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Constantinee
Caldari PAX Interstellar Services Anarchy Empire
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Posted - 2006.12.02 18:52:00 -
[1]
I currently have setup
8x Neutron II's 1x MWD 1x heavy injector 1x 20km Scram 1x Invul II 1x Boost Amp 1x XL Booster 1x Damage control 1x Mag stab II 3x PDU II
Works Great and love it i have 2 heavy webdrones in the drone bay as well
anyother setps you have tryed yet?
Want a Cheap sig? |

Audri Fisher
Caldari The Keep THE R0CK
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Posted - 2006.12.02 18:55:00 -
[2]
another invuln field II will probably work out better. shield boost amps usually don't really come into play until you have already have 2 invulns on. They do increase your cap to boost ratio a lot, however, shields that don't need to be boosted have the best cap/boost ratio of all.
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LeMoose
The Collective Against ALL Authorities
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Posted - 2006.12.03 01:06:00 -
[3]
u have neutrons, good to see, now take advantage of them and fit 3x magstabs, always more dmg mods if cpu allows 
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Ceramik
Black Avatar Firmus Ixion
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Posted - 2006.12.03 01:30:00 -
[4]
Looks like he needs the PDU IIs to fit the neutrons though... ----------------------
Originally by: Alowishus
I guess I'd define my romantic ability as borderline retardation
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LeMoose
The Collective Against ALL Authorities
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Posted - 2006.12.03 01:51:00 -
[5]
nope , or at least i can fit 8x neutrons t2, t2 mwd, xl sb and injector with 1 t2 pdu
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LeMoose
The Collective Against ALL Authorities
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Posted - 2006.12.03 01:52:00 -
[6]
btw u might wanna have a web fitted if u meet some1 with a smartbomb or 6
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Constantinee
Caldari PAX Interstellar Services Anarchy Empire
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Posted - 2006.12.03 03:52:00 -
[7]
well ive actually varied my lowslt setup to 3x mag sta II's 1x dmg control 1x rcu II
Want a Cheap sig? |

