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Moe deLawn
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Posted - 2006.12.03 15:56:00 -
[1]
Much to my dismay, warp to 0 does not actually warp to 0, and I almost lost a ship. I suspect others may soon too.
What happened was I hit warp to 0 to a station, but was left about 1800m away. Which is NOT good if you're in a hauler! In the time it took to turn and start flying in to dock, I was locked, and thankfully NOT webbed, or else I would have been hosed by that guy tanking the station guns :(. I think he already had another target he was killing.
With my old bookmarks, which are about to vanish, I could always warp right in and dock. So this is dangerous, and kind of ticks me off.
My two cents worth.
And while I'm complaining, I hope they finally fix the market details graph to show the Y-axis properly when the prices are over 10M!!! (crosses fingers)
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Fred Lowe
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Posted - 2006.12.03 17:07:00 -
[2]
If you select dock instead of warp to 0, it warps you to 500m or so, which is close enough to insta-dock
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Darkcraft
Caldari KIA Corp
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Posted - 2006.12.03 18:18:00 -
[3]
Not all warp to 0 bring you spot on, on a few warps i've been 1.8km off or just over jump range from a gate which then coasted into range. But then i've had instas that were the same too..
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Oleg K77
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Posted - 2006.12.03 18:21:00 -
[4]
No matter you select warp to 0 or dock, in any case you will warp from 0 to 3k from station.
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mallina
Caldari
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Posted - 2006.12.03 22:20:00 -
[5]
oh noes, a tiny tiny weeny bit of risk, nerf it immediately ----------- Turbulance |

Deikan Frost
Amarr
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Posted - 2006.12.03 22:38:00 -
[6]
Originally by: mallina oh noes, a tiny tiny weeny bit of risk, nerf it immediately
That's not the point, they made people delete their instas, and some stations are bugged and will not warp you to 0km at all indeed (not all of them though). It's not about nerfing anything now, it's about making it work the way it's supposed to work.
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Rule2k
Fate.
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Posted - 2006.12.03 23:26:00 -
[7]
but even when u warped to the bookmark u had before kali/revelations. It still didnt put u bang on 15k from the bookmark, whereever it was.
so just take it and 
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Hon Kovell
Gallente Neh'bu Kau Beh'Hude Ushra'Khan
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Posted - 2006.12.03 23:32:00 -
[8]
If there's a station or gate that gives you problems, then make a bookmark at the middle of it and warp to that. Just don't let Valar know there's a new breed of instas or he may cry.
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Vor
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Posted - 2006.12.04 00:02:00 -
[9]
Yes, I have faced this problem, and it is far more threatening then not getting to the station to dock. In 0 sectors there are a lot of gates where you fall out away from the gated over 1.8km, on some instances as far as 4km. Some said not a big deal, well it is a big deal if you are in a fight, or running through camp with out bubbles, or when you have inters and recons on your six. It takes a few seconds for ship to come out to stop and then accelerate and move 1km to make a jump. This 1-4 seconds are actually fatal!!!!!!
Any active gang on gates has ôinstalockersö with sole purpose to capture, tackle, and kill close ranges extremely fast. For them all it takes is 1 second after lock to kill inters, assaults and cruisers, anything slower will not even get a chance to speed up as it will end webbed and die.
Some one said to make back the book marks for faulty gates. Then what is the purpose in eliminating them at all in the first place? If we are to reduce lag, then gates jumps to 0m have to be fixed or people will start making books again, sure not in such great quantities but still, it will be felt.
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Moe deLawn
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Posted - 2006.12.04 01:14:00 -
[10]
Sigh. Yet another reason (in my big lists of reasons) that I don't want to leave empire space... <sigh>. Imagine trying to get out of 0.0 with a hauler, and you can't insta anymore? Good luck!
Just why are they making it continuously less appealing to do anything? Are there too many peeps in low/zero sec??
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Norjia Blacksteel
Gallente Blacksteel Mining and Manufacturing
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Posted - 2006.12.04 01:16:00 -
[11]
Instas have always been considered abuse anyway. At least that was my impression of it. I'm glad they're gone. I've never used them cause I'm a game designer and a purist. ;)
---- Norjia Blacksteel CEO Blacksteel Mining and Manufacturing |

