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Foulis
Minmatar Chosen Path Lotka Volterra
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Posted - 2006.12.01 02:00:00 -
[1]
So, I've heard good things about the Drake for ratting, what can we poor min sobs do with a hurricane?
I'm just sketching out a setup before I buy one....
6x 425mm ACs, 2x Medium NOS 1x AB, 1x Web, 2x Cap Rechargers 1x MAR II, 3x Hardeners (2 exp, 1 kin for angels maybe?), 2x Gyro/CPR to sustain
Any ideas on an arty setup? ----
Originally by: Nikolai Nuvolari NO WORDS IN THE ENGLISH LANGUAGE ARE SPELLED WITH THE NUMBER "8" IN THEM GOD****IT!
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keepiru
Supernova Security Systems
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Posted - 2006.12.01 02:07:00 -
[2]
2 CR IIs will sustain MAR + AB indef with max skills.
Nos and Relays are unnecessry. ----------------
Where are the scan probe BPOs? |

Foulis
Minmatar Chosen Path Lotka Volterra
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Posted - 2006.12.01 04:29:00 -
[3]
Originally by: keepiru 2 CR IIs will sustain MAR + AB indef with max skills.
Nos and Relays are unnecessry.
Two CR IIs will cost more than the rest of the ship combined... I doubted I would need CPRs but I would still like to use nos to stabilize the tank instead of 40-60 mill isk.
How well does she tank? Will 3 hardeners and an MAR work well enough?
Btw I love your sig, VG-Cats ftw. ----
Originally by: Nikolai Nuvolari NO WORDS IN THE ENGLISH LANGUAGE ARE SPELLED WITH THE NUMBER "8" IN THEM GOD****IT!
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Epoch
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Posted - 2006.12.01 05:42:00 -
[4]
Edited by: Epoch on 01/12/2006 05:45:44
Originally by: Foulis So, I've heard good things about the Drake for ratting, what can we poor min sobs do with a hurricane?
I'm just sketching out a setup before I buy one....
6x 425mm ACs, 2x Medium NOS 1x AB, 1x Web, 2x Cap Rechargers 1x MAR II, 3x Hardeners (2 exp, 1 kin for angels maybe?), 2x Gyro/CPR to sustain
Any ideas on an arty setup?
arty
6x 650II' w/ emp, 2x heavies ab, web, 2x Eut chargers (40m for 2x t2 chargers is a ******* waste of $) 2x gyros, marII, rat specific passive and/or active hardeners.
^note: i used that setup in two lvl 4 missions last night. unauth milt pres and pirate invasion. had no problems.
and as far as the drake goes for mission running: did the last two stages of gurist extrav in it. granted with its kenetic dmg bonus, theres something to be said. nevertheless, both are excellent ships.
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D Mackiller
Minmatar Aurora Empire Fuzzy Nut Attack Squirrels
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Posted - 2006.12.01 05:55:00 -
[5]
For ratting against 0.0 Angels I would probably use: 6x 425's 2x HAML's
10MN AB Large Shield Extender Explosive Shield Hardener Kinetic Shield Hardener
3x Gyro Shield Power Relay 2x PDS
I've been using a similar setup on my rupture and it works well.
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Mitten
Caldari Knights Of Serenity Lacuna Viators Imperium
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Posted - 2006.12.01 07:40:00 -
[6]
shield power relay actually useful now? 
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Lyzare
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Posted - 2006.12.01 18:34:00 -
[7]
Very useful, as a half joking setup I slapped on two large shield extenders and six shield relays, 11k shield hp with 262 recharge. Cap was practically shot to hell though less than one unit per second. With more tweaking and rigs, I imagine it could be an incredible passive shield tank.
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Frejiya
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Posted - 2006.12.06 05:17:00 -
[8]
This is what I'm doing for L3 missions. It's still a work in progress though...things I am dissatisfied with will be noted:
HIGH: 6x 425mm, 2x Med NOS - I don't think the NOS is necessary. Half the time I forget to use it, and cap is hardly a problem either way, but between drones and the guns, DPS is plenty, save for The Blockade and Mordus Headhunters (and on the latter it's still pretty close, maybe if I used more T2 gear...maybe Salvager...)
MED: Web, Tracking Computer II, Cap Recharcher, 10MN AB II - The TC helps a ton on smaller and faster ships, and lets me start shooting that much sooner. Again with the Cap help...not sure I need it. For PvP it could easily be swapped for Warp Scram, especially with the NOS, without hurting the setup
LOW: 2x Med Armor Rep II, Gyrostab II, 2x T1 Racial Active, T1 Energized Adaptive Nano - The second repper is a recent addition. I originally had 800mm, but I decided I didn't need it because mostly the repper was keeping me above 50% armor and when it didn't I was in a world of **** whether I had the plates or not if I stuck around. ;) Not sure about the EAN, could maybe be another racial, but it's nice on those 'all damage types' missions. I've thought of maybe dropping EAN and 2nd Rep for 2 more Racials, or maybe just the Rep for a small T2 to run constantly. This boat has TONS of cap, so it wouldn't be a problem.
With Electronics 5, Engineering 5, Weapon Upgrades 4 (NOT Adv. Weap Upg) I have about 70 CPU and 88 PG to spare.
Any suggestions?
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Kagura Nikon
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Posted - 2006.12.06 09:28:00 -
[9]
I used a very simmilar setup to the above (but all t1). Now I changed to 6 650mm Prototype (cant t2 med yet) 3x Named LSE, 10MN AB T2 2 Named Gyro, Local Nano x2, Local Inertia,Named PDS (need cause engeneering is 4 now.. but otherwise can switch to shield recharge bonus)
It is working like charm with angels. For the first time my 1.3 mil Sp character was able to make Angels stravaganza without warping out a single time.
