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Free Mason
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Posted - 2006.11.29 23:43:00 -
[1]
Hey there guys I have been playing with the abbaddon (sounds bad) on the test server a fair ammount lately. I have been trying to get it to work out really well but am having issue with pvp and my lasers. I ended up smashing on a few people when i fitted it with large neutron blasters and a hot piece of tank... Lucky for me I think the people i was fighting did not fit nos or I would gone down pretty bad I think. My setup was:
High slots: 8 large neutron blasters
Midslots: 1MWD, 1injector, 1 warpdisruptor, 1 webber
Lowslots: 1 T2 repper, 3 hardeners (XP,Kin,Therm), 2 eanmII's and 1 magnetic stab 2
Has anyone found a better setup? or something totally off the wall I should try? I toyed with fitting 1 repper, 3 eanmII's and 4 1600mm plates. I was slow but **** 29.8k hp was nuts. even with lower resistances tearing through the tank was tough for people.
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Aeaus
Tabula Rasa Systems The Star Fraction
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Posted - 2006.11.30 00:22:00 -
[2]
One has to wonder how that could have fit CPU wise.
Last Weeks Signature |

Paigan
Amarr Katsu Corporation Pure.
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Posted - 2006.11.30 00:40:00 -
[3]
Edited by: Paigan on 30/11/2006 00:41:16 8x Heavy Nos
4x [what you like]
7x [what you like]
That's the best use for a abaddon imho. Apoc is a better laser sniper Geddon is a better laser ganker
Rokh is even more better in sniping Megathron, Hyperion and again Rokh are even better as Blasterboats.
So whats left? Use the high grid, the lack of cap and the resis plus high armor in the best way possible: Build a Nosaddon. Maybe with MWD. Must be f**** impressive to see that bolt rushing towards you at full speed and sucking you cap dry in a matter of seconds.
And would be btw the best capital killer available. -- This game is still in beta stage |

TrouserDeagle
Gallente Svefn-G-Englar
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Posted - 2006.11.30 00:40:00 -
[4]
Edited by: TrouserDeagle on 30/11/2006 00:41:55 8 MPL IIs with Conflag L 1 heavy electrochem, 2 cap rechargers, web 1 rep II, 3 active hardener IIs, 3 heat sink IIs Looks pretty ganky to me. Mmm... or you could get an Armageddon.
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Monkphish
Eve Defence Force Ascendant Frontier
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Posted - 2006.11.30 00:50:00 -
[5]
on sisi fleet stress test i was using:
high: x8 tachs t1 mid: lrg injector t2, cap recharger t2, x2 sensor booster t1 low: x2 rcu t1, x3 hs t2,x2 cpr t1 rigs: x3 cap rigs
got 8 kill mails using multis, I was quite impressed with the raw damage.
I think tachs or autocannons are the way to go with this one.
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Nyxus
GALAXIAN Rule of Three
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Posted - 2006.11.30 01:18:00 -
[6]
Best close range setup with the Abaddon is 800mm ACs. I am training T2 ACs for it now.
TBH we need a zero cap use laser crystal. Its the only way to tank it really.
Nyxus
Originally by: keepiru I cant imagine a stronger signal of how pants 3/4 of new BS are than the fact that Matari will be training Amarr BS and Amarrians will be training Large Projectile to use the same ship
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Warrio
Lotka Volterra
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Posted - 2006.11.30 02:59:00 -
[7]
I've had good results with it using Arty's or Auto's and a rock hard tank though for PvP I think I'll go with that Nosaddon setup. 1000 cap every few seconds, I could probs use a 4 repper setup with that. 
Fatal Revelations -LV-
Winners never quit and quitters never win. But those who never win and never quit are ISK farmers. - Plato |

Montero
Black Omega Security
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Posted - 2006.11.30 04:14:00 -
[8]
Fit. It. With. Lasers. You. Noobs.
---------
Scrapheap Challenge
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Woodstock
Vesa Supply Corp
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Posted - 2006.11.30 05:01:00 -
[9]
try fitting it with lasers and maintain your cap, you cant.
As far a using one as a mission boat, dont even try. Using hybrids or projectiles might be the way to go. The NOS idea really might be the way to go. Amarr really dont have any electronic warfare ships as it is, abbadon might be it.
Personally, i tried it and it doesnt suit my needs in any way atm.
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Deathbarrage
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Posted - 2006.11.30 06:43:00 -
[10]
6x MP II, 2x heavy dim
cap recharger, electrochem, web, 20km
LAR II, 2x EANM II, DCU , 2x HS II, 1x 1600mm
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Verone
Veto.
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Posted - 2006.11.30 07:40:00 -
[11]
Edited by: Verone on 30/11/2006 07:41:31
Obviously people haven't thought about how to fit it properly.
The ship is fine.
I can happily fit a Dual LAR II fully passive tank and get decent damage out of it no worries, while maintaining cap for in excess of 8 minutes.
And yes, that's with 8 turrets... and yes, they're large lasers.

VETO FOR HIRE
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Paigan
Amarr Katsu Corporation Pure.
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Posted - 2006.11.30 10:24:00 -
[12]
Originally by: Montero Fit. It. With. Lasers. You. Noobs.
Noobs. Fit. It. With. Lasers. You? -- This game is still in beta stage |

Royaldo
Old Farts The Phantom Conglomerate
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Posted - 2006.11.30 10:33:00 -
[13]
Originally by: Verone Edited by: Verone on 30/11/2006 07:41:31
Obviously people haven't thought about how to fit it properly.
The ship is fine.
I can happily fit a Dual LAR II fully passive tank and get decent damage out of it no worries, while maintaining cap for in excess of 8 minutes.
And yes, that's with 8 turrets... and yes, they're large lasers.

dual heavy pulse's? or sheadloads of cap rechargers? cpr's? cap rigs? dual cap injector?
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Shadowsword
Gallente COLSUP Tau Ceti Federation
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Posted - 2006.11.30 10:40:00 -
[14]
Originally by: Paigan
Originally by: Montero Fit. It. With. Lasers. You. Noobs.
Noobs. Fit. It. With. Lasers. You?
Have you tried cap rigs? I hear they do wonders on an Abaddon.
------------------------------------------ Every ship has a base 60-70% resist against the primary damage type of the race that is the least able to vary it's damage types. |

Montero
Black Omega Security
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Posted - 2006.11.30 11:22:00 -
[15]
You guys fit guns to your ships which don't recieve the ship bonuses, generaly with a terrible setup to boot, and then wonder why it sucks. Seriously Amarr ships (for the most part) are fine. Shame about their pilots. ---------
Scrapheap Challenge
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Olavane Riftsnake
The Caravan Guards Sylph Alliance
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Posted - 2006.11.30 11:30:00 -
[16]
Edited by: Olavane Riftsnake on 30/11/2006 11:30:55 HI: 8x Dual heavy modulated pulse or t2 ( multi and uv ) MED: Cap injector, tracking comp t2, sensor booster, warp disruptor low: 2x 1600mm tungsted, 3x heat sink t2, ean2 , LAR2
Drones: 3 ogre
Dont fight more than one target at once and you are ok, keep always the cargo full of 800 charge.
I won againt new minmatar bc, megatron and hyperion. Another hyperion fitted with nos killed my cap before I could pop her ( only 20% strucutre left )
All this on SISI
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DeadDuck
Omega Enterprises Dusk and Dawn
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Posted - 2006.11.30 12:03:00 -
[17]
Originally by: Verone Edited by: Verone on 30/11/2006 07:41:31
Obviously people haven't thought about how to fit it properly.
The ship is fine.
I can happily fit a Dual LAR II fully passive tank and get decent damage out of it no worries, while maintaining cap for in excess of 8 minutes.
And yes, that's with 8 turrets... and yes, they're large lasers.

QFT. Tested in test server a very similar close range setup. Works fine
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Deathbarrage
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Posted - 2006.11.30 16:04:00 -
[18]
shame on the DHP setups cuz they'll be outdamaged by a geddon with a better tank and MP's, and teh geddon won't have to fit cap recharge rigs to keep firing =)
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DarkElf
Caldari DJ's Exotic Dancers Escorts
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Posted - 2006.11.30 17:15:00 -
[19]
Originally by: Verone Edited by: Verone on 30/11/2006 07:41:31
Obviously people haven't thought about how to fit it properly.
The ship is fine.
I can happily fit a Dual LAR II fully passive tank and get decent damage out of it no worries, while maintaining cap for in excess of 8 minutes.
And yes, that's with 8 turrets... and yes, they're large lasers.

I think ur wasting ur time mate. 90% of ppl on the forums would rather whine and say u can't fit lasers than actually adapt and use their brain to fit it.
i have had some success with a 4 heavy nos, 4 mega pulse setup with cap injector and moderate tank. cap holds more than fine.
also with 8 dual heavies u can fit a very impressive tank and deal pretty good dmg throughout.
also makes a mean sniper with 8 tachy 2's, 3 sensor booster II's, tracking comp II, 2 tracking enhancer II's in lows, 3 heat sink II's. very nice alpha strike
DE
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DarkElf
Caldari DJ's Exotic Dancers Escorts
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Posted - 2006.11.30 17:16:00 -
[20]
Originally by: Deathbarrage shame on the DHP setups cuz they'll be outdamaged by a geddon with a better tank and MP's, and teh geddon won't have to fit cap recharge rigs to keep firing =)
and since when could the geddon fit megapulse and a good tank?
DE
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Alowishus
Shadow Company Alektorophobia
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Posted - 2006.11.30 17:35:00 -
[21]
4x MP2 (Conflagration) 2x Heavy Nos 2x Heavy Neut
1x 100AB2 1x Heavy Cap Booster 1x Fleeting Disruptor 1x Web (or?)
3x HS2 2x 1600mm 1x DC (best named) 1x EANM2
T2 Drones
Does it fit?
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Siakel
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Posted - 2006.11.30 17:41:00 -
[22]
Abaddon setups for close range? Eh? Why bother?
Just use an Armageddon, IMO. More damage, same tank(Abaddon fits injector, 'Geddon fits EANM II or extra plate), and does it for a third of the price.
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DarkElf
Caldari DJ's Exotic Dancers Escorts
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Posted - 2006.11.30 17:45:00 -
[23]
Originally by: Siakel Abaddon setups for close range? Eh? Why bother?
Just use an Armageddon, IMO. More damage, same tank(Abaddon fits injector, 'Geddon fits EANM II or extra plate), and does it for a third of the price.
you are not thinking. the extra mid is a huge deal for amarr and in what way does it fit the same tank? hav u even looked at the fitting stats?
fair enough geddon outdamages abaddon but to fit a geddon for big dmg it has a very weak tank. abaddon is better than the geddon for solo by far, u just have to realise how to use it
DE
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Siakel
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Posted - 2006.11.30 17:52:00 -
[24]
Originally by: DarkElf
Originally by: Siakel Abaddon setups for close range? Eh? Why bother?
Just use an Armageddon, IMO. More damage, same tank(Abaddon fits injector, 'Geddon fits EANM II or extra plate), and does it for a third of the price.
you are not thinking. the extra mid is a huge deal for amarr and in what way does it fit the same tank? hav u even looked at the fitting stats?
fair enough geddon outdamages abaddon but to fit a geddon for big dmg it has a very weak tank. abaddon is better than the geddon for solo by far, u just have to realise how to use it
DE
It may very well be decent for solo, though with all the Nos out there I doubt it. For small gangs, however, it's not. That extra mid means an injector where the Armageddon doesn't fit one. With the standard small-gang plated setup (3x plates, 1 EANM 1 DCU 3 Heatsinks) the Abaddon either has to drop a plate, EANM, DCU, or heatsink. Fair enough, it can drop a Heatsink and have 25% better resists, but then you're lowering the already lower damage even further. My guess is that the Abaddon would either drop the EANM and let the bonus make up for it, or drop a plate and let the bonus/extra HP make up for it.
And I'd hardly call that a weak tank. It's no good for soloing, but it's great for small gang. When the enemy is taking forever to chew through all that nicely resisted HP, your guys are cutting their firepower to pieces.
Extra fitting stats are nice, but when you can already fit everything you need, adding 4000 powergrid doesn't suddenly make it better. I guess the Abaddon could fit a rep-intensive setup, but with the capuse from lasers on this thing? I wouldn't.
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Siakel
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Posted - 2006.11.30 17:54:00 -
[25]
Anyway, I won't be touching the Abaddon unless I or my corp/alliance members can come up with a setup that actually outperforms the Armageddon at something. No way in hell I'm paying 3x the price for something that might, in certain situations, perform 3% better than the Armageddon.
Best use I can think of for the Abaddon is a Tachysniper for short engagements that don't involve too much warping or fitting a MWD.
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DarkElf
Caldari DJ's Exotic Dancers Escorts
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Posted - 2006.11.30 18:00:00 -
[26]
ok don't mean to be harsh here but if u fly a geddon without a cap injector then i have to doubt ur experience with amarr battleships. none injecting amarr bs die very easily and u say what does an exrta 4000 powergrid do when u fit everything but u don't fit everything on a geddon. there is so viable setups with mega pulse that use 8 high and tank anywhere near as good as the abaddon and u can dual rep the abaddon where as no geddon mega pulse setup can fit dual reps
DE
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PKlavins
Caldari Total Mayhem. Maelstrom Alliance
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Posted - 2006.11.30 18:06:00 -
[27]
Edited by: PKlavins on 30/11/2006 18:15:10 well ive just bought one of these beauties and i have the following...
HI's 8x Dual Heavy Modulated Pulse
MED's 4x Cap Rechargers
LO's 2x LAR (would be T2 but im not rich enough) 3x EANM (would be T2 but im not rich enough) 2x 1600mm Titanium plates
So...i have 19625 armor HP, 77EM, 54EXP, 56KIN and 63THERM resists as well as only half my powergrid and CPU filled (AWU lvl5 FTW!)
gonna try fitting some beams next maybe...or mega pulses...
edit: the cap is crap tho O.o
T3 Cakes for Mods in This Sig! first -eris
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Siakel
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Posted - 2006.11.30 18:16:00 -
[28]
Originally by: DarkElf ok don't mean to be harsh here but if u fly a geddon without a cap injector then i have to doubt ur experience with amarr battleships. none injecting amarr bs die very easily and u say what does an exrta 4000 powergrid do when u fit everything but u don't fit everything on a geddon. there is so viable setups with mega pulse that use 8 high and tank anywhere near as good as the abaddon and u can dual rep the abaddon where as no geddon mega pulse setup can fit dual reps
DE
You're going to fit Megapulses and a dualrep tank on the Abaddon? Are you planning on using dual injectors, too?
And yes, I fly Amarr exclusively. No, in 95% of small gang fights, you don't need an injector on the Armageddon.
As I said, it also doesn't need to be dualrepped. That's nice, but it's more solo-ey than smallgang-ey.
7x Megapulses whatever in mids, 3x 1600 RT 3 HS II 1 EANM II 1 DCU is a very nice tank with great damage for a gang-Armageddon. The Abaddon will, comparatively, be trash. As I said, it may very well be better for solo- I doubt it, because of how much more important cap/NOS are in solo combat.
Yes, I fit everything I want on my Armageddon. All an extra 4000 grid would do would be to let me slap on an injector for those 5% fights where having it would actually make a difference, and I'm not losing my gang the extra DPS and utility the Armageddon brings to the table to fit it.
As said, a passive-tanked Armageddon has a tank just as good as the Abaddon. Will the Abaddon be better in dualrep mode? Yes. If it fits ACs.
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PKlavins
Caldari Total Mayhem. Maelstrom Alliance
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Posted - 2006.11.30 18:19:00 -
[29]
hm yea i just tested it in a lvl3 mission...i had to warp out once my cap ran out. which was after 2 minutes. WTF???
im regretting buying this ship now...anyone got any suggestions?
T3 Cakes for Mods in This Sig! first -eris
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gu o
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Posted - 2006.11.30 18:20:00 -
[30]
-One idea I have been playing with (that has been mentioned here before) is the idea of fitting the abba with projectiles. -I think this would be an almost all too common sight in the near future for a vast majority of amarrians. We can tank and *gank* -With projectile we could pick our damage type... an amazing sensoation rarely witnessed by amarrians. Thus allowing us to attain better damages on more targets. -We would also not have a cap use due to shooting, this is an advantage to no end that the majority of people will realize quite soon with this new expansion. Minmatar and missile spamming caldari characters have now gotten a hidden boost that no other race can match. -Revelations appears to change the idea of "who can lay more hurt faster than the other" as it was in kali. to an idea of "who's tank can outlast shi* dps the longest" the game has now turned into a battle of tank/nos. no longer does massive DPS win every fight, instead you have to worry about smashing your opponents cap while sustaining your own. -every abba fitted soon will be fitted with
High:5 800mm ac's 3 heavy diminishing nos
Mids:MWD, cap injector, webber, warpdisruptor
Lows:1 t2 large armour rep, 4 hardeners (one of each)2 eanm II's, 1 gyro 2
Rigs:T2 armour comp rigs (adds resistance to armour) [xp, kin, therm]
I cannot wait to find the resistaces on this thing it should be mid to upper 80's across the board. if anyone has the ability to fit as such woudl ya and let me know? if its really as my *poor math skills suggest 88% is the average across the board.
Amarrian ships-Awesome Amarrian ships with lasers-not so awesome Amarrian ships with blasters-godly |

