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Thread Statistics | Show CCP posts - 1 post(s) |
Jeanpierre Duvall
Caldari Spectral Armada Eternal Empire
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Posted - 2006.12.08 12:26:00 -
[31]
I really like the warp to zero and ofcause I have had some waprs that has put me at a range too far away to dock but then again that happend alot with instadock BM's too. Mostly Amarr stations that you can't get a good instadock to with BM's. So what. You lose a ship?
There is a very good rule in Eve. Never fly something that you can not replace. If you do lose something like that just laugh at it. I have lost more then 2 billion isk in hauler accidents and on swore at myself for it and then laughed at it.
Nothing in Eve is risk free and it shouldn't be free of risk either. Keep the warp to zero as it is.
Oh btw. You have less then 50% chance to land outside dock range. It's a sphere with a 5.6km diameter Divided by a plane 500 from it's center so 50% of the volyme is not outside the docking range more like 30%.
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Chi Prime
Eternity INC. Mercenary Coalition
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Posted - 2006.12.08 12:49:00 -
[32]
Originally by: Recluse Viramor Edited by: Recluse Viramor on 07/12/2006 17:56:00 Tux, I'm not sure why you haven't encountered the issue but I myself have encountered being as little as 65 meters to nearly 1300 meters away from docking/jumping with warp to 0, more so with docking than on gates.
I have experienced the same. So often, in fact, I thought it was intentionally put in. It is usually with smaller ships, as the momentum of the larger ones seem to get you close enough to jump/dock at the end of the warp.
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Imhotep Khem
Total Mayhem. Maelstrom Alliance
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Posted - 2006.12.13 21:32:00 -
[33]
I have problems beyond jitter. I find that if I use the menu and tell my ship to dock. Sometimes it will arrive, and just not dock. And just kind of sit there. If I have the station selected when I arrive though, typically it will dock.
I am normally flying a Sleipnir with T2 425s autos and a large shield extender II. ____ If your not dyin' your not tryin'. |
Dr Aryandi
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Posted - 2006.12.13 21:51:00 -
[34]
Originally by: Imhotep Khem I have problems beyond jitter. I find that if I use the menu and tell my ship to dock. Sometimes it will arrive, and just not dock. And just kind of sit there. If I have the station selected when I arrive though, typically it will dock.
I am normally flying a Sleipnir with T2 425s autos and a large shield extender II.
I have raised a bug report on that one, it looks like the client is sending the 'dock' command before the server thinks you are out of warp as you see a quick 'you cannot dock while warping' box flash up on your screen.
I have bug reported it but you should also bug report it with any info you might have.
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Warden Nightstar
Caldari
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Posted - 2006.12.13 22:43:00 -
[35]
You know how some instas don't work from every angle? It's the same way here. Quit whining.
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Hllaxiu
Shiva Morsus Mihi
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Posted - 2006.12.14 06:24:00 -
[36]
Originally by: Warden Nightstar You know how some instas don't work from every angle? It's the same way here. Quit whining.
My dock instas work from every angle since stations are larger than 15km. I've been dropped 10 seconds out of dock range before - this has become so annoying a problem that I've just created instadocks for all my stations... --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |
Alkirin
Gallente Die Hard Mining
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Posted - 2006.12.15 10:20:00 -
[37]
Sorry if your instas sucked, but mine didn't. If re-creating bookmarks for key stations and stargates is the only practical solution to mitigate this risk, then it will become fesiable for many to tap back into the bookmark market.
The idea behind warp to 0 was to replace the need for bookmarks. Griefers can say 'stop crying' all they want; but I'll sooner make more instas than risk being a sitting duck.
[Cogito Ergo Sum Atheios] - Alkirin of Scientia Obscura |
Chewan Mesa
Beagle Corp
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Posted - 2006.12.15 10:32:00 -
[38]
Originally by: Alkirin Sorry if your instas sucked, but mine didn't. If re-creating bookmarks for key stations and stargates is the only practical solution to mitigate this risk, then it will become fesiable for many to tap back into the bookmark market.