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schurem
Silver Snake Enterprise Interstellar Starbase Syndicate
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Posted - 2006.12.06 11:32:00 -
[10]
Originally by: D Mackiller For ratting against 0.0 Angels I would probably use: 6x 425's 2x HAML's
10MN AB Large Shield Extender Explosive Shield Hardener Kinetic Shield Hardener
3x Gyro Shield Power Relay 2x PDS
I've been using a similar setup on my rupture and it works well.
Don't you get utterly OMGWTFBBQPWNED by big battleship spawns? I hardly think you can kill those fast enough with that.. However, I still think EvE needs more and better tactical warning sounds.
<<<< No Boundaries, No Fences, Fly Free Or Die Trying >>>>
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Ghoest
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Posted - 2006.12.06 12:12:00 -
[11]
You are saying you can passive tank lvl 4s with 1 latge extender and 2 hardeners?
I find that unlikely.
Wherever you went - here you are.
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Kagura Nikon
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Posted - 2006.12.06 12:15:00 -
[12]
Originally by: Ghoest You are saying you can passive tank lvl 4s with 1 latge extender and 2 hardeners?
I find that unlikely.
He wrote RATTING in 0.0. Nothing about level 4 there.
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Lyzare
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Posted - 2006.12.06 12:34:00 -
[13]
I agree whole heartedly on the warning sounds. I hate getting caught unaware.
This is the setup I'm testing out on SiSi (not priced yet):
6x 650 mm medium scout 2x arbalest heavy missile F-90 Positional Sens boost Phased weapon target painter 2x Large F-S9 Shield ext. Pandemonium missle upgrade Counterbalance weapon mount 4x Local power shield relay
I havent had much trouble with this setup at all, It has about 10556 shield hp with 407 recharge (which can be tweaked even lower with rigs or swap outs). Cap recharge is pretty crap, though this setup uses very little. I might swap out either the painter or the sensor boost for a web though to help against the fast frigs or a shield recharger. I've been able to kill every rat I've run across in 0.0 too, including the BS ones. The tank works great unless I'm purely overwhelmed by like 3 BS and a bunch of cruisers etc.
In terms of PvP, this aint the best setup. The one good thing is that it uses very little cap and doesn't move that fast so webs and nos arent that big of an issue. I haven't done much PvP testing as I don't do much of that, but the one time I did, I fought another Hurricane fitted with 425s, armor plates and reps, and drones, a pure gank tank. I got through his shields relativley fast, but once I hit his armor I didn't get much farther because of his armor rep. So him and his drones pretty much just kept wailing on me till I died. It was supposed to be 1v1 but getting 2v1ed factored into that loss.
This setup would be pretty good in group PvP when it can go out to optimal range and just fire away while someone else tackles. But for solo PvP, the AC setup is clearly better.
2006.12.06 04:39:18 Combat Your 650mm Medium 'Scout' Artillery I perfectly strikes Serpentis Protector, wrecking for 339.9 damage.
And that's with T1 arty =). 12 days till I can try out the T2.
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6Bagheera9
Shadows of the Dead Xelas Alliance
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Posted - 2006.12.06 16:50:00 -
[14]
A Cyclone has a stronger tank and will probably be better for missions/ratting.
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Lyzare
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Posted - 2006.12.06 17:35:00 -
[15]
Hurricane looks better.
Best looking ship in the game tbh.
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Evangeline d'Arcy
Caldari
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Posted - 2006.12.06 18:10:00 -
[16]
Originally by: 6Bagheera9 A Cyclone has a stronger tank and will probably be better for missions/ratting.
While it's true that the Cyclone gets a tanking bonus and the Hurricane doesn't, I'm not sure I can generally agree with the rest of the statement. The notably higher damage output of the Hurricane has its own advantages: when rats die faster, they don't have as much time to do damage. 
Admittedly I haven't tried ratting, but the L3s I've done so far in the Hurricane suggest it's at the very least on par with the Cyclone in terms of durability, simply because it pops rats much faster.
_________________________
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Roland 99
Minmatar Battlestars Imperium Alliance
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Posted - 2006.12.06 20:50:00 -
[17]
with 6 425II's and Decent skills this thing will tear an angel battleship apart incredibly quick. If you set it up to be fast as well, they wont hit you for ****. ( unless you get the annoying ones with torps ^_^ ) _______
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xHalcyonx
Amarr CyberDyne Industries Axiom Empire
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Posted - 2006.12.12 02:13:00 -
[18]
Originally by: Foulis
Originally by: keepiru 2 CR IIs will sustain MAR + AB indef with max skills.
Nos and Relays are unnecessry.
Two CR IIs will cost more than the rest of the ship combined... I doubted I would need CPRs but I would still like to use nos to stabilize the tank instead of 40-60 mill isk.
How well does she tank? Will 3 hardeners and an MAR work well enough?
Btw I love your sig, VG-Cats ftw.
Cap Relay II's cost about 1.5 mil where I am in 0.0 :), I have 2 on my salvage cormorant xD.
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Zlicknarch
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Posted - 2006.12.13 17:05:00 -
[19]
Ok, so i am trying out:
6 650 T2 (with a selection of ammo to ensure i make the range from 3 km to about 50km), 2 HAMs
Large extender II, cap recharger, Large shield booster II, invulnerability 1 or 2 (dependedent on isk).
