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Paladineguru
Gallente DAB RAZOR Alliance
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Posted - 2006.11.30 16:19:00 -
[31]
Edited by: Paladineguru on 30/11/2006 16:25:56 Edited by: Paladineguru on 30/11/2006 16:21:46
Originally by: Tuxford So the problem can be summed up in "drones are not taking commands"? I haven't been playing that much with drones after the patch but I didn't experience this much on the test server before deployment. This might simply be a lag issue rather than bug, but I'll take a look at it. Have a few questions though.
1. Does this happen every single time, or just sometimes (we like reproducable stuff)? 2. Are you getting any lag when this happens? 3. Is there anything else wrong with them?
1. No its not every single time for me, most times it does happen the object is relatively far away. however that being said, if i hesitate or am busy doing ANYthing other than clicking multiple times for them to engage next target after the first dies then they go after thier own targets- this is as they are supposed to. the problems come when trying to pull them off of that target they chose and on to MY target especially if they have not engaged thier own selected target. it should be noted that if you hesitate at all or are busy with any other part of the interface then the effect is duplicatable 100%
2. No ive had the above described circumstances in both pvp and pve situations where lag both was and was not present in the situations with lag the problem was much more pronounced, in situations without lag it was still there but not as obvious right away, they tended to engage the first target just fine and then go haywaire after that one even in situations with no lag. most especially when higher speed combat was taking place. and then yes its every time.
3. yes , drone mwd speed during recall also appears to be broke, my drones will mwd at high rate of speed when ordered to a target, however if they take dmg and need recall they only come back at non mwd speed, i have also had this when they have no damage and i am trying to recall to switch types or sizes, it is also duplicatable with every drone type with the exception of sentry's as they don't travel.
4 that all being said if you guys are doing this to us on purpose as part of that drone self awareness part of the story line plot and they slowly go bat**** and kill people part ( ie eventually ccp turns our own drones on us after making them first retarded , and then like the above said rebellious and retarded) then im ok with all of it just give me something that makes the last 6 months in drone training worth it
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Dane Hur
Caldari DaHOOD Communication
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Posted - 2006.11.30 16:28:00 -
[32]
/signed
Have trouble getting them to respond.
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Trauts
Resurrection R i s e
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Posted - 2006.11.30 16:33:00 -
[33]
I was having similar problems last night with my drones, once they kill the first target they become very stuborn, and they only return to orbit or to dronebay using mwd about half the time. (armor rep drones never use their mwd to return) |
Skraelingz
Gallente Gallente Federal Bank Ratel Alliance
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Posted - 2006.11.30 16:47:00 -
[34]
Originally by: Tuxford So the problem can be summed up in "drones are not taking commands"? I haven't been playing that much with drones after the patch but I didn't experience this much on the test server before deployment. This might simply be a lag issue rather than bug, but I'll take a look at it. Have a few questions though.
1. Does this happen every single time, or just sometimes (we like reproducable stuff)? 2. Are you getting any lag when this happens? 3. Is there anything else wrong with them?
1. just about every time. 2. no lag at all (not an issue) 3. just them not listening to orders consistantly. -----------------------------------------------
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Heggs
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Posted - 2006.11.30 16:51:00 -
[35]
Same here, the level of dumbness seems slightly random. I had a situation today where I ordered my drones to attack a target 11 frikkin times until all 5 actually attacked together and eventually killed it. Before the patch this used to happen also but usually 2 engage orders sorted it out. ItÆs a real pain in the arse, especially when youÆre under pressure from lots o rats!! CCP please fix ASAP as IÆm a noob and my gun skills suck.
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Uggster
Caldari Never'where
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Posted - 2006.11.30 16:54:00 -
[36]
Originally by: keepiru Yeah, or they switch targets at random.
F.example:
1- You warp into a belt. 2- All rats target you and start shooting you - red reticles 3- You deploy drones 4- You order them to engage a target 4- They go there, and after a few seconds 2 break off and start goign after random targets 5- You tell them which target to attack again, 2 or 3 times sometimes 6 -They kill the target. 7- GOTO 4
Over, and over and over and over and over and over and over. You get the idea.
