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Jarvin Kell
Kingdom of Kador deadspace society
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Posted - 2007.08.27 23:50:00 -
[121]
Edited by: Jarvin Kell on 27/08/2007 23:51:30
Originally by: Goumindong 1) The Abaddon cannot out-damage any similarly fit Armageddon. The 5 heavy drones ensure this. The Abaddon would have to do 2000 DPS with guns alone in order to outdps a similarly fit Armageddon.
With equal skills, and a close range passive tanking setup I threw together (applicable skills to 4-5):
Abaddon: 785 DPS, 188K effective HP Armageddon: 830 DPS, 163K effective HP
removing a plate in favor of 2nd heatsink on both:
Abaddon: 896 DPS, 158K HP Armageddon: 930 DPS, 139K HP
So yes, the Geddon does more damage with similar setups. On the other hand, the Abaddon ends up being much easier to fit (geddon could be possibly fixed with CPU implant, but abaddon DPS could be boosted to geddon levels with a damage implant in place of the CPU implant), and has an important 4th midslot.
Abaddon also has a much larger alpha
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Neo Rainhart
Caldari Leela's Lamas
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Posted - 2007.09.16 20:01:00 -
[122]
8 MP II (conflag, amarr navy multispec)
heavy elec. w/800's 20km scram, fleeting web Sensor booster or ECCM (or w/e fits your taste)
2x 1600mm RT plates 1x Thermal Hardener II 1x Explosive Hardener II 3x Heatsink II
Rigs: 3 x trimark armor pumps
Drones: Mix of Ogre/Hammer/Hob II's for the DPS
BS 5 and youre good to go i believe
Inspired by Cown's hypnotic control 
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Davrosthecreator
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Posted - 2007.10.09 09:03:00 -
[123]
How about a nice killing Guristas Rat build? So purely isk grinding over PVP.
"Whose game was empires and whose stakes were thrones, Whose table earth, whose dice were human bones." Lord Byron - Age of bronze.
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LUKEC
Destructive Influence Band of Brothers
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Posted - 2007.10.09 11:55:00 -
[124]
Originally by: Davrosthecreator How about a nice killing Guristas Rat build? So purely isk grinding over PVP.
geddon with 7 mega beams will work better there. Unless you have good friend with scorch L bpo.
Oh and with 2 kin, 1 th hardener you can tank them .... well almost passive :P
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kessah
Blood Corsair's
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Posted - 2007.10.09 12:00:00 -
[125]
8x MP II w/ Amarr Navy MF/Gamma and Scorch
2x Sensor Boosters II / or 1x web 1x Sensor Booster. 1x Electro Chem 1x Warp Dis II
2x LAR II 2x EANM II 1x DMC II 2x TS Heat sinks
3x CCC rigs
3x Heavy ECM Drones.
-------------------------------------------------------- [Video] Forever Pirate 3
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Lyria Skydancer
Amarr Uninvited Guests
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Posted - 2007.10.14 22:43:00 -
[126]
There are alot of terrible fittings here. So lets get a few things clear.
-No. The Geddon does not outdamage the Abaddon, exluding drones. -They have basically the same dps if you count in drones and getting more dps from guns (=abaddon) is better because its instant. -Anything except lasers will give sucky dps, DONT fit ACs -You can passive tank it with a huge amount of armor and keep lasers going with cap boosters, it can gank and tank.
There shouldnt be doubt about wich of the ships is better because Abaddon is the better ship. The only argument might be that geddon gives more gank per buck because of its low price.
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Lyria Skydancer
Amarr Uninvited Guests
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Posted - 2007.10.14 22:49:00 -
[127]
Edited by: Lyria Skydancer on 14/10/2007 22:52:07
Originally by: Jarvin Kell Edited by: Jarvin Kell on 27/08/2007 23:51:30
Originally by: Goumindong 1) The Abaddon cannot out-damage any similarly fit Armageddon. The 5 heavy drones ensure this. The Abaddon would have to do 2000 DPS with guns alone in order to outdps a similarly fit Armageddon.
With equal skills, and a close range passive tanking setup I threw together (applicable skills to 4-5):
Abaddon: 785 DPS, 188K effective HP Armageddon: 830 DPS, 163K effective HP
removing a plate in favor of 2nd heatsink on both:
Abaddon: 896 DPS, 158K HP Armageddon: 930 DPS, 139K HP
So yes, the Geddon does more damage with similar setups. On the other hand, the Abaddon ends up being much easier to fit (geddon could be possibly fixed with CPU implant, but abaddon DPS could be boosted to geddon levels with a damage implant in place of the CPU implant), and has an important 4th midslot.
