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Dairusire
ANZAC ALLIANCE Fidelas Constans
0
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Posted - 2015.07.18 13:23:50 -
[31] - Quote
So CCP? Do you have an answer by chance? |

Phoenix Jones
Isogen 5
1514
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Posted - 2015.07.18 16:58:08 -
[32] - Quote
Unscientific estimate...
Every Titans about 100 billion. There are about.. Maybe 600 Titans ingame ATM (I'd probably aim more towards 1000).
Every super is about 20 billion. There are about... Maybe 3000 supers.
Every dread and carrier is 1 to 2 billion. There are about, 10 to 15,000 dreads and carriers.
Based on those fictional numbers.
100 trillion in Titans.
60 trillion in Supers.
45 trillion in carriers and dreads.
And coalitions and large alliances will generally srp or immediately replace losses
Yaay!!!!
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Jeanne Tivianne
75
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Posted - 2015.07.18 19:05:28 -
[33] - Quote
What benefit is there to knowing? |

Enya Sparhawk
Black Tea and Talons
74
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Posted - 2015.07.18 20:00:51 -
[34] - Quote
Tiddle Jr wrote: Eve economy is more effective and efficient than Earth ones. Eve players should start giving Economy classes IRL.
Hahaha... Would make an interesting online course...(some universities have "zombie apocalypse" courses, so I could totally see one being offered called, "Virtual Economies 101": an introspective comparison of values between the virtual and all that branded "In God We Trust"; you could probably throw the bitcoin somewhere in there as well.)
Unfortunately, aside from the purchase of PLEX (a mere commodity in that market), the EVE economy is entirely virtual with absolutely no tangible real world tie (outside of 'time'; another intangible)... you lose a ship, you merely lost a bit of data...
In the real world though, if your virtual markets crash (say someone trips over the power cord)... then you're going to need something behind it to physically sustain it, otherwise, well, "POOF"... those with nothing in their hand, will have exactly that... For Eve, that would only mean no more sale of PLEX until the power cord is plugged back in.
The world wide web took decades to evolve into the virtual entity that it is today, with 'actual' physical connections all over the Earth... just thought I would share that last part, I'm not really sure why... (it seemed rather funny to me. lol)
Of course if CCP really wanted an efficient ISK sink, all they would need to do was create a virtual 'blackhole' in the market (an actual convergence of digital 'energy' sucking everything within itself); an actual physical anomaly not made of code, bits or data, then watch as it transcends all mediums within that system. Not even the light of day would escape its virtual graspWhich is good because it wasn't a very good movie...
Your only worry after that would be whether or not your virtual market then has as much physical contact to the real world, sort of like a ground in an electrical system, otherwise...
Crash...Crash...Crash...Crash...Crash...Crash...Crash...Crash...Crash... (Choo-Choo)
Fíorghrá: Grá na fírinne
Maireann croí éadrom i bhfad.
Bíonn súil le muir ach ní bhíonn súil le tír.
Is maith an scéalaí an aimsir.
When the lost ships of Greece finally return home...
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Ishtanchuk Fazmarai
3844
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Posted - 2015.07.18 20:08:20 -
[35] - Quote
As a matter of fact, most wealth in the game is stuck in lapsed accounts. CCP can't really estimate for the reasons pointed above, but since:
a) most of the accounts ever owned are not active b) players rarely share their wealth when quitting
It's a logical conclusison that, whatever is the amount of assets/ISK/ wealth in game, it's only a fraction of all the assets/ISK/wealth ever generated.
Lapsed accounts are the game's n-¦ 1 sink. 
(Tip: CCP could make a estimate of wealth by probing as many players accounts as possible within the 24 hours timeframe; say scan 10% of all accounts older than 2 months, older than 4 months, et cetera)
73% of EVE characters stay in high security space. 62% of EVE subscribers barely PvP. 40% of all new accounts just "level up their Ravens". Probably that's why PvE content in EVE Online is sub-par and CCP is head over heels for PvP...
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Enya Sparhawk
Black Tea and Talons
74
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Posted - 2015.07.18 20:41:55 -
[36] - Quote
Ishtanchuk Fazmarai wrote:As a matter of fact, most wealth in the game is stuck in lapsed accounts. CCP can't really estimate for the reasons pointed above, but since: a) most of the accounts ever owned are not active b) players rarely share their wealth when quitting It's a logical conclusison that, whatever is the amount of assets/ISK/ wealth in game, it's only a fraction of all the assets/ISK/wealth ever generated. Lapsed accounts are the game's n-¦ 1 sink.  (Tip: CCP could make a estimate of wealth by probing as many players accounts as possible within the 24 hours timeframe; say scan 10% of all accounts older than 2 months, older than 4 months, et cetera) That's interesting... I wasn't even thinking about lapsed accounts...
(Morbid thought: makes you wonder how many players out there with nothing in their lives but this one single game, who spent every waking hour in the last decade creating their 'empires' only to die at the helm and are then only discovered a week later by their neighbours because of the permeating putrid smell. Their only legacy then is to become an ISK sink on a virtual market... Huh. That is so sad. Those poor nerds.)