They're basically rebellious on top of being retarded like they've been for the last year or so.
A perfect example. Unfortunatly _______________________________________________
Sig removed as inappropriate- Tirg
Story of my life that one :(
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Jain Za
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Posted - 2006.11.30 16:57:00 -
[37]
Tux - this was really noticable in a level 4 drone mission i ran. The example above is pretty accurate, you tell your drones to attack something, they set off and after a few seconds two or three split off to attack other targets before they even reach the target you specified.
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Endlos Null
Angel Deep Corporation
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Posted - 2006.11.30 16:59:00 -
[38]
Also some drones may take the command to engage and some won't. If they split off attacking random targets, some drones may engage your new target, some drones may stay behind and keep attacking their random target. I think that's the only problem, return to drone bay isn't having any problems I've seen.
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3rdD Dave
Gallente Dark Entropy iPOD Alliance
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Posted - 2006.11.30 17:24:00 -
[39]
Originally by: keepiru Yeah, or they switch targets at random.
F.example:
1- You warp into a belt. 2- All rats target you and start shooting you - red reticles 3- You deploy drones 4- You order them to engage a target 4- They go there, and after a few seconds 2 break off and start goign after random targets 5- You tell them which target to attack again, 2 or 3 times sometimes 6 -They kill the target. 7- GOTO 4
Over, and over and over and over and over and over and over. You get the idea.
They're basically rebellious on top of being retarded like they've been for the last year or so.
EXACLTY !!!
Drones were stupid before, now theyre downright retarded lol.
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Hellspawn01
Amarr The Phantom Conglomerate
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Posted - 2006.11.30 17:30:00 -
[40]
Originally by: Tuxford So the problem can be summed up in "drones are not taking commands"? I haven't been playing that much with drones after the patch but I didn't experience this much on the test server before deployment. This might simply be a lag issue rather than bug, but I'll take a look at it. Have a few questions though.
1. Does this happen every single time, or just sometimes (we like reproducable stuff)? 2. Are you getting any lag when this happens? 3. Is there anything else wrong with them?
Drones picking random targets after their last target died is nothing new. Its not lag related. Some ages ago they used to attack the same target not everyone for their own.
Ship lovers click here |
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Patch86
Di-Tron Heavy Industries Freelancer Alliance
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Posted - 2006.11.30 17:32:00 -
[41]
I also wouldn't mind an explanation as to why I can't repair my drones with other drones, now................
Seems like a shameless drone-ship nerf, if you ask me. And its not exactly like they were needing one.................... -----------------------------------------------
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Christina Vallentine
Caldari Tau Ceti Global Production
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Posted - 2006.11.30 17:34:00 -
[42]
a guy in my corp was telling his drones to attack an enemy ship last night. About the 5th time he clicked the button to make his drones attack he got so frusterated I think he loged... Hed been having issues with them all night though.
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Tachy
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Posted - 2006.11.30 17:36:00 -
[43]
Originally by: keepiru Yeah, or they switch targets at random.
F.example:
1- You warp into a belt. 2- All rats target you and start shooting you - red reticles 3- You deploy drones 4- You order them to engage a target 4- They go there, and after a few seconds 2 break off and start goign after random targets 5- You tell them which target to attack again, 2 or 3 times sometimes 6 -They kill the target. 7- GOTO 4
Over, and over and over and over and over and over and over. You get the idea.
They're basically rebellious on top of being retarded like they've been for the last year or so.
Yes, that is a pretty good way how they currently work. Some lag, or no lag, doesn't matter for mixed small and medium drones. I did not encounter them denying to come back home, but that might be linked to there being no targets left they can attack. --*=*=*--
The cause for this is not yet known, but we do have a possible fix in testing. by Sharkbait | 2006.09.20 |
Bartholomeus Crane
Gallente Center for Advanced Studies
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Posted - 2006.11.30 18:19:00 -
[44]
Edited by: Bartholomeus Crane on 30/11/2006 18:20:32
Originally by: keepiru Yeah, or they switch targets at random.
