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Valan
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Posted - 2006.12.04 12:59:00 -
[1]
Remove it. The new player SP boost was to make new players more useful to alliances.
With no local you'll need scouts. This gives new players and people who like the faster smaller ships something to do.
It will also bring back guerilla warfare and stop the blobbing in single systems. Sneak a few pilots through and build raiding fleets behind lines.
Alliances will have to work at patrolling their space. It give those 2000 members something to do. Better than blobbing a choke point.
People moan about fleet lag and blobs. Here is an oppurtunity to remove the reason for blobbing and disperse the EVE population.
Want people in low sec, remove local. I could see a reason for keeping when scanning was palyer based. But the improvements now allow it to be removed.
/start sig I love old characters that post 'I've beeen playing the game three years' when I know their account has been sold on. /end sig |

Valan
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Posted - 2006.12.04 14:09:00 -
[2]
Originally by: Edgars Sults They won't remove local so stop asking for it!
Oveur put a post up a few years ago as they were thinking about it. No one really knows what will really happen. Opinion was split across all communities and professions. They decided not to remove it but didn't discount considering it in the future.
Its like any otehr big change people always threatens to leave. /start sig I love old characters that post 'I've beeen playing the game three years' when I know their account has been sold on. /end sig |

Valan
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Posted - 2006.12.04 14:48:00 -
[3]
Originally by: Sentinel Eeex
Originally by: Extinctor Fortis
I am very suprised someone from the biggest 0.0 entity ingame would be abhorrently opposed to what is essentially more content for them.
Please, stop with this silly suggestions about LOCAL. It'd affect 0.0 space more than anything else (and 99% of people suggesting these changes seemingly know ****all about living in 0.0), and I'm tired of silly little piwates whining about LOCAL all the time.
Go and find someone to fight, if you want to pew-pew so much, it's really easy...
The people who want it removed aren't all pirates. A lot of us know exactly what its like in 0.0.
Alliances have it far too easy. POS spam and permanent choke point camps basically cut off large tracts of content for a select minority of the player base.
I've been a defender, an attacker and an infiltrator. /start sig I love old characters that post 'I've beeen playing the game three years' when I know their account has been sold on. /end sig |

Valan
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Posted - 2006.12.04 15:27:00 -
[4]
Originally by: Epidemis Removing local will give a HUGE advantage to hunters since they can use the map setting potentially to find targets, while the targeted wouldn't have a clue.
I can't see a reason for the leaving the map in and removing local. Removing local may require other mechanisms to be introduced.
I believe it would reduce the size of territories held by alliances if they had to go to more effort to defend it. People are in empire because the requirements for joining the existing alliances is prohibitive. More alliances more people not in empire, more scope and choice. More small scale wars instead of the stupid blob wars.
LOL one corp had a requirement to play 3 hrs per day. I'm currently putting together 'life pack' for some people. It contains instructions on how to get a job and a girlfriend as well as GPS co-ordinates to the local pub. I'm also thinking of setting up a agency so you can rent a friend for a week to go to the pub with you. /start sig I love old characters that post 'I've beeen playing the game three years' when I know their account has been sold on. /end sig |

Valan
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Posted - 2006.12.04 15:51:00 -
[5]
Originally by: Lisa Lightyear Edited by: Lisa Lightyear on 04/12/2006 15:37:59 "Dear CCP, please let us mine invisibly in 0.0 and alliance held territory so we can farm it up and get fat on the profits with zero risk to our ships/assets/equipment without anyone ever knowing we were there or paying any rent to the alliance or corporation that fought hard for the territory to begin with and with absolutely no risk of being engaged by hostile forces because lol they can't see us unless we want them too"
Signed,
The Carebears. 
Give it a rest the biggest carebears are the alliance miners. I've had miners moan that they were missing valuable mining because I couldn't catch the 4 Caracals bombing around our space. Eventually I got some help and we toasted them but they just sat in station whining.
Call to arms goes out they all bolt to station or log off while the PvPers blob the chokepoints. If the incoming blob is bigger you go sit at the POS 'SPAM1001' and wait to lag out the incoming fleet.
How would it be 0 risk. It's your space you have numbers, logistics and they can't see you coming. They still have to get their ill gotten gains out.
As opposed to semi-afk camping you would have to run patrols. Surely thats more interesting for all concerned. Which I wouldn't imagine it would bother alliance PvPers lets face it thats what they like doing a change to blob warfare would problem be welcomed. Its only the alliance miners that won't like it because they may get caught out. /start sig I love old characters that post 'I've beeen playing the game three years' when I know their account has been sold on. /end sig |

Valan
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Posted - 2006.12.04 15:58:00 -
[6]
Very true you can also pretty much tell historically if know the area well.
So there would have to be some tweaking involved. Its the principle I'm advocating the exact implementation as always is full of pitfalls. /start sig I love old characters that post 'I've beeen playing the game three years' when I know their account has been sold on. /end sig |

Valan
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Posted - 2006.12.04 17:00:00 -
[7]
You've kinda added why local should be removed. Although I understand sentry duty is boring.
They have no risk at the moment. Local lights up, bolt!
How is that helping the game. All you need is a couple of scouts. it would eat into profits but the alternative is no risk max profit.
Redistirbution of resouces would have to be changed to get rid of the obvious hot spots.
It would be nice for me. For some reason even when I'm on my own in 0.0 in local people seem reluctant to have a go unless there are a few of them. /start sig I love old characters that post 'I've beeen playing the game three years' when I know their account has been sold on. /end sig |

Valan
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Posted - 2006.12.04 17:21:00 -
[8]
There is no difference between a pirate and an alliance. I know I've been in them. You shoot everyone not on your side. You raid other alliances shooting haulers and miners.
The only difference is the pretense you put on it as an alliance :) /start sig I love old characters that post 'I've beeen playing the game three years' when I know their account has been sold on. /end sig |
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