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freak666
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Posted - 2006.12.02 15:03:00 -
[1]
What changes do you think should be made after the recent ecm changes? This is intended for fleet ops or you could go for general pvp I guess.
My idea: Highs: 4x cruise, 2x 350 II (if it can fit) Meds: 3x sensor booster, 3x damps (named or t2), 2x target painter Lows: 2x 1600 plate, damage control, PDU/BCU
What do you all think? Same old setup still or go away with the jammers?
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dec0
The Movement
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Posted - 2006.12.02 15:58:00 -
[2]
Still stick with jammers imho. I know they got nerfed, but only on ships who werent designed from them. I aint read patch notes or anything so I may be completely wrong but I think the scorpion keeps its ecm bonus' so it is still a powerful ecm boat. And ecm > sensor dampers.
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James Lyrus
Lyrus Associates Interstellar Starbase Syndicate
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Posted - 2006.12.02 16:33:00 -
[3]
Edited by: James Lyrus on 02/12/2006 16:36:18
Originally by: dec0 Still stick with jammers imho. I know they got nerfed, but only on ships who werent designed from them. I aint read patch notes or anything so I may be completely wrong but I think the scorpion keeps its ecm bonus' so it is still a powerful ecm boat. And ecm > sensor dampers.
Scorp gained 10%/level. ECMs got halved. A multispec II now does 2.4 * 1.5 = 3.6 on a scorp, vs. 4.8 * 1.25 = 6 before. If you have Signal Dispersion 5, you can sc*****up to 4.5 vs. 7.5 before.
There are now jamming strength mods, but ... well scorps aren't all that robust anyway, stuff their lows with power mods _and_ fit ECM power rigs, and you get back to the pre-kali level. Down 4 lowslots, and 30% shield (ok, so 15% with high electronic superiority riggig)
That's a bit of a nerf, and RSDs remain as good as they always were.
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Audri Fisher
Caldari The Keep THE R0CK
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Posted - 2006.12.02 19:04:00 -
[4]
Originally by: dec0 Still stick with jammers imho. I know they got nerfed, but only on ships who werent designed from them. I aint read patch notes or anything so I may be completely wrong but I think the scorpion keeps its ecm bonus' so it is still a powerful ecm boat. And ecm > sensor dampers.
correction, jamming ships didn't get nerfed as bad.
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XrayZ
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Posted - 2006.12.04 15:53:00 -
[5]
what if u want a tank, if u have a jammig buddy with u?  ~~~~~~~~~~~~~~~~~~~~~~~~
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Trillian Mcmillan
Cry Me A River Inc.
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Posted - 2006.12.04 16:04:00 -
[6]
Originally by: XrayZ what if u want a tank, if u have a jammig buddy with u? 
then i woudl suggest using the raven or the rokh. The scorp was never much good except for jamming. And now... oh well.
The 8 midslots might look appealing for tanking but a ship which does nothing but tank is preety useless in most situations. Missions and plexes are possible uses for tank-onlys but thats it i think.
The other two caldari battleships can also fit very powerfull tanks while remaining good dmg dealers.
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10001000110002
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Posted - 2006.12.04 16:09:00 -
[7]
Edited by: 10001000110002 on 04/12/2006 16:09:48
Originally by: Trillian Mcmillan
Originally by: XrayZ what if u want a tank, if u have a jammig buddy with u? 
then i woudl suggest using the raven or the rokh. The scorp was never much good except for jamming. And now... oh well.
The 8 midslots might look appealing for tanking but a ship which does nothing but tank is preety useless in most situations. Missions and plexes are possible uses for tank-onlys but thats it i think.
The other two caldari battleships can also fit very powerfull tanks while remaining good dmg dealers.
hmmmmmm... but it can be tanked , and with 4 cruise launchers on it u can do some dmg... or is that just a waist of time and iskies?
<---altish
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Trillian Mcmillan
Cry Me A River Inc.
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Posted - 2006.12.04 16:16:00 -
[8]
Originally by: 10001000110002 and with 4 cruise launchers on it u can do some dmg... or is that just a waist of time and iskies?