4 power diagnostics (named), a gyro and cap relay.
gives me 10k shield and a recharge rate of less than 300 secs.
It does damage and tanks well. up to 99% on CPU and PG, so it makes use of everything the ship has to offer. Only problem is it is slow and if you get pvped by web and nos you may have some problems unless you take out the tacklers early.
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Venkhar Krard
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Posted - 2006.12.13 18:00:00 -
[20]
Originally by: xHalcyonx
Originally by: Foulis
Originally by: keepiru 2 CR IIs will sustain MAR + AB indef with max skills.
Nos and Relays are unnecessry.
Two CR IIs will cost more than the rest of the ship combined... I doubted I would need CPRs but I would still like to use nos to stabilize the tank instead of 40-60 mill isk.
Cap Relay II's cost about 1.5 mil where I am in 0.0 :), I have 2 on my salvage cormorant xD.
CR - Capacitor Recharger / CPR - capacitor power relay
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Stealth Magnate
Minmatar Madison Industrial Co.
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Posted - 2006.12.28 16:56:00 -
[21]
SANSA BS Killer:0.0 rat machine
HIGH-SLOTS : ~~~~~~~~~~~~ - [ 120 | 41] Compact 'Limos' Heavy Assault Missile Launcher I - [ 120 | 41] Compact 'Limos' Heavy Assault Missile Launcher I - [ 140 | 16] 425mm Medium 'Scout' Autocannon I - [ 140 | 16] 425mm Medium 'Scout' Autocannon I - [ 140 | 16] 425mm Medium 'Scout' Autocannon I - [ 175 | 23] Medium 'Knave' I Energy Drain - [ 140 | 16] 425mm Medium 'Scout' Autocannon I - [ 140 | 16] 425mm Medium 'Scout' Autocannon I
MED-SLOTS : ~~~~~~~~~~~~ - [ 150 | 50] 10MN MicroWarpdrive I - [ 1 | 7] Fixed Parallel Link-Capacitor I - [ 1 | 7] Fixed Parallel Link-Capacitor I - [ 1 | 25] Stasis Webifier I
LOW-SLOTS : ~~~~~~~~~~~~ - [ 1 | 32] N-Type EM Hardener I - [ 1 | 32] N-Type EM Hardener I - [ 1 | 32] N-Type Thermic Hardener I - [ 1 | 32] N-Type Thermic Hardener I - [ 173 | 28] Medium Armor Repairer II - [ 1 | 30] Gyrostabilizer II
DRONE BAY : ~~~~~~~~~~~~~~~ 1 X heavy drone (ogre)
Armor HP : 5625.6 Armor EM : 91.52 % Armor Explo : 10.0 % Armor Kinetic : 25.0 % Armor Thermal : 81.62 %
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Nemsis2481
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Posted - 2007.01.14 16:57:00 -
[22]
Originally by: Evangeline d'Arcy
Originally by: 6Bagheera9 A Cyclone has a stronger tank and will probably be better for missions/ratting.
While it's true that the Cyclone gets a tanking bonus and the Hurricane doesn't, I'm not sure I can generally agree with the rest of the statement. The notably higher damage output of the Hurricane has its own advantages: when rats die faster, they don't have as much time to do damage. 
Admittedly I haven't tried ratting, but the L3s I've done so far in the Hurricane suggest it's at the very least on par with the Cyclone in terms of durability, simply because it pops rats much faster.
I have been ratting in 0.0 for the past 2 weeks in a Hurricane with great results. Here is my setup.
Highs:x6 220 AC II, x2 Med NOS Mids: x1 Med Sheild Ex II, x1 Invul field, x1 Large SB, x1 AB II Lows: x3 PDU, x3 Gyro II
Can kill x3 BS 950k - 1.2mill solo , NOS the small cruisers since they stay in range most of the time and get close and rip the BS. By the time you kill the 3rd BS you will have almost no cap but the nos gets you thru it by recharging your cap enought to give more sheild boost and keep invulnerability field going. Have never taken armor damage even when up against 3 heavy BS rats. Need try a full T2 setup but have to use parts avaialbe at the corp POS. :) ** note I have passive sheild skills to 3 for all resist types.
Formerly a strong Cyclone pilot with strong sheild skills. Quick comment: I was attacked by a vexor at close range while ratting and taking damage from 2 BS and 2 Cruisers. I had 2 heavy launchers and x6 220mm T1 autos at the time. I was double med NOS'ed and double Med Neutrilized and had zero cap. I still managed to kill the vexor with no cap and had 18% armor left. Auto's clearly rule at close range! I have always carried NOS since the attack because it will drain frigates and crusers quickly if a pirate attacks me while ratting.
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Idara
Caldari Contraband Inc. Mercenary Coalition
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Posted - 2007.01.14 17:51:00 -
[23]
I've started using a Hurricane to rat Blood Raiders...
6x Dual 180mm IIs, 2x Nos (don't have HAML trained yet) 1x MWD, 1x Web, 2x Eutectics 1x MAR II, 1x N-type Therm, 1x EANM II, 3x Gyro II
Drones = 1x Hammerhead II and 4x Hob IIs
Reason for the Dual 180's? Much better tracking, I tested on Sisi and orbiting the battleships at optimal returned more misses with 425mms than the Dual 180mms, and also they're cheaper than the price-gouge that are 220mms.
Prolly takes about 30-50 pieces per gun to down a BS. ---
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xPreatorianx
Caldari Tears of Redemption The SUdden Death Squad
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Posted - 2007.01.14 18:17:00 -
[24]
6x 425 acs 2x med nos
1x ab 1x web 1x scram 1x med cap booster
2x med rep ll 3x hards 1x dcu
2x power grid rigs(might work with just 1). Hell of a tank and deals good damage i like it!