Abaddon also has a much larger alpha
This is simply not true. The only reason you are getting that much higher dps on the geddon is because the skills you have tried this with favor drones ie you have too low gunnery skills.
This are the results of a capped out char with lvl 5 in gunnery, drones etc.
On both I fitted: 3xheatsink full rack of T2 pulses with confalg a full drone bay with t2 drones (2 ogreII, 2 hammerII, 1hobgobII for abaddon or this wont be fair) geddon got its 5 ogreII drones
Result:
Abaddon 1115dps total Geddon 1125dps total
=basically no difference, except Abaddon gets its dmg more from guns and has higher alpha.
Without drones:
Abaddon 929dps Geddon 867dps
this is the extra damage Abaddon will do until the geddons 5 heavies even get into range...
Now lets try adding passive tank in a way to maximize effective hp on both ships. With plates, resistances and rigs.
Result: Abaddon 142 000 effective hp Geddon 118 000 effective hp
Its pretty clear wich ship is better tbh...
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kessah
Blood Corsair's
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Posted - 2007.10.14 22:51:00 -
[128]
Edited by: kessah on 14/10/2007 22:52:34
Originally by: Lyria Skydancer There are alot of terrible fittings here. So lets get a few things clear.
-No. The Geddon does not outdamage the Abaddon, exluding drones. -They have basically the same dps if you count in drones and getting more dps from guns (=abaddon) is better because its instant. -Anything except lasers will give sucky dps, DONT fit ACs -You can passive tank it with a huge amount of armor and keep lasers going with cap boosters, it can gank and tank.
There shouldnt be doubt about wich of the ships is better because Abaddon is the better ship. The only argument might be that geddon gives more gank per buck because of its low price.
The myth though of the Abaddon not being to dual active tank and fire its lasers, capping out, is absurd though.
Fit a nice gun cap reduction imp too and your laughing really - all plate setups i think are just a joke in my area of pvp. *ofc 3x CCC rigs are vital* -------------------------------------------------------- [Video] Forever Pirate 3
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Cuebick
Caldari The Collective Against ALL Authorities
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Posted - 2007.10.14 22:51:00 -
[129]
A MP trimark geddon is MUCH more for the money.
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Lyria Skydancer
Amarr Uninvited Guests
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Posted - 2007.10.14 22:58:00 -
[130]
Edited by: Lyria Skydancer on 14/10/2007 23:00:00 Edited by: Lyria Skydancer on 14/10/2007 22:58:37
Originally by: kessah Edited by: kessah on 14/10/2007 22:52:34
Originally by: Lyria Skydancer There are alot of terrible fittings here. So lets get a few things clear.
-No. The Geddon does not outdamage the Abaddon, exluding drones. -They have basically the same dps if you count in drones and getting more dps from guns (=abaddon) is better because its instant. -Anything except lasers will give sucky dps, DONT fit ACs -You can passive tank it with a huge amount of armor and keep lasers going with cap boosters, it can gank and tank.
There shouldnt be doubt about wich of the ships is better because Abaddon is the better ship. The only argument might be that geddon gives more gank per buck because of its low price.
The myth though of the Abaddon not being to dual active tank and fire its lasers, capping out, is absurd though.
Fit a nice gun cap reduction imp too and your laughing really - all plate setups i think are just a joke in my area of pvp. *ofc 3x CCC rigs are vital*
142k effective hp plate set up a joke? What is your area of pvp?
Pro's with plate in larger gate/station battles: You can tank high dps damage from several targets longer then a rep setup, more time to get remote repped or/and more time to kill your targets before you die or not...
Pro's with plate in small engagements/solo/1vs1 You will kill your opponent before he can break all that armor, if you dont break him you'd lost with a active rep setup aswell tbh..
Con's its friggin slow to move or warp anywhere, not suitable for belt pirating or faster moving gangs. Here the repper setups are better. Is this the area of you pvp is? Then I understand your statement.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.10.14 23:17:00 -
[131]
Originally by: Lyria Skydancer ACs
The point of fitting ACs is to take advantage of the Abaddons huge tank in an active setup. In solo PvP, tank matters more than DPS, and as such, if you can fit a huge active tank you are much better off than someone who cannot but does more damage. As well, the explosive dps is better against armor tanks which are more prevelent in solo pvp as the ships are more able to fit a large tank and tackle.