<---altish
4 cruise launchers, without a single bonus to improve them, are not what is considered good dmg by most pvp standards.
Even if you used all your highslots for weapons and considered the 75m3 drone bay you will still find yourself vastly out damaged by almost any other bs setup. And many of these setups will also feature strong tanks.
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XrayZ
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Posted - 2006.12.04 16:31:00 -
[9]
Originally by: Trillian Mcmillan
Originally by: 10001000110002 and with 4 cruise launchers on it u can do some dmg... or is that just a waist of time and iskies?
<---altish
4 cruise launchers, without a single bonus to improve them, are not what is considered good dmg by most pvp standards.
Even if you used all your highslots for weapons and considered the 75m3 drone bay you will still find yourself vastly out damaged by almost any other bs setup. And many of these setups will also feature strong tanks.
allrighty, time for a change then :) cheers ~~~~~~~~~~~~~~~~~~~~~~~~
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DarkElf
Caldari DJ's Exotic Dancers Escorts
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Posted - 2006.12.04 16:40:00 -
[10]
yeah the problem is most half decent pvp bs tanks can tank 4 cruise missiles with no bonus pretty much forever. scorp is a support ecm ships and should really be used that way imo.
DE
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Zixxa
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Posted - 2006.12.04 18:25:00 -
[11]
Originally by: DarkElf yeah the problem is most half decent pvp bs tanks can tank 4 cruise missiles with no bonus pretty much forever. scorp is a support ecm ships and should really be used that way imo.
Scorp cannot be used as ECM ship ever. Too weak in ECM. --------------------------------- Hint 1: Train for Mega, not for Rokh Hint 2: Abaddon is uber fleet BS. R.I.P. <Torpedo Raven> R.I.P. <Eagle> R.I.P. <ECM> R.I.P. <Drake>
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Hoizon
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Posted - 2006.12.20 20:47:00 -
[12]
Originally by: Zixxa
Originally by: DarkElf yeah the problem is most half decent pvp bs tanks can tank 4 cruise missiles with no bonus pretty much forever. scorp is a support ecm ships and should really be used that way imo.
Scorp cannot be used as ECM ship ever. Too weak in ECM.
So how is it I have 4 strength 9+ Racial ECMs and a decent tank? Is that too weak for you?
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Ugly Thukker
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Posted - 2006.12.20 21:16:00 -
[13]
Originally by: Hoizon
Originally by: Zixxa
Originally by: DarkElf yeah the problem is most half decent pvp bs tanks can tank 4 cruise missiles with no bonus pretty much forever. scorp is a support ecm ships and should really be used that way imo.
Scorp cannot be used as ECM ship ever. Too weak in ECM.
So how is it I have 4 strength 9+ Racial ECMs and a decent tank? Is that too weak for you?
If you had a gun that was suddenly lost 25% of it's power you'd be pretty upset.
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Shaemell Buttleson
Euphoria Released Euphoria Unleashed
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Posted - 2006.12.21 00:10:00 -
[14]
Edited by: Shaemell Buttleson on 21/12/2006 00:10:40 Pre Revelation the jamming strength of T2 racial modules was 11.25 with maxed out skills when you used a Scorp. Now the same module has a strength of 6.75
Ok now that isn't the strength with the low slot modules but ffs on a dedicated EW boat that has less firepower than some cruisers this is stupid.
What should we do, go all out jamming but have a sh1t tank that anything can more or less kill, or go for a setup that doesn't have the same strength jamming as the old t1 frigates had if they used T2 or the best named jammers and a lowslot tank that really isn't much cop anyway as it was just there as a buffer if you were primaried?
I personally am going for a 3rd option if I ever fly these again. 2 sensor boosters and 6 dampeners.
And don't say rigs will more than make up for it either because whereas every other ship gets a bonus by using them we help get our jamming strength back to nearly what it was before!
