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CCP Phantom
C C P C C P Alliance
5853

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Posted - 2015.07.14 10:15:40 -
[1] - Quote
Aegis Sovereignty has been successfully deployed on July 14 during an extended downtime.
Aegis Sov introduces a completely new sovereignty capture system for nullsec space together with improved nullsec infrastructure upgrades and better PVE opportunities.
Read more about this Summer of Sovereignty and related changes in the following blogs:
The full details of all changes and improvements are available in the patch notes.
Please use this thread here for general discussion and feedback regarding Aegis Sov.
Report issues with the release on the PC in the Aegis Sov issues thread. For Mac users, there is, as always, a thread on the Macintosh forums for discussion of this release here.
CCP Phantom - Senior Community Developer - Volunteer Manager
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0bama Barack Hussein
Science and Trade Institute Caldari State
55
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Posted - 2015.07.14 12:09:59 -
[2] - Quote
The End Is Near!
Who did not read Dev Blogs?
Before you ask this... Yes.
What you should have done instead...
So THIS would not have happened...
Leading into a regret... |

Yroc Jannseen
Enlightened Industries Goonswarm Federation
126
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Posted - 2015.07.14 12:46:34 -
[3] - Quote
Sovereignty and Claimed system pages under alliance need a column to sort by Region. |

Drigo Segvian
Black Fox Marauders Spaceship Bebop
15
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Posted - 2015.07.14 13:46:22 -
[4] - Quote
Can we get a thread or news report on null sec happenings as a result of this change? =ƒÿÄ |

Mister Ripley
Ministry of War Amarr Empire
33
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Posted - 2015.07.14 13:47:30 -
[5] - Quote
And now we wait...
Death or rebirth? |

Lif
Hedion University Amarr Empire
2
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Posted - 2015.07.14 13:58:40 -
[6] - Quote
Drigo Segvian wrote:Can we get a thread or news report on null sec happenings as a result of this change? =ƒÿÄ
http://evemaps.dotlan.net/sovereignty/campaigns/upcoming |

Anthar Thebess
1225
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Posted - 2015.07.14 14:04:00 -
[7] - Quote
Drifter incursions.
Capital Remote AID Rebalance
Way to solve important nullsec issue. CSM members do your work.
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Gempei
Marvinovi pratele Nulli Secunda
83
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Posted - 2015.07.14 14:26:29 -
[8] - Quote
Reports from capturing structures do not showing who is attacker, only "This structure has been reinforced by hostile forces and command nodes will begin decloaking at ...." ! |

Freelancer117
so you want to be a Hero
303
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Posted - 2015.07.14 15:22:39 -
[9] - Quote
Good luck enablers & instigators in nullsec.
CCP wants you as their customer base, so they get free advertisement from you while you have to pay for the game to 
The players will make a better version of the game, then CCP initially plans.
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg
The heart is deceitful above all things and beyond cure. Who can understand it?
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Oliver Delorean
Black Aces Against ALL Authorities
12
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Posted - 2015.07.14 15:37:38 -
[10] - Quote
The map cursor is just perfect! It feels a lot better now  |
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Kant Boards
GoonWaffe Goonswarm Federation
32
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Posted - 2015.07.14 16:33:48 -
[11] - Quote
I havent seen any tcu, ihub or station notifications yet but the station services notifications do not show who the attacker is, this is important in determining if its a real threat or just a troll. Can we get the attacker on these notifications? |

Ma Zhiqiang
Hoplite Brigade
14
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Posted - 2015.07.14 16:46:48 -
[12] - Quote
New ship skins for Gallente and Minmatar are a bit lame. Especially Minmatar. Barely see any difference from the default skins. |

Mister Ripley
Ministry of War Amarr Empire
33
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Posted - 2015.07.14 17:41:02 -
[13] - Quote
Oliver Delorean wrote:The map cursor is just perfect! It feels a lot better now  I can only second this. Glad you chaged it. |

Big J Breau
7-MICRON The Kingdom of Heaven
0
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Posted - 2015.07.14 17:51:46 -
[14] - Quote
Scan Probes and signatures don't show up in the new map. I tried checking and unchecking the scan probe box in the options menu and nothing worked. had to go back to the old map to scan out my static.
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Yoshi Katelo
EntroPraetorian Academy EntroPraetorian Aegis
2
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Posted - 2015.07.14 18:51:54 -
[15] - Quote
I don't know who designs the new map, who does QA or who at least takes a look at the changes when you release the changes. -old bugs are back: http://imgur.com/lXHq2Kl
-ocasioanally double clicking the center cube doesn't centers the image -scanning interface is still a mess, feeling overloaded with useless stuff. i know it can be removed, unchecked, but why would i do that? old map had old the information, without feeling that someone threw them onto it http://imgur.com/0X7ChrJ
-it was told in countless threads, that the little icons shouldn't obscure the scanning cube. take a look at this: http://imgur.com/OI3Mw6L try grabbing the center cube and not the probe. -why would you use big black dots for the probes? I can't find the logic behind it. Why not little bright dots so the cube can be seen and can be dragged whithout hussle?
I know there are important stuff coming out this summer, t3 destroyers, fozziesov, but you're "working" on this new map for 6 months. Aren't you ashamed just a little bit? |

George Gouillot
Black Fox Marauders Spaceship Bebop
71
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Posted - 2015.07.14 19:14:54 -
[16] - Quote
Congrats CCP the only thing that you messed up this time is the out of beta (really) map. As I am using the old one anyway I can safely say that this patch did not affect my gameplay in a negative way. Huge improvement compared to last patches! You know you can achieve same by not changing anything, reducing your workforce and auch significantly improving your ROI? |

Archetype 66
Association of Commonwealth Enterprises Nulli Secunda
190
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Posted - 2015.07.14 19:38:15 -
[17] - Quote
So, aside the Sovereignty Tab in Alliance, we no longer have a Sovereignty Dashboard ? Impossible to know the status of a system if my Alliance doesn't own it ?? |

Drabbin Mishi
Excognative Ignorance Short Bus Syndicate
10
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Posted - 2015.07.14 20:34:20 -
[18] - Quote
Archetype 66 wrote:So, aside the Sovereignty Tab in Alliance, we no longer have a Sovereignty Dashboard ? Impossible to know the status of a system if my Alliance doesn't own it ??
Seems that the in-game Map might have some info: http://evenews24.com/2015/07/14/roundup-sov-tracking-boards-and-tools/ |