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Eamiela
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Posted - 2007.10.14 23:39:00 -
[132]
Why fit an active tank at all? This ship screams a passive, high resists high armor hit point buffer tank since you get 5% bonus to Large Energy Turret damage and 5% armor resistance per level. As there is no reduction of laser cap use bonus at all you'll need cap boosters to power your guns which doesn't leave much left over for an active tank- so do the obvious and fit a passive tank! The other bonus is to laser damage so ffs fit lasers!
Cown's Hypnotic Control is well worth a watch if you fly this ship
Originally by: Neo Rainhart 8 MP II (conflag, amarr navy multispec)
heavy elec. w/800's 20km scram, fleeting web Sensor booster or ECCM (or w/e fits your taste)
2x 1600mm RT plates 1x Thermal Hardener II 1x Explosive Hardener II 3x Heatsink II
Rigs: 3 x trimark armor pumps
Drones: Mix of Ogre/Hammer/Hob II's for the DPS
BS 5 and youre good to go i believe
Inspired by Cown's hypnotic control 
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goodby4u
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2007.10.15 06:30:00 -
[133]
8x mp(conflag). 1x web 1x cap injector II 1x scram 1x sensor booster(or mwd). 3x plates 3x eanms 1x damage control. 3x trimark rigs.
Gets very nice resists 40k+ armor and does decent dps. __________________________________________ Yes it is great being amarr. I am minmatar,fly amarr,use gellente drones and am in caldari space. |

Lyria Skydancer
Amarr Uninvited Guests
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Posted - 2007.10.15 10:42:00 -
[134]
Edited by: Lyria Skydancer on 15/10/2007 10:45:28
Originally by: goodby4u 8x mp(conflag). 1x web 1x cap injector II 1x scram 1x sensor booster(or mwd). 3x plates 3x eanms 1x damage control. 3x trimark rigs.
Gets very nice resists 40k+ armor and does decent dps.
Id much rather go 3xheatsink, 2xplate, 1xeanm, 1xdc. You lose too much dps by not putting any damage mods in and after all you have to be able to break a 800dps shield tank or youre going to be bled to death by a drake for example. 3xheatsink will atleast insure that you have a chance of breaking pretty much anyones tank 1 on 1.
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Yoko Lee
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Posted - 2007.10.16 02:30:00 -
[135]
8x MegaPulse 1x Heavy cap inj. II, 1x sensor booster II, 1x warp disruptor II, 1x web/eccm/tracking comp. 2x 1600mm RT, 2x EANM amarr, 1x DC II, 2x TS HS
3x trimark rigs
5x med ecm drones 5x Hornet II
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LtCmdrCass
Amarr Slacker Incorporated
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Posted - 2007.10.16 19:28:00 -
[136]
quote=Lyria Skydancer]ACs
AC's also work a lot better against Angel rats, especially in lvl 4's. Even at BS 5 the the EM/Thrm resists make the dps of lasers less effective compared to projectiles with Fusion.
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Lyria Skydancer
Amarr Uninvited Guests
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Posted - 2007.10.22 12:55:00 -
[137]
Originally by: Yoko Lee 8x MegaPulse 1x Heavy cap inj. II, 1x sensor booster II, 1x warp disruptor II, 1x web/eccm/tracking comp. 2x 1600mm RT, 2x EANM amarr, 1x DC II, 2x TS HS
3x trimark rigs
5x med ecm drones 5x Hornet II
Lows should be 2x1600mm, 1xeanmII , 1xDCII, 3xHSII imo
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Menkaure
Amarr Vanitas Corp.
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Posted - 2007.10.24 20:37:00 -
[138]
Noone running setups with 8 Tachyon II's?
Any reason why not?
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goodby4u
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2007.10.24 20:48:00 -
[139]
Heavy buffer... 8x mp II. 2x cap injector II(extra storage)1x web 1x scram. 4x 1600 plates RT 2x eanm II 1x DCU II. 3x trimarks. Medium buffer... 8x mp II. 2x cap injector II 1x web 1x scram. 3x 1600 plates RT 2x eanm 1x DCU II 1x HS II. 3x trimarks Gank. 8x mp II. 1x cap injector II 1x web 1x scram 1x SB. 2x 1600 plates RT 1x eanm II DCU II 3x HS II. 3x trimarks. __________________________________________ Yes it is great being amarr. I am minmatar,fly amarr,use gellente drones and am in caldari space. |

Rialtor
Amarr Yarrrateers Mass Destruction.