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keepiru
Supernova Security Systems
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Posted - 2007.01.14 18:21:00 -
[25]
I have a salvager, a single rep, and an MWD on mine. ----------------
Boost T2 Plate HP! |

Kegger McManus
Minmatar Vale Heavy Industries SMASH Alliance
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Posted - 2007.01.15 00:01:00 -
[26]
Originally by: Lyzare Very useful, as a half joking setup I slapped on two large shield extenders and six shield relays, 11k shield hp with 262 recharge. Cap was practically shot to hell though less than one unit per second. With more tweaking and rigs, I imagine it could be an incredible passive shield tank.
For pure fun, i'm about to test out an all-out sheild tank setup, with rigs it has something like 17.7k sheilds and a 352/second peak recharge. If i use diff rigs it has 27k sheilds and 274/s recharge. I'll let you know how it does.
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Daelmon
Minmatar Ascent of Ages R i s e
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Posted - 2007.01.15 04:55:00 -
[27]
Originally by: Kegger McManus
Originally by: Lyzare
For pure fun, i'm about to test out an all-out sheild tank setup, with rigs it has something like 17.7k sheilds and a 352/second peak recharge. If i use diff rigs it has 27k sheilds and 274/s recharge. I'll let you know how it does.
I am interested to hear what you thought of these two setups, and what they were exactly.
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MaJPayne Killerz
Minmatar Shadow Of The Light R i s e
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Posted - 2007.01.25 20:48:00 -
[28]
For level 3's I use
5x650 scout artys 3xHeavy Launchers T2 10mn AB II Proto Sensor Booster Tracking Comp II Target Painter MAR II N-Type Exp, Kinetic, Thermic hardeners Ballistic Control II Gyrostab II
I rarely even have to turn on my hardeners, and almost never my MAR II. The Hurricane is an ARMOR tank not a shield tank. The 6 low slots sold me on the armor tank, I don't know about anyone else. It has really good natural shield resistance and recharge rate. I can do level 3's all day with my eyes closed.
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Rampegutt
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Posted - 2007.01.25 22:08:00 -
[29]
Edited by: Rampegutt on 25/01/2007 22:05:48 Guristas 0.0 Ratting
High Slot
6 x 220 Protos(cant use T2 yet) 2 x Medium Nos
Med Slot
1 x 10 MN MWD (best named) 1 x Large Booster T2 1 x Ballistic Active Thingy T2 1 x Large Extender T2
Low Slot
2 x gyro's named or T2 2 x Tracking Enhanser named or T2 ( or 3 gyro 1 track enh.) 1 x named DCU 1 x Beta Hull I.Stab
Drones
1 Med t2 4 small t2 Thermal or Kinetic in Gurista space
using Nos for Cap MWD to close the gap....Tanks sofar all spawn's and is pretty fun to fly
enjoy 
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VekkTor
Legionari Firmus Ixion
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Posted - 2007.01.25 22:16:00 -
[30]
The hurricane is something lovely when it comes to armor tanked rats
hi: 6x 425mm acs, 2x HAML
med: web, ab, 2x CR
low: MAR, 3x hardeners, 2x gyros
the only thing which rarely gave me troubles were nossing bses^^
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Niko Succorso
Red Dwarf Mining Corps
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Posted - 2007.01.26 02:33:00 -
[31]
Edited by: Niko Succorso on 26/01/2007 02:31:34 This is my mission setup. It's fairly effective.
6x 720mm Howitzer II 2x Arbalest Assault Launchers
2x Tracking Computer II 10MN Afterburner II Sensor Booster
Medium Armour Repairer II Reaction Control Unit 2x Gyrostabiliser II 2x Energized Adaptive Nano Membrane
4 light drones, 1 medium (I think; I know it has five drones, using all the capacity)
How it works:
Warp in to the mission. Turn and burn away from the rats, preferably aligned to something safe (not a moon). Activate tracking computers and sensor booster, priority is enemy frigates. Tap F1-F6 until there are no more frigates. If anything gets close, sic the drones on them. Then just pop everything else.
I find by keeping my range over 50km, I can achieve perfectly reasonable hits with depleted uranium while sustaining minimal damage. Anything closer just gets to find out how much more effective your turrets are as they come into optimal range.
The Hurricane is the uber-Rupture. It has more slots, more guns, and the combination of damage and ROF boni means you hit hard and often. I like it a lot.
Disclaimer:
I use this for level 3 missions, primarily Angels. Most missions are perfectly easy to accomplish, as long as you manage your aggro and range. Portal To War part 2 is tricky, as is Mordus Headhunters, but both can be done as long as you are careful - and ready to run.
EDIT:
For my next trick, I'm saving for a second Hurricane to load out for PVP. Donations gratefully accepted 
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Jowhar Draghi
Minmatar Privateers Privateer Alliance
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Posted - 2007.01.26 04:16:00 -
[32]
Originally by: MaJPayne Killerz For level 3's I use
5x650 scout artys 3xHeavy Launchers T2 10mn AB II Proto Sensor Booster Tracking Comp II Target Painter MAR II N-Type Exp, Kinetic, Thermic hardeners Ballistic Control II Gyrostab II
I rarely even have to turn on my hardeners, and almost never my MAR II. The Hurricane is an ARMOR tank not a shield tank. The 6 low slots sold me on the armor tank, I don't know about anyone else. It has really good natural shield resistance and recharge rate. I can do level 3's all day with my eyes closed.
