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Corwain
Gallente Infinite Innovations
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Posted - 2006.12.04 14:11:00 -
[1]
OK, I've just gotten into a Pilgrim. I've been training for it for months and months (half of my EVE career with no payoff) and now with Revalations I'm not sure how to fit it. Basically my dilemma is that I want to hunt belts in lowsec with it or kill lazy ratters and miners in 0.0. Before patch a Raven seemed to be the Pilgrims specialty 1v1, but after patch a single caldari ECM jams less than a single Multi pre-patch against Caldari. :-( While bringing the Pilgrim back into balance where Caldari are concerned as a Pilgrim pilot I need to find a way to kill these nassssty Ravens.
After testing my T2 drones w/ full bonuses against a Drake and Ferox passive tank I've decided to avoid those altogether unless I have support.
Nosdomis will leave me with too little cap to run my tank despite my neut/nos bonuses. (No real change from RMR)
Blasterthrons probly won't be able to track me but their sets of Ogres will hurt, even more so if T2. Despite being a very cap relient ship I doubt if I can tank a full set of Ogre IIs long enough to chew through a 'Thron without bonuses despite his incapacitated tank. I'll have to do some testing.
I really don't know much about Amarr or Minmitar BS. Minnies have some missles that I can't dodge with transversal and disruption, and unless I fit dual webs I doubt I can hold a Nanophoon down, plus he'll Nos more than me, Amarr sometimes do the Nos bit too.
With the overall HP buff and low drone DPS even at T2 with high skills I'm wondering if there is a BS left that the Pilgrim can solo anymore. While I will have gang support much of the time sometimes you just want to go hunting alone, y'know? And mining ships just don't make you feel warm and fuzzy after ganking em. So I was wondering if I can take out a BS solo in REV and what setup you suggest. Here is the setup I wanted pre-Rev.
High Cloak 2x best named neut (only run until enemy is out of cap) 1x best named nos (to sustain my tank off whatever the ship regens after losing cap)
Mid AB II Web, best named Scram, whatever I need to fit Turret Disruptor, best named Caldari ECM, best named
Low MAR II 800mm plate 2x Hardeners (Kinetic+Thermal) (Best named for fitting reqs until I get Recon V) 1x EANM II
Is this still a useful setup? Will switching the AB for a 2nd Caldari Jammer really help against Ravens? How long can I tank torps for with this tank? Should I fit and ECM damage mod instead of that EANM? As a rookie Pilgrim pilot I await my "education". Be gentle!

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Amarria Lightwielder
N.A.G.A Corporation
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Posted - 2006.12.04 14:14:00 -
[2]
my setup is more or less identical to yours, but I'm not sure about either 2nos/1neut or yours. For medslots I fit 2 tracking disruptor instead of the caldari ecm. With good ecm skills on my char, I missed jam 10 times in a row on something with 19 sensor strenght, ecm are to much of a chanse game to have them in my setup nowdays imo. Solution is to not attack big missile boats that can break your tank --
-- Sound in EVE |

Devon Manticore
Minmatar Manticore Technologies
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Posted - 2006.12.04 14:15:00 -
[3]
Dunno about that jammer, it finaly got nerfed now Id prefer using 2 nos 1 neut over 2 neut 1 nos tho, othersie it looks like a decent setup, jsut pick ur enemies right.
Wheres my damn portrait! |

kublai
Short Attention Span
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Posted - 2006.12.04 14:15:00 -
[4]
Here is the pilgrim i'm putting together atm:
High: [ 180 | 16] 'Ditch' Medium Energy Neutralizer I [ 175 | 20] Medium Diminishing Power System Drain I [ 1 | 100] Covert Ops Cloaking Device II [ 175 | 20] Medium Diminishing Power System Drain I --------------------------------------------------------- Med: [ 1 | 32] Balmer Series Targeting Inhibitor I [ 1 | 32] Balmer Series Targeting Inhibitor I [ 150 | 25] Medium Electrochemical Capacitor Booster I [ 1 | 36] Fleeting Warp Scrambler I [ 1 | 22] Fleeting Propulsion Inhibitor I --------------------------------------------------------- Low: [ 195 | 23] Corpum A-Type Medium Armor Repairer [ 1 | 20] Shadow Serpentis Armor Kinetic Hardener [ 1 | 20] Shadow Serpentis Armor Thermic Hardener [ 2 | 30] Energized Adaptive Nano Membrane II [ 2 | 30] Energized Adaptive Nano Membrane II
I may tweak a thing or two, it has a demonic tank though and with the disruptors it should be the bane of turret ships.
In low sec most battleship pilotes are idiots or in a massive blob (these are populated by great numbers of idiots).
So if you see a battleship ratting in low sec, assume he will have a civillian tank and gogogo.

Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes, ty. If you would like further details please mail [email protected] - Cortes |

Amarria Lightwielder
N.A.G.A Corporation
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Posted - 2006.12.04 14:21:00 -
[5]
with two nos'es do you really need the cap injector? --
-- Sound in EVE |

Devon Manticore
Minmatar Manticore Technologies
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Posted - 2006.12.04 14:21:00 -
[6]
Originally by: kublai Here is the pilgrim i'm putting together atm:
High: [ 180 | 16] 'Ditch' Medium Energy Neutralizer I [ 175 | 20] Medium Diminishing Power System Drain I [ 1 | 100] Covert Ops Cloaking Device II [ 175 | 20] Medium Diminishing Power System Drain I --------------------------------------------------------- Med: [ 1 | 32] Balmer Series Targeting Inhibitor I [ 1 | 32] Balmer Series Targeting Inhibitor I [ 150 | 25] Medium Electrochemical Capacitor Booster I [ 1 | 36] Fleeting Warp Scrambler I [ 1 | 22] Fleeting Propulsion Inhibitor I --------------------------------------------------------- Low: [ 195 | 23] Corpum A-Type Medium Armor Repairer [ 1 | 20] Shadow Serpentis Armor Kinetic Hardener [ 1 | 20] Shadow Serpentis Armor Thermic Hardener [ 2 | 30] Energized Adaptive Nano Membrane II [ 2 | 30] Energized Adaptive Nano Membrane II
I may tweak a thing or two, it has a demonic tank though and with the disruptors it should be the bane of turret ships.
In low sec most battleship pilotes are idiots or in a massive blob (these are populated by great numbers of idiots).
So if you see a battleship ratting in low sec, assume he will have a civillian tank and gogogo.
Looks like a very nice setup. But whats the cap booster for? 
Wheres my damn portrait! |

kublai
Short Attention Span
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Posted - 2006.12.04 14:23:00 -
[7]
Originally by: Devon Manticore
Originally by: kublai Here is the pilgrim i'm putting together atm:
High: [ 180 | 16] 'Ditch' Medium Energy Neutralizer I [ 175 | 20] Medium Diminishing Power System Drain I [ 1 | 100] Covert Ops Cloaking Device II [ 175 | 20] Medium Diminishing Power System Drain I --------------------------------------------------------- Med: [ 1 | 32] Balmer Series Targeting Inhibitor I [ 1 | 32] Balmer Series Targeting Inhibitor I [ 150 | 25] Medium Electrochemical Capacitor Booster I [ 1 | 36] Fleeting Warp Scrambler I [ 1 | 22] Fleeting Propulsion Inhibitor I --------------------------------------------------------- Low: [ 195 | 23] Corpum A-Type Medium Armor Repairer [ 1 | 20] Shadow Serpentis Armor Kinetic Hardener [ 1 | 20] Shadow Serpentis Armor Thermic Hardener [ 2 | 30] Energized Adaptive Nano Membrane II [ 2 | 30] Energized Adaptive Nano Membrane II
I may tweak a thing or two, it has a demonic tank though and with the disruptors it should be the bane of turret ships.
In low sec most battleship pilotes are idiots or in a massive blob (these are populated by great numbers of idiots).
So if you see a battleship ratting in low sec, assume he will have a civillian tank and gogogo.
Looks like a very nice setup. But whats the cap booster for? 
If you suck a matar ship out of cap his tank stops...but his guns wont and you aint getting anymore cap from him.
Basicly it's to make sure I have cap in long fights where I drain my opponents cap without stalling his guns, mostly battleships etc anything else will just go "Pooh" when you put the neut and t2 hammerheads on them.

Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes, ty. If you would like further details please mail [email protected] - Cortes |

Amarria Lightwielder
N.A.G.A Corporation
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Posted - 2006.12.04 14:25:00 -
[8]
but his guns should be invalidated by two tracking disruptors? --
-- Sound in EVE |

kublai
Short Attention Span
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Posted - 2006.12.04 14:27:00 -
[9]
Originally by: Amarria Lightwielder but his guns should be invalidated by two tracking disruptors?
I hope so, i'm sure as hell not going to risk my ship on it.
A cap injector is always a good addition, and you -really- dont need an after burner or mwd on a ship that spends most its time cloaked, with the webifier that's 90% it's not like you'll need it to stay in what range you want...you have no optimal :)
Also, vs caldari dont care about tracking disrupts, but with this tank you can tank a raven.

Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes, ty. If you would like further details please mail [email protected] - Cortes |

Cryselle
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Posted - 2006.12.04 14:37:00 -
[10]
Originally by: Corwain
...Blasterthrons probly won't be able to track me but their sets of Ogres will hurt, even more so if T2. Despite being a very cap relient ship I doubt if I can tank a full set of Ogre IIs long enough to chew through a 'Thron without bonuses despite his incapacitated tank. I'll have to do some testing...
Just go for the drones first - Five T2 Meds will dispatch heavy drones quickly. Megathrons don't have that many to refill.
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Jeiden Rougal
Amarr Katsu Corporation Pure.
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Posted - 2006.12.04 14:40:00 -
[11]
Well now you have to think outside the Box if you want to make the Pilgrim effektive. But thanks to the Rigs you now can use 3 Sensor damps to a similiar effect as the arazu, use st, it will damp below 10 km and you can orbit in nosrange.
Tecam Hund - 2006.09.22 10:55:00 About Ransom: "It might not be profitable at once, but in the long run killing everything that moves is like skinning sheep instead of just cutting the wool." |

Corwain
Gallente Infinite Innovations
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Posted - 2006.12.04 15:54:00 -
[12]
Wow, thanks guys. You've given me a lot of ideas already! I love the Cap injector idea. The AB doesn't help me half as much as that and there'll be times when either my opponent will not regen me enough cap as I need to continue to run my setup. Cap booster will put me through the tough times when I'm jammed, etc. As for the 2-1 1-2 neut v. nos deal, I've looked into it and hear that with 2 neuts you can kill a BSes entire cap in a few turns, to say nothing about HACs who just cry under neuts I hear. Of course I'll have to see if my setup will run on just 1 nos reliably. As stated most of my knowlege is second hand so I expect to lose a few Pilgrims before I figure it out and what works best with my style.
With the cap booster I might be able to take on the now nerfed scorps solo. TD and nos it when I have a lock, and cap inject and tank when I don't. Good thing Scorps don't put out much DPS as BSes. I can probly avoid its turrets undisrupted since they usually use the mids for ECM and not webbers.
Originally by: Jeiden Rougal Well now you have to think outside the Box if you want to make the Pilgrim effektive. But thanks to the Rigs you now can use 3 Sensor damps to a similiar effect as the arazu, use st, it will damp below 10 km and you can orbit in nosrange.
Thinking outside the box is what this thread is all about. 
Damps+Rigs it better damp to well below 10km because I'll need to keep a non-faction webber on my opponent and I'm not fitting faction Nos just yet. Maybe if I can damp him to 5-7km. Otherwise I might stray outside the 10km and he'll get away without a webber on him. Also I plan to use the 7500km +2 warp scram but might have to reconsider now. Luckily with the stab nerf you won't find as many ratting ravens stabbed out I assume. But as I was originally torn between Arazu and Pilgrim when deciding what recon to train I would definatly enjoy the Nos+Drones of the Pilgrim and the Damp of the Arazu. That's a really fun idea, I wonder how expensive it is...
Keep the ideas coming folks!
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kublai
Short Attention Span
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Posted - 2006.12.04 16:43:00 -
[13]
As you'll probably have some fitting skills i'd recomend trying to fit just one neut at first, a neutralizer takes -alot- of your own cap to be ran and it costs more to fit than a nosferatu, you may run into fitting issues though, I recomend getting recon to at least IV, as you see I use faction and best named to cut down on my own fitting req's, you can drop one energized adaptive for a cpu mod in the low without nerfing yourself too bad however.
Also, the pilgrim gets a -very- good bonus to tracking disruptors, so it's not so much thinking outside the box, as returning to the ships original intentions when it came out.

Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes, ty. If you would like further details please mail [email protected] - Cortes |

Agent2 Holtze
Amarr Omega Enterprises Dusk and Dawn
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Posted - 2006.12.04 16:49:00 -
[14]
Same setups i used before the post tbh.
Posting and you!
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Crellion
Art of War Anarchy Empire
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Posted - 2006.12.04 17:04:00 -
[15]
2Nos/1neut should be same set up as b4 patch (MarII sstherm sskin refuge 800rt) with the 2Neut/1nos set up however and if you dont want to "waste" a mid fro an injector then sarII sstherm sskin eanmII 1600plate might work better... I ll try that later tonight  Arguably my opinions represent to an extent the opinions of my alliance and in particular circumstances give rise to a valid "casus belli" claim. |

Chedburn
Eve Defence Force Ascendant Frontier
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Posted - 2006.12.04 18:39:00 -
[16]
Edited by: Chedburn on 04/12/2006 18:41:56 I'm going to be trying out this setup, with recon ships V it leaves 5PG and 9CPU left which is a good sign.
[ 1 | 0] Covert Ops Cloaking Device II [ 175 | 20] Medium Diminishing Power System Drain I [ 175 | 20] Medium Diminishing Power System Drain I [ 175 | 20] Medium Diminishing Power System Drain I
[ 1 | 48] Tracking Disruptor II [ 1 | 48] Tracking Disruptor II [ 1 | 30] Warp Scrambler I [ 1 | 22] Fleeting Propulsion Inhibitor I [ 150 | 50] Y-T8 Overcharged Hydrocarbon I Microwarpdrive
[ 173 | 28] Medium Armor Repairer II [ 1 | 44] Armor Kinetic Hardener II [ 1 | 44] Armor Thermic Hardener II [ 2 | 30] Energized Adaptive Nano Membrane II [ 200 | 24] 800mm Reinforced Crystalline Carbonide Plates I
A microwarpdrive to escape in those sticky situations when you really shouldn't have engaged that raven.
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Scourpius
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Posted - 2006.12.04 18:52:00 -
[17]
Originally by: Chedburn Edited by: Chedburn on 04/12/2006 18:41:56 [ 175 | 20] Medium Diminishing Power System Drain I [ 175 | 20] Medium Diminishing Power System Drain I [ 175 | 20] Medium Diminishing Power System Drain I
How do you engage HACs or BS with no Neuts?
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Corwain
Gallente Infinite Innovations
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Posted - 2006.12.04 18:52:00 -
[18]
Crap, 2nd time today. That was me again. ^ 
I'm a noob at these forums.
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Emperor D'Hoffryn
No Quarter.
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Posted - 2006.12.04 19:26:00 -
[19]
a mwd on your pilgrim and curse will mean heavys AND mediums will not catch you.
curse does it better cause a 12km orbit is hard to hold with mwd in these recons..they are fat and heavy.
mega is prime target for a curse, as is tempest, geddon, apoc. scorp can still jam well, and raven can lay out the pain, and you have no way to mitigate that. torp raven wont hurt much while mwding, but its alot of hps to chew through.
with faction scram curse can embarrass a nos domi...but if it has cap injectors, dont expect to kill it any time soon. if drone pilots are smart they will all in on your drones. makes killing even a thorax tricky if the pilot knows whats up.
if the drone pilot is dumb or panics...deimos and ishtars make easy targets.
pilgrim is more limited tho.
Originally by: Tuxford Yes we don't play on our main accounts simply because you would lose all respect for us 
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Bermag
Point-Zero Ratel Alliance
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Posted - 2006.12.05 12:33:00 -
[20]
Wasn't the force recons supposed to get a boost of the CPU reduction for Covert op cloaks just like covert op frigates? I can't see any lower CPU use on my Pilgrim.
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SgtStorm
TARDZ Gods of Night and Day
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Posted - 2006.12.05 14:21:00 -
[21]
Originally by: Bermag Wasn't the force recons supposed to get a boost of the CPU reduction for Covert op cloaks just like covert op frigates? I can't see any lower CPU use on my Pilgrim.
With Recon 5 my Pilgrim uses no cpu at all for the cloak.
Gnothi Seauthon |