Tunajuice
Convergent Firmus Ixion
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Posted - 2006.12.04 05:41:00 -
[12]
Originally by: Norjia Blacksteel Instas have always been considered abuse anyway. At least that was my impression of it. I'm glad they're gone. I've never used them cause I'm a game designer and a purist. ;)
Where do you haul again?
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mallina
Caldari
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Posted - 2006.12.04 23:38:00 -
[13]
Originally by: Moe deLawn Sigh. Yet another reason (in my big lists of reasons) that I don't want to leave empire space... <sigh>. Imagine trying to get out of 0.0 with a hauler, and you can't insta anymore? Good luck!
Just why are they making it continuously less appealing to do anything? Are there too many peeps in low/zero sec?
Erm. fit an AB? make some sacrifices so your ship dosent go so slowly? im sure you and many others would LOVE to travel through lowsec and 0.0 in t1, cargo expanded, unescorted, unscouted haulers with zero risk but theres another word for that, and its called Concensual PVP. EVE is not that and, hopefully, never will be. ----------- Turbulance |

algorythm
Minmatar Evolution Band of Brothers
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Posted - 2006.12.05 01:33:00 -
[14]
Ok, if you use a hauler so ofthen then make a bookmark of that station so you get insta dock?
The main point on Kali warp to 0 feature imho is to get people to delete gate to gate bookmarks, witch are about 95% of all bookmarks people usually have. So, 5% of all in eve isnt covered, big deal! _________________________
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Luxo
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Posted - 2006.12.06 15:14:00 -
[15]
Edited by: Luxo on 06/12/2006 15:15:48 Edited by: Luxo on 06/12/2006 15:15:31

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Tuxford

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Posted - 2006.12.06 16:17:00 -
[16]
There is a warp in jitter which I believe was put in to stop bumping originally. The jitter is quite small and should be less than jump range and docking range.
From a personal experience then I have for some reason made obscene amount of jumps in the last few days, reckon I've done more than 100 today. Might not seem much to some of you but I don't really travel that far away when I don't have to. Not once has it happened that I couldn't dock or jump immediatly. Not saying your lying or anything but of all the jumps I've made since Revelation was deployed it hasn't happened once which makes me thing its really really rare.
If it is happening then please tell us which gates/stations this is happening with. _______________ |
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SolarKnight
Gallente ORIGIN SYSTEMS
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Posted - 2006.12.06 16:40:00 -
[17]
Any station using the trust partners model you can't get insta dock, especially with carriers. The Light in the Darkness
Origin Systems is Recruiting http://Origin.zapto.org |

Hoshi
DAB RAZOR Alliance
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Posted - 2006.12.06 19:00:00 -
[18]
Originally by: Tuxford There is a warp in jitter which I believe was put in to stop bumping originally. The jitter is quite small and should be less than jump range and docking range.
From a personal experience then I have for some reason made obscene amount of jumps in the last few days, reckon I've done more than 100 today. Might not seem much to some of you but I don't really travel that far away when I don't have to. Not once has it happened that I couldn't dock or jump immediatly. Not saying your lying or anything but of all the jumps I've made since Revelation was deployed it hasn't happened once which makes me thing its really really rare.
If it is happening then please tell us which gates/stations this is happening with.
This is correct for gate jumping, the jitter is like 2.8km in a random direction so here is a very small chance to land outside the 2.5km jump range of a gate and eve if you do it's a very short distance to travel, you will probably slide the final distance from the speed you had out of the warp.
BUT on stations the docking range is not 2.5km but less than 0.5km which means you have close to 50% chance of landing outside it. Increase the docking range on stations to be the same as the jumping range on gates and you solve the problem. ---------------------------------------- A Guide to Scan Probing in Revelations |