Personally, I don't think that estimate would ever be even close to accurate for a such a quick scan... sort of like night and day... I think the best thing to do would to wait for the most opportune time in order to properly conduct a full scan of every account and then adjust accordingly... I mean, if you're going to do something, its always best to do it right... If you're collecting data/information like that, you don't want to guess, you want to know...
I'm near certain at some point in the immediate future they will get their chance...
What would a trial account be classified as since they weren't technically owned?
Fíorghrá: Grá na fírinne
Maireann croí éadrom i bhfad.
Bíonn súil le muir ach ní bhíonn súil le tír.
Is maith an scéalaí an aimsir.
When the lost ships of Greece finally return home...
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Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
284
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Posted - 2015.07.19 03:35:05 -
[37] - Quote
Azda Ja wrote:56783756849785987057856867978590069759850795.
I think. i just trashed my reaper it has a market value of 5000 ISK, so please update your figure accordingly.
Yawn,-á I'm right as usual. The predictability kinda gets boring really.
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Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
284
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Posted - 2015.07.19 03:40:07 -
[38] - Quote
Ishtanchuk Fazmarai wrote:As a matter of fact, most wealth in the game is stuck in lapsed accounts. CCP can't really estimate for the reasons pointed above, but since: a) most of the accounts ever owned are not active b) players rarely share their wealth when quitting It's a logical conclusison that, whatever is the amount of assets/ISK/ wealth in game, it's only a fraction of all the assets/ISK/wealth ever generated. Lapsed accounts are the game's n-¦ 1 sink.  (Tip: CCP could make a estimate of wealth by probing as many players accounts as possible within the 24 hours timeframe; say scan 10% of all accounts older than 2 months, older than 4 months, et cetera)
Unless CCP does things differently than most game creators all the numbers are still there. My guess is that CCP knows exactly how much ISK there is and even subdivides the information for a multitude of different metric results.
Yawn,-á I'm right as usual. The predictability kinda gets boring really.
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Ishtanchuk Fazmarai
3845
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Posted - 2015.07.19 09:38:02 -
[39] - Quote
Maldiro Selkurk wrote:Ishtanchuk Fazmarai wrote:As a matter of fact, most wealth in the game is stuck in lapsed accounts. CCP can't really estimate for the reasons pointed above, but since: a) most of the accounts ever owned are not active b) players rarely share their wealth when quitting It's a logical conclusison that, whatever is the amount of assets/ISK/ wealth in game, it's only a fraction of all the assets/ISK/wealth ever generated. Lapsed accounts are the game's n-¦ 1 sink.  (Tip: CCP could make a estimate of wealth by probing as many players accounts as possible within the 24 hours timeframe; say scan 10% of all accounts older than 2 months, older than 4 months, et cetera) Unless CCP does things differently than most game creators all the numbers are still there. My guess is that CCP knows exactly how much ISK there is and even subdivides the information for a multitude of different metric results.
As was pointed, CCP needs to run a script through the data bases in order to gather that information, but the script takes longer than 24 hours to run and crashes at downtime.
Tranquility's data bases are massive and probably weren't conceived to be parsed systematically.
This is why a statistical approach would be optimal: estimate how many players can you parse in 24 hours, then split that number by age and login time (these are data CCP already knows and accounts), pick random accounts on each segment and scan them. The larger the number, the better the estimate (and anyway it's relatively easy to check estimates: any non-Gaussian distribution should rise a red flag). Also that can be done with the "sleeping" data stored as lapsed accounts, which probably are outside of TQ and can be parsed as they please no matter if it takes days or weeks.
73% of EVE characters stay in high security space. 62% of EVE subscribers barely PvP. 40% of all new accounts just "level up their Ravens". Probably that's why PvE content in EVE Online is sub-par and CCP is head over heels for PvP...
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Macaya
Origin. Black Legion.
46
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Posted - 2015.07.19 12:49:36 -
[40] - Quote
I haz a little bit of isk  |

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
1488
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Posted - 2015.07.19 13:56:11 -
[41] - Quote
When people stop using numbers to express the amount of ISK .. you know there's too much.
Worry when people start needing to use Graham as the answer |

Angelica Dreamstar
Miner's House of ill repute
1065
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Posted - 2015.07.19 16:13:51 -
[42] - Quote
Kitty Bear wrote:When people stop using numbers to express the amount of ISK .. you know there's too much.
Worry when people start needing to use Graham as the answer "GRAAAAAHAAAAAAM!!!!! WHAT'S THAT NUMBER AGAIN?????????"

Who in his right mind would want to ruin a perfect bell curve ??
Player Age Distribution; CCP Quant on reddit.
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