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Havvick
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Posted - 2006.12.04 17:03:00 -
[1]
I dont understand this mission. It seems like it would be imposible to do solo if your not in a battleship. Does anyone have any information on it?
I kill 1 thing and i get swarmed. Is there a kill order? whats the secret?
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Abbadon
Caldari Pukin' Dogs Confederation of Independent Corporations
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Posted - 2006.12.04 17:05:00 -
[2]
its pretty straight forward really....check the ships in each group, if there is a single ship with a diff name from the rest, dont kill it.
When you have killed all the ships with duplicate names, kill the one left and new spawn will roll on in.
 .
Dancers plz. o/ --Jorauk *boogies*-eris *booty bounces* - Cortes *bodypops* - Cathath |

xSunnYx
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Posted - 2006.12.04 17:22:00 -
[3]
Done in a Drake, took me a long ass time as the Dire Pith something had either high res of lots of shield hp. It can be done without using a BS..
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Dammar
Ephorate
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Posted - 2006.12.04 21:06:00 -
[4]
Did the sansha version today in a zealot.
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DiuxDium
The Graduates Interstellar Starbase Syndicate
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Posted - 2006.12.04 21:17:00 -
[5]
Edited by: DiuxDium on 04/12/2006 21:19:14 Takes me 40 minutes in my drake. My friend does it in his Myrm in about 30.
Step by Step incoming.
Warp In 0km Destroy Statis Begin full speed in random direction. Destroy the "named" cruisers (They have HAC level shield resists) Destroy all the rest except the one Destroyer Destoy destroyer Next spawn Kill everything except the Assassin Kill assassin Next spawn Kill everything, the next spawn is caused by a BC of some kind, not exactly sure. Next spawn. Kill everything once again. Next spawn Kill the jamming frigs (They have AF level resists) Kill the "named" BC's, once they're dead, mission complete Warp out.
5-6m in bounties. It's challenging, fun, and worth the time.
Edit: A few things of note. 1) The loot sucks. I've done this mission 3 times so far, the best I got was a Malk Launcher. 2) Kill the "HAC's" asap, they hurt ALOT. Insane damage modifiers on those Flamburst missiles.
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sonofollo
Caldari 5th Front enterprises New Eve Order
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Posted - 2006.12.04 21:20:00 -
[6]
havvick its quite smart if u read how to do it - it requires shalle we say some logical manevouring Im a happy little camper now - CCP 4tw. |

SunTzuRaven
Gallente
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Posted - 2006.12.04 21:23:00 -
[7]
I'm happy with it, can do it in a harbinger with a little difficulty, or a myrmidon with no difficulty, multiple million bounties from a lvl 3? Sweet  ________________________________________ <("<) <('')> (>")>
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Kobanashi Laro
Die Apokalyptischen Reiter Dusk and Dawn
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Posted - 2006.12.04 22:56:00 -
[8]
Edited by: Kobanashi Laro on 04/12/2006 22:57:24 Just warp in and start to kill. Watch out for trigger spawns as mentioned above by the other posters. I did it today in a Prophecy with tech I fitting without major problems. Just warped out one time to warp back in on range. Best mission so far...
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Slevin Kalebra
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Posted - 2006.12.05 02:20:00 -
[9]
I leave the HAC-resist cruisers til last (except for the trigger) on each wave - it's more important to reduce the amount of incoming damage as fast as possible, so kill the soft targets first to preserve your tank.
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Havvick
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Posted - 2006.12.05 20:19:00 -
[10]
thanks for the help all...i got some help in the form of a guy willing to help with a cerb and he was tanking better then i could...But i will know how to do it from now on
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Safaomae
Amarr Viziam
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Posted - 2006.12.06 01:06:00 -
[11]
Edited by: Safaomae on 06/12/2006 01:08:54 did it in a Retribution today 
first and most importantly, take out the stasis tower first!
then those annoying jamming frigs then the cruisers, in order of whichever I happen to be closest at.
if you're chasing a ship, try and herd them away from the new incoming groups, do no approach groups of cruisers in a straight line, fly above, or below them to increase your transversal.
keep your speed up, and dont be afraid to run away and come back. I warped out about... 4 or 5 times. once right at the beginning as I didnt see the stasis tower! and then later as I didnt realise my ship had stopped as the ship I was approaching had blown up . also again later as my crystals gave way and I didnt have spares on me.
but it's doable! (knowing which ships triggered the next spawns as written in one of the above posts would have been most useful though)
pain the arse to clean up afterwards though 
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Deschenus Maximus
Amarr In Articulo Mortis
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Posted - 2006.12.06 01:27:00 -
[12]
The Blockade + Abaddon = win FOR THE EMPEROR!
The Fourth NtV (Noob to Vet) Lottery |

SunTzuRaven
Gallente
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Posted - 2006.12.06 14:46:00 -
[13]
Originally by: Safaomae
first and most importantly, take out the stasis tower first!
? Maybe its diff in versions besides the serpentis one, but I've never warped in within range of the stasis tower, and I have always left it for last, as there is plenty of maneuvering room to not go and run into it. ________________________________________ <("<) <('')> (>")>
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Bordak
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Posted - 2006.12.06 14:56:00 -
[14]
Done it with sacrie in less then 50 mins ... cleanup take a lot more and even so, I dident salvage. Loot was not worth it, btw. so keep killing.
Btw. i think in a Geddon this mission might be much harder.
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adfnr
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Posted - 2006.12.06 17:02:00 -
[15]
Just did it in my Myrmidon (new Gallente BC) and I'd say resistance pretty much gets you where you want to be :]. Warping in and out helps a lot as well.
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Adamantium Beam
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Posted - 2006.12.06 20:29:00 -
[16]
And how about the lvl4 ? My tank is done before my cap w/ 2LARII and over 80% resist, wtf 
ohh and the reward really suck ...
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Serrano Balthar
Section XIII Tau Ceti Federation
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Posted - 2006.12.06 20:45:00 -
[17]
we just done the lvl4...
the concord version , for a start the bad news :
=> 2 Hours to complete => The tanker was a Vulture (83/91/92/94) ( 2 gang mod (25.2% bonus) 1 for resits and 1 for energy on shield boost, 1 shiel boost amp, 1 Large shield boost II => The DD : 3 magnetic, 6 350mm tech ii + 2 remote medium shield booster named => and needed an AUguror for capa for the 2 frst ship => 5K lp ( i got the 2 special skill @ 4) => 2M total isk (reward + time reward) => Done in 0.0 => The loot was really not so good => The wreck are pityfull (skill salvager @ 4) => Concord doesn't have bounty => Concord hit for the 4 damage
the good news : => now i know to never ever again do this mission to 3M isk and 5k lp ..
can i petition it for bug maybe ? ----------- Igvar Thorn arn ! |