Darthgonzo
Amarr PAX Interstellar Services Anarchy Empire
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Posted - 2006.12.06 20:31:00 -
[19]
So why not changing the Dockingrange to the same range as Gates (2,5km) ?! That would Remoce those problems and should not be that hard to change...
I also got some Stations where i have to Fly up to 1km until i could Dock.
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Kirov VIII
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Posted - 2006.12.06 22:33:00 -
[20]
This problem happen ...
You can try to dock in somes station and warp to somes gates. Don't work really good.
Try to make Ashab - Jita on short way, there are one or two gate with this bug.
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ChronoLynx
Caldari Federation of Freedom Fighters Executive Outcomes
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Posted - 2006.12.07 03:44:00 -
[21]
Originally by: Tuxford There is a warp in jitter which I believe was put in to stop bumping originally. The jitter is quite small and should be less than jump range and docking range.
From a personal experience then I have for some reason made obscene amount of jumps in the last few days, reckon I've done more than 100 today. Might not seem much to some of you but I don't really travel that far away when I don't have to. Not once has it happened that I couldn't dock or jump immediatly. Not saying your lying or anything but of all the jumps I've made since Revelation was deployed it hasn't happened once which makes me thing its really really rare.
If it is happening then please tell us which gates/stations this is happening with.
This happens with most Gallente (0.0) Gates and most Gallente (0.0) Stations. If you have high Navigation skills with a Ceptor/Dictor/AnythingsmallerthenaBS it happens quit often. I almost got myself killed by 2 Huginns because of this bug but lucky me I could move the 500m to the gate before I got popped. |

Tribunal
FIRMA Interstellar Alcohol Conglomerate
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Posted - 2006.12.07 03:49:00 -
[22]
Originally by: Darthgonzo So why not changing the Dockingrange to the same range as Gates (2,5km) ?! That would Remoce those problems and should not be that hard to change...
I also got some Stations where i have to Fly up to 1km until i could Dock.
Here is the solution, so no need for major testing.
"We can't all be heroes, because somebody has to sit on the curb and applaud when they go by." - Will Rogers |

Bam1
Gallente
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Posted - 2006.12.07 04:25:00 -
[23]
Pretty sad that ccp makes it where we dont need insta's and you guys are still crying like little girls about it
|Bug Reporting|Patch Notes| |

Hllaxiu
Shiva Morsus Mihi
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Posted - 2006.12.07 05:58:00 -
[24]
Gallente and Caldari gates are pretty bad about this, as well as Caldari (2?) stations when approached from the "back". Amarr stargates work perfectly since they're basically spherical - and for some reason I haven't had any trouble with Minmatar gates, but I probably fly through an order of magnitude less Minmatar gates than the other three.
I seem to land outside of dock range 1/4 times, its usually within 1km of dock range though... --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |

Selexim
Caldari Silver Eagles
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Posted - 2006.12.07 06:49:00 -
[25]
Edited by: Selexim on 07/12/2006 06:50:15 Meh, im mostly industry, but i dont mind. This will just mean that i will have to have escorts in Low Sec, and in the end, make it beter for pirates who were getting beat by instas.
Anyways, there should be some risk in going into low sec, and if the warp to 0 really did warp you directly to 0, then there wqould be very little risk (apart from interdictors(sp?))
--- What I did not know has cost you dear For there is no cure for death |