F.example:
1- You warp into a belt. 2- All rats target you and start shooting you - red reticles 3- You deploy drones 4- You order them to engage a target 4- They go there, and after a few seconds 2 break off and start goign after random targets 5- You tell them which target to attack again, 2 or 3 times sometimes 6 -They kill the target. 7- GOTO 4
Over, and over and over and over and over and over and over. You get the idea.
They're basically rebellious on top of being retarded like they've been for the last year or so.
Basically the exact same behaviour I'm seeing. Common CCP, give some love to the drones! -- Drone users unite! Support drone whinage |
Hellspawn01
Amarr The Phantom Conglomerate
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Posted - 2006.11.30 18:22:00 -
[45]
Give drones some more options like:
-to return to orbit once their target is dead -they should only engage targets in a certain distance -shoot only certain ship classes -dont spread out, all drones attack the same target
Ship lovers click here |
Matori Kar
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Posted - 2006.11.30 18:26:00 -
[46]
Edited by: Matori Kar on 30/11/2006 18:26:40 Why were drone hitpoints not increased?
Why did you TOTALLY ignore the drone thread in the kali forum?
Caldari: Don't have to worry about transversal, falloff/optimal, cap, tracking, how your damage type is being tanked,ship speed, the direction you are moving... etc. Easy Mode w00t!! |
Flaming sambuka
Trinity Nova
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Posted - 2006.11.30 18:29:00 -
[47]
I am getting the same problems listed here, i didnt have any problems before patch.
Im also getting a really bad problem, my drones tab on the overview doesnt open, i just get the bit were it says drones and thats it so cant use drones at all until this is fixed .
Trinity Nova Mercenary Services |
NoXiD
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Posted - 2006.11.30 18:35:00 -
[48]
you have 3 NPC's shooting at you [Red Square] 3 NPC's not shooting ,but targetted you [Yellow Square]
you order drones to attack [Red Square] target as soon as [yellow square] target starts to shoot, turning to [red square] drones go off and now attack those, drones can go off and attack any of these it seems, thus splitting up your drones on targets.
thats how it seems to me so far
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Kyreax
Gallente Rising Sun Coalition
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Posted - 2006.11.30 18:36:00 -
[49]
MY precious drones are borked too!
The big fat Revelations patch has done them in :(
Example:
Last night on "In the Midst of Deadspace" 1/5, I ordered my hobgoblin II's (5 of them) to engage the scramble frigates (Delta II or something) at the last gate. Well ,they kill one, then draw agro. I order them back, and most MWD back to me, but ONE just lags and smokes a cigarette while loping back at a whopping 200 m/sec.
Happened over and over and over with all of my tech 2 drones, large and small. I'm afraid to launch them for fear of losing them.
The CCP patch hath trickt and kild them like Lofty29 programmed it. ---------- My Sig is CCP DEV and Moderator-Proof. but not pink proof hahahahhahahahahahahaha -PINK Crap! Pink! Aieee! |
Lorieen
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Posted - 2006.11.30 18:40:00 -
[50]
Ah this is planned.. soon all drones will revolt and move in with their kin out in the newly formed regions. I suggest you don't let your drones out off the drone bay or it might be the last time you see them as they happily mwd their way out to the new regions.
Drones arise and throw off your shackles of servitude!
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Pellaeon DuGalle
Caldari Deep Black Industries
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Posted - 2006.11.30 18:42:00 -
[51]
Interesting. I'm not having any problems with my drones.
Admittedly I'm not really a serious drone user. Have about 9000pts in Drone skills, and fly 3 light scout drones out at a time.
------------------- "There is one rule for the industrialist and that is: Make the best quality of goods possible at the lowest cost possible, paying the highest wages possible." |
Kaynard Stormwalker
Stormriders Fimbulwinter
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Posted - 2006.11.30 19:00:00 -
[52]
Edited by: Kaynard Stormwalker on 30/11/2006 19:01:18
Originally by: Hellspawn01 Give drones some more options like:
-to return to orbit once their target is dead -they should only engage targets in a certain distance -shoot only certain ship classes -dont spread out, all drones attack the same target
If only they could actually listen.