Safaomae
Amarr Viziam
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Posted - 2006.12.07 00:45:00 -
[18]
Originally by: SunTzuRaven
Originally by: Safaomae
first and most importantly, take out the stasis tower first!
? Maybe its diff in versions besides the serpentis one, but I've never warped in within range of the stasis tower, and I have always left it for last, as there is plenty of maneuvering room to not go and run into it.
I guess it must be, it got me on warp in pretty much but then I may have just flown towards it stupidly 
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Sammy Xan
Caldari Order of the Storm
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Posted - 2006.12.07 06:56:00 -
[19]
I did the mission yesterday and found it extremely hard. The one point that blows this mission somewhat over the edge are the light missile spamming elite cruisers. I mean come on, up to 112 km range with light missiles ? This means they can hit everything from frigate size up with some 60 damage per second per ship. If it wasn't for the extreme range of the light missiles, this mission would be a lot more doable. Also you aggro 1 ship and everything up to 250 km goes after you. Of course I never quiet finished the spawns before triggering the next ;P
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Alitha Maru
Minmatar Hidden Agenda Deep Space Engineering
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Posted - 2006.12.08 21:31:00 -
[20]
I guess this mission is easy if you do it by the numbers, but if you mess up and spawn all waves you have a problem. Today a friend did that, not knowing what was coming for him, so he called in reinforcements. We were several to respond, since we were in the area. 3 of the 4 waves had already spawned.
We had a Typhoon, Tempest, Raven, Ferox and a Hurricane. The Hurricane was sadly lost, fast. We had to warp out in turns, and once we had to warp out all of us before warping in and finishing all of them. I must say the rats were pretty "smart". Instead of spreading their damage around, they concentrated fire on one target at a time until destroyed or warp out. And then switched to a new target. Which meant any one at a time was under a tremendous barrage of firepower.
But it was fun, at least for us that did not lose our ships. I am certain some very good player with elite skills and modules could have done it alone, but it was very fun as a group effort 
But if you screw this one up yourself without any hope of backup, I do not know how you can finish.
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phantom blackstar
Amarr Royal Amarr Institute
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Posted - 2006.12.09 00:07:00 -
[21]
I do the level 3 with a zealot, takes awhile but I dont have any problems. I have under 10m sp. compared to other missions this one has alot of salvage!
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Safaomae
Amarr Viziam
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Posted - 2006.12.09 00:34:00 -
[22]
Originally by: phantom blackstar I do the level 3 with a zealot, takes awhile but I dont have any problems. I have under 10m sp. compared to other missions this one has alot of salvage!
lotsa salvage yeah
I also have less than 10m sp, and do it in a retribution like I said earlier. muchos fun!
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Khnaedra D'Val
Black Knight Buccaneers Center for Disease Creation
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Posted - 2006.12.09 00:40:00 -
[23]
That was interesting...
About 45 minutes in a Raven, with all the spawns triggered!  Had to warp out 3 times, lost a set of drones the first time when the first two trigger-spawns jumped in quickly after each other.
Took out the BCs first, then the destroyers/frigates, leaving the HACs til last. Doable solo, but not a chance without warping out to recover a few times...
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Bartom Dekkar
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Posted - 2006.12.09 02:10:00 -
[24]
I did it yesterday in my passive tanked Drake. It took about an hour and another hour to loot. Shields never went below 64%, but I warped out a couple times between spawns to keep the wrecks closer together.
The tips in this thread really helped.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2006.12.09 15:44:00 -
[25]
Two VERY important things you must take into account when doing this mission to make it easy as pie
1. Learn to recognize what rat spawns the next "wave". It's usually the rat that's only one of his kind in his wave (all others are at least "duplicates"). If you're careful, you can tank L3s in a BC and L4s in a BS with decent skills.
2. It is NOT a deadspace mission, it's an "encounter". Warp in, drop a BM, warp out, warp back to 100km if you want, or even more through repeats. Come in from the other side if you want, keep the rats spread out over hundreds of KM in all directions, pick'em off one at a time. If you have any decent sniping setup, USE IT in conjunction with the above trick to clean the mission in no time.
Other than that, what can I say, this mission is AWESOME. I mean, heck, did L3 version in about one hour (destroyed everything, NOT warped out when mission was complete), and I think I raked in close to 7 mil ISK from bounties alone. _ My skills | Mod/Rig stacknerfing explained |

Lady Loom
Red Mercury Industries
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Posted - 2006.12.09 16:41:00 -
[26]
for bounties and even loot/salvage, the mission is ok, although it didn't seem that way when I did it for almost three hours, and another half to loot - that is with warping out twice because I ran out of ammo;
if you've got a long range setup on your ship just stay away from the pack, doesn't even matter how many waves you spawn as long as you're moving away from the warp in point. The "T2" enemies suck though, so missiles do have a slight advantage as you can hit their resistance hole. Then again I'm glad I refitted my Ferox to use missiles just before this mission (Blood Raiders version). The fact that you can warp freely in and out (and to the "base" once I got hundreds of km away from them) also helps a lot
[power corrupts, absolute power is kind of neat] |

Ryan Scouse'UK
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Posted - 2006.12.09 19:46:00 -
[27]
how would this mission go with a Mach + 6 x 1400 2 x Light / heavy / Cruise ?
fully sniper mode with dmg / tracking mods..
I ask as I might try it .
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Lady Loom
Red Mercury Industries
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Posted - 2006.12.10 12:02:00 -
[28]
the Mach(ariel?) is a battleship, aye? it's easily doable with a BC in sniping setup, with higher skills/better mods I can even imagine doing it in certain cruisers (avoiding the bulk of their damage didn't seem too hard to me) so I would be surprised if people actually lost a BS to this mission (although I know people who lost - badly fitted - BCs to the L2 version)
[power corrupts, absolute power is kind of neat] |

