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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.04.07 19:58:00 -
[91]
Originally by: Thaddeus Brutor T2 DHBL hits to 90km optimal without tracking boosts with Aurora.
About 70km more range at the least.
---------------------------------------- Thou Shalt "Pew Pew" |
Xequecal
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Posted - 2007.04.07 20:39:00 -
[92]
I'm not getting the "Armageddon does more damage" arguments.
At long range, Abaddon is the clear winner because it can actually fit the max loadout of Tach IIs. Armageddon can't even come close to fitting 7 Tachs.
At close range, Abaddon with 8 MPII outdamages Armageddon with 7 MPII. Armageddon will fit an EANM or plate in its 8th low while Abaddon fits injector in its 4th mid. Passive tanked Abaddon with 8 MPII, injector, 3 heat sinks, 3 1600mm plate, and an EANM outperforms ANY Armageddon close range setup in existence. Abaddon has a (slightly) better passive tank, and has the OPTION of active tanking (although this probably won't be very good due to cap issues, the option still exists.) if it wants to. Armageddon can't fit an active tank and 7x MPII at the same time.
On top of all this, any non-horrible Armageddon setup with 7x Mega Pulse II REQUIRES AWU V, which not everyone has. With 7 Megapulses and NOS, you need AWU V to fit more than one plate.
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Snikkt
Time Cube Syndicate Daikoku Trade Syndicate
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Posted - 2007.04.07 20:42:00 -
[93]
Originally by: Montero You guys fit guns to your ships which don't recieve the ship bonuses, generaly with a terrible setup to boot, and then wonder why it sucks. Seriously Amarr ships (for the most part) are fine. Shame about their pilots.
I've gotta agree with most of this. ------------------- My opinions (ie, all of my posting here) are not my corporations. Nor should it be taken as such. |
Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.04.08 02:07:00 -
[94]
Originally by: Xequecal Edited by: Xequecal on 07/04/2007 20:49:34 I'm not getting the "Armageddon does more damage" arguments.
At long range, Abaddon is the clear winner because it can actually fit the max loadout of Tach IIs. Armageddon can't even come close to fitting 7 Tachs.
At close range, Abaddon with 8 MPII outdamages Armageddon with 7 MPII. Armageddon will fit an EANM or plate in its 8th low while Abaddon fits injector in its 4th mid. Passive tanked Abaddon with 8 MPII, injector, 3 heat sinks, 3 1600mm plate, and an EANM outperforms ANY Armageddon close range setup in existence. Abaddon has a (slightly) better passive tank, and has the OPTION of active tanking (although this probably won't be very good due to cap issues, the option still exists.) if it wants to. Armageddon can't fit an active tank and 7x MPII at the same time.
On top of all this, any non-horrible Armageddon setup with 7x Mega Pulse II REQUIRES AWU V, which not everyone has. With 7 Megapulses and NOS, you need AWU V to fit more than one plate.
Also, cap use for the long range stuff is not exclusively an Amarr problem. The Rokh can't fit 8 rails without an RCU or PG rig either.
We have been over this.
1) The Abaddon cannot out-damage any similarly fit Armageddon. The 5 heavy drones ensure this. The Abaddon would have to do 2000 DPS with guns alone in order to outdps a similarly fit Armageddon.
2) The Abaddon when fitting lasers in any reasonable quantity cannot run any reasonable active tank.
3) The Armageddon will fit a stronger passive tank than the Abaddon unless both are fitting for tank[and not for damage]
4) The Abaddon cannot fit a full load of Tachs without an RCUII, it will not fit with a single PG RIG. It takes 2 to fit a full rack on an Armageddon.
This leaves the Abaddon with an extra mid slot advantage.
BUT. If the Abaddon wants to be able to fire its guns for any reasonable amount of time it needs to have AWU 5, and Energy Weapon Rigging 5 and fit 3 Energy Weapon Cap use rigs.
OR it needs an injector
Doing EITHER of these things requires another RCU.
5) It takes an idiot to fit a NOS on top of a 7 MP II Armageddon because with just the guns running and no propolsion you will not need the extra cap use. You have room for about 4 1600 RTs after fitting 7MPII on a Geddon. You do not need AWU 5 as you so claim. With AWU 0 you can fit 7x MP II and two 1600 RT, which is exactly what you need for a passive tank[7x MPII{}SB/SB/ECCM{}1600 RT, 1600 RT, EANM, EANM, DCII, HS, HS, HS]
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IRT Rokh cant fit 8 rails without RCU. Yes, it can use a PDS instead so long as it has AWU 4.