So in answer to the ops question yeah go for the sensor damp setup you put together but maybe lose 1 sensor booster and get another "non-nerfed" EW module in like a tracking disruptor/damp/painter. You should also be able to fit siege launcher 2's so you can use Jav torps and fairly good large guns as well and dont worry about using hybrids if you have higher levels in the other turrets type as there is no bonus. I used projectiles myself as I have better skills for them.
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Kharriga
Caldari
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Posted - 2006.12.21 08:59:00 -
[15]
Originally by: freak666 What changes do you think should be made after the recent ecm changes? This is intended for fleet ops or you could go for general pvp I guess.
My idea: Highs: 4x cruise, 2x 350 II (if it can fit) Meds: 3x sensor booster, 3x damps (named or t2), 2x target painter Lows: 2x 1600 plate, damage control, PDU/BCU
What do you all think? Same old setup still or go away with the jammers?
try this
sell scorp buy raven
6x siege or cruise 2x smartbomb ( for them pesky drones )
1x sensor booster 1x painter 4x dampner
2x bcu large armor repper 1x explo hardener 1x damage control
set of medium and light drones
And now you are so much more usefull as support ship :)
-
"I'm scissors. Paper is fine. Nerf rock!"
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Brem Watson
Caldari Panzershrek
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Posted - 2006.12.31 23:23:00 -
[16]
Edited by: Brem Watson on 31/12/2006 23:24:48
Originally by: Trillian Mcmillan
Originally by: XrayZ what if u want a tank, if u have a jammig buddy with u? 
then i woudl suggest using the raven or the rokh. The scorp was never much good except for jamming. And now... oh well.
The 8 midslots might look appealing for tanking but a ship which does nothing but tank is preety useless in most situations. Missions and plexes are possible uses for tank-onlys but thats it i think.
Tell that to a corp which used 6 Scorps to take down a Thenatos. There were smaller ships involved in the battle to handle the fighters. The Scorp is what we used to tank, deal damage and scramble the carrier. 2.5 hours later it was gone for good. If you set the Scorp up right, it works for the situation.
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Elmicker
Gallente Unscoped Myriad Alliance
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Posted - 2006.12.31 23:42:00 -
[17]
took you 2.5 hours to kill one carrier with no fighters, and you claim that's a good thing?
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Ryysa
North Face Force
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Posted - 2007.01.01 01:40:00 -
[18]
Originally by: Elmicker took you 2.5 hours to kill one carrier with no fighters, and you claim that's a good thing?

All about target jamming |

Matrix Aran
Legio Immortalis
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Posted - 2007.01.01 04:07:00 -
[19]
2.5 hours for a carrier?
On topic, the scorp really took a nerf. Unless you've taken the time to max out your Ewar skills, you'll find in extremely hard to shut down one ship consistantly at range using 5 multispecs, let alone more than one target. Sensor dampeners while chance based are in practice much more efective at cutting down a battleship's optimal but they still aren't effective enough for my tastes as with sensor boosters some ships can still lock a target within 30km. I guess it comes down to whether you're looking for a reliable EW solution or a not so reliable solution with 100% stopping power. Personaly I've switched over to the Rook and Lachesis for both tasks, they're more agile and are pretty much the same cost as the scorp. The scorp still has a place in my hanger when i want to stack 3 1600mm plates on it. ----
Originally by: Oveur on rigs Sure, np, it's only like ... the 6th time I say this here 
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AKULA UrQuan
Caldari STK Scientific
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Posted - 2007.01.01 05:25:00 -
[20]
Scorp is better off ditching all the ECM and replaceing them with T2 Sensor damps these days TBH.
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Brem Watson
Caldari Panzershrek
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Posted - 2007.01.01 06:15:00 -
[21]
Edited by: Brem Watson on 01/01/2007 06:21:33 Edited by: Brem Watson on 01/01/2007 06:19:39
Originally by: Elmicker took you 2.5 hours to kill one carrier with no fighters, and you claim that's a good thing?
Learn how to read before you comment. Where did I say there were no fighters? And to the rest of ya, it would have taken you longer to take this guys out. He was actually a good pilot that gave us a run for the money and would have handed you your arses. None of you would have done anything special so stop trying to act like you could have done it in less time.