MrRx7
Amarr Quantum Industries Prime Orbital Systems
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Posted - 2006.12.05 17:53:00 -
[22]
High: [ 180 | 16] 'Ditch' Medium Energy Neutralizer I [ 175 | 20] Medium Diminishing Power System Drain I [ 1 | 100] Covert Ops Cloaking Device II [ 175 | 20] Medium Diminishing Power System Drain I --------------------------------------------------------- Med: [ 1 | 32] Balmer Series Targeting Inhibitor I [ 1 | 32] Balmer Series Targeting Inhibitor I [ 150 | 25] Medium Electrochemical Capacitor Booster I [ 1 | 36] Fleeting Warp Scrambler I [ 1 | 22] Fleeting Propulsion Inhibitor I --------------------------------------------------------- Low: [ 195 | 23] Corpum A-Type Medium Armor Repairer [ 1 | 20] Shadow Serpentis Armor Kinetic Hardener [ 1 | 20] Shadow Serpentis Armor Thermic Hardener [ 2 | 30] Energized Adaptive Nano Membrane II [ 2 | 30] Energized Adaptive Nano Membrane II
thats pure evil...I love it
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Chedburn
Eve Defence Force Ascendant Frontier
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Posted - 2006.12.06 09:52:00 -
[23]
Originally by: Emperor D'Hoffryn a mwd on your pilgrim and curse will mean heavys AND mediums will not catch you.
curse does it better cause a 12km orbit is hard to hold with mwd in these recons..they are fat and heavy.
mega is prime target for a curse, as is tempest, geddon, apoc. scorp can still jam well, and raven can lay out the pain, and you have no way to mitigate that. torp raven wont hurt much while mwding, but its alot of hps to chew through.
with faction scram curse can embarrass a nos domi...but if it has cap injectors, dont expect to kill it any time soon. if drone pilots are smart they will all in on your drones. makes killing even a thorax tricky if the pilot knows whats up.
if the drone pilot is dumb or panics...deimos and ishtars make easy targets.
pilgrim is more limited tho.
Sorry, you may need to explain this to me. I thought MWD made you A LOT easier to hit? hence the 500% sig radius penalty? Or is that Your total speed with MWD minus 500%?
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volly
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Posted - 2006.12.06 10:39:00 -
[24]
High Cloak 2x Med Nos 1x Small Neut
Mid Web 7.5k scram ECM Burst ! Dampener Dampener
Low MAR II 1600mm plate EANII Thermic Hardener RCUII
Tactic: engage target while cloaked uncloa at 7k range Web scramble, dual dampen target activate ecm burst
works very well 
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Lorn Zolog
Beasts of Burden Veritas Immortalis
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Posted - 2006.12.06 11:34:00 -
[25]
I'm looking at getting into a curse or pilgrim pretty soon and I'm wondering why more people don't use either an mwd or a dual rep setup. These ships seem like prime candidates for either one or the other. Maybe there's something I'm not seeing but it seems like an mwd plus a couple tracking disruptors and you'd be able to avoid any turret/drone fire. Or else a with all that nos couldn't you run a dual rep setup and be able to tank a fair bit of damage. If someone could fill me in on what I'm missing that'd be great.
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Amarria Lightwielder
N.A.G.A Corporation
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Posted - 2006.12.06 11:42:00 -
[26]
i fit an mwd on the curse, good for getting out of tight situations cause you can't dictate who you engage in the same way as in a pilgrim. --
-- Sound in EVE |

Zakgram
Apocalyptic Raiders Maelstrom Alliance
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Posted - 2006.12.06 11:53:00 -
[27]
Originally by: volly
ECM Burst ! Dampener Dampener
Web scramble, dual dampen target activate ecm burst
works very well 
ECM burst is still chance based is it not? What sort of targets are you going up against with the burst - e.g. cruisers, bs, recons? Do you have to keep using it or are you managing 100% first attempt?
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volly
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Posted - 2006.12.06 13:42:00 -
[28]
Originally by: Zakgram
Originally by: volly
ECM Burst ! Dampener Dampener
Web scramble, dual dampen target activate ecm burst
works very well 
ECM burst is still chance based is it not? What sort of targets are you going up against with the burst - e.g. cruisers, bs, recons? Do you have to keep using it or are you managing 100% first attempt?
Yes ECM is still chance based, but with much higher strg than multi-jammers - something about 8 points. Targets are Cruisers, Hacs, Battlecruisers, some BS. Burst Cycle is 30 sec. If it misses i have enough HPs to outlast victims fire. If it hits then he needs about 30 secs to gain a new lock on me. enough time to fully repair me. Thrust me, it works !
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Kalek Astroth
Amarr The Electrocuted
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Posted - 2006.12.06 15:31:00 -
[29]
ship you can go after rev with a pilgrim are mega (without heavy II drones) tempest geddon (same as mega) apoc
dunno for new tier3 bs cause never engaged one in pilgrim
avoid dominix (outdrones and outnos pilgrim) phoon ( same as dominix when fitting nos + launchers + big dronebay ) raven ( ok with 2 racial jammers is still an easy pick , but u have to say no at all the other bs )
i still use 2 nos 1 neut and 2 TD II with rigs bonus the rule is always the same point on target close range orbit with ab on td on target your drones over his drones nos + neut till cap death (then only nos) tbh pilgrim is no more a iwin ship, but it s still a powerfull one
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Abbadon Wrath
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Posted - 2006.12.06 15:42:00 -
[30]
Originally by: Chedburn Edited by: Chedburn on 04/12/2006 18:41:56 I'm going to be trying out this setup, with recon ships V it leaves 5PG and 9CPU left which is a good sign.
[ 1 | 0] Covert Ops Cloaking Device II [ 175 | 20] Medium Diminishing Power System Drain I [ 175 | 20] Medium Diminishing Power System Drain I [ 175 | 20] Medium Diminishing Power System Drain I
[ 1 | 48] Tracking Disruptor II [ 1 | 48] Tracking Disruptor II [ 1 | 30] Warp Scrambler I [ 1 | 22] Fleeting Propulsion Inhibitor I [ 150 | 50] Y-T8 Overcharged Hydrocarbon I Microwarpdrive
[ 173 | 28] Medium Armor Repairer II [ 1 | 44] Armor Kinetic Hardener II [ 1 | 44] Armor Thermic Hardener II [ 2 | 30] Energized Adaptive Nano Membrane II [ 200 | 24] 800mm Reinforced Crystalline Carbonide Plates I
A microwarpdrive to escape in those sticky situations when you really shouldn't have engaged that raven.
Mind telling me why you have a mwd on a cov-ops? You are wasting cap/pg/cpu on something you are never going to actualy use.
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Crellion
Art of War Anarchy Empire
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Posted - 2006.12.06 15:43:00 -
[31]
Originally by: Abbadon Wrath
Originally by: Chedburn Edited by: Chedburn on 04/12/2006 18:41:56 I'm going to be trying out this setup, with recon ships V it leaves 5PG and 9CPU left which is a good sign.
[ 1 | 0] Covert Ops Cloaking Device II [ 175 | 20] Medium Diminishing Power System Drain I [ 175 | 20] Medium Diminishing Power System Drain I [ 175 | 20] Medium Diminishing Power System Drain I
[ 1 | 48] Tracking Disruptor II [ 1 | 48] Tracking Disruptor II [ 1 | 30] Warp Scrambler I [ 1 | 22] Fleeting Propulsion Inhibitor I [ 150 | 50] Y-T8 Overcharged Hydrocarbon I Microwarpdrive
[ 173 | 28] Medium Armor Repairer II [ 1 | 44] Armor Kinetic Hardener II [ 1 | 44] Armor Thermic Hardener II [ 2 | 30] Energized Adaptive Nano Membrane II [ 200 | 24] 800mm Reinforced Crystalline Carbonide Plates I
A microwarpdrive to escape in those sticky situations when you really shouldn't have engaged that raven.
Mind telling me why you have a mwd on a cov-ops? You are wasting cap/pg/cpu on something you are never going to actualy use.
 Arguably my opinions represent to an extent the opinions of my alliance and in particular circumstances give rise to a valid "casus belli" claim. |