Rivr Luzade
Exclusion Cartel The Kadeshi
1641
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Posted - 2015.07.14 20:46:32 -
[19] - Quote
Where or how can I see development indices of the entire constellation? I do not need to rely on third party tools to access information that was previously available via the ingame UI, even less so since I cannot use the IGB to access them.
No, the Sovereignty tab is not an adequate display of indexes. It is messy, requires too much sorting and searching work and is not nearly as convenient and at a glance to use as the old window. Not to mention that accessing it via the Corporation menu is cumbersome. It is in the right place, but needing to click through that mess of a menu labyrinth every time I want to check whether I managed to gain a new index level is very much disappointing -- coincidentally enough, which I cannot even see in this window.
Station Tab :: UI Improvement Collective
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Circumstantial Evidence
207
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Posted - 2015.07.14 22:59:35 -
[20] - Quote
Thanks CCP, for a generous buy-back offer for SBU's. Sold! |
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Dorothy Rose
TOG - The Older Gamers TOG - The Older Gamers Alliance
0
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Posted - 2015.07.14 23:32:59 -
[21] - Quote
Archetype 66 wrote:So, aside the Sovereignty Tab in Alliance, we no longer have a Sovereignty Dashboard ? Impossible to know the status of a system if my Alliance doesn't own it ??
I second the quote above, I am annoyed that I no longer have a SOV browsing menu - World / Region / Constellation
I am also annoyed that the Owner of the system I am in is no longer prominently displayed on the screen
I have also submitted a bug, Industry level 3 system, and the large anomaly has not spawned. I was just at the I-Hub and confirmed everything, and I also confirmed it at server up after patch. |

McChicken Combo HalfMayo
The Happy Meal
880
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Posted - 2015.07.14 23:45:04 -
[22] - Quote
The new info at top-left that shows the faction that owns the space is neat, but can we please adjust it's position on the screen? It is locked into place, along with the rest of the section, which forces you to customize your UI around it. This is highly inconsistent as almost every other element of the UI can be positioned on screen as you please.
There are all our dominion
Gate camps: "Its like the lowsec watercooler, just with explosions and boose" - Ralph King-Griffin
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Carrie-Anne Moss
Brave Newbies Inc. Brave Collective
308
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Posted - 2015.07.15 00:52:14 -
[23] - Quote
McChicken Combo HalfMayo wrote:The new info at top-left that shows the faction that owns the space is neat, but can we please adjust it's position on the screen? It is locked into place, along with the rest of the section, which forces you to customize your UI around it. This is highly inconsistent as almost every other element of the UI can be positioned on screen as you please. Yeah and its GIANT there is too much space above and below like inbeween system info and autopilot/destination info. Too much blank space and logo too big. Even in hisec? Lets us customize our own damn UI guys we use it. Noy you |

Sgt Ocker
Military Bustards FUBAR.
664
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Posted - 2015.07.15 03:36:30 -
[24] - Quote
Oliver Delorean wrote:The map cursor is just perfect! It feels a lot better now  Agreed. Much better.
Scrolling is now much smoother too.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
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Sodamn In-sane
Phorever People
5
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Posted - 2015.07.15 04:26:28 -
[25] - Quote
gratz fozzie,eve is now officials a game of scammers,gankers and griefers.hope you are pleased with your achievements
bring back greyscale and you could **** the game completely between the pair of you
Fozzie
job change is good but you're still a muppet
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Rivr Luzade
Exclusion Cartel The Kadeshi
1643
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Posted - 2015.07.15 06:43:46 -
[26] - Quote
If you lock a station service, they still show their health bars instead of the entosis link status on them.
Station Tab :: UI Improvement Collective
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Apoq Surrat
Amarritus Patriotus
3
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Posted - 2015.07.15 07:41:52 -
[27] - Quote
I would like to thank CCP on the new batch of skins for T2 ships.
The pricing is no longer all over the place! The frigates and industrials all cost the same, and cruisers are all the same.
I have purchased 6 skins to use in my fleet, and as long as the prices are acceptable, I will continue to buy in the future.
I assume next week we will get battlecruiser skins, and perhaps the week after battleship?
Looking forward to the new ones!
Apple MacPro dual 6-core Xeon 3.06ghz, 32gig ecc ram, SSD, 4x HD, EVGA GTX 680 Mac Edition.
Running OS X Yosemite and Windows 8.1 Pro.
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Bienator II
madmen of the skies
3340
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Posted - 2015.07.15 07:54:31 -
[28] - Quote
Yoshi Katelo wrote:I don't know who designs the new map, who does QA or who at least takes a look at the changes when you release the changes. -old bugs are back: http://imgur.com/qpvo93n
-ocasioanally double clicking the center cube doesn't centers the image -scanning interface is still a mess, feeling overloaded with useless stuff. i know it can be removed, unchecked, but why would i do that? old map had old the information, without feeling that someone threw them onto it http://imgur.com/f1v4UbT
-it was told in countless threads, that the little icons shouldn't obscure the scanning cube. take a look at this: http://imgur.com/SkrnAYu try grabbing the center cube and not the probe. -why would you use big black dots for the probes? I can't find the logic behind it. Why not little bright dots so the cube can be seen and can be dragged whithout hussle? I know there are important stuff coming out this summer, t3 destroyers, fozziesov, but you're "working" on this new map for 6 months. Aren't you ashamed just a little bit?
nice concise writeup of the major pain points +1
how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value
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Ransu Asanari
AQUILA INC Verge of Collapse
291
|
Posted - 2015.07.15 11:57:19 -
[29] - Quote
Gotta say, I'm a bit underwhelmed by the Entosis capture animations. Even while capturing a station, there's no real impact to what we're doing. There's the Entosis beam, and a grey circle showing progress. By the way, that circle showing progress doesn't actually show the countdown until it's about 1/5 completed. Kind of annoying.
I'd like to see the Circadian Seeker animation on structures as it "scans" stuff while we Entosis Link something - that would at least show a larger scale of the effect we're having.
If we complete the Entosis cycle, the beam just shuts off, and the circle resets to full. That's it. No drama, no big explosions... The old station reinforcement animations showing shimmering energy waves aren't even there anymore. Somewhere deep in space (or a timerboard), a timer ticks down, but you don't see it like you would on a POS or POCO.
Definitely like the changes to the new scanning map. The "snap to" feeling is getting there, with less inertia while swivelling the camera around signatures. The new mouse pointer is a little bright, but a HUGE improvement from the circular one.
Powder and Ball Alchemists Union - "Turning Lead into Gold since 2008"
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Vol Arm'OOO
Bagel and Lox
681
|
Posted - 2015.07.15 13:23:18 -
[30] - Quote
Ransu Asanari wrote:Gotta say, I'm a bit underwhelmed by the Entosis capture animations. Even while capturing a station, there's no real impact to what we're doing. There's the Entosis beam, and a grey circle showing progress. By the way, that circle showing progress doesn't actually show the countdown until it's about 1/5 completed. Kind of annoying.
I'd like to see the Circadian Seeker animation on structures as it "scans" stuff while we Entosis Link something - that would at least show a larger scale of the effect we're having.
If we complete the Entosis cycle, the beam just shuts off, and the circle resets to full. That's it. No drama, no big explosions... The old station reinforcement animations showing shimmering energy waves aren't even there anymore. Somewhere deep in space (or a timerboard), a timer ticks down, but you don't see it like you would on a POS or POCO.
Definitely like the changes to the new scanning map. The "snap to" feeling is getting there, with less inertia while swivelling the camera around signatures. The new mouse pointer is a little bright, but a HUGE improvement from the circular one.
Explosions are passe. There are not supposed to be any big things going on by design. No more structure grinds and things assplodin. Stations just shuffle hands by magic. So just circle the button and get a cookie. Out with the bang, in with the whimper. 
I don't play, I just fourm warrior.
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Natya Mebelle
Center for Advanced Studies Gallente Federation
303
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Posted - 2015.07.15 14:07:32 -
[31] - Quote
*takes a deep breath to rattle down all the things and stops short* Wait...
Apoq Surrat wrote:The pricing is no longer all over the place! The frigates and industrials all cost the same, and cruisers are all the same. Is... is this for real? Did I skip patch notes on this? *checked ingame before server went down for the long haul* Weeeeell... okay, close. We no longer have ridiculously expensive Frigate skins but saying they all cost the same is sadly not true. But it sure is an improvement, don't get me wrong. A long overdue one.
Anyway where was I... oh yes:
Quote:New map: The circular cursor has been removed New map: The 'All Factions and Alliances' filter now correctly displays all player corps. New map: The map remembers its position for each character rather than just one position per user. New Map: The inertia movement has been improved. I can honestly say all these 4 are straight improvements, especially the inertia. It feels a lot less sluggish now. While that does not make other problems of scanning disappear, it is one thing less to worry about. And the fact that you are not disabling the old map yet gives me hope you are still going to address these problems without ruining the map experience. The performance of the map has increased as well as far as I could tell. This is another huge improvement, thank you. Performance was and still is one of my top things about the starmap. I still don't get the same high framerate I get with the old map though, but I hope we're getting there eventually. I still would like to have a "true north" option for the flattened and 3d map to go back to one unified rotation. It helps tremendously to direct people on the map if everyone is on the same page and it also helps your very own self tremendously to keep the map as you are used to. And no, don't get me started: there IS a space north in eve. Period.
Quote:1) New map: The map can now follow markers, including your current location. 2) New map: Overlapping markers no longer behave in a strange way. 1) Except it doesn't. Sometimes it simply doesn't follow and sometimes it does, and sometimes it follows so stupidly that you end up docking in a system and suddenly the map jumps to this. Also the word "can" implies a choice, yet there is no choice. It always tries to center my position on the map, and god forbid I nudge the map once a little, and the entire thing is gone again and I would have to click the button to get where I am again.
In the Old System map when you entered a system, it was by default centered around the sun and kept there unless you centered something else. This was great behaviour. However, I see merit with the new system so I propose the following change:
Give us OPTIONS for the follow-mode, located at a small downwards pointing triangle beside the "Focus current location" selection to indicate these options, which opens a little drop down menu. The options would be: Self: Current behaviour (follows myself until I nudge the map) System: Old map behaviour (centers to the sun of every system you enter) None: Not following at all.
This would give us the best of both worlds. I also like how the movement is smooth and not the 1-second sloppy refresh time it once was. Although "smooth" is a matter of definition. It still hobbles, wobbles and jumps erratically instead of the old map which is a flawless movement. Maybe it is because the framerate is still not as good as with the old map or maybe it is a render problem. I think it is the latter due to the thing trying to center on screen the entire time.
Now, let's go to 2) Your stacking markers are still behaving erratically. In fact, I still have the opinion that this entire consolidated stacking is a bad idea and brings nothing but irritation. You are fighting a design choice with a design choice. We only "need" a black area below the icon because the map background gets in the way and the current shining star is stupendously huge for reasons I don't know. I said it before and I say it again: Either REMOVE the star background completely, or give us the option to toggle it on/off OR make the starmap background fade to black the more we zoom in. Because that would make sense. Look at the old map. Once we have a nice solid black, there is no need for ... well... more black that is obstructing other things. Last but not least the biggest problem of stacking is, it messes with your spatial awareness.
Also, give us OPTIONS what we want to have stacked and what not. Make it a little checkbox menu thingie just like one we already have up there *wink wink nudge nudge I know you can do it* If I had the option to allow stacking on everything EXCEPT stations, beacons and scan results? I'd be in heaven.
Yoshi Katelo wrote:-it was told in countless threads, that the little icons shouldn't obscure the scanning cube. take a look at this: http://imgur.com/SkrnAYu try grabbing the center cube and not the probe. Actually they have addressed this issue quite a while ago, you can uncheck them in the dropdown selection of what markers are to be shown or not. This removes the black probes from the view and they won't ever be in your way again c:
That said... I wish it was the default option to have them disabled. CCPlease? |

