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Gnotta Knewbi
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Posted - 2006.11.30 01:52:00 -
[1]
I've seen several players complaining in Rookie Chat and Newbie Corp channels over the past few hours, insisting that the enemy drop rate in Missions has been nerfed - complaining that they get less loot now than before Revelations went live. Enough people are saying it that it's starting to be passed along by other players. They are also following up on this claim by saying that Missions aren't worth it any more.
I'd like to say that I don't think the drop rate has been nerfed at all. I think there's a perception of less loot, because every single enemy leaves a Wreck, whereas before, not every enemy dropped a Can - only when there was loot.
Looking at the loot I'm getting after I dock back at my home base, I'm not seeing an appreciable change in quantity... it's about the same as usual. The missions take a little longer, because I have to kill the Wrecks to make sure I get them all, but the difference isn't so great as to make a great deal of difference... maybe I'll have one or two fewer mission runs a night because of the extra time.
Missions are still one of the best methods for new players to make money. You get the mission pay. You get the mission speed bonus (probably). You get bounties for killed pirate ships. That alone is a good chunk of change, even if you completely ignore the wrecks and stop looting altogether.
So, please... stop spreading HWFO complaints about drop rates until you can prove it.
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Major Stormer
Caldari Red Storm Vendetta
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Posted - 2006.11.30 01:57:00 -
[2]
Well, I didnt get any loot off 3 battleships earler.
Loot rates have dropped, I guess by quite a bit. Trouble is, its impossable to tell byt how much excatly. Red Storm Vendetta is now recruiting! Click me for more info |

Gnotta Knewbi
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Posted - 2006.11.30 02:16:00 -
[3]
Edited by: Gnotta Knewbi on 30/11/2006 02:16:53 That's exactly what I'm talking about. You have a perception that the drop rates are lower, so you're assuming that to be a fact, when you haven't tested it.
It's almost identical to the City of Heroes problem - every time there was a patch, some people started complaining that they were missing more often than they had been before. Every time, the Devs insisted that the hit rate calculations had not changed at all. And every single time that anyone cared to make an empirical test of the matter, the results were the same: The hit rate was exactly what it was supposed to be.
After the patch, you notice the enemies that don't drop loot more, because they now do drop a Wreck, which you have to search to find out that it didn't drop any actual loot. Before, if an enemy didn't have loot, it didn't drop a can, which you usually don't notice, because you're still fighting, and don't keep track of how many enemies you've killed in one battle.
Not all ships drop loot consistently. Some drop more often than others. And there aren't any that I know of that are guaranteed to drop something every time.
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Oliver Singh
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Posted - 2006.11.30 02:18:00 -
[4]
I thought it was a perception too. Then I did some calculations.
Previously, in missions like level 1 and level 2 Unauthorized Military Presence, on average, 80% of all targets dropped loot. In "A case of Kidnapping" ALL targets dropped loot.
Now, in a level 2 Pirate Invasion, I started tagging the wrecks with 1 if they had loot and 0 if they had no loot.
Only 6 wrecks out of 21 had any loot, which amounts to 28% . The same proportion repeats on other level 2 missions which I'm now doing.
So the issue does exist, whether it was intentional or not, and whether it's a good thing or not is another question entirely.
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Johann Jeneau
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Posted - 2006.11.30 10:01:00 -
[5]
i've ratted a little bit, not mission, and...
before in a 0.5 system every single rat leaved a can, and now...
my first 3 didn't leave nothing...only the wreck, wich means 2 things...
first with the wreck the devs wanted to introduce more reality, and if you want more reality you can't expect to have stuff surviving a ship blown to peaces, so go grab the skills and stuff to use the wrecks...
NPC should only exist to annoy you and to newbies have a easy way to get a little money from bounties. It shouldn't be the way to avoid any other aspect of the game if want to.
I can kill/fight NPC's in any offline game, in this game it's suppose you interact with others, you have the choice to what type of interection is going to be.
I hope everything i wrote above was the "thing" but i really think is probably just a bug and in a few days battleships will be looting T2 frigs
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Asestorian
Minmatar Dark Centuri Inc. Firmus Ixion
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Posted - 2006.11.30 10:09:00 -
[6]
If there is now less loot being dropped, I imagine CCP have done it to make up the fact that wrecks now can also have the salvageable items. Even if that is a little annoying if you don't have a dedicated alt following behind sucking up all the bits.
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Iced Casing
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Posted - 2006.11.30 10:15:00 -
[7]
so what there si less drop i bet those wrecks if there were to be salvaged with the apropiate skills would compensate for the lack of full drops ... its like in other mmorpgs .. where mobs would drop materials to make out weapons... so start training the skills for wreck salvaging and stop complaining ... 
