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Dairusire
Caldari Provisions Caldari State
0
|
Posted - 2015.07.09 12:59:37 -
[1] - Quote
I don't know if this question has been asked before, or lots. However the only forum posts I can find regarding this are from 2011, stating that there is roughly 445 Trillion Isk in eve as of Q4 2010...
Now 5 years on (for the most part), I'm wondering what this figure is now, especially considering the continuing inflation of the market, and decreasing value of the isk.
Cheers :) |

Eternus8lux8lucis
Primus Inc. LEGIO ASTARTES ARCANUM
416
|
Posted - 2015.07.09 14:08:41 -
[2] - Quote
Id love to know too, but I hardly doubt CCP will reveal such a figure. In this case the truth will hurt them more than help them. The idea of isk inflation and isk value will be a closely guarded secret. Now that being said maybe CCP will grace us with info but I wont hold my breath on it.
Theres way to much isk in the economy and I think itll just get worse and worse without CCP being able to do much about it. Theyre trying but I think peoples greed and understanding of the game mechanics will prevent them from doing much if anything about it. People are by nature carebears. And want stability and growth in their wallets. Theyve tried making more sinks but I think itll never be enough as people will find ways around those sinks if not avoiding them entirely.
Strength isnt measured in numbers but in force of will. For if one motived willful individual stands many will fall around him that are weak.
http://tinyurl.com/YarrFace
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Frostys Virpio
KarmaFleet Goonswarm Federation
1994
|
Posted - 2015.07.09 14:11:12 -
[3] - Quote
Eternus8lux8lucis wrote:Id love to know too, but I hardly doubt CCP will reveal such a figure. In this case the truth will hurt them more than help them. The idea of isk inflation and isk value will be a closely guarded secret. Now that being said maybe CCP will grace us with info but I wont hold my breath on it.
Theres way to much isk in the economy and I think itll just get worse and worse without CCP being able to do much about it. Theyre trying but I think peoples greed and understanding of the game mechanics will prevent them from doing much if anything about it. People are by nature carebears. And want stability and growth in their wallets. Theyve tried making more sinks but I think itll never be enough as people will find ways around those sinks if not avoiding them entirely.
They could probably say how much ISK there is but a CSM once mentioned CCP was unable to make a complete asset list of all the stuff people have in EVE. Something about the script taking more than 24 hours to run but downtime crashing it. |

Vincent Athena
V.I.C.E.
3479
|
Posted - 2015.07.09 14:29:12 -
[4] - Quote
Inflation? What inflation?
http://marketsforisk.blogspot.com/2014/04/inflation-in-eve-online.html
The price indices have been remarkably stable for nearly a decade. Really the only thing that is inflating is the PLEX. Is this a PLEX whine thread?
If you feel there is too much ISK in the game, here is what you do:
1) Buy skillbooks for the NPCs. That removes ISK from the game. 2) Jet the skillbooks. 3) Shoot the can. 4) Repeat until you have removed the desired amount of ISK from the game.
Know a Frozen fan? Check this out
Frozen fanfiction
|

Azda Ja
Green Skull LLC
4094
|
Posted - 2015.07.09 14:37:03 -
[5] - Quote
56783756849785987057856867978590069759850795.
I think.
"I only lose ships when I fly with Azda." - Barry Cuttlefish
Because sometimes you die. And sometimes we are why. GSLLC is Recruiting.
Grrr I tell you. Grrr.
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Hengle Teron
Explosions Delivered with Love
54938
|
Posted - 2015.07.09 14:51:37 -
[6] - Quote
I think they have given the answer to this question in their Fanfest Eve Economics presentation. |