wick50
Greywlf
11
|
Posted - 2015.07.15 17:12:45 -
[32] - Quote
It' 7/15/ 2015 12:11 central standard time. When i attempt to log in it says ( tranquility staaus unknown) Need less to say cant gt connected , WTH |

D'Lest De'Kranken
State War Academy Caldari State
13
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Posted - 2015.07.15 17:16:09 -
[33] - Quote
Aaaannnddd....the servers are down. For a while now.... Hopefully with quickfix patches.... |

Carl Hungus
Imperial Academy Amarr Empire
0
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Posted - 2015.07.15 18:04:48 -
[34] - Quote
CCP I need you to go ahead and revert your Aegis patches so that people can login. Please let me know when you've done this. |

Dangeresque Too
Pistols for Pandas
249
|
Posted - 2015.07.15 21:47:38 -
[35] - Quote
Just because I thought this was incredibly ironic:
CCP stated one of the reasons for the terrible restrictions on ship color schemes was so that T1 ships didn't resemble T2 ships but here we now have T2 skins that can make the T2 ships look like T1 variants... Maybe we should revisit the whole ship skinning restrictions and start releasing things for more than just individual hulls and start expanding it like it should have been done in the first place like for a whole race's hulls or for a whole subset of a hull class regardless of race etc.
It was a pretty lame excuse the first time around, and now CCP just made sure their previous excuse was 200% completely worthless. Way to go CCP.
(and no, I'm not going to dig around in the forums for days to quote the exact instances, I'm not getting paid to do CCP's job so I'm going to stop doing it) |

0bama Barack Hussein
Science and Trade Institute Caldari State
65
|
Posted - 2015.07.15 22:27:38 -
[36] - Quote
If servers are down 1/30th of PLEX, should we then get a a gift something worth 1/30th of PLEX?  |