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Yzuki
Panzershrek
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Posted - 2007.01.03 06:39:00 -
[22]
Well the carrier was a great kill, it started with just a few BSes essentially locking the Thanatos down for hours until more DPS could log in. And it was flying 11 fighters which made for a tough time as he was persistent at not letting his fighters take damage. All in all my corp showed great balls by going after a Thanatos with only 4 BSes and no guarantee anyone else would log in.
Helping the EVE economy flourish since 2005
Recruitment |

Alliaanna Dalaii
Gallente Does Not Compute
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Posted - 2007.01.03 07:39:00 -
[23]
High's 3 Dark Blood Heavy NOS 3 Cruise II
Mid's 1 100mn Microwarpdrive 3 Sensor Damp II 1 Sensor Booster II 1 Dark Blood Warp Disrupter 2 Cap Recharger II
Low's 1 Medium Rep II 2 EAN II 1 Damage Controll
3 Cap Rigs
Urrr, rofl.. I dont fly Caldari, Just playing on Quickfit  It looks... urrr poo  DNC Treasure Hunt !!
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hugobert
Caldari State War Academy
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Posted - 2007.01.03 08:13:00 -
[24]
so the new modules for boosting ecm strength is not worth getting? sigg? |

d026
Herrscher der Zeit Jagdgeschwader The Pentagram
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Posted - 2007.01.03 09:39:00 -
[25]
Quote: Scorp cannot be used as ECM ship ever. Too weak in ECM.
the scorp is still (besides the rook) the best ecm ship ingame:)
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Tara Caldar
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Posted - 2007.01.04 02:43:00 -
[26]
Originally by: d026
Quote: Scorp cannot be used as ECM ship ever. Too weak in ECM.
the scorp is still (besides the rook) the best ecm ship ingame:)
Actually if you use 3 named ECM enhancers (20% bonus to ECM each), ECM rigs (15% each) and get BS to V you can completely eliminate (and then some) the Kali ECM Nerf and even, actually, gain a small boost over pre-kali levels of ECM.... but you do have to pretty much dedicate the ship to ECM... you can get multi II's, theoretically up into the 10-11 strength range.
It's not a BAD Ewar platform... but for nearly the same price I do admit the rook is far superior now.
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Sorja
E X O D U S Imperial Republic Of the North
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Posted - 2007.01.04 03:32:00 -
[27]
Originally by: Tara Caldar
Originally by: d026
Quote: Scorp cannot be used as ECM ship ever. Too weak in ECM.
the scorp is still (besides the rook) the best ecm ship ingame:)
Actually if you use 3 named ECM enhancers (20% bonus to ECM each), ECM rigs (15% each) and get BS to V you can completely eliminate (and then some) the Kali ECM Nerf and even, actually, gain a small boost over pre-kali levels of ECM.... but you do have to pretty much dedicate the ship to ECM... you can get multi II's, theoretically up into the 10-11 strength range.
It's not a BAD Ewar platform... but for nearly the same price I do admit the rook is far superior now.
A ship that loses it's lows, needs rigs and is paperweight without any damage at all... isn't a bad ship? 
I'm just out of a fleet battle where the opponents had 7 blackbirds and 5 scorpions. I finally died (to 3 carriers, those things are mean ) and completely forgot about the enemy's ewar during the whole fight.
Afterwards, I analysed my kill log and noticed some of those wonderfull Caldari jamming ships had hit me with racial jammers: I didn't get jammed even once (24 points on a Rokh). On the other hand, a blackbird with dampeners forced me to switch to antimatter instead of spike, reason why I got nice shots at my last victim before going poof.
Look, EWAR and especially jamming is ridiculous. I mean it, I trained the spec skills, BS and recons, everyhting is pretty much maxed out. And it sucks, never will I fly that again which nobody cares about, of course, but I won't ever be fitting a ECCM on any ship: it's a waste of a slot.
Before the 'ECM overhaul' in 2005 (was it 2005? can't remember now, seems so long ago), when flying a Scorpion I knew I was being primary. I had to play smart, get the best survival tank I could, best modules and pray I could do my job before going down. At that time I was know for having lost more Scorpions than interceptors.