Anderi Bourdieu
Gallente Hadean Drive Yards
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Posted - 2006.12.10 17:22:00 -
[29]
What luck! I went to the Mission forum this morning hoping to find some info on this mission and there it is! Thanks.
However, I'm pretty stuck at this point. I've brought on about 4 spawns worth of frigs and destroyers because (naturally) I went after the cruiser. At this point I just want to kill the guy so I don't fail the mission. When does he come and how can I identify him? (Name escapes me at moment)
I'm in a Brutix tanked for Serps but there is just too many of them and I'm running thru the ammo like rain. ________________________________________________ Captain Anderi Bourdieu - Branch Manager Caldari Office - Hadean Drive Yards
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AP0110
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Posted - 2006.12.10 19:16:00 -
[30]
Does anyone know if there is a Level 2 version of this mission??! Could be I just got a bug but I got given this mission by a level 2 agent. Lost 3 Caracals doin it *ouch* but did it in the end!! (obviously wasnt worth the cost but it was a pride thing!)
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Eudyptes sclateri
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Posted - 2006.12.10 19:48:00 -
[31]
Originally by: Alitha Maru I guess this mission is easy if you do it by the numbers, but if you mess up and spawn all waves you have a problem. Today a friend did that, not knowing what was coming for him, so he called in reinforcements. We were several to respond, since we were in the area. 3 of the 4 waves had already spawned.
We had a Typhoon, Tempest, Raven, Ferox and a Hurricane. The Hurricane was sadly lost, fast. We had to warp out in turns, and once we had to warp out all of us before warping in and finishing all of them. I must say the rats were pretty "smart". Instead of spreading their damage around, they concentrated fire on one target at a time until destroyed or warp out. And then switched to a new target. Which meant any one at a time was under a tremendous barrage of firepower.
But it was fun, at least for us that did not lose our ships. I am certain some very good player with elite skills and modules could have done it alone, but it was very fun as a group effort 
But if you screw this one up yourself without any hope of backup, I do not know how you can finish.
Heh, and some people say mission running is only a solo activity. Great story, sounds like you all had loads of fun. 
I hope they continue to make more missions that are actually both challenging and rewarding, like this one.
__________________________________________________ Ever notice that people who say "problem solved" seem to have the worst ideas? |

Hockston Axe
Amarr
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Posted - 2006.12.10 21:07:00 -
[32]
Edited by: Hockston Axe on 10/12/2006 21:20:43
Originally by: Alitha Maru I guess this mission is easy if you do it by the numbers, but if you mess up and spawn all waves you have a problem. Today a friend did that, not knowing what was coming for him, so he called in reinforcements. We were several to respond, since we were in the area. 3 of the 4 waves had already spawned.
We had a Typhoon, Tempest, Raven, Ferox and a Hurricane. The Hurricane was sadly lost, fast. We had to warp out in turns, and once we had to warp out all of us before warping in and finishing all of them. I must say the rats were pretty "smart". Instead of spreading their damage around, they concentrated fire on one target at a time until destroyed or warp out. And then switched to a new target. Which meant any one at a time was under a tremendous barrage of firepower.
But it was fun, at least for us that did not lose our ships. I am certain some very good player with elite skills and modules could have done it alone, but it was very fun as a group effort 
But if you screw this one up yourself without any hope of backup, I do not know how you can finish.
That's exactly what I did the first time I ran this one. I warped in at distance and triggered the second spawn with my first salvo (the trigger ship was the only one that auto-targeted ), which spawned right on top of me, and the third spawn about 3 kills later. Being in an Apoc and fighting Guristas made for some slow chewing on some of those ships too. HereÆs how I finished from the original omfgwd new mission thread:
Originally by: Hockston Axe Ok, this mission is insane. I just did the level 3 variant vs Guristas in my Apoc, I had to warp out twice to get more cap boosters, and twice because I was perma-jammed by the damn Dire Wreckers. 67 Cap Booster 800Æs laterà I finished the mission in two hours, and it took another hour to loot and salvage everything! I got exactly 1 decent loot drop, a Hypnos Multispectral and 45 salvage comps.
I have far from elite combat skills and no rare mods fitted. It was much easier afterwards, knowing what ships trigger what. In a testament to how one-note lasers are, where I slowly chewed through the Guristas version, I absolutely tore through the Blood version. The first and so far only level 4 kill mission IÆve done was Shipyard Theft (Blood) and I even managed to aggro the first two groups at once, and it was far easier for my Apoc than that first time on the lvl 3 Blockade (Guristas). (I would alter my damage type if I could. )
(The word damn was censored here until recentlyà damn damn damn. Sorry.)
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Lady Loom
Red Mercury Industries
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Posted - 2006.12.10 22:58:00 -
[33]
Originally by: AP0110 Does anyone know if there is a Level 2 version of this mission??! Could be I just got a bug but I got given this mission by a level 2 agent. Lost 3 Caracals doin it *ouch* but did it in the end!! (obviously wasnt worth the cost but it was a pride thing!)
there's definitely a L2 version of it (with adjusted spawns of course) and considering a corp-mate lost a Prophecy to it I guess the L2 version is also quite hard. I can't imagine how one loses 3 ships on the mission, tho 
[power corrupts, absolute power is kind of neat] |

Anaalys Fluuterby
Caldari
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Posted - 2006.12.11 07:16:00 -
[34]
Originally by: Lady Loom
Originally by: AP0110 Does anyone know if there is a Level 2 version of this mission??! Could be I just got a bug but I got given this mission by a level 2 agent. Lost 3 Caracals doin it *ouch* but did it in the end!! (obviously wasnt worth the cost but it was a pride thing!)
there's definitely a L2 version of it (with adjusted spawns of course) and considering a corp-mate lost a Prophecy to it I guess the L2 version is also quite hard. I can't imagine how one loses 3 ships on the mission, tho 
Caracal can't tank well, so you *have* to use your range. Hard when they start shooting at you at 80-90KM even in teh level 2.
Tougher closer range ships like the Moa or Ferox can tank the level 2 version with T1 equipment and less than 1.5M skills. Main thing in the level 2 is the same as the rest; be careful to not wake the next wave  <-----------> MMORPG == Massively Moronic Online Raw Powergaming Grief fests....
http://oldforums.eveonline.com/?a=topic&threadID=426616
LowSec != NoSec
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Shugo Kazuma
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Posted - 2006.12.11 07:23:00 -
[35]
Got this one for the first time a few days ago. Made a nice must be 7 mil in bounties and mission payout after a 10% corp tax. Had to warp out a few times even with rat specific resists in the 88%+ range in my prophecy. Took a while too, but I think for the cash alone it was worth it. If I ever get offered the gurista's version, I'm going to turn it down though, you spend way too much time jammed on their missions.
Will note that the loot sucked, didn't have salvaging skills at the time, so dunno how well that would have been, but definatly, it wasn't worth the time spent looting afterwards.
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Lady Loom
Red Mercury Industries
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Posted - 2006.12.11 08:10:00 -
[36]
Originally by: Anaalys Fluuterby Caracal can't tank well, so you *have* to use your range. Hard when they start shooting at you at 80-90KM even in teh level 2.
Tougher closer range ships like the Moa or Ferox can tank the level 2 version with T1 equipment and less than 1.5M skills. Main thing in the level 2 is the same as the rest; be careful to not wake the next wave 
I understand - and I noticed in another L3 mission I recently did where NPCs hit out to 60km (my heavies' max range on my missile Ferox) with even light missiles which I find extremely ridiculous (300% missile speed or flight time bonus? c'mon...), I guess the best way to do The Blockade is to do them against the right faction eg. Blood Raiders seemed easy as they didn't use any EW on me nor did the bulk of them ever reach me spamming missiles at them from 40-60km away, all it was for me was a huge time sink thanks to the AF/HAC resists on some of their ships, but I admit it would be a lot harder if I had to fight enemies dampening me down to a range where I have to get in close, or where even at 80km away they would deal their damage... (and take a lot longer if I couldn't just reload different missiles to hit their resist hole)
[power corrupts, absolute power is kind of neat] |

rodgerd
Gallente ClanKillers Dusk and Dawn
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Posted - 2006.12.11 08:52:00 -
[37]
It's very doable without a battleship. I've completed it in a Myrmidon and a Brutix, with no warp outs. Easier with a Myrm and heavy drones, of course.
Usual tactics; keep your distance, take down tacklers first.
Great mission, big pile of bounty ISK. Only drawback is that it took me so long to loot that half the wrecks dissapeared on me.
-- Not the opinions of my corp or my alliance. |