Jin Entres
Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2006.12.05 10:58:00 -
[8]
Rokh (blasters / active / lg crystals)
DPS with Null: 615 DPS with Void: 780 (drones not included)
Optimal with Void: 9,450m / Falloff 6,500m
Cap usage is problematic in prolonged engagements. Therefore I am inclined to switch 2-4 blasters to heavy nos. At least for a solo setup - for gangs this looks pretty good. ---
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Kunming
Amarr adeptus gattacus Lotka Volterra
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Posted - 2006.12.05 11:04:00 -
[9]
I wish the hyperion was as good of a blasterboat as the rokh!
BTW drop the MWD for an AB and fit another mag stab instead of PDU..
Quote: READ THIS NEXT PART CAREFULLY AS IT IS VERY IMPORTANT AND POSTING A REPLY WITHOUT READING IT MAY RESULT IN YOU LOOKING STUPID.
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Kassidus
Gallente Hidden Agenda Deep Space Engineering
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Posted - 2006.12.05 11:08:00 -
[10]
Originally by: Kunming I wish the hyperion was as good of a blasterboat as the rokh!
BTW drop the MWD for an AB and fit another mag stab instead of PDU..
I agree
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LukaG
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Posted - 2006.12.05 11:19:00 -
[11]
Seriously how does this thing compare to the Hyp in terms of DPS and tanking ability if both are equiped with Neutron II's?
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Tiuwaz
Minmatar Omacron Militia
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Posted - 2006.12.05 11:37:00 -
[12]
Originally by: Jin Entres Rokh (blasters / active / lg crystals)
DPS with Null: 615 DPS with Void: 780 (drones not included)
Optimal with Void: 9,450m / Falloff 6,500m
Cap usage is problematic in prolonged engagements. Therefore I am inclined to switch 2-4 blasters to heavy nos. At least for a solo setup - for gangs this looks pretty good.
win setup, but i would loose the scrambler for gangs, and use a tracking comp or another ampboost
Originally by: Gallente Information Ministry A Myrmidon pilot with 5 heavy drones is a bad pilot, someone who dies to him can only be worse.
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Pinky Denmark
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Posted - 2006.12.05 11:42:00 -
[13]
just remember Rokh is a bit slow, so it'll have to jump on top of the enemy or have the enemy to come in range...
Pinky
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Nagarutu Mishima
The Movement
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Posted - 2006.12.05 14:40:00 -
[14]
Originally by: Pinky Denmark just remember Rokh is a bit slow, so it'll have to jump on top of the enemy or have the enemy to come in range...
Pinky
wouldnt realy say that whit 9km optimal + 6km falloff with void. and with null you get even longer. So no real need to be realy close in it.
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Jimmycs83
D00M. Triumvirate.
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Posted - 2006.12.05 15:22:00 -
[15]
Originally by: Jin Entres Rokh (blasters / active / lg crystals)
DPS with Null: 615 DPS with Void: 780 (drones not included)
Optimal with Void: 9,450m / Falloff 6,500m
Cap usage is problematic in prolonged engagements. Therefore I am inclined to switch 2-4 blasters to heavy nos. At least for a solo setup - for gangs this looks pretty good.
hmm i thought th rohk could reach much further than that with neuts and null tbh...what lvl of caldari BS do you have? Also id love to see the resits on that with T2 invul fields and a dmg contrl T2 or internal force field array 
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Butter Dog
The Dead Miners Society
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Posted - 2006.12.05 15:28:00 -
[16]
Originally by: LukaG Seriously how does this thing compare to the Hyp in terms of DPS and tanking ability if both are equiped with Neutron II's?
Poorly
I'd happily 1v1 a blaster Rohk in my Hype, 100% confident of victory.
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Jimmycs83
D00M. Triumvirate.
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Posted - 2006.12.05 15:30:00 -
[17]
Originally by: Butter Dog
Originally by: LukaG Seriously how does this thing compare to the Hyp in terms of DPS and tanking ability if both are equiped with Neutron II's?
Poorly
I'd happily 1v1 a blaster Rohk in my Hype, 100% confident of victory.
1v1 the hype wins for sure but for gangs the neutron rohk > hype by a long way.
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Butter Dog
The Dead Miners Society
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Posted - 2006.12.05 15:32:00 -
[18]
Originally by: Jimmycs83
1v1 the hype wins for sure but for gangs the neutron rohk > hype by a long way.
Unfortunately I agree.
/me goes to train Caldari BS :(
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Jin Entres
Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2006.12.05 19:55:00 -
[19]
Originally by: Jimmycs83
Originally by: Jin Entres Rokh (blasters / active / lg crystals)
DPS with Null: 615 DPS with Void: 780 (drones not included)
Optimal with Void: 9,450m / Falloff 6,500m
Cap usage is problematic in prolonged engagements. Therefore I am inclined to switch 2-4 blasters to heavy nos. At least for a solo setup - for gangs this looks pretty good.
hmm i thought th rohk could reach much further than that with neuts and null tbh...what lvl of caldari BS do you have? Also id love to see the resits on that with T2 invul fields and a dmg contrl T2 or internal force field array 
Level 4 Caldari Battleship. And notice that I have Null fitted in the picture - 15km optimal 15km falloff - maximum range of 45 km therefore, which I at least am more than pleased with. That's why it needs no propulsion (for range, anyway).
I'll get you the resis with T2 invuls once I get to buying more of them, unless someone else does before that.  ---
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Jin Entres
Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2006.12.07 23:13:00 -
[20]
Originally by: Jin Entres I'll get you the resis with T2 invuls once I get to buying more of them, unless someone else does before that. 
Here we go. ---
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LeMoose
The Collective Against ALL Authorities
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Posted - 2006.12.08 00:06:00 -
[21]
nice setup jin, but i would personally fit a web instead of that amp.
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Xiaodown
Dragons Of Redemption Veritas Immortalis
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Posted - 2006.12.08 16:15:00 -
[22]
Also, if you're going to fit the amp... the T2 shield boost amps are available now, for not too much money.
I mean, if you've already got 2 invuln fields and 8 T2 blasters, it's not much money.
~Xiao
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Jin Entres
Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2006.12.08 16:58:00 -
[23]
Originally by: Xiaodown
Also, if you're going to fit the amp... the T2 shield boost amps are available now, for not too much money.
I mean, if you've already got 2 invuln fields and 8 T2 blasters, it's not much money.
~Xiao
ISK is not the issue. T2 amps require Shield Management V, which is something I haven't had time for as I'm a Gallente specialist, only flying Caldari on the side. ---
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Xiaodown
Dragons Of Redemption Veritas Immortalis
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Posted - 2006.12.08 18:37:00 -
[24]
That would be a good reason =)
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Deadeye Jedi
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Posted - 2006.12.18 22:58:00 -
[25]
just curious on what rigs would you think of using on a blaster rokh???
(there are 3 available slots if i remember)
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Magnus Card
Caldari
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Posted - 2006.12.18 23:12:00 -
[26]
Originally by: Deadeye Jedi just curious on what rigs would you think of using on a blaster rokh???
(there are 3 available slots if i remember)
3 x cap recharge rigs maybe?
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Hamatitio
Caldari Fate.
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Posted - 2006.12.19 00:30:00 -
[27]
ON test I was running around with. 4x Heavy Nos 4x Siege 2 1x XL C5-L 2x Shield Boost Amps 2x Invuln fields 1x Warp disruptor 4x BCU 2's 1x Damage Control.
Had ~68% resist on em, higher on everything else. (Bs 5) :) --- I'm going through sigs fast these days. |

Horza Otho
Minmatar Silver Star Federation Kurai Komichi
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Posted - 2006.12.19 01:25:00 -
[28]
Why fly rokhs with blasters when u will get easily beatin by a good skilled hyperion... --- Eris Discordia is miiiiiine |

