game from Battlefield 2 was that there was no invisible or visible barrier that would limit your movement. You could hop into a helicopter and fly in any direction always increasing the distance between you and your starting point. While the terrain would repeat itself, you would not be put on the opposite side of the map as had been the case in Novalogic's Comanche:MO.
150 Players on a single map was of course nothing new in games, only in fast paced FPS games. MMOs didn't have the same technical constraints regarding speed and accuracy. If you don't have to model the flight path of each bullet accurately, you can have more players on the same map. Generally MMOs would have a little more than 2000 Players per server. You would always log on to the same server. Game companies would run a couple of server farms all over the world, so that there would be enough servers close to their customers. Anything different didn't make sense.
Along came CCP and instead of running one instance of their MMO on each server for a limited amount of players per server, they opened a new view of what massive multiplayer really meant. Instead of paying a fee to be manually moved from one server to another server you just warp to a gate and jump into the next system (which may or may not be on different server). Mindblowing. There's not 2000 players around you, but tens of thousands and they are from all over the world ... not just your region. It's not that this has never existed before, but for the first time it existed in a full 3D environment with real-time interaction, 23 hours a day.
For those who have played around 2006 and before, you may remember how Jita was chock full with less than 800 players in system. You may remember how fleet battles with 400 member resulted in node crashes. You may remember the efforts by CCP to reduce lag, increase server speed with new hardware (rememeber the first blog about the RAMSAN servers ?)
So yeah ... if you think something is impossible, it may be so. Unless you have the technical expertise to prove your point, you may want to keep on the cautious side. Let's see what the future brings.
Also, can someone explain what this thread is about?-á (Relax ! I'm just quoting Holgrak Blacksmith here.)
When life gives you lemons, swap letters and poof: melons, solemn melons.
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Tiberius Amzadee
The Night Stalker Syndicate
110
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Posted - 2015.08.17 06:12:21 -
[82] - Quote
There isn't much in this universe that I fear more then what might be behind that door. I hope it'll never open. |

Ishtanchuk Fazmarai
3984
|
Posted - 2015.08.19 06:37:01 -
[83] - Quote
Tiberius Amzadee wrote:There isn't much in this universe that I fear more then what might be behind that door. I hope it'll never open.
You never can tell...
73% of EVE characters stay in high security space. 62% of EVE subscribers barely PvP. 40% of all new accounts just "level up their Ravens". Probably that's why PvE content in EVE Online is sub-par and CCP is head over heels for PvP...
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Snagletooth Johnson
Snagle Material Services CAStabouts
283
|
Posted - 2015.08.19 10:31:10 -
[84] - Quote
Commissar Kate wrote:You know I was thinking about this today.
So far Kerbal Space Program has been the only game to successfully have flying in space, planetary landings and walking about with your pilot. And if you like combat there are mods for that too. Oh and not to mention a pretty realistic newtonian physics flight model which other space games say they have but really don't.
Have the devs of KSP finally made the impossible possible where others have failed? Oh...so Entropia Universe doesn't exists? |

Webvan
All Kill No Skill
12644
|
Posted - 2015.08.19 12:15:45 -
[85] - Quote
Snagletooth Johnson wrote:Oh...so Entropia Universe doesn't exists? hah I didn't even realize they put that in. space tutorial. I think 4yrs ago it looks. Nota EVE killer 
I'm in it for the money
Ctrl+Alt+Shift+F12
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DaReaper
Net 7
2494
|
Posted - 2015.08.19 16:11:23 -
[86] - Quote
Jill Xelitras wrote:First off, this post isn't a reply to a specific person. Consider it my 2 cent in the discussion of whether Star Citizen is technically doable or not.
It's ok to not like Star Citizen for whatever reason you can find, but saying that it is outright technically impossible is BS imo.
I'm not in any way competent to say if this or that feature is impossible to realize ... and neither are you. But what I can do, is analyze what has been historically deemed impossible in videogames and how that might indicate if a technical barrier can be overcome.
*snip*
While it might be possible, at the moment it looks like CIG can;t do it. But as i already said, it will remain impossible untill all parts of SC are together working as one, until then, it is not happening. Thats kinda how that works.
things people think are impossible now, remain so, untill someone goes 'nonsense' and makes it possible. But before that happens, tons and tons of people try and fail. Maybe they can do it, maybe they can not. Right now, the jury is still out and right now its impossible.
Personally i think SC will collapse in on its self and either be a huge flop, or never get finished. But we will see, i am human and can be easily proven wrong.
OMG Comet Mining idea!!! Comet Mining!
Yes i am optimistic about eve.. i'm giving it till dec 31st 2016 before i doom n gloom
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