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Nazgu'l
Deviance Inc SMASH Alliance
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Posted - 2006.12.05 10:47:00 -
[1]
Edited by: Nazgu''l on 05/12/2006 10:48:00 I dont count myselfe as veteran, as I have played less than a year EVE, but there is one thing that disturbs my mind ...
I see a lot of threads about "Boost Amarr", "Amarr needs love" etc. So my question is - was Amarr some time ago very powerfull and at which points? And what was done with all mighty Amarr race, that made them so weak now, according to zillion threads?
I hated going to weddings. All the grandmas would poke me saying "You're next". They stopped that when I started doing it to them at funerals. |

Kiyano
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Posted - 2006.12.05 10:48:00 -
[2]
Edited by: Kiyano on 05/12/2006 10:53:29 Pulse laser nerf.
Meh i guess i should go into more detail, stacking nerf too removed the true gank setups the Amarr used (6+ dmg mods on a geddon o.0)
along with only doing fixed damage types that are easy to tank.
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Noluck Ned
FATAL REVELATIONS Lotka Volterra
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Posted - 2006.12.05 10:50:00 -
[3]
Their self esteem?
F4T4L is Recruiting! |

meppa
Black Omega Security The OSS
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Posted - 2006.12.05 10:54:00 -
[4]
Popular reasons are:
i) everyone has too high em resist because of eanm II ii) hitpoint increase made amarrian cap draining weapons too weak iii) our super long range "close range weapons" got nerfed iv) we can only deal em and thermal damage and everyone is armour tanking
In reality, nothing wrong with amarr, they still pwn very well. What i think is that people try to kill angels while being amarr and find it very hard, which it is. Afterwards they come on forums and whine about it.
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Dark Shikari
Caldari Imperium Technologies Firmus Ixion
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Posted - 2006.12.05 10:56:00 -
[5]
Originally by: meppa i) everyone has too high em resist because of eanm II ii) hitpoint increase made amarrian cap draining weapons too weak iii) our super long range "close range weapons" got nerfed iv) we can only deal em and thermal damage and everyone is armour tanking
v) they only have one or two particularly good tech 1 ships.
-[23] Member-
Awesome new space games site, from the editor of E-ON! |

Kiyano
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Posted - 2006.12.05 10:58:00 -
[6]
Originally by: Dark Shikari v) they only have one or two particularly good tech 1 ships.
Yeah i believe thats the only thing stopping them from screaming on the forums every 5 mins, their t2 ships aren't half bad 
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Dixon
Caldari Hells Donkeys
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Posted - 2006.12.05 11:03:00 -
[7]
Originally by: meppa Popular reasons are:
i) everyone has too high em resist because of eanm II ii) hitpoint increase made amarrian cap draining weapons too weak iii) our super long range "close range weapons" got nerfed iv) we can only deal em and thermal damage and everyone is armour tanking
In reality, nothing wrong with amarr, they still pwn very well. What i think is that people try to kill angels while being amarr and find it very hard, which it is. Afterwards they come on forums and whine about it.
True. There is actually very little wrong with Amarr ships or lasers, we're just victims of circumstance. The extreme popularity of armor tanking, electronic warfare and capacitor warfare really isn't good for amarr but it doesn't mean our ships suck. I bet you'd be seeing a lot of 'boost gallente' if everybody was fitting 2x kinetic/thermal hardeners and using officer webs.
The only problems our ships have are t1 cruiser and t1&t2 frigate fittings IMO... and that EANMs are a pain. - - - - - -
Originally by: Ath Amon as long as there will be such umbalance there is no hope to make ships balanced...
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Arshes Nei
Dark-Rising
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Posted - 2006.12.05 11:05:00 -
[8]
Edited by: Arshes Nei on 05/12/2006 11:08:53 There was a time damagemods had no stacking penalty, just imagine a geddon with 8 HS II without stacking penalty. If i remember correctly it melted other BS before they even got through its shields.
So the stacking penalty was one thing, but there was also a more recent boost to energized adaptive nanos, making them more competetive to active hardeners. Before a 4 slot pvp tank basicly was: LAR II, Thermal, EXP and Kinetic hardener. Leaving EM at base resistance and thermal still not very high.
After the change to adaptives though some people would use 3 energized adaptives, getting similar resists on Thermal, EXP and Kinetic but also increased EM.
Still i wouldnt pay much attention to those boost xxx calls on forums, amarr does have some trouble but its not at the point yet that people stop flying their ships. Amarr still are very good at fleetbattles and gang support while having very decent T2 ships. Their gunships are just not very good at solo pvp.
P.S. There also was a time laser had been so horribly nerfed people use artys and acs on their amarr ships cause they had higher dps.
Edit: Ups little late, but what people often overlook is that not everybody can afford to use EANMs II be it for money or logistic reasons, and the t1 are not worth it compared to even active t1. EANMs really got quite expensive ...
Dark-Rising |