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Yes, if you have absolutly maxed skills the Abaddon will be a better fleet ship than the Abaddon in short to medium engagements. A similar Armageddon will still outlast the Abaddon when guns need to fire for a long time. In fleet engagements a cap-injector is basicially unusable due to either lag, or logistics[You can fuel 1 abaddon to shoot for 5 minutes, or you can fuel 80 Maelstroms to shoot for 5 minutes, your choice] ---------------------------------------- Thou Shalt "Pew Pew" |
Creatorofdoom
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Posted - 2007.04.08 17:11:00 -
[95]
Yhea Gamesguy i don't have t2 large energy gun's yet but that is that still dose not mean it is a bad setup :P we did not all start with max skill's ya know-second i say that my abaddon can shoot his lasers and keep his tank going-8000 cap with 250 recharge rate i have good cap skill's for that!third if you put a smart bomb on a abaddon you can say goodbye to any drone that comes near you-bad luck for any drone basse user-as i said first i like this in gang ops for solo pvp-RECON rules-this ship cost 2 much to be fited right :))
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Gamesguy
Amarr E X O D U S Imperial Republic Of the North
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Posted - 2007.04.08 21:12:00 -
[96]
Originally by: Creatorofdoom Yhea Gamesguy i don't have t2 large energy gun's yet but that is that still dose not mean it is a bad setup :P we did not all start with max skill's ya know-second i say that my abaddon can shoot his lasers and keep his tank going-8000 cap with 250 recharge rate i have good cap skill's for that!third if you put a smart bomb on a abaddon you can say goodbye to any drone that comes near you-bad luck for any drone basse user-as i said first i like this in gang ops for solo pvp-RECON rules-this ship cost 2 much to be fited right :))
7 t1 tachyons with no damage mods fitted means your DPS will be exceedingly poor. 3 CCCs and the faction crap makes your setup extremely expensive, but you cant do any damage, you cant tank, and you cant EW. What good is this ship?
One large smartbomb isnt enough to do anything to heavy drones. You also dont shoot far enough considering you're mounting tachs, you need to be able to hit 180km for fleet pvp, for small/medium gang pvp, you're better off with pulses.
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Xequecal
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Posted - 2007.04.08 23:05:00 -
[97]
Originally by: Goumindong We have been over this.
1) The Abaddon cannot out-damage any similarly fit Armageddon. The 5 heavy drones ensure this. The Abaddon would have to do 2000 DPS with guns alone in order to outdps a similarly fit Armageddon.
Abaddon has 10 effective guns and 3 heavy drones. Armageddon has 9.333 effective guns and 5 heavy drones. I'm not 100% sure on the damage numbers of drones so the Armageddon might have a SLIGHT damage edge in this situation, but it is not a large disparity like "2000 DPS."
Quote: 2) The Abaddon when fitting lasers in any reasonable quantity cannot run any reasonable active tank.
I agree with you. I merely pointed out that the Abaddon has enough PG so that the option exists, even if it's not a very good one.
Quote: 3) The Armageddon will fit a stronger passive tank than the Abaddon unless both are fitting for tank[and not for damage]
This is CLEARLY false. The Armageddon has an extra low slot, the Abaddon has a resistance ship bonus. The Armageddon fits an extra EANM, the Abaddon fits an injector. With maxed skills, an EANM II and the Abaddon's ship resistance bonus are identical in value. Typical passive tank/gank setup for Armageddon is 3 1600mm plates, 2x EANMII/1x EANM + DCU II, 3 heatsinks. If the Abaddon fits 3 1600mm plates, 1x EANM II, and 3 heatsinks, the resistances are identical and the Abaddon wins out because it has a higher base armor amount. The same is true for an Armageddon's setup of 2 plates, 2 EANM, DCU, 3 HS vs. an Abaddon's setup of 2 plates, 1 EANM, DCU, 3 HS.
In close range combat with pulses, the Armageddon does slightly more damage while the Abaddon has a slightly better tank. This is not a huge advantage for the Armageddon like you claim.
