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Iteken Hotori
Minmatar GTE Corp
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Posted - 2006.12.05 21:55:00 -
[31]
Originally by: Xiaodown And, come on, who can withstand a Zombie-Pirate-Ninja? No one, that's who.
Chuck Norris.
\m/ Warning: May contain flaming, trolling, swearing, typos, crimes against grammar, obscure reference to old films, in jokes, rambling, ranting and references to EvE. |

Hauler McTote
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Posted - 2006.12.05 21:58:00 -
[32]
My Chuck Norris cloned Vampiric Borg Space Ninjas would pwn your Zombie Ninjas.
Really though I would like to see BOARDING as a viable combat or after combat tactic. Whether it be Drones, Marines, whatever. |

Nanobotter Mk2
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Posted - 2006.12.05 22:03:00 -
[33]
Well the OP is right, EVE badly needs a outlaw hunter profession, which means providing proper tools to make ganking a pirate as easy as a pirate can gank a guy running missions or mining. That is what eVE is currntly lacking big time.
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Merchantigus
Minmatar Riot Zone
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Posted - 2006.12.05 22:07:00 -
[34]
While we're at it can i get a space necromancer? Abilities: Can summon the souls of ships lost in the past 24 hours to do his bidding 
"When still up after 30 hours you are type this good you will not mmhmhmmhmmm." |

Spartaen
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Posted - 2006.12.05 22:09:00 -
[35]
Originally by: Fink Angel /signed.
There should also be a load of new piraty skills needed to be able to pirate properly.
Splicing The Mainbrace LVL4 Keelhauling LVL2 Grog Manufacture LVL5 Speaking All Piratey Like LVL5 Yaaarrrrr LVL2
Fink Angel of the Angel Gang. Now with 15% more Yarrr. 
Weigh Anchor LVL3 Swab the Decks LVL4
NEWBS! 

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Clementina
Eye of God Axiom Empire
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Posted - 2006.12.05 22:12:00 -
[36]
I agree with the suggestions, however I do believe they are a tad bit over powered.
To balance this pirates should get a bonus to multiple ninja opponents, to simulate the inverse ninja law. Something like +4% damage for every ninja in system would probably be about right.
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Kweel Nakashyn
Minmatar Aeden Tau Ceti Federation
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Posted - 2006.12.05 22:16:00 -
[37]
Yeah but who cares, we have Doomsday devices and go boom boom.
I suggest this skill, btw : Ninja's Wisdom : -20% per lvl to all doomsday devices shooted by ninjas.
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Legionn
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Posted - 2006.12.05 22:17:00 -
[38]
Originally by: Hoshi
Originally by: Edania
Originally by: Hoshi Sure go ahead and implement it, considering 5.0 is the highest sec status you can get it won't make any difference...
not true i have 5.3 and ive seen many others like that
Ever seen one with 6.0+? Didn't think so. Yes there seems to be a slight randomness to the exact time you stop gaining but for all practical purposes you can consider it to be 5.0
Odd, I've seen one player with a security status over 7.0. There might be the possibility of getting up to 10.0 but maybe the gain of security status is exponential, the higher it gets the less status you get per kill or it could be in levels of point gains; 0-1 is x opints per kill, 1-2 is x/2 per kill, 2-3 is x/3 per kill up to 9-10 being x points divided by 10. So in contrast to the 0-1 level the 9-10 level is one-tenth the amount of point gain of the 0-1 level per kill. I'm not sure, there are other ways to slow down the amount of points gained the higher your points get but I don't believe 5.0 is the highest you can get in security status.
To concede the OP's opinion, if the point gain was that hard to get (seeing as there are probably only a handful of people over 5.0 in 3 years of game activity), at 9.9-10.0 having a reward similiar to that would be quite impressive seeing as you spent that much effort getting there.
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Hauler McTote
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Posted - 2006.12.05 22:21:00 -
[39]
While we are at it, wheres my GIANT SPACE MONSTERS. I mean if your ever watched star Trek, apparently these things are as thick as fleas on a hound.
I want to see these things crashing chokes and gates, absorbing whole belts of minerals, attacking systems and gaining soverignty.
Oh yeah, and they all hate BoB. |

Akiman
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Posted - 2006.12.05 22:27:00 -
[40]
i want shuriken launchers.
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Merchantigus
Minmatar Riot Zone
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Posted - 2006.12.05 23:04:00 -
[41]
Originally by: Hauler McTote While we are at it, wheres my GIANT SPACE MONSTERS. I mean if your ever watched star Trek, apparently these things are as thick as fleas on a hound.
I want to see these things crashing chokes and gates, absorbing whole belts of minerals, attacking systems and gaining soverignty.
Oh yeah, and they all hate BoB.
/signed :p
"When still up after 30 hours you are type this good you will not mmhmhmmhmmm." |

Fink Angel
Caldari
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Posted - 2006.12.05 23:48:00 -
[42]
Originally by: Spartaen
Originally by: Fink Angel /signed.
There should also be a load of new piraty skills needed to be able to pirate properly.
Splicing The Mainbrace LVL4 Keelhauling LVL2 Grog Manufacture LVL5 Speaking All Piratey Like LVL5 Yaaarrrrr LVL2
Fink Angel of the Angel Gang. Now with 15% more Yarrr. 
Weigh Anchor LVL3 Swab the Decks LVL4
NEWBS! 

A lot of these new skills obviously fit under the Leadership category.
However, it's just a bit too "poncey" for pirates to be fleet commanders, so may I suggest pirate equivalents:
Gang Member = Mate Wing Commander = Bosun Squadron Commander = Privateer
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Tiberius Ilex
Caldari GeoTech
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Posted - 2006.12.06 00:55:00 -
[43]
Don't forget squad members are 'lackeys'
And pirate fleet commanders can call 'skurvy dog' instead of primary...
 |

Xarvos
Amarr Rampage Eternal Ka-Tet
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Posted - 2006.12.06 01:02:00 -
[44]
Originally by: Legionn
Originally by: Hoshi
Originally by: Edania
Originally by: Hoshi Sure go ahead and implement it, considering 5.0 is the highest sec status you can get it won't make any difference...
not true i have 5.3 and ive seen many others like that
Ever seen one with 6.0+? Didn't think so. Yes there seems to be a slight randomness to the exact time you stop gaining but for all practical purposes you can consider it to be 5.0
Odd, I've seen one player with a security status over 7.0. There might be the possibility of getting up to 10.0 but maybe the gain of security status is exponential, the higher it gets the less status you get per kill or it could be in levels of point gains; 0-1 is x opints per kill, 1-2 is x/2 per kill, 2-3 is x/3 per kill up to 9-10 being x points divided by 10. So in contrast to the 0-1 level the 9-10 level is one-tenth the amount of point gain of the 0-1 level per kill. I'm not sure, there are other ways to slow down the amount of points gained the higher your points get but I don't believe 5.0 is the highest you can get in security status.
To concede the OP's opinion, if the point gain was that hard to get (seeing as there are probably only a handful of people over 5.0 in 3 years of game activity), at 9.9-10.0 having a reward similiar to that would be quite impressive seeing as you spent that much effort getting there.
Actually iirc after +5.0 you wont get any sec stat increase from normal belt rats. you need to kill officers and faction spawns to get above +5 ---------------------------------------------
Let's have some fun shall we ?
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