Cyber Baron
Gallente Penguins of Destiny
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Posted - 2006.12.11 09:48:00 -
[38]
Very funny (and easy) to do in an Eos
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Rooker
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Posted - 2006.12.11 11:15:00 -
[39]
The Serpentis version is vastly easier than the Guristas version. I've soloed the serp version several times in a Myrmidon and it's easy. Then I went back to Citadel to help a corpmate with the Guristas version. He's in a Raven and couldn't tank all the missiles and rockets.
I haven't tried it against any other factions yet.
--- Combat: Tuxford's 500MM Autocannon Nerfbat II strikes your blastarax perfectly, wrecking for omgwtfnerfed! |

XenoPagan
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Posted - 2006.12.11 14:50:00 -
[40]
Originally by: Safaomae did it in a Retribution today 
Can you please share your ship configuration? I'm a noob Retribution pilot and want to see what to learn and buy to take max out of this little beast... thanks :)
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Iteken Hotori
Minmatar GTE Corp
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Posted - 2006.12.12 13:58:00 -
[41]
Edited by: Iteken Hotori on 12/12/2006 13:58:32 I got this misison last night, and wow is all i can say.
Went in first off solo. 3.2 mil SP n00bish char flying a well tanked hurricane. Well, i thought it was well tanked. The first spawn of 3 dire pith and 3 normal executors was unexpected to say the least. after a bit of jumpig in and out (pop 1, warp out in structure, go back more alive, pop another dire, warp out...) I managed to accidentally take out the destroyer with the different name.
As you can imagine, things went downhill from there. I eventually got out alive, and called for backup in corp, ending up with a superbly tanked Ferox and a Rupture AC Boat to back me up.
That double-spawn was knocked down to size fairly quickly. The destroyer-swarm and cruiser swarms anhialated, and the individually named mob saved, contaned, then eliminated. Things were gogin swimmingly untill spawn 5 (i think, could be wrong) where there was no individually named ship, and popping the highest damage brought the final wave down on us. 6 pithas death dealers. 3 dire pith executors, ro whatever, and some support.
However, a few more staggered warps between the ferox and myself managed to keep agro of the cruiser, and allowed us to take out the rest of the mission.
Great fun. B*st*rd hard, but great fun :) Certainly not soloable with 3 mil SP, well, unless you are either playing ez-mode or have all week :)
ps. lolz to the person describign the mission as easy with this support:
Quote: Typhoon, Tempest, Raven, Ferox and a Hurricane.
Warning: May contain flaming, trolling, swearing, typos, crimes against grammar, obscure reference to old films, in jokes, rambling, ranting and references to EvE. |

Safaomae
Amarr Viziam
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Posted - 2006.12.12 21:34:00 -
[42]
Originally by: XenoPagan
Originally by: Safaomae did it in a Retribution today 
Can you please share your ship configuration? I'm a noob Retribution pilot and want to see what to learn and buy to take max out of this little beast... thanks :)
sure my exact setup:
4 Medium Pulse Laser II (swapping between conflag and scorch when necessary)
1MN Afterburner II
Small Armor Repairer II Energized Adaptive Nano Membrane II Capacitor Power Relay I 'Spiegel' Thermic Deflection I Emergency Damage Control I
I think I may have one of them barton something CPR's in the low instead of the standard one, but that's it really.
there are other setups in this thread that might be worth a look:
Linkage. also good information I asked for a while back when I came back to the game here.
you'll note the setup I use has no heatsinks, I've not tried using them to be honest, but this keeps me alive as long as possible. the emergency damage control gives you 50% resists on your hull, which have saved my arse on more than one occasion!
admittedly a lot of my skills are focussed on using the retribution, but most of those are general skills; all my general gunnery skills are at lvl 4, my general tanking skills and capacitor skills are maximum. also very worth investing time in are the "thermic/explosive/etc compensation" (or something like that) skills, that increase passive damage resists, which is nice. I have all those at least lvl 3, the thermal one at lvl 4. also, the skill that reduces your AB cap usage is useful.
couple of tips: dont fly directly at anything! enable your transversal column in your overview and keep it as high as possible. so fly past your target before bearing down in a tighter orbit. get this right and on some missions you wont even have to put your armour rep on, just keep the AB on all the time. and an obvious one: take note of things which might web you, if you get webbed, cruisers can hit you, and you're in trouble.
hmm, that's probably slightly overkill help there, hope some of it's of use 
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Lord Loom
Loom Service
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Posted - 2006.12.13 00:16:00 -
[43]
Originally by: Iteken Hotori Certainly not soloable with 3 mil SP, well, unless you are either playing ez-mode or have all week :)
I came to the conclusion that it depends a lot on what NPCs you're fighting (ie. the EW they use or if they spam missiles). Also setup plays a crucial role and I'm thankful for that as other missions have been so boring lately I was seriously disappointed, one generic setup and I could still breeze through most missions with easy without having to think if my ship would be better off with mod X or Y...
Now seriously, 3mill should be enough unless most of that is in learning skills (I have 4mill, large parts of those spent on stuff like Transport Ships). A long range setup is a must though, you'll not gonna tank the mission as a lowbie like us if you have to fight within 10km, so staying away from the bulk of them is key (and hard if they spam missiles from dozens of km away, or dampen you down to 20km targeting range).
The only gripe I have with The Blockade is the time it takes to 1) finish and 2) loot/salvage unless you do it with buddies or oversized ships. IMO the mission could do with 1-2 waves less...
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Shalia Ripper
Caldari Perpetua Umbra Brotherhood Of Steel
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Posted - 2006.12.13 01:41:00 -
[44]
I ran this mission with a friend after he had spawned just about everything, it took us a while to clean up.
Ran it for the frist time solo the next day, in a Drake with kinetic/thermal passives and actives. Not really a problem. Had to warp out to regen shields a few time as the BC and Dire spawns really send a lot of frakkin missles. I managed to make the right choices in rats to kill as one of the previous posters already outlined.
Ran it again last night and the reward + bonus is now over 1.6 Mill. I run between 2-3 mill on Bounties (taxes suck)and occassionally get Arbalest heavy assaults as drops. Nothign else worth mentioning.
My Drake - 7x Limos Heavy 1x Tractor 1 named AB, 1 ea kinetic and thermal active, 1 F-S8 Large Extender, 1 ea passive kinetic and thermal 3x t2 BCS 1x nano
P.S. The Sabatuers suck. I hate rat jamming. Jammed at 80-100km
I have a friend that passive tanks in a ferox and runs it as well, but it takes him longer. I spend more time salvaging afterwards than I spend running the mission.
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Slevin Kalebra
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Posted - 2006.12.13 02:02:00 -
[45]
Had this mission tonight (Level 3, Gurista) and there was no 'uniquely named' rat ship on Wave 4 - instead there were 5 Pithatis Enforcers.
Of course I managed to pick out the one that triggered Wave 5 as my first target... Had to warp out (it was all going so well up to that point). Came straight back and finished it no problem through - definitely my favourite mission at the moment - just don't seem to get it often enough :)
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Shalia Ripper
Caldari Perpetua Umbra Brotherhood Of Steel
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Posted - 2006.12.13 02:05:00 -
[46]
Originally by: Slevin Kalebra Came straight back and finished it no problem through - definitely my favourite mission at the moment - just don't seem to get it often enough :)
Amen to that, this mission rocks.
I just wish my last one had not been 4 jumps away. Had to leave half of the loot at a local station and pick it up later.
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Paranoxis
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Posted - 2006.12.13 15:39:00 -
[47]
Did this last night...
Level 2 version of it.
I was in a Thrasher, with "normal" stuff. It went ok, until I had to take on 4 Arch Gistii Ambushers... 4 powerful light missile boats with huge and I mean huge resists. Killing cruisers is easier than killing them.
I'd pick on one, get it down a bit, it'd run away and heal, repeat many times, I got bored of running away, so I went in close (which is what I normally did with the thrasher with 4 AC's), got one half dead before I realized I was not in good shape, tried to warp out, too late.
Spent the next two hours buying and equipping a Rupture to finish the mission. I brought a friend who was in a Stabber. More ships seemed to have spawned by this point, including a Centurion Cruiser. That thing was insane, even with 6 x 720mm's and 3 heavy missile launchers firing on the thing, I could barely dent it (tried using EM missiles to lower his shields faster, couldn't tell any difference from widowmakers).
Reward was 300 LP and 500K (including bonus).
Seems.... a bit rough and definitely TOO time consuming for the reward.
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Iteken Hotori
Minmatar GTE Corp
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Posted - 2006.12.13 22:08:00 -
[48]
Update as of today's patch.
The spawns on teh L3 version now have the correct set of 'unique' mobs so you ahve a bit of a clue as to what to avoid blowing up so you don't "pull a Wilson".
they are:
wave 1 - renegade wave 2 - assassin wave 3 - assassin wave 4 - Assaulter wave 5 - Death Dealer
Seems a little toned down imho.
Warning: May contain flaming, trolling, swearing, typos, crimes against grammar, obscure reference to old films, in jokes, rambling, ranting and references to EvE. |