Quote: 4) The Abaddon cannot fit a full load of Tachs without an RCUII, it will not fit with a single PG RIG. It takes 2 to fit a full rack on an Armageddon.
This leaves the Abaddon with an extra mid slot advantage.
BUT. If the Abaddon wants to be able to fire its guns for any reasonable amount of time it needs to have AWU 5, and Energy Weapon Rigging 5 and fit 3 Energy Weapon Cap use rigs.
OR it needs an injector
Doing EITHER of these things requires another RCU.
I never said an Abaddon could fit a full load of Tachs without an RCU. Note the use of the word, "either." I was merely pointing out that the Rokh cannot fit a full load of rails without an RCU either.
Quote: Yes, if you have absolutly maxed skills the Abaddon will be a better fleet ship than the Abaddon in short to medium engagements. A similar Armageddon will still outlast the Abaddon when guns need to fire for a long time. In fleet engagements a cap-injector is basicially unusable due to either lag, or logistics[You can fuel 1 abaddon to shoot for 5 minutes, or you can fuel 80 Maelstroms to shoot for 5 minutes, your choice]
Ah, but you are ignoring what that second RCU II does for the Abaddon as well in fleet combat. An Abaddon fitting 2 RCU II has comparable longetivity to an Armageddon, while doing more damage and having a slightly better tank.
First, the tank. Again, the Abaddon has one less low slot but has an armor bonus. So, the resistances will be the same, while the Abaddon has a higher base armor amount.
Drones are unusable at fleet combat ranges, so those are out. The Abaddon's 10 effective guns (8 guns * 1.25 dmg bonus) outdamage the Armageddon's 9.33 effective guns. (7 guns * 1.33 RoF bonus)
The Armageddon's longetivity advantage is not large. Armageddon uses 66.5% of the "standard" cap/second firing its guns. (0.5 cap use * 1.33 RoF) Abaddon with 3 cap use rigs uses 61.41% of the "standard" cap/second firing its guns. (0.85 * 0.85 * 0.85) Armageddon cannot fit even a single laser cap use rig, but it can of course fit cap recharge rigs. This means the Armageddon can fire for longer but it's not a huge advantage.
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Xequecal
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Posted - 2007.04.08 23:08:00 -
[98]
Also, to add to the last post, if you want superior longetivity to an Armageddon with an Abaddon, fit 2x laser cap use rigs and 1x cap recharge rig. This gives you enough remaining grid to fit either an injector or a MWD, both of which are useful. MWD can let you escape if you get called as primary without warping away, injector if you really, really want that longetivity boost. You don't even need AWU V to fit the MWD in this setup.
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Horza Otho
Minmatar Infortunatus Eventus
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Posted - 2007.04.09 01:15:00 -
[99]
imho
8x 800mm II 2x medium injector 1x web 1x 24 2x LAR II 3x t2 hards 1x dcu II 1x gyro II 2x auxiliary nanos 1x nano accel
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LeMoose
The Collective Against ALL Authorities
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Posted - 2007.04.09 01:27:00 -
[100]
im(not so)ho
8 smb's
1-2 large and/or med capinjectors mwd, + whatever u like..
mix of 1600 plates and wcs lows
watch the pods go POOF and layeth teh sMack down!
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Vanadar
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Posted - 2007.04.09 02:09:00 -
[101]
Abaddon
Citadel Torpedo Launcher I [15xRift Torpedo I] Turret Slot Turret Slot Turret Slot Turret Slot Turret Slot Turret Slot Turret Slot
Large Shield Extender II Large Shield Extender II Large Shield Extender II Large Shield Extender II
Reactor Control Unit II Reactor Control Unit II Reactor Control Unit II Reactor Control Unit II Reactor Control Unit II Reactor Control Unit II Reactor Control Unit II
Rigs : Ancillary Current Router II \ Ancillary Current Router II \ Ancillary Current Router I \
21875 shield, 29.17/s, E/T/K/Ex=0/19/39/59 10625 armor, E/T/K/Ex=69/51/43/39 7968.75 cap, +20.83/s, -0.0/s 138.0 m/s
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.04.09 04:08:00 -
[102]
Edited by: Goumindong on 09/04/2007 04:04:17
Originally by: Xequecal
Abaddon has 10 effective guns and 3 heavy drones. Armageddon has 9.333 effective guns and 5 heavy drones. I'm not 100% sure on the damage numbers of drones so the Armageddon might have a SLIGHT damage edge in this situation, but it is not a large disparity like "2000 DPS."