Mikhem
Taxisk Unlimited
290
|
Posted - 2015.07.16 09:16:05 -
[37] - Quote
When I saw this sovereignty video I clapped my hands very hard. It was this freeport mode for stations that will bring extremely juicy situations to EVE battlefield. This also promotes battleship use since entosis link uses lots of resources and battleship has the most resources available. Capital ships can deliver subcapital ships to battlefield and station medical services provide endless supply of clones!
I have even idea how to improve this. Make all contested stations and freeport stations visible on map so everyone can take advantage of situation!
Mikhem
Link library to EVE music songs.
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Natya Mebelle
Center for Advanced Studies Gallente Federation
305
|
Posted - 2015.07.16 12:34:10 -
[38] - Quote
Maybe I missed the sarcasm of:
Apoq Surrat wrote:The pricing is no longer all over the place! The frigates and industrials all cost the same, and cruisers are all the same. ... but the truth is, I was wrong when I doublechecked. Prices are still bonkers.
0bama Barack Hussein wrote:If servers are down 1/30th of PLEX, should we then get a a gift something worth 1/30th of PLEX?  Since the servers were only down 1/60th of a plex, we'll never know c:
Dangeresque Too wrote:CCP stated one of the reasons for the terrible restrictions on ship color schemes was so that T1 ships didn't resemble T2 ships but here we now have T2 skins that can make the T2 ships look like T1 variants... Where? You said "now" so that makes me think you mean the newest patch. But that isn't true: EoM are blue-silver, tech1 Amarr ships are gold. Navy is black-white. Wiyrkomi is green camo, tech1 Caldari ships are silver. Navy ships are blue-ish. Intaki Syndicate is blue-gray, tech1 Gallente ships are green. Navy ships are green camo. Justice is green-gray, tech1 Minmatar ships are brownish. Navy ships are khaki+brown camo.
Mikhem wrote:This also promotes battleship use since entosis link uses lots of resources and battleship has the most resources available. What? You can even use an Entosis II module on a Succubus that has the sole purpose of running circles around the structure at 130km or more and has the capacitor to sustain it. I honestly think the Entosis II module is a joke and should have never been seeded. 250km "capture" range sounds like a really stupid idea if you want to bring the feeling of hacking into a structure and capturing it. |

Yoshi Katelo
EntroPraetorian Academy EntroPraetorian Aegis
8
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Posted - 2015.07.16 19:04:57 -
[39] - Quote
Natya Mebelle wrote:Yoshi Katelo wrote:-it was told in countless threads, that the little icons shouldn't obscure the scanning cube. take a look at this: http://imgur.com/SkrnAYu try grabbing the center cube and not the probe. Actually they have addressed this issue quite a while ago, you can uncheck them in the dropdown selection of what markers are to be shown or not. This removes the black probes from the view and they won't ever be in your way again c: That said... I wish it was the default option to have them disabled. CCPlease?
thank you. i didn't know that
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Dangeresque Too
Pistols for Pandas
250
|
Posted - 2015.07.16 21:28:01 -
[40] - Quote
Natya Mebelle wrote:Dangeresque Too wrote:CCP stated one of the reasons for the terrible restrictions on ship color schemes was so that T1 ships didn't resemble T2 ships but here we now have T2 skins that can make the T2 ships look like T1 variants... Where? You said "now" so that makes me think you mean the newest patch. But that isn't true: EoM are blue-silver, tech1 Amarr ships are gold. Navy is black-white. Wiyrkomi is green camo, tech1 Caldari ships are silver. Navy ships are blue-ish. Intaki Syndicate is blue-gray, tech1 Gallente ships are green. Navy ships are green camo. Justice is green-gray, tech1 Minmatar ships are brownish. Navy ships are khaki+brown camo. My bad, you missed the fact that the T1 ships have the exact same SKINs, which then make a Wiyrkomi skinned Harpy and Wiyrkomi Merlin visually indistinguishable, which completely contradicts CCP's intent to extend SKINs to more than being applied to individual hulls.
Natya Mebelle wrote:Mikhem wrote:This also promotes battleship use since entosis link uses lots of resources and battleship has the most resources available. What? You can even use an Entosis II module on a Succubus that has the sole purpose of running circles around the structure at 130km or more and has the capacitor to sustain it. I honestly think the Entosis II module is a joke and should have never been seeded. 250km "capture" range sounds like a really stupid idea if you want to bring the feeling of hacking into a structure and capturing it. But CCP said that people won't troll with them so it would never happen... would it? *all you have to do to not be trolled is alter your life around your vulnerability window so you can structure sit every single vulnerable structure for the entirety of the window, every time* |
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Joia Crenca
Science and Trade Institute Caldari State
220
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Posted - 2015.07.17 03:47:54 -
[41] - Quote
I had the impression that the overview icons were still going to be adapted so that they wouldn't be as problematic. The blue for friendly NPCs is good, but the icons are still thin lined enough that I'd wager we'd still have headaches from people trying to work with them. I hadn't heard how folks are dealing with the 90% sizing issue, however. |

Natya Mebelle
Center for Advanced Studies Gallente Federation
305
|
Posted - 2015.07.17 11:20:27 -
[42] - Quote
Dangeresque Too wrote:My bad, you missed the fact that the T1 ships have the exact same SKINs, which then make a Wiyrkomi skinned Harpy and Wiyrkomi Merlin visually indistinguishable, which completely contradicts CCP's intent to extend SKINs to more than being applied to individual hulls. Oh, right, I missed that, I'm sorry! I didn't think about the skinned versions on both sides c: Well CCP, time to speed up that design philosophy where it was said you want to give T2 hulls more distinction, like the look fo Stealth Bombers. I mean, sure, in the end it will never matter because when is a fight ever decided by a person looking at the visual ship instead of the overview? |

Kennedy Lincoln
Federal Defense Union Gallente Federation
0
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Posted - 2015.07.17 12:13:02 -
[43] - Quote
I am sure this has been addressed but I am placing this point out there to reinforce it.
We pay for time on EVE. I lost an entire day to logon and do what I do. I am a small solo player. CCP should dole out FREE TIME to all of us that logon on a daily basis at least 24 hours of time.
If CCP wants to retain customer loyalty, they should pay us for the lost time that we PAY FOR!
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TheSmokingHertog
TALIBAN EXPRESS
316
|
Posted - 2015.07.17 13:55:12 -
[44] - Quote
Yoshi Katelo wrote:Natya Mebelle wrote:Yoshi Katelo wrote:-it was told in countless threads, that the little icons shouldn't obscure the scanning cube. take a look at this: http://imgur.com/SkrnAYu try grabbing the center cube and not the probe. Actually they have addressed this issue quite a while ago, you can uncheck them in the dropdown selection of what markers are to be shown or not. This removes the black probes from the view and they won't ever be in your way again c: That said... I wish it was the default option to have them disabled. CCPlease? thank you. i didn't know that
We need a tooltip for that, I had no idea.
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
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Sgt Ocker
Military Bustards FUBAR.
673
|
Posted - 2015.07.17 22:45:37 -
[45] - Quote
Joia Crenca wrote:I had the impression that the overview icons were still going to be adapted so that they wouldn't be as problematic. The blue for friendly NPCs is good, but the icons are still thin lined enough that I'd wager we'd still have headaches from people trying to work with them. I hadn't heard how folks are dealing with the 90% sizing issue, however. When unsure just lean in closer to your monitor - The smaller the monitor, the closer you get - 90% scaling isn't such an issue then
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
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Saisin
Chao3's Rogue Operatives Corp Chao3 Alliance
273
|
Posted - 2015.07.18 02:36:16 -
[46] - Quote
The 1.3 patch notes indicates that it was a bug that the notification for setting up a tower in sov space did not trigger a notification to the sov entity when the TCU is active.
Once this bug is fixed, when exactly this notification stops being sent to the TCU owner? When the TCU is reinforced? When a new alliance take ownership of the TCU? ...
"surrender your ego, be free". innuendo.
solo? There is a new hope...
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Steijn
Quay Industries
1003
|
Posted - 2015.07.18 08:32:21 -
[47] - Quote
anyone else having a problem in that its taking the launcher ages to check the resource cache? It did this weeks ago and then CCP seemed to fix it, however yesterdays patch has reintroduced it and its back to taking 2-3 minutes to check it. |