Siakel
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Posted - 2006.11.30 18:21:00 -
[31]
Originally by: PKlavins hm yea i just tested it in a lvl3 mission...i had to warp out once my cap ran out. which was after 2 minutes. WTF???
im regretting buying this ship now...anyone got any suggestions?
Fit ACs.
No, really. If you want to run a sustainable NPCing setup, fit ACs.
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PKlavins
Caldari Total Mayhem. Maelstrom Alliance
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Posted - 2006.11.30 18:24:00 -
[32]
Originally by: Siakel
Originally by: PKlavins hm yea i just tested it in a lvl3 mission...i had to warp out once my cap ran out. which was after 2 minutes. WTF???
im regretting buying this ship now...anyone got any suggestions?
Fit ACs.
No, really. If you want to run a sustainable NPCing setup, fit ACs.
...anyone got any suggestions that dont involve turning away from the guns that A) i have most SP in and B) get a 15% damage bonus with my skills?
anyway im not gonna be ratting in it all the time, this was just a test
T3 Cakes for Mods in This Sig! first -eris
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Siakel
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Posted - 2006.11.30 18:28:00 -
[33]
Originally by: PKlavins
Originally by: Siakel
Originally by: PKlavins hm yea i just tested it in a lvl3 mission...i had to warp out once my cap ran out. which was after 2 minutes. WTF???
im regretting buying this ship now...anyone got any suggestions?
Fit ACs.
No, really. If you want to run a sustainable NPCing setup, fit ACs.
...anyone got any suggestions that dont involve turning away from the guns that A) i have most SP in and B) get a 15% damage bonus with my skills?
anyway im not gonna be ratting in it all the time, this was just a test
If you insist on using Lasers with it, you're going to have to use a high-resist, single-repper setup with a lot of cap-recharge mods. 4x Recharger 2x Relay or so. Maybe an injector thrown in. I know it sucks, but the guns alone take up nearly the same cap as a LAR II last I checked... 
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DarkElf
Caldari DJ's Exotic Dancers Escorts
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Posted - 2006.11.30 18:33:00 -
[34]
Originally by: PKlavins Edited by: PKlavins on 30/11/2006 18:15:10 well ive just bought one of these beauties and i have the following...
HI's 8x Dual Heavy Modulated Pulse
MED's 4x Cap Rechargers
LO's 2x LAR (would be T2 but im not rich enough) 3x EANM (would be T2 but im not rich enough) 2x 1600mm Titanium plates
So...i have 19625 armor HP, 77EM, 54EXP, 56KIN and 63THERM resists as well as only half my powergrid and CPU filled (AWU lvl5 FTW!)
gonna try fitting some beams next maybe...or mega pulses...
edit: the cap is crap tho O.o
i'm guessing that's a mission setup?
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PKlavins
Caldari Total Mayhem. Maelstrom Alliance
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Posted - 2006.11.30 18:38:00 -
[35]
Originally by: DarkElf
Originally by: PKlavins Edited by: PKlavins on 30/11/2006 18:15:10 well ive just bought one of these beauties and i have the following...
HI's 8x Dual Heavy Modulated Pulse
MED's 4x Cap Rechargers
LO's 2x LAR (would be T2 but im not rich enough) 3x EANM (would be T2 but im not rich enough) 2x 1600mm Titanium plates
So...i have 19625 armor HP, 77EM, 54EXP, 56KIN and 63THERM resists as well as only half my powergrid and CPU filled (AWU lvl5 FTW!)
gonna try fitting some beams next maybe...or mega pulses...
edit: the cap is crap tho O.o
i'm guessing that's a mission setup?
yea. ive yet to see a good PvP setup.
T3 Cakes for Mods in This Sig! first -eris
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Billy Sastard
Amarr Zephyr Enterprises Inc. Astral Wolves
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Posted - 2006.11.30 18:39:00 -
[36]
I have no idea if this will work, so bear with me....
Hi: 4x heavy nos, 4x 800mm AC
Mid: Named or T2 MWD, named cap recharger (or injector), web, scram(or whatever else you think would be good here)
Low: LG T2 Repper, passive tankage (4 types), a couple inertial stabs.
Might be a fun ship for pvp battles, the inertia stabs might have to be swapped for more resists.
Am I smoking ***** here, or you guys think this would work?
 -=^=-
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gu o
Amarr DarkStar 1
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Posted - 2006.11.30 19:09:00 -
[37]
Hmmm, maybe, but I think you would find an issue with them nos'ing you back. it would be a transfer of nos back n forth. 3 nos 1 neut if you are wanting to sacrifice all your guns for nos. the neut kills 500-600 cap per hit so it really does affect them hard. especially if they are using weapons that run on cap... you can make a passive fitted ship and get away with almos tno cap but they cannot. Its time to just try it out.. who knows but one thing is for sure projectiles are ace on amarr ships now more than ever...
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Laythun
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2006.11.30 19:09:00 -
[38]
Originally by: DeadDuck
Originally by: Verone Edited by: Verone on 30/11/2006 07:41:31
Obviously people haven't thought about how to fit it properly.
The ship is fine.
I can happily fit a Dual LAR II fully passive tank and get decent damage out of it no worries, while maintaining cap for in excess of 8 minutes.
And yes, that's with 8 turrets... and yes, they're large lasers.

QFT. Tested in test server a very similar close range setup. Works fine
share
CEI's own Undercover Brother It's great being Amarr, aint it?Ö |

gu o
Amarr DarkStar 1
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Posted - 2006.11.30 19:17:00 -
[39]
It seems to me that a fair few people here who are claiming to "thats 8 large lasers and it works fine" maybe have not actually flone one... at least in any sort of pvp style play. because the shere idea of using 8 lasers and haveing enough cap to run anything defensable is just silly. unless they have a large rep (not running) and 6 1600mm plates its bs. Heck I was running outta cap just shooting my mega pulse lasers... with 4 cpr II's and a cap relay. yeah I do not have maxed out skills (thank the lord I didn't waste that much time) but its getting silly the cap use. If 8 lasers worked so well stick on 8 ac's and a mad tank. Oh and fit something useful in the mids, mwd, webber, injector, wardisruptor something fun... anything but CPR2's making your mid slots worth as much as a brand new apoc...
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Alowishus
Shadow Company Alektorophobia
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Posted - 2006.11.30 19:37:00 -
[40]
If you're going to run ACs then why not just use an Apoc of less isk?
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Alowishus
Shadow Company Alektorophobia
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Posted - 2006.11.30 19:40:00 -
[41]
Originally by: Verone Edited by: Verone on 30/11/2006 07:41:31
Obviously people haven't thought about how to fit it properly.
The ship is fine.
I can happily fit a Dual LAR II fully passive tank and get decent damage out of it no worries, while maintaining cap for in excess of 8 minutes.
And yes, that's with 8 turrets... and yes, they're large lasers.

Verone, I'd much rather listen to people who put ships into fantastic and unrealistic situations on SiSi and don't have any solo kills on TQ in the last six months than you. Sorry, dude. On the forums actual PvP experience doesn't matter.
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gu o
Amarr DarkStar 1
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Posted - 2006.11.30 19:41:00 -
[42]
Originally by: Alowishus If you're going to run ACs then why not just use an Apoc of less isk?
well the tank is unbreakable on the abba... with the resistance rigs and full out tank your godly tanked. the issue with fitting ac's is the lack of damage bonus.. so to compensate make a tank that cannot be beaten for hrs. if your on your own terf backup should be there by then...
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Alowishus
Shadow Company Alektorophobia
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Posted - 2006.11.30 20:11:00 -
[43]
Really, seriosly, have any of you complainers/AC fitters ever been in a fight on TQ? Just curious.
First of all, if a few people jump you, you're dead. "Unbreakable tank" or not. They only way "help" might arrive is if you're in a home system or part of a roving group, in that case, if you're in a BS and get caught alone YOU SUCK.
Secondly 1v1 BS combat rarely ever occurs. I've had ONE out of hundreds of kills (I won). If you want to fit for solo combat anyway then the only midslot item you really need is a warp disruptor. Conflag hits out to 15km with MP2s. You don't need an MWD or AB or Web. Why? Because this is the way solo combat works: if you're in disruptor range, so are they, if they're setup for mid/long range and are maintaing it, warp out. That leaves mid slots open for a cap booster and cap rechargers. In 1v2 BS combat you're going to lose no matter what, unless you are some godly player (which most of you are not) or your two opponents are stupid (which most of you are).
Thirdly in fleet combat a tank doesn't ******* matter. If you're primary then warp out or die. If you're an idiot and not aligned well, that's your fault and tanking isn't going to help you with 20 ships shooting at you when it takes you 15 seconds to get into warp.
Lastly, in small gang warfare you will have plenty of slots to spare for cap mods. Ideally a well rounded small gang will have a passive tanked ganking (3x damage mods) BS, two damage dealing cruisers (Rupture/Thorax), an EW cruiser and ceptor or two- everything else is gravy. You'll have 1.5+ times the damage of any enemy BS, you'll be able to jam him, you'll be able to tackle him. He'll be dead in about a minute. I'd hope all of you are capable enough to be able to run an Abbodon's cap at full tilt for at least 90 seconds (but I'm not getting my hopes up).
So I hope that clears some stuff up for people who dream of actual PvP on TQ but only ever actually get into unrealistic battles on SiSi.
|

PKlavins
Caldari Total Mayhem. Maelstrom Alliance
|
Posted - 2006.11.30 21:08:00 -
[44]
this just isnt right. ive put 8 afocal tachs onto the aba, with nothing other than tracking + damage mods and a sensor booster. and i run out of cap after, hmm..probably 2minutes.
THIS IS NOT A GOOD SHIP!!!
not enough cap to use tachs well, not enough cap to use pulses plus a normal tank. only thing i can think of is an 8x nos setup with a tank. and thats a purely fleet setup.
ccp...whichever dev gave this ship its cap...
T3 Cakes for Mods in This Sig! first -eris
|

Alowishus
Shadow Company Alektorophobia
|
Posted - 2006.11.30 21:23:00 -
[45]
Originally by: PKlavins this just isnt right. ive put 8 afocal tachs onto the aba, with nothing other than tracking + damage mods and a sensor booster. and i run out of cap after, hmm..probably 2minutes.

How long can an Arma sustain Tachs without any cap mods?
|

PKlavins
Caldari Total Mayhem. Maelstrom Alliance
|
Posted - 2006.11.30 21:24:00 -
[46]
Originally by: Alowishus
Originally by: PKlavins this just isnt right. ive put 8 afocal tachs onto the aba, with nothing other than tracking + damage mods and a sensor booster. and i run out of cap after, hmm..probably 2minutes.

How long can an Arma sustain Tachs without any cap mods?
no idea. you tell me.
or, it would be cool if someone actually posted a decent setup for this ship. otherwise im gonna be testing the contracts system...
T3 Cakes for Mods in This Sig! first -eris
|

keepiru
Supernova Security Systems
|
Posted - 2006.11.30 21:34:00 -
[47]
Edited by: keepiru on 30/11/2006 21:37:07 A longer amount of time than the abaddon.
Aba has 8 guns cap draw, Geddon has 7*0.5/0.75=4.6*, and the aba does not have *that* much more cap.
It does more damage (not much) and tanks better, but doing both at once at once for any lenght of time is not easy. ----------------
Kali ships worth flying left: Harbinger, Rokh. Only 2 left tux, you can make it! |

PKlavins
Caldari Total Mayhem. Maelstrom Alliance
|
Posted - 2006.11.30 21:39:00 -
[48]
Originally by: keepiru Edited by: keepiru on 30/11/2006 21:37:07 A longer amount of time than the abaddon.
Aba has 8 guns cap draw, Geddon has 7*0.5/0.75=4.6*, and the aba does not have *that* much more cap.
It does more damage (not much) and tanks better, but doing both at once at once for any lenght of time is not easy.
so does ANYONE at all have any decent tank/gank/snipe setups at all for this ship? or should i just sell it asap and get a rokh? 
T3 Cakes for Mods in This Sig! first -eris
|

Deathbarrage
|
Posted - 2006.11.30 21:49:00 -
[49]
i used a 6x MP II 2x heavy nos setup
all this really does tho is the same damage as an apoc while trying to keep up with the cap
in other words, inferior to the apoc
(exact setup: 6x MP II, 2x heavy nos, AB, web, scramble, injector, 2x LAR II, 2x EANM II, 1x DCU, 2x HS II, 3x cap recharge rigs)
|

PKlavins
Caldari Total Mayhem. Maelstrom Alliance
|
Posted - 2006.11.30 21:50:00 -
[50]
Originally by: Deathbarrage i used a 6x MP II 2x heavy nos setup
all this really does tho is the same damage as an apoc while trying to keep up with the cap
in other words, inferior to the apoc
(exact setup: 6x MP II, 2x heavy nos, AB, web, scramble, injector, 2x LAR II, 2x EANM II, 1x DCU, 2x HS II, 3x cap recharge rigs)
you have cap recharge rigs? i cant even find any on the market...where did u get them from?
T3 Cakes for Mods in This Sig! first -eris
|

Alowishus
Shadow Company Alektorophobia
|
Posted - 2006.11.30 21:53:00 -
[51]
Originally by: Deathbarrage i used a 6x MP II 2x heavy nos setup
all this really does tho is the same damage as an apoc while trying to keep up with the cap
in other words, inferior to the apoc
(exact setup: 6x MP II, 2x heavy nos, AB, web, scramble, injector, 2x LAR II, 2x EANM II, 1x DCU, 2x HS II, 3x cap recharge rigs)
You're doing the same damage as an Apoc but you're sucking 20 cap per second from your enemy. Guess that's meaningless... 
|

Siakel
|
Posted - 2006.11.30 21:54:00 -
[52]
Originally by: PKlavins
Originally by: keepiru Edited by: keepiru on 30/11/2006 21:37:07 A longer amount of time than the abaddon.
Aba has 8 guns cap draw, Geddon has 7*0.5/0.75=4.6*, and the aba does not have *that* much more cap.
It does more damage (not much) and tanks better, but doing both at once at once for any lenght of time is not easy.
so does ANYONE at all have any decent tank/gank/snipe setups at all for this ship? or should i just sell it asap and get a rokh? 
8x Tachs. 1x Injector, 2 Sensor Booster II, 1 Tracking Comp II, HS/TE/RCUs in lows. It'll work ok for quick sniping engagements. Unless you have to warp around. And for extended engagements it'll cap out and the Apoc will blow it away.
Abaddon, the ship intended to put out mediocre performance for a short time only. Released the same patch they increased combat length again. Oh joy.
|

mallina
Caldari
|
Posted - 2006.12.01 02:12:00 -
[53]
I was never too excited about the Abaddon,the lack of a cap use bonus made it somewhat unuseable for any period of time, especially if you're getting NOSed. The only worthwhile setup I can think of is Plates + Resists + MPs, with MWD/Web/Scram/Injector in the med at least they bothered to change the ROF bonus to a damage bonus, though
for shortrange, a Geddon is a lot more practical - its a VERY powerful ship considering its only tier 1 and you can get decent tank+gank out of it if you set it up right. ----------- Turbulance |