The abaddon does about 7% more gun damage than the Armageddon. 5 heavy drones do 126 more DPS than 3 heavy drones. In order to make that up, you need 1800 gun dps[7% of which is 126 damage].
Quote:
This is CLEARLY false. The Armageddon has an extra low slot, the Abaddon has a resistance ship bonus. The Armageddon fits an extra EANM, the Abaddon fits an injector. With maxed skills, an EANM II and the Abaddon's ship resistance bonus are identical in value. Typical passive tank/gank setup for Armageddon is 3 1600mm plates, 2x EANMII/1x EANM + DCU II, 3 heatsinks. If the Abaddon fits 3 1600mm plates, 1x EANM II, and 3 heatsinks, the resistances are identical and the Abaddon wins out because it has a higher base armor amount. The same is true for an Armageddon's setup of 2 plates, 2 EANM, DCU, 3 HS vs. an Abaddon's setup of 2 plates, 1 EANM, DCU, 3 HS.
Nope, its not clearly false, the Armageddon gets another 1600 rt plate.
Quote:
I never said an Abaddon could fit a full load of Tachs without an RCU. Note the use of the word, "either." I was merely pointing out that the Rokh cannot fit a full load of rails without an RCU either.
It can fit a full load of rails without an RCU it fits fairly easily with a PDS.
Quote:
Ah, but you are ignoring what that second RCU II does for the Abaddon as well in fleet combat. An Abaddon fitting 2 RCU II has comparable longetivity to an Armageddon, while doing more damage and having a slightly better tank.
First, the tank. Again, the Abaddon has one less low slot but has an armor bonus. So, the resistances will be the same, while the Abaddon has a higher base armor amount.
Drones are unusable at fleet combat ranges, so those are out. The Abaddon's 10 effective guns (8 guns * 1.25 dmg bonus) outdamage the Armageddon's 9.33 effective guns. (7 guns * 1.33 RoF bonus)
The Armageddon's longetivity advantage is not large. Armageddon uses 66.5% of the "standard" cap/second firing its guns. (0.5 cap use * 1.33 RoF) Abaddon with 3 cap use rigs uses 61.41% of the "standard" cap/second firing its guns. (0.85 * 0.85 * 0.85) Armageddon cannot fit even a single laser cap use rig, but it can of course fit cap recharge rigs. This means the Armageddon can fire for longer but it's not a huge advantage.
The Abaddon fitting an MWD does not have near the logevity as an Armageddon. The Abaddon fitting anything but three energy weapon cap use rigs does not have near the logevity as an armageddon[with 0 rigs].
A rigged Armageddon will so far outstrip an Abaddon it will not be funny.
P.S. never fit an EANM on a fleet setup.
P.P.S. Never. ---------------------------------------- Thou Shalt "Pew Pew" |
Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.04.09 04:10:00 -
[103]
Originally by: Xequecal Also, to add to the last post, if you want superior longetivity to an Armageddon with an Abaddon, fit 2x laser cap use rigs and 1x cap recharge rig. This gives you enough remaining grid to fit either an injector or a MWD, both of which are useful. MWD can let you escape if you get called as primary without warping away, injector if you really, really want that longetivity boost. You don't even need AWU V to fit the MWD in this setup.
Laffo.
MWD + logevity with only 2 cap use rigs? You kidding me? You are better off with 3 cap charge rigs. MWD wont let you escape anything if you are called primary. It will only get you out of bubbles faster. ---------------------------------------- Thou Shalt "Pew Pew" |
Thaddeus Brutor
Minmatar The Sobani
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Posted - 2007.04.09 05:07:00 -
[104]
Originally by: Gamesguy
Originally by: Thaddeus Brutor Edited by: Thaddeus Brutor on 07/04/2007 14:26:21
Originally by: Gamesguy Dual heavy beams hit like wet noodle, it'll take you forver to kill any non-bloodraider/sansha spawns, and you wont breakthe tank on some of the tougher named spawns.
