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Zodiaq
Gallente
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Posted - 2006.12.06 10:18:00 -
[1]
Ok, sorry if I missed topic in which this is already discussed... I couldn't...
My question: why there is not anywhere WCS with power +2?? You easy can get scramblers -2... so what if these are short distance? Put these on small ship and u can get quick to big ones and scramble any ship trying to warp. Why only WCS is nerfed and not scramblers???
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Miss Overlord
Gallente Ferrum Pugnus New Eve Order
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Posted - 2006.12.06 10:21:00 -
[2]
i would like to see a very rare +2 wcs implemented ingame perhaps a named officer warp stab with a +2 strength of course CCP should probably limit the drops of these items but its a start
These posts represent my personal views and not those of my corp or alliance. These do not reflect offical alliance or corp views
This is a disclaimer |

Queen Hades
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Posted - 2006.12.06 10:22:00 -
[3]
One word:
NO.
More elaborate:
WCS are bad for this game, they caused a lot of bad playing style (riskless piracy to start with).
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Elvarien
Caldari The Night's Watch THE INTERSTELLAR FOUNDRY
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Posted - 2006.12.06 10:22:00 -
[4]
t2 wcs...anyway they are good as is I`m not a pirate and I think their fine. >----
<3 the manticore |

Kesslan Osefice
Panther's Paw Industries Ltd
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Posted - 2006.12.06 10:25:00 -
[5]
I think partially the reason for the lack of +2 WCS is because of blockade runners that have an innate +2 WCS. You can pop on a 3rd for an easy +3 WCS meaning a single scram wont affect you. ___ This space for rent! ___ Yay we finally have a forum: http://pantherspaw.freehostia.com/ |

Kesslan Osefice
Panther's Paw Industries Ltd
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Posted - 2006.12.06 10:28:00 -
[6]
Originally by: Queen Hades One word: WCS are bad for this game, they caused a lot of bad playing style (riskless piracy to start with).
Well these days theres no such thing as a result of WCS. WCS kills your targeting ability by 50 percent and otherwise messes with your sensors etc. Riskless piracy has instead been implemented in the form of probing out mission runners in complexes etc. And there's still the tried and true logoffski tactics which get abused.
___ This space for rent! ___ Yay we finally have a forum: http://pantherspaw.freehostia.com/ |

Asteryon
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Posted - 2006.12.06 10:29:00 -
[7]
For a player to scramble another player they have to sacrifice a MID slot, enough sed.
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Xsag
Caldari School of Applied Knowledge
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Posted - 2006.12.06 10:29:00 -
[8]
wcs are heavily nerfed but i think this is a suitable thing as now they are ideal for ships not looking engage in combat (anyone tried locking a ship with a wcs? - it just doesnt happen). dont get me wrong i liked having wcs on my osprey when mining low sec but i guess the upside outweighs the downside
~n00b of all trades~ ~~Airkio~~ / ~~Muvolailen~~ ~if im posting on here its cos im in work~ |

Lord WarATron
Amarr Vanguard Frontiers Ascendant Frontier
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Posted - 2006.12.06 10:29:00 -
[9]
2pt WCS exist - They are called WCS II and Burn Eden has a few
3pt WCS exist - They are officer ones.
So if you want to pay billions, then go ahead :) --- Slot 10 Akemons Modified 'Noble'Zet 5000 implant +8% Armour FREE |

Verus Potestas
Caldari Perkone
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Posted - 2006.12.06 10:35:00 -
[10]
Originally by: Lord WarATron 2pt WCS exist - They are called WCS II and Burn Eden has a few
Not 2 point since Kali, just have less penalty.
Originally by: Lord WarATron 3pt WCS exist - They are officer ones.
Never existed.
Between corps atm, the NPC one is strictly a temporary thing. RAWR!111 Sig Hijackz0r!!11 - Immy |

Zodiaq
Gallente
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Posted - 2006.12.06 10:39:00 -
[11]
Edited by: Zodiaq on 06/12/2006 10:41:15 ppl, ppl... look back - scramblers -2 are available to everyone... no nerf here! but wcs noone uses +2 (probably doesn't exist single instance)! and +1 are so nerfed! And about transports - look how much time it takes to be able to use them... back to scamblers - skills requisites are SILLY...
I know CCP prefers PvP then PvE but isn't this too much - nerf one side, leave other intact?? IMHO scramblers should also be nerfed - like -25% capacitor or anything other that would make user think twice before using them...
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Kesslan Osefice
Panther's Paw Industries Ltd
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Posted - 2006.12.06 10:41:00 -
[12]
Originally by: Asteryon For a player to scramble another player they have to sacrifice a MID slot, enough sed.
Not much of a sacrifice unless your a shield tanker. If your an armor tanker you have plenty of Midslots for stuff anyway. ___ This space for rent! ___ Yay we finally have a forum: http://pantherspaw.freehostia.com/ |

Venkul Mul
Gallente
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Posted - 2006.12.06 10:42:00 -
[13]
Originally by: Asteryon For a player to scramble another player they have to sacrifice a MID slot, enough sed.
And for a player not to be scrambled by 1 mid slot he has to use 2 low slots, and reduce sensor strenght and range to 25%. The OP is asking for a 1:1 rapport, not for a hyper-ultra-destroy all scrambler in 100km range module. The request is sensate, even more now that warp stabilizers have serious drawbacks.
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jeNK
Caldari STK Scientific Ascendant Frontier
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Posted - 2006.12.06 11:01:00 -
[14]
Originally by: Kesslan Osefice
Originally by: Asteryon For a player to scramble another player they have to sacrifice a MID slot, enough sed.
Not much of a sacrifice unless your a shield tanker. If your an armor tanker you have plenty of Midslots for stuff anyway.
No you don't.
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Kesslan Osefice
Panther's Paw Industries Ltd
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Posted - 2006.12.06 11:09:00 -
[15]
Originally by: jeNK
Originally by: Kesslan Osefice
Originally by: Asteryon For a player to scramble another player they have to sacrifice a MID slot, enough sed.
Not much of a sacrifice unless your a shield tanker. If your an armor tanker you have plenty of Midslots for stuff anyway.
No you don't.
Sure you do I have an armor tanked ship and I fit a scram on it just fine no problem, and I still have room for a few other toys I cant fit on a shield tank. ___ This space for rent! ___ Yay we finally have a forum: http://pantherspaw.freehostia.com/ |

Ridley Tree
Crimson Knights Trade Federation
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Posted - 2006.12.06 11:11:00 -
[16]
The overall consensus, or at least complaints, was that Warp Core Stabs vs Scrams was greatly imbalanced; in favor of Stabs. Stabs have been nerfed to bring things into balance as a consequence there doesn't need to be a corresponding nerf to scrams. Frankly things have become balanced. If you want to shoot things, players