Then chanced base stuff kicked in, most vets told CCP 'you're making a HUGE mistake', they didn it anyway and now jamming is screwed and the diversity of the game narrower than ever.
Belive me, I'm not angry, I'm just still playing EVE because of those old chaps I've been playing to for so long. But I also play Guildwars, and coming back to EVE's PvP is disheartening at best.
EW is ****** up, period. ____________________ A gentleman is someone who can play the bagpipe, but who does not. |

Celedris
Tabula Rasa Systems The Star Fraction
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Posted - 2007.01.04 04:48:00 -
[28]
You know, assuming you fit 6x ECM + 1x low-slot booster, a Griffin now has 2/3rds of the jamming power of a Scorpion.
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Tonoppa
The Collective Against ALL Authorities
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Posted - 2007.01.07 22:47:00 -
[29]
what bout 6 Large Remote Rep
6 Damp II 2 Sensor Booster II
4 Beta CPR
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Philip Sterling
GALAXIAN Rule of Three
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Posted - 2007.01.07 23:56:00 -
[30]
TBH, i think blackbirds and griffins are both much better to use as ECM platforms, especially for fleet engagements where a griffin will survive way longer than a scorp.
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Dray
Caldari Finite Horizon
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Posted - 2007.01.08 01:18:00 -
[31]
Originally by: Brem Watson
Tell that to a corp which used 6 Scorps to take down a Thenatos. There were smaller ships involved in the battle to handle the fighters. The Scorp is what we used to tank, deal damage and scramble the carrier. 2.5 hours later it was gone for good. If you set the Scorp up right, it works for the situation.
What did you do, bore him to death, he had time to call in friends have lunch, take in a movie, check back, no sign of his friends? get back on the phone and say "wtf" where are you guys im getting attacked here...
Bottom line is you took him out because for 2 and a half hours nothing of note came to help him not because you had 6 scorps setup right. 
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DunNa
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Posted - 2007.01.08 17:30:00 -
[32]
4x cruise, 2x Heavy Nosf 1x SB, 4x Jammers (racial if you know), 2x Damps, 1x Tracking Disruptor 1x Best damn distortion amp you can find, and 3x PDU/CPR or a "tank" or even Fitting if needed.
This works decent for small scale engagements. I would never try to go solo with this unless I had to but for the most part its pretty solid. If the jammers get a cycle GREAT cause you are one lucky bastard, I have them there mainly for the off chance they actually migh work. The 2xdamp 1x TD works out pretty nice so you don't feel completely worthless when you can't get a single jam cycle.
I'm considering just going with 6x heavy nosf, super tank of doom, 4x pdu... And hoping someone calls me primary :\
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Dr Jamius
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Posted - 2007.01.19 12:02:00 -
[33]
Edited by: Dr Jamius on 19/01/2007 11:59:25 I like to use the Scorpion in low sec for solo hunting smaller ships, ie frigate and cruiser classes (also battlecruisers if the player isn't much older than me).
4x Cruise 2x E500 heavy vamps
Named MWD Inv Field Large Shield Booster II Large Shield Extender II Named Sensor Booster x2 Named Web 20km Warp Disruptor
Named Power Diagnostic System x2 Damage Control Ballistic Control
7 medium scout drones.
There's probably better solo setups, but this has worked for me very well. It's like taking a hammer to cr@ck a nut, but killing two year old players in their cruisers is rather satisfying. ;)
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PanzerGrenadier
Caldari Caldari Provisions
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Posted - 2007.01.19 18:24:00 -
[34]
4x Cruise 2x Heavy Nos
5x ECM 1x LSB2 1x 800 Cap Injector 1x Sensor Booster (Or maybe a 6th ECM)
3x Distortion Amp 1x PDU
It has no tank at all, but 22-28 points of jamming strength isn't too much to laugh at.