Yeah, wet noodle. We get it. It's really clever. You can say it all you want, but that doesn't make MATH different. 8x Dual Heavy Beam is the same damage as 6.5x Megabeam. You need an RCU to fit 8 Megabeams. 8x DHBL + 1x HS = 8x Megabeams + RCU. And they track *much* better. You can say "wet noodle" as many times as you like (I admit, it's fun when I type it, too) but you're arguing with math, not me.
And you assume I dont put any heat sinks on my tach setup because...?
Here's a hint, it has 2 heat sinks, so yes, your dual heavy beams hit like wet noodle. Tachyons have 30% more damage(ok 20% if you put 3 heat sinks on the dual heavy setup), more than twice the alpha.
Plus its impossible to get normal fleet engagement ranges(180km) with dual heavies, flatout impossible.
I'm not sure what that has to do with a MISSION ship, but since when does anyone read what they are responding to?
Fleet fight? 8x Tachyon. 2x RCU to fit them, 2x HS, 2x 1600mm and I suppose some sensor boosters/tracking computers. You aren't going to tank *during* a fleet fight. Either your primary (and soon dead) or your not (and don't need a tank). And I'd use a 'geddon instead--why use a ship that costs 3x as much for not much gain?
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Gamesguy
Amarr E X O D U S Imperial Republic Of the North
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Posted - 2007.04.09 05:39:00 -
[105]
Originally by: Thaddeus Brutor
Fleet fight? 8x Tachyon. 2x RCU to fit them, 2x HS, 2x 1600mm and I suppose some sensor boosters/tracking computers.
You need an injector for the abaddon, and a mwd.
Quote: You aren't going to tank *during* a fleet fight. Either your primary (and soon dead) or your not (and don't need a tank). And I'd use a 'geddon instead--why use a ship that costs 3x as much for not much gain?
Yes you're going to tank during a fleet fight, you see there is this ship called a titan.
Minimum requirements for all fleet BS is to be able to survive whatever DD you're expected to face(so thermal for the bob ppl, and em/exp for us). A geddon will not survive the exp DD or the thermal one, not without sacraficing lots of damage or range.
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Xequecal
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Posted - 2007.04.09 06:26:00 -
[106]
Edited by: Xequecal on 09/04/2007 06:24:48 Edited by: Xequecal on 09/04/2007 06:22:35
Quote:
The Abaddon fitting an MWD does not have near the logevity as an Armageddon. The Abaddon fitting anything but three energy weapon cap use rigs does not have near the logevity as an armageddon[with 0 rigs].
A rigged Armageddon will so far outstrip an Abaddon it will not be funny.
P.S. never fit an EANM on a fleet setup.
P.P.S. Never.
The longetivity version is 2 cap use rigs, 1 cap recharge rig and an INJECTOR. Come on, give me a little credit, I'm not STUPID. I just put the MWD out there as another option, a lot of people like MWDs on their fleet setups.
I'm really not understanding what passive tank setup exists for the Armageddon that is better than the Abaddon. Seriously, I'm not seeing it. Could you explain the exact passive tank fit for the Armageddon that the Abaddon can't match?
Are you putting five 1600mm plates on the Armageddon? That's the only one I can come up with that the Abaddon can't directly match without sacrificing damage. And I'm still pretty sure an Abaddon with four plates, 3 HS can absorb more damage than an Armageddon with five plates and 3 HS. Armageddon with four plates, EANM, 3 HS is an inferior tank to Abaddon with four plates, 3 HS. Armageddon with 3 plates, 2 EANM/DCU, 3 HS is inferior tanked to Abaddon with 3 plates, EANM, 3 HS.
I am of course talking about small gang close range stuff with this passive tank, before you yell at me for fitting EANMs on a fleet setup.
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Beatrix Kindo
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Posted - 2007.04.09 11:27:00 -
[107]
i use an abadon for l4 missions 6 * mega beams II, 1 faction smartbomb, 1 heavy diminizing nos 4 cap recharger II 2 EANM II, 1 LAR II, 1 DC II, 1 of each thermic/kinetic/explosive hardeners t2
5 t2 drones
3 CCC rigs
83-89% resists and no cap issues at all...any ideas?
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Neon Razor
Caldari Eve Defence Force Pure.