Akita T
Caldari Navy Volunteer Task Force
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Posted - 2006.12.07 12:20:00 -
[26]
Originally by: Tuxford There is a warp in jitter which I believe was put in to stop bumping originally. The jitter is quite small and should be less than jump range and docking range.
From a personal experience then I have for some reason made obscene amount of jumps in the last few days, reckon I've done more than 100 today. Might not seem much to some of you but I don't really travel that far away when I don't have to. Not once has it happened that I couldn't dock or jump immediatly. Not saying your lying or anything but of all the jumps I've made since Revelation was deployed it hasn't happened once which makes me thing its really really rare.
If it is happening then please tell us which gates/stations this is happening with.
Get into an industrial and fill it with cargo expanders I. See how easily you start (occasionally, about 10% of jumps and docks on average) getting much farther away than gate activation or dock range. _____ -sig-
This is my only char. These are my skills
Always question everything, including yourself |

Recluse Viramor
Reikoku Band of Brothers
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Posted - 2006.12.07 17:54:00 -
[27]
Edited by: Recluse Viramor on 07/12/2006 17:56:00 Tux, I'm not sure why you haven't encountered the issue but I myself have encountered being as little as 65 meters to nearly 1300 meters away from docking/jumping with warp to 0, more so with docking than on gates.
In each instance I was flying the rokh.
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Ulair Memmet
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Posted - 2006.12.07 23:11:00 -
[28]
I like it not to always warp exactly to 0km. That makes the game fun.
Don't change it Devs, please 
PS: I already lost ships to this (i call it "feature") and as strange as it seems, im not complaining about these losses...
------------------------ I never used Ctrl + Q and im PROUD OF IT |

Mik Nostrebor
Minmatar ORKS
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Posted - 2006.12.08 01:36:00 -
[29]
Originally by: Tuxford There is a warp in jitter which I believe was put in to stop bumping originally. The jitter is quite small and should be less than jump range and docking range.
From a personal experience then I have for some reason made obscene amount of jumps in the last few days, reckon I've done more than 100 today. Might not seem much to some of you but I don't really travel that far away when I don't have to. Not once has it happened that I couldn't dock or jump immediatly. Not saying your lying or anything but of all the jumps I've made since Revelation was deployed it hasn't happened once which makes me thing its really really rare.
If it is happening then please tell us which gates/stations this is happening with.
I have noticed that in a mammoth or mastodon I seem to have more issues with the warp to 0 for stations. Oddly enough, flying around in the freighter, there were even 1 or two gates where the freighter landed too far out to insta jump!
In the smaller ships there is not such a problem with gates though the stations do occasionally drop me a 1-2k out.
The odd thing with it is that it is not very consistent. For example a corpmate in a hoarder and me in a mammoth warped from one station to dock in another at exactly the same time (I could see her screen). Having the higher skills I got into and out of warp first. She insta-docked and I was left 2.5 kms out from the station and trundled in .
This seems to indicate that jitter is responsible.
On a final note, I like this phenomena as it adds a bit of realism and unpredictability to each trip. It does mean that pirates can camp stations and pick off the odd jitter victim and that seems like a natural thing. Like the way that lions eat the slow and weak from the heard. It is not like gate camping would be with no wapr to 0 and no insta. Where the lions killed everything expect other lions...
That to me is the primary issue of piracy in Eve. There is no subtle edge to it. It tends to be uber kill or no kill. In the real world piracy is often about chance encounters and the culling of the weak or foolish.
Maybe the introduction of an illegal but CONCORD indetectable interdiction sphere launcher with only a 1% (increasable to about 5-10% through skills, implants etc) chance of pulling a player out of warp might be an excellent tool. It would take skill and practice to use them and they might even have a way for limited high sec piracy to happen. Maybe in high sec it might take 3 minutes for CONCORD to scan down the pirates after a successful shot is fired.
Anyway, moving OT a bit. Mik
AUSSIE AND KIWI EVE Fansite |