Close to my setup. For L3's this setup owns - zero issues (well only one 2 warp outs on Mordus mission, but that is me, not the Cane...)
-- Gate Gate Pāragate Pārasamgate, Bodhi svāhā
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WeaverSpyder
Minmatar Les compagnons d'Ulysse
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Posted - 2007.01.26 07:42:00 -
[33]
Edited by: WeaverSpyder on 26/01/2007 07:42:06 Mine is a bit like the one two post up. Is it made for mission:
HIGH ------------ 6x 720 t2 loaded with titanium round 2x assault with watever light missile you want
MED ------------ Shield extender t2 shield booster t2 invulnerability field t2 10mn aft t2
LOW ------------ RCU t1 PDU t2 gyrostab t2 trackin ehancer t2 damage control t2 balistic control t1
RIG ------------ Projectile metastasis adjuster 1
THis setup use the 720 t2 to its maximum advantage. My dead zone is about 5 to 40 click and i manage to kill the most robust frig with ease, about 3 to 4 shot. DPS are around 20 for each gun (yes, 180 DPS for the ship, it is better than my tempest fitted with 1400 !!!)
the stat for the gun are about: dam multp, around x14 tracking, around .036
I tank with shield because i want to blast the rat before they can do serious damage, so this setup is for max damage, with a bit of tanking if something goes wrong. it is not intended as a primary tank and i know it.
Wish that will help
WeaverSpyder
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Niko Succorso
Red Dwarf Mining Corps
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Posted - 2007.01.27 04:31:00 -
[34]
Edited by: Niko Succorso on 27/01/2007 04:29:15 I must disagree with that. Only one gyro? You can easily fit two, leaving four low slots for an armour tank, or if you really want to push it go for three gyros, med repper, two hardeners. The short way of "fixing" that setup would be to swap the BCU for a gyro - I'd much rather have a second gyro to boost six tech two cannons than a BCU to help a pair of asssault launchers.
Also, the lack of active tracking computers means your optimal range is reduced, decreasing accuracy and hence the odds of a hit on distant targets.
I used to shield tank myself, but having switched to an armour tank, I find I get more bang for my buck - less time in missions, less time for the rats to chew me up, greater range so what they do hit with is minimised. The greatest threat tends to be missile barrages. Most missions I don't even have to touch my repper.
I have a 5% medium projectile damage implant, and Battlecruiser IV, and the last time I checked I think I was clocking something like 247 DPS.
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Seine
State War Academy
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Posted - 2007.01.27 07:34:00 -
[35]
Use artilery for Ratting. 720mms for the win imo :)
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General Apocalypse
Amarr The Merchant Marines Miners With Attitude
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Posted - 2007.01.27 12:05:00 -
[36]
Replace the NOS whit Heavy assault missile launcher and enjoy the ride  http://img444.imageshack.us/img444/7924/animation1ga5.gif Signature filesize exceeds max limit of 24000 bytes. Mail us if you have questions -Eldo |

Jahadahn
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Posted - 2007.03.08 05:04:00 -
[37]
Currently I use the following fighting Angels:
Highs: 6x 425mm AC (Use prototype or T2 -- Gallium work until you get the money) 2x Med Nos (Use T2 or Named)
Meds: 1x 10MN AB (T2 or Named) 3x Cap Recharger I (T2 is just too expensive)
Lows: 1x Med Armor Rep - I use T1 because it works fine. 2x N-Type Explosive (Or other active hardener) 1x N-Type Kinetic (Or other active hardener) 2x Gyro (T2 or Counterbalanced)
This works perfectly fine. If you use Artillery, you're going to have problems with the bigger BS spawns. I can take every angel and domination spawn in the area without problems. The key is speed tanking. I set my orbit at 1850, and it keeps me moving at about 400 m/s and the bs I am currently fighting can't even hit me. The problem I have sometimes is if I get 3 domination spawns lobbing missiles at me. I have to warp out with arch angel spawns too sometimes due to the webbers.
Currently I do fine, and I use all T1 equipment, so if you can use T2, this is a great alternative to flying a BS if you're in hostile space.
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Trelennen
Disturbed Hoggs
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Posted - 2007.03.26 03:39:00 -
[38]
Edited by: Trelennen on 26/03/2007 03:37:05 Edited by: Trelennen on 26/03/2007 03:36:05
Originally by: Niko Succorso [...]
This is very close from my level 3 missions setup, in caldari space (which means will all that missile spamming and jamming which hurts, non gurista missions are usually a breeze :)). [-Highs-] 6x 720 T2, usually loaded with depleted uranium (proton for blood/sanshas, longer range if I need to). 2x Arbalest heavy missile launchers
[-Meds-] 10MN ABII Sensor Booster II 2x Tracking computer II
[-Lows-] MARII RCUII EANMII 2x rat specific hardeners 1x Gyro II
[-Drones-] 4 lights and 1 meds (T2). Don't swap them for rats, so full kinetic drones as mainly guristas.
Most of the missions I don't even need the rep, and often I don't even keep my range near 50km, as I kill them fast enough not to bother ;) There's only on second stage of rogue slave trader part 2, where you get in right in the middle of the blood base, where you need to get some range right away, and not wait too long before killing them (you won't sustain their damage forever ;)). I never bother to align, as it's really not needed in L3s with that (and the tank is too low imho to decently get to L4s without much tweaking).
Was planning in putting there one grid rig, one range rig, and one rof rig ;) (the grid rig being to be able to fit the other two of course). Maybe drop one rat specific hardener for another Gyro II for even more damage as well.