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Posted - 2007.05.23 14:03:00 -
[108]
8x mega pulse ll
1x 100mn mwd ll 2x 24km scrams 1x heavy sap injector ll
1x heat sink ll 4x 1600 RT plates 2x EANM ll
5x medium drone ll 5x light drone ll
3x trimark armor pump's
50k armor with resists of 82, 65, 67, 71
7.83 dmg mod with a 5.07 sec rof puts out 790dps which is plenty
i have been using this setup as a bait as it takes a while to kill the ship with the resists and amount or armor
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ReePeR McAllem
The Carebear Stare
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Posted - 2007.05.23 16:03:00 -
[109]
5 mega pulse II 3 Heavy Nos --------------- Disruptor II Fleeting Web Heavy electrochem - 800's Sensor booster II --------------- LAR II LAR II EANM II DCU II Exp Hardener II Kin Hardener II Therm Hardener II ---------------- 2 x Rep Amount rigs 1 x Rep time rig
5 x Hammer Head II
With this set-up I defeated a mega AND vindicator. Out tanking them both for over 15 minutes.
It has near 90% on the resists across the board.
It can rep 2200 armor every 9 seconds.
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Tjarish
Amarr Phalanx Alliance
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Posted - 2007.05.23 16:30:00 -
[110]
Edited by: Tjarish on 23/05/2007 16:30:00 Heres my PvP Setup
Abaddon
Dual Heavy Pulse Laser II [1xConflagration L] Dual Heavy Pulse Laser II [1xConflagration L] Dual Heavy Pulse Laser II [1xConflagration L] Dual Heavy Pulse Laser II [1xConflagration L] Dual Heavy Pulse Laser II [1xConflagration L] Dual Heavy Pulse Laser II [1xConflagration L] Dual Heavy Pulse Laser II [1xConflagration L] Dual Heavy Pulse Laser II [1xConflagration L]
Heavy Capacitor Booster II Sensor Booster II Fleeting Propulsion Inhibitor I Faint Warp Prohibitor I
Large Armor Repairer II 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I Energized Reactive Membrane II Energized Magnetic Membrane II Energized Thermic Membrane II Damage Control II
Rigs : Energy Burst Aerator I \ Energy Discharge Elutriation I \ Energy Discharge Elutriation I \ Valkyrie II Valkyrie II Valkyrie II Valkyrie II Valkyrie II Warrior II Warrior II Warrior II Warrior II Warrior II
7000 shield, 9.33/s, E/T/K/Ex=12/29/47/64 21443 armor, E/T/K/Ex=74/76/73/71 7968.75 cap, +20.83/s, -73.206/s 138.0 m/s 426.9 DPS ______________________________________________ Whoever appeals to the law against his fellow man is either a fool or a coward.
Whoever cannot take care of imself without that law is both.
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Tjarish
Amarr Phalanx Alliance
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Posted - 2007.05.23 16:38:00 -
[111]
Heres the Second setup...
Abaddon
Mega Pulse Laser II [1xConflagration L] Mega Pulse Laser II [1xConflagration L] Mega Pulse Laser II [1xConflagration L] Mega Pulse Laser II [1xConflagration L] Mega Pulse Laser II [1xConflagration L] Mega Pulse Laser II [1xConflagration L] Mega Pulse Laser II [1xConflagration L] Mega Pulse Laser II [1xConflagration L]
Heavy Capacitor Booster II [2xCap Booster 800] Sensor Booster II Fleeting Propulsion Inhibitor I Faint Warp Prohibitor I
Large Armor Repairer II 1600mm Reinforced Rolled Tungsten Plates I Energized Reactive Membrane II Energized Magnetic Membrane II Energized Thermic Membrane II Damage Control II 1600mm Reinforced Rolled Tungsten Plates I
Rigs : Ancillary Current Router I \ Energy Burst Aerator I \ Energy Discharge Elutriation I \ Valkyrie II Valkyrie II Valkyrie II Valkyrie II Valkyrie II Warrior II Warrior II Warrior II Warrior II Warrior II
7000 shield, 9.33/s, E/T/K/Ex=12/29/47/64 21443 armor, E/T/K/Ex=74/76/73/71 7968.75 cap, +20.83/s, -89.875/s 138.0 m/s 502.0 DPS ______________________________________________ Whoever appeals to the law against his fellow man is either a fool or a coward.