Rodj Blake
Amarr PIE Inc.
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Posted - 2006.12.05 11:07:00 -
[9]
On top of what's been said above, beam lasers are notoriously hard to fit on frigates and cruisers.
Dulce et decorum est, pro imperator mori
It's great being Amarr, ain't it? |

Wild Rho
Amarr Black Omega Security
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Posted - 2006.12.05 11:10:00 -
[10]
When you get right down to it Amarr are no worse off than other races. We're only really lacking in the t1 cruiser area where as most of our other ships perform pretty well compared to others.
It's just that people tend to focus on what the ship can't do than what it can.
I have the body of a supermodel. I just can't remember where I left it.
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Zephyr Mallory
Limberry Logistics Support Services
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Posted - 2006.12.05 12:02:00 -
[11]
Originally by: Dork Shikari
v) they only have one or two particularly good tech 1 ships.
the Avatar and the Amarr Shuttle?
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Kiyano
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Posted - 2006.12.05 12:03:00 -
[12]
Originally by: Zephyr Mallory
Originally by: Dork Shikari
v) they only have one or two particularly good tech 1 ships.
the Avatar and the Amarr Shuttle?

I'm sure they have a couple more if you look really hard
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Grez
Minmatar The Raven Warriors
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Posted - 2006.12.05 12:18:00 -
[13]
The Arbitrator isn't that bad. But that's about all we have for cruisers. Punisher's an awesome little nippy ship, others are still better though. Then there's the entire EM/THM debate, and that Amarr need an extra bit of damage because almost all our lasers suck, except Tachyon II's, and you can't fit a decent amount on anything without a gazilion RCU II's, oh, and the omfgbbq 5% damage boost they got, woohoo . There's the insane cape usage, which means 50% of our ships need a cap usage bonus. Although the Geddon is still our primairy fleet ship, the Apoc is absolutly useless in most area's, and is not the 'tanking' battleship that it's supposed to be. ---
Cache Clearer
Still waiting for a Wrangler-edit! |

Ladyah Liandri
Soapbox Pilots
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Posted - 2006.12.05 12:24:00 -
[14]
Lack of T1 cruisers? I beg to differ.
Trashed a Thorax recently in a nice 1 on 1 with a AC/ MWD fitted Maller. Cap and resis FTW.
That's what I like about Amarrian ships: the possibility to use unorthodox fittings.
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schurem
Silver Snake Enterprise Interstellar Starbase Syndicate
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Posted - 2006.12.05 12:28:00 -
[15]
people are just taking the (apparent) lack of PvP power just a little too serious imo. That said, I reckon crystals that do a little more therm and less EM would be nice. Infrared should be almost all-Therm imho. However, I still think EvE needs more and better tactical warning sounds.
<<<< No Boundaries, No Fences, Fly Free Or Die Trying >>>>
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Demora Anglis
Amarr The Splinter Syndicate SMASH Alliance
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Posted - 2006.12.05 12:31:00 -
[16]
Originally by: Ladyah Liandri That's what I like about Amarrian ships: the possibility to use unorthodox fittings.
O irony, where art thou, for thine realm has been intruded, your tears awash the Amarr? 
In any case, I still really like Amarr ships, no matter what people say. EANM didn't seem to prevent Punishers with lasers from killing people, and my Maller with medium ( ) lasers seems to do fine without running out of cap ( ). Oh, wait, am I supposed to run out of cap and not own with a Maller? My mistake, I'll hop in my Arbi then.
Originally by: Zappapapa I beat a Dominix and an Armageddon with a Dominix, thus Dominix > Dominix + Armageddon. Subtracting a Dominix from each side gives you 0 > Armageddon. QED, Amarr
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Kuolematon
Space Perverts and Forum Warriors United
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Posted - 2006.12.05 12:36:00 -
[17]
We have few good T2 ships.. and to be very good, we have to fit matar weapons not lasers. Yay.  "It's great being Amarr, ain't it?Ö"
"A world without pain" |