Scourpius
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Posted - 2006.12.06 15:53:00 -
[32]
I fought a Myrmidon and Hyperion a few rounds yesterday on the test server. I have old skills on there so I cant test with T2 drone damage. It kinda throws my tests off some.
Beat the Myrmidon pretty easily. He was using T2 meds instead of T1 heavies so killing his drone DPS wasn't that efficient but very possible.
The Hyperion was a ratting setup (with a nos and cap rechargers) and a little harder to kill but possible. I drones through its tank but both our tanks broke then and it has much more structure than a pilgrim. If it fits a heavy nos you're better off with no neuts (all nos) I think. You can break its tank with a neut setup eventually but you break your own in the process and then HE drones YOU to death. No danger from his guns with 2 Balmers on him. Basically Heavy Nos are the pilgrim's bane as they cancel out each of its med nos which are its main advantage.
I was testing out a sensor damp Pilgrim on the test serve as well. Engaging ships I never engage in Tranq. I tired a Cerberus and Drakes. Cerb was a sniping setup I think so I had to orbit at >15km to keep him from locking me. It works if I don't have to tank any annoying friends, but it'd be better with faction NOS. I lost most of my armor getting into that position and was killed by another ship that warped in to help.
The Drake is scary with sensor boosters. If you see the halo, run. Anyhow a normal drake can be damped to like 6km and orbit at 10-11km, Nos (You're not killing its guns or tank so no use neuting) and drone away. T2 Meds might kill it but I doubt it. You need to call in some heavy damage dealers to take that out.
The nice thing about the sensor damp setup is you can cloak at any time and run. Not doing so on the test server I don't know how many of my losing battles I could have escaped from. Probably quite a few. The 3 best named damps with 2x T1 rigs bring ships to about 10% their normal range. 250km sniper ships will still hit you at 25km so you're better off avoiding missle snipers. You can just orbit the turret ones. 150km ships will still hit you at 15km so you'll need to stay further out and perhaps fit faction Nos. Any non sensor boosted ship should be damped below 11km tho so you can handle that...if things go bad just AB away until they unlock and cloak. The dilemma is weather to fit an AB to get out of bad situations or a web to take down the AFs and Intys. Honestly I'm thinking AB just to protect my investment as to kill me with dampeners the frig will need to come inside nos/neut range and it will then die a horrible death. Downside is smart frigs will always escape. Oh well, not worth a half bill setup to get them.
Anyhow, tests still in progress.
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Insidi Us
Amarr The Imperial Commonwealth The Sundering
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Posted - 2006.12.07 16:46:00 -
[33]
In the hope that rigs will eventually be affordable, which ones would you use? Does the Pilgrim even have rig slots? The item database doesn't seem to be updated with Revelations info for it yet.
-----------
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Zakgram
Apocalyptic Raiders Maelstrom Alliance
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Posted - 2006.12.07 17:22:00 -
[34]
Edited by: Zakgram on 07/12/2006 17:23:23
Originally by: Scourpius The 3 best named damps with 2x T1 rigs bring ships to about 10% their normal range.
How about 4 damps + 2 rigs + 1 20km scram? Does that reduce the range enough on the ships with signal amps? Also what damp skills did you have?
I'm thinking: if we can be sure(ish) that they are down to a reasonable range then having a low slot tank isn't quite as important which means we can fit other useful mods...
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Corwain
Gallente Infinite Innovations
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Posted - 2006.12.07 18:03:00 -
[35]
I've pretty much given up on the damp idea for now. Honestly you need an AB and webber to keep the enemy ship further than their lock range, and to fit both of these mods you need to drop a scram. Of course I've mainly been fighting Tier2 BC and HACs in FFAs so perhaps my view is a bit distorted. Somehow they always go after me first even though I'm probly the least danger to them. I've died a lot and tend to survive in a normal setup much better.
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Jeiden Rougal
Amarr Katsu Corporation Pure.
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Posted - 2006.12.08 00:58:00 -
[36]
Originally by: Corwain I've pretty much given up on the damp idea for now. Honestly you need an AB and webber to keep the enemy ship further than their lock range, and to fit both of these mods you need to drop a scram. Of course I've mainly been fighting Tier2 BC and HACs in FFAs so perhaps my view is a bit distorted. Somehow they always go after me first even though I'm probly the least danger to them. I've died a lot and tend to survive in a normal setup much better.
Well my setup counts on a 13km webber for that reason. But i cant proveif it damps below orbit range before the damp rigs are available. But since i get mailed abiout it i can post the satup right away.
Highs Cloak 3 Diminishing NOS
Mid Faction Webber 20km Scrambler 3 T2/best named Damps
Low whatever you like
As above said, the influence of 2 damprigs need to be seen, but im confident it damps below 10km, i estimate to 7km from vanilla 90km lockrange.
Tecam Hund - 2006.09.22 10:55:00 About Ransom: "It might not be profitable at once, but in the long run killing everything that moves is like skinning sheep instead of just cutting the wool." |

Touk
Shinra Lotka Volterra
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Posted - 2007.01.19 16:58:00 -
[37]
Originally by: Corwain OK, I've just gotten into a Pilgrim. I've been training for it for months and months (half of my EVE career with no payoff) and now with Revalations I'm not sure how to fit it. Basically my dilemma is that I want to hunt belts in lowsec with it or kill lazy ratters and miners in 0.0. Before patch a Raven seemed to be the Pilgrims specialty 1v1, but after patch a single caldari ECM jams less than a single Multi pre-patch against Caldari. :-( While bringing the Pilgrim back into balance where Caldari are concerned as a Pilgrim pilot I need to find a way to kill these nassssty Ravens.
After testing my T2 drones w/ full bonuses against a Drake and Ferox passive tank I've decided to avoid those altogether unless I have support.
Nosdomis will leave me with too little cap to run my tank despite my neut/nos bonuses. (No real change from RMR)
Blasterthrons probly won't be able to track me but their sets of Ogres will hurt, even more so if T2. Despite being a very cap relient ship I doubt if I can tank a full set of Ogre IIs long enough to chew through a 'Thron without bonuses despite his incapacitated tank. I'll have to do some testing.
I really don't know much about Amarr or Minmitar BS. Minnies have some missles that I can't dodge with transversal and disruption, and unless I fit dual webs I doubt I can hold a Nanophoon down, plus he'll Nos more than me, Amarr sometimes do the Nos bit too.
With the overall HP buff and low drone DPS even at T2 with high skills I'm wondering if there is a BS left that the Pilgrim can solo anymore. While I will have gang support much of the time sometimes you just want to go hunting alone, y'know? And mining ships just don't make you feel warm and fuzzy after ganking em. So I was wondering if I can take out a BS solo in REV and what setup you suggest. Here is the setup I wanted pre-Rev.
High Cloak 2x best named neut (only run until enemy is out of cap) 1x best named nos (to sustain my tank off whatever the ship regens after losing cap)
Mid AB II Web, best named Scram, whatever I need to fit Turret Disruptor, best named Caldari ECM, best named
Low MAR II 800mm plate 2x Hardeners (Kinetic+Thermal) (Best named for fitting reqs until I get Recon V) 1x EANM II
Is this still a useful setup? Will switching the AB for a 2nd Caldari Jammer really help against Ravens? How long can I tank torps for with this tank? Should I fit and ECM damage mod instead of that EANM? As a rookie Pilgrim pilot I await my "education". Be gentle!

what you seem to be forgetting is that without cap all ships, with the exception of minimatar ones cant use thier weopons. a raven with a passive tank for instance may be able to tank you for a while but with no cap he has to rely on his meager drone supply to defend himself. kill off his drones with yours and then set to work on him.
the only real problem would be a nos domi. and thats only if you get too close. use your nos bonus and you can out range him and still take his cap and kill his drones with yours. you should be able to tank 5 heavies long enough to kill them. and yes i know with nano domis they can just run at you but the mwd he need sto use to get to you sucks cap like mad and with your nos on him it will hurt even more.
each situation and ship is different....use your head and common sence to make an educated guess as to his setup and you'll be killing be's left right and centre with this nossing beast./ :D
FreeHugs |

king jks
New Age Solutions
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Posted - 2007.02.02 05:41:00 -
[38]
I find its best to always fit nos/neut with a 3:2 ratio, or 2:1 ratio however you see it, in any case, always fit more nos than neut, since neuts need so much cap, you'll use your nos to supply the neut, when he starts shooting after the shock wears off you'll need that cap to tank especially against caldari and minmatar who can fire with no cap. If you nuke his cap you'll also nuke your cap which puts you in the exact same situation as him, you're supposed to be master of cap in a pilgrim/curse. ------------------------ Great spirits have always encountered violent opposition from mediocre minds. -Albert Einstein |