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Lord Bleu
The Xizor Cartel Privateer Alliance
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Posted - 2007.02.01 15:36:00 -
[35]
I have a few set ups, but here is one:
4x Cruise Missile 2x Heavy Diminishing NOS (sometimes I fit a cloak device II depending on what I'm doing)
1x Warp Disrupter I 2x Sensor Booster II 5x Multispectral Jammer II
1x Medium Armor Rep II 1x 16mm Reinforced Rolled Tungsten Plates I 2x Armor Hardner (Thermic / Explosive)
The scorp is still a great ship if used in a gang. Even me out with one rifter can take down most ships. Solo pvp is still very possible, but you have to pick your targets and that's sometimes where the cloak comes in, handy for evading ships you know can kill a scorp.
If used with tackler like the Rifter I sometimes go out with it works a treat. Even getting in close 19km to use NOS & Scram is no problem, but watch for thos f'ing drones! They are your biggest threat IMO.
>> The Xizor Cartel << >> Currently Recruiting Mature PVP'ers << |

James Lyrus
Lyrus Associates
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Posted - 2007.02.01 16:11:00 -
[36]
Originally by: Lord Bleu I have a few set ups, but here is one:
4x Cruise Missile 2x Heavy Diminishing NOS (sometimes I fit a cloak device II depending on what I'm doing)
1x Warp Disrupter I 2x Sensor Booster II 5x Multispectral Jammer II
1x Medium Armor Rep II 1x 16mm Reinforced Rolled Tungsten Plates I 2x Armor Hardner (Thermic / Explosive)
The scorp is still a great ship if used in a gang. Even me out with one rifter can take down most ships. Solo pvp is still very possible, but you have to pick your targets and that's sometimes where the cloak comes in, handy for evading ships you know can kill a scorp.
If used with tackler like the Rifter I sometimes go out with it works a treat. Even getting in close 19km to use NOS & Scram is no problem, but watch for thos f'ing drones! They are your biggest threat IMO.
Scorp with a tackler, is definitely better than a scorp without a tackler. At least that way you have some damage....
Seriously though, yes, getting a rifter to tackle, and then gank with a BS is a good and time honoured tactic. Sadly almost any BS can do this better than the scorpion can these days.
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Lord Bleu
The Xizor Cartel Privateer Alliance
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Posted - 2007.02.01 16:29:00 -
[37]
Originally by: James Lyrus [ Sadly almost any BS can do this better than the scorpion can these days.
Problem there is the Rifter is depending on the ECM of the scorp to stay alive which is where the scorp comes into its own.
>> The Xizor Cartel << >> Currently Recruiting Mature PVP'ers << |

Amite Whisper
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Posted - 2007.02.06 18:03:00 -
[38]
Is CCP planning on fixing what they seem to have masterfully screwed up?
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Audri Fisher
Caldari The Keep THE R0CK
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Posted - 2007.02.06 19:12:00 -
[39]
Originally by: Amite Whisper Is CCP planning on fixing what they seem to have masterfully screwed up?
Working as intended 
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Trillian Mcmillan
Cry Me A River Inc.
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Posted - 2007.02.06 19:20:00 -
[40]
Edited by: Trillian Mcmillan on 06/02/2007 19:23:29 Edited by: Trillian Mcmillan on 06/02/2007 19:23:10 Edited by: Trillian Mcmillan on 06/02/2007 19:22:39 4 t1 cruise lauchers 2 t1 350mm rails with antimatter
5 t1 warpcore scramblers 3 t1 sensor boosters
1 t1 LAR 2 1600mm plate 1 cheap named dmg control unit
This is what i use nowdays. It kills indies at lowsec gates without any trouble whatsoever (if you notice lots of people using mwds/abs you could swap one scrambler for a web, but i have never had to do this) and if you get jumped by a bear attack your ship is so cheap your wallet will hardly feel it lost something.
I used to fly propper ECM scorps (yes with racilas and all).
but...
Kali "fixed" that. This is the only use i have for Scorps nowdays.