Jaketh Ivanes
Amarr 1st Praetorian Guard
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Posted - 2006.12.08 09:31:00 -
[30]
Originally by: Ulair Memmet I like it not to always warp exactly to 0km. That makes the game fun.
Don't change it Devs, please 
PS: I already lost ships to this (i call it "feature") and as strange as it seems, im not complaining about these losses...
Don't want to just say /Signed, but I really like this "feature". Please leave it in. Don't make the game 100% predictable. 
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Jeanpierre Duvall
Caldari Spectral Armada Eternal Empire
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Posted - 2006.12.08 12:26:00 -
[31]
I really like the warp to zero and ofcause I have had some waprs that has put me at a range too far away to dock but then again that happend alot with instadock BM's too. Mostly Amarr stations that you can't get a good instadock to with BM's. So what. You lose a ship?
There is a very good rule in Eve. Never fly something that you can not replace. If you do lose something like that just laugh at it. I have lost more then 2 billion isk in hauler accidents and on swore at myself for it and then laughed at it. 
Nothing in Eve is risk free and it shouldn't be free of risk either. Keep the warp to zero as it is.
Oh btw. You have less then 50% chance to land outside dock range. It's a sphere with a 5.6km diameter Divided by a plane 500 from it's center so 50% of the volyme is not outside the docking range more like 30%.
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Chi Prime
Eternity INC. Mercenary Coalition
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Posted - 2006.12.08 12:49:00 -
[32]
Originally by: Recluse Viramor Edited by: Recluse Viramor on 07/12/2006 17:56:00 Tux, I'm not sure why you haven't encountered the issue but I myself have encountered being as little as 65 meters to nearly 1300 meters away from docking/jumping with warp to 0, more so with docking than on gates.
I have experienced the same. So often, in fact, I thought it was intentionally put in. It is usually with smaller ships, as the momentum of the larger ones seem to get you close enough to jump/dock at the end of the warp.
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Imhotep Khem
Total Mayhem. Maelstrom Alliance
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Posted - 2006.12.13 21:32:00 -
[33]
I have problems beyond jitter. I find that if I use the menu and tell my ship to dock. Sometimes it will arrive, and just not dock. And just kind of sit there. If I have the station selected when I arrive though, typically it will dock.
I am normally flying a Sleipnir with T2 425s autos and a large shield extender II. ____ If your not dyin' your not tryin'. |

Dr Aryandi
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Posted - 2006.12.13 21:51:00 -
[34]
Originally by: Imhotep Khem I have problems beyond jitter. I find that if I use the menu and tell my ship to dock. Sometimes it will arrive, and just not dock. And just kind of sit there. If I have the station selected when I arrive though, typically it will dock.
I am normally flying a Sleipnir with T2 425s autos and a large shield extender II.
I have raised a bug report on that one, it looks like the client is sending the 'dock' command before the server thinks you are out of warp as you see a quick 'you cannot dock while warping' box flash up on your screen.
I have bug reported it but you should also bug report it with any info you might have.
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Warden Nightstar
Caldari
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Posted - 2006.12.13 22:43:00 -
[35]
You know how some instas don't work from every angle? It's the same way here. Quit whining.
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Hllaxiu
Shiva Morsus Mihi
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Posted - 2006.12.14 06:24:00 -
[36]
Originally by: Warden Nightstar You know how some instas don't work from every angle? It's the same way here. Quit whining.
My dock instas work from every angle since stations are larger than 15km. I've been dropped 10 seconds out of dock range before - this has become so annoying a problem that I've just created instadocks for all my stations... --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |

Alkirin
Gallente Die Hard Mining
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Posted - 2006.12.15 10:20:00 -
[37]
Sorry if your instas sucked, but mine didn't. If re-creating bookmarks for key stations and stargates is the only practical solution to mitigate this risk, then it will become fesiable for many to tap back into the bookmark market.
The idea behind warp to 0 was to replace the need for bookmarks. Griefers can say 'stop crying' all they want; but I'll sooner make more instas than risk being a sitting duck.
[Cogito Ergo Sum Atheios] - Alkirin of Scientia Obscura |