LeMoose
The Collective Against ALL Authorities
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Posted - 2006.12.19 02:19:00 -
[29]
Originally by: Horza Otho Why fly rokhs with blasters when u will get easily beatin by a good skilled hyperion...
wwwwrrrrrooonnnnnggggg
done now 3x 1on1s with them both on test and tq won all in my blokh ;)
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Chaiinsaw
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Posted - 2006.12.27 03:11:00 -
[30]
named hybrids any good here, or do you need t2 ammo?
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Mielikki Neila
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Posted - 2006.12.27 04:09:00 -
[31]
with the tracking penalty of null and horrid tracking.. can you hit anything smaller than bs'? |

Chillshock
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Posted - 2007.01.11 21:03:00 -
[32]
would a blasterrokh work on missions? Guess not dueto range, no?
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Yukiko Kanezaki
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Posted - 2007.01.26 03:24:00 -
[33]
Edited by: Yukiko Kanezaki on 26/01/2007 03:21:00
Originally by: Chillshock would a blasterrokh work on missions? Guess not dueto range, no?
It would work for some missions, others... not so well. for missions, you really need to be able to kill ships up to 50km or so. Being able to kill out to 100 is even better, as you can pick off most of the small things, like frigs and a few cruisers, before they get in range and start doing DPS.
If you fit an afterburner, a blaster rokh could work, but the time spent getting in range, versus the kill time probably evens out versus fitting rails.
All I can really say with an confidence, is try it and find out :P
EDIT// Sorry, I was going through the Rev ship index, and forgot this thread was linked from there, and not the first page. :(
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Arbenowskee
Constructive Influence
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Posted - 2007.01.28 19:00:00 -
[34]
Originally by: Jin Entres Rokh (blasters / active / lg crystals)
that's one neat setup. i'll try it with some tweaks tough :) ---------------------------------------------------------------------------------------- Sig too large. Maximum size 400x120 and 24000 bytes. -Oiri Yusko |

Ghargon
The Sausage Smuggling Syndicate
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Posted - 2007.01.28 19:18:00 -
[35]
I've bin working on this setup for a while and so far this is what ive come up with:
Hi: 8x neutron blaster II's (null and antimatter)
mid: 1x xl shieldbooster II, (much better than a c5l for this setup) 1x invulnerability field II, 2x shield boost amplifier II, 1x Heavy cap booster II, 1x Warp disruptor II
Low: 3x Magnetic Field Stabilizer II, 1x Damage control II, 1x RCU I / II (setup fits with a RCU I)
Rigs: 1 em hardening rig, 1x Thermal hardening rig, 1x shieldbooster cap reduction rig.
Drones: 2 heavy webbifiers or 5 medium II's
This setup is based around the rigs in use and the rokhs main problem which is cap usage, without rigs even with the cap injector you would be out of cap after a minute or two, if you had nos on you then even sooner. The damage from this setup is pretty damn nice and the tnakis even better. The ship benefits greatly from the warp disruptor II as the added range means that its range bonus come into play greatly. However i wouldn't suggest this setup for a 1v1 situation as it does perform pretty badly when it comes up against nos.
I never think of the future - It comes soon enough |

Damiv
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Posted - 2007.03.05 01:56:00 -
[36]
Now suppose one wanted to make a blaster setup for missions. Leaving aside wether or not I should do this, what do you think of this build? Stuff that is non tech II is because of skills.
High
8x Anode Mega Neutron Particle Cannon I
Medium
1x 100mn Afterburner 1x X-Large C5-L Emergency Shield Overload I 2x Cap Recharger II 2x Invulnerability Field II
Low
4x Power Diagnostic System II 1x Capacitor Flux Coil II
Rigs
1x Hybrid Burst Areator I 2x Capacitor Control Circuit I
Will probably drop a PDS for another CFC when I get enginering to lvl 5. Any thoughts?
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Jackal79
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Posted - 2007.03.05 04:22:00 -
[37]
Can someone explain why the rokh would loose to a hyperion 1v1 (similar skilled/price of setup) but is, somehow, better than the hyperion in gangs at the same time?
BTW, if one were to get good skills and by a few billion in officer/faction modules, could you make this ship a "winbutton" for most encounters? I am just trying to find out what the ultimate in a caldari small gang/1v1 ship would be.
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Tulisin Dragonflame
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Posted - 2007.03.05 06:06:00 -
[38]
Originally by: Jackal79 Can someone explain why the rokh would loose to a hyperion 1v1 (similar skilled/price of setup) but is, somehow, better than the hyperion in gangs at the same time?
Because the Rokh rocketh and the Hyperion is meh, sadly. Rokh outblasts, outranges, and outmines the poor Hyp.
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Ryysa
North Face Force Privateer Alliance
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Posted - 2007.03.05 07:52:00 -
[39]
Actually hyperion should win from rokh 1v1.
Unless rokh pilot has crystal implants, in which case rokh would win. But that's hardly an argument for balance.
N.F.F. Recruitment |

