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Banana1x
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Posted - 2015.07.23 05:31:27 -
[1] - Quote
I know I'm going to get shouted at for this, but here's my thoughts..
Give all new players all the skills that would give them Mastery Lvl 2 or 3 for all T1 frigates of their race.
Why you ask? Because it's enough skills to start having fun and try out things. There's nothing more off-putting for new players than the long wait to have fun. The T1 frigates are entry points to the meta games within EVE, it makes no sense to make a new player wait endlessly to try out these various roles. |

Banana1x
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Posted - 2015.07.23 05:51:09 -
[2] - Quote
Maldiro Selkurk wrote:For the same reason im against giving essentially free SP to new players unless the rest of us get the same amount. I really don't like these kind of responses; they're childish and don't consider the barrier for a newer player to have fun. Assisting new players has no detrimental effect on you other than your sense of entitlement. Playing EVE should be fun and newer players shouldn't be subjected to a rite of passage or extended periods waiting for skills to complete. We're all here to play with internet spaceships and harvest tears; without new players, our collective pool of harvestable tears will dwindle. |

Banana1x
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Posted - 2015.07.23 05:56:10 -
[3] - Quote
Teckos Pech wrote:Banana1x wrote:Maldiro Selkurk wrote:For the same reason im against giving essentially free SP to new players unless the rest of us get the same amount. Im for giving new players more starting SP not to get them closer to us because that isnt fair, but to assist them with those core skills. I really don't like these kind of responses; they're childish and don't consider the barrier for a newer player to have fun. Assisting new players has no detrimental effect on you other than your sense of entitlement. Playing EVE should be fun and newer players shouldn't be subjected to a rite of passage or extended periods waiting for skills to complete. We're all here to play with internet spaceships and harvest tears; without new players, our collective pool of harvestable tears will dwindle. It is the same barrier that has always been there. And what about the guy who started 2 months before this change? 3 Months? The day before? Talk about child like reasoning...nobody has thought about this though have they. If you "grandfather" in older, but still new characters what is the cut off point and how to you justify to those who are on the **** end of that cutoff point?
I don't care and neither should you. What I do care about is new players. |

Banana1x
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Posted - 2015.07.23 06:09:02 -
[4] - Quote
Teckos Pech wrote: I am talking about "new" players fool. If you do this in say, September...why screw over a guy who joined in August or July? Want them to quit?
Again, I don't care and neither should you. You have it stuck in your head that an advantage to someone in the future is now also a disadvantage to others just before. It's called being selfish, you should stop that and be an adult.
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Banana1x
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Posted - 2015.07.23 06:27:44 -
[5] - Quote
Teckos Pech wrote:No, it is called being fair. A guy who joins once this change goes live will have, somewhere near 2x the XP of the guy who joined just before. Early on that kind of skill differential is pretty significant. Down the road it wont make as much of a difference, but that same argument applies between current "vets" and current "new" players. But good job shooting yourself in the foot. 
Let's agree to disagree and move on, I'm of the opinion nobody will care cause I sure won't.
My thoughts (as I stated earlier) are:
Banana1x wrote: Give all new players all the skills that would give them Mastery Lvl 2 or 3 for all T1 frigates of their race.
There's no skillpoints as new players wouldn't know what to do with them, just unlock the skills.
No doubt you think this is even worse, so tell us your master plan.
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Banana1x
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Posted - 2015.07.23 06:30:37 -
[6] - Quote
Maldiro Selkurk wrote: You do know that EVERY player in the game is currently being, "subjected to a rite of passage [for] extended periods of [time]
I'm well aware. But we're talking about NEW players and that rite of passage does not need to be there from day 1. I believe we would have higher player retention if that barrier was lowered. And the fact that this thread exists means so do CCP.
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