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Rimok
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Posted - 2006.11.29 15:57:00 -
[1]
Edited by: Rimok on 29/11/2006 15:59:55 After some experimenting with the new scanning system i found the following. I was able to pinpoint and warp to a mission runner using regular scan probe launcher within 5-10 minutes. Here is my problem, while agreeing with the fact that mission running used to be too easy, this is a tad to much. Mission runners will almost commit suicide like this. Although i agree there should be more risk i think this has gone a bit over the edge. Build in the risk by making the missions more divers and exciting, requiring specific and changing tactics.
My 2 cents. Rimok
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Miss Tresss
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Posted - 2006.11.29 16:03:00 -
[2]
I'm not overly knowledgable in this area. But don't most mission areas ban the use of mwd's? In which case anyone entering the mission would have a hard time catching you before you warp out if it took 5 minutes to scan you down?
As a starting out mission runner my biggest worry would be cloaked ships. Maybe ban cloaking in mission areas (deadspace).
Does the above make any sense?
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Rimok
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Posted - 2006.11.29 16:10:00 -
[3]
yes if the mission has no webbers and scramblers, which is kinda rare atm in lvl4 missions at least Cloackers arent that much of a problem i think cos the 2k max range makes manouvring in mission areas kinda hard
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Tribunal
FIRMA Interstellar Alcohol Conglomerate
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Posted - 2006.11.29 16:16:00 -
[4]
There are also missions where you are placed right on top of the gate leading to the next deadspace pocket, so moving 50km from your warp in point would be pointless.
It's, to put it bluntly, retarded. One pirate can now shut down an entire low sec mission area.
"We can't all be heroes, because somebody has to sit on the curb and applaud when they go by." - Will Rogers |

Ghoest
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Posted - 2006.11.29 16:33:00 -
[5]
Ye if I understand a gate anyone organized enough to run a gate camp can now instead just make it impossible to run mission in any low sec system.
Wherever you went - here you are.
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Tachy
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Posted - 2006.11.29 17:10:00 -
[6]
Detecting a new ship in the mission area might be a bit hard if you got 60+ NPC around you.
Cloaking in mission areas normally doesn't work because of debris, wrecks, clouds, acc. gates. roids and roidettes, npcs, drones, missiles, ... --*=*=*--
The cause for this is not yet known, but we do have a possible fix in testing. by Sharkbait | 2006.09.20 |

Ghoest
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Posted - 2006.11.29 17:17:00 -
[7]
But if a pirate finds 60 npcs in the middle of nowhere, would that be a clue for him to go there to find you?
Wherever you went - here you are.
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Haulzorzz
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Posted - 2006.11.29 18:57:00 -
[8]
Onoes I can't make unlimited iskies in low sec with 0 risk to me whatever shall I do. If you want to avoid getting ganked in low sec go run level 4's in high sec, sure you make 1/2 the money but who cares you wont have to risk your pimped out faction CNR to a couple of scummy pirates in a cruiser and a T2 BS.
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Locky Thindromen
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Posted - 2006.11.29 20:26:00 -
[9]
Characters in local are now tagged with corp/alliance standings just like your over view...
ProTip: if local isnt all blue, stop running missions, get intel on the hostile, call for backup to hunt him down, go kill him yourself... seriously its no diffrent from mining in low-sec now.
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Ghoest
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Posted - 2006.11.29 20:36:00 -
[10]
Originally by: Haulzorzz Onoes I can't make unlimited iskies in low sec with 0 risk to me whatever shall I do. If you want to avoid getting ganked in low sec go run level 4's in high sec, sure you make 1/2 the money but who cares you wont have to risk your pimped out faction CNR to a couple of scummy pirates in a cruiser and a T2 BS.
I think everyone knows to do that. Buts silly because it basically makes low sec lvl 4s useless content.
For all the more lvl 4s pay Im not going to bother doing them in a T2 fitted battle ship when it appears to be suicide.
Wherever you went - here you are.
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Dane Hur
Caldari DaHOOD Communication
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Posted - 2006.11.29 20:36:00 -
[11]
Yes its to easy, they went a bit to far if you ask me, in one scan I found three missions, missionrunners beware, CTRL F11 is your friend
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Tribunal
FIRMA Interstellar Alcohol Conglomerate
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Posted - 2006.11.29 20:40:00 -
[12]
Originally by: Locky Thindromen Characters in local are now tagged with corp/alliance standings just like your over view...
ProTip: if local isnt all blue, stop running missions, get intel on the hostile, call for backup to hunt him down, go kill him yourself... seriously its no diffrent from mining in low-sec now.
I'm so tired of reading nonsense like this. If you can't see where the giant holes are in your "solution" on your own then I'm not even going to bother.
"We can't all be heroes, because somebody has to sit on the curb and applaud when they go by." - Will Rogers |