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Methuselar
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Posted - 2007.04.19 03:21:00 -
[39]
One will find out that Ratting with AC is not a good idea, ammo wise.
Lv4 Missioning with passive shield tank is almost impossible. And a PDS in low is a wise choice. Have tried shield recharge rigs but dunno if the resist rigs will be better. At least resist rig make you get rid of invu field and maybe a PDS thus become totally cap-free.
================================================ Holier Than Thou |

Zalathar
Minmatar Biometaloid INC
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Posted - 2007.04.19 11:36:00 -
[40]
I'm going to test this on Sansha soon (ie: once i righted my bank balance)
6x 425mm autocannons (might get tec 2 in time) 1x heavy missile launcher 1x nos
2x cap recharger (f-b10) 1x web 1x AB
1x MAR 2x therm hardeners 1x EM hardener 2x gyro
All runs forever, planning on orbitting at 7500m, hope the tracking works, if not i'll use dual 220mm
~~~~~~ sig currently being remastered (it was too large) ~~~~~~ |

Zalathar
Minmatar Biometaloid INC
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Posted - 2007.04.19 11:39:00 -
[41]
might dump the web for a tracking disruptor though, so as to be hit less by those turrets, but as sansha rats use turrets and missiles, it might be useless.
~~~~~~ sig currently being remastered (it was too large) ~~~~~~ |

Peanut Swsh
Antares Fleet Yards SMASH Alliance
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Posted - 2007.04.19 15:24:00 -
[42]
Edited by: Peanut Swsh on 19/04/2007 15:21:57 i use for 0.0 guristas ratting:
6 x 220mm AC's 2 x HAM Launchers
1 x 10mn MWD 2 x Active Shield Hardeners 1 x Large Shield Extender
3 x Gyrostabilizer 2 x Shield Power Relays 1 x Power Diagnostic System
2 x Medium Scout Drones 2 x Light Scout Drones
Drones mean you don't have to chase around frigs/cruisers.
Doesn't tank as well as a drake, but kills a lot faster, and isk/time is what i'm interested in.
Would be interested in switching out the 220s for 425s, seeing as i don't really have to deal with targets which are difficult to track... any comments?
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Zalathar
Minmatar Biometaloid INC
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Posted - 2007.04.20 07:33:00 -
[43]
Edited by: Zalathar on 20/04/2007 07:31:39 i was also thinking of this, for hardcore tanking, but it might be a bit overdone:
6x 425mm 2x nos
3x eutetics (f-b10s might work too) 1x AB
2x MAR II 3x rat specific active hardeners 1x CPR
all active modules run for ever with decent capacitor skills
tanks a base of 333.33... damage, then with low sig and high speed the damage taken is reduced. i can get its dps up to around 260 counting drones, which might take a while to kill things, but you will probably be able to tank 3 elite faction battleships without breaking much of a sweat.
enjoy!
~~~~~~ sig currently being remastered (it was too large) ~~~~~~ |

Lupe Cannis
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Posted - 2007.04.30 03:42:00 -
[44]
Edited by: Lupe Cannis on 30/04/2007 03:39:13
Originally by: VekkTor The hurricane is something lovely when it comes to armor tanked rats
hi: 6x 425mm acs, 2x HAML
med: web, ab, 2x CR
low: MAR, 3x hardeners, 2x gyros
the only thing which rarely gave me troubles were nossing bses^^
This is the same setup (all T1) I use for ratting 0.0 Serpentis except I just dropped in a MWD. Can easily take down 2x 1.2mil BS spawns. I'm not sure why people are wasting DPS by putting NOS in. The repper can run (along with the hardeners/web) for several minutes before cap is drained. The key for ACs is to orbit close to one BS. I normally set orbit for 1000 (ends up being 1.2k or so) and very rarely get hit by that BS. Drones are sent out to rip up any frigates around. It might be inefficient with ammo, but I get mine from corp so... :P
I'm not sure what exactly is fast for taking down a BS, but my Hurricane does most in 1-2 minutes. This seems fast to me because before I was doing it in a Rupture.
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EvilChipmunk
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Posted - 2007.04.30 03:50:00 -
[45]
bit of an of topic question, but with comp skills all at 4 and 2x eanm 2s, will that be good for pvp, beacuse i really want to be able to fit 2x gyros =D.
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Serenia Cadere
Fox Delta Family Corp.
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Posted - 2007.04.30 05:53:00 -
[46]
Edited by: Serenia Cadere on 30/04/2007 05:49:40 my lvl3 setup against anything that does em/therm damage (using a Drake for the rest):
6*650mm artys 2*heavy launcher
2*tracking comp 2*cap recharger II
3*hardener (1*em, 2*therm) 2*gyro II 1*mar II
does its job very well and if i need speed in a mission, i replace a tracking comp with either an ab or mwd.
BdW - MMORPG-Community |

Chigger Troutslayer
Ferrus Syndicate ASGARDIAN EMPIRE
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Posted - 2007.05.08 13:20:00 -
[47]
My first ry at a Hurricane ratter turned out to be an utter failure. I tried to armor tank it and I found that what I ended up with was a cap hungry low dps p.o.s. Enter a corpie who says to passive shield tank it, so I give it a go, can't be any worse than what I had. Here is the result.