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Johann Jeneau
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Posted - 2006.11.30 10:18:00 -
[8]
yeah...
and they should introduce a new virus to get all alts killed
you should use your main character or other player to help you, not a freaking alt...
what is an alt? They probably grab the placenta and other stuff when you born and create your alts from that

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Asestorian
Minmatar Dark Centuri Inc. Firmus Ixion
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Posted - 2006.11.30 11:42:00 -
[9]
If you have two accounts (which would be needed to have your alt follow you around) then you are technically using a "main" to suck up the salvage. I myself intend to get a second account soon to train hauling, and salvaging etc. So very useful, and I'm tired of all my friends being all cool and having loads of freighter and mining alts to laugh in my face with their ISK making abilities..
Ok sorry that was a bit offtopic there 
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WrathchildeVOTF
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Posted - 2006.11.30 14:30:00 -
[10]
Problem is that anyone relatively new to the game will lose out on all of that loot.
How many folks trained Survey to lvl 5 within their first 6 months? It will be REQUIRED now, just to get your loot.
I would respectfully suggest that a wreck should also drop a cargo can with any standard drop items in it (the same way mission loot now drips in a cargo can next to the wreck), and salvage stays on the wreck.
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Razean
Minmatar Agony Unleashed
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Posted - 2006.11.30 15:01:00 -
[11]
Originally by: Asestorian If there is now less loot being dropped, I imagine CCP have done it to make up the fact that wrecks now can also have the salvageable items. Even if that is a little annoying if you don't have a dedicated alt following behind sucking up all the bits.
That's no different than if they dropped more asteroids into mission spawns and turned down the loot because you can now mine the asteroids for additional income. In other words, it's complete junk. I have no interest in being a salvager, and my mission running should NOT be affected by it.
That being said, I'm personally not claiming that loot drops have been changed, primarily because I haven't looted a full mission since these **** wrecks started cluttering everything up. I only check select wrecks for loot, so I have no data either way.
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Bad Words
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Posted - 2006.11.30 16:06:00 -
[12]
Still considering the skill requirements to salvage in the first place they should had kept the look levels the same at least when in lv1 or lv2 missions since it's pretty obvious if those people maybe don't have even one or 5 lv5 skills yet. Hard for new players to feel like they got an upgrade if now loot is exclusive to year+ players only. |

Strawberry Red
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Posted - 2006.11.30 17:03:00 -
[13]
Originally by: Bad Words Still considering the skill requirements to salvage in the first place they should had kept the look levels the same at least when in lv1 or lv2 missions since it's pretty obvious if those people maybe don't have even one or 5 lv5 skills yet. Hard for new players to feel like they got an upgrade if now loot is exclusive to year+ players only.
These being the same new players that now start with 800k skill points and an average of 2 - 3 skills at lvl 5?
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Judge Ment
Caldari Children of Azathoth Brotherhood Of Steel
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Posted - 2006.11.30 17:28:00 -
[14]
Originally by: Strawberry Red
Originally by: Bad Words Still considering the skill requirements to salvage in the first place they should had kept the look levels the same at least when in lv1 or lv2 missions since it's pretty obvious if those people maybe don't have even one or 5 lv5 skills yet. Hard for new players to feel like they got an upgrade if now loot is exclusive to year+ players only.
These being the same new players that now start with 800k skill points and an average of 2 - 3 skills at lvl 5?
I often wonder if CCP should have randomly made Skill lvl 5 to 1 or 2 skills for people who been playing the game.. Honestly I think they could do it.. It's been done to my other account..
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Creepin
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Posted - 2006.11.30 19:44:00 -
[15]
Can't prove anything, but I've got a fact on me hands: for last 2 days of lvl2 missions running I get only one relatively good piece of loot (like 150k) and a heap of utter crap, for which I have to bear all this excruciating wreck rummaging btw. It's a coincidence perhaps, but rather... alerting, imo.
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Khiya
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Posted - 2006.11.30 22:25:00 -
[16]
I started 2 weeks ago so I don't get the benefit of the increased starting skill points, I am training up the skills needed for Salvage but it will be a while, and I am still on level 2 missions. So I got hit all ways by the reduced loot drop in the patch.
Because I am new I was recording what I got by way of loot from various missions and Deadspaces. I can tell you quite definitely that my loot is about 1/10th of what it was before the patch. I can see that this might be compensated for when I get the salvage skill. But what are we players who started just recently to do in the meantime? Is there much point in doing the Rogue Drone Deadspaces now? It would help if level 1 and level 2 could be un-nerfed temporarily so that those of us who started within the past couple of weeks could be viable while waiting for salvage skill requirements to train.