EDIT: Working as intended indeed, Audri 
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Bread Crumb
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Posted - 2007.02.14 22:59:00 -
[41]
Well even after Revelations and all the nerfs I still use my suicide scorp and it jamms just fine. Its rare that I cant hold 2-3 ships jammed:
High: 4 cruise, 2 heavy nos Med: 1 sensor boost, 4 racials (each type), 3 multispec Low: 4 signal dispersion amps
Note that I only use this in gangs not for solo pvp. My theory is that if you're going to play a specific role in a gang better do it right hmmm? May not agree with me but that's alright :)
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Horza Otho
Minmatar Infortunatus Eventus
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Posted - 2007.02.14 23:26:00 -
[42]
i remember i used to run
4x cruise 2x hvy nos (or all nos/neuts) 1x sensor booster II 1x amarr racial t2 1x minnie t2 2x caldari t2 2x gallente t2 4x plates
now i wud prolly use large rep, dcu and 2 ecm 'damage mods' --- Eris Discordia is miiiiiine |

Jikx Miner
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Posted - 2007.02.15 16:01:00 -
[43]
Here's something fun..
High: 4 x Large Smart bombs, 1 x Heavy NOS, 1 x Stealth Meds: Passive hardeners 1 x Therm, 1 x EM, 1 x Invulnerable, 5 x Large Shield Extender Lows: 4 x Warp Stabs
Sit on a gate stealthed, wait for someone to jump, pound them with the smart bombs and warp out! Woooo... |

Katanaha
Infestation.
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Posted - 2007.05.21 15:28:00 -
[44]
---|High|--- 4x Cruise Missle Launcher 2x Heavy NOS
---|Medium|--- 6x Multispectral T2 1x Sensor booster T2 1x Warp Disruptor T2
---|Low|--- 1x Damage Controll T2 1x Signal Distortion Amp. T2 2x 1600mm Tungsten Rolled Plating.
is my setup atm. works fine
_______________________
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Deschenus Maximus
Amarr Digital Fury Corporation Digital Renegades
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Posted - 2007.05.21 16:26:00 -
[45]
I was wondering wether anyone would support the idea of making e-war mods high slot items. This way, you could have a good shield tank and still fulfill the ECM support role. Just an idea.
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Sokratesz
Paradox v2.0 1 Shot 1 Kill
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Posted - 2007.05.21 17:46:00 -
[46]
Originally by: Deschenus Maximus I was wondering wether anyone would support the idea of making e-war mods high slot items. This way, you could have a good shield tank and still fulfill the ECM support role. Just an idea.
8 midslots for tank = omfg imba
"A raven is bad in fleet fights. Therefor a raven must be bad for all other pvp environments, too"
- Your average PVP'er |

Deschenus Maximus
Amarr Digital Fury Corporation Digital Renegades
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Posted - 2007.05.21 19:08:00 -
[47]
Originally by: Sokratesz
Originally by: Deschenus Maximus I was wondering wether anyone would support the idea of making e-war mods high slot items. This way, you could have a good shield tank and still fulfill the ECM support role. Just an idea.
8 midslots for tank = omfg imba
Hurr, well obviously, the slots would have to be moved around some.
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Heloise ChateauBriande
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Posted - 2007.05.21 23:33:00 -
[48]
Edited by: Heloise ChateauBriande on 21/05/2007 23:32:17 In my opinion, the Scorpion is useless right now. It sucks for PVE and it was so badly nerfed by the ECM changes that it is useless in PVP as well. I tried several semi-balance PVP builds and ended up losing the Scorps one after another in PVP combat. It is rather pathetic right now. I think it is the best-looking battleship... but I won't fly one until I can put one to some use.
- Helo
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Percy Loudbottom
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Posted - 2007.05.22 01:52:00 -
[49]
It seems to me that with the bonuses it gets it's essentially the same for pvp now as it was back then. I mean, even when EW was king scorps died left and right in PvP because they were scary, and always called primary first.
Now, I don't personally fly the scorp in pvp, although I have the skills for it, but I do fly blackbirds and griffens and they both work fine with ECM. I don't see why the scorp should be different.
P.S. BURN THE NECROMANCER :P
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