Sokor Loro
Sniggerdly Pandemic Legion
89
|
Posted - 2015.07.18 15:09:02 -
[48] - Quote
Well I hope this is the right thread for this.
This system has promise - but right now it's suffering from something EVE suffers from far too much already; it's just not fun. If you want this system to have credibility and bring players back or get them involved in nullsec this system needs to be iterated on and done so rapidly.
The main, most genuine problem with this whole thing is that it is far too easy to entosis something (offensively or defensively) with no consequence. A huge majority of entosis ships I've seen are solo interceptors/nano cruisers who, on any sign of danger, simply run.
In my opinion, if you are going to entosis something you should 100% expect be tackled and get into a fight.
Isn't that the whole point? Generate *FUN* content by putting people in space doing stuff? Well I'm just going to be blunt, chasing interceptors around a constellation is not fun. At all. If an alliance gets a notification that something is being reinforced, they should be able to undock, head to the spot, and fully expect to see something they are able to catch and engage. If an attacker is trying to take a system they've reinforced, they should fully expect to be able to catch and engage any defender entosising a command node. Whether or not either side wins said engagement...well that's where the best part of EVE comes in.
The kiting/speed meta (that is already EVERYWHERE in EVE) of entosis ships is going to punish people trying to play this system. |

Bernard Dupont
C0NATUS Echoes of Nowhere
40
|
Posted - 2015.07.18 16:29:23 -
[49] - Quote
The new SOV system and Entosis use are so boring...1h30 orbiting around a structure to take a system... that's a joke. |

SilentAsTheGrave
Brave Newbies Inc. Brave Collective
339
|
Posted - 2015.07.18 20:56:35 -
[50] - Quote
While an Entosis Link is active, the cycle time on a mwd should be reduced from 10 seconds to 1 second. This would mean it would be impossible to perma-run some super fast kiting ship while still allowing close range brawler fits to still burst mwd on top of targets if needed. LINK
Buddy Program: If you sign up with my buddy invite link and subscribe with a valid payment method - I will give you 95% of the going rate for PLEX!
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Lim Yoona
14
|
Posted - 2015.07.18 21:30:36 -
[51] - Quote
Sokor Loro wrote:In my opinion, if you are going to entosis something you should 100% expect to be tackled and get into a fight 100% this |

TheSmokingHertog
TALIBAN EXPRESS
317
|
Posted - 2015.07.18 23:58:23 -
[52] - Quote
Steijn wrote:anyone else having a problem in that its taking the launcher ages to check the resource cache? It did this weeks ago and then CCP seemed to fix it, however yesterdays patch has reintroduced it and its back to taking 2-3 minutes to check it.
Yes.
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
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Apoq Surrat
Amarritus Patriotus
3
|
Posted - 2015.07.19 09:37:29 -
[53] - Quote
Natya Mebelle wrote:Maybe I missed the sarcasm of: [quote=Apoq Surrat]The pricing is no longer all over the place! The frigates and industrials all cost the same, and cruisers are all the same. ... but the truth is, I was wrong when I doublechecked. Prices are still bonkers.
I was only referring to the new skins, not all the old ones. The new EoM skins are priced by size and all the same in that size.
Apple MacPro dual 6-core Xeon 3.06ghz, 32gig ecc ram, SSD, 4x HD, EVGA GTX 680 Mac Edition.
Running OS X Yosemite and Windows 8.1 Pro.
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Tacom Ogauhiehe
We are not bad. Just unlucky The Bastion
0
|
Posted - 2015.07.21 17:45:34 -
[54] - Quote
I expect a lot from Fozziesov, but at the moment it has a severe flaw.
The new system is meant to drive conflict, but when one side refuses to play, we are back to a boring grind.
I would like that the velocity with witch something is entosized, instead of linear, increases each cycle.
If there is an active defender that breaks my lock, it is going to take me the original time, incremented by more heating up cycles. If they don't come, the 65 minutes maximum time could be reduced to something like 15 minutes.
Also, vulnerable systems that are not attacked could revert to the defender by the end of the vulnerability window. The universe is filling with half contested system. |

Panterata
BRUTAL GENESIS GaNg BaNg TeAm
359
|
Posted - 2015.07.21 18:23:13 -
[55] - Quote
I will give a free idea CCP but you can pay me if you wish.....I see that you don't have any ideas and don't know what to do that's why f....k up the old icons.
For the next useless patch you make: When you click on the FIT button on the Fitting management, the client to start "looking and searching" for ship modules into the station containers in the main hangar. As you know (but probably not) most of ppl keep their staff (modules) in some stations containers to be more organized - named like High Slot, Mid Slot, Low slot etc etc.
Now to fit a ship and use this Fit button -
1. You must find all high modules according to the fitting and drag them in the main hangar 2. You must find all med slot modules according to the fitting and drag them in the main hangar 3. You must find all low slot modules according to the fitting and drag them in the main hangar 4. You must find all rigs that you need according to the fitting and drag them in the main hangar And after that click Fit. - which is useless because If I need to go for example in my High slot container and find the guns that I need I just make right click and Fit to ship
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Sgt Ocker
Military Bustards FUBAR.
680
|
Posted - 2015.07.22 08:58:09 -
[56] - Quote
Tacom Ogauhiehe wrote:I expect a lot from Fozziesov, but at the moment it has a severe flaw.
The new system is meant to drive conflict, but when one side refuses to play, we are back to a boring grind.
I would like that the velocity with witch something is entosized, instead of linear, increases each cycle.
If there is an active defender that breaks my lock, it is going to take me the original time, incremented by more warm up cycles. If they don't come, the 65 minutes maximum time could be reduced to something like 15 minutes.
Also, vulnerable systems that are not attacked could revert to the defender by the end of the vulnerability window. The universe is filling with half contested system. Have you participated in a whack a mole event yet? Might explain why there are so many 'half contested systems".
I wonder; A couple of hours shooting a TCU with a fleet VS 4+ hours of running around a constellation with entosis links, avoiding getting shot.
Which sounds more fun?
Really, there has to be a better way.
Uncontested / undefended timers should stay vulnerable until a result. Reverting back to defender simply means the defender has to do nothing to "win". If they stay vulnerable, it forces someone to defend in their tz or risk losing it while they are asleep. If a timer is uncontested and it goes outside the alliances vulnerability time, 1 single node should spawn so those willing to do the grind aren't forced to spend hours hopping around an undefended constellation. The time commitment for players with Fozziesov is huge, creates boredom, leads to lack of "want" to log in.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
ISD Dorrim Barstorlode -
Vice Admiral, Forum Dictator
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Awkward Pi Duolus
Pator Tech School Minmatar Republic
135
|
Posted - 2015.07.22 14:39:48 -
[57] - Quote
Two quality of life degradations as a result of Aegis:
- I am now forced to grind through pve activities for hours on end as some proof that I "live there". I could feel my skin crawl as I had to sit on a belt and mine, because I wanted to do my part, instead of being in a fleet shooting reds.
- I am now forced to chase around troll ceptors over large time windows even though they have no desire to fight and cannot be effectively countered. Note that the annoyance comes not from them being able to successfully entosis stuff (they usually can't) but having to play whack-a-mole as they half entosis things and run away. It stops being fun after the first 12 hours (cumulative).
It's hard to believe how successfully "unfun" you've made sov warfare. |