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Posted - 2007.10.24 20:53:00 -
[140]
Originally by: Menkaure Noone running setups with 8 Tachyon II's?
Any reason why not?
Cause they require too much fitting, too much cap, and pulse II work so much better.
---- sig ----
He who pays the piper, picks the tune |

Mr Hyde113
Amarr Sector 7 Visions of Warfare
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Posted - 2007.10.24 21:28:00 -
[141]
good set up after nos nerf that still works... no one expects anyone to fit nos and with the guns and **** cap the nos will actualy help.. the damage is good same with the tank
6x MP II 1x Heavy dim 1x med dim
gang mids 2x heavy cap booster II 1x web 1x sensor booster
2x lar II 2x Eanm II 1x dcuII 2x hs II
2x auxnano 1x nanobot
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Commander Thrawn
Fluffy Rabbit Killers
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Posted - 2007.11.13 18:29:00 -
[142]
Edited by: Commander Thrawn on 13/11/2007 18:31:42
Originally by: kessah 8x MP II w/ Amarr Navy MF/Gamma and Scorch
2x Sensor Boosters II / or 1x web 1x Sensor Booster. 1x Electro Chem 1x Warp Dis II
2x LAR II 2x EANM II 1x DMC II 2x TS Heat sinks
3x CCC rigs
3x Heavy ECM Drones.
I like this setup but how long would cap hold out with this setup. seems to me you wont be dual repping for very long?
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Yoko Lee
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Posted - 2007.11.13 18:46:00 -
[143]
My active tank setup :
8x dual heavy pulse II (amarr navy multi and scorch) 2x heavy cap. inj. II, 1x web/sensor booster II/eccm, 1x scramble II 1x amarr navy LAR, 3x armor hardener II (kinT/thermic/explo), 1x EANM amarr navy, 1x DC II, 1x TS hs
(82% EM, 82.5% explo, 83% kinT, 86% thermic)
3x rigs nano pump (1270 hp/cycle)
5x med ecm drone 5x light drone II
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Proto Tron
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Posted - 2007.11.19 22:11:00 -
[144]
How is this for bait Abaddon (anti-pirate): High: 4 Named SB (1 of each), 2 Heavy Named NOS, 2 Heavy Cap Neutralisers Mid: 1 Named Scram, 1 Named Web, 1 Named Scan Booster, 1 Named MWD Low: 2 LAR T2, 1DC t2, 1E Nano T2, 3 Active Hardeners T2.
I envision it to work like so: 1. I warp to the most expensive ship there. 2. I scram and web him. 3. I nos and Cap him. 4. I get tackled. 5. My SB clear out all drones, inties and assaults orbiting me. 6. I activate both LAR. 7. I wait for cavalry to arrive and mop it up.
Is this going to work, what do you think?
url=http://go-dl.eve-files.com/media/0707/prototron.jpg |

SEYKACHU
Amarr BlackTalon Mining Corp
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Posted - 2007.11.22 12:11:00 -
[145]
Originally by: PKlavins hm yea i just tested it in a lvl3 mission...i had to warp out once my cap ran out. which was after 2 minutes. WTF???
im regretting buying this ship now...anyone got any suggestions?
Why the heck would you use the alpha striker abaddon in a level 3 ? If you have to warp out then u need to realise that amarr pilots train cap a lot and train each skill that minimizes cap use a lot. The abaddon also requires 3 capacitor control rigs. Whit that on your cap is fine. You are not ready for the ship if you have those issues. A dual repped Abaddon on a level 4 : I can park, tank and blow everything to pieces. Lets not forget the 5 percent bonus to resistance either so fit active hardeners to max it up and have ur armor compensation skills at 4 or 5. All. Then you have one frakken fine ship.
BlackTalon Mining Corp
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Cardinal Kosh
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Posted - 2007.12.10 13:56:00 -
[146]
Can somebody give me a close range solo setup for PVP. But armour tanking with hardeners.
It would nice to be able to take down inter's amd indi's.
My ratting machine got taken down by 6 of them but i underestimated what it could do as i decided to fight back and got a couple down into their armour.