Shalia Ripper
Caldari Perpetua Umbra Brotherhood Of Steel
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Posted - 2006.12.14 01:33:00 -
[49]
Originally by: Iteken Hotori
The spawns on teh L3 version now have the correct set of 'unique' mobs so you ahve a bit of a clue as to what to avoid blowing up so you don't "pull a Wilson".
I thought it was "pull a Leroy".
;)
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Tyndmyr
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Posted - 2006.12.14 02:59:00 -
[50]
Honestly, I cheer every time I pull this mission(L3 flavor). I routinely solo it in a caracal with 4mil sp, though admittedly, it does take a lil bit. Warp 50 km from the encounter, start shooting, and kite everything. Almost all the ships are terribly at over 35km, and only a few have any speed whatsoever.
Bounties + reward are always over 6 mil, and the LP is solid as well.
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XenoPagan
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Posted - 2006.12.14 08:38:00 -
[51]
Originally by: Safaomae
Originally by: XenoPagan
Originally by: Safaomae did it in a Retribution today 
Can you please share your ship configuration? I'm a noob Retribution pilot and want to see what to learn and buy to take max out of this little beast... thanks :)
sure my exact setup: ...
Thanks! Great help. and I was on the right path it seemes :)
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Iteken Hotori
Minmatar GTE Corp
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Posted - 2006.12.14 13:54:00 -
[52]
Originally by: Shalia Ripper
I thought it was "pull a Leroy".
;)
Shhh... you don't want to refer to that thing around here... you'll get in trouble :)
I'd agree with the above poster about range though. Next solo-run i'm gonan try it with titanium sabot to get soem decent range, but i suspect it's not going to be possible to break those Dread Pith BattleCruisers at any decent range.
WTB misile spamming Battlecruiser kkplx ? Warning: May contain flaming, trolling, swearing, typos, crimes against grammar, obscure reference to old films, in jokes, rambling, ranting and references to EvE. |

Shasis
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Posted - 2006.12.14 15:02:00 -
[53]
Originally by: Iteken Hotori
Certainly not soloable with 3 mil SP, well, unless you are either playing ez-mode or have all week :)
Done yesterday, with 2.8M SP in a passive Ferox. But you're true : 3 hours to complete mission 
Shasis |

Lady Loom
Red Mercury Industries
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Posted - 2006.12.14 15:21:00 -
[54]
Originally by: Paranoxis (tried using EM missiles to lower his shields faster, couldn't tell any difference from widowmakers)
be aware that NPC resists don't work like player resists, they often (always?) have the same resists on shields and armor, ie. all you need to know is what their least tanked damage type is and spam this damage until they're down [power corrupts, absolute power is kind of neat] |