Cmdr Sy
Appetite 4 Destruction
|
Posted - 2006.12.04 21:11:00 -
[54]
I am not going to post full setups until I have actually assembled one, but I can give people two hints.
1) Nos, ACs and active tanks work great on the other two Amarr ships with armour resistance bonuses.
Remember that they are supertanks first, damage second!
So long as you don't make the mistake of packing too many nos, and have the skills to back up the setups, the Punisher and Maller will happily shred anything which doesn't jam or drone them - especially another Punisher or Maller which uses lasers. The Abaddon, with its armour resistance bonus and cap-destroying RoF bonus, was going to complete the series. And just as conventional wisdom butchered hundreds of Caracal, Moa and Omen pilots, it has the capacity to backfire on BS pilots who assume that an active supertank which trades a cap use bonus for cap-less weapons while freeing up powergrid for nos and armour, is doing something wrong.
In other words, don't knock the cap-injected dual-rep, dual-nos, neut, 5x 800mm AC brigade, because it simply represents a scaling-up of a proven method.
But then the Abaddon's RoF bonus was changed to damage bonus, and this opens up a new possibility. Which brings me to...
2) Use Dual Heavy Pulse Lasers.
Save Tachyons for fleet setups, bring an injector and hope you see your two minutes of fame and not your desktop. As for megapulse, consider this:
Mega Pulse Laser II
Damage mod: 3.6 x RoF: 7.88 s Cap: 40
Dual Heavy Pulse Laser II
Damage Mod: 2.4 x RoF: 6.08 s Cap: 25
OK, so the megapulse does 50% more damage. However, its cycle time is 30% longer. The real DPS advantage gained by using megapulse is a mere 16%, at the cost of 23% higher cap use over time and far higher fitting requirements. At this point, I will repeat what I said above:
Supertank first, damage second!
Don't accept a trade-off of 23% higher cap use for 16% higher damage. The ship's damage bonus is there to make dual heavy pulse setups viable on an active tank, not to make it into a megapulse gank plaform mysteriously inferior to the Armageddon. The Armageddon is better at that by design.
Incidentally your optimal and falloff will be almost the same, with slightly better tracking.
So how will the Abaddon perform on paper?
Weapon cap use will be 112.5 cap for a cycle time of 4.1 seconds without damage mods, or 27.4 cap per second. Two heavy diminishing nos will provide 20 cap per second. A heavy electrochemical injector will easily sustain the balance, along with a pair of large T2 armor reps, hardners and warp/tracking disruptors. DPS with Conflagration L will be 388.8, again assuming no damage mods and not including drones.
Resistances with an active multispectral tank (T2 hardners) will be somewhere along the lines of:
EM: 86.5% Th: 78.1% KE: 74.7% Ex: 73.0%
In practice, the EM hardner will be far more usefully replaced by a damage control or heatsink (or plate), and the 7th low slot will be taken up by a 1600mm rolled tungsten plate. Either way, it should tank 600 DPS with ease, or else free up some slots by ditching active tank in favour of plated passive and more room for damage mods.
People wishing to participate in nos-fests can always replace the 6th turret with a 3rd nos or a neutralizer.
So to sum up, what the Devs said was right.
- Cap is this ship's weakness, but not in the sense of a fatal design flaw, rather an encouragement to explore one of two possibilities - ACs or a currently underutilised class of large energy turret.
- You can tank or gank but not both at the same time, assuming when they said gank, they meant Tachyon alpha strike in fleet battles and not megapulse deployment, at which this ships well and truly bombs. The tanking part is self-explanatory - active or passive, whatever works for you.
Anyway, that's how I see it. 
If you have a more original idea, share.
Or keep fitting megapulse and heatsinks. 
|

goodby4u
|
Posted - 2006.12.04 21:20:00 -
[55]
Heh seeing all the strange setups has changed my mind about this ship.
What amarr need is versatility and this ship gives it...In strange(WTF)setups!
Now to add to the thread let me give you my terrible wtf my cap is gone setup from the test server.
Highs:8 mega pulse. Mids:4 cap rechargers. Lows:2x LAR 2x power relay 3x hardener.
This can run both armor reps nearly forever...Unless you turn on the lasers 
|

Cmdr Sy
Appetite 4 Destruction
|
Posted - 2006.12.04 21:43:00 -
[56]
In my argument above I overlooked the fact that Conflagration L increases weapon cap use from base values, but I don't have enough characters left to edit my post. 
Anyway. Tank mods before damage mods. Use smaller lasers.
|

Kimoto Harasakii
|
Posted - 2006.12.07 16:20:00 -
[57]
Edited by: Kimoto Harasakii on 07/12/2006 16:21:23 I tried this on test server a few days ago, and fitting it like a gankageddon works wonders.
High: 8 MP's T2 Med: Cap booster, 20km scrambler, and 2 SB's T2 Low: 3 Heatsinks T2, 4 1600mmm plates
The cap works fine with the booster on, however when that goes out, you're screwed.
Edit: typo
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Almarez
|
Posted - 2006.12.12 18:43:00 -
[58]
In all honesty, I think the best way to fit this ship is to go with cap help like cap rech and cap power relays and leave the damage to the ship bonus, at least until the rigs start showing up.
|

gu o
Amarr
|
Posted - 2006.12.12 18:48:00 -
[59]
I was messing with the abba a bit, and found a setup I really enjoyed. It is possible to pvp solo with it, kinda.
Highslots:5MEgapulse, 3 E500 nos
Midslots:AB, Injector, Warpdisruptor, Tracking disruptor
Lowslots:T2 large armour rep, 3 hardeners, 1 eanm, 2 Heatsink 2's
Its not fast by any streach of the imagination but it gets there eventually. and does good damage as well as run well with the nos/injector combo. The damage bonus on this ship makes it somethign to truely fear. Maybe all our ships could get a damage bonus vs cap bonus.
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Reddice
|
Posted - 2006.12.12 19:49:00 -
[60]
Edited by: Reddice on 12/12/2006 19:51:01
OK the fiting I have us in gangs an works really well is
6 tech 2 mega pulses lasers with tech 2 pulses crystasls 2 diminsion nose
med slots
1 elctro large cap injector with 800 chargers 3 cap rechargers
low slots
2 amror reps tech 2 or best named 1600tugsun plate therm kin expo hardners and a tech 2 eanm
and if you have rigs the amror rigs fit one of the themr rigs an one of the kin rigs with a capicity rig an you will do good at a gang with almost no cap problems 
and with that reistance and the help of rigs i get reistance of 80+
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Brother Tycho
Amarr
|
Posted - 2006.12.12 20:38:00 -
[61]
ok then how about this for NPC situations
8 dual heavy beam II
4 Cap chargers
1 LAR, II 1 Adaptive Nano II, 3 Hardners, 2 cap relays
i have around a 57km Opt range and can hit out to 70km with standard cristals.
Dmg is not a issue vs NPCs
|

God forbid
Amarr Mithril Inc
|
Posted - 2006.12.12 20:46:00 -
[62]
Originally by: DarkElf
Originally by: Deathbarrage shame on the DHP setups cuz they'll be outdamaged by a geddon with a better tank and MP's, and teh geddon won't have to fit cap recharge rigs to keep firing =)
and since when could the geddon fit megapulse and a good tank?
DE
Use the Right Rigs and you can fit Megapulse,Heavy Cap booster and a All right Armor tank..
Quote: "Try hard to stop us which you can't, Outnumbered by the ********* camps"
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Brother Tycho
Amarr
|
Posted - 2006.12.12 20:51:00 -
[63]
Originally by: God forbid
Originally by: DarkElf
Originally by: Deathbarrage shame on the DHP setups cuz they'll be outdamaged by a geddon with a better tank and MP's, and teh geddon won't have to fit cap recharge rigs to keep firing =)
and since when could the geddon fit megapulse and a good tank?
DE
Use the Right Rigs and you can fit Megapulse,Heavy Cap booster and a All right Armor tank..
Rigs are rare and personaly i prefer dual heavy beams over mega pulses.
Mega pulses are over rated and dual hvys under utillised.
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jarack
Celestial Apocalypse Insurgency
|
Posted - 2006.12.12 22:31:00 -
[64]
I am going to go with a pure gank abaddon, much like a geddon setup, which has worked alot for me before with a few twists
8 Mega Pulse II - Conflag - Multifreq
1 Sensor Booster II 1 Radar backup Array 20km fleeting warp Scram 1 medium electrochem injector - just incase :)
3 heatsink II 1 EANM II 1 IFFA 2 1600mm Rolled
selection of drones II
jar celes
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Neothas
|
Posted - 2006.12.13 00:55:00 -
[65]
I pretty much gave up on any kind of self sustaining setup for mission running, so now I use the following.
Highs: 6x Mega Pulse II 1x Small Tractor Beam 1x TS Large Smartbomb
Mids: 3x Cap Recharger II 1x 100MN AB II
Lows: 2x Centus X-Type LAR 1x Internal Force Field Array 2x EANM II 2x Race Specific Hardener II
Then I follow it around with a Guardian feeding it 160+ cap/sec. Who says this thing has cap problems

|

Brother Tycho
Amarr
|
Posted - 2006.12.13 02:24:00 -
[66]
Edited by: Brother Tycho on 13/12/2006 02:25:57 Spent some time in quick fit to run some cap calculations and i have come up with a decent NPC setup, it gives up mobilty for range but you will be able to run everything and even a full rack of Multispecs with decent support skills.
8 Dual Heavy Beam II (these have good range 30-40km with mutispecs and 50-60km with standard cristals so no chaseing your target around, they are cap efficant more so than mega pulses and the ships damage bonus makes up for there low base dmg mod a bit and they have a slight advantage in RoF to mega pulses).
4 Cap charger II (expensive i know you may be able to get away with named tech I if skills allow)
1 LAR II 1 EANM II (this is to raely build on the base resists) 3 Hardners (now its dependant on your skills and the rats your fighting but with compensation skills a KIN THERM and EXP energised passive makes for a super omni tank) 2 Cap relays (with my support skills i needed only tech I you may need to upgrade to named ones depending on skills)
So there it is simple and easy to use the best thing i found with this setup is its range coverage and decent DPS all be it for a NPC setup the Dual Heavy Beams provide all the punch you need to run lvl 4 missions withought cap worries and the need for a NOS.
Takeing down NPC battleships even Angels at 40km is no problem for this setup and the decent tracking on the Dual heavy pulses allows you to hit cruisers down to 15km.
Anything that gets past your guns and under tracking ranges is easly delt with through drones.
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Felio
|
Posted - 2006.12.13 05:09:00 -
[67]
Someday my Amarr battleships V and T2 large lasers training will have been worth all that time... someday... unfortunately it doesn't look like that day is here yet.
|

Exiled One
Amarr Imperial Shipment
|
Posted - 2006.12.13 05:25:00 -
[68]
Originally by: Felio Someday my Amarr battleships V and T2 large lasers training will have been worth all that time... someday... unfortunately it doesn't look like that day is here yet.
5 more months. It's great being Amarr, aint it? |

Draconis
Amarr
|
Posted - 2007.02.05 03:54:00 -
[69]
Edited by: Draconis on 05/02/2007 03:52:38
Originally by: Montero Fit. It. With. Lasers. You. Noobs.
Erm, I have to agree with Montero. Something people tend not to do is actually read the bonuses. If you want to use Autocannons go with an Apoc. At least it has a non-weapon specific bonus.
Quote: Special Ability: 5% bonus to Large Energy Turret damage and 5% armor resistance per level.
I may not be a smart man, but I can clearly see that this is a beam ship lol. And as for the whole apoc is a better sniper, c'mon that's probably the most rediculous thing I've heard. Snipers want ALOT of damage in a short time. Generally in fleet engagements a sniper isn't firing very long before they're called as primary and have to warp out.
7x Tachyon II's - ( Your choice of crystals ) 1x Prototype Cloaking Device
3x Sensor Booster II 1x Tracking Computer
4x Heat Sink II 3x Power Diagnostic System II
This is a simple and standard sniper setup. It works really good on an Abbadon and will out do an Apoc for sniping due to the damage bonus given to large beams.
As for a good tank setup, the Abaddon has very good potential, way more than an Apocalypse. The only people who can't maintain fire with this ship and a tank are generally "noobs in battleships". A good Amarr pilot can utilize this ship VERY well. If you can't, stop giving advice until you can train some actual skills.
If you want to use it for missions, get your tanking skills up, use MegaPulse II's and for gods sake Cap Booster 800's. Seems like no one knows how good those are. A tank should always have Cap Booster 800's.
|

Horza Otho
Minmatar Infortunatus Eventus
|
Posted - 2007.02.05 04:33:00 -
[70]
ITS NOT THAT HARD TO >>>-_THINK_-<<< ABOUT AN ABADON SETUP THAT WORKS.
I mean jesus... there a so many posts daily with people either saying abadons suck or can't be used with lasers.
8 MP II 1x hvy electr 1x web 1x faint 20k 1x sensor booster II 4x 1600mm RT 3x HS II 3x trimark rigs hiiliketocampgatesandpwnwithmyloadsofarmor
Disclaimer: if you haven't noticed stupid people ignite the rage within me -_- --- Eris Discordia is miiiiiine |

Thaddeus Brutor
Minmatar Republic Military School
|
Posted - 2007.02.06 15:55:00 -
[71]
I'm currently training up to an Abaddon (I'm in a Harbinger at the moment, finishing my core skills to V before moving up to the Abaddon). I'll fit it as follows and run L4s:
HI: 8x Dual Heavy Beam (Modulated/T2) MID: 4x Cap Recharger II LO: 2x LAR II, 3x Hardener (EX/KN/TH), 1x EANM II, 1x CPR (Beta) RIG: 3x Cap Control
Sustainable cap with everything turned on. Can withstand 525 dmg/sec to weakest resist (72.8% EM) general fitted. Using 4x mission-specific hardeners, 888 dmg/sec tanking limit, with 2x EX Hardener and taking pure EX.
I got no problems with this ship.
|

RujoKinJal
|
Posted - 2007.03.07 17:47:00 -
[72]
I just wanted to hear what ppl thoughht of my Abbaddon setup. Be as nasty as you want, then try it out and say your sry.
High's - MegaBeams X 8 (best named) Multi's and Inferred's
Mid's- Cap Recharger T2 X 3 Tracking Computer T2
Low's - LAR T2 2 Rat specific Hardeners T2 2 Rat specific Energized T2 DC T2 CPR ( best named)
Rig's - CCC I also have a Armor rig that increaces the amout of armor a rep will do. I just can't remember what it is called.
This setup up is a mission only setup! I have been able to Wreck Havoc on all L4 Mission's thus far. But i have not done all of them yet. I will be putting on another CCC rig as soon as i have another 28mil. Please let me know what you think:)
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Goumindong
Amarr Merch Industrial We Are Nice Guys
|
Posted - 2007.03.07 19:32:00 -
[73]
Originally by: Horza Otho ITS NOT THAT HARD TO >>>-_THINK_-<<< ABOUT AN ABADON SETUP THAT WORKS.
I mean jesus... there a so many posts daily with people either saying abadons suck or can't be used with lasers.
8 MP II 1x hvy electr 1x web 1x faint 20k 1x sensor booster II 4x 1600mm RT 3x HS II 3x trimark rigs hiiliketocampgatesandpwnwithmyloadsofarmor
Disclaimer: if you haven't noticed stupid people ignite the rage within me -_-
Aparently it is because...
Armageddon
7x MP II SB II x 2, ECCM[Or web/faint/sb as you have] 3x 1600mm RT, EANMII, DCII, 3x HS II 3x Trimark Rigs
Gets you more effective hit points, more damage, faster locking time, faster alligning and base ship speed.
And its 100m cheaper on the wallet as well.
An abaddon cannot fit 3 heat sinks and still get a better tank than the Armageddon due to the extra low slot.
---------------------------------------- Thou Shalt "Pew Pew" |

DarkElf
Caldari Veto.
|
Posted - 2007.03.07 19:59:00 -
[74]
abaddon is best as a damage support ship imo but if u want to solo with it then u can get some pretty awesome resists, dual LAR II tank and 5 mega pulse/3 heavy nos setup. damage isn't amazing but with 3 heavy nos ur targets tank will fail before urs. also u have all the cap u need to tank and fire.
and 5 mega pulse II's with drones if u have decent skills still do alright dps.
great ship tbh.
also if anyone has the isk then try fitting 3 corpum a-type eanm's and a t2 dmg ctrl with armor comp skills at 5 for god like resists 
DE
|

Goumindong
Amarr Merch Industrial We Are Nice Guys
|
Posted - 2007.03.07 20:29:00 -
[75]
Originally by: DarkElf abaddon is best as a damage support ship imo but if u want to solo with it then u can get some pretty awesome resists, dual LAR II tank and 5 mega pulse/3 heavy nos setup. damage isn't amazing but with 3 heavy nos ur targets tank will fail before urs. also u have all the cap u need to tank and fire.
and 5 mega pulse II's with drones if u have decent skills still do alright dps.
great ship tbh.
also if anyone has the isk then try fitting 3 corpum a-type eanm's and a t2 dmg ctrl with armor comp skills at 5 for god like resists 
DE
3 heavy NOS will just barely power your guns. Are you saying that the injector is going to run the two LARs longer than your opponents? And if your opponent has NOS? ---------------------------------------- Thou Shalt "Pew Pew" |