Kaleeb
S.Y.N.D.R.O.M.E.
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Posted - 2007.03.05 08:44:00 -
[40]
8x Neutron II
1x xl booster II 1x amp 2x invun II 1x cap booster 1x scram/em hardner
1x rcu 3x mag stab II 1x dcu II
It's not really a setup I would use for solo work but its great in gang situations as when using null you hit up to 30km, has a great tank and good dps.
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Kehmor
Caldari The Movement
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Posted - 2007.03.05 09:52:00 -
[41]
Originally by: Jackal79 Can someone explain why the rokh would loose to a hyperion 1v1 (similar skilled/price of setup) but is, somehow, better than the hyperion in gangs at the same time?
BTW, if one were to get good skills and by a few billion in officer/faction modules, could you make this ship a "winbutton" for most encounters? I am just trying to find out what the ultimate in a caldari small gang/1v1 ship would be.
if you wana splash out i'd go for a CNR, more you can do with it and it is certainly a gang ship.
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Sobic Kurophsky
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Posted - 2007.03.09 22:01:00 -
[42]
CNR screams for gang bang. A rokh though is a T1 BS... I mean how hard could it be to kill 
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Lister Black
Pyrrhus Sicarii
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Posted - 2007.03.27 05:42:00 -
[43]
Edited by: Lister Black on 27/03/2007 05:39:52 Personally, if I was going 1 v 1 against a Hyperion, and assuming I've fitted a faction Web (as I'm prone to do), I would simply keep the Hype out of it's void optimal (while still being in mine, or close enough), thus forcing him to nerf his damage by either switching to Null or to keep firing at the edge of his falloff.
This also assumes that you start the engagement at +15km, but I think it does in most cases (especially in 1 v 1 situations).
A question: how cap stable are the XLarge SB setups with the cap booster? It seems to me that it'd make more sense to fit an LSE and a couple of invulns (or maybe an EM and an Invuln), Web, Disruptor, and keeping a mid slot free for an MWD or another hardner. ---------------------------- "Unshrink you?! Well that would require some sort of a REbigulator, which is a concept so ridiculous it makes me want to laugh out loud and chortle..." -Prof.Frink |

DwiFF
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Posted - 2007.07.12 12:01:00 -
[44]
Gang setup pfft easy :P
8x Neutrons
100mn mwd, Sensor booster II, 2x Invul IIs, X-L shield booster II, Boost amp (or) Em Hardener II
3x magstab IIs, Dmg Ctrl II, PDU II (or) anything tbh!
3ccc rigs, (or) 2ccc rigs, 1 EM resist rig!
Tackler does the tackling :) and cap lasts long enough for a good scrap!
Solo or small gang
8x Neutrons
100mn MWD (or another sensor booster II), Sensor booster II, 2x invul IIs, X-L shield booster II, Warp Disruptor II
3x Magstab IIs, Dmg Ctrl II, PDU II
Again 3ccc's or 2 ccc's 1 EM resist rig!
5x hammerhead IIs
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Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
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Posted - 2007.07.12 12:15:00 -
[45]
I still don get why people fit scrambling equipment in a heavy Battleship for gang setups. 99% of time you are not the one that will put a point on target (you lock slow and move slow). So i would reinforce the tank even more or track computer II to increase more range with Null.
My opinion, in gang, leave scrambling to ships with at least resolution 400.
I've seen someone fit a 8 Neutron 1Heavy Inj 2x Inul II 1 Amplifier II XL booster Track Comp DC 3 Gyro 1 Track Enhancer . I think it needs a PG rig, but i might be mistaken, need to run numbers. Waa very nice ships for gate fights were you are on the waiting side. Good range.. the no MWD solved most of cap issues.
And also I think people focus too much on finding a ship taht can solve any problem.. this is soemthing that do not exist. If you try t be ready for everything you will be mediocre at everything. Just my 2 cents.
If brute force doesn't solve your problem... you are not using enough |

big5824
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Posted - 2007.07.12 13:00:00 -
[46]
iv watched a blaster megathron kill a faction fitted nighthawk, a nos domi, a raven, a caracal, and a wolf in less than two minutes..........was insane......i was in the caracal btw
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Vladimir Tinakin
Caldari Hadean Drive Yards Archaean Cooperative
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Posted - 2007.07.12 14:13:00 -
[47]
Originally by: Kagura Nikon I still don get why people fit scrambling equipment in a heavy Battleship for gang setups. 99% of time you are not the one that will put a point on target (you lock slow and move slow). So i would reinforce the tank even more or track computer II to increase more range with Null.
My opinion, in gang, leave scrambling to ships with at least resolution 400.
I've seen someone fit a 8 Neutron 1Heavy Inj 2x Inul II 1 Amplifier II XL booster Track Comp DC 3 Gyro 1 Track Enhancer . I think it needs a PG rig, but i might be mistaken, need to run numbers. Waa very nice ships for gate fights were you are on the waiting side. Good range.. the no MWD solved most of cap issues.
And also I think people focus too much on finding a ship taht can solve any problem.. this is soemthing that do not exist. If you try t be ready for everything you will be mediocre at everything. Just my 2 cents.
Please tell me that's an error. 
Also, I'd probably want to stick at least an AB on there to try and stay in scram range for small gang/solo efforts--though it gets very tight gridwise. Almost impossible to fit a MWD without a grid rig or dropping the DC or third magstab for another PDS/RCU ----------------------------------------------- Adm Vladimir Tinakin CFO Hadean Drive Yards |