Big Lynx
3188
|
Posted - 2015.07.09 14:55:13 -
[7] - Quote
About 4 Gorillions |

Fatoria Hemah
Imperial Academy Amarr Empire
20
|
Posted - 2015.07.09 16:18:47 -
[8] - Quote
Big Lynx wrote:About 4 Goonillions
I corrected that for yo
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Teckos Pech
The Executives Executive Outcomes
3042
|
Posted - 2015.07.09 16:33:21 -
[9] - Quote
Dairusire wrote:I don't know if this question has been asked before, or lots. However the only forum posts I can find regarding this are from 2011, stating that there is roughly 445 Trillion Isk in eve as of Q4 2010...
Now 5 years on (for the most part), I'm wondering what this figure is now, especially considering the continuing inflation of the market, and decreasing value of the isk.
Cheers :)
I'm not sure there is broad levels of inflation oaverall, it seems to be primarily confined to PLEX....which maybe a superior good for at least a subset of players.
As to your overall question...wasn't it something like 1 trillion ISK/month entered the game, so we are about 60 months from the last economic report...so ballpark 60 trillion ISK?
Upgrading Local to Eliminate All AFK Influence
So Local Chat vanished, now what?
|

Riot Girl
You'll Cowards Don't Even Smoke Crack
3812
|
Posted - 2015.07.09 18:13:45 -
[10] - Quote
Dairusire wrote:continuing inflation of the market, and decreasing value of the isk. Are we actually talking about the market, or just the price of plex?
Oh god.
|

Unsuccessful At Everything
The Troll Bridge
22173
|
Posted - 2015.07.09 18:21:03 -
[11] - Quote
Too much.
The real question is: How much ISK is tied up in unsubbed accounts that didnt give me their stuff?
Since the cessation of their usefulness is imminent, may I appropriate your belongings?
|

Frostys Virpio
KarmaFleet Goonswarm Federation
1995
|
Posted - 2015.07.09 19:12:05 -
[12] - Quote
Unsuccessful At Everything wrote:Too much.
The real question is: How much ISK is tied up in unsubbed accounts that didnt give me their stuff?
There is also the masses of ISK in still subbed account that will never get spent because there is just too damn much but those are of course less important since they don't apply to your rule... |

GordonO
Wide Open Throttle
133
|
Posted - 2015.07.09 20:22:25 -
[13] - Quote
Really.. so 5 years ago a drake hull cost round 20mil, it now costs double.. I would call that inflation.
I think he was just curious.. but I guess this is what game of trolls is all about 
... What next ??
|

Lulu Lunette
Custodes Olim United Systems of Aridia
51
|
Posted - 2015.07.09 20:40:50 -
[14] - Quote
How about everyone just put their personal wallet amount here and then you add it all up?
I'll start.
146,164,260.89 ISK
@lunettelulu7
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Scipio Artelius
The Vendunari End of Life
38645
|
Posted - 2015.07.09 23:20:07 -
[15] - Quote
Lulu Lunette wrote:146,164,260.89 ISK Squaring that would probably still be way off.
Come Win At Eve - Join The Vendunari
|

Nevyn Auscent
Broke Sauce
2260
|
Posted - 2015.07.10 00:28:15 -
[16] - Quote
GordonO wrote:Really.. so 5 years ago a drake hull cost round 20mil, it now costs double.. I would call that inflation. I think he was just curious.. but I guess this is what game of trolls is all about  Or possibly changes in manufacturing requirements along with industrialists demanding a higher wage for their time. Not all price changes are inflation. And the mineral price index changes can be traced to direct supply and demand changes. |

Webvan
All Kill No Skill
10816
|
Posted - 2015.07.10 01:19:03 -
[17] - Quote
Frostys Virpio wrote:
They could probably say how much ISK there is but a CSM once mentioned CCP was unable to make a complete asset list of all the stuff people have in EVE. Something about the script taking more than 24 hours to run but downtime crashing it.
They would just query a mirror.
How much? *makes a fist and sticks out thumb and pinky to length and rotates wrist back and forth*
|