Deathbarrage
|
Posted - 2007.03.07 20:33:00 -
[76]
just run
8x mp II
sensor booster II, web, scram, injector
2x LAR II, 2x EANM II, DCU II, 2x HS II
exp rig/2x cap amount rig
|

Goumindong
Amarr Merch Industrial We Are Nice Guys
|
Posted - 2007.03.07 23:21:00 -
[77]
Not enough capacitor to sustain it for a reasonable amount of time. ---------------------------------------- Thou Shalt "Pew Pew" |

God forbid
Amarr Turbulent
|
Posted - 2007.03.10 23:45:00 -
[78]
I Rly Like this Pvp setup For Abaddon
Abaddon
8 DPH T2
2 Heavy Capacitor Booster II 1 Fleeting Propulsion Inhibitor I 1 Faint Warp Prohibitor I
2 Large Armor Repairer II 1 Armor Explosive Hardener II 1 Armor Thermic Hardener II 1 Energized Adaptive Nano Membrane II 1 Damage Control II 1 Heat Sink II
Rigs : Auxiliary Nano Pump I \ Energy Burst Aerator I \ Energy Discharge Elutriation I \
5 Medium T2 Drones/5 Light T2
10625 armor, E/T/K/Ex=80/85/63/82
Quote: "Dont Be too Cool for your Mam"
|

Terianna Eri
Amarr Trade Consortium
|
Posted - 2007.03.11 05:47:00 -
[79]
I run a lot of lvl4s in my abaddon - against blood and sansha mostly, working on training up skills - with this setup
Highs: 8x Dual Heavy Modulated Pulse Energy Beam (Gamma, Standard, Microwave) Mids: 2x Optical Tracking Computer, 1x Heavy Electrochemical Capacitor Booster, 1x [Blank] Lows: 1x Large Accomodation Vestment Reconstructor, 3x Rat-Specific Hardeners, Damage Control II, 2x [BlankII] Rigs: 3x CCC
The blank in the mids is for web/ab/whatever you like the two blanks in the lows are for a second rep / heatsinks / more hardeners / RCU in case i switch to tachs / whatever you like that's not a CPR
How does the cap do? Well, it can either sustain everything but the armor rep, or everything but the lasers, without turning on the injector. With the injector it can run everything fine until it runs out of charges, and usually cycling the armor rep occasionally and the booster occasionally gets me through most spots fine - when i fight sansha/blood, I run 2x em hardener, 2x therm hardener, and a dcII which gives me 92%em and 88%therm resists, which means that just two cycles of the rep goes a long way. Easily long enough to get me through the tough spots.
Range is out to 44km optimal with microwave - decent - and about 21km with gamma iirc - good for taking down cruisers quickly since the gamma deals about twice as much raw dps as the microwave. standard is used for... well, stuff that sits at about 32km
You'll notice the lack of t2 gear on the ship - yeah, uh, I went and flew a drake for a while, so while i was training for t2 gear for that my amarran skills sort of got neglected. __________________________________ Combat > Your Mega Pulse Laser II perfectly strikes Ridge Racer's weak point, wrecking for 599 points of massive damage |

Zaethiel
Murder-Death-Kill Blood Raiders Alliance
|
Posted - 2007.03.11 06:32:00 -
[80]
biggest thing i hate about the abbaddon so far is its sensor strength is so low while ships like the Hyperion have the highest scan res of all BS. Other than being forced to fit a sensor booster to actually target something within the millenium i like the ship. _________________________________________
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Creatorofdoom
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Posted - 2007.04.06 12:38:00 -
[81]
I have a abaddon for like 2 month's now and i think this is the best setup for it 7xtachyon beam laser 1 1xLarge Facion Smart Bomb
2xOptical tracking 2xEutetic Cap Recharger
1xFacion PDU (for power grid) 1xCPR 2 1xLAR 2 or facion 1xHeat sink 2 3xactive harderns-Kin,terma,exp
3xcap recharger rig's
5xT2 Med Drones 5xT2 Light Drones
with cap skill's and and gun cap skill's you can run this thing with multi cristals and the repair constant-2x opticals you can hit anything with multis from 1000 m to 55km the rest to like 86 is with standard-no need for sensor booster you have a good skill for sensor boosting train it-if it is that small use smart bomb and it still won't hurt you-this is a gang ship use the taklers to scram-bs are not ment for solo pvp couse they are 2 slow-solo pvp amarr has a verry good pilgrim-with this setup i kiled a ishtar,huricane,demios,domi,etc it is a verry good ship for a gang op!And i might add the best looking BS!
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Angus McLean
Gallente Divinity Trials
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Posted - 2007.04.06 14:04:00 -
[82]
For all the people complaining about cap issues..have you ever thought for one instance about Dual Heavy Pulse laser II's?
---------------- Freedom Of Speech Band of Brothers T-shirt |

Goumindong
Amarr Merch Industrial We Are Nice Guys
|
Posted - 2007.04.06 14:15:00 -
[83]
Originally by: Angus McLean For all the people complaining about cap issues..have you ever thought for one instance about Dual Heavy Pulse laser II's?
Yea, unfortounatly they hit like a wet noodle and sacrifice the most important advantage amarr has, range.
That and their cap use isnt all that low.
5.076 cap/second for MP II 4.111 cap/second for DHP II
11.11 cap/damage for MP II 10.41 cap/damage for DHP II
With rapid fire 5, and no skills, 8 DHP II with multifrequency will use 45.9 cap/second on an Abaddon. Assuming BS 4 that is 25 cap/second on the Geddon.
The 50% larger volley damage, 15.7% dps advantage, 14% optimal bonus, and 33% bigger falloff easily make up the difference. ---------------------------------------- Thou Shalt "Pew Pew" |

Thaddeus Brutor
Minmatar The Sobani
|
Posted - 2007.04.07 03:59:00 -
[84]
T2 DHBL hits to 90km optimal without tracking boosts with Aurora. How much range do you need? I'm just sayin'...
I've been flying my mission Abaddon for over a month now, I love this thing:
HI: 8x Dual Heavy Beam Laser (Modulated) MID: 1x Afterburner (T2), 3x Cap Recharger (T2) LO: 2x LAR (T2), 2x CPR (Beta/T2), 3x Armor Hardener (EX/KN/TH) RIG: 3x CCC (T1) DRONE: 5x Light (T2), 5x Medium (T2)
Generates 114 cap/sec, consumes 118 cap/sec with the afterburner on, 106 cap/sec with it off. Drop the Afterburner for another Cap Rech, and you can replace a CPR with an EANM and have even crazier resists. I love the ship. And I've fit mega-beams vs dual-heavies: 8 dual heavies is the same damage as 6.5 megabeams, and they kick the **** out of NPCs.
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Gamesguy
Amarr E X O D U S Imperial Republic Of the North
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Posted - 2007.04.07 07:01:00 -
[85]
Originally by: Thaddeus Brutor T2 DHBL hits to 90km optimal without tracking boosts with Aurora. How much range do you need? I'm just sayin'...
I've been flying my mission Abaddon for over a month now, I love this thing:
HI: 8x Dual Heavy Beam Laser (Modulated) MID: 1x Afterburner (T2), 3x Cap Recharger (T2) LO: 2x LAR (T2), 2x CPR (Beta/T2), 3x Armor Hardener (EX/KN/TH) RIG: 3x CCC (T1) DRONE: 5x Light (T2), 5x Medium (T2)
Generates 114 cap/sec, consumes 118 cap/sec with the afterburner on, 106 cap/sec with it off. Drop the Afterburner for another Cap Rech, and you can replace a CPR with an EANM and have even crazier resists. I love the ship. And I've fit mega-beams vs dual-heavies: 8 dual heavies is the same damage as 6.5 megabeams, and they kick the **** out of NPCs.
Dual heavy beams hit like wet noodle, it'll take you forver to kill any non-bloodraider/sansha spawns, and you wont breakthe tank on some of the tougher named spawns.
IMO the abaddon is ONLY good for fleet pvp(or for npcing against BR/Sansha), in which case you want 8 tachs, a mwd, and a heavy injector. I have a setup that gets around 160km optimal with 25km falloff, a mwd, and a heavy injector. It can also tank all 4 doomsdays.
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Gamesguy
Amarr E X O D U S Imperial Republic Of the North
|
Posted - 2007.04.07 07:02:00 -
[86]
Edited by: Gamesguy on 07/04/2007 06:58:50
Originally by: Creatorofdoom I have a abaddon for like 2 month's now and i think this is the best setup for it 7xtachyon beam laser 1 1xLarge Facion Smart Bomb
2xOptical tracking 2xEutetic Cap Recharger
1xFacion PDU (for power grid) 1xCPR 2 1xLAR 2 or facion 1xHeat sink 2 3xactive harderns-Kin,terma,exp
3xcap recharger rig's
5xT2 Med Drones 5xT2 Light Drones
with cap skill's and and gun cap skill's you can run this thing with multi cristals and the repair constant-2x opticals you can hit anything with multis from 1000 m to 55km the rest to like 86 is with standard-no need for sensor booster you have a good skill for sensor boosting train it-if it is that small use smart bomb and it still won't hurt you-this is a gang ship use the taklers to scram-bs are not ment for solo pvp couse they are 2 slow-solo pvp amarr has a verry good pilgrim-with this setup i kiled a ishtar,huricane,demios,domi,etc it is a verry good ship for a gang op!And i might add the best looking BS!
Thats one of the worst setups I've ever seen, and I've seen some bad ones.
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Creatorofdoom
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Posted - 2007.04.07 12:23:00 -
[87]
Originally by: Gamesguy Edited by: Gamesguy on 07/04/2007 06:58:50
Originally by: Creatorofdoom I have a abaddon for like 2 month's now and i think this is the best setup for it 7xtachyon beam laser 1 1xLarge Facion Smart Bomb
2xOptical tracking 2xEutetic Cap Recharger
1xFacion PDU (for power grid) 1xCPR 2 1xLAR 2 or facion 1xHeat sink 2 3xactive harderns-Kin,terma,exp
3xcap recharger rig's
5xT2 Med Drones 5xT2 Light Drones
with cap skill's and and gun cap skill's you can run this thing with multi cristals and the repair constant-2x opticals you can hit anything with multis from 1000 m to 55km the rest to like 86 is with standard-no need for sensor booster you have a good skill for sensor boosting train it-if it is that small use smart bomb and it still won't hurt you-this is a gang ship use the taklers to scram-bs are not ment for solo pvp couse they are 2 slow-solo pvp amarr has a verry good pilgrim-with this setup i kiled a ishtar,huricane,demios,domi,etc it is a verry good ship for a gang op!And i might add the best looking BS!
Thats one of the worst setups I've ever seen, and I've seen some bad ones.
And why is that?did you try it?
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Tammarr
|
Posted - 2007.04.07 12:54:00 -
[88]
Edited by: Tammarr on 07/04/2007 12:50:13 This one hurt me, dont know all the detail but: 4xNaughty Pulses 4xheavy nos ab, web, scram, not sure on last mid =) LARII, 2x1600mm, DCUII, EANMII, 2xHeatsinkII
/me shrugs it seemed to be doing lots of naughty things.
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Thaddeus Brutor
Minmatar The Sobani
|
Posted - 2007.04.07 14:27:00 -
[89]
Edited by: Thaddeus Brutor on 07/04/2007 14:26:21
Originally by: Gamesguy Dual heavy beams hit like wet noodle, it'll take you forver to kill any non-bloodraider/sansha spawns, and you wont breakthe tank on some of the tougher named spawns.
Yeah, wet noodle. We get it. It's really clever. You can say it all you want, but that doesn't make MATH different. 8x Dual Heavy Beam is the same damage as 6.5x Megabeam. You need an RCU to fit 8 Megabeams. 8x DHBL + 1x HS = 8x Megabeams + RCU. And they track *much* better. You can say "wet noodle" as many times as you like (I admit, it's fun when I type it, too) but you're arguing with math, not me.
If that's your thing, I know this windmill that needs a good ass-kicking, too.
Incidentally, the Angels in L4 Worlds Collide seemed to die just fine to DHBLs. It's not that big of a damage difference.
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Gamesguy
Amarr E X O D U S Imperial Republic Of the North
|
Posted - 2007.04.07 19:51:00 -
[90]
Originally by: Creatorofdoom
Originally by: Gamesguy Edited by: Gamesguy on 07/04/2007 06:58:50
Originally by: Creatorofdoom I have a abaddon for like 2 month's now and i think this is the best setup for it 7xtachyon beam laser 1 1xLarge Facion Smart Bomb
2xOptical tracking 2xEutetic Cap Recharger
1xFacion PDU (for power grid) 1xCPR 2 1xLAR 2 or facion 1xHeat sink 2 3xactive harderns-Kin,terma,exp
3xcap recharger rig's
5xT2 Med Drones 5xT2 Light Drones
with cap skill's and and gun cap skill's you can run this thing with multi cristals and the repair constant-2x opticals you can hit anything with multis from 1000 m to 55km the rest to like 86 is with standard-no need for sensor booster you have a good skill for sensor boosting train it-if it is that small use smart bomb and it still won't hurt you-this is a gang ship use the taklers to scram-bs are not ment for solo pvp couse they are 2 slow-solo pvp amarr has a verry good pilgrim-with this setup i kiled a ishtar,huricane,demios,domi,etc it is a verry good ship for a gang op!And i might add the best looking BS!
Thats one of the worst setups I've ever seen, and I've seen some bad ones.
And why is that?did you try it?
Tech 1 tachyons, I rest my case.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.04.07 19:58:00 -
[91]
Originally by: Thaddeus Brutor T2 DHBL hits to 90km optimal without tracking boosts with Aurora.
About 70km more range at the least.
---------------------------------------- Thou Shalt "Pew Pew" |

Xequecal
|
Posted - 2007.04.07 20:39:00 -
[92]
I'm not getting the "Armageddon does more damage" arguments.
At long range, Abaddon is the clear winner because it can actually fit the max loadout of Tach IIs. Armageddon can't even come close to fitting 7 Tachs.
At close range, Abaddon with 8 MPII outdamages Armageddon with 7 MPII. Armageddon will fit an EANM or plate in its 8th low while Abaddon fits injector in its 4th mid. Passive tanked Abaddon with 8 MPII, injector, 3 heat sinks, 3 1600mm plate, and an EANM outperforms ANY Armageddon close range setup in existence. Abaddon has a (slightly) better passive tank, and has the OPTION of active tanking (although this probably won't be very good due to cap issues, the option still exists.) if it wants to. Armageddon can't fit an active tank and 7x MPII at the same time.
On top of all this, any non-horrible Armageddon setup with 7x Mega Pulse II REQUIRES AWU V, which not everyone has. With 7 Megapulses and NOS, you need AWU V to fit more than one plate.
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Snikkt
Time Cube Syndicate Daikoku Trade Syndicate
|
Posted - 2007.04.07 20:42:00 -
[93]
Originally by: Montero You guys fit guns to your ships which don't recieve the ship bonuses, generaly with a terrible setup to boot, and then wonder why it sucks. Seriously Amarr ships (for the most part) are fine. Shame about their pilots.
I've gotta agree with most of this. ------------------- My opinions (ie, all of my posting here) are not my corporations. Nor should it be taken as such. |