DwiFF
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Posted - 2007.07.13 12:05:00 -
[48]
"3 Gyro 1" 
And that would do what exactly? Hybrids mate 
Mag stabs :)
Hmm yes i see how as for my second setup that i could have trouble with powergrid :S AF it is then :P
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Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
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Posted - 2007.07.13 13:41:00 -
[49]
Originally by: Vladimir Tinakin
Originally by: Kagura Nikon I still don get why people fit scrambling equipment in a heavy Battleship for gang setups. 99% of time you are not the one that will put a point on target (you lock slow and move slow). So i would reinforce the tank even more or track computer II to increase more range with Null.
My opinion, in gang, leave scrambling to ships with at least resolution 400.
I've seen someone fit a 8 Neutron 1Heavy Inj 2x Inul II 1 Amplifier II XL booster Track Comp DC 3 Gyro 1 Track Enhancer . I think it needs a PG rig, but i might be mistaken, need to run numbers. Waa very nice ships for gate fights were you are on the waiting side. Good range.. the no MWD solved most of cap issues.
And also I think people focus too much on finding a ship taht can solve any problem.. this is soemthing that do not exist. If you try t be ready for everything you will be mediocre at everything. Just my 2 cents.
Please tell me that's an error. 
Also, I'd probably want to stick at least an AB on there to try and stay in scram range for small gang/solo efforts--though it gets very tight gridwise. Almost impossible to fit a MWD without a grid rig or dropping the DC or third magstab for another PDS/RCU
I don dit MWD on my heavy BSs and never died because of lack of it and only a very few times lost the chance of being in a KM because of it.
Just simple logic. Scrambling is something smaller ship can do as well and even better than BS. Whil e BS could be using that slots to improve their resilence and power, effectively increasing their capabilities at their main roles. A scrambler without 2 Sensor Boosters is a waste of time in a Battleship, unless you are hunting carriers
Don even start the lecturing on how MWD is essential in 0.0. Its only essencial if you FC comamnds in a way and your fleet is setup that make it so.
If brute force doesn't solve your problem... you are not using enough |

DwiFF
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Posted - 2007.07.13 16:22:00 -
[50]
Where talking about gyros on a hybrids ship m8
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Vladimir Tinakin
Caldari Hadean Drive Yards Archaean Cooperative
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Posted - 2007.07.13 17:11:00 -
[51]
Originally by: Kagura Nikon
I don dit MWD on my heavy BSs and never died because of lack of it and only a very few times lost the chance of being in a KM because of it.
Just simple logic. Scrambling is something smaller ship can do as well and even better than BS. Whil e BS could be using that slots to improve their resilence and power, effectively increasing their capabilities at their main roles. A scrambler without 2 Sensor Boosters is a waste of time in a Battleship, unless you are hunting carriers
Don even start the lecturing on how MWD is essential in 0.0. Its only essencial if you FC comamnds in a way and your fleet is setup that make it so.
Oh, I agree tackling is something better left to smaller craft. If you're operating in a small gang though, it might be beneficial to carry a point with you in case your tackling buddy goes pop. Or not; that's really a personal choice.
The AB/MWD is more about maintaining effective range. MWD might not be necessary--though if you're in a large bubble it takes for-freakin-ever to slowboat it out without one--but it certainly helps. Plus for faster BCs and battleships that DO have an AB/MWD fitted, being able to stay in antimatter range is a big help. With Blasters, the battle is all about being able to dictate range--or at least being able to reduce the other guy's ability to do so.
Of course, if you are able to warp on top of the guy--unless he's in an intie--that part of the battle is already done with. ----------------------------------------------- Adm Vladimir Tinakin CFO Hadean Drive Yards |

Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
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Posted - 2007.07.13 17:27:00 -
[52]
Originally by: DwiFF Where talking about gyros on a hybrids ship m8
Don start me taht you were unable to understand what i meant. People tend to use msot of time the name of the damage mod of teh race they use most.
I fly minamtar 90% of time, so the word gyro comes naturally when thinking on damage mods. Someoen that says naver have done that mistake is lying.
If brute force doesn't solve your problem... you are not using enough |

cr1ms0n
Shadowed Souls
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Posted - 2007.08.06 16:28:00 -
[53]
Originally by: Lister Black
A question: how cap stable are the XLarge SB setups with the cap booster? It seems to me that it'd make more sense to fit an LSE and a couple of invulns (or maybe an EM and an Invuln), Web, Disruptor, and keeping a mid slot free for an MWD or another hardner.
that problem is ez to fix all you need to do is manage your booster. once you hit 50% boost and turn on the injector then when injector is empty leave booster on till you are comfutable with the ammout of shield you desire then wait for injector to reload then
wash, rinse, repeat,
heres my set up
high's
6-8x modal mega neutrons, 0-2x heavy diminishing nos
medium's
em hardener, therm hardener, XL SB II, 2x iconic SBA
low's
3x mag stabs II, DC II, Local-D RCU
One of the few honorable pirates
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Wideen
Resurrection R i s e
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Posted - 2007.08.06 17:22:00 -
[54]
The Rokh is mean.
I tried a weird setup on the test server as follows, and pls don't laugh it's a test :P
highs: 6 x 800mm repeating artillery prototypes 2 x NOS
meds: 1 x X-Large shield booster II 1 x 100mn MWD 1 x Warp disr. II 1 x Heavy cap booster II 1 x invuln II 1 x shield boost amp
lows: 3 x gyro II 1 x PDU II 1 x DCU II
Rigs: EM/Thermal/Kinetic resist rigs
The reason why I fitted such a solo pvp setup is that I was trying the Rokh but with a different, more tanking oriented setup which was too much pwn as my friend contested it's viability on TQ as it couldn't do anything but tanking (hence no tackling) - this after the tanking setup easily defeated his Mega. So this setup was tried on "equal terms" as tackling gear is usually fitted on a Mega, and to my surprise I still got good resits and had his mega for breakfast.
Now also consider that I used projectiles which means I got no bonuses from the ship whatsoever, besides the inherent resists.
I have new respect for the Rokh, even though I don't fly one.
Originally by: P'uck I know somebody who heard somebody say that an Osprey defeated Chuck Norris. Twice. Need I say more?
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AnKahn
Caldari Umbra Congregatio Interstellar Alcohol Conglomerate
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Posted - 2007.08.06 19:01:00 -
[55]
Question: How may SP in gunnery need to fly a Rokh. Seems to me the Rokh is CCPs way to intice Caldari to learn how to shoot (since the Ferox doesn't).
Would also need Magstab to II but unsure what catagory that one is in.
And would it be worth it to fly a Rokh with 4X Cruises and 4X Heavy dim nos (maybe a Heavy Nuet for one of the NOSs) and would that fit? The Raven is sort of shunned for PvP. Shield resistances of the Rokh would kinda help.
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Stefan F
Enrave Knights Of the Southerncross
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Posted - 2007.08.06 23:01:00 -
[56]
Before the patch it might have been, but now i dont think the NOSses would have been a good help.
I just fit 8x425mm rails on it and use it for what it is supposed to do: sniping. Fitted with 2x tracking comps popping cruisers and stuff is a piece of cake. Playing around with blasters a bit is fun too but i do miss the dmg bonus gallente ships get.
For a missile setup I'd use something like 4xcruise/torp 2x neut 2xSB.
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Tenpun M
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Posted - 2007.08.06 23:35:00 -
[57]
Assuming equal skills etc i don't see how a blaster rokh could beat a blaster hype 1v1. The hype starts with 25% more damage, more cap efficient defence, more cargo to hold boosters & more drones. Faction webs aren't really an arguement because the hype could just as easily fit one.
I'm not saying blaster rokh doesn't have its uses but you have to be realistic.
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.08.06 23:45:00 -
[58]
Edited by: d026 on 06/08/2007 23:47:01
Originally by: Jimmycs83
Originally by: Jin Entres Rokh (blasters / active / lg crystals)
DPS with Null: 615 DPS with Void: 780 (drones not included)
Optimal with Void: 9,450m / Falloff 6,500m
Cap usage is problematic in prolonged engagements. Therefore I am inclined to switch 2-4 blasters to heavy nos. At least for a solo setup - for gangs this looks pretty good.
hmm i thought th rohk could reach much further than that with neuts and null tbh...what lvl of caldari BS do you have? Also id love to see the resits on that with T2 invul fields and a dmg contrl T2 or internal force field array 
bs lvl 5:
optimal null: 16875m fallof null: 15625m Damage per second on Structure : 632.116 (no imps/drones)
optimal void: 10125m fallof void: 6250m Damage per second on Structure : 804.51 (no imps/drones)
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Cypress Cavalero
The Steel Ravens
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Posted - 2007.08.18 11:17:00 -
[59]
about time we had a good ship, i find out that gallente can shield tank better than me in a certain ship, what the hell! nerf gallente for crying out loud hit em with the nerf bat as many times as caldari had been so they suck as bad as caldari then well see about actual pvp.
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welsh wizard
0utbreak
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Posted - 2007.08.18 11:51:00 -
[60]
Edited by: welsh wizard on 18/08/2007 11:53:44 A blokh will put out more damage on average over the course of a night than a blaster mega or hyperion courtesy of its huge null range (in gang of course). No time spent manouvering.
I'd still say the Gallente ships are favourites for 1v1's though pretty much everytime.
Jim, don't you find 2 heavy web drones a bit limited?
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Muah Diib
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Posted - 2007.09.09 02:32:00 -
[61]
hehe. iv been playing a bit and i have a decnt rokh fit. x8 neutron t2 1x em/therm/kin/invul/xl sheild boost/cap booster t2 1x dmg control t2 1x mag stab t2 3x RCU t2
and 1x em/kin/thermal risist rigs
it works great verry good resist its for gang fighting its awsome  
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Helluin
Caldari Jericho Fraction The Star Fraction
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Posted - 2007.09.09 03:10:00 -
[62]
My current Rokh..
8x Modal Mega Neutron Particle Accelerator with faction antimatter ammo, and faction iron in hold
1x Quad Lif MWD 1x Heavy Electrochem Cap Booster 1x Invul Field II 1x Web 2x Large Shield Extender II
3x Mag Stab II 2x PDU II
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Rudy Metallo
Feral Instinct
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Posted - 2007.09.09 04:20:00 -
[63]
Originally by: Constantinee I currently have setup
8x Neutron II's 1x MWD 1x heavy injector 1x 20km Scram 1x Invul II 1x Boost Amp 1x XL Booster 1x Damage control 1x Mag stab II 3x PDU II
Works Great and love it i have 2 heavy webdrones in the drone bay as well
anyother setps you have tryed yet?
Change that to a Reaction Control II and 3x Magstabs and you're thinking. Say what? |