Butter Dog
ISS Navy Task Force Interstellar Starbase Syndicate
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Posted - 2006.11.29 20:50:00 -
[13]
Originally by: Tribunal There are also missions where you are placed right on top of the gate leading to the next deadspace pocket, so moving 50km from your warp in point would be pointless.
It's, to put it bluntly, retarded. One pirate can now shut down an entire low sec mission area.
Actually, it would require at least two (one to probe, one to gank).
And if a large group of mission runners cannot join forces to see off two pirates, they deserve to die.
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Miss Overlord
Gallente Ferrum Pugnus
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Posted - 2006.11.29 20:56:00 -
[14]
this new scanning system will allow me to annoy high sec mission runners to - warp in shoot the NPCs collect quick ISK
These posts represent my personal views and not those of my corp or alliance. These do not reflect offical alliance or corp views
This is a disclaimer |

Ishquar Teh'Sainte
Euphoria Released Euphoria Unleashed
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Posted - 2006.11.29 20:57:00 -
[15]
.. ok .. this might be the one and only time i'll agree with a lvl4 missionrunner
the scan probe systems has become so easy it's not even funny anymore. after testing it a bit i can only say: you don't need a f***ing clue how to use probes. only thing that matters now is the skillpoints invested into the ships and modules.
  ___________________
EVE: Revelations - The Game for Carebears and Gankbears
no more skill needed for PvP - only skillpoints for Large Bubble and CovOps n00b-alts |

Vandervecken Smith
Aerial Boundaries Inc. Interstellar Starbase Syndicate
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Posted - 2006.11.29 20:59:00 -
[16]
The issue is that unlike low sec mining, you can't just bug out at any time in a mission. Wasted progress is irrelevant, but most missions at L4 warp scramble you, and with the WCS nerf, a decent mission runner won't be carrying more than 1 stab max. This is a serious problem.
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Tribunal
FIRMA Interstellar Alcohol Conglomerate
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Posted - 2006.11.29 21:27:00 -
[17]
Originally by: Butter Dog Actually, it would require at least two (one to probe, one to gank).
It does not require two people, it requires one person in a recon ship. The "gank" comes from the 20+ NPCs pounding the hell out of the mission runner.
Quote: And if a large group of mission runners cannot join forces to see off two pirates, they deserve to die.
Because the more people you add to a gang the easier it is to locate a recon ship, right? Mission runners do not dictate when a pirate will attack, the pirate does.
"We can't all be heroes, because somebody has to sit on the curb and applaud when they go by." - Will Rogers |