Layla
Running with Dogs Stella Nova
0
|
Posted - 2015.07.26 07:38:00 -
[58] - Quote
I have now experienced a number of Fozzie sov capture events and fought against small and large fleets to defend and attack.
I would like to suggest that there should be a 2 day period of invulnerability following a successful defence, during which no further attacks can take place.
This would prevent the "drive-by" or nuisance attacks that can occur where attackers have no real intention of contesting at the command node stage and which tie defenders down to no purpose.
Overall, enjoying the new sov mechanics. |

Sgt Ocker
Military Bustards FUBAR.
681
|
Posted - 2015.07.26 10:00:20 -
[59] - Quote
Layla wrote:I have now experienced a number of Fozzie sov capture events and fought against small and large fleets to defend and attack.
I would like to suggest that there should be a 2 day period of invulnerability following a successful defence, during which no further attacks can take place.
This would prevent the "drive-by" or nuisance attacks that can occur where attackers have no real intention of contesting at the command node stage and which tie defenders down to no purpose.
Overall, enjoying the new sov mechanics. While probably not a bad idea. The 'drive by, nuisance attacks' are intended by design.
Any sort of invulnerability period after a successful defense could be easily gamed - Get a small group of friends to entose your stuff, whack a mole 2 days later, take your 5 nodes - Win event - get 2 days of piece and quiet. Those who do drive by entosising could still be a bother every 5 days but as they don't actually want your sov, they would be helping you gain more invulnerability time.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
ISD Dorrim Barstorlode -
Vice Admiral, Forum Dictator
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Marcius Decimus
Red Ochre Mining and Exploration SpaceMonkey's Alliance
24
|
Posted - 2015.07.26 19:43:05 -
[60] - Quote
I have had two experiences with the capture the flag mechanic for grabbing a system or defending, and multiple little skirmishes with folks trying to hack a station service.
I am not sure yet how I feel about the whole system, but one thing I definitely think needs to happen is that running an entosis link should be like a cyno or entering into siege mode. You should not be able to warp off until you cancel an entosis link and then wait out a timer. |
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Sgt Ocker
Military Bustards FUBAR.
681
|
Posted - 2015.07.27 02:00:52 -
[61] - Quote
Marcius Decimus wrote:I have had two experiences with the capture the flag mechanic for grabbing a system or defending, and multiple little skirmishes with folks trying to hack a station service.
I am not sure yet how I feel about the whole system, but one thing I definitely think needs to happen is that running an entosis link should be like a cyno or entering into siege mode. You should not be able to warp off until you cancel an entosis link and then wait out a timer. But it does work just like a cyno or siege mode - As soon as the cycle ends, you can warp off.
What you are really asking for is a timer so you CAN'T warp off when the cycle ends. I disagree with that idea but do think an active entosis link should work like bastion or siege mode in that, the ship needs to be stopped and remain stationary for the duration of the cycle.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
ISD Dorrim Barstorlode -
Vice Admiral, Forum Dictator
|

Marcius Decimus
Red Ochre Mining and Exploration SpaceMonkey's Alliance
24
|
Posted - 2015.07.28 00:03:06 -
[62] - Quote
Sgt Ocker wrote:Marcius Decimus wrote:I have had two experiences with the capture the flag mechanic for grabbing a system or defending, and multiple little skirmishes with folks trying to hack a station service.
I am not sure yet how I feel about the whole system, but one thing I definitely think needs to happen is that running an entosis link should be like a cyno or entering into siege mode. You should not be able to warp off until you cancel an entosis link and then wait out a timer. But it does work just like a cyno or siege mode - As soon as the cycle ends, you can warp off. What you are really asking for is a timer so you CAN'T warp off when the cycle ends. I disagree with that idea but do think an active entosis link should work like bastion or siege mode in that, the ship needs to be stopped and remain stationary for the duration of the cycle.
Yup, better stated than I. But i also think the timer should start when you stop the link, not the remaining cycle time. |

Sgt Ocker
Military Bustards FUBAR.
681
|
Posted - 2015.07.29 12:00:39 -
[63] - Quote
Marcius Decimus wrote:Sgt Ocker wrote:Marcius Decimus wrote:I have had two experiences with the capture the flag mechanic for grabbing a system or defending, and multiple little skirmishes with folks trying to hack a station service.
I am not sure yet how I feel about the whole system, but one thing I definitely think needs to happen is that running an entosis link should be like a cyno or entering into siege mode. You should not be able to warp off until you cancel an entosis link and then wait out a timer. But it does work just like a cyno or siege mode - As soon as the cycle ends, you can warp off. What you are really asking for is a timer so you CAN'T warp off when the cycle ends. I disagree with that idea but do think an active entosis link should work like bastion or siege mode in that, the ship needs to be stopped and remain stationary for the duration of the cycle. Yup, better stated than I. But i also think the timer should start when you stop the link, not the remaining cycle time. I think you would find, a ship being immobile during its final cycle would remove a lot of the insta warp ceptor issues. The biggest problem now is, you can align and be ready to warp BEFORE the cycle ends, which makes catching those using entosis links much harder. It is an unfair advantage gifted to those who really don't want to contest sov but simply grief the sov holder by RFing their stuff. If those same players were at risk of being caught (had real consequences) due to their actions, a lot of the straight out griefing would just go away.
I don't see this changing, without the griefers, sov would very quickly become a stagnant little PVE haven. Griefers right now are really the only ones creating any sort of conflict because taking sov, due to way too much commitment in time, with little to no benefit for "winning" is just not worth it. This new sov suits the griefers, they don't want the sov, most don't even want to risk PVP, they simply want to mess with others with as little risk as possible - Hence, warp core stab fits and ceptors are the popular meta.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
ISD Dorrim Barstorlode -
Vice Admiral, Forum Dictator
|