Requiescat
Caldari Royal Hiigaran Navy
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Posted - 2007.12.01 05:54:00 -
[64]
Originally by: AnKahn Question: How may SP in gunnery need to fly a Rokh. Seems to me the Rokh is CCPs way to intice Caldari to learn how to shoot (since the Ferox doesn't).
Actually, whereas the Ferox used to be a missile boat by default, now that the Drake exists it's obsolete at that role. Upon closer inspection it actually has the same set of bonuses that the Rokh has, that is to say 5% to shield resists and 10% to hybrid optimal. Blaster Feroxes are actually quite nasty when you are flying another cruisers sized boat, as with a faction web they can pin you at their optimal and hardly have to tank.
For a Rokh, I thought perhaps Neutrons are cool but Ions leave a lot more fitting room, so:
8x Ion Blaster Cannon II
1x XL SB II 2x Invuln II 1x SB Amp II 1x Heavy Electro Cap Booster 1x Tracking Comp II
3x Magstab II 1x Damage Control II 1x Tracking Enhancer II
10k optimal/5k falloff with Void, 18k optimal/12k falloff with Null, 7k/10k with Antimatter.
72/86/80/78 with no shield comp skills and EM/Therm/SB Cap rigs.
I built this setup around the idea that your target is probably bubbled and may or may not be webbed, so tracking would be a good idea. With Ions versus Neuts and two tracking mods, you should have fairly decent tracking, though not Megathron status.
<-- Sig starts here.
Victory - Honor = Loss
My face + your chest = pain |