Whoever cannot take care of imself without that law is both.
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Sanzorz
Amarr EVEfan.dk
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Posted - 2007.05.23 19:08:00 -
[112]
Abaddon
Mega Modulated Pulse Energy Beam I [1xStandard L] Mega Modulated Pulse Energy Beam I [1xStandard L] Mega Modulated Pulse Energy Beam I [1xStandard L] Mega Modulated Pulse Energy Beam I [1xStandard L] Tachyon Modulated Energy Beam I [1xStandard L] Tachyon Modulated Energy Beam I [1xStandard L] Tachyon Modulated Energy Beam I [1xStandard L] Tachyon Modulated Energy Beam I [1xStandard L]
100MN Afterburner II Cap Recharger II Cap Recharger II Cap Recharger II
Large Armor Repairer II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Armor EM Hardener II Armor Thermic Hardener II Dark Blood Capacitor Power Relay Damage Control II
Rigs : Capacitor Control Circuit I \ Capacitor Control Circuit I \ Capacitor Control Circuit I \
Can't say what to use for pvp as that really ain't my cup of tea. This fitting however runs 24/7 for missions. Standard crystals help alot for saving cap. --- Currently flying a PvE geared Crusader and Prophecy |
Sc0rpion
Minmatar MetaForge Ekliptika
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Posted - 2007.05.23 21:16:00 -
[113]
Originally by: Goumindong 1) The Abaddon cannot out-damage any similarly fit Armageddon. The 5 heavy drones ensure this. The Abaddon would have to do 2000 DPS with guns alone in order to outdps a similarly fit Armageddon.
WTB heavy drones that operate out to 180km.
Originally by: Goumindong 2) The Abaddon when fitting lasers in any reasonable quantity cannot run any reasonable active tank.
Who needs active tank when you can get 80+ omni resists with EANM2's?
Originally by: Goumindong 3) The Armageddon will fit a stronger passive tank than the Abaddon unless both are fitting for tank[and not for damage]
LOLLERSKATES! /me pulls out a*****tail napkin.
The Abaddon has 28% more base armor and *at least* a 15% resist bonus (Requires Amarr BS3). If you include hull upgrades 3 (Which you need to use 1600mm RT plates), that gives the Abaddon an extra 3604 hp before modules.
If the 'geddeon fills it's 8th low with a 1600mm plate, it ends up with 596 extra armor over what the Abaddon gets. If both pilots train Amarr BS 4, that gap narrows to 107 in favour of the 'geddeon. At Amarr BS 5, The Abaddon overtakes the 'geddeon by 381.
So the only way the Armageddeon pilot gets "a better passive tank than the Abaddon pilot" is if the Abaddon pilot stops training at Amarr BS 3 and Hull Upgrades 3. And even then, the margin is so narrow I can hardly believe you brought it up.
The true secret to enjoying life is to live it dangerously. -Friedrich Nietzsche
Killmails are for pooftas. |
Demora Anglis
Amarr The Splinter Syndicate R0ADKILL
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Posted - 2007.05.24 00:16:00 -
[114]
-Highs- 6x Mega Pulse II 2x Heavy Diminishing Nos
-Mids- Named 100mn MWD 1x Faint Warp Prohibitor 1x X5 Webber 1x Heavy Electrochem Injector
-Lows- 2x Named or Faction LAR 2x EANM II 1x Named Damage Control 1x 1600mm Rolled Tungsten 1x Mark I/Beta PDS
You might be able to fit something slightly more CPU intensive if you fit a 3% CPU turret implant.
Originally by: Zappapapa I beat a Dominix and an Armageddon with a Dominix, thus Dominix > Dominix + Armageddon. Subtracting a Dominix from each side gives you 0 > Armageddon. QED, Amarr
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Horza Otho
Minmatar Infortunatus Eventus Cruel Intentions
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Posted - 2007.05.24 02:02:00 -
[115]
Originally by: Nyxus Best close range setup with the Abaddon is 800mm ACs. I am training T2 ACs for it now.
TBH we need a zero cap use laser crystal. Its the only way to tank it really.
Nyxus
And i need a extra 20% kinetic res on my vagas shields. Honestly, suggesting such wierd imporvements is foolish.
