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StuRyan
Assisted Homicide Ace of Spades.
34
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Posted - 2011.12.08 11:36:00 -
[1] - Quote
Smoking Blunts wrote:xxanjoahir wrote:Smoking Blunts wrote:well they nerf'd 0.0 grunt income one the whim of some idiot(yes you ccp greyscale), and effectivly made a lot of 0.0 worthless, its only fair they nerf empire incursions to the same level as empire mission running.
the isk/h for Vanguards is wrong and i dont mean a little wrong i mean ******* stupidly wrong. ill pointout at this point that i have actually run soem incursions and making 80-100mil an hour is nice and all, but that much in empire is plain wrong Point taken and in reply: People whose "end game" is not to play the game in null sec loose a massive chunk of income. Do they not have the right to make ISK and a reasonable fast pace? By that I mean these type of people may only play the game for a few hours.. People talk about risk versus reward - from a experience null sec pilot, you get yourself a quiet system and there is no risk. The VG sites although are completed easily - they are still a lot harded than the rats you kill in null sec. edit: and to complete them you require running a fleet with people you do not know. Isn't that the fundamentals of what eve is built on, the "sandbox"? there shouldnt be that much isk avalible in high sec as easily as it is. thats the fundimental point, its not about end game its all about risk reward. there is no risk in running vanguards. if you want to fleet up with people you dont know, that is a seprate issue tbh. the inflation in the price of almost everything currently is caused by to much isk being pumpped out from incursions. its trillions of isk daily. in 0.0 you get 1 guy in a system running anoms, he will make 20mil every 20mins. you get 10 people in that 1 system they will make less than 10mil every 20mins. in incursions you can have 60 people in the same system earning 10mil every 6-10mins. that is wrong. they should reduce the vg pay out by around 60% to bring it into line, lp can stay the same for all that matters.
There is more risk running incursions than there is running rats / anom sites in null sec if you want to achieve the 100m p/hour you speak of. It is only capable if you have invested already in a shiny ship and you are able to go from one site to the next as you complete them. That is not the case.. with most VG systems hitting more than 100 people, each site is attracting 3 fleets, every VG fleet is looking for the 2bil Mach, Bhaag, Vindi - i do not see people investing more than 200m in a ratting boat.... RISK versus REWARD right there. |

StuRyan
Assisted Homicide Ace of Spades.
34
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Posted - 2011.12.08 13:16:00 -
[2] - Quote
The situation in the current game is this.
People need ISK for conflict - Conflict is what makes the economy spin.
The reasons why people run incursions these days is because there is the perception that there is not enough ways of creating ISK in null.
Forget the fact that there is an endless pit of ISK to be made from moon mining - you do not even need to cap a moon that has a resource to make isk, you are perfectly capable of making isk via dead moons and buying the whole stuff off the market.
Remember the Anom nerf - up until that point incursions were not on everyones "A" list for making ISK.
Instead of nerfing reward - Leave it and buff null sec (this apparently is going to happen).
Giving people the ability to make ISK in high sec or low sec can only be good for the game. lets be honest most of the ISK that is created in null sec goes into the hands of the directors.
Those who aren't lucky enough to get on a moon or can not create ISK quick enough to enjoy the finer arts of PVP, can now create isk.
By allowing people to make ISK you are able to fuel conflict without the fuel you are back to where the game was 2 years ago where every null sec entity was blue to each other.
Incursions are not bad for the game - they are, infact, giving people who live in high sec the ability to make ISK.
A conventional VG Battleship and logi setup fleet will not make more than 50m/hour. A Blinged up VG Battleship and logi setup fleet will make 100m/hour.
If the whole argument for nerf/removal of high sec incursions is based on risk versus reward then the "I have a 2bil BS for incursion" is a risk and should not be disregaurded as anything less.
To you people who make isk dual boxing - you can also do that in null sec, obviously not as quick but why would you when you can turn 60m in a 100m ship.
Awoxers > Incursion griefers > mission griefers > Scam artists > high sec smart bombing BS
They are all part of the game and to me are not relevant to this argument other than to say in a 100m/hour incursion fleet there is a lot of ISK on display all it takes it to spread fire, have a logi dc or for that matter a logi to not rep you. Whats the risk in a sanctum? 160m drone Ishtar that DCs? a awoxer? A nullified Tengu that bots all the sites 23 / 7....
At the end of the day you either play the game in High sec becuase you cant commit to the life in null sec, or you can and do. Both game styles have advantages and disadvantages, the misconception that there is no risk in high sec is void when mission runners are griefed, incursions are griefed.
Lastly, I will say again, CONFLICT is what makes eve run without it there is no game.
You make null sec profitable people will go there and then you will be back to square one which is what is happening in high sec incursions right now - too much capacity for the resource.
Its a balancing act - right now high sec is interesting its fun and its good for the average user who can not spend every day all day playing pixels. null sec is still blob warfare, nap trains, and the perception that there is not enough ways to make ISK. |

StuRyan
Assisted Homicide Ace of Spades.
35
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Posted - 2011.12.10 01:36:00 -
[3] - Quote
Looks like to me the goon just doesnt get it....
People don't want to live in null sec becuase it's boring and the very essence of null sec mechanics have forced people who play the game in null into a world where blobs, lag, black screening and over kill is the norm...and that isnt the result of high sec incursion reward... |

StuRyan
Assisted Homicide Ace of Spades.
35
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Posted - 2011.12.10 01:49:00 -
[4] - Quote
Lord Zim wrote:So CCP might as well shut down nullsec then. Hisec and hello kitty for all.
Now c'mon dude come up with something better than what appears to be a whiney goon who has no one to shoot..
Its been good so far and some good arguements and the thing with me is I have played the game both ways and can see both points of view...
However High sec is not the issue here...If however, null sec was a gold mine - which where you live it is... then what you complaining about? |

StuRyan
Assisted Homicide Ace of Spades.
36
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Posted - 2011.12.13 17:25:00 -
[5] - Quote
/me looks at incursion list and wonders if low/null sec has stopped crying now? |
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