HI 5X 425mm AC's (best named you can get) 2X HAMS 1X Prototype Cloak (the convenience of being able to ss cloak or go afk briefly is worth giving up some dps to me)
MID 2X Large Shield Ext (named if you can get them) 2X rat specific hardeners (exp and kin for Angels)
LOW 2X shield power relay 3X gyros 1X tracking enhancer
With my skill a setup ths is about 9500 shields with a recharge of 640 sec. Sure the 2 shield power relays kill the cap charging, but with only 2 shield hardeners running all the rats are dead before you use a 3rd of your cap. I don't know how to calculate dps and al that, but I do know that this setup with 3 gyros dishes it out much faster than my armor tank setup. No problems wih any rats yet as far as tanking or killing them.
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Serotta Ortot
Last Man Mining 5th Column
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Posted - 2007.05.13 18:08:00 -
[48]
I just got a Hurricane (corp had a bpc lying about, and I'm one of the only Minmitars)..
I've been using a Drake for lvl3 missions: H - 7 x heavy launchers (named) M - 2 x T2 Large Ext, T2 Kinetic, Thermal, Exp amps, T2 Shield Recharger L - 4 x T2 Shield Power Relay Works a charm for everything I've done except Blockade lvl 3..
Wondering about a Hurricane ratting setup for 0.0 (Angels) vs the Drake, but armour tanking feels so wrong...
I was wondering about the following (budget setup): H - 6 x 425's (named), 2 x HAM's (named) M - 2 x Large Ext (named or T2), Invuln field (named or T2), Shield Recharger (named or T2) L - 2 x shield power relay, 1 x cap power relay, 1 x Medium repper, 1 x Damage Control, 1 x Tracking Enhancer
Any thoughts?
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Markus Aurelian
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Posted - 2007.06.03 07:06:00 -
[49]
I havent finished training up minmatar cruiser yet, but for ratting and maybe a limited pvp setup (i.e. not being just a fat target if i got jumped in a belt) i was thinking-
highs- 6 220mm scout salvager nos
med- 1 or 2 cap rechargerII AB/MWD tracking disrupt named tracking computer
lows-
marII 2x gyroII t2 kin hardener t2 therm hardener eanmII
3x CCC I rigs
drones to suit
the rigs make running everything sustainable without a booster or nos. this setup would be for ratting serpentis so id probably be using phased plasma m or emp m, which gives pretty good dps with autos (although with a 2 sec rof on the guns itll chew through ammo just as fast as it will the rats).
i currently use a harbinger, and fit the same tank on it, except i have to use a cpr on it to make it sustainable. if need be i figure i can pull a gyrostab off and put an eanmII on for more tank if needed. Meatwad FTW |

Ladett
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Posted - 2007.07.12 01:18:00 -
[50]
Well i'm guessing that having BC Level 5 makes a massive difference with this ship, nice that i have it then.
Short range,
6 x 425mm 2 x Med Nos
1 x Web 1 x T2 cap recharger 1 x Afterburner 1 x Tracking Cpu T2
2 x Armour reps T2 4 x Racial Hardeners Active of course.
I Do Level 3 missions with just 1 armour repper running constantly, seems fine, i only use the secound one if i really have to , but that hasn't happened yet.
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Testosterone Bomb
Red Ballz
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Posted - 2007.07.12 01:48:00 -
[51]
Edited by: Testosterone Bomb on 12/07/2007 01:47:48
Quote: Well i'm guessing that having BC Level 5 makes a massive difference with this ship, nice that i have it then.
Short range,
6 x 425mm 2 x Med Nos
1 x Web 1 x T2 cap recharger 1 x Afterburner 1 x Tracking Cpu T2
2 x Armour reps T2 4 x Racial Hardeners Active of course.
I Do Level 3 missions with just 1 armour repper running constantly, seems fine, i only use the secound one if i really have to , but that hasn't happened yet.
I do not use the Hurricane for short range but about the above fit , if your not using the 2 Armor Rep only 1 and using this for level level 3 missions I would suggest the following.
Drop 1 Armor Rep Drop the EM Hardener unless you are doing a Mission where you are getting spammed by EM Since this is for missions drop 1 of the other 3 Hardeners unless you are doing something where all damage types are being used against you.
Add at least 1 if not 2 if slots are available in the Lowers modules from the Gryostabalizer Family.
I though do long range as a rule in Missions , that Means
Highs - Six - 720's ( I use Scouts) , One Heavy Missile (Extra Damage) , One Drone Augment (Drone Range)
Middle - Sensor Booster (Tech 2 if you can for reduced Cap cost) , AB (Republic Faction for reduced cost of Cap if possible or Tech 2 if skilled) , I use 2 Cap Recharges but you can move things around a bit if you like and put a Tracking Computer here with 1 Cap Recharge , its probably something i should do at this point given current skills.
Lows - Medium Armor Rep , Reserve at least 2 slots for Armor Hardeners depending on the mission damge type you are facing, Gyro in at least one slot , that leave you 2 slots which on my ship Hurricane has been normally a 2nd Gyro and a tracking enhancer , but I should probably put a Cap Power Relay down here and open one of the middles for a Tracking computer and just make sure that I put as many Gyros on the ship that it will fit up to 3.
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Kendarr
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Posted - 2007.08.17 12:57:00 -
[52]
Originally by: Lyzare Hurricane looks better.
Best looking ship in the game tbh.
yep 
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Kendarr
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Posted - 2007.08.17 12:58:00 -
[53]
Originally by: Lyzare Hurricane looks better.