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Gallager
Caldari GALAXIAN Rule of Three
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Posted - 2007.05.24 13:04:00 -
[116]
Originally by: ReePeR McAllem 5 mega pulse II 3 Heavy Nos --------------- Disruptor II Fleeting Web Heavy electrochem - 800's Sensor booster II --------------- LAR II LAR II EANM II DCU II Exp Hardener II Kin Hardener II Therm Hardener II ---------------- 2 x Rep Amount rigs 1 x Rep time rig
5 x Hammer Head II
With this set-up I defeated a mega AND vindicator. Out tanking them both for over 15 minutes.
It has near 90% on the resists across the board.
It can rep 2200 armor every 9 seconds.
That is too much CPU. I don't see how you are fitting that. It would require dropping the t2 LARs to 'Accom' and the DC2 to an Internal. The alternative would be keeping the t2 LARs and switching from active to passive hardeners.
The choice is between losing 4-5% resists or 200hp repped every 9 seconds.
Galaxian Recruitment Info |
paranoidkiller
Gallente InterGalactic Corp. Imperial Republic Of the North
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Posted - 2007.07.11 20:00:00 -
[117]
Originally by: Paigan
Originally by: Montero Fit. It. With. Lasers. You. Noobs.
Noobs. Fit. It. With. Lasers. You?
noobs fit laser boats with hybrids or projectles so stfu with that noobs fit it with lasers noob :P
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NebulaSurfer
Amarr White Star Corporation Gemini Federation
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Posted - 2007.07.13 06:22:00 -
[118]
my lvl4 abaddon setup...
highs: 6X Modulated tachs (x-ray,Standard,Multifreq) 2X modulated pulse lasers t1(small guns)
Mids: 4X cap recharger t2
Lows: 1X core X large repper 4X active hards t2 (2/2 split setup according to rats) 2X DB Heatsinks
Rigs: 3X CCC t1
Drone: 5X hobgobs t1 5X hammerheads t1
with this setup i can sustain everything indefinitely (i.e. forever) with x-ray and standard missions) can last a good 20 mins with multifreq crystals (enough to take out a few guri BSs).
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Lance Fighter
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Posted - 2007.07.13 06:47:00 -
[119]
I will throw in a hypothetical sisi setup, since i dont actually have the cash to mess with on TQ.
highs 8x mega pulse lasers (multifrequency) (best t1 named lol )
mids 1x 100mn AB II 3x cap recharger II
lows LAR II LAR II n-type hardener n-type hardener n-type hardener damage control II EANM or HSII, your choice.
Rigs 3x CCC
drones whatever lol
It will all fit, and run just about everything till the sun sets. (dunno about perma-running the second rep) The damage it puts out is not exactly what you get out of a gankathon, but it works.
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Sparkius
Amarr
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Posted - 2007.07.19 17:12:00 -
[120]
I'll be training large energy weapon specializations in the next week, so I'm starting to put together ideas for a mission-running Abaddon. Here is what I've come up with in EFT:
Highs: 8x MPL II
Mids: 1x Tracking Computer II 1x Fleeting Propulsion Inhibitor 2x Cap Recharger II
Lows: 1x LAR II 4x armor hardeners 2x Heat Sink II
Rigs: 3x Semiconductor Memory Cell I
Drones: 5x medium 5x small tech 2 of whatever
I chose those rigs because it increased the survivability of my cap significantly over capacitor control rigs. I didn't see any tech 2 versions of the SMCs on the market, those would work even better.
With Standard Crystals and everything else running, the cap lasts for about 6 minutes. Putting in Multifrequencies drops it to about 3 and a half.
With Kinetic and Thermal armor hardeners on, it tanks 475/548 respectively, this is with Amarr BS 3 (I'll have 4 before I start using it) and the armor compensation skills at 4. DPS without drones is 681 (Amarr Navy Multifrequency).
Is a tracking computer worth it? I see a fair number of BS setups using them so I stuck one on. Is a web necessary in level 4s with tech 2 light and medium drones? Any other (constructive) feedback? I've played with a number of setups and this one seems like a good balance between tanking and damage with a cap that won't disappear in 30 seconds.
<----------------------------------------------------------------------------------------------------> "Never attribute to malice what can be adequately explained by incompetence." - Anoymous |
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