And no, I dont want to start a new character just to get the extra points. I like the character I have :-)
Khiya
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Harmonie
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Posted - 2006.12.01 08:14:00 -
[17]
I see what you mean, but this char i'm posting with now has been playing for 3 months or so and although I have a few lvl 5 skills, Survery isn't one of them. Whether you have Survey / Mechanic 5 isn't really dependent on how long you have been playing - more on whether you wanted those skills for whatever you were doing prior to the patch.
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Darlim
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Posted - 2006.12.01 08:29:00 -
[18]
I've have spent a few hours last night running lvl 2 missions, and as far as I can see, drop rate is fine. Every mission I ran, except 1, all rats dropped 1 or 2 pieces. Some worthless as it always was, but some nice items too. A deadspace mission, which was one of a few, dropped nothing.
Been a while from I played, but seems to be the same mix of items as it always was, I still have most of my old loot junk in my hangar, and its the same sort of mix of items.
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Agriel Kushrenada
Caldari
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Posted - 2006.12.01 08:56:00 -
[19]
Originally by: Asestorian If there is now less loot being dropped, I imagine CCP have done it to make up the fact that wrecks now can also have the salvageable items. Even if that is a little annoying if you don't have a dedicated alt following behind sucking up all the bits.
yeah, you need to fit some modules to salvage right?
AK
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Oliver Singh
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Posted - 2006.12.01 10:34:00 -
[20]
Originally by: Darlim I've have spent a few hours last night running lvl 2 missions, and as far as I can see, drop rate is fine. Every mission I ran, except 1, all rats dropped 1 or 2 pieces. Some worthless as it always was, but some nice items too. A deadspace mission, which was one of a few, dropped nothing.
You might have lucked out and most of your enemies have been mercenaries. These still drop exactly like they did previously, while Serpentis most definitely no longer drop like before.
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Mondo Banana
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Posted - 2006.12.01 19:12:00 -
[21]
I've taken two characters through the new tutorials and into the first storyline mission. In both cases I went through almost twenty enemies with fewer than five dropping loot.
Quite different from before.
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Sevvin
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Posted - 2006.12.02 05:33:00 -
[22]
Drop rate is definately a lot lower than before. I just wish a GM would respond and clarify whether it is a bug, or an adjustment.
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Gnotta Knewbi
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Posted - 2006.12.02 06:33:00 -
[23]
A few dozen more missions since posting the original post, and I still don't think there's anything wrong with the drop rate. I'm taking home just about the same amounts of loot home from each mission as I did before Revelations deployed (not accounting for the new missions, since I don't have a "Before" to compare against).
I AM noticing patterns in which enemies are more likely to drop the loot than I did before. But I'm still taking home a good amount of loot - mostly sellable/recyclable junk, a few usable items, and a few named items for selling. Very much the same as I did before Revelations.
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Mira deVorsha
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Posted - 2006.12.02 07:22:00 -
[24]
DEDSPACE on average every kill dropped a can. Checking wreaks now it appears half or less drop loot.
However I've heard from corp mates that they are finding some missions with almost no loot others having an insane amount.
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Yakov Draken
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Posted - 2006.12.02 07:47:00 -
[25]
I don't know about loot rate but having every ship leave a wreck with, in my short experiance, about 1in5 having loot is ultra painful. Not only do you have to search heaps to find the goddies but the wrecks seem to have this wonderful ability to change order in the overview making it chaos for a noob like me. The wreck/loot system is the only thing I don't like about Eve right now. And they changed to this? 
Eve designers pls get rid of all these wrecks with nothing in them - it just makes for a mess. Denoting which are full would help but it just seems like unnecessary clutter having irrelevant wrecks around.
cheers
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Galifardeua
Gallente Completament Tarats
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Posted - 2006.12.02 10:20:00 -
[26]
Originally by: Yakov Draken I don't know about loot rate but having every ship leave a wreck with, in my short experiance, about 1in5 having loot is ultra painful.
My rate is much much more better, at least misioning. On missions about 1 every 10, or even lower, don't have loot. All the rest have loot. And I don't have so much pain as before to rush to get the loot. How long do these wrecks last?.
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Jillien Rutgers
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Posted - 2006.12.02 12:31:00 -
[27]
I have taken to shooting wreckage into dust after I check it. It is the only way to keep them straight when they keep changing order on the overview. After I kill the foes (or at least the ones in detect range of the wreckage), I lock onto the wrecks, check, then open fire.
Works great, until I get Survey to 3 (Tuesday's patch will allow Survey 3 and Mechanic 3 to learn Salvage) I find empty wreckage to be an eyesore deserving removal. :D
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