Best looking ship in the game tbh.
yep 
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Haniblecter Teg
F.R.E.E. Explorer EVE Animal Control
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Posted - 2007.08.17 13:38:00 -
[54]
Go gallente or caldari, I'd never rat in a minmatar ship. ----------------- Friends Forever
Kill. BoB. Dead. |

Snackerlfang
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Posted - 2007.09.07 22:52:00 -
[55]
entire thread has lost its essence as the op posted for RATTING - not missioning :(
now i have to trawl and decipher what works and what doesnt ^^
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Cpt Branko
The Bloody Red
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Posted - 2007.09.07 23:54:00 -
[56]
Personally, I'd rather use a PvP setup for ratting. At least could give a very nasty suprise to any soloer expecting a ratter (and therefore, totally incompentently fit) ship.
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GenXveve
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Posted - 2007.09.22 16:21:00 -
[57]
I agree, if you are ratting in 0.0 use the PVP setups, its pointless not to. When that neutral enters the system at least you dont have a weak point.
For all of you "I wouldnt use minmatar for ratting" Are you sensless? Minmatar guns deal ALL damage types, looking at hybrids and energy weapons, i only see 2 x damage types....so....well.....i guess you guys r suckin :P Go post in your ship specific forum pages and stay out of mine!
6 x 220mm Vulcan Cannon II Rule any ships, and to get close enough on ranged ships use a Tech II MWD for that. BS get ripped apart in a short time, and with that webber, i dont see even the hardest interceptor lasting but a volley or two.
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Riktor Raeth
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Posted - 2007.10.20 23:58:00 -
[58]
6x 425mms 2x Nos
1x Large SB 2x Specific Hardeners 1x 10mn AB
3x Gyro II (or Counterbalanced Weapon Mounts I works too) 2x PDU 1x DCU II
Comments: Works just fine. Maybe the only problem is that it doesn't deal well to prolonged stress, so make sure you kill as soon as you see the rats. Can't think of any other problems I've had, unless you count "Out killing the spawn rate" a problem.
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brockers1
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Posted - 2008.01.05 18:23:00 -
[59]
This set up is for TS only
Highs
6 X 220mm T2 2 X HAM
Med
1 X Cap Booster 1 X MWD or AB (depending on grid left) 1 X Cap Batt 1 X Web
Lows
1 X MAR T2 1 GYRO T2 2 X N-Type thermic 1 X N-Type em 1 X 800 tungsten plate
I can tank 3 top BS spawns with 2 BC spawns. I have tried most of the variation of fittings that have been placed here, For ME this is the best set up against TS. You really need to manage your cap well or you will die quick, I've gone for best named stuff where i can. The ammo you only use is EMP not PP. Just use Hob gob drones for your thermal dmg. What you need to do is approach them at 0m, aggro early so you can get your drones out to make a start MWD or AB right up to them. Loot the wrecks for more cap booster 200,400,800 any will do. Kill bs first. I dont know about other factions but against TS this works. I dont want to load it full of T2. Hopefully it will help people starting the game. cause not every1 can use T2 or have the skill, money for those set ups.
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Amishe
Minmatar All Hallows Eve
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Posted - 2008.01.05 22:55:00 -
[60]
Originally by: brockers1 This set up is for TS only
Highs
6 X 220mm T2 2 X HAM
Med
1 X Cap Booster 1 X MWD or AB (depending on grid left) 1 X Cap Batt 1 X Web
Lows
1 X MAR T2 1 GYRO T2 2 X N-Type thermic 1 X N-Type em 1 X 800 tungsten plate
I can tank 3 top BS spawns with 2 BC spawns.
If you can substain a tank, why do you use the 800 plate?
It makes you slower, and you could use that slot for a gyrostab tech 2 for another ~20% damage boost. Ditch it, and rat faster.
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Nathanial Victor
Minmatar Native Freshfood
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Posted - 2008.01.06 11:13:00 -
[61]
if your talking 0.0 ratting, anyone should be able to come up with a viable setup, ac or arty.
if your talking level 3 missions... again, anyone should be able to come up with blah blah blah and still go through them like a harpoon through a wet paper towel.
if your talking level 4 missions. your better off watching old ppl **** *yawn*
"one more spam thread will get you a warning. - Thanks Hutch. " isn't a warning of a warning a warning? or just a warning of a warning? didnt he just get 'the warning'?
my head hurts |

BBCoLT
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Posted - 2008.02.12 22:10:00 -
[62]
How come many of you fit 2 Gyrostabilizers or EANMs, i thought they get penalized?
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Orakkus
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Posted - 2008.02.12 23:28:00 -
[63]
This is my setup for hunting Angel rats in 0,0.
Highs: 6x - 425mm T2 ACs 1x - Salvager I (Rigs and Rig components can net you nice isk short and long term) 1x - Tractor Beam (Helps speed up the process of getting wrecks)
Meds: 1x - 10MN MWD - I found that for ratting, the MWD is much better than an AB because you spend less time in certain rat's optimal ranges. But if you are doing missions, switch out for an AB. 1x - Web - Saves ammo, thus saves isk. 1x - Cap Booster (using 800s) - Much better than T2 Cap Rechargers, though the space the charges can take up is quite large. 1x - Racial ECM
Lows: 2x - Med Armor Rep T2 2x - Armor Hardeners (dependent on rat) 2x - Counterbalanced Weapon Mounts (As good as T2, but with less CPU)
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Devalis
Minmatar CinDayCo Federation
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Posted - 2008.02.22 15:19:00 -
[64]
Originally by: BBCoLT How come many of you fit 2 Gyrostabilizers or EANMs, i thought they get penalized?
The penalty's are not so bad till after 3 Gyro's. --_--_-- Playing:eve,NWN2,Supcom,Diablo 2, Xbox 360,Value games, GW, games.
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