Commander Spurty
Dimension Door We need wards.
1503
|
Posted - 2015.07.10 10:48:08 -
[18] - Quote
Blimey!
Hope that if they try to answer this, it's done on a mirror
Op : liquid ISK total on active accounts or all accounts (inactive as well?)
Seems pointless to know really.
What did knowing this do to you last time you had the data?
Me, nothing at all.
There are good ships
And wood ships
And ships that sail the sea
But the best ships are
Spaceships
Built by CCP
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Lucas Kell
Internet Terrorists SpaceMonkey's Alliance
6352
|
Posted - 2015.07.10 10:52:48 -
[19] - Quote
Vincent Athena wrote:Inflation? What inflation? http://marketsforisk.blogspot.com/2014/04/inflation-in-eve-online.html
The price indices have been remarkably stable for nearly a decade. Really the only thing that is inflating is the PLEX. Is this a PLEX whine thread? If you feel there is too much ISK in the game, here is what you do: 1) Buy skillbooks from the NPCs. That removes ISK from the game. 2) Jet the skillbooks. 3) Shoot the can. 4) Repeat until you have removed the desired amount of ISK from the game. There's a better way than this.
1) Buy skillbooks from the NPCs. That removes ISK from the game. 2) Sell the skillbooks in Jita for slightly less than NPC price (or slightly more if you can get them to sell near instantly). Now for every skillbook you buy from the NPC market you are chucking away someone else's isk as well as your own.
The Indecisive Noob - EVE fan blog.
Wholesale Trading - The new bulk trading mailing list.
Chrysus Industries - Savings made simple!
|

Vincent Athena
V.I.C.E.
3487
|
Posted - 2015.07.10 13:42:35 -
[20] - Quote
Lucas Kell wrote:Vincent Athena wrote:Inflation? What inflation? http://marketsforisk.blogspot.com/2014/04/inflation-in-eve-online.html
The price indices have been remarkably stable for nearly a decade. Really the only thing that is inflating is the PLEX. Is this a PLEX whine thread? If you feel there is too much ISK in the game, here is what you do: 1) Buy skillbooks from the NPCs. That removes ISK from the game. 2) Jet the skillbooks. 3) Shoot the can. 4) Repeat until you have removed the desired amount of ISK from the game. There's a better way than this. 1) Buy skillbooks from the NPCs. That removes ISK from the game. 2) Sell the skillbooks in Jita for slightly less than NPC price (or slightly more if you can get them to sell near instantly). Now for every skillbook you buy from the NPC market you are chucking away someone else's isk as well as your own. If I sell the skillbooks, then the person who buys them will not, themselves, buy them from the NPCs. The result: No more ISK is removed from the game than if I had done nothing. (Except for taxes and broker fees.) Nope, you must destroy them.
Know a Frozen fan? Check this out
Frozen fanfiction
|

Delt0r Garsk
Shits N Giggles
414
|
Posted - 2015.07.10 15:24:16 -
[21] - Quote
Hoarding will also be a fairly significant isk sink. I mean incursion runners don't really need all that isk, when they never spend it on anything. And i know a few of them, other than grinding isk that they never spend, they almost also never lose ships.
Overall it really means total isk in the game is a bit meaningless. Unsubs, assets all over the place doing nothing etc... A few parts of the economy being fixed (NPC sell orders).
Death and Glory!
Well fun is also good.
|