Goumindong
Amarr Merch Industrial We Are Nice Guys
|
Posted - 2007.04.08 02:07:00 -
[94]
Originally by: Xequecal Edited by: Xequecal on 07/04/2007 20:49:34 I'm not getting the "Armageddon does more damage" arguments.
At long range, Abaddon is the clear winner because it can actually fit the max loadout of Tach IIs. Armageddon can't even come close to fitting 7 Tachs.
At close range, Abaddon with 8 MPII outdamages Armageddon with 7 MPII. Armageddon will fit an EANM or plate in its 8th low while Abaddon fits injector in its 4th mid. Passive tanked Abaddon with 8 MPII, injector, 3 heat sinks, 3 1600mm plate, and an EANM outperforms ANY Armageddon close range setup in existence. Abaddon has a (slightly) better passive tank, and has the OPTION of active tanking (although this probably won't be very good due to cap issues, the option still exists.) if it wants to. Armageddon can't fit an active tank and 7x MPII at the same time.
On top of all this, any non-horrible Armageddon setup with 7x Mega Pulse II REQUIRES AWU V, which not everyone has. With 7 Megapulses and NOS, you need AWU V to fit more than one plate.
Also, cap use for the long range stuff is not exclusively an Amarr problem. The Rokh can't fit 8 rails without an RCU or PG rig either.
We have been over this.
1) The Abaddon cannot out-damage any similarly fit Armageddon. The 5 heavy drones ensure this. The Abaddon would have to do 2000 DPS with guns alone in order to outdps a similarly fit Armageddon.
2) The Abaddon when fitting lasers in any reasonable quantity cannot run any reasonable active tank.
3) The Armageddon will fit a stronger passive tank than the Abaddon unless both are fitting for tank[and not for damage]
4) The Abaddon cannot fit a full load of Tachs without an RCUII, it will not fit with a single PG RIG. It takes 2 to fit a full rack on an Armageddon.
This leaves the Abaddon with an extra mid slot advantage.
BUT. If the Abaddon wants to be able to fire its guns for any reasonable amount of time it needs to have AWU 5, and Energy Weapon Rigging 5 and fit 3 Energy Weapon Cap use rigs.
OR it needs an injector
Doing EITHER of these things requires another RCU.
5) It takes an idiot to fit a NOS on top of a 7 MP II Armageddon because with just the guns running and no propolsion you will not need the extra cap use. You have room for about 4 1600 RTs after fitting 7MPII on a Geddon. You do not need AWU 5 as you so claim. With AWU 0 you can fit 7x MP II and two 1600 RT, which is exactly what you need for a passive tank[7x MPII{}SB/SB/ECCM{}1600 RT, 1600 RT, EANM, EANM, DCII, HS, HS, HS]
-----------
IRT Rokh cant fit 8 rails without RCU. Yes, it can use a PDS instead so long as it has AWU 4.
-----------
Yes, if you have absolutly maxed skills the Abaddon will be a better fleet ship than the Abaddon in short to medium engagements. A similar Armageddon will still outlast the Abaddon when guns need to fire for a long time. In fleet engagements a cap-injector is basicially unusable due to either lag, or logistics[You can fuel 1 abaddon to shoot for 5 minutes, or you can fuel 80 Maelstroms to shoot for 5 minutes, your choice] ---------------------------------------- Thou Shalt "Pew Pew" |

Creatorofdoom
|
Posted - 2007.04.08 17:11:00 -
[95]
Yhea Gamesguy i don't have t2 large energy gun's yet but that is that still dose not mean it is a bad setup :P we did not all start with max skill's ya know-second i say that my abaddon can shoot his lasers and keep his tank going-8000 cap with 250 recharge rate i have good cap skill's for that!third if you put a smart bomb on a abaddon you can say goodbye to any drone that comes near you-bad luck for any drone basse user-as i said first i like this in gang ops for solo pvp-RECON rules-this ship cost 2 much to be fited right :))
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Gamesguy
Amarr E X O D U S Imperial Republic Of the North
|
Posted - 2007.04.08 21:12:00 -
[96]
Originally by: Creatorofdoom Yhea Gamesguy i don't have t2 large energy gun's yet but that is that still dose not mean it is a bad setup :P we did not all start with max skill's ya know-second i say that my abaddon can shoot his lasers and keep his tank going-8000 cap with 250 recharge rate i have good cap skill's for that!third if you put a smart bomb on a abaddon you can say goodbye to any drone that comes near you-bad luck for any drone basse user-as i said first i like this in gang ops for solo pvp-RECON rules-this ship cost 2 much to be fited right :))
7 t1 tachyons with no damage mods fitted means your DPS will be exceedingly poor. 3 CCCs and the faction crap makes your setup extremely expensive, but you cant do any damage, you cant tank, and you cant EW. What good is this ship?
One large smartbomb isnt enough to do anything to heavy drones. You also dont shoot far enough considering you're mounting tachs, you need to be able to hit 180km for fleet pvp, for small/medium gang pvp, you're better off with pulses.
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Xequecal
|
Posted - 2007.04.08 23:05:00 -
[97]
Originally by: Goumindong We have been over this.
1) The Abaddon cannot out-damage any similarly fit Armageddon. The 5 heavy drones ensure this. The Abaddon would have to do 2000 DPS with guns alone in order to outdps a similarly fit Armageddon.
Abaddon has 10 effective guns and 3 heavy drones. Armageddon has 9.333 effective guns and 5 heavy drones. I'm not 100% sure on the damage numbers of drones so the Armageddon might have a SLIGHT damage edge in this situation, but it is not a large disparity like "2000 DPS."
Quote: 2) The Abaddon when fitting lasers in any reasonable quantity cannot run any reasonable active tank.
I agree with you. I merely pointed out that the Abaddon has enough PG so that the option exists, even if it's not a very good one.
Quote: 3) The Armageddon will fit a stronger passive tank than the Abaddon unless both are fitting for tank[and not for damage]
This is CLEARLY false. The Armageddon has an extra low slot, the Abaddon has a resistance ship bonus. The Armageddon fits an extra EANM, the Abaddon fits an injector. With maxed skills, an EANM II and the Abaddon's ship resistance bonus are identical in value. Typical passive tank/gank setup for Armageddon is 3 1600mm plates, 2x EANMII/1x EANM + DCU II, 3 heatsinks. If the Abaddon fits 3 1600mm plates, 1x EANM II, and 3 heatsinks, the resistances are identical and the Abaddon wins out because it has a higher base armor amount. The same is true for an Armageddon's setup of 2 plates, 2 EANM, DCU, 3 HS vs. an Abaddon's setup of 2 plates, 1 EANM, DCU, 3 HS.
In close range combat with pulses, the Armageddon does slightly more damage while the Abaddon has a slightly better tank. This is not a huge advantage for the Armageddon like you claim.
Quote: 4) The Abaddon cannot fit a full load of Tachs without an RCUII, it will not fit with a single PG RIG. It takes 2 to fit a full rack on an Armageddon.
This leaves the Abaddon with an extra mid slot advantage.
BUT. If the Abaddon wants to be able to fire its guns for any reasonable amount of time it needs to have AWU 5, and Energy Weapon Rigging 5 and fit 3 Energy Weapon Cap use rigs.
OR it needs an injector
Doing EITHER of these things requires another RCU.
I never said an Abaddon could fit a full load of Tachs without an RCU. Note the use of the word, "either." I was merely pointing out that the Rokh cannot fit a full load of rails without an RCU either.
Quote: Yes, if you have absolutly maxed skills the Abaddon will be a better fleet ship than the Abaddon in short to medium engagements. A similar Armageddon will still outlast the Abaddon when guns need to fire for a long time. In fleet engagements a cap-injector is basicially unusable due to either lag, or logistics[You can fuel 1 abaddon to shoot for 5 minutes, or you can fuel 80 Maelstroms to shoot for 5 minutes, your choice]
Ah, but you are ignoring what that second RCU II does for the Abaddon as well in fleet combat. An Abaddon fitting 2 RCU II has comparable longetivity to an Armageddon, while doing more damage and having a slightly better tank.
First, the tank. Again, the Abaddon has one less low slot but has an armor bonus. So, the resistances will be the same, while the Abaddon has a higher base armor amount.
Drones are unusable at fleet combat ranges, so those are out. The Abaddon's 10 effective guns (8 guns * 1.25 dmg bonus) outdamage the Armageddon's 9.33 effective guns. (7 guns * 1.33 RoF bonus)
The Armageddon's longetivity advantage is not large. Armageddon uses 66.5% of the "standard" cap/second firing its guns. (0.5 cap use * 1.33 RoF) Abaddon with 3 cap use rigs uses 61.41% of the "standard" cap/second firing its guns. (0.85 * 0.85 * 0.85) Armageddon cannot fit even a single laser cap use rig, but it can of course fit cap recharge rigs. This means the Armageddon can fire for longer but it's not a huge advantage.
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Xequecal
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Posted - 2007.04.08 23:08:00 -
[98]
Also, to add to the last post, if you want superior longetivity to an Armageddon with an Abaddon, fit 2x laser cap use rigs and 1x cap recharge rig. This gives you enough remaining grid to fit either an injector or a MWD, both of which are useful. MWD can let you escape if you get called as primary without warping away, injector if you really, really want that longetivity boost. You don't even need AWU V to fit the MWD in this setup.
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Horza Otho
Minmatar Infortunatus Eventus
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Posted - 2007.04.09 01:15:00 -
[99]
imho
8x 800mm II 2x medium injector 1x web 1x 24 2x LAR II 3x t2 hards 1x dcu II 1x gyro II 2x auxiliary nanos 1x nano accel
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LeMoose
The Collective Against ALL Authorities
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Posted - 2007.04.09 01:27:00 -
[100]
im(not so)ho
8 smb's
1-2 large and/or med capinjectors mwd, + whatever u like..
mix of 1600 plates and wcs lows
watch the pods go POOF and layeth teh sMack down!
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Vanadar
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Posted - 2007.04.09 02:09:00 -
[101]
Abaddon
Citadel Torpedo Launcher I [15xRift Torpedo I] Turret Slot Turret Slot Turret Slot Turret Slot Turret Slot Turret Slot Turret Slot
Large Shield Extender II Large Shield Extender II Large Shield Extender II Large Shield Extender II
Reactor Control Unit II Reactor Control Unit II Reactor Control Unit II Reactor Control Unit II Reactor Control Unit II Reactor Control Unit II Reactor Control Unit II
Rigs : Ancillary Current Router II \ Ancillary Current Router II \ Ancillary Current Router I \
21875 shield, 29.17/s, E/T/K/Ex=0/19/39/59 10625 armor, E/T/K/Ex=69/51/43/39 7968.75 cap, +20.83/s, -0.0/s 138.0 m/s
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Goumindong
Amarr Merch Industrial We Are Nice Guys
|
Posted - 2007.04.09 04:08:00 -
[102]
Edited by: Goumindong on 09/04/2007 04:04:17
Originally by: Xequecal
Abaddon has 10 effective guns and 3 heavy drones. Armageddon has 9.333 effective guns and 5 heavy drones. I'm not 100% sure on the damage numbers of drones so the Armageddon might have a SLIGHT damage edge in this situation, but it is not a large disparity like "2000 DPS."
The abaddon does about 7% more gun damage than the Armageddon. 5 heavy drones do 126 more DPS than 3 heavy drones. In order to make that up, you need 1800 gun dps[7% of which is 126 damage].
Quote:
This is CLEARLY false. The Armageddon has an extra low slot, the Abaddon has a resistance ship bonus. The Armageddon fits an extra EANM, the Abaddon fits an injector. With maxed skills, an EANM II and the Abaddon's ship resistance bonus are identical in value. Typical passive tank/gank setup for Armageddon is 3 1600mm plates, 2x EANMII/1x EANM + DCU II, 3 heatsinks. If the Abaddon fits 3 1600mm plates, 1x EANM II, and 3 heatsinks, the resistances are identical and the Abaddon wins out because it has a higher base armor amount. The same is true for an Armageddon's setup of 2 plates, 2 EANM, DCU, 3 HS vs. an Abaddon's setup of 2 plates, 1 EANM, DCU, 3 HS.
Nope, its not clearly false, the Armageddon gets another 1600 rt plate.
Quote:
I never said an Abaddon could fit a full load of Tachs without an RCU. Note the use of the word, "either." I was merely pointing out that the Rokh cannot fit a full load of rails without an RCU either.
It can fit a full load of rails without an RCU it fits fairly easily with a PDS.
Quote:
Ah, but you are ignoring what that second RCU II does for the Abaddon as well in fleet combat. An Abaddon fitting 2 RCU II has comparable longetivity to an Armageddon, while doing more damage and having a slightly better tank.
First, the tank. Again, the Abaddon has one less low slot but has an armor bonus. So, the resistances will be the same, while the Abaddon has a higher base armor amount.
Drones are unusable at fleet combat ranges, so those are out. The Abaddon's 10 effective guns (8 guns * 1.25 dmg bonus) outdamage the Armageddon's 9.33 effective guns. (7 guns * 1.33 RoF bonus)
The Armageddon's longetivity advantage is not large. Armageddon uses 66.5% of the "standard" cap/second firing its guns. (0.5 cap use * 1.33 RoF) Abaddon with 3 cap use rigs uses 61.41% of the "standard" cap/second firing its guns. (0.85 * 0.85 * 0.85) Armageddon cannot fit even a single laser cap use rig, but it can of course fit cap recharge rigs. This means the Armageddon can fire for longer but it's not a huge advantage.
The Abaddon fitting an MWD does not have near the logevity as an Armageddon. The Abaddon fitting anything but three energy weapon cap use rigs does not have near the logevity as an armageddon[with 0 rigs].
A rigged Armageddon will so far outstrip an Abaddon it will not be funny.
P.S. never fit an EANM on a fleet setup.
P.P.S. Never. ---------------------------------------- Thou Shalt "Pew Pew" |

Goumindong
Amarr Merch Industrial We Are Nice Guys
|
Posted - 2007.04.09 04:10:00 -
[103]
Originally by: Xequecal Also, to add to the last post, if you want superior longetivity to an Armageddon with an Abaddon, fit 2x laser cap use rigs and 1x cap recharge rig. This gives you enough remaining grid to fit either an injector or a MWD, both of which are useful. MWD can let you escape if you get called as primary without warping away, injector if you really, really want that longetivity boost. You don't even need AWU V to fit the MWD in this setup.
Laffo.
MWD + logevity with only 2 cap use rigs? You kidding me? You are better off with 3 cap charge rigs. MWD wont let you escape anything if you are called primary. It will only get you out of bubbles faster. ---------------------------------------- Thou Shalt "Pew Pew" |