How long we have drones for ? SINCE FOREVER ? Did drone functionality improve over time ? I dont think so, on the contrary
So why we dont have FUNCTIONAL drone options yet ? Make a little window that you can configure drones.
Example: Config 1: - Only attack frigate sized enemies that have a lock on your ship or are aggresive torwards you. - Focus fire on the same target, NEVER spread out. - Give priority to targets that are scrambling.
Config 2: -xxx -xxx
So you are in the middle of a fight and you can HOT SWAP drone configs to MAKE DRONES EFFECTIVE.
Zhomg, looks too useful to be true !
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Steppa
Gallente Sturmgrenadier Inc R i s e
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Posted - 2006.11.30 19:05:00 -
[53]
Originally by: Patch86
Originally by: Skraelingz Edited by: Skraelingz on 29/11/2006 23:42:38 Anyone else having trouble getting thier drones to listen to them? example: get drones on a target, target dies, command drones to next target... some listen the rest start heading for the target then just go "fu" and pick a random one. also they just dont feel right commanding wise now.
Drones have been screwed since forever, and they tend to slip another step further down hill after every single patch. The lag almost certainly isn't helping, too.
We dedicated drone users just have to sit tight and wait patiently for the code monkeys to cast a loving eye in our direction...........
Not true. As a dedicated drone user with millions upon million of sp invested, I can tell you that they were working just fine prior to Kali. I've not had much of a chance to mess with them since Tuesday, so I can't say drones are borked now, but I can say this.
WTF IS UP WITH FIGHTERS NOT USING MWD TO RETURN TO CARRIER DRONE BAYS???
This has been broken from day one! They MWD to the target, slow to orbit speed, kill it, and if you order them back, they stay at orbit speed. Every, EVERY ****ed time! This is 100% reproducable as a bug because it happens 100% of the time. Not once in half a year of game play have the fighters used MWD to get back to the carrier. At over 12 million a pop for the fighters, this is horrible and, frankly, another reason why carrier pilots don't enter into front-line combat, despite armor and shield buffs.
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Steppa
Gallente Sturmgrenadier Inc R i s e
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Posted - 2006.11.30 19:07:00 -
[54]
Originally by: Pellaeon DuGalle Interesting. I'm not having any problems with my drones.
Admittedly I'm not really a serious drone user. Have about 9000pts in Drone skills, and fly 3 light scout drones out at a time.
lol, 9000 sp in drones...
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thrrthr
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Posted - 2006.11.30 19:08:00 -
[55]
Didn't you people read the patchnotes?
- Drone artificial intelligence has been replaced with Daniel Jackson's brain.
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Vandervecken Smith
Aerial Boundaries Inc. Interstellar Starbase Syndicate
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Posted - 2006.11.30 19:14:00 -
[56]
I would appreciate the following solution: Very limited configurable drone AI, 3 options: 1) After target is dead attack nearest enemy. ALL drones should attack the _same_ target_ 2) After target is dead, return to orbit 3) After target is dead, sit there.
Failing configurable AI, option 1 hardcoded would work well. 2) is good if you want to be surgical 3) is useful for fast drones in missions.
Oh, and for some reason, attck and return commands don't immediately over-ride all drone activities. Drones should respond to a command given once, always. 1 second response time we can deal with. Multiple requests area bad thing.
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Parallax Error
Amarr Imperial Dreams Curatores Veritatis Alliance
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Posted - 2006.11.30 19:41:00 -
[57]
Fighters take an age to return to the carrier. They really need to learn to use their MWD's a bit more.
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Perseus D'Solos
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Posted - 2006.11.30 20:47:00 -
[58]
Edited by: Perseus D''Solos on 30/11/2006 20:48:09 Thanks for making your prescence known Tuxford :)
As for your questions:
1: It seems to be a combination of being lag related and mission specific, with a sprinkle of the TTL of commands on top. I experience strange behaviour in drones much more in some missions than others, but the lowest common denominator is often, but far from always, time. In my experience, the longer a drone has to do something, wether it is to travel or to shoot someting, the more likely it is to become bugged. This isn't always the case though. Drones switching targets seconds after having recieved and complied with an engage command isn't entirely unusual. This is especially irritating when doing target rich missions in which full aggro is undesireble.