Lucas Kell
Internet Terrorists SpaceMonkey's Alliance
6352
|
Posted - 2015.07.10 15:59:47 -
[22] - Quote
Vincent Athena wrote:Lucas Kell wrote:Vincent Athena wrote:Inflation? What inflation? http://marketsforisk.blogspot.com/2014/04/inflation-in-eve-online.html
The price indices have been remarkably stable for nearly a decade. Really the only thing that is inflating is the PLEX. Is this a PLEX whine thread? If you feel there is too much ISK in the game, here is what you do: 1) Buy skillbooks from the NPCs. That removes ISK from the game. 2) Jet the skillbooks. 3) Shoot the can. 4) Repeat until you have removed the desired amount of ISK from the game. There's a better way than this. 1) Buy skillbooks from the NPCs. That removes ISK from the game. 2) Sell the skillbooks in Jita for slightly less than NPC price (or slightly more if you can get them to sell near instantly). Now for every skillbook you buy from the NPC market you are chucking away someone else's isk as well as your own. If I sell the skillbooks, then the person who buys them will not, themselves, buy them from the NPCs. The result: No more ISK is removed from the game than if I had done nothing. (Except for taxes and broker fees.) Nope, you must destroy them. True, but if someone who usually buys from NPCs for sale sees a load of skillbooks for a cheaper price they'll buy them quick. Multiply this by number of traders that will do the same and you'll end up with multiple people overstocking on them. All the while there's still traders coming in seeing the cheap stock and buying in. At the very least you'd be compacting years of purchases into a short time period and extracting trade fees from multiple traders.
I've dabble in this before, but I'll consider trialling this at some point soon.
The Indecisive Noob - EVE fan blog.
Wholesale Trading - The new bulk trading mailing list.
Chrysus Industries - Savings made simple!
|

Angelica Dreamstar
Miner's House of ill repute
796
|
Posted - 2015.07.10 17:31:25 -
[23] - Quote
Vincent Athena wrote:Lucas Kell wrote:Vincent Athena wrote:Inflation? What inflation? http://marketsforisk.blogspot.com/2014/04/inflation-in-eve-online.html
The price indices have been remarkably stable for nearly a decade. Really the only thing that is inflating is the PLEX. Is this a PLEX whine thread? If you feel there is too much ISK in the game, here is what you do: 1) Buy skillbooks from the NPCs. That removes ISK from the game. 2) Jet the skillbooks. 3) Shoot the can. 4) Repeat until you have removed the desired amount of ISK from the game. There's a better way than this. 1) Buy skillbooks from the NPCs. That removes ISK from the game. 2) Sell the skillbooks in Jita for slightly less than NPC price (or slightly more if you can get them to sell near instantly). Now for every skillbook you buy from the NPC market you are chucking away someone else's isk as well as your own. If I sell the skillbooks, then the person who buys them will not, themselves, buy them from the NPCs. The result: No more ISK is removed from the game than if I had done nothing. (Except for taxes and broker fees.) Nope, you must destroy them. Where do you get the skillbooks from?
My nose tickles.
haaa..... HAAAAAA...... HHHAAAAAAAAAA
|

Kiandoshia
Applied Anarchy SpaceMonkey's Alliance
2304
|
Posted - 2015.07.10 17:52:35 -
[24] - Quote
Correct me if I am wrong but if there were any big inflation, wouldn't everything become more expensive? Market stuff has been pretty stable for as long as I can remember, with a couple of change based (patches changing items or drop rates or mineral yield) fluctuations every now and again.
The only thing that keeps getting more and more expensive are PLEXes, so is this like a semi inflation? |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1277
|
Posted - 2015.07.10 18:10:52 -
[25] - Quote
Vincent Athena wrote:Inflation? What inflation? http://marketsforisk.blogspot.com/2014/04/inflation-in-eve-online.html
The price indices have been remarkably stable for nearly a decade. Really the only thing that is inflating is the PLEX. Is this a PLEX whine thread? If you feel there is too much ISK in the game, here is what you do: 1) Buy skillbooks from the NPCs. That removes ISK from the game. 2) Jet the skillbooks. 3) Shoot the can. 4) Repeat until you have removed the desired amount of ISK from the game.
the thing that amazes me is the way players seem to continuously increase production causing stable prices or even deflation for most goods. the biggest bits of inflation seem to come from CCP's balancing hand, and are usually rather short lived.
@ChainsawPlankto
|

GankYou
4B0082 Research
759
|
Posted - 2015.07.10 18:48:27 -
[26] - Quote
Should be a few quadrillion - http://i.imgur.com/MBgUyhE.png
http://cdn1.eveonline.com/www/newssystem/media/65749/1/production_2013.png - 1106 trillion in products manufactured in the year 2013-YC115 alone. 
...And they all crave one thing - ISK. ¤
[WTS] ME10 / TE20 BPOs from Battleships/Cruisers to Fighters, Carriers, Triage/Siege, XL modules & Cap Components
|