Thaddeus Brutor
Minmatar The Sobani
|
Posted - 2007.04.09 05:07:00 -
[104]
Originally by: Gamesguy
Originally by: Thaddeus Brutor Edited by: Thaddeus Brutor on 07/04/2007 14:26:21
Originally by: Gamesguy Dual heavy beams hit like wet noodle, it'll take you forver to kill any non-bloodraider/sansha spawns, and you wont breakthe tank on some of the tougher named spawns.
Yeah, wet noodle. We get it. It's really clever. You can say it all you want, but that doesn't make MATH different. 8x Dual Heavy Beam is the same damage as 6.5x Megabeam. You need an RCU to fit 8 Megabeams. 8x DHBL + 1x HS = 8x Megabeams + RCU. And they track *much* better. You can say "wet noodle" as many times as you like (I admit, it's fun when I type it, too) but you're arguing with math, not me.
And you assume I dont put any heat sinks on my tach setup because...?
Here's a hint, it has 2 heat sinks, so yes, your dual heavy beams hit like wet noodle. Tachyons have 30% more damage(ok 20% if you put 3 heat sinks on the dual heavy setup), more than twice the alpha.
Plus its impossible to get normal fleet engagement ranges(180km) with dual heavies, flatout impossible.
I'm not sure what that has to do with a MISSION ship, but since when does anyone read what they are responding to?
Fleet fight? 8x Tachyon. 2x RCU to fit them, 2x HS, 2x 1600mm and I suppose some sensor boosters/tracking computers. You aren't going to tank *during* a fleet fight. Either your primary (and soon dead) or your not (and don't need a tank). And I'd use a 'geddon instead--why use a ship that costs 3x as much for not much gain?
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Gamesguy
Amarr E X O D U S Imperial Republic Of the North
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Posted - 2007.04.09 05:39:00 -
[105]
Originally by: Thaddeus Brutor
Fleet fight? 8x Tachyon. 2x RCU to fit them, 2x HS, 2x 1600mm and I suppose some sensor boosters/tracking computers.
You need an injector for the abaddon, and a mwd.
Quote: You aren't going to tank *during* a fleet fight. Either your primary (and soon dead) or your not (and don't need a tank). And I'd use a 'geddon instead--why use a ship that costs 3x as much for not much gain?
Yes you're going to tank during a fleet fight, you see there is this ship called a titan.
Minimum requirements for all fleet BS is to be able to survive whatever DD you're expected to face(so thermal for the bob ppl, and em/exp for us). A geddon will not survive the exp DD or the thermal one, not without sacraficing lots of damage or range.
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Xequecal
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Posted - 2007.04.09 06:26:00 -
[106]
Edited by: Xequecal on 09/04/2007 06:24:48 Edited by: Xequecal on 09/04/2007 06:22:35
Quote:
The Abaddon fitting an MWD does not have near the logevity as an Armageddon. The Abaddon fitting anything but three energy weapon cap use rigs does not have near the logevity as an armageddon[with 0 rigs].
A rigged Armageddon will so far outstrip an Abaddon it will not be funny.
P.S. never fit an EANM on a fleet setup.
P.P.S. Never.
The longetivity version is 2 cap use rigs, 1 cap recharge rig and an INJECTOR. Come on, give me a little credit, I'm not STUPID. I just put the MWD out there as another option, a lot of people like MWDs on their fleet setups.
I'm really not understanding what passive tank setup exists for the Armageddon that is better than the Abaddon. Seriously, I'm not seeing it. Could you explain the exact passive tank fit for the Armageddon that the Abaddon can't match?
Are you putting five 1600mm plates on the Armageddon? That's the only one I can come up with that the Abaddon can't directly match without sacrificing damage. And I'm still pretty sure an Abaddon with four plates, 3 HS can absorb more damage than an Armageddon with five plates and 3 HS. Armageddon with four plates, EANM, 3 HS is an inferior tank to Abaddon with four plates, 3 HS. Armageddon with 3 plates, 2 EANM/DCU, 3 HS is inferior tanked to Abaddon with 3 plates, EANM, 3 HS.
I am of course talking about small gang close range stuff with this passive tank, before you yell at me for fitting EANMs on a fleet setup.
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Beatrix Kindo
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Posted - 2007.04.09 11:27:00 -
[107]
i use an abadon for l4 missions 6 * mega beams II, 1 faction smartbomb, 1 heavy diminizing nos 4 cap recharger II 2 EANM II, 1 LAR II, 1 DC II, 1 of each thermic/kinetic/explosive hardeners t2
5 t2 drones
3 CCC rigs
83-89% resists and no cap issues at all...any ideas?
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Neon Razor
Caldari Eve Defence Force Pure.
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Posted - 2007.05.23 14:03:00 -
[108]
8x mega pulse ll
1x 100mn mwd ll 2x 24km scrams 1x heavy sap injector ll
1x heat sink ll 4x 1600 RT plates 2x EANM ll
5x medium drone ll 5x light drone ll
3x trimark armor pump's
50k armor with resists of 82, 65, 67, 71
7.83 dmg mod with a 5.07 sec rof puts out 790dps which is plenty
i have been using this setup as a bait as it takes a while to kill the ship with the resists and amount or armor
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ReePeR McAllem
The Carebear Stare
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Posted - 2007.05.23 16:03:00 -
[109]
5 mega pulse II 3 Heavy Nos --------------- Disruptor II Fleeting Web Heavy electrochem - 800's Sensor booster II --------------- LAR II LAR II EANM II DCU II Exp Hardener II Kin Hardener II Therm Hardener II ---------------- 2 x Rep Amount rigs 1 x Rep time rig
5 x Hammer Head II
With this set-up I defeated a mega AND vindicator. Out tanking them both for over 15 minutes.
It has near 90% on the resists across the board.
It can rep 2200 armor every 9 seconds.
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Tjarish
Amarr Phalanx Alliance
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Posted - 2007.05.23 16:30:00 -
[110]
Edited by: Tjarish on 23/05/2007 16:30:00 Heres my PvP Setup
Abaddon
Dual Heavy Pulse Laser II [1xConflagration L] Dual Heavy Pulse Laser II [1xConflagration L] Dual Heavy Pulse Laser II [1xConflagration L] Dual Heavy Pulse Laser II [1xConflagration L] Dual Heavy Pulse Laser II [1xConflagration L] Dual Heavy Pulse Laser II [1xConflagration L] Dual Heavy Pulse Laser II [1xConflagration L] Dual Heavy Pulse Laser II [1xConflagration L]
Heavy Capacitor Booster II Sensor Booster II Fleeting Propulsion Inhibitor I Faint Warp Prohibitor I
Large Armor Repairer II 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I Energized Reactive Membrane II Energized Magnetic Membrane II Energized Thermic Membrane II Damage Control II
Rigs : Energy Burst Aerator I \ Energy Discharge Elutriation I \ Energy Discharge Elutriation I \ Valkyrie II Valkyrie II Valkyrie II Valkyrie II Valkyrie II Warrior II Warrior II Warrior II Warrior II Warrior II
7000 shield, 9.33/s, E/T/K/Ex=12/29/47/64 21443 armor, E/T/K/Ex=74/76/73/71 7968.75 cap, +20.83/s, -73.206/s 138.0 m/s 426.9 DPS ______________________________________________ Whoever appeals to the law against his fellow man is either a fool or a coward.
Whoever cannot take care of imself without that law is both.
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Tjarish
Amarr Phalanx Alliance
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Posted - 2007.05.23 16:38:00 -
[111]
Heres the Second setup...
Abaddon
Mega Pulse Laser II [1xConflagration L] Mega Pulse Laser II [1xConflagration L] Mega Pulse Laser II [1xConflagration L] Mega Pulse Laser II [1xConflagration L] Mega Pulse Laser II [1xConflagration L] Mega Pulse Laser II [1xConflagration L] Mega Pulse Laser II [1xConflagration L] Mega Pulse Laser II [1xConflagration L]
Heavy Capacitor Booster II [2xCap Booster 800] Sensor Booster II Fleeting Propulsion Inhibitor I Faint Warp Prohibitor I
Large Armor Repairer II 1600mm Reinforced Rolled Tungsten Plates I Energized Reactive Membrane II Energized Magnetic Membrane II Energized Thermic Membrane II Damage Control II 1600mm Reinforced Rolled Tungsten Plates I
Rigs : Ancillary Current Router I \ Energy Burst Aerator I \ Energy Discharge Elutriation I \ Valkyrie II Valkyrie II Valkyrie II Valkyrie II Valkyrie II Warrior II Warrior II Warrior II Warrior II Warrior II
7000 shield, 9.33/s, E/T/K/Ex=12/29/47/64 21443 armor, E/T/K/Ex=74/76/73/71 7968.75 cap, +20.83/s, -89.875/s 138.0 m/s 502.0 DPS ______________________________________________ Whoever appeals to the law against his fellow man is either a fool or a coward.
Whoever cannot take care of imself without that law is both.
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Sanzorz
Amarr EVEfan.dk
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Posted - 2007.05.23 19:08:00 -
[112]
Abaddon
Mega Modulated Pulse Energy Beam I [1xStandard L] Mega Modulated Pulse Energy Beam I [1xStandard L] Mega Modulated Pulse Energy Beam I [1xStandard L] Mega Modulated Pulse Energy Beam I [1xStandard L] Tachyon Modulated Energy Beam I [1xStandard L] Tachyon Modulated Energy Beam I [1xStandard L] Tachyon Modulated Energy Beam I [1xStandard L] Tachyon Modulated Energy Beam I [1xStandard L]
100MN Afterburner II Cap Recharger II Cap Recharger II Cap Recharger II
Large Armor Repairer II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Armor EM Hardener II Armor Thermic Hardener II Dark Blood Capacitor Power Relay Damage Control II
Rigs : Capacitor Control Circuit I \ Capacitor Control Circuit I \ Capacitor Control Circuit I \
Can't say what to use for pvp as that really ain't my cup of tea. This fitting however runs 24/7 for missions. Standard crystals help alot for saving cap. --- Currently flying a PvE geared Crusader and Prophecy |

Sc0rpion
Minmatar MetaForge Ekliptika
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Posted - 2007.05.23 21:16:00 -
[113]
Originally by: Goumindong 1) The Abaddon cannot out-damage any similarly fit Armageddon. The 5 heavy drones ensure this. The Abaddon would have to do 2000 DPS with guns alone in order to outdps a similarly fit Armageddon.
WTB heavy drones that operate out to 180km.
Originally by: Goumindong 2) The Abaddon when fitting lasers in any reasonable quantity cannot run any reasonable active tank.
Who needs active tank when you can get 80+ omni resists with EANM2's?
Originally by: Goumindong 3) The Armageddon will fit a stronger passive tank than the Abaddon unless both are fitting for tank[and not for damage]
LOLLERSKATES! /me pulls out a*****tail napkin.
The Abaddon has 28% more base armor and *at least* a 15% resist bonus (Requires Amarr BS3). If you include hull upgrades 3 (Which you need to use 1600mm RT plates), that gives the Abaddon an extra 3604 hp before modules.
If the 'geddeon fills it's 8th low with a 1600mm plate, it ends up with 596 extra armor over what the Abaddon gets. If both pilots train Amarr BS 4, that gap narrows to 107 in favour of the 'geddeon. At Amarr BS 5, The Abaddon overtakes the 'geddeon by 381.
So the only way the Armageddeon pilot gets "a better passive tank than the Abaddon pilot" is if the Abaddon pilot stops training at Amarr BS 3 and Hull Upgrades 3. And even then, the margin is so narrow I can hardly believe you brought it up.
The true secret to enjoying life is to live it dangerously. -Friedrich Nietzsche
Killmails are for pooftas. |

Demora Anglis
Amarr The Splinter Syndicate R0ADKILL
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Posted - 2007.05.24 00:16:00 -
[114]
-Highs- 6x Mega Pulse II 2x Heavy Diminishing Nos
-Mids- Named 100mn MWD 1x Faint Warp Prohibitor 1x X5 Webber 1x Heavy Electrochem Injector
-Lows- 2x Named or Faction LAR 2x EANM II 1x Named Damage Control 1x 1600mm Rolled Tungsten 1x Mark I/Beta PDS
You might be able to fit something slightly more CPU intensive if you fit a 3% CPU turret implant.
Originally by: Zappapapa I beat a Dominix and an Armageddon with a Dominix, thus Dominix > Dominix + Armageddon. Subtracting a Dominix from each side gives you 0 > Armageddon. QED, Amarr
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Horza Otho
Minmatar Infortunatus Eventus Cruel Intentions
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Posted - 2007.05.24 02:02:00 -
[115]
Originally by: Nyxus Best close range setup with the Abaddon is 800mm ACs. I am training T2 ACs for it now.
TBH we need a zero cap use laser crystal. Its the only way to tank it really.
Nyxus
And i need a extra 20% kinetic res on my vagas shields. Honestly, suggesting such wierd imporvements is foolish. 
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Gallager
Caldari GALAXIAN Rule of Three
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Posted - 2007.05.24 13:04:00 -
[116]
Originally by: ReePeR McAllem 5 mega pulse II 3 Heavy Nos --------------- Disruptor II Fleeting Web Heavy electrochem - 800's Sensor booster II --------------- LAR II LAR II EANM II DCU II Exp Hardener II Kin Hardener II Therm Hardener II ---------------- 2 x Rep Amount rigs 1 x Rep time rig
5 x Hammer Head II
With this set-up I defeated a mega AND vindicator. Out tanking them both for over 15 minutes.
It has near 90% on the resists across the board.
It can rep 2200 armor every 9 seconds.
That is too much CPU. I don't see how you are fitting that. It would require dropping the t2 LARs to 'Accom' and the DC2 to an Internal. The alternative would be keeping the t2 LARs and switching from active to passive hardeners.
The choice is between losing 4-5% resists or 200hp repped every 9 seconds.
Galaxian Recruitment Info |

paranoidkiller
Gallente InterGalactic Corp. Imperial Republic Of the North
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Posted - 2007.07.11 20:00:00 -
[117]
Originally by: Paigan
Originally by: Montero Fit. It. With. Lasers. You. Noobs.
Noobs. Fit. It. With. Lasers. You?
noobs fit laser boats with hybrids or projectles so stfu with that noobs fit it with lasers noob :P
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NebulaSurfer
Amarr White Star Corporation Gemini Federation
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Posted - 2007.07.13 06:22:00 -
[118]
my lvl4 abaddon setup...
highs: 6X Modulated tachs (x-ray,Standard,Multifreq) 2X modulated pulse lasers t1(small guns)
Mids: 4X cap recharger t2
Lows: 1X core X large repper 4X active hards t2 (2/2 split setup according to rats) 2X DB Heatsinks
Rigs: 3X CCC t1
Drone: 5X hobgobs t1 5X hammerheads t1
with this setup i can sustain everything indefinitely (i.e. forever) with x-ray and standard missions) can last a good 20 mins with multifreq crystals (enough to take out a few guri BSs).
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Lance Fighter
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Posted - 2007.07.13 06:47:00 -
[119]
I will throw in a hypothetical sisi setup, since i dont actually have the cash to mess with on TQ.
highs 8x mega pulse lasers (multifrequency) (best t1 named lol )
mids 1x 100mn AB II 3x cap recharger II
lows LAR II LAR II n-type hardener n-type hardener n-type hardener damage control II EANM or HSII, your choice.
Rigs 3x CCC
drones whatever lol
It will all fit, and run just about everything till the sun sets. (dunno about perma-running the second rep) The damage it puts out is not exactly what you get out of a gankathon, but it works.
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Sparkius
Amarr
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Posted - 2007.07.19 17:12:00 -
[120]
I'll be training large energy weapon specializations in the next week, so I'm starting to put together ideas for a mission-running Abaddon. Here is what I've come up with in EFT:
Highs: 8x MPL II
Mids: 1x Tracking Computer II 1x Fleeting Propulsion Inhibitor 2x Cap Recharger II
Lows: 1x LAR II 4x armor hardeners 2x Heat Sink II
Rigs: 3x Semiconductor Memory Cell I
Drones: 5x medium 5x small tech 2 of whatever
I chose those rigs because it increased the survivability of my cap significantly over capacitor control rigs. I didn't see any tech 2 versions of the SMCs on the market, those would work even better.
With Standard Crystals and everything else running, the cap lasts for about 6 minutes. Putting in Multifrequencies drops it to about 3 and a half.
With Kinetic and Thermal armor hardeners on, it tanks 475/548 respectively, this is with Amarr BS 3 (I'll have 4 before I start using it) and the armor compensation skills at 4. DPS without drones is 681 (Amarr Navy Multifrequency).
Is a tracking computer worth it? I see a fair number of BS setups using them so I stuck one on. Is a web necessary in level 4s with tech 2 light and medium drones? Any other (constructive) feedback? I've played with a number of setups and this one seems like a good balance between tanking and damage with a cap that won't disappear in 30 seconds.
<----------------------------------------------------------------------------------------------------> "Never attribute to malice what can be adequately explained by incompetence." - Anoymous |