Pah Cova
Made in Portugal S.A.
13
|
Posted - 2015.08.02 03:04:03 -
[64] - Quote
What is the real goal in all this?
1 - Bring more players into null sec? 2 - Take players away from null sec to hs? 3 - Give new authorized bots to corporations?
If somebody think that the players who have left the game will come back now with this whole mess that is the new sov mechanics, that will not going to happen, expect to see more players left the game and tons of trials, yes, trials are just trials and are free for 30 days, after that new trial until they really give up.
About bring more players into null, well that is possible but not with this new sov. People likes a place they can call home and a place that cant be taked away or disrupted all the time, again this new sov dosent give opportunities like CCP says to small entities but are going to destroy that small entities en a short time. Guess dev-¦s have been looking other way during this years, and now they want to deliver content without the previous work. Null sec as nothing to do with low sec, so introducing the factional warfare into null was a shot on his foot like some others (wormholes, industry, mining ihub upgrades changes, etc).
CCP talks about unused space. What unused space? That systems that nobody wants? Thats why those systems are empty, they have nothing -0.1,-0.2 has nothing except belts to mine, dosent provide good ratting you know that? You want small entities to compete with large alliances? You know they cant right? So what the point? Do you remember when you change the ihub upgrades system? Yeah, some upgrades just dosent work, at least for the upgraded system. I remember to fill a petition about that upgrades telling that in 2 or 3 months with them installed we get only 3 anomalies and 2 were low sec anomalies, and the other constellation systems has 2/3/4 anomalies almost all day except my system, can you remember uour answer? Was something like "work as intended", however wormholes we get tons, almost one all days, we dont put that upgrade you know?
So if you want more players on null, i suggest that first change the sov mechanics to a new one (please dont copy nothing, just make a new one), until that make some transition without entosis (i.e.rent the space with one or more npc corps and you-¦ll see the alliances leaving unused space and some more), give mobility to sub-caps at least, nobody goes to null without their stuff, make sure all systems worth in all ways and not in one only, the upgrades should upgrade the system where they are installed and not the constellation, its not fair to anyone upgrade the system and have almost none anomalies, change the quantum flux generator to one structure that afects only the system where he is and put it as a warpable beacon so neighbors know and be aware. Null sec market never worked except on CFC side, and that is just because they are heavilly militarized, as you know you dont see that in any other region and expect not to see ever unless everybody could have a place that they call home and will not be lost, thats what happen with CFC regions, they can be bothered but not conquered, they can lose some fights but they will win the war. Its time for changes yes, however bad changes and bad decisions ruin the game and of course your pockets.
Structures to mine for what? That is a bot, you banned the players for boting and now you are going to provide one for corps? Let me guess, the miners warpout to another game, thats the way! In you publicity you tell people that they can do whatever they want, ehen they come to game they realize that they can do whatever others want and let them do. Destructible stations (citadels) that is for what? Maybe for CFC region, there they are undestructibles but only there. cant you think in somethin better, after all where you want players? In null or hs?
Before this changes they dock and dont fight, after the changes are the same, what have changed? Now they can disruot daily activities and make the corps spend money on ihub-¦s, upgrades and sov units, just because they can disrupt daily activities and not taking the sov, they dont want the sov, they just want to waste others time, then you see people leaving null sec all days, is really this the way you want for Eve? Before we see huge fights and huge capital fights, now we only see frigs, frigs ftw, if its frig fights that people want, they can easily find that in low sec FW and they dont need to make 50 jumps just for a fight. I see someone in the forum ask for something to get on fights faster (maybe you can present them with a move me to system x).
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John Wolfcastle
Galactic Cargo Inc. Lux Aetherna
2
|
Posted - 2015.08.02 08:14:38 -
[65] - Quote
I must say, that since the new sov mechanics happened, Nullsec actually became more interesting to me. I recently joined a corp that is going to take a jump into null and I feel the new system from my out-of-highsec-view is very entertaining. It also seems to me, that players are not those "F1 Drones" anymore but instead have to use more of those solo pvp skills (which I also don't have 'yet'). As I said, I'm not in the null yet, but most of the negative comments seem to go on the stuck idea, that big fleets are THE thing to defend or attack. What I can confirm is that Null logistics is hard, would there have been not the jumpfreighter. Small entities may be able to get a system under their control, but these systems are probably unused and without a station. But yet, for a small entity, this is it. They have a system, a home, a place to be and to go for ratting, although this aint the big fishes in nullsec. Big alliances should actually stop to kill every little ship or group and therefore kill the incomming population that is trying to move in Nullsec.
So to close this rather confusing post of me (just want to express my opinion) here my results for the new sov mechanics: I like the timewindow thing, I like the way a big fleet is not "the way to be", I think certain other debuffs have to happen to ships with enthosis links active (maybe small speed debuff?), I dislike the need for jumpfreighters to get logistics going. |

afkalt
Republic Military School Minmatar Republic
1726
|
Posted - 2015.08.03 15:11:48 -
[66] - Quote
Make the notification start at the warmup and not when it is complete |