The idea behind warp to 0 was to replace the need for bookmarks. Griefers can say 'stop crying' all they want; but I'll sooner make more instas than risk being a sitting duck.
Might be an idea to stop calling anyone NOT agreeing with you a griefer eh?
Everything has a pro and con, warp to 0 means you can bounce off of all planets in a sys which you simply cant with instas, if you dont ahve 4-5 per gate, which I doubt you have.
Being a bit off now and then isnt really a problem, I mean throw an AB on and you cross that time in 5 seconds with ease. On gates its not even a problem at all. Siganture removed due to profanity - Serathu ([email protected]) |
Xcom
Gallente Genco Interstellar Alcohol Conglomerate
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Posted - 2006.12.15 11:52:00 -
[39]
When you exit warp in a gang (mass warp) you can see the gang forming up in a spear shaped formation. Looks pretty cool. If you look up the distance to the person on the other side of the spear formation you see that they are positioned exactly 5000m away.
It seams as there is a formula to place you somewhere in this spear with a radius of 2500m when you exit warp. When you warp to 0km you end up somewhere from -2500m or +2500m and if you end up exactly 0km from the object your either to the up, down, left or right of the theoretical exit point.
Warping to gates causes no problems, sense the jump distance is 2500m. But another problem arises when youÆre trying to warp to an object that looks more like a cube than a spear. Sense objects in eve looks like they are cube alike. If you warp to the edge of the cube from an angle you end up more than 2500m from it.
To solve it would be to increase the jump distance of gates and ducking range of stations to a distance of just a bit over 2500m. 2500m + 200m maybe. DonÆt have the time to make the calcs for what the max distance would theoretically be. Or reduce the radius of this exit spear.
And I totally agree on solving this problem. It was supposed to solve the insta issue, from that perspective itÆs a flawed mechanic that needs to be corrected.
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Alkirin
Gallente Die Hard Mining
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Posted - 2006.12.19 11:40:00 -
[40]
Originally by: Chewan Mesa
Originally by: Alkirin Sorry if your instas sucked, but mine didn't. If re-creating bookmarks for key stations and stargates is the only practical solution to mitigate this risk, then it will become fesiable for many to tap back into the bookmark market.
The idea behind warp to 0 was to replace the need for bookmarks. Griefers can say 'stop crying' all they want; but I'll sooner make more instas than risk being a sitting duck.
Might be an idea to stop calling anyone NOT agreeing with you a griefer eh?
Everything has a pro and con, warp to 0 means you can bounce off of all planets in a sys which you simply cant with instas, if you dont ahve 4-5 per gate, which I doubt you have.
Being a bit off now and then isnt really a problem, I mean throw an AB on and you cross that time in 5 seconds with ease. On gates its not even a problem at all.
I'm sure there are more than just griefers that agree...just not too many, I'm guessing. Way to put words in my mouth.
With gate to gate bookmark sets including at least one per gate; and another for stations I frequent....then yes, I would have about 4-5 per frequent gate. 5 seconds is a little too long to be sitting vounerable. If it bothers you that much, feel free to keep warping to 15. However, if I loose too much due to this, I'm making bookmarks.
[Cogito Ergo Sum Atheios] - Alkirin of Scientia Obscura |
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Ovno ConSyquence
British Space Corporation
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Posted - 2006.12.19 15:29:00 -
[41]
Quote: Pretty sad that ccp makes it where we dont need insta's and you guys are still crying like little girls about it
We wouldn't be crying about it IF they had made it so we dont need instas but instead they've made it so that sometimes we do and sometimes we dont and then deleted them leaving us worse off than we were before...