Tiddle Jr
Galvanized Inc.
320
|
Posted - 2015.07.10 22:07:29 -
[27] - Quote
Eve economy is more effective and efficient than Earth ones. Eve players should start giving Economy classes IRL.
GY as usual very interesting charts  |

Dairusire
ANZAC ALLIANCE Fidelas Constans
0
|
Posted - 2015.07.11 14:29:18 -
[28] - Quote
Vincent Athena wrote:Inflation? What inflation? http://marketsforisk.blogspot.com/2014/04/inflation-in-eve-online.html
The price indices have been remarkably stable for nearly a decade. Really the only thing that is inflating is the PLEX. Is this a PLEX whine thread? If you feel there is too much ISK in the game, here is what you do: 1) Buy skillbooks from the NPCs. That removes ISK from the game. 2) Jet the skillbooks. 3) Shoot the can. 4) Repeat until you have removed the desired amount of ISK from the game.
No, not a whine thread at all. Just curious and wanting to know how much isk is in the game.
@commander Spurty
Correct, I'm simply wanting to know the total amount of Liquid isk in game, including assets.
Does seem pointless to know, but it's random knowledge I'd like to know :P
|

Commander Spurty
Dimension Door We need wards.
1504
|
Posted - 2015.07.12 23:21:21 -
[29] - Quote
lol ok.
At least you are honest :D
There are good ships
And wood ships
And ships that sail the sea
But the best ships are
Spaceships
Built by CCP
|

BeBopAReBop RhubarbPie
The Scope Gallente Federation
1847
|
Posted - 2015.07.13 06:36:09 -
[30] - Quote
Unsuccessful At Everything wrote:Too much.
The real question is: How much ISK is tied up in unsubbed accounts that didnt give me their stuff? It bring a tear to my eye just to think about it.
Founder of Violet Squadron, a small gang NPSI community! Mail me for more information.
BeBopAReBop RhubarbPie's Space Mediation Service!
|

Dairusire
ANZAC ALLIANCE Fidelas Constans
0
|
Posted - 2015.07.18 13:23:50 -
[31] - Quote
So CCP? Do you have an answer by chance? |

Phoenix Jones
Isogen 5
1514
|
Posted - 2015.07.18 16:58:08 -
[32] - Quote
Unscientific estimate...
Every Titans about 100 billion. There are about.. Maybe 600 Titans ingame ATM (I'd probably aim more towards 1000).
Every super is about 20 billion. There are about... Maybe 3000 supers.
Every dread and carrier is 1 to 2 billion. There are about, 10 to 15,000 dreads and carriers.
Based on those fictional numbers.
100 trillion in Titans.
60 trillion in Supers.
45 trillion in carriers and dreads.
And coalitions and large alliances will generally srp or immediately replace losses
Yaay!!!!
|

Jeanne Tivianne
75
|
Posted - 2015.07.18 19:05:28 -
[33] - Quote
What benefit is there to knowing? |