Kiyano
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Posted - 2006.12.05 12:39:00 -
[18]
The sad thing that can sum up how great amarr is simply that a lot of the time they're better off using Projectiles...
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Lord WarATron
Amarr Vanguard Frontiers Ascendant Frontier
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Posted - 2006.12.05 12:41:00 -
[19]
Originally by: Kiyano The sad thing that can sum up how great amarr is simply that a lot of the time they're better off using Projectiles...
/me strokes Shield Tanked Launcher Curse, testiment to how to overpower Amarr ships by thinking Caldari... --- Slot 10 Akemons Modified 'Noble'Zet 5000 implant +8% Armour FREE |

Honneamise
Amarr Biotech Industries
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Posted - 2006.12.05 12:43:00 -
[20]
Originally by: Nazgu'l Edited by: Nazgu''l on 05/12/2006 10:48:00 I dont count myselfe as veteran, as I have played less than a year EVE, but there is one thing that disturbs my mind ...
I see a lot of threads about "Boost Amarr", "Amarr needs love" etc. So my question is - was Amarr some time ago very powerfull and at which points? And what was done with all mighty Amarr race, that made them so weak now, according to zillion threads?
all your answers here : www.amarr.com
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Anndy
Caldari Praetorian Black Guard Serenus Letum
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Posted - 2006.12.05 12:45:00 -
[21]
Originally by: Kuolematon We have few good T2 ships.. and to be very good, we have to fit matar weapons not lasers. Yay. 
lol so true
amarr arnt to bad off, we have 1 or 2 good ships in each class just like every other race, you just need to have really high skills for them and really know your limits
could really really use some cap loving tho, even the apoc with its massive cap(9000 with bs 5) has a hard time with tachyons
my theory is that the 3 amarr bs are each designed to use 1 of the 3 main large lasers, geddon megapulse, apoc tachyons, and abaddon megea beams
the abaddon with t2 tachyons and multifreq crystals uses about 71 cap per volly, with 8 fitted thats close to 600 cap per volly, and i fire every 6.88 seconds thats a ton of cap use lol
however gallente have the same problem, a few friends with skills similar to mine run out of cap almost as fast with t2 425mm rails so both races need some cap loving i think
Please resize your signature to the limits specified in the forum rules, thanks. -wystler ([email protected]) |

Sir Bart
Vendetta Underground Rule of Three
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Posted - 2006.12.05 13:10:00 -
[22]
This isn't a ***** about how Amarr is bad thread. He's asking about how they were good in the past.
The answer was given in that before damage modules gave stacking penalties (I think that the Cold War patch changed it?), the best pvp ships were what we called Gunships. The design was every single low slot contained a damage module and you could often kill your enemy before he was able to warp out (forget scramblers, geddon just used 3 sensor boosters to lock / start killing faster).
In those days, the best tempest design was all gyro in lows and a sheild tank in the mids. Blasterthron would beat a pulse geddon if the fight started at point blank range but since the fights were so short, the extra optimal on pulse made them better weapons.
-Bart
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Lord WarATron
Amarr Vanguard Frontiers Ascendant Frontier
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Posted - 2006.12.05 15:24:00 -
[23]
Originally by: Honneamise
all your answers here : www.amarr.com
Yeah - nothing beats http://www.caldari.com/ --- Slot 10 Akemons Modified 'Noble'Zet 5000 implant +8% Armour FREE |

Kazuma Saruwatari
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Posted - 2006.12.05 16:16:00 -
[24]
I personally find it creepy that that amarr website heads to garage doors and that caldari one refers to a website about website software or the like.
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Patch86
Di-Tron Heavy Industries Freelancer Alliance
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Posted - 2006.12.05 16:25:00 -
[25]
Stranger yet: http://www.minmatar.com/ -----------------------------------------------
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Kinsy
Celestial Apocalypse Insurgency
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Posted - 2006.12.05 16:27:00 -
[26]
Stacking nerf.
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Silent Star
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Posted - 2006.12.05 16:33:00 -
[27]
Edited by: Silent Star on 05/12/2006 16:34:00 The pulse nerf hit Amarr pretty hard back in the day.
I really miss my gank omen :( I'm Caldari and I agree Amarr has been crap ever since. They should make the cap bonuses on Amarr stealth and add a damage mod stacking bonus.
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AirWalker
Amarr Galactic Response Team
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Posted - 2006.12.05 16:43:00 -
[28]
i think amarr hit the ultimate low when the gnakgeddon that could actually take down the big feared raven....was nerfed
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