Kate Nexus
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Posted - 2006.12.14 15:45:00 -
[55]
i havent done it yet
but with heavy missiles shouldn it be easy? 60-65 km range, so you go to the location, bookmark, warp out, warp in at 75km target, move to range and pick them off while moving away. second spawn should spawn at the original place if you trigger it. Even moving only 120 speed and a decent tank with resists it should be enough
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Slayton Ford
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Posted - 2006.12.14 20:45:00 -
[56]
Did this the other night in a drake and "pulled a Wilson" by killing the renegade first (btw, i was doing this in .4 sec w/ a -9.5sec pirate in system...). It took me some time to get some bookmarks set up at 2-300km out from the spawn and to haf the HACs on the far end of the spawn, but once I got going, it was hard. Just did a lot of 150-180km warps. Only problem I did is I went fully set for kinetic damage (1 kin amp, 2 named t1 harderners, 1 named t1 invul) and the HACs spam thermal so those hurt. As to killing a HACs, It took 7-8 volleys of Scourge heavy missles to take them out.
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Lady Loom
Red Mercury Industries
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Posted - 2006.12.16 21:56:00 -
[57]
Originally by: Kate Nexus i havent done it yet
but with heavy missiles shouldn it be easy? 60-65 km range, so you go to the location, bookmark, warp out, warp in at 75km target, move to range and pick them off while moving away. second spawn should spawn at the original place if you trigger it. Even moving only 120 speed and a decent tank with resists it should be enough
Unless someone specifically skilled for missile combat they won't have 60-65km range on heavies, rather 50-60 but yeah range is certainly > all in this mission, as long as the rats let you keep it
which the jamming, the sensor-dampening and the longrange-missile-spamming (lights from 50km? heavies from 90?) kind of them won't. With a decent tank you don't even need to warp out and back in for that range, in the initial phase it's easy enough to get some space between your ship and the rats. If you're stuck in close combat for some reason (setup, dampened) and trigger reinforcements too early I see how people get into troubles there, tho
[[ power corrupts, absolute power is kind of neat ]] |

Lady Loom
Red Mercury Industries
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Posted - 2006.12.16 22:02:00 -
[58]
Originally by: Slayton Ford Did this the other night in a drake and "pulled a Wilson" by killing the renegade first (btw, i was doing this in .4 sec w/ a -9.5sec pirate in system...). It took me some time to get some bookmarks set up at 2-300km out from the spawn and to haf the HACs on the far end of the spawn, but once I got going, it was hard. Just did a lot of 150-180km warps. Only problem I did is I went fully set for kinetic damage (1 kin amp, 2 named t1 harderners, 1 named t1 invul) and the HACs spam thermal so those hurt. As to killing a HACs, It took 7-8 volleys of Scourge heavy missles to take them out.
IMO that's a good thing, makes people have to reconsider their setups instead of going in with omni-tanks and just one set of missiles. For turret ships of course this sucks, but I liked that for the first time I had to refit my ship because my kinetic missiles didn't do jack **** for damage
[[ power corrupts, absolute power is kind of neat ]] |

Morlar
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Posted - 2006.12.16 22:06:00 -
[59]
Did the level 2 in my Moa last night. Was cursing hard at the jamming ships in the second wave. I had to warp out a few times and at one point, I was at 0% shield, 0% armor and 100% hull on warp out. 
I did make over a million, between bounties and reward but I was too damn tired to loot or salvage afterwards...
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rodgerd
Gallente ClanKillers Dusk and Dawn
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Posted - 2006.12.16 23:06:00 -
[60]
Got bored waiting for a ganksquad to form and ran the level 1 version of this. It was fun, too, although a bit easy for someone flying a Navy Comet with silly SPs and fitout 8).
-- Not the opinions of my corp or my alliance. |
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Strel Samodelkin
Caldari
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Posted - 2006.12.30 22:33:00 -
[61]
I'm kind of stuck on it, at the moment. The origional "hate monger" |

Visionsz
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Posted - 2007.01.03 23:38:00 -
[62]
Got bored of doing L4's in a Raven, so decided to train for BC's then bought a Drake. Thought I'd start out in L3's seeing as I've never flown one before and got this mission first.
Was good :) got good missile and shield skills though... doable solo in a BC.
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XenoPagan
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Posted - 2007.01.04 09:45:00 -
[63]
All lvl3 missions ar doable solo in BC's- even for a noob like me :) only problem is that darned Illegal Activity with those gallente frigs that I can't hit (and neither can my 5 drones even if I have target webbed at 85%). Have to solve that still. All others, including Blockade, are piece of cake :)
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Kagura Nikon
Minmatar The Black Dawn Gang
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Posted - 2007.01.04 11:10:00 -
[64]
Want some real fun? Make the angel version with a BC spawning the wrong way.. Oo god.. That became reaaaly nasty.. its seems like the world is gonna comllapse upon you. Even any armor tanked BS with not uber gear might have ahard time to tank it. If brute force doesn't solve your problem.. then you are not using enough!! |

Phant Zon
Minmatar No Quarter. C0VEN
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Posted - 2007.01.05 06:44:00 -
[65]
Maybe the angel ones just just especially easy, but I had little trouble with the level 3 or 4 versions of this one. Did level 3 in both a cyclone and a hurricane. Cyclone tanked it very easially, but the hurricane was much faster. The level 4 version I settled on a barely tanked long-range howipest. I had all of a exp hardener and a large shield booster, which was plenty as long as I stayed out of range of everything but their missiles. Slow.. but doable.
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Kagura Nikon
Minmatar The Black Dawn Gang
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Posted - 2007.01.05 11:44:00 -
[66]
but try it doing the wrong way (trigger all spawns before killing the non triggering ships)... reeally nasty If brute force doesn't solve your problem.. then you are not using enough!! |

Slevin Kalebra
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Posted - 2007.01.05 11:52:00 -
[67]
Edited by: Slevin Kalebra on 05/01/2007 11:55:16
Originally by: XenoPagan All lvl3 missions ar doable solo in BC's- even for a noob like me :) only problem is that darned Illegal Activity with those gallente frigs that I can't hit (and neither can my 5 drones even if I have target webbed at 85%)
A little off the original topic but the easy way to play this mission is to make a BM and warp out before the frigs / cruisers close on you, then warp back at your max range from the initial BM, pick off the frigs / cruisers as they close on you, then make a second BM, warp out... rinse and repeat as necessary.
You can use a variation of the tactic on Blockade by warping between the different structures around the mission area (you can also warp to wrecks).
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Privan Kharolis
Republic Military School
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Posted - 2007.01.12 01:17:00 -
[68]
Is there something different about the Level 3 Angel blockade? Problem I'm having is that there are no "Unique" ships (as has been mentioned and I've seen in the Level 2 version). No way to determine who is going to spawn the next set.
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Dahak2150
Chaos Monkeys
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Posted - 2007.01.12 02:52:00 -
[69]
That's just how it is sometimes. Zero unique ships are possible, and the trigger being a ship with duplicates is possible, so don't count on that "rule" to save your ship, you may end up in a pod.
That being said, the L3 is soloable in a myrmidon or drake. I don't have great BS skills so I had to use a friend to deploy 5 heavy shield drones, but with those humming and my XL C5L, the domi worked very well (angel version, hence the shield tank).
The mission offers heaps of bounties and salvage, and the reward is none too shabby. Being apathetic as I am I'm working with a -18Q agent (can't be bothered to move), but it was still quite well paying.
If you're on IE, pretend this is transparent while you get a better browser. |