Chewan Mesa
Beagle Corp
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Posted - 2006.12.15 10:32:00 -
[38]
Originally by: Alkirin Sorry if your instas sucked, but mine didn't. If re-creating bookmarks for key stations and stargates is the only practical solution to mitigate this risk, then it will become fesiable for many to tap back into the bookmark market.
The idea behind warp to 0 was to replace the need for bookmarks. Griefers can say 'stop crying' all they want; but I'll sooner make more instas than risk being a sitting duck.
Might be an idea to stop calling anyone NOT agreeing with you a griefer eh?
Everything has a pro and con, warp to 0 means you can bounce off of all planets in a sys which you simply cant with instas, if you dont ahve 4-5 per gate, which I doubt you have.
Being a bit off now and then isnt really a problem, I mean throw an AB on and you cross that time in 5 seconds with ease. On gates its not even a problem at all. Siganture removed due to profanity - Serathu ([email protected]) |

Xcom
Gallente Genco Interstellar Alcohol Conglomerate
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Posted - 2006.12.15 11:52:00 -
[39]
When you exit warp in a gang (mass warp) you can see the gang forming up in a spear shaped formation. Looks pretty cool. If you look up the distance to the person on the other side of the spear formation you see that they are positioned exactly 5000m away.
It seams as there is a formula to place you somewhere in this spear with a radius of 2500m when you exit warp. When you warp to 0km you end up somewhere from -2500m or +2500m and if you end up exactly 0km from the object your either to the up, down, left or right of the theoretical exit point.
Warping to gates causes no problems, sense the jump distance is 2500m. But another problem arises when youÆre trying to warp to an object that looks more like a cube than a spear. Sense objects in eve looks like they are cube alike. If you warp to the edge of the cube from an angle you end up more than 2500m from it.
To solve it would be to increase the jump distance of gates and ducking range of stations to a distance of just a bit over 2500m. 2500m + 200m maybe. DonÆt have the time to make the calcs for what the max distance would theoretically be. Or reduce the radius of this exit spear.
And I totally agree on solving this problem. It was supposed to solve the insta issue, from that perspective itÆs a flawed mechanic that needs to be corrected.
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Alkirin
Gallente Die Hard Mining
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Posted - 2006.12.19 11:40:00 -
[40]
Originally by: Chewan Mesa
Originally by: Alkirin Sorry if your instas sucked, but mine didn't. If re-creating bookmarks for key stations and stargates is the only practical solution to mitigate this risk, then it will become fesiable for many to tap back into the bookmark market.
The idea behind warp to 0 was to replace the need for bookmarks. Griefers can say 'stop crying' all they want; but I'll sooner make more instas than risk being a sitting duck.
Might be an idea to stop calling anyone NOT agreeing with you a griefer eh?
Everything has a pro and con, warp to 0 means you can bounce off of all planets in a sys which you simply cant with instas, if you dont ahve 4-5 per gate, which I doubt you have.
Being a bit off now and then isnt really a problem, I mean throw an AB on and you cross that time in 5 seconds with ease. On gates its not even a problem at all.
I'm sure there are more than just griefers that agree...just not too many, I'm guessing. Way to put words in my mouth.
With gate to gate bookmark sets including at least one per gate; and another for stations I frequent....then yes, I would have about 4-5 per frequent gate. 5 seconds is a little too long to be sitting vounerable. If it bothers you that much, feel free to keep warping to 15. However, if I loose too much due to this, I'm making bookmarks.
[Cogito Ergo Sum Atheios] - Alkirin of Scientia Obscura |