Alundil
Isogen 5
997
|
Posted - 2015.08.05 03:31:19 -
[67] - Quote
DAE find it odd that there are only 4 pages of comment/feedback/issues with the Aegis release?
I'm right behind you
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Vol Arm'OOO
Bagel and Lox
706
|
Posted - 2015.08.05 13:26:43 -
[68] - Quote
Alundil wrote:DAE find it odd that there are only 4 pages of comment/feedback/issues with the Aegis release?
The reason is simple. For the vast majority of eve players - those that live everywhere else in eve, fozziesov, which is the only significant feature of aegis, is a none issue. Now icons which was in the previous update, generated 100s of pages of comments because they effected everyone.
BTW the icons still suck and are detrimental to the game.
I don't play, I just fourm warrior.
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Pah Cova
Made in Portugal S.A.
16
|
Posted - 2015.08.08 20:03:14 -
[69] - Quote
Vol Arm'OOO wrote:Alundil wrote:DAE find it odd that there are only 4 pages of comment/feedback/issues with the Aegis release? The reason is simple. For the vast majority of eve players - those that live everywhere else in eve other then null, fozziesov, which is the only significant feature of aegis, is a none issue. Now the icon changes which were in the previous update, generated 100s of pages of comments because they effected everyone. BTW the icons still suck and are detrimental to the game.
Yeah, those icons are really another example of a bad choice, if CCP let choose the icons at least, i will choose the old one-¦s, its like the new map, I dont use it, better look, to slow and to much floating. My gues is that they are competing to see which team can do the worst work...
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dancing ninja
Bearded BattleBears I N F A M O U S
0
|
Posted - 2015.08.12 23:08:50 -
[70] - Quote
I like the concept of fozzie sov but i believe it needs some tweaks. I dont like that 1 pilot can do 12 minutes of work and cause an alliance to do 2 hours of work. I get that we are suppose to live in the space to make it easier to own but it makes dealing with a sov transfer (which is no longer a feature in game) extremely hard.
One possible change to strike a better balance between controlling more space than you can use and having to spend all your time just trying to keep indexs up.
If a system has a maxed index then any further progress of that index should spread into an adjacent system that you own. Diminishing returns would help strike a good balance. No one wants to be forced to rat in a poor system without a station when you have better true sec and a station next door. It could be something like 80% transfers 1 system. Once the nearby system is maxed then 50% would transfer two systems away, then 20% goes 3 systems. I wouldnt go any farther than that. The numbers are just guesses but pass a logic test.
I think some projection of indexs would help while still giving smaller groups a chance to control areas in null sec that arent used by the big power blocs. It would help get indexs up in pipeline system before ratting pockets. |
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Joia Crenca
Science and Trade Institute Caldari State
230
|
Posted - 2015.08.18 16:39:55 -
[71] - Quote
Pah Cova wrote:Vol Arm'OOO wrote:Alundil wrote:DAE find it odd that there are only 4 pages of comment/feedback/issues with the Aegis release? The reason is simple. For the vast majority of eve players - those that live everywhere else in eve other then null, fozziesov, which is the only significant feature of aegis, is a none issue. Now the icon changes which were in the previous update, generated 100s of pages of comments because they effected everyone. BTW the icons still suck and are detrimental to the game. Yeah, those icons are really another example of a bad choice, if CCP let choose the icons at least, i will choose the old one-¦s, its like the new map, I dont use it, better look, to slow and to much floating. My gues is that they are competing to see which team can do the worst work...
Someone was powerful enough to pretty much cause CCP to ignore the players on test when they pointed out the graphics issues, and continue to ignore the rest of the player base later.
A little tweaking was done to make npcs a teal color, but the rest of the promised polish was then dropped in silence. There's really more that could be done to make the overview icons better for the players.
CCP, this still needs work. Lines could be a bit more discernible as an example, but other work could also be done. The players may have 'given up' and endure it, but it isn't a positive part of the CCP-player relationship. |

Orm Magnustat
Red Serpent Industries
146
|
Posted - 2015.08.18 17:40:36 -
[72] - Quote
Vol Arm'OOO wrote:Alundil wrote:DAE find it odd that there are only 4 pages of comment/feedback/issues with the Aegis release? The reason is simple. For the vast majority of eve players - those that live everywhere else in eve other then null, fozziesov, which is the only significant feature of aegis, is a none issue. Now the icon changes which were in the previous update, generated 100s of pages of comments because they effected everyone. BTW the icons still suck and are detrimental to the game.
xactly ....
I wasnt really involved in sov gameplay before, so how would i pour my energy into that issue - though if I have to say something about it, it would have to be that this new Fozzie sov really took away the chance that i would EVER get involved in sov matters.
The old system at least could could raise some fascination and interest - none of that with the new, only anticipated annoyance and non-immersion.....
Even worse, now they plan to bring that stupid entosis **** to every structure (even in our wh where the concept of sov doesnt even exist) and I seriously have to ask myself if I stil have a place in this universe (and for how long).
You really have to wonder about the structures in CCP corporation, that allow such developments practically unchecked for almost a year now.  |

John McCreedy
Eve Defence Force The Kadeshi
225
|
Posted - 2015.09.08 19:40:15 -
[73] - Quote
dancing ninja wrote:I like the concept of fozzie sov but i believe it needs some tweaks. I dont like that 1 pilot can do 12 minutes of work and cause an alliance to do 2 hours of work. I get that we are suppose to live in the space to make it easier to own but it makes dealing with a sov transfer (which is no longer a feature in game) extremely hard.
Therein lies the problem with Fozziesov. If we were real world space-pioneers then carving out a home for ourselves on the frontiers of space would be the natural thing to do. But we're not, we're gamers and we're out here mainly because we like big fights. Big fights can't occur when your neighbour is in a different time zone to your alliance and you can't leave your home for fear of a single interceptor pilot knocking your entire space in to reinforced mode and potentially taking it from you. Even when you do have someone to attack, the vast majority of the fleet you raise sits there twiddling their thumbs whilst your ceptors are out entosising command nodes. At least in Dominion Sov you felt part of the action, even if it meant grinding through Hit Points. In fozziesov the vast majority of players are detached from the actual process of contesting the sov which leads to intensely boring gameplay.
We need to be able to leave our space, comfortable in the knowledge that it cannot be lost without a concerted effort by the enemy. This sov needs to be able to generate large fights rather than trollceptors running around causing mayhem with no intentions of ever showing up for a fight. Every member of the fleet needs to feel engaged in the process somehow so that they actually feel like they're doing something worth logging on for and until these changes happen, more and more players will cease to log in and subscriber numbers will fall.
As a suggestion that I've admittedly not given a great deal of thought (it just occurred to me whilst writing this post), one possible way of combating this would be to place incomprehensibly long entosis timers on structures, so as to deter the trollceptor pilots, but allow multiple entosis links to target the same structure and thus speed up the process. Think of it as HP grinding without the grind. You'd need an organised fleet to contest sov and it's not something many would undertake on a whim and would generate larger fights once more.
I'm probably missing something obvious, like I said I just thought of it now but the bottom line is unless something changes, null sec will die and take a great many of your customers with it.
11 years and counting. Eve Defence Force is recruiting.
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Jeven HouseBenyo
Baron and Serpent Productions
213
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Posted - 2015.09.08 22:52:51 -
[74] - Quote
Since CCP is very pointedly ignoring their customer base again with silence on replying, I'll toss my Sov request into the thread.
I too would like a return of the NeoCon Sov button (along with the button choice at the bottom of system window) that sorted from system/constellation/region/world/etc. Why?
Gave quick peek info on ship losses and pod kills so I knew if that system was not a reliable flight path section. Roaming fleets tend to move around, that's part of roaming. What is a mostly quiet empty area can get very hopping the next login.
Showed in one easy to find and understand place, who was losing or gaining null systems for their corp/alliance. How in the Hek am I supposed to cheer and/or poke fun at my usual chat tab peeps on gains and losses when I have to deal with out of game sites or 3rd party tools to get that same info?
Did not rely on 3rd party tools to get this info. Come on, every update leads to killboard messes. Does CCP really want so many things out of their hands and in the software crunching digits of mostly unknowns? (see the lack of reply on my Support Ticket since you've outsourced Support as why this could be a bad idea...)
It kinda looked cool, and was one of the FEW things in Eve that was *gasp!* streamlined and easy to use/understand. Very KISS, suggest to CCP you take a longer look at the idea.
>Jeven
Minny boat flyer, when all else doesn't work, smack the control panel.
Snark at 11 24/7/365.25.
You're not rid of me yet..... Erzulie help you.
No you can't has my stuffs!
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