Enya Sparhawk
Black Tea and Talons
74
|
Posted - 2015.07.18 20:00:51 -
[34] - Quote
Tiddle Jr wrote: Eve economy is more effective and efficient than Earth ones. Eve players should start giving Economy classes IRL.
Hahaha... Would make an interesting online course...(some universities have "zombie apocalypse" courses, so I could totally see one being offered called, "Virtual Economies 101": an introspective comparison of values between the virtual and all that branded "In God We Trust"; you could probably throw the bitcoin somewhere in there as well.)
Unfortunately, aside from the purchase of PLEX (a mere commodity in that market), the EVE economy is entirely virtual with absolutely no tangible real world tie (outside of 'time'; another intangible)... you lose a ship, you merely lost a bit of data...
In the real world though, if your virtual markets crash (say someone trips over the power cord)... then you're going to need something behind it to physically sustain it, otherwise, well, "POOF"... those with nothing in their hand, will have exactly that... For Eve, that would only mean no more sale of PLEX until the power cord is plugged back in.
The world wide web took decades to evolve into the virtual entity that it is today, with 'actual' physical connections all over the Earth... just thought I would share that last part, I'm not really sure why... (it seemed rather funny to me. lol)
Of course if CCP really wanted an efficient ISK sink, all they would need to do was create a virtual 'blackhole' in the market (an actual convergence of digital 'energy' sucking everything within itself); an actual physical anomaly not made of code, bits or data, then watch as it transcends all mediums within that system. Not even the light of day would escape its virtual graspWhich is good because it wasn't a very good movie...
Your only worry after that would be whether or not your virtual market then has as much physical contact to the real world, sort of like a ground in an electrical system, otherwise...
Crash...Crash...Crash...Crash...Crash...Crash...Crash...Crash...Crash... (Choo-Choo)
Fíorghrá: Grá na fírinne
Maireann croí éadrom i bhfad.
Bíonn súil le muir ach ní bhíonn súil le tír.
Is maith an scéalaí an aimsir.
When the lost ships of Greece finally return home...
|

Ishtanchuk Fazmarai
3844
|
Posted - 2015.07.18 20:08:20 -
[35] - Quote
As a matter of fact, most wealth in the game is stuck in lapsed accounts. CCP can't really estimate for the reasons pointed above, but since:
a) most of the accounts ever owned are not active b) players rarely share their wealth when quitting
It's a logical conclusison that, whatever is the amount of assets/ISK/ wealth in game, it's only a fraction of all the assets/ISK/wealth ever generated.
Lapsed accounts are the game's n-¦ 1 sink. 
(Tip: CCP could make a estimate of wealth by probing as many players accounts as possible within the 24 hours timeframe; say scan 10% of all accounts older than 2 months, older than 4 months, et cetera)
73% of EVE characters stay in high security space. 62% of EVE subscribers barely PvP. 40% of all new accounts just "level up their Ravens". Probably that's why PvE content in EVE Online is sub-par and CCP is head over heels for PvP...
|

Enya Sparhawk
Black Tea and Talons
74
|
Posted - 2015.07.18 20:41:55 -
[36] - Quote
Ishtanchuk Fazmarai wrote:As a matter of fact, most wealth in the game is stuck in lapsed accounts. CCP can't really estimate for the reasons pointed above, but since: a) most of the accounts ever owned are not active b) players rarely share their wealth when quitting It's a logical conclusison that, whatever is the amount of assets/ISK/ wealth in game, it's only a fraction of all the assets/ISK/wealth ever generated. Lapsed accounts are the game's n-¦ 1 sink.  (Tip: CCP could make a estimate of wealth by probing as many players accounts as possible within the 24 hours timeframe; say scan 10% of all accounts older than 2 months, older than 4 months, et cetera) That's interesting... I wasn't even thinking about lapsed accounts...
(Morbid thought: makes you wonder how many players out there with nothing in their lives but this one single game, who spent every waking hour in the last decade creating their 'empires' only to die at the helm and are then only discovered a week later by their neighbours because of the permeating putrid smell. Their only legacy then is to become an ISK sink on a virtual market... Huh. That is so sad. Those poor nerds.)
Personally, I don't think that estimate would ever be even close to accurate for a such a quick scan... sort of like night and day... I think the best thing to do would to wait for the most opportune time in order to properly conduct a full scan of every account and then adjust accordingly... I mean, if you're going to do something, its always best to do it right... If you're collecting data/information like that, you don't want to guess, you want to know...
I'm near certain at some point in the immediate future they will get their chance...
What would a trial account be classified as since they weren't technically owned?
Fíorghrá: Grá na fírinne
Maireann croí éadrom i bhfad.
Bíonn súil le muir ach ní bhíonn súil le tír.
Is maith an scéalaí an aimsir.
When the lost ships of Greece finally return home...
|

Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
284
|
Posted - 2015.07.19 03:35:05 -
[37] - Quote
Azda Ja wrote:56783756849785987057856867978590069759850795.
I think. i just trashed my reaper it has a market value of 5000 ISK, so please update your figure accordingly.
Yawn,-á I'm right as usual. The predictability kinda gets boring really.
|

Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
284
|
Posted - 2015.07.19 03:40:07 -
[38] - Quote
Ishtanchuk Fazmarai wrote:As a matter of fact, most wealth in the game is stuck in lapsed accounts. CCP can't really estimate for the reasons pointed above, but since: a) most of the accounts ever owned are not active b) players rarely share their wealth when quitting It's a logical conclusison that, whatever is the amount of assets/ISK/ wealth in game, it's only a fraction of all the assets/ISK/wealth ever generated. Lapsed accounts are the game's n-¦ 1 sink.  (Tip: CCP could make a estimate of wealth by probing as many players accounts as possible within the 24 hours timeframe; say scan 10% of all accounts older than 2 months, older than 4 months, et cetera)
Unless CCP does things differently than most game creators all the numbers are still there. My guess is that CCP knows exactly how much ISK there is and even subdivides the information for a multitude of different metric results.
Yawn,-á I'm right as usual. The predictability kinda gets boring really.
|

Ishtanchuk Fazmarai
3845
|
Posted - 2015.07.19 09:38:02 -
[39] - Quote
Maldiro Selkurk wrote:Ishtanchuk Fazmarai wrote:As a matter of fact, most wealth in the game is stuck in lapsed accounts. CCP can't really estimate for the reasons pointed above, but since: a) most of the accounts ever owned are not active b) players rarely share their wealth when quitting It's a logical conclusison that, whatever is the amount of assets/ISK/ wealth in game, it's only a fraction of all the assets/ISK/wealth ever generated. Lapsed accounts are the game's n-¦ 1 sink.  (Tip: CCP could make a estimate of wealth by probing as many players accounts as possible within the 24 hours timeframe; say scan 10% of all accounts older than 2 months, older than 4 months, et cetera) Unless CCP does things differently than most game creators all the numbers are still there. My guess is that CCP knows exactly how much ISK there is and even subdivides the information for a multitude of different metric results.
As was pointed, CCP needs to run a script through the data bases in order to gather that information, but the script takes longer than 24 hours to run and crashes at downtime.
Tranquility's data bases are massive and probably weren't conceived to be parsed systematically.
This is why a statistical approach would be optimal: estimate how many players can you parse in 24 hours, then split that number by age and login time (these are data CCP already knows and accounts), pick random accounts on each segment and scan them. The larger the number, the better the estimate (and anyway it's relatively easy to check estimates: any non-Gaussian distribution should rise a red flag). Also that can be done with the "sleeping" data stored as lapsed accounts, which probably are outside of TQ and can be parsed as they please no matter if it takes days or weeks.
73% of EVE characters stay in high security space. 62% of EVE subscribers barely PvP. 40% of all new accounts just "level up their Ravens". Probably that's why PvE content in EVE Online is sub-par and CCP is head over heels for PvP...
|

Macaya
Origin. Black Legion.
46
|
Posted - 2015.07.19 12:49:36 -
[40] - Quote
I haz a little bit of isk  |

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
1488
|
Posted - 2015.07.19 13:56:11 -
[41] - Quote
When people stop using numbers to express the amount of ISK .. you know there's too much.
Worry when people start needing to use Graham as the answer |

Angelica Dreamstar
Miner's House of ill repute
1065
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Posted - 2015.07.19 16:13:51 -
[42] - Quote
Kitty Bear wrote:When people stop using numbers to express the amount of ISK .. you know there's too much.
Worry when people start needing to use Graham as the answer "GRAAAAAHAAAAAAM!!!!! WHAT'S THAT NUMBER AGAIN?????????"

Who in his right mind would want to ruin a perfect bell curve ??
Player Age Distribution; CCP Quant on reddit.
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