PoPa
Gallente The Renegade Order
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Posted - 2007.02.02 09:27:00 -
[39]
Originally by: Touk
Originally by: Corwain OK, I've just gotten into a Pilgrim. I've been training for it for months and months (half of my EVE career with no payoff) and now with Revalations I'm not sure how to fit it. Basically my dilemma is that I want to hunt belts in lowsec with it or kill lazy ratters and miners in 0.0. Before patch a Raven seemed to be the Pilgrims specialty 1v1, but after patch a single caldari ECM jams less than a single Multi pre-patch against Caldari. :-( While bringing the Pilgrim back into balance where Caldari are concerned as a Pilgrim pilot I need to find a way to kill these nassssty Ravens.
After testing my T2 drones w/ full bonuses against a Drake and Ferox passive tank I've decided to avoid those altogether unless I have support.
Nosdomis will leave me with too little cap to run my tank despite my neut/nos bonuses. (No real change from RMR)
Blasterthrons probly won't be able to track me but their sets of Ogres will hurt, even more so if T2. Despite being a very cap relient ship I doubt if I can tank a full set of Ogre IIs long enough to chew through a 'Thron without bonuses despite his incapacitated tank. I'll have to do some testing.
I really don't know much about Amarr or Minmitar BS. Minnies have some missles that I can't dodge with transversal and disruption, and unless I fit dual webs I doubt I can hold a Nanophoon down, plus he'll Nos more than me, Amarr sometimes do the Nos bit too.
With the overall HP buff and low drone DPS even at T2 with high skills I'm wondering if there is a BS left that the Pilgrim can solo anymore. While I will have gang support much of the time sometimes you just want to go hunting alone, y'know? And mining ships just don't make you feel warm and fuzzy after ganking em. So I was wondering if I can take out a BS solo in REV and what setup you suggest. Here is the setup I wanted pre-Rev.
High Cloak 2x best named neut (only run until enemy is out of cap) 1x best named nos (to sustain my tank off whatever the ship regens after losing cap)
Mid AB II Web, best named Scram, whatever I need to fit Turret Disruptor, best named Caldari ECM, best named
Low MAR II 800mm plate 2x Hardeners (Kinetic+Thermal) (Best named for fitting reqs until I get Recon V) 1x EANM II
Is this still a useful setup? Will switching the AB for a 2nd Caldari Jammer really help against Ravens? How long can I tank torps for with this tank? Should I fit and ECM damage mod instead of that EANM? As a rookie Pilgrim pilot I await my "education". Be gentle!

what you seem to be forgetting is that without cap all ships, with the exception of minimatar ones cant use thier weopons. a raven with a passive tank for instance may be able to tank you for a while but with no cap he has to rely on his meager drone supply to defend himself. kill off his drones with yours and then set to work on him.
the only real problem would be a nos domi. and thats only if you get too close. use your nos bonus and you can out range him and still take his cap and kill his drones with yours. you should be able to tank 5 heavies long enough to kill them. and yes i know with nano domis they can just run at you but the mwd he need sto use to get to you sucks cap like mad and with your nos on him it will hurt even more.
each situation and ship is different....use your head and common sence to make an educated guess as to his setup and you'll be killing be's left right and centre with this nossing beast./ :D
uhmm.. how do you plan on out-ranging a domi with heavy nosses when you use medium nosses? Even with the bonus? --------------------------------------- - Signed, PoPa!
- = Join The Renegade Order Now! = - |

Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2007.02.02 10:20:00 -
[40]
Originally by: PoPa uhmm.. how do you plan on out-ranging a domi with heavy nosses when you use medium nosses? Even with the bonus?
By keeping more than 25k away from him and using a faction scram? With lvl 4 in recons the curse nosses have a range of 32k...
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syncrom
The xDEATHx Squadron
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Posted - 2007.02.02 10:37:00 -
[41]
HI: suck, cloack
MED: scram, web, ECM Burst, 2x RSD
LOW: evilplatedtank
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Potes
Amarr Dkiller Delta Force Corp.
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Posted - 2007.02.03 10:47:00 -
[42]
My question regarding a pilgrim setup would be for a final verdict on the midslots. all seem to agree to a reasonable extent on lows and highs.. tank/nos..... mids however there remains much dissention!
with my limited experience i have found the t2 tracking disrupts limit ur target choice extensively to turret based ships. (was pwnd in testing by a passive FOF drake). So is jammers teh way to go? ecm multispec II's??
a mix of the td's and jammers most effective?
and i see a few people in this thread using ecm burst... is this mod really that effective?
cheers Potes
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Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2007.02.03 11:30:00 -
[43]
The problem with jammers is that they are now at only half of their old effeciency. With a multispec you have around a 10% chance to jam a BS which isn't really good enough to make a difference. And also gives you a rather high chance that you get unlucky and do not get a single jam during acombat and loose your (expensive) ship.
ECM burst has the advantage that it was not nerfed and is still at it's old strength. One has a 50% chance to work vs a BS. It's disadvantage are a 30 sec cooldown (instead 20 sec of the old jammers) and that it is only breaking the lock and *not* jamming the target for 20 secs - it can relog right away. Because of this people use it with damperners. 2 damperners on your target and the ECM burst will basically act like a "real" ECM since it takes them ages to relog you.
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Franconis
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Posted - 2007.02.03 12:12:00 -
[44]
Forget about racial jammers. If you're going to use ECM, run the 2 nos/1 neut setup and slap an ECM burst on your ship. It has much better strength than even racial jammers. It's very cap thirsty, but your NOS/cap injectors should be able to deal with it. It can also break a jam, which could save your tail someday.
As for damps, just fly with me as usual and I'll keep the damps coming.
Buy this pilgrim already so we can go play .
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syncrom
Legion of xXDEATHXx
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Posted - 2007.02.06 06:11:00 -
[45]
and don't forget - ECM Burst can brake lock for multiple close-range targets
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Kelbryn
Armoured Assassins
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Posted - 2007.05.13 23:35:00 -
[46]
Just wanted to see what thoughts were on this Pilgrim setup (My current setup for small gang solo PvP)
3x Med Dimishing Nos 1x Covet Cloak
1x AB II 1x 24k scram II 1x Webb II 2x Tracking Disrupter IIs
1x Med Repper II 1x 1600 tung Plate 2x energized adaptive nano IIs 1x nano fiber (if you dont have recon 5 you'll need CO proc)
2x PG rigs
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Agent2 Holtze
Amarr Caldari Scouting and Intel Group
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Posted - 2007.05.14 00:19:00 -
[47]
Originally by: Kelbryn Just wanted to see what thoughts were on this Pilgrim setup (My current setup for small gang solo PvP)
3x Med Dimishing Nos 1x Covet Cloak
1x AB II 1x 24k scram II 1x Webb II 2x Tracking Disrupter IIs
1x Med Repper II 1x 1600 tung Plate 2x energized adaptive nano IIs 1x nano fiber (if you dont have recon 5 you'll need CO proc)
2x PG rigs
Go with best named for the midslots (execpt the DISRUPTOR =) ) as it as good as TII it just takes way less CPU, and then you'll be able to fit a third hardner.
Posting and you!
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Ethan Hunte
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Posted - 2007.05.15 03:37:00 -
[48]
For me the hardest part to decide on is the lows. Guess I'll have to do various time tested duals to see how long I last, cap last, armor last blah blah against certain opponent ships.
[HIGH] Cloak 1x Medium NOS II 1x Small Diminishing 1x Small Neut(best named)
[MID] 2x Balmer TD 1x Best Web 1x 24km Warp Scramble 1x AB II
[LOW] 2x EANM II 1x 1600mm RT plate 1x MAR II 1x DCU II
RIGS: Anti-Thermic : Anti-Kinetic
That gives resist in the 70's and a nice buffer. But had to make one of the high slots a small diminishing NOS to get the PG for the 1600 plate.
Now variations that I just can't decide on are, Do you drop the Damage control unit for something else? Thermic Membrane II, perhaps a hardener? Do you go with the 800mm plate instead of 1600mm? Do you use a cap injector and 2 reppers?
Is the 60% resist to all damage types on the hull worth it to fit the damage control, adding only a slight resist increase to the armor because of the stacking already present, but the main thing wanted here is the resists for the hull? Or do you just want to buff up the armor some more by switching it out as I stated for a hardener active or passive.
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Spam Sammich
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Posted - 2007.06.14 15:28:00 -
[49]
Forgive my ignorance, I've been doing some Pilgrim reading, and would like to interject with a suggestion as well as far as a build goes. I have 2 in mind, one looking like it would be the be all and end all build for dictating range and locking down a target, albeit it's a very pricey build.
Highs:
3x Faction Med NOS or 2x NOS/1x Neut (anything 12km or farther) 1x Covert Ops Cloak
Meds:
1x Faction Web (again, 12km or farther) 1x Warp 20k scrambler (or faction scrambler with 12k+ range if you can get a nice faction one) 3x Phased Muon Sensor Disruptors
Lows:
1x MAR2 / Faction Med Repper 1x 800mm Plate 1x Thermic hardener 1x Kinetic Hardener 1x DCU or EAN
Rigs:
2x Inverted Signal Field Projector (Dampener bonuses)
This build fits w/ Recon5, if you go Recon4, you can use passive Energized Thermic/Kinetic, and a DCU w/ less CPU need. Resists will be between 65-75% and have between 4500-5000 HPs depending on skills.
The idea behind this build is simply out ranging your opponent. I've done some cursory comparisons in Quickfit, and it looks like you could approach your target in the 12-15km range (depending on the shortest range of your equipment), uncloak, 3x dampen him, drop the web and nos, and suck him dry while staying outside of his Web/NOS range. Even better, using the 3x damps with the 2x rigs, you can lock ships like Dominixes down to less than 10km in terms of targetting (assuming they don't have any high training in long range targetting or sensor boosters).
For a less expensive and more conventional fit, you could use standard Med NOS/Web, but it would mean you'd be more susceptable to locks, webs, etc, due to the fact that you'd have to engage in that 10km killzone. With the 3x damp 2x damp rig setup, you can hold most ships to a 10-12km maximum lock range, and depending on the size and targetting speed of the ship, you're looking at them needing between 40-60 sec (Cruiser/HAC) and upwards of 2 minutes to lock back onto you when dampened. This means if you needed to, you could get inside of their lock range, NOS as needed, and then get outside of their range, breaking their lock and forcing them to start over. While it's not as good as constantly jamming your target, it means you can effectively deny them the opportunity to lock onto you, and thus do damage/NOS/drone you.
Basically, as long as you can triple dampen them down below 12km and hold them there via the extended range web and scrambler, they really have no other recourse but to try to shoot down your drones. If they release their drones, you can shoot them down with yours while continuing to suck their cap dry via NOS/Neuts. They can't run, can't approach you due to web, can't lock, can't shoot, and after a short amount of time, can't tank. If they *do* try to target your drones, I can only imagine it would take ages for them to get a lock on them due to the dampeners.. almost to the point that they'd be broken by the time they finally did, and if they start shooting, call them outside of his lock range and force him to do it all over again.
I imagine this is how most Curse pilots fly their ships, but do you think it would work well in a Pilgrim as well? I figure as long as you can do bad things to them outside their lock range, it won't matter if you're orbitting at 12 or 32km, if they can't hit you, they're done.
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Aaron Mirrorsaver
TARDZ Gods of Night and Day
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Posted - 2007.06.26 01:02:00 -
[50]
I can't decide on the following setups.
With regard to the low slots.
2x MAR II 1x Kin hardenr 1x Therm Hardener 1x 1600mm
This = gives 71 kin/67 thermal resistence but with a nice 1600mm buffer and 2 armor reppers.
______
1x MAR II 1x Kin Hardener 1x Therm Hardener 1x EANM II 1x DCU II
Gives 80 Kinetic/77 Thermal Resistance. No buffer but better resists. Of course all other resistances higher too even these are the main ones I look at.
________
1x Mar II 1x Kin hardener 1x Therm hardener 1x DCU II 1x 800mm plate
76/72 Kin/therm with smaller 800mm buffer.
With the dual repper I know even with the bonus on 2 medium named NOS on the pilgrim, your gonna be out of cap anyway in less than 60 seconds still. Not neccessarily that you have to run both always, but likely you will, and you've sacraficed the slot which could be used for slightly higher resistence or an amor plate.
I mean what do you prefer, to have 70 armor repping second, a buffer of 4200+ in a 1600mm RT plate, which is the equivelent of like 13 rep cycles with one rep which is like 113 seconds to get that 4200 buffer. SO over the course of time, tanking in a longer engagement would benefit you and the 2 reppers but which by then the other guys cap is gone anyway and you'll be out of cap for even one repper anyhow, but in 1600mm plate you have the buffer here and now and can delay your armor eating away because of the one rep.'
I think too much :) -- TARDZ is recruiting pilots! Gods of Night and Day is recruiting Corporations!
Join Gods of Night and Day! |

Zakgram
Atomic Heroes The OSS
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Posted - 2007.06.26 05:47:00 -
[51]
Originally by: Aaron Mirrorsaver SO over the course of time, tanking in a longer engagement would benefit you and the 2 reppers but which by then the other guys cap is gone anyway and you'll be out of cap for even one repper anyhow, but in 1600mm plate you have the buffer here and now and can delay your armor eating away because of the one rep.'
I'd prefer the repper if I'm not in a friendly system and/or don't have someone with a remote rep nearby. With the pilgrim you may tend to have to go deep into enemy territory and not having any way of repairing means a long trip back after each engagement, successful kill or not...
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Gaius Vitellius
Minmatar Blackwater Consulting
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Posted - 2007.06.26 13:55:00 -
[52]
Here is what I figured out for Rev2,
1xCov Cloak 3x Med. Dim Nos
1xECM Burst 1xPhased Damper 1x90% web 1x7.5km Scram 1x10mn AB T2 (or faction with the LP store)
1xCorpum A Med Rep 2xTS EANM 1xDCU T2 1x1600mm RT Plate
2xPG rigs
gets you 80/80/72/68 resists on 7.5k armor
I did the math on the 2xAux pumps + 800mm plate vs 2xPG rigs + 1600mm plate, and the 1600mm wins. If you assume 500dps being dealt (nice round number) against your weakest resist it takes 51 seconds to chew through armor with the 2xPump + 800mm.. with the 1600mm it takes 67 seconds. (that is running the rep the entire time)
So far my testing has confirmed that a 1600 plate makes a massive difference over the 800 plate, I even managed to beat a buddies drake this way. (Granted, he wasn't in a 100% tank setup)
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Voshan
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Posted - 2007.07.17 09:15:00 -
[53]
I know I'm new and all that, but how do you guys do damage with these setups? Drones?
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DethApostle
Amarr Cruoris Seraphim Exuro Mortis
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Posted - 2007.07.17 11:24:00 -
[54]
Originally by: Voshan I know I'm new and all that, but how do you guys do damage with these setups? Drones?
Yup. The Curse/Pilgrim does their damage with drones. Relativly low dps (even with max skills) is made up by the fact that no cap = no armour reps/shield boosters.
Takes lots of little bites off the victim instead of eating it in one mouthfull. :P
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Mezzerr
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Posted - 2007.07.25 14:07:00 -
[55]
hi, Can you tell me whats the best rigs for upper pilgrim setups? Also, is the pilgrim good for low sec ratting?
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Corwain
Gallente Kamite
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Posted - 2007.07.25 14:30:00 -
[56]
Originally by: Mezzerr hi, Can you tell me whats the best rigs for upper pilgrim setups? Also, is the pilgrim good for low sec ratting?
I prefer powergrid rigs so I can fit a plate, MAR II, MWD, med injector, 1 Nos and 2x Neut on her. Some prefer armor tanking rigs, but I find the speed drawback to be insufferable when I'm running around at base speed trying to catch people. Still others might like a speed boost, but the hit to your armor amount is crappy. Maybe cap rigs to help you when your enemy is all drained and you're trying to outlast him?
Pilgrim can rat nearly any 0.0 spawn, it's rather wasted there, and takes forever to kill the rats, but I have used it on occasion to get my sec up enough to move around a bit. -- A Solo Arbitrator vid, Distortion by Corwain |