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Felix Dzerzhinsky
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Posted - 2006.12.19 16:14:00 -
[42]
It is time to get back to a forced 15 km warp to objects in space like it used to be. . . then people would beg for anything. History: -The world was warp to 15, there was not way around it, we all used MWDs and ABs. -The world was given bookmarking and some saw the potential for abusing this gift. -The world became addicted to instas, becoming dependent on an exploited system of travel. -The world is given warp to 0 to reduce lag and restor BMs to their intended use. -The world complains.
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Levin Milraco
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Posted - 2006.12.19 21:12:00 -
[43]
funny though, with warp to zero, I been seeing alot more ppl going into low sec...(until everybody and their mother, brother, dog, decides to probe runners to exstinction..)
but yeah, as someone who play both sides of the fence, I say warp to zero is a good thing...
sure, it might not be perfect everytime.. but hey! nothing is perfect you know!
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Alkirin
Gallente Die Hard Mining
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Posted - 2006.12.19 21:54:00 -
[44]
Originally by: Felix Dzerzhinsky It is time to get back to a forced 15 km warp to objects in space like it used to be. . . then people would beg for anything. History: -The world was warp to 15, there was not way around it, we all used MWDs and ABs. -The world was given bookmarking and some saw the potential for abusing this gift. -The world became addicted to instas, becoming dependent on an exploited system of travel. -The world is given a faulty warp to 0 function that only marginally addresses the Bookmarking issue. -Many undergo painful reconstruction of bookmark sets. -The world complains.
Fixed
[Cogito Ergo Sum Atheios] - Alkirin of Scientia Obscura |
Matthew
Caldari BloodStar Technologies
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Posted - 2006.12.20 09:16:00 -
[45]
Originally by: Tuxford There is a warp in jitter which I believe was put in to stop bumping originally. The jitter is quite small and should be less than jump range and docking range.
From a personal experience then I have for some reason made obscene amount of jumps in the last few days, reckon I've done more than 100 today. Might not seem much to some of you but I don't really travel that far away when I don't have to. Not once has it happened that I couldn't dock or jump immediatly. Not saying your lying or anything but of all the jumps I've made since Revelation was deployed it hasn't happened once which makes me thing its really really rare.
If it is happening then please tell us which gates/stations this is happening with.
It should never happen when warping to gates, but it can theoretically happen when warping to any station.
As you say, there is a "jitter" on warp-in. However, this affects gates and stations differently because of the different range criteria for jumping and docking.
You've got 2.5km range for jumping, and I've never had the jitter put me outside this range.
Stations are different. For stations, you have to get to about 0km range before it will dock. Note here that 0km range does not correspond to either the centre of the station, or even the station's outer hull - fly around very close to a station and you can verify the space contained within it's 0km "bubble".
The problem arises because "warp to 0km" will fetch it's target point as the intersection of your warp path with the stations 0km bubble. The jitter is then applied, which can push the actual warp in point back out of the 0km bubble, and require you to cover a short distance to be able to dock.
I've observed this happening to some extent with a significant proportion of docks, on many station types. However, normally the distance to be covered is small enough that you cover it before you even notice you have to - the "docking" message will come up before you get chance to notice the "approaching" message. Especially in fast ships you have to be watching the log to even notice it's happening. From my experience, the 1.8km experienced by the OP is a very rare occurance, but up to 500m can be fairly common.
The "instadock" BM's got around this by designating a warp-in position well inside the 0km bubble of the station, so that even the largest value of the jitter couldn't push you outside docking range. The downside of this method was that you could easily bounce off the station itself. The current warp-to-0km approach guarantees you won't bounce off the station, but at the cost of not being a guaranteed instadock. ------- There is no magic Wand of Fixing, and it is not powered by forum whines. |
Mira deVorsha
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Posted - 2006.12.21 12:27:00 -
[46]
I've found once I come out of warp switch on MWD or AB and you pretty much dock almost instantly if you haven't done so already.
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Pinpisa Jormao
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Posted - 2006.12.23 08:01:00 -
[47]
^^^
Cool, didn't know you can fit MWD to a Freighter.
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