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Exorcist Clone
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Posted - 2008.01.23 21:47:00 -
[147]
ok guys, lets put this very simply... If you want to make a solo pvp blaster boat out of an abaddon that will dominate any other non-faction t1 BS out there, then all you need to do is set it up somthing like this:
High: 8x Mega Modulated Pulse - Amarr navy multifrequency crystals
Mediums: 2x best named cap injector (or 1x TS injector ftw) 1x Web 1x scram if using a TS injector, sub the second injector for a cap recharger II
Lows: 2x LAR II 1x DCU II 1x Therm Hardener II 1x Kinetic Hardener II 1x Explosive hardener II 1x Good named cap power relay
Rigs: 2x Aux nano pump 1x nanobot accelerator
Yes, like any amarr setup its cap doesnt last very long. If your cap skills are decent youll get 5 minutes out of this setup max before you run out of cap. on contrary though, not many 1v1 fights last longer than that. either you are going to break their tank or you arent, and if you cant break their tank after 5 minutes you never would have.
an alternative to this setup that i particularly like is this:
high: 8x mega modulated pulse- navy issue multifrequency crystals
medium: 1x Cap inj. II 1x web 1x scram 1x cap recharger II
Lows: 1x DCU II 3x 1600 MM RT plate 1x EANM II 2x Heat sink II
rigs: 3x Trimark armor pump
slave implants- optional ^^ <3
setup features ridiculously high HP and massive damage. setup variations allow for about 48-60k armor with mad resistances across the board. if you cant take on another BS with one of these two setups, then you need re-evaluate your skills as a PVP pilot and maybe consider a career as a carebear instead.
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Buddy Mort
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Posted - 2008.04.10 20:38:00 -
[148]
Try this one, I have it on my alt and works ok, have good tank and some dps also: Low slots: 2x1600 Reinforced Rolled Tungsten Plates, 2xLAR II, 2xEANM II,Amarr navy energized thermic membrane. Medium slots: (depends on your tactics) 100MN MWD II (for speeding back to the gate), LCB II, 2xLarge Cap battery II High slots: 8x Dual Heavy Pulse laser II (use amarr navy multi, x-ray and standard crystals) Drones: I like to use medium ecm drones for this (Many times it was an advantage in fight, to jamm a drake or other bc size t1 ship), 5xwarrior II Rig slots: 2xTrimark Armor Pump, 1xAuxiliary Nano Pump
For RR gang you can change 2 lasers for 2 Large 'Arup' RR's or if you can use t2 ones, use them.
Fit is tested and works perfectly for BS gangs with RR's. For dmg dealing you can skip one plate for HS II.
Cheers
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Yoko Lee
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Posted - 2008.04.10 20:54:00 -
[149]
Edited by: Yoko Lee on 10/04/2008 20:54:41
Originally by: Buddy Mort Try this one, I have it on my alt and works ok, have good tank and some dps also: Low slots: 2x1600 Reinforced Rolled Tungsten Plates, 2xLAR II, 2xEANM II,Amarr navy energized thermic membrane. Medium slots: (depends on your tactics) 100MN MWD II (for speeding back to the gate), LCB II, 2xLarge Cap battery II High slots: 8x Dual Heavy Pulse laser II (use amarr navy multi, x-ray and standard crystals) Drones: I like to use medium ecm drones for this (Many times it was an advantage in fight, to jamm a drake or other bc size t1 ship), 5xwarrior II Rig slots: 2xTrimark Armor Pump, 1xAuxiliary Nano Pump
For RR gang you can change 2 lasers for 2 Large 'Arup' RR's or if you can use t2 ones, use them.
Fit is tested and works perfectly for BS gangs with RR's. For dmg dealing you can skip one plate for HS II. Cheers
No eccm/disruptor/dual heavy pulse not really good for dps but if you dont have capa problem, you can tank .
I prefer the classic fit :
8x mega pulse II (7x + 1 large remote) 1x heavy cap inj II, 1x eccm, 1x web/sesnor booster/2nd eccm), 1x diruptor II 2x 1600mm RT (set high grade slave), 2x amarr navy eanm, 1x DC II, 2x TS heat sink
3x rigs trimak
5x med ecm drone 5x warrior II
Problem with aba = cap, mwd + dual repair + large energy turret can be a problem.
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Buddy Mort
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Posted - 2008.04.10 20:57:00 -
[150]
MWD is here only for speeding back to the gate, maybe bumping from time to time. And normally I would use other amarr bs for dmg dealing, Geddon, it is much better for that.
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