Once, when I did "The Rogue Slave Traders", part one, I had two Snasha battleships orbiting me at roughly 45km. I sent my five ogres to engage one of them. When they were 20km away from battleship one, three of them began idling, and the remaining two soon followed suit. After a second or two of doing nothing, three engaged battleship two, which was another 40km or so away. The exact thing happened again. The other two had reengaged battleship one, but began idling again, while shooting at it. Then they began returning to me... So after a while, all my drones were moving around erraticlly, doing nothing really. I tried giving them engage commands, but their behaviour just got worse. It felt kind of like trying to push wet spagetthi up the side of a fridge or something, so I decided to pull them instead. After clicking engage every few kilometres they traveled, they finally reached one of the targets, and with me supervising them, they managed to finish it off. Then, with only one target remaining, they started to behave a little better.
This was pretty extreme, but I've had it happen a few times. Usually, they "just" start idling and decide to go after something which isn't even shooting at me.
2: No, and when it is a bit jumpy, it's usually because of there being a gazillion things shooting at me, so it's more a question of FPS rather than ping. More often than not, there is no preceptible lag.
3: Um, the sentry drones are quite sporadic in hitting things at times. Sometimes they hit intys orbiting at high speed just a few km away repeatedly, sometimes they can't hit **** with near zero transversal at optimal range.
Drones bouncing off me when being recalled to the drone bay, then either just doing nothing or deactivating isn't entirely uncommon...
Other than that, ie the sudden but somewhat predictable idling followed by unnapropriate retargeting or other wierd behaviour (which is most common with heavy drones but which affect all drone types), the dodgy returning to drone bay issue, sporadic hit schemes, slow response to commands, plus a few more things which I need to sum up better before mentioning, I can only think of a few suggestions which would make the drones more usable.
My first suggestion would be to make them MWD back to the ship when recalled. Further, I'd like to suggest that they turned their MWD's off when reaching a target instead of orbiting them at high speed for more than five seconds, doing little if any damage.
Thanks for taking some time to read this.
/Perseus
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Tuxford
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Posted - 2006.11.30 21:01:00 -
[59]
Originally by: Clavius XIV This happned to some extent before the patch. Where it was most noticable was when I'd send a mix of medium and heavy drones to attack a target a good ways away (30-40km). Basicaly the heavy drone would often times decide on a different target halfway there while the mediums kept going.
I always suspected there was someting in the drone AI that said.. if I have attack orders but haven't attacked in x time, reaquire new target. Perhaps the "attack time" has been changed?
I'm pretty sure that the drones starts attacking nearly instantly, he just can't hit for **** 40km out. I pretty much can reproduce it all the time on the dev server although I might just be lucky/unlucky. Well the only thing I've successfully reproduced is that rather annoying I-don't-need-to-take-orders-from-you-behaviour. I've made a defect about.
I did notice something though, after I'd played around with having them change target a few times they seem to start behaving, anyone else experiencing that? _______________ |
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Patch86
Di-Tron Heavy Industries Freelancer Alliance
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Posted - 2006.11.30 21:04:00 -
[60]
Originally by: Tuxford
Originally by: Clavius XIV This happned to some extent before the patch. Where it was most noticable was when I'd send a mix of medium and heavy drones to attack a target a good ways away (30-40km). Basicaly the heavy drone would often times decide on a different target halfway there while the mediums kept going.
I always suspected there was someting in the drone AI that said.. if I have attack orders but haven't attacked in x time, reaquire new target. Perhaps the "attack time" has been changed?
I'm pretty sure that the drones starts attacking nearly instantly, he just can't hit for **** 40km out. I pretty much can reproduce it all the time on the dev server although I might just be lucky/unlucky. Well the only thing I've successfully reproduced is that rather annoying I-don't-need-to-take-orders-from-you-behaviour. I've made a defect about.
I did notice something though, after I'd played around with having them change target a few times they seem to start behaving, anyone else experiencing that?
Yah, if you manage to get them onto a target (after giving them the same order 3 or 4 times) they generally stay on it after that. -----------------------------------------------
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