Ipos
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Posted - 2007.12.01 10:32:00 -
[65]
Oh I'm diggin' this! Problem is that I have little gunnery skills whatsoever so that'll be at least 70 days of training or so to get Large Hybrid Spec and the other necessary skills to IV. Hmm, some things though that I'm pondering...
Like, how useful is a MWD compared to an extra invuln II or a tracking computer? Not to mention how to rig the thing, falloff rigs or shield rigs?
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Woolygimp
Caldari HeartVenom Inc. Knights Of the Southerncross
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Posted - 2007.12.01 11:04:00 -
[66]
Anyone see any use for Extender Rigs?
I've seen them on a lot of top fittings lately...
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Kala Veijo
Veto Corp
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Posted - 2007.12.01 11:29:00 -
[67]
Reactor Control Unit II Damage Control II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
100MN Afterburner II Heavy Electrochemical Capacitor Booster I X-Large Shield Booster II Invulnerability Field II Shield Boost Amplifier II Warp Disruptor II
Neutron Blaster Cannon II Neutron Blaster Cannon II Neutron Blaster Cannon II Neutron Blaster Cannon II Neutron Blaster Cannon II Neutron Blaster Cannon II Neutron Blaster Cannon II Neutron Blaster Cannon II
Anti-Thermal Screen Reinforcer I Anti-Kinetic Screen Reinforcer I Anti-EM Screen Reinforcer I
With caldari navy antimatter and T2 hammerheads the damage is around 950dps. Tank will last around 3.5 minutes and can suck up to 704dps. It is possible to fit another shield boost amp II instead of warp disruptor. With 2 shield boost amps the tank is around 907dps.
Nifty ship I must say.
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The Tzar
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Posted - 2007.12.01 12:07:00 -
[68]
8 x Modal Mega Neutron Cannon (CN Anitmatter L's)
1 x LiF Boosters 1 x Shield Boost Amp II 1 x XL Shield Booster II 1 x Heavy Electrochem Cap Booster (800's) 2 x Invul Field II's
3 x Mag Field Stab II's 1 x RCU II 1 x DCU II
1 x EM Shield Rig 1 x Kinetic Shield Rig 1 x Thermal Shield Rig
5 x Hammerhead II's
This setup is for gang with inty support. Adds a nice DPS, average hit is about 450 with ROF 4.2. With shield boost something like 750 and resists are all above 80% this setup can tank a huge amount in a short/medium engagement.
I've heard a T2 Hyperion tanks like crazy, better than this? (WTB Rokh with heavy drone space)
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Angrycouch
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Posted - 2007.12.14 08:15:00 -
[69]
Just curious, trying to figure out what the typical range for blaster Rokhs are?
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Triksterism
Gallente Image Not Found
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Posted - 2007.12.14 14:56:00 -
[70]
Edited by: Triksterism on 14/12/2007 14:57:32 HAY PPL I JUST GOT CALDERI BS RANK AND I WANTED TO FLY BIG ShIP SO HEER IS MY STEUP PLZ I AM NEW PLZ
[Rokh, BULTIMATE ANTIFRIGATECRUISER] Type-E Altered SS Overdrive Injector Alpha Hull Mod Overdrive Injector Ballistic 'Purge' Targetting System I Multiphasic Bolt Array I Muon Coil Bolt Array I
5a Prototype Shield Support I Micro Supplemental Barrier Emitter I Small 'Wolf' Shield Extender Y-T8 Overcharged Hydrocarbon I Microwarpdrive Initiated Harmonic Warp Jammer I Micro Capacitor Battery II
Heavy Ion Blaster I, Caldari Navy Iron Charge M Heavy Ion Blaster I, Caldari Navy Iron Charge M Heavy Ion Blaster I, Caldari Navy Iron Charge M Heavy Ion Blaster I, Caldari Navy Iron Charge M Anode Light Ion Particle Cannon I, Antimatter Charge S Anode Light Ion Particle Cannon I, Antimatter Charge S Anode Light Ion Particle Cannon I, Antimatter Charge S Anode Light Ion Particle Cannon I, Antimatter Charge S
Energy Ambit Extension I Drone Scope Chip I Trimark Armor Pump II
Mining Drone I x2 Civilian Mining Drone x2 Harvester Mining Drone x1
----------------------------------- CCP Please update my portrait on the website/forums :D
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Dr Jamius
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Posted - 2008.01.06 05:13:00 -
[71]
6x Anode Mega Neutron Blaster I (Dread Guristas Ammo) 1x Named Heavy Energy Neut 1x Named Heavy Nos
1x 100mn MWD I 1x Heavy Cap Booster II (800s) 2x Inv Field II 1x Named Shield Boost Amp I 1x X-L Shield Booster II
3x PDS II 1x DCU II 1x Magstab II
Kicks ass with a tackler. Blast away with guns, suck cap with energy neut. If your cap gets low, use the nos and cap boosters. In 1v1 testing, tanked and put into structure a full gank fitted blaster Rokh, Hyperion, and various command ships. Modified version with the the shield boost amp replaced with a 20km scram, soloed a pre Trinity kin/therm tanked siege Raven ratting were he shouldn't have been. :D
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LordThyGod
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Posted - 2008.01.24 03:12:00 -
[72]
[Rokh, New Setup 1] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Damage Control II
Caldari Navy Invulnerability Field Caldari Navy Invulnerability Field Shield Boost Amplifier II Shield Boost Amplifier II Gist X-Type X-Large Shield Booster Ammatar Navy Heavy Capacitor Booster, Cap Booster 800
Neutron Blaster Cannon II, Antimatter Charge L Neutron Blaster Cannon II, Antimatter Charge L Neutron Blaster Cannon II, Antimatter Charge L Neutron Blaster Cannon II, Antimatter Charge L Neutron Blaster Cannon II, Antimatter Charge L Neutron Blaster Cannon II, Antimatter Charge L Neutron Blaster Cannon II, Antimatter Charge L Neutron Blaster Cannon II, Antimatter Charge L
Core Defence Capacitor Sa***uard II Core Defence Capacitor Sa***uard II Anti-EM Screen Reinforcer II
Vespa EC-600 x5
Fleet setup, good dps, awesome tank, ecm drones, needs tackler, 35/3/1 1v1 bs against hyps,megas, navymegas, golem, kronos, paladin, raven, navy ravens ect
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Dr Fighter
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Posted - 2008.01.24 03:23:00 -
[73]
bait setup:
8x neutron IIs 4x large shield extender IIs, 2x invul 4x pdu II and a damage control II 3x extender rigs
44k shield with 70% average res, passively tanks only about 300+ dps but its the huge buffer that makes it
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