Cudaya Ebsldes
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Posted - 2007.01.12 05:38:00 -
[70]
It's nice for all those wrecks, but almost everytime I've gotten it I've killed the "wrong" ship and gotten the next wave. Once I had about 40 ships out there with those stupid jammers breaking my target lock.
It was amusing, I was warping out and dropping bm's everywhere and ended up killing the jammers by going to the 0 warp in point a few times. Was in a railgun Ferox.
If I could do it making all those mistakes, then it certainly can be done solo.
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XenoPagan
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Posted - 2007.01.12 13:14:00 -
[71]
Originally by: Slevin Kalebra Edited by: Slevin Kalebra on 05/01/2007 11:55:16 A little off the original topic but the easy way to play this mission is to make a BM and warp out before the frigs / cruisers close on you, then warp back at your max range from the initial BM, pick off the frigs / cruisers as they close on you, then make a second BM, warp out... rinse and repeat as necessary.
You can use a variation of the tactic on Blockade by warping between the different structures around the mission area (you can also warp to wrecks).
thanks! will try that out next time!
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AKULA UrQuan
Caldari STK Scientific
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Posted - 2007.01.12 22:55:00 -
[72]
This is the only lvl 3 mission my drake needs to use the Sheild booster. All the others I can kill enough for passive sheild regen to tank the rest. Fun mission with some nice pay. Even better if you run it right before DT and again right after for the double bounty.
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Xaintrix
The Shadow Order Storm Armada
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Posted - 2007.01.13 00:21:00 -
[73]
Yes, I too have noticed at times you could get 0 unique spawns. Typically it's buried in some of the higher bounty rats so I typically leave them for last and pray I get one or both of the escorts before nailing the main.
Needless to say, I don't always get my wish. :)
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Shadarle
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Posted - 2007.01.13 18:58:00 -
[74]
Originally by: AKULA UrQuan This is the only lvl 3 mission my drake needs to use the Sheild booster. All the others I can kill enough for passive sheild regen to tank the rest. Fun mission with some nice pay. Even better if you run it right before DT and again right after for the double bounty.
Having a shield booster on a pve drake makes baby bunnies cry.
Blockade is such a simple mission in a drake... if it isn't you have somehow managed to screw up the drake's amazing tank. Without a single Rig in a drake you should be able to do Blockade without moving after you warp into the mission. I just sit still killing everything. I don't even fire until ships get within 20km if possible (except for the ships I know will never get that close). I've started killing unique ships earlier to make the spawns come faster so the mission will be over faster, it certainly isn't that hard.
Tanking Setups Compared
Stacking Penalty / Resists Explained |

Pierat Darpirate
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Posted - 2007.01.15 05:01:00 -
[75]
Im having problems doing this mission even in a decent ship. My problems begin though after its messed up, everything begins to freeze up, theres too many ships and missles for the game to handle at once..... Its not a problem at my end either, ive lowered all the settings on my rig and no change, it locks up and skips about 10 seconds at a time and then I just blow up before I can warp out....any suggestions?
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Sanzorz
Amarr Ministry of War
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Posted - 2007.01.15 11:35:00 -
[76]
I've done this mission at lvl 2 in a Prophecy. The mission is ok, but it takes far too much time to deal with. I just throw it away and complete 2 missions faster with same amount of LPs.
The bounty is good though, but I don't care.
The first mobs are easy. Next spawn dosen't deal much difficulty either. One spawn is terribly annoying though, as they screw up your turret tracking. Luckily I took my time to train a bit of drones to deal with the jammers, along with the single launcher slot. I had FoF missiles along too, in case of a different jam.
And as already noted, the loot sucks :-S --- Currently flying a PvE geared Crusader and Prophecy |