Jarvin Kell
Kingdom of Kador deadspace society
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Posted - 2007.08.27 23:50:00 -
[121]
Edited by: Jarvin Kell on 27/08/2007 23:51:30
Originally by: Goumindong 1) The Abaddon cannot out-damage any similarly fit Armageddon. The 5 heavy drones ensure this. The Abaddon would have to do 2000 DPS with guns alone in order to outdps a similarly fit Armageddon.
With equal skills, and a close range passive tanking setup I threw together (applicable skills to 4-5):
Abaddon: 785 DPS, 188K effective HP Armageddon: 830 DPS, 163K effective HP
removing a plate in favor of 2nd heatsink on both:
Abaddon: 896 DPS, 158K HP Armageddon: 930 DPS, 139K HP
So yes, the Geddon does more damage with similar setups. On the other hand, the Abaddon ends up being much easier to fit (geddon could be possibly fixed with CPU implant, but abaddon DPS could be boosted to geddon levels with a damage implant in place of the CPU implant), and has an important 4th midslot.
Abaddon also has a much larger alpha
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Neo Rainhart
Caldari Leela's Lamas
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Posted - 2007.09.16 20:01:00 -
[122]
8 MP II (conflag, amarr navy multispec)
heavy elec. w/800's 20km scram, fleeting web Sensor booster or ECCM (or w/e fits your taste)
2x 1600mm RT plates 1x Thermal Hardener II 1x Explosive Hardener II 3x Heatsink II
Rigs: 3 x trimark armor pumps
Drones: Mix of Ogre/Hammer/Hob II's for the DPS
BS 5 and youre good to go i believe
Inspired by Cown's hypnotic control 
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Davrosthecreator
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Posted - 2007.10.09 09:03:00 -
[123]
How about a nice killing Guristas Rat build? So purely isk grinding over PVP.
"Whose game was empires and whose stakes were thrones, Whose table earth, whose dice were human bones." Lord Byron - Age of bronze.
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LUKEC
Destructive Influence Band of Brothers
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Posted - 2007.10.09 11:55:00 -
[124]
Originally by: Davrosthecreator How about a nice killing Guristas Rat build? So purely isk grinding over PVP.
geddon with 7 mega beams will work better there. Unless you have good friend with scorch L bpo.
Oh and with 2 kin, 1 th hardener you can tank them .... well almost passive :P
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kessah
Blood Corsair's
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Posted - 2007.10.09 12:00:00 -
[125]
8x MP II w/ Amarr Navy MF/Gamma and Scorch
2x Sensor Boosters II / or 1x web 1x Sensor Booster. 1x Electro Chem 1x Warp Dis II
2x LAR II 2x EANM II 1x DMC II 2x TS Heat sinks
3x CCC rigs
3x Heavy ECM Drones.
-------------------------------------------------------- [Video] Forever Pirate 3
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Lyria Skydancer
Amarr Uninvited Guests
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Posted - 2007.10.14 22:43:00 -
[126]
There are alot of terrible fittings here. So lets get a few things clear.
-No. The Geddon does not outdamage the Abaddon, exluding drones. -They have basically the same dps if you count in drones and getting more dps from guns (=abaddon) is better because its instant. -Anything except lasers will give sucky dps, DONT fit ACs -You can passive tank it with a huge amount of armor and keep lasers going with cap boosters, it can gank and tank.
There shouldnt be doubt about wich of the ships is better because Abaddon is the better ship. The only argument might be that geddon gives more gank per buck because of its low price.
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Lyria Skydancer
Amarr Uninvited Guests
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Posted - 2007.10.14 22:49:00 -
[127]
Edited by: Lyria Skydancer on 14/10/2007 22:52:07
Originally by: Jarvin Kell Edited by: Jarvin Kell on 27/08/2007 23:51:30
Originally by: Goumindong 1) The Abaddon cannot out-damage any similarly fit Armageddon. The 5 heavy drones ensure this. The Abaddon would have to do 2000 DPS with guns alone in order to outdps a similarly fit Armageddon.
With equal skills, and a close range passive tanking setup I threw together (applicable skills to 4-5):
Abaddon: 785 DPS, 188K effective HP Armageddon: 830 DPS, 163K effective HP
removing a plate in favor of 2nd heatsink on both:
Abaddon: 896 DPS, 158K HP Armageddon: 930 DPS, 139K HP
So yes, the Geddon does more damage with similar setups. On the other hand, the Abaddon ends up being much easier to fit (geddon could be possibly fixed with CPU implant, but abaddon DPS could be boosted to geddon levels with a damage implant in place of the CPU implant), and has an important 4th midslot.
Abaddon also has a much larger alpha
This is simply not true. The only reason you are getting that much higher dps on the geddon is because the skills you have tried this with favor drones ie you have too low gunnery skills.
This are the results of a capped out char with lvl 5 in gunnery, drones etc.
On both I fitted: 3xheatsink full rack of T2 pulses with confalg a full drone bay with t2 drones (2 ogreII, 2 hammerII, 1hobgobII for abaddon or this wont be fair) geddon got its 5 ogreII drones
Result:
Abaddon 1115dps total Geddon 1125dps total
=basically no difference, except Abaddon gets its dmg more from guns and has higher alpha.
Without drones:
Abaddon 929dps Geddon 867dps
this is the extra damage Abaddon will do until the geddons 5 heavies even get into range...
Now lets try adding passive tank in a way to maximize effective hp on both ships. With plates, resistances and rigs.
Result: Abaddon 142 000 effective hp Geddon 118 000 effective hp
Its pretty clear wich ship is better tbh...
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kessah
Blood Corsair's
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Posted - 2007.10.14 22:51:00 -
[128]
Edited by: kessah on 14/10/2007 22:52:34
Originally by: Lyria Skydancer There are alot of terrible fittings here. So lets get a few things clear.
-No. The Geddon does not outdamage the Abaddon, exluding drones. -They have basically the same dps if you count in drones and getting more dps from guns (=abaddon) is better because its instant. -Anything except lasers will give sucky dps, DONT fit ACs -You can passive tank it with a huge amount of armor and keep lasers going with cap boosters, it can gank and tank.
There shouldnt be doubt about wich of the ships is better because Abaddon is the better ship. The only argument might be that geddon gives more gank per buck because of its low price.
The myth though of the Abaddon not being to dual active tank and fire its lasers, capping out, is absurd though.
Fit a nice gun cap reduction imp too and your laughing really - all plate setups i think are just a joke in my area of pvp. *ofc 3x CCC rigs are vital* -------------------------------------------------------- [Video] Forever Pirate 3
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Cuebick
Caldari The Collective Against ALL Authorities
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Posted - 2007.10.14 22:51:00 -
[129]
A MP trimark geddon is MUCH more for the money.
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Lyria Skydancer
Amarr Uninvited Guests
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Posted - 2007.10.14 22:58:00 -
[130]
Edited by: Lyria Skydancer on 14/10/2007 23:00:00 Edited by: Lyria Skydancer on 14/10/2007 22:58:37
Originally by: kessah Edited by: kessah on 14/10/2007 22:52:34
Originally by: Lyria Skydancer There are alot of terrible fittings here. So lets get a few things clear.
-No. The Geddon does not outdamage the Abaddon, exluding drones. -They have basically the same dps if you count in drones and getting more dps from guns (=abaddon) is better because its instant. -Anything except lasers will give sucky dps, DONT fit ACs -You can passive tank it with a huge amount of armor and keep lasers going with cap boosters, it can gank and tank.
There shouldnt be doubt about wich of the ships is better because Abaddon is the better ship. The only argument might be that geddon gives more gank per buck because of its low price.
The myth though of the Abaddon not being to dual active tank and fire its lasers, capping out, is absurd though.
Fit a nice gun cap reduction imp too and your laughing really - all plate setups i think are just a joke in my area of pvp. *ofc 3x CCC rigs are vital*
142k effective hp plate set up a joke? What is your area of pvp?
Pro's with plate in larger gate/station battles: You can tank high dps damage from several targets longer then a rep setup, more time to get remote repped or/and more time to kill your targets before you die or not...
Pro's with plate in small engagements/solo/1vs1 You will kill your opponent before he can break all that armor, if you dont break him you'd lost with a active rep setup aswell tbh..
Con's its friggin slow to move or warp anywhere, not suitable for belt pirating or faster moving gangs. Here the repper setups are better. Is this the area of you pvp is? Then I understand your statement.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.10.14 23:17:00 -
[131]
Originally by: Lyria Skydancer ACs
The point of fitting ACs is to take advantage of the Abaddons huge tank in an active setup. In solo PvP, tank matters more than DPS, and as such, if you can fit a huge active tank you are much better off than someone who cannot but does more damage. As well, the explosive dps is better against armor tanks which are more prevelent in solo pvp as the ships are more able to fit a large tank and tackle.
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Eamiela
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Posted - 2007.10.14 23:39:00 -
[132]
Why fit an active tank at all? This ship screams a passive, high resists high armor hit point buffer tank since you get 5% bonus to Large Energy Turret damage and 5% armor resistance per level. As there is no reduction of laser cap use bonus at all you'll need cap boosters to power your guns which doesn't leave much left over for an active tank- so do the obvious and fit a passive tank! The other bonus is to laser damage so ffs fit lasers!
Cown's Hypnotic Control is well worth a watch if you fly this ship
Originally by: Neo Rainhart 8 MP II (conflag, amarr navy multispec)
heavy elec. w/800's 20km scram, fleeting web Sensor booster or ECCM (or w/e fits your taste)
2x 1600mm RT plates 1x Thermal Hardener II 1x Explosive Hardener II 3x Heatsink II
Rigs: 3 x trimark armor pumps
Drones: Mix of Ogre/Hammer/Hob II's for the DPS
BS 5 and youre good to go i believe
Inspired by Cown's hypnotic control 
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goodby4u
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2007.10.15 06:30:00 -
[133]
8x mp(conflag). 1x web 1x cap injector II 1x scram 1x sensor booster(or mwd). 3x plates 3x eanms 1x damage control. 3x trimark rigs.
Gets very nice resists 40k+ armor and does decent dps. __________________________________________ Yes it is great being amarr. I am minmatar,fly amarr,use gellente drones and am in caldari space. |

Lyria Skydancer
Amarr Uninvited Guests
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Posted - 2007.10.15 10:42:00 -
[134]
Edited by: Lyria Skydancer on 15/10/2007 10:45:28
Originally by: goodby4u 8x mp(conflag). 1x web 1x cap injector II 1x scram 1x sensor booster(or mwd). 3x plates 3x eanms 1x damage control. 3x trimark rigs.
Gets very nice resists 40k+ armor and does decent dps.
Id much rather go 3xheatsink, 2xplate, 1xeanm, 1xdc. You lose too much dps by not putting any damage mods in and after all you have to be able to break a 800dps shield tank or youre going to be bled to death by a drake for example. 3xheatsink will atleast insure that you have a chance of breaking pretty much anyones tank 1 on 1.
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Yoko Lee
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Posted - 2007.10.16 02:30:00 -
[135]
8x MegaPulse 1x Heavy cap inj. II, 1x sensor booster II, 1x warp disruptor II, 1x web/eccm/tracking comp. 2x 1600mm RT, 2x EANM amarr, 1x DC II, 2x TS HS
3x trimark rigs
5x med ecm drones 5x Hornet II
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LtCmdrCass
Amarr Slacker Incorporated
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Posted - 2007.10.16 19:28:00 -
[136]
quote=Lyria Skydancer]ACs
AC's also work a lot better against Angel rats, especially in lvl 4's. Even at BS 5 the the EM/Thrm resists make the dps of lasers less effective compared to projectiles with Fusion.
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Lyria Skydancer
Amarr Uninvited Guests
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Posted - 2007.10.22 12:55:00 -
[137]
Originally by: Yoko Lee 8x MegaPulse 1x Heavy cap inj. II, 1x sensor booster II, 1x warp disruptor II, 1x web/eccm/tracking comp. 2x 1600mm RT, 2x EANM amarr, 1x DC II, 2x TS HS
3x trimark rigs
5x med ecm drones 5x Hornet II
Lows should be 2x1600mm, 1xeanmII , 1xDCII, 3xHSII imo
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Menkaure
Amarr Vanitas Corp.
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Posted - 2007.10.24 20:37:00 -
[138]
Noone running setups with 8 Tachyon II's?
Any reason why not?
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goodby4u
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2007.10.24 20:48:00 -
[139]
Heavy buffer... 8x mp II. 2x cap injector II(extra storage)1x web 1x scram. 4x 1600 plates RT 2x eanm II 1x DCU II. 3x trimarks. Medium buffer... 8x mp II. 2x cap injector II 1x web 1x scram. 3x 1600 plates RT 2x eanm 1x DCU II 1x HS II. 3x trimarks Gank. 8x mp II. 1x cap injector II 1x web 1x scram 1x SB. 2x 1600 plates RT 1x eanm II DCU II 3x HS II. 3x trimarks. __________________________________________ Yes it is great being amarr. I am minmatar,fly amarr,use gellente drones and am in caldari space. |

Rialtor
Amarr Yarrrateers Mass Destruction.
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Posted - 2007.10.24 20:53:00 -
[140]
Originally by: Menkaure Noone running setups with 8 Tachyon II's?
Any reason why not?
Cause they require too much fitting, too much cap, and pulse II work so much better.
---- sig ----
He who pays the piper, picks the tune |

Mr Hyde113
Amarr Sector 7 Visions of Warfare
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Posted - 2007.10.24 21:28:00 -
[141]
good set up after nos nerf that still works... no one expects anyone to fit nos and with the guns and **** cap the nos will actualy help.. the damage is good same with the tank
6x MP II 1x Heavy dim 1x med dim
gang mids 2x heavy cap booster II 1x web 1x sensor booster
2x lar II 2x Eanm II 1x dcuII 2x hs II
2x auxnano 1x nanobot
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Commander Thrawn
Fluffy Rabbit Killers
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Posted - 2007.11.13 18:29:00 -
[142]
Edited by: Commander Thrawn on 13/11/2007 18:31:42
Originally by: kessah 8x MP II w/ Amarr Navy MF/Gamma and Scorch
2x Sensor Boosters II / or 1x web 1x Sensor Booster. 1x Electro Chem 1x Warp Dis II
2x LAR II 2x EANM II 1x DMC II 2x TS Heat sinks
3x CCC rigs
3x Heavy ECM Drones.
I like this setup but how long would cap hold out with this setup. seems to me you wont be dual repping for very long?
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Yoko Lee
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Posted - 2007.11.13 18:46:00 -
[143]
My active tank setup :
8x dual heavy pulse II (amarr navy multi and scorch) 2x heavy cap. inj. II, 1x web/sensor booster II/eccm, 1x scramble II 1x amarr navy LAR, 3x armor hardener II (kinT/thermic/explo), 1x EANM amarr navy, 1x DC II, 1x TS hs
(82% EM, 82.5% explo, 83% kinT, 86% thermic)
3x rigs nano pump (1270 hp/cycle)
5x med ecm drone 5x light drone II
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Proto Tron
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Posted - 2007.11.19 22:11:00 -
[144]
How is this for bait Abaddon (anti-pirate): High: 4 Named SB (1 of each), 2 Heavy Named NOS, 2 Heavy Cap Neutralisers Mid: 1 Named Scram, 1 Named Web, 1 Named Scan Booster, 1 Named MWD Low: 2 LAR T2, 1DC t2, 1E Nano T2, 3 Active Hardeners T2.
I envision it to work like so: 1. I warp to the most expensive ship there. 2. I scram and web him. 3. I nos and Cap him. 4. I get tackled. 5. My SB clear out all drones, inties and assaults orbiting me. 6. I activate both LAR. 7. I wait for cavalry to arrive and mop it up.
Is this going to work, what do you think?
url=http://go-dl.eve-files.com/media/0707/prototron.jpg |

SEYKACHU
Amarr BlackTalon Mining Corp
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Posted - 2007.11.22 12:11:00 -
[145]
Originally by: PKlavins hm yea i just tested it in a lvl3 mission...i had to warp out once my cap ran out. which was after 2 minutes. WTF???
im regretting buying this ship now...anyone got any suggestions?
Why the heck would you use the alpha striker abaddon in a level 3 ? If you have to warp out then u need to realise that amarr pilots train cap a lot and train each skill that minimizes cap use a lot. The abaddon also requires 3 capacitor control rigs. Whit that on your cap is fine. You are not ready for the ship if you have those issues. A dual repped Abaddon on a level 4 : I can park, tank and blow everything to pieces. Lets not forget the 5 percent bonus to resistance either so fit active hardeners to max it up and have ur armor compensation skills at 4 or 5. All. Then you have one frakken fine ship.
BlackTalon Mining Corp
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Cardinal Kosh
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Posted - 2007.12.10 13:56:00 -
[146]
Can somebody give me a close range solo setup for PVP. But armour tanking with hardeners.
It would nice to be able to take down inter's amd indi's.
My ratting machine got taken down by 6 of them but i underestimated what it could do as i decided to fight back and got a couple down into their armour.
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Exorcist Clone
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Posted - 2008.01.23 21:47:00 -
[147]
ok guys, lets put this very simply... If you want to make a solo pvp blaster boat out of an abaddon that will dominate any other non-faction t1 BS out there, then all you need to do is set it up somthing like this:
High: 8x Mega Modulated Pulse - Amarr navy multifrequency crystals
Mediums: 2x best named cap injector (or 1x TS injector ftw) 1x Web 1x scram if using a TS injector, sub the second injector for a cap recharger II
Lows: 2x LAR II 1x DCU II 1x Therm Hardener II 1x Kinetic Hardener II 1x Explosive hardener II 1x Good named cap power relay
Rigs: 2x Aux nano pump 1x nanobot accelerator
Yes, like any amarr setup its cap doesnt last very long. If your cap skills are decent youll get 5 minutes out of this setup max before you run out of cap. on contrary though, not many 1v1 fights last longer than that. either you are going to break their tank or you arent, and if you cant break their tank after 5 minutes you never would have.
an alternative to this setup that i particularly like is this:
high: 8x mega modulated pulse- navy issue multifrequency crystals
medium: 1x Cap inj. II 1x web 1x scram 1x cap recharger II
Lows: 1x DCU II 3x 1600 MM RT plate 1x EANM II 2x Heat sink II
rigs: 3x Trimark armor pump
slave implants- optional ^^ <3
setup features ridiculously high HP and massive damage. setup variations allow for about 48-60k armor with mad resistances across the board. if you cant take on another BS with one of these two setups, then you need re-evaluate your skills as a PVP pilot and maybe consider a career as a carebear instead.
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Buddy Mort
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Posted - 2008.04.10 20:38:00 -
[148]
Try this one, I have it on my alt and works ok, have good tank and some dps also: Low slots: 2x1600 Reinforced Rolled Tungsten Plates, 2xLAR II, 2xEANM II,Amarr navy energized thermic membrane. Medium slots: (depends on your tactics) 100MN MWD II (for speeding back to the gate), LCB II, 2xLarge Cap battery II High slots: 8x Dual Heavy Pulse laser II (use amarr navy multi, x-ray and standard crystals) Drones: I like to use medium ecm drones for this (Many times it was an advantage in fight, to jamm a drake or other bc size t1 ship), 5xwarrior II Rig slots: 2xTrimark Armor Pump, 1xAuxiliary Nano Pump
For RR gang you can change 2 lasers for 2 Large 'Arup' RR's or if you can use t2 ones, use them.
Fit is tested and works perfectly for BS gangs with RR's. For dmg dealing you can skip one plate for HS II.
Cheers
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Yoko Lee
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Posted - 2008.04.10 20:54:00 -
[149]
Edited by: Yoko Lee on 10/04/2008 20:54:41
Originally by: Buddy Mort Try this one, I have it on my alt and works ok, have good tank and some dps also: Low slots: 2x1600 Reinforced Rolled Tungsten Plates, 2xLAR II, 2xEANM II,Amarr navy energized thermic membrane. Medium slots: (depends on your tactics) 100MN MWD II (for speeding back to the gate), LCB II, 2xLarge Cap battery II High slots: 8x Dual Heavy Pulse laser II (use amarr navy multi, x-ray and standard crystals) Drones: I like to use medium ecm drones for this (Many times it was an advantage in fight, to jamm a drake or other bc size t1 ship), 5xwarrior II Rig slots: 2xTrimark Armor Pump, 1xAuxiliary Nano Pump
For RR gang you can change 2 lasers for 2 Large 'Arup' RR's or if you can use t2 ones, use them.
Fit is tested and works perfectly for BS gangs with RR's. For dmg dealing you can skip one plate for HS II. Cheers
No eccm/disruptor/dual heavy pulse not really good for dps but if you dont have capa problem, you can tank .
I prefer the classic fit :
8x mega pulse II (7x + 1 large remote) 1x heavy cap inj II, 1x eccm, 1x web/sesnor booster/2nd eccm), 1x diruptor II 2x 1600mm RT (set high grade slave), 2x amarr navy eanm, 1x DC II, 2x TS heat sink
3x rigs trimak
5x med ecm drone 5x warrior II
Problem with aba = cap, mwd + dual repair + large energy turret can be a problem.
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Buddy Mort
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Posted - 2008.04.10 20:57:00 -
[150]
MWD is here only for speeding back to the gate, maybe bumping from time to time. And normally I would use other amarr bs for dmg dealing, Geddon, it is much better for that.
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cinefilul
Amarr W33D Corp. SMASH Alliance
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Posted - 2008.04.15 15:03:00 -
[151]
Originally by: Creatorofdoom Yhea Gamesguy i don't have t2 large energy gun's yet but that is that still dose not mean it is a bad setup :P we did not all start with max skill's ya know-second i say that my abaddon can shoot his lasers and keep his tank going-8000 cap with 250 recharge rate i have good cap skill's for that!third if you put a smart bomb on a abaddon you can say goodbye to any drone that comes near you-bad luck for any drone basse user-as i said first i like this in gang ops for solo pvp-RECON rules-this ship cost 2 much to be fited right :))
hello creatorofdoom. please tell to this honest people that you are a corp thief regards. eve is a beautifull game! |