Malena
Perpetual Dawn
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Posted - 2006.11.29 22:27:00 -
[18]
Originally by: Haulzorzz Onoes I can't make unlimited iskies in low sec with 0 risk to me whatever shall I do. If you want to avoid getting ganked in low sec go run level 4's in high sec, sure you make 1/2 the money but who cares you wont have to risk your pimped out faction CNR to a couple of scummy pirates in a cruiser and a T2 BS.
Spoken like a true wan..I mean ganker. Sounds like you are looking forward to that chance to sneak up on someone who never even saw you coming because you blended in with the 30-60 NPCs already on screen/overview.
I really hate this change. True, missions created too much immunity, but this, as is usually the case with EVE, is too far an extreme to the other side.
What I AM looking forward to however, is the pirate who loses his ship because the player killed the ship that creates the spawn just as he warps in...the pirate won't be able to control the aggro any more than the player. It would also seem like a valid tactic, follow me here: 1. Bad guy comes into your mission 2. You realize you are screwed because you haven't finished killing the warp scramblers and can't do so before the PC lights you up. 3. You realize you haven't killed the NPC that brings on the next wave yet. 4. You kill that NPC, somehow...and hope that the new wave decides that other ship is a more enticing target. (meanwhile you ship back to the scramblers) At this point paths diverge: A. NPCs go after pirate, he is set to gank, not tank so he either warps or dies, allowing you to either finish or get out, depending on how many scramblers you have managed to take out at this point. B. NPCs go after you, kill you faster, pirate gets no kill mail C. NPCs kill you, pirate can't get your loot because now the NPCs are targetting him. He dies trying to get it.
Note that all of above end with you not completing the mission, and thus not getting ISK/rewards/standing. Good for the pirate...even better for CCP. Cause less people earning ISK on mission equals less inflation.
Again, I think a change needed to be made, but this is too much.
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Butter Dog
ISS Navy Task Force Interstellar Starbase Syndicate
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Posted - 2006.11.29 23:28:00 -
[19]
Actually you can probe cloaked ships now, so less 'bu hu', and less 'I deserve to mission with impunity in lowsec', and more adjusting to the new dynamic please
Adapt or die.
I've already enjoyed using the new probes today with great effect, and will continue to do so.
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Vily
Eternity INC. Mercenary Coalition
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Posted - 2006.11.29 23:29:00 -
[20]
Originally by: Butter Dog Actually you can probe cloaked ships now, so less 'bu hu', and less 'I deserve to mission with impunity in lowsec', and more adjusting to the new dynamic please
Adapt or die.
I've already enjoyed using the new probes today with great effect, and will continue to do so.
you wont for long, i know of over 60% of the poeple that mission with are moving to high-sec now.
the system no longer allows people to run low-sec missions sadly -
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Guillame Herschel
Gallente Cheers Restaurant and Bar Coalition Of Empires
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Posted - 2006.11.29 23:52:00 -
[21]
Edited by: Guillame Herschel on 30/11/2006 00:04:47
Originally by: Tribunal It's, to put it bluntly, retarded. One pirate can now shut down an entire low sec mission area.
I can't wait for a lone pirate to be fool enough to jump into my mission. Of course, they aren't that stupid and when I've been jumped, it's always with a few BS and a Inty for tackling. Never seen a solo pirate crash a mission, but it'd make my day!
I do agree that the accuracy of the longest range probes makes the intermediate range probes pointless. Observators always put you well within range of 3AU probes, so the middle-range ones have no use at all. Observators should get you maybe 12AU accuracy, so you have to do at least one scan with intermediate-range probes before switching to 3AU probes.
-- Guile can always trump hardware -- |

Maximaester
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Posted - 2006.11.29 23:58:00 -
[22]
I was just found after being in a drone mission no more than 2-3 minutes. It is unbelievibly not in favor of the mission runner. This mechanic must be fixed as you only seem to have a 2m window of safety running missions even if you run a scanner. And warping in 100's of times to finish a mission safely can't be what was intended.
If CCP does think it is working as expected they are pretty much saying they don't give a care in the world about anyone other than hard core pvpers.
Flame away...
I do give the pirates credit who found me, they got paid and left :)
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Gankor
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Posted - 2006.11.30 00:11:00 -
[23]
Probing out mission runners is like shooting fish in a barrel. The scan deviation is sufficient to warp directly to their acceleration gate with one medium range probe.
Trouble is, the barrel is going to be empty real soon.
I don't think people appreciated the original probe system enough, having a little skill and reason involved is what made it fun and exciting to use, a warp result was like finding gold.
Now we have fools gold.
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Malicious Wraith
The Dark Side of the Moon Edge of Sanity
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Posted - 2006.11.30 00:14:00 -
[24]
Originally by: Gankor Probing out mission runners is like shooting fish in a barrel. The scan deviation is sufficient to warp directly to their acceleration gate with one medium range probe.
Trouble is, the barrel is going to be empty real soon.
I don't think people appreciated the original probe system enough, having a little skill and reason involved is what made it fun and exciting to use, a warp result was like finding gold.
Now we have fools gold.
True enough, I vote for old system reinstation.
And I am a pirate. ----------------------------------------
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Perseus D'Solos
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Posted - 2006.11.30 00:17:00 -
[25]
If CCP wants more people to move to low-sec, this is about as counter-productive as it could possibly get. Pirates can't be nailed down with probes if they keep on the move, but their targets, the mission runners, are little more than sitting ducks, tied to the spot by warp scramblers, and gnaved at by battleships. Congrats CCP, may this be another "it was never intended (tm)" feature, because if it isn't, ALOT of low-sec dwellers WILL move to high-sec, which WILL precipitate the premature cancellation of many EVE-Online subscriptions.
*Takes hat of for a friend who lost a faction fitted raven to a pair of gankers in mid-mission earlier*
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Grey Area
Caldari
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Posted - 2006.11.30 00:18:00 -
[26]
Edited by: Grey Area on 30/11/2006 00:19:08 It is this new system AND the nerf to the warp core stabs that had me "whining" about the latter in the warp core stabs thread. I'm glad that even some pirates are now starting to see that it is NOT going to deliver lots of kills to them...it's going to deliver lots of empty low sec systems. ---
I don't mind you disagreeing with me. Just don't say I don't have the SKILLS to comment until you've looked at them. |