Cabbs Babbage
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Posted - 2007.01.15 11:57:00 -
[77]
Im a sub-2mil sp char at the moment, and can do this (lvl 3) in a passive drake without having to warp out once, as long as its by-the-numbers. About an hour. Still a pain in the arse.
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Klavayne
Pack Of Shadows
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Posted - 2007.01.15 19:41:00 -
[78]
I love this mission. Stupidly easy with the pimp drake and some thought. I wish there were more missions like this that made you think about what you shoot.
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Kryten Caldrin
Minmatar
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Posted - 2007.01.24 20:00:00 -
[79]
i love this mission too, i was very happy when i got it the first time on Lvl3 a few minutes ago, cause i had lots of fun with lvl2 ...But there is a slight problem now. In the first and second waves , there were NO single ships. there were two of each type at least and unfortunately i shot the wrong down. This will take the rest of the evening i guess, cause i get spammed by missiles now ;)
if anyone knows why there are no single ships, or how i can control the trigger now, plz tell here ;)
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13th
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Posted - 2007.01.25 00:24:00 -
[80]
I ran into this mission a few days ago. I still have nightmares.
I was working up the standings ladder for a caldari corporation, and had just gotten to level 3 combat agents. I traded in my vexor for a myrmidon, but figured that I really didn't need it. I had done level 3s before, they weren't that hard. A good cruiser can do them, a battlecruiser would be overkill. A Myrmidon should dominate with it's tanking bonuses and nice low slots.
Or so I thought.
My first mission was this blockade mission. Guristas. Within seconds of warping in my tank was melting. Okay, that was strange. I was able to passively shield tank (with no modules) the level 2 blockades, this shouldn't be that much harder should it? I try again, somehow convinced that it was a fluke, and nearly die from the lag when warping in.
I spend an hour flying around looking for more kinetic and thermal hardeners before I'm ready to try again. I fly in, and I am slowly able to kill a cruiser or two before I need to warp out to regain my cap (dual medium armor rep IIs, no cap rigs).
Slowly and painfully I clear out the cruisers and trigger the next spawns. Eventually I was able to break apart the groups and reinforcements so that they were over 200km from each other at most points so I didn't have to take the full assault, meaning I only had to run one armor rep continuously to survive. The dire cruisers took about 5-10 minutes each to kill, that's with a few nos on them to slow down their shield boosting. I need to warp out many, many times to regain my cap from the sheer amount of damage everything is putting out. I spent maybe 1/6 of the time target jammed.
All in all, it took around 5 hours for me to complete this mission. I had to travel around low sec to replenish my medium drones a few times when I wasn't able to draw them back in quick enough when a new spawn appeared. I probably spent around 10 million in order to complete the mission so I wouldn't have to take a standings hit from failing it.
Because I'm a glutton for punishment, I tried another level 3 mission from the same agent. I was able to passively shield tank it (again, with no shield modules at all) with no problem at all.
So this mission is very brutal. Especially vs Guristas. You would have to be careful even with a battleship, if you don't have the right resistances (over 80% in kinetic and thermal) I could see it going down very quickly.
Insane mission. I will never take it again hehe.
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Drozza
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Posted - 2007.01.25 08:46:00 -
[81]
The level 2 version is very easy to do. I done it twice now with a Caracal and a one week old character. Never got below 90% shields on the second time I did it and that was when I wanted to loot some stuff and didn't care about gettign shot. Range is key, keep enough range and keep moving when they get closer and they can't touch you.
What is the range of the targets on the level 3 version?
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XenoPagan
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Posted - 2007.01.25 09:29:00 -
[82]
they start to fire from quite a long range, cant remember tho, havent got this mission in long time sadly. have done it for others several times now tho- we have three-man-brotherhood in one station, everyone is doing lvl3's and if somebody gets blockade, other two go and help him to clear it out quickly. 1 bts and 2 bc's. pure carnage :P
salvaging takes lots of time, but you salvage this mission with a smile on your face 
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AKULA UrQuan
Caldari STK Scientific
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Posted - 2007.01.25 09:34:00 -
[83]
I liked this mission. Just warped in the active tanked drake and killed everything. This mission is the only level three where I really need to run the t2 large sheild booster to under 50% cap to tank it.
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Psorion
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Posted - 2007.01.28 18:29:00 -
[84]
Wow, I guess you can tell the combat oriented characters in this thread. With Cruisers at 4 and BC at 4 my Caracal completes this missions pretty easily. Im able to fit 2 LSE on my Drake, 1 on my Caracal. Its all about your Shield Resists and hardners IMHO. Also my cruiser Heavy missle hits out to 80km and targets (with sensor booster) out to 100km. So usually I get out of range of the light missles (50KM or so) then knock them down starting with smallest ship class first (Frigate). Very Very easy mission never even got below 1/4 shields on my Caracal. Drake is 'I fall asleep and win' for this mission.
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Serge Tahlon
Gallente Templars of Space CORE.
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Posted - 2007.04.21 01:57:00 -
[85]
Edited by: Serge Tahlon on 21/04/2007 01:56:10 after about 2 hours and 1500 heavy missles in a drake all i want to say is .. F you CCP.
i think i made 2m from this mission taking into account the times i had to repair. i am not going to salvage because i m too fed up with it.
this was the first mission i ran in 2 years and yea well .. i wont be back to do this crap again.
i guess i learned that my drake can take about 15 - 20 cruiser.
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Bowlance
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Posted - 2007.04.21 04:00:00 -
[86]
Originally by: Serge Tahlon Edited by: Serge Tahlon on 21/04/2007 02:36:56
after about 2 hours and 1500 heavy missiles in a drake all i want to say is .. wtf, CCP.
i think i made 2m from this mission taking into account the times i had to repair. i am not going to salvage because i m too fed up with it.
this was the first mission i ran in 2 years and yea well .. i wont be back to do this crap again.
i guess i learned that my drake can tank about 15 - 20 cruiser.
Level 3 variant of this mission is WAY WAY too hard. I use a Drake with passive setup, 2x kinetic, and 2x thermal t2 hardeners.
I have no way of grouping which is which spawn. So this is what I have so far:
3x Dire Pithi Demolisher 1x Dire Pithum Abolisher 2x Dire Pithium Inferno 1x Pithatis Enforcer 22x Pithatis Executor (these are battlecruisers!) 3x Pithum Inferno
CCP really needs to fix this. This mission either needs some serious nerfing, or 2-3x the loyalty point gain. It is very challenging to complete it. I've warped out numerous times.
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Shagrath Neptune
Minmatar Citizens of E.A.R.T.H.
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Posted - 2007.04.21 05:13:00 -
[87]
I fly Amarr {Harbinger} for lvl 3 missions and get the Sansha version. I was given The Blockade a couple of days ago, got a third of the way through and went back to my agent and told him to shove it..lol This was after numerous warp outs and repairs which cost me up to 4.5 million isk and I was almost broke as it was.
I was offered the mission again today and went out and bought some T2 hardeners {Thermal and EM} and it was much easier. I got through the first 3 waves without warping and got the whole thing done in less than an hour.
Basically, like most have said here, the key is to use the hardeners against the faction and try not to kill the trigger spawns until last. If you do those two things, this mission isn't so bad even in a BC.
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Darqion Zenix
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Posted - 2007.04.21 07:21:00 -
[88]
like i said before.. its not that bad really. like has been said, good resists/dmg type usage is key. i had done it in a hurricane and it went pretty well altho a bit slow and had to move around a good bit to make my tank take a little less dmg
a drake friend came in and he tanked 2 waves without a problem.. and the wave trigger is (atleast was for me) easy to spot too
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lawlerskates
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Posted - 2007.04.21 09:47:00 -
[89]
I haven't had any problems with this mission. My passive tanked/rigged drake can tank 3 waves without breaking a sweat. It takes a while spamming heavys, but not to bad. Get your resists up, and watch the spawns. Its been said before but look for the one with unique name, and kill it last.
Please stop calling for this one to be nerfed, its one of the only ones that keeps me awake. (It's also quite fun in a heavy assault missile cerb)
-Ashok
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Ashok
Convergent Firmus Ixion
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Posted - 2007.04.21 09:48:00 -
[90]
Edited by: Ashok on 21/04/2007 09:44:16 The above is me, alt post ftl.
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Croi Dubh
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Posted - 2007.04.21 11:30:00 -
[91]
I did the level 1 version this morning with my 9 day old character. It was tough for the level I'm at and I had to warp out plenty of times to repair my Executioner. I'm very new to this game so I haven't developed the tactical approach to these missions that is probably vital at higher levels. I just went for whoever was closest to me!
The rewards were great though - among the loot was a prototype engine enervator which I could sell for 556k ISK. Overall I made almost 1 mil ISK from a level 1 mission that took less than 50 minutes to complete including collecting all the loot. If I'm offered it again I will definitely take it.
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Bowlance
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Posted - 2007.04.21 22:31:00 -
[92]
Originally by: lawlerskates I haven't had any problems with this mission. My passive tanked/rigged drake can tank 3 waves without breaking a sweat. It takes a while spamming heavys, but not to bad. Get your resists up, and watch the spawns. Its been said before but look for the one with unique name, and kill it last.
Please stop calling for this one to be nerfed, its one of the only ones that keeps me awake. (It's also quite fun in a heavy assault missile cerb)
-Ashok
This is not about people running around in heavy assault ships. This is about this mission being overpowered for what it is. It gives the same lp as the Extravaganza missions, and yet, all the rats are in 1 place. While Extravaganza has them in 5 deadspaces + 1 bonus area.
My point is that this is very tough compared to the other missions. And if it's so **** easy for you, why don't you try the level 4 variant.
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Hasak Rain
Amarr
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Posted - 2007.04.22 01:16:00 -
[93]
If you hate it so much or can't handle it, just decline it next time it is offered. A lot of people including myself enjoy this mission just the way it is. It doesn't need a nerf just because you can't do it afk. {unless you fly an easymode Drake.}
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