squirrell13
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Posted - 2008.06.08 19:17:00 -
[152]
here's a sniper setup:
[Abaddon, sniper] 1600mm Reinforced Steel Plates II Tracking Enhancer II Tracking Enhancer II Heat Sink II Heat Sink II Heat Sink II 1600mm Reinforced Steel Plates II
Sensor Booster II, Targeting Range Sensor Booster II, Targeting Range Tracking Computer II Tracking Computer II
Tachyon Beam Laser II, Aurora L Tachyon Beam Laser II, Aurora L Tachyon Beam Laser II, Aurora L Tachyon Beam Laser II, Aurora L Tachyon Beam Laser II, Aurora L Tachyon Beam Laser II, Aurora L Tachyon Beam Laser II, Aurora L Tachyon Beam Laser II, Aurora L
Ancillary Current Router I Ancillary Current Router I Trimark Armor Pump I
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Lord WarATron
Black Nova Corp Band of Brothers
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Posted - 2008.06.08 19:34:00 -
[153]
Edited by: Lord WarATron on 08/06/2008 19:35:47
Originally by: squirrell13 here's a sniper setup:
[Abaddon, sniper] 1600mm Reinforced Steel Plates II Tracking Enhancer II Tracking Enhancer II Heat Sink II Heat Sink II Heat Sink II 1600mm Reinforced Steel Plates II
Sensor Booster II, Targeting Range Sensor Booster II, Targeting Range Tracking Computer II Tracking Computer II
Tachyon Beam Laser II, Aurora L Tachyon Beam Laser II, Aurora L Tachyon Beam Laser II, Aurora L Tachyon Beam Laser II, Aurora L Tachyon Beam Laser II, Aurora L Tachyon Beam Laser II, Aurora L Tachyon Beam Laser II, Aurora L Tachyon Beam Laser II, Aurora L
Ancillary Current Router I Ancillary Current Router I Trimark Armor Pump I
1. Lacks MWD. Will die in the first bubble it lands in. 2. Lacks cap. Seriously lacks cap. 3. Lacks DC II. 4. Im not even going to question why someone would use a Abaddon sniper in the days of Apoc boosted.
Just use a 7 tach II, MWD Apoc. 8 Tach on pretty much any Amarr ship is crippling (e.g for the price of the rigs alone just so you can use 8 tach, you can cover a fully fitted apoc sniper for that price after insurance!) --
Billion Isk Mission |

Yadee
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Posted - 2008.06.08 20:51:00 -
[154]
Edited by: Yadee on 08/06/2008 20:53:33 Edited by: Yadee on 08/06/2008 20:53:03 Edited by: Yadee on 08/06/2008 20:52:15 [Abaddon] Large Armor Repairer II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Armor Thermic Hardener II (mission specific) Armor EM Hardener II (mission specific) Heat Sink II Heat Sink II
4x Cap Recharger II
8x Mega Pulse Laser II
3x CCC
Hammerhead II x5 Hobgoblin II x5
Does 600 dps without drones with my skills, 649 with all V (765 and 826 with conflag) Reaches out to 55 km with scorch Im not feeling it is all that, and its not cap stable either (maxed cap skills), 92 cap out and 85 in, though i dont have any implants installed Anyone got any improvement ? This is only for mission running Im not interested in cap boosters
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Davrosthecreator
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Posted - 2008.07.06 17:01:00 -
[155]
Edited by: Davrosthecreator on 06/07/2008 17:17:32 please delete
"Whose game was empires and whose stakes were thrones, Whose table earth, whose dice were human bones." Lord Byron - Age of bronze.
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Sakhr Otaktay
Amarr The Movement
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Posted - 2008.09.08 23:09:00 -
[156]
RRgang fitting
7 MPL II (Conflag) 1x Large RR II Web/scram Sensorbooster II Booster w/ 800's 2 1600's 2 eanm II 2 HS II 1 DCu II 5 hammerheads 3 trimarks
------ Zombies! Aliens! Vampires! Dinosaurs! |

Kaylaye
Amarr
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Posted - 2008.09.11 02:38:00 -
[157]
Here's my fit. I tried an Apoc the other day...didn't even compare to this for PVE:
[Abaddon, Shadow] Amarr Navy Large Armor Repairer Amarr Navy Energized Adaptive Nano Membrane Amarr Navy Energized Thermic Membrane Damage Control II Heat Sink II Heat Sink II Heat Sink II
100MN Afterburner II Tracking Computer II, Optimal Range Tracking Computer II, Optimal Range Heavy Electrochemical Capacitor Booster I, Cap Booster 800
Mega Pulse Laser II, Amarr Navy Xray L Mega Pulse Laser II, Amarr Navy Xray L Mega Pulse Laser II, Amarr Navy Xray L Mega Pulse Laser II, Amarr Navy Xray L Mega Pulse Laser II, Amarr Navy Xray L Mega Pulse Laser II, Amarr Navy Xray L Mega Pulse Laser II, Amarr Navy Xray L Mega Pulse Laser II, Amarr Navy Xray L
Capacitor Control Circuit I Capacitor Control Circuit I Auxiliary Nano Pump I
Hammerhead II x5
Notice the Xray...29k Optimal 908 DPS 77k EHP / 77 / 84 / 66 / 63 resists
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Zana Kito
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Posted - 2008.09.12 02:20:00 -
[158]
Originally by: Kaylaye Here's my fit. I tried an Apoc the other day...didn't even compare to this for PVE: 100MN Afterburner II Tracking Computer II, Optimal Range Tracking Computer II, Optimal Range Heavy Electrochemical Capacitor Booster I, Cap Booster 800
Capacitor Control Circuit I Capacitor Control Circuit I Auxiliary Nano Pump I
Notice the Xray...29k Optimal 908 DPS 77k EHP / 77 / 84 / 66 / 63 resists
Why the tracking comp with optimal range? It gives 15% range boost.
A locust rig gives 15% range boost, and you can swap with cap recharge II which gives 20% cap compared to ccc 15%.
Here's my fit for sansha/blood missions.
[Abaddon, Mission Pulse] Amarr Navy Large Armor Repairer Armor EM Hardener II Armor Thermic Hardener II Damage Control II 3x True Sansha Heat Sink
Heavy Capacitor Booster II, Cap Booster 800 3x Cap Recharger II
8x Mega Pulse Laser II, Scorch L
Energy Locus Coordinator I Energy Discharge Elutriation I Capacitor Control Circuit I
Hammerhead II x5
---------------------
It's cap stable with guns running and rep pulsed. Or rep running and guns pulsed. When you do need to have guns and rep on constantly, the cap 800 charges gives more than needed. I find i rarely need to keep the rep on for long in missions so the cap booster is just there for emergencies. Also, a range boost is required for pulses (TC, enchancers or locust rig.. i prefer locust) as the ability to score good hits to 60km is important. Without it, shooting into falloff at beyond 50km reduces dps a fair bit.
If on missions with distant gates, switch a cap recharge for an AB. You'll need to use more cap charges to compensate.
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Foulque
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Posted - 2008.09.12 06:42:00 -
[159]
I can't believe some of the fits people are posting here, Abaddon doesn't use Neutron or 800mms 
Gave up reading after first page of epic fail.
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Achran Dexx
Caldari CompleXion Industries CompleXion Alliance
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Posted - 2008.09.12 06:43:00 -
[160]
Oh wow, cap boosters for pve 
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Terianna Eri
Amarr Scrutari
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Posted - 2008.09.12 06:44:00 -
[161]
Originally by: Foulque I can't believe some of the fits people are posting here, Abaddon doesn't use Neutron or 800mms 
Gave up reading after first page of epic fail.
It's an old thread, created before lasers became holy-shit-awesome __________________________________
Originally by: Arthur Frayn How much to ruin all your holes, luv?
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Zana Kito
|
Posted - 2008.09.12 06:54:00 -
[162]
Originally by: Achran Dexx Oh wow, cap boosters for pve 
Why not.. too lazy to make some with refined mins? |

John Lexish
|
Posted - 2008.10.11 12:00:00 -
[163]
My Abaddon Setup is
[Abaddon, Repper] 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I Damage Control II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Heat Sink II Large Armor Repairer II
Stasis Webifier II Warp Disruptor II Sensor Booster II, Scan Resolution Heavy Capacitor Booster II, Cap Booster 800
Mega Modulated Pulse Energy Beam I, Amarr Navy Multifrequency L Mega Modulated Pulse Energy Beam I, Amarr Navy Multifrequency L Mega Modulated Pulse Energy Beam I, Amarr Navy Multifrequency L Mega Modulated Pulse Energy Beam I, Amarr Navy Multifrequency L Mega Modulated Pulse Energy Beam I, Amarr Navy Multifrequency L Mega Modulated Pulse Energy Beam I, Amarr Navy Multifrequency L Large Coaxial Regenerative Projector Large Coaxial Regenerative Projector
Trimark Armor Pump I Trimark Armor Pump I Trimark Armor Pump I
Hammerhead I x5
Its got a nice tank and ok dps, the remote reppers really help in fleet ops, any ideals on making this better?
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Galliana Foresta
Gallente Fleeting Moments of Insanity
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Posted - 2008.10.11 15:52:00 -
[164]
Originally by: John Lexish My Abaddon Setup is
[Abaddon, Repper] 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I Damage Control II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Heat Sink II Large Armor Repairer II
Stasis Webifier II Warp Disruptor II Sensor Booster II, Scan Resolution Heavy Capacitor Booster II, Cap Booster 800
Mega Modulated Pulse Energy Beam I, Amarr Navy Multifrequency L Mega Modulated Pulse Energy Beam I, Amarr Navy Multifrequency L Mega Modulated Pulse Energy Beam I, Amarr Navy Multifrequency L Mega Modulated Pulse Energy Beam I, Amarr Navy Multifrequency L Mega Modulated Pulse Energy Beam I, Amarr Navy Multifrequency L Mega Modulated Pulse Energy Beam I, Amarr Navy Multifrequency L Large Coaxial Regenerative Projector Large Coaxial Regenerative Projector
Trimark Armor Pump I Trimark Armor Pump I Trimark Armor Pump I
Hammerhead I x5
Its got a nice tank and ok dps, the remote reppers really help in fleet ops, any ideals on making this better?
Yup.
[Abaddon, gank] Heat Sink II Heat Sink II Amarr Navy Energized Adaptive Nano Membrane Amarr Navy Energized Adaptive Nano Membrane 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I Damage Control II
100MN MicroWarpdrive II Heavy Capacitor Booster II, Cap Booster 800 Faint Warp Prohibitor I Fleeting Propulsion Inhibitor I
Mega Pulse Laser II, Amarr Navy Multifrequency L Mega Pulse Laser II, Amarr Navy Multifrequency L Mega Pulse Laser II, Amarr Navy Multifrequency L Mega Pulse Laser II, Amarr Navy Multifrequency L Mega Pulse Laser II, Amarr Navy Multifrequency L Mega Pulse Laser II, Amarr Navy Multifrequency L Mega Pulse Laser II, Amarr Navy Multifrequency L Mega Pulse Laser II, Amarr Navy Multifrequency L
Trimark Armor Pump I Trimark Armor Pump I Trimark Armor Pump I
Ogre II x2 Hammerhead II x2 Hobgoblin II x1
1000 dps, 50k armour, 82,77,77,72 resists.
Won't tell you what skills and implants it requires, though.
For fleets, replace web, scram and 1-2 guns with ECCM and remote reps.
HIRING|KB|PRESS
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Terianna Eri
Amarr Scrutari
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Posted - 2008.10.11 16:08:00 -
[165]
I tried using a pulse Abaddon instead of a pulse apoc... the abaddon does the easier missions faster, but for the really hard ones I still prefer the apoc.
Anyway, if I'm doing missions with someone else, and they're tanking, I like to run this:
Quote: [Abaddon, Tach Mission DPS] Amarr Navy Heat Sink Amarr Navy Heat Sink Amarr Navy Heat Sink Tracking Enhancer II Reactor Control Unit II Reactor Control Unit II Capacitor Power Relay II
100MN Afterburner II Medium Capacitor Booster II, Cap Booster 800 Sensor Booster II, Targeting Range Optical Tracking Computer I, Optimal Range
Tachyon Beam Laser II, Amarr Navy Multifrequency L Tachyon Beam Laser II, Amarr Navy Multifrequency L Tachyon Beam Laser II, Amarr Navy Multifrequency L Tachyon Beam Laser II, Amarr Navy Multifrequency L Tachyon Beam Laser II, Amarr Navy Multifrequency L Tachyon Beam Laser II, Amarr Navy Multifrequency L Tachyon Beam Laser II, Amarr Navy Multifrequency L Tachyon Beam Laser II, Amarr Navy Multifrequency L
Energy Discharge Elutriation I Energy Discharge Elutriation I Capacitor Control Circuit I
Hammerhead II x5
1040 dps with my skills, about 6k alpha, and no tank :P It's pretty fun to use though. __________________________________
Originally by: Arthur Frayn How much to ruin all your holes, luv?
|

kessah
Suicidal Tendencies Ltd
|
Posted - 2008.10.11 16:14:00 -
[166]
Edited by: kessah on 11/10/2008 16:14:47 heh dear me my old setup wasnt nearly as good i thought it was, anyways il post my new setup:
6x MPII /am mf 2x dhp II
1x Heavy II injector 1x True Sansha injector 1x wd II 1x Web fleeting
2x Lar II 3x Active hardeners (2 must be faction) 1x dcu II 1x TS eanm
1x nanobot accel. 2x nano pumps.
2 ogres 2 hammerheads 1 hogob.
Setup in more detail here.
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kor anon
Amarr Corporeal utopia for nasty tramps BROTHERS GRIM.
|
Posted - 2008.10.11 18:10:00 -
[167]
LAR II HS II HS II EANM II EANM II EANM II DC II
Heavy electrochem cap booster - 800 x5 prototype engine enervator x5 prototype engine enervator fleeting warp scram
8x Mega pulse II - amarr multi
3xCCC rigs
2 ogre, 2 hammerhead, 1 hobgoblin
basic summary: 73% + resists, reps 315 dmg a sec, cap lasts 20 mins. 1040 dps.
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