Tribunal
FIRMA Interstellar Alcohol Conglomerate
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Posted - 2006.11.30 01:18:00 -
[27]
Originally by: Butter Dog Actually you can probe cloaked ships now, so less 'bu hu', and less 'I deserve to mission with impunity in lowsec', and more adjusting to the new dynamic please
Adapt or die.
I've already enjoyed using the new probes today with great effect, and will continue to do so.
The probes couldn't find cloaked ships the day of the patch, but you are claiming that they now can? And the low sec mission runners are going to adapt, they are going to go to high sec.
"We can't all be heroes, because somebody has to sit on the curb and applaud when they go by." - Will Rogers |

Ishquar Teh'Sainte
Euphoria Released Euphoria Unleashed
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Posted - 2006.11.30 02:12:00 -
[28]
Originally by: Grey Area Edited by: Grey Area on 30/11/2006 00:19:08 It is this new system AND the nerf to the warp core stabs that had me "whining" about the latter in the warp core stabs thread. I'm glad that even some pirates are now starting to see that it is NOT going to deliver lots of kills to them...it's going to deliver lots of empty low sec systems.
the WCS nerf is fine. the ridicolous ease of using scan probes is not.  ___________________
EVE: Revelations - The Game for Carebears and Gankbears
no more skill needed for PvP - only skillpoints for Large Bubble and CovOps n00b-alts |

Janatari
Vril Werke Pirate Coalition
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Posted - 2006.11.30 02:41:00 -
[29]
Omg cant believe this.
This is almost the same as the Vagabonds whine threats
Im trying it all day now. Yeah I'm are finelly able to actually find someone/something now. But it is still hard to get the mission runner. A small gang of mission runners stopped me, wont tell how, just figure it out yourself. And from the mission runners i probed i only got 3... In 6 hours time, well go figure how the others escaped. I recommend: frist think, then make a whine threat
Loot made up the waiting time tho
my 2 cents, Jan 
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Morp p'LLoran
Redemption EnterpriseS Veritas Immortalis
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Posted - 2006.11.30 03:30:00 -
[30]
Originally by: Janatari Omg cant believe this.
This is almost the same as the Vagabonds whine threats
Im trying it all day now. Yeah I'm are finelly able to actually find someone/something now. But it is still hard to get the mission runner. A small gang of mission runners stopped me, wont tell how, just figure it out yourself. And from the mission runners i probed i only got 3... In 6 hours time, well go figure how the others escaped. I recommend: frist think, then make a whine threat
Loot made up the waiting time tho
my 2 cents, Jan 
In systems where there are mission running corp like Dead Parot Shoppe, it might still be viable - but for the solo mission runners (majority , btw) it is NOT viable.
As a besides - how many missionrunner have you scanned down pre-Revelations? in 6 hours? Soon low-sec will be more laggy than Jita due to gankbears like you spamming probes. And the result - less targets and more gankbears whinning about moving mission to low-sec, whine-whine-whine, no targets , boohoo, why can't i have easy kills, whine, rabble.
You pirate cowards will soon have low-sec even emptier than it is, so enjoy while you can.
( and before you throw the carebear- label, I'm a 0.0 dweller that's in a constant state of real PvP warfare - fighting targets that can actually, ohnoes, shoot back. mission are done for a break )
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