Ovno ConSyquence
British Space Corporation
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Posted - 2006.12.19 15:29:00 -
[41]
Quote: Pretty sad that ccp makes it where we dont need insta's and you guys are still crying like little girls about it
We wouldn't be crying about it IF they had made it so we dont need instas but instead they've made it so that sometimes we do and sometimes we dont and then deleted them leaving us worse off than we were before...
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Felix Dzerzhinsky
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Posted - 2006.12.19 16:14:00 -
[42]
It is time to get back to a forced 15 km warp to objects in space like it used to be. . . then people would beg for anything. History: -The world was warp to 15, there was not way around it, we all used MWDs and ABs. -The world was given bookmarking and some saw the potential for abusing this gift. -The world became addicted to instas, becoming dependent on an exploited system of travel. -The world is given warp to 0 to reduce lag and restor BMs to their intended use. -The world complains.
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Levin Milraco
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Posted - 2006.12.19 21:12:00 -
[43]
funny though, with warp to zero, I been seeing alot more ppl going into low sec...(until everybody and their mother, brother, dog, decides to probe runners to exstinction..)
but yeah, as someone who play both sides of the fence, I say warp to zero is a good thing...
sure, it might not be perfect everytime.. but hey! nothing is perfect you know!
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Alkirin
Gallente Die Hard Mining
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Posted - 2006.12.19 21:54:00 -
[44]
Originally by: Felix Dzerzhinsky It is time to get back to a forced 15 km warp to objects in space like it used to be. . . then people would beg for anything. History: -The world was warp to 15, there was not way around it, we all used MWDs and ABs. -The world was given bookmarking and some saw the potential for abusing this gift. -The world became addicted to instas, becoming dependent on an exploited system of travel. -The world is given a faulty warp to 0 function that only marginally addresses the Bookmarking issue. -Many undergo painful reconstruction of bookmark sets. -The world complains.
Fixed 
[Cogito Ergo Sum Atheios] - Alkirin of Scientia Obscura |

Matthew
Caldari BloodStar Technologies
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Posted - 2006.12.20 09:16:00 -
[45]
Originally by: Tuxford There is a warp in jitter which I believe was put in to stop bumping originally. The jitter is quite small and should be less than jump range and docking range.
From a personal experience then I have for some reason made obscene amount of jumps in the last few days, reckon I've done more than 100 today. Might not seem much to some of you but I don't really travel that far away when I don't have to. Not once has it happened that I couldn't dock or jump immediatly. Not saying your lying or anything but of all the jumps I've made since Revelation was deployed it hasn't happened once which makes me thing its really really rare.
If it is happening then please tell us which gates/stations this is happening with.
It should never happen when warping to gates, but it can theoretically happen when warping to any station.
As you say, there is a "jitter" on warp-in. However, this affects gates and stations differently because of the different range criteria for jumping and docking.
You've got 2.5km range for jumping, and I've never had the jitter put me outside this range.
Stations are different. For stations, you have to get to about 0km range before it will dock. Note here that 0km range does not correspond to either the centre of the station, or even the station's outer hull - fly around very close to a station and you can verify the space contained within it's 0km "bubble".
The problem arises because "warp to 0km" will fetch it's target point as the intersection of your warp path with the stations 0km bubble. The jitter is then applied, which can push the actual warp in point back out of the 0km bubble, and require you to cover a short distance to be able to dock.
I've observed this happening to some extent with a significant proportion of docks, on many station types. However, normally the distance to be covered is small enough that you cover it before you even notice you have to - the "docking" message will come up before you get chance to notice the "approaching" message. Especially in fast ships you have to be watching the log to even notice it's happening. From my experience, the 1.8km experienced by the OP is a very rare occurance, but up to 500m can be fairly common.
The "instadock" BM's got around this by designating a warp-in position well inside the 0km bubble of the station, so that even the largest value of the jitter couldn't push you outside docking range. The downside of this method was that you could easily bounce off the station itself. The current warp-to-0km approach guarantees you won't bounce off the station, but at the cost of not being a guaranteed instadock. ------- There is no magic Wand of Fixing, and it is not powered by forum whines. |

Mira deVorsha
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Posted - 2006.12.21 12:27:00 -
[46]
I've found once I come out of warp switch on MWD or AB and you pretty much dock almost instantly if you haven't done so already.
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Pinpisa Jormao
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Posted - 2006.12.23 08:01:00 -
[47]
^^^
Cool, didn't know you can fit MWD to a Freighter.
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