Ethan Hunte
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Posted - 2007.07.29 05:31:00 -
[57]
would you fit 1 repper + 1600mm plate? or 2 reppers?
what's better for the Pilgrim? I've seen some people in small gang fights do well with the 2 reppers but i always have on the 1600mm plate. is 2 reppers > plate?
is it sound to calculate dps being done to you VS damage being repaired, in terms of, no one hits you every second, they hit you with a all their weapons every interval (cycle) and divided by the seconds you get the DPS, is this an accurate way of calculating things, when deciding whether the 1 repper + plate or the 2 reppers will help you survive longer.
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Kali Ananda
Minmatar Prophets Of a Damned Universe
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Posted - 2007.07.29 20:17:00 -
[58]
Edited by: Kali Ananda on 29/07/2007 20:18:18
Originally by: Ethan Hunte would you fit 1 repper + 1600mm plate? or 2 reppers?
what's better for the Pilgrim? I've seen some people in small gang fights do well with the 2 reppers but i always have on the 1600mm plate. is 2 reppers > plate?
Most Pilgrim setups use an 800 RT plate. What modules are you dropping to fit a 1600, or are you using top faction gear like the post a few up??
Kali Ananda POD-U
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Rasjied
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Posted - 2007.08.06 07:50:00 -
[59]
And then there is the nos nerf...
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Gozmoth
Amarr Altera Odyssea Tau Ceti Federation
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Posted - 2007.08.06 09:04:00 -
[60]
I have to fit my pilgrim 'neutra-related' and it is utterly hard to :
* not to have a subpar fitting (related to other races, as usual) OR * not to have my own capacitor to 0 (even with boosters)
Any ideas ?
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Depp Knight
Evolution Band of Brothers
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Posted - 2007.08.06 13:42:00 -
[61]
The pilgrim will soon be broken as this nos nerf seems to be happening. To use neuts you need med cap booster, you will need a med armor rep.
To get them to fit you will need to drop a mwd for ab, making the pilgrim worse or fitting power grid rigs, which means you can no longer fit a 800mm plate, which makes the pilgrim even worse.
So your setup will look something like HI. 3 neuts which will cost you an extra 75 in pg compared to named nos(thanks nos nerf) MED ab (yep no longer a mwd) scram, web and or damps/tracking disruptors, med cap booster. LOW Med armor rep, some armor resistance
Rigs probably PG to fit a plate or upgrade ab to mwd.
So not only has the nos nerf taken away the pilgims cap weapon, it now is slower, has less of a tank and now realise on cap boosters to get anything done. In other words, close to useless.
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Aaron Mirrorsaver
The Coalition Of Buccaneers Mercenary Services
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Posted - 2007.08.06 16:35:00 -
[62]
why would you want three medium neuts?
the NOS when it drains with the nerf is still the same as the previous drain amount, just that it takes other things into consideration before draining, which determine whether it drains or not.
this equaled (with recon level 4) 10 energy drained roughly per second using an e50 medium NOS. So a setup that included two medium nos usually only drained 20 energy per second.
1 medium neut 50W infectious will nuke 324 energy with level 4 recon, divided by 12 seconds thats 27 energy nuked per second. So if you are trying to get the pilgrim at least NEAR to where it was before in terms of taking the enemies cap, one medium neut is all you need, and it accomplishes more than two medium NOS. And one booster would be able to sustain your medium armor repairer and your medium neut. 3 neuts NO, one NEUT yes...
So I am saying 3 medium neuts will nuke a targets cap so fast that it depends what you're really going for. If you solo hunting npcers, its always best to kill as fast as possible, give backup less chance to arrive in time, and the faster you kill the cap, the faster the armor goes down and the faster he dies.
Im just trying to show you that you dont need to put on 3 neuts for them to be as effective as 3 nos, because neuts are so more powerful, don't drain, but in the end the effect is the same on the target, whether you get the energy or not, his cap is gone.
-- Greater Love hath no man than this; that a man lay down his life for his friends.
Mercenary Services Recruiting |

Depp Knight
Evolution Band of Brothers
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Posted - 2007.08.07 02:20:00 -
[63]
One neut will drain more cap than 2 nos's. So if you were to go against a cruiser he will have less cap by % than yourself just because of the neut.
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Gozmoth
Amarr Altera Odyssea Tau Ceti Federation
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Posted - 2007.08.07 11:05:00 -
[64]
Well nobody have a good idea for the pilgrim ?
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Ashaz
Mindstar Technology United Confederation of Corporations
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Posted - 2007.08.07 11:51:00 -
[65]
I can see how the neut setup will work great for draining it down. but once drained, how do you keep him empty without draining yourself completely aswell? iDrone |

TheEndofTheWorld
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Posted - 2007.08.07 11:52:00 -
[66]
Originally by: Gozmoth Well nobody have a good idea for the pilgrim ?
Hmmm... medium autocannons t2?
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Aaron Mirrorsaver
The Coalition Of Buccaneers Mercenary Services
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Posted - 2007.08.07 15:56:00 -
[67]
Edited by: Aaron Mirrorsaver on 07/08/2007 15:57:22 he'll kep himself empty by running his own tank, and draining himself. plus once you hit zero, even his own hardeners will drain anything he has left.
depp, my point is you'll have to rely on cap injection to survive once the target and even before the target is out of cap.
could also engage only one nos, with all your modules to keep your cap up through most of the fight, then when you think his is about half, kill the rest of it with the neut and then turn on your cap booster. -- Greater Love hath no man than this; that a man lay down his life for his friends.
Mercenary Services Recruiting |

Lithel
Amarr Shadows of the Dead
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Posted - 2007.08.07 15:59:00 -
[68]
Edited by: Lithel on 07/08/2007 15:59:32
Originally by: Abbadon Wrath
Originally by: Chedburn Edited by: Chedburn on 04/12/2006 18:41:56 I'm going to be trying out this setup, with recon ships V it leaves 5PG and 9CPU left which is a good sign.
[ 1 | 0] Covert Ops Cloaking Device II [ 175 | 20] Medium Diminishing Power System Drain I [ 175 | 20] Medium Diminishing Power System Drain I [ 175 | 20] Medium Diminishing Power System Drain I
[ 1 | 48] Tracking Disruptor II [ 1 | 48] Tracking Disruptor II [ 1 | 30] Warp Scrambler I [ 1 | 22] Fleeting Propulsion Inhibitor I [ 150 | 50] Y-T8 Overcharged Hydrocarbon I Microwarpdrive
[ 173 | 28] Medium Armor Repairer II [ 1 | 44] Armor Kinetic Hardener II [ 1 | 44] Armor Thermic Hardener II [ 2 | 30] Energized Adaptive Nano Membrane II [ 200 | 24] 800mm Reinforced Crystalline Carbonide Plates I
A microwarpdrive to escape in those sticky situations when you really shouldn't have engaged that raven.
Mind telling me why you have a mwd on a cov-ops? You are wasting cap/pg/cpu on something you are never going to actualy use.
He already did:
Originally by: Chedburn Edited by: Chedburn on 04/12/2006 18:41:56 A microwarpdrive to escape in those sticky situations when you really shouldn't have engaged that raven.
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RobGee Nuk
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Posted - 2007.10.04 04:25:00 -
[69]
I was looking at the Pilgrim and i was thinking of using it for a different role then its intended for.
This is a gang only set up since you will not have a web or a scrambler.
High: Cloak and some guns. Med: 2x Sensor Dampners t2, 2x Jamers t2 and 1x MWD(MWD for tight situations where you need to escape or soemthing.) Lows: In here you would build a tank. Put rat spesific hardeners a plate or make it nano what ever suits you.
Drones: 5 Light ECM Drones, and 5 Medium Scout Drones for damage.
Basicaly i was thinking as a Jammer ship and support.
I didnt do calculations to see if it will al fit or if its gona work. I just had this idea of using the Pilgrim this way instead of cap draining. Since it has 5 Medium Slots i assumed it can be a good EW ship.
What do you guys think? will that kinda setup work?
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Dano Sarum
Amarr Chuskarl's Family Privateer Alliance
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Posted - 2007.10.04 12:19:00 -
[70]
Edited by: Dano Sarum on 04/10/2007 12:20:28 Edited by: Dano Sarum on 04/10/2007 12:19:23 The Pilgrim is not supposed to be a jammer ship. I'd go for the traditional energy drain/neut fittings... I'll try your fitting, but im skeptical about that. It would be nice if you pew pew in fleet, but if you go around soloing i guess that the "traditional" fitting with nos/neuts would be better. ______
Chuskarl's Family. We hate you all. |

RobGee Nuk
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Posted - 2007.10.14 18:33:00 -
[71]
Well i tried, the jammers and the result wasnt what i expected, so im thinking of using dampners instead.
Is it a good idea to shield tank a pilgrim? 5 medium slots, i was thinking of using 2 dampeners and then 3 slots for shields and then use the lows to increase shield recharge rate or whatever and maybe put some Overdrives t2 so that i can travel fast cloaked? Think a shield tanked pilgrim for gang only warfare is viable? What type of setup would you guys fit for a shield tank? and what about rigs?
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Cailais
Amarr VITOC Fang Alliance
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Posted - 2007.10.14 19:32:00 -
[72]
Originally by: RobGee Nuk Well i tried, the jammers and the result wasnt what i expected, so im thinking of using dampners instead.
Is it a good idea to shield tank a pilgrim? 5 medium slots, i was thinking of using 2 dampeners and then 3 slots for shields and then use the lows to increase shield recharge rate or whatever and maybe put some Overdrives t2 so that i can travel fast cloaked? Think a shield tanked pilgrim for gang only warfare is viable? What type of setup would you guys fit for a shield tank? and what about rigs?
3 shield mods and 2 damps will prob get you killed. Damp ships rely on keeping the target(s) at range - without a mwd they'll close and you're toast: you'd be better off using the Lachesis tbh.
You could try a rack of guns - that sometimes comes as a suprise to your target as theyll try and orbit outside you neut range, then are often thrown as your guns open up, but its a short lived tactic.
For the time being my pilgrim is just used as a bigger cov ops frig, and I ferry stuff around with it. Its not really a combat capable ship unless you are lucky and find some hapless soul alone in a belt afk ratting.
C.
- sig designer - eve mail |

RobGee Nuk
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Posted - 2007.10.14 21:58:00 -
[73]
Damn that sucks, i was realy hoping to fly a cov ops ship. I huess ill just try some other ship class. Cuz i dont want to train another race.
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Aaron Mirrorsaver
R.E.C.O.N.
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Posted - 2007.10.15 05:21:00 -
[74]
still using my pilgrim, still getting success. (and no not against NON pvp fitted ships)
no problems. Prefer killing cap faster with neuts, and I used neuts before the NOS nerf.
if you think you were meant to fly around solo uncloaked and engage and wtfpwn things 1-1 (like you can fidn someone 1-1 without back up nearby anyhow,) then keep doing so and saying it sucks. If you use it like it was meant to, then it's just as good.
but w/e
R.E.C.O.N. is recruiting
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Verton
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Posted - 2007.10.26 03:38:00 -
[75]
Originally by: Aaron Mirrorsaver still using my pilgrim, still getting success. (and no not against NON pvp fitted ships)
Aaron:
Do you mind posting your fitting.
Here is my post NOS-nerf Pilgrim:
Highs ---------------- Covops Cloak (duh! haha) 1 x Named NOS 2 x Named Neut
Mids ---------------- 2 x Balmer series tracking inhibitors 1 x Cap booster 1 x Named ECM burst 1 x Fleeting Warp Scrambler
Lows ---------------- 2 x Faction EANMs 2 x MARIIs 1 x (whatever) I chose an Inertial stab
No rigs yet - Not sure which ones to put on it.
/*Verton*/
[Insert fancy signature here]
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ReePeR McAllem
The Carebear Stare
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Posted - 2007.10.26 03:49:00 -
[76]
My pilgrim pwns, quite reluctant to share oh well.
High, 2 x Medium Unstable Neut 1 x Small Unstable Neut 1 x Covert Ops Cloak
Mid, 1 x Warp Disruptor II 1 x Fleeting Web 1 x Medium Electochem 2 x Balmer Tracking Disrupts
Low, 1 x MAR II 1 x 1600mm RT 1 x EANM II 1 x DCU II 1 x True Sansha Thermic Energized
1 x Anti-Exp Pump 1 x Anti-Kin Pump
Gives nice resists and 7.5k armor HP with resists around the 80's mark.
Can run all mods with the 400 charges from the injector.
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Aaron Mirrorsaver
R.E.C.O.N.
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Posted - 2007.10.26 06:28:00 -
[77]
Edited by: Aaron Mirrorsaver on 26/10/2007 06:30:09 well finally, carebear stare guy posted the best available setup.
Its exact to mine, and it is what I have been pvping with since the nerf. Except I use 2 EANM II, instead of 1 and 1 dcu II. However, if you use a ship fitter, I believe he gets slightly more hit points using the dcu II. I avoid using DC on ships with little hull HP, I'd use it on ships with a lot of structure HP, carriers, BS, bc's.. etc...
if your in structure in a recon, with 1000 HP your dead :)
And my resists are like 75 average across the board, with the kin/therm pump , those two would be in the 80's.
You could also try 2 trimark armor pumps, to get 9000+ armor.
I currently do not use an MWD. Though I would fit it if required, but in an all recon gang with rapiers, I am more the tanking/dps guy.
my setup with recon 4
high: 2x 50w neuts, cloak
mid: 2x balmer 1x med chem booster 1x faint warp prohibitor 1x x5 web
low: 1x 1600mm, 1x MAR II, 2xEANM II, 1x Thermic II
no rigs.
With recon 5 I use a warp disruptor II.
Passive is best tank because if your out of cap, your armor doesn't melt like wet tissue.
In your setup verton, you have no web or mwd (unless I oops its 2a.m) how do you plan to keep them in your optimal when you decloak next to them?
edit: I said to you I wouldn't share this but with my corp members, even the carebear stare guy said he was reluctant to share his, the thing is not sharing but people complaining it was totally useless. And I am sure he isn't lying when he says his setup pwns.
Part of my reasoning is if everyone keeps saying it sucks and the pilgrim pilots stop buying, then the price goes down even further than 50 mil :) Good reasons huh? Let's hope not too many notice this nice fitting :)
R.E.C.O.N. is recruiting
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Corwain
Gallente Down In Flames
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Posted - 2007.10.26 08:05:00 -
[78]
Originally by: ReePeR McAllem My pilgrim pwns, quite reluctant to share oh well.
Gives nice resists and 7.5k armor HP with resists around the 80's mark.
Can run all mods with the 400 charges from the injector.
Doesn't fit (PG, not CPU, I have Eng V, Elec V), cap isn't stable even w/ max skills.
Are you using implants? --
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Verton
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Posted - 2007.10.26 13:56:00 -
[79]
Originally by: Aaron Mirrorsaver In your setup verton, you have no web or mwd (unless I oops its 2a.m) how do you plan to keep them in your optimal when you decloak next to them?
Valid point. Most people are to busy trying to get away when I decloak. They usually don't even try to approach and get to their optimal range. You'll notice that I also have an ECM burst fitted. I have found this very useful because in addition to the tracking inhibitors, the ECM frequently breaks their lock, therefore lowering their DPS significantly.
Originally by: Aaron Mirrorsaver Part of my reasoning is if everyone keeps saying it sucks and the pilgrim pilots stop buying, then the price goes down even further than 50 mil :) Good reasons huh? Let's hope not too many notice this nice fitting :)
hehe... very true. Yes, the Pilgrim sucks... Everyone stop buying it. :) /me gets out of the shiny red and gold Absolution and blows the space dust of of his trusty old Pilgrim.
/*Vert*/
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Kali Ananda
Minmatar Prophets Of a Damned Universe
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Posted - 2007.10.26 16:16:00 -
[80]
I am confused by all these posts with no MWD, or even an AB. Are these all low-sec set ups you are listing? After flying the pilgrim since the first month they were out, I can say I have yet to find a set up that feels comfortable flying against my old targets.
Kali Ananda POD-U
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Aaron Mirrorsaver
R.E.C.O.N.
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Posted - 2007.10.26 16:47:00 -
[81]
no,
I am saying to you in the gang, with support, from other recons, the pilgrim doesn't need MWD. If a target or targets are long range webbed by a rapier, where is it going, people don't seem to realise either that each race recon were made to complament each other, complament each other's weaknesses and strengthen each other, and this is the idea behind my corp. (shameless plug)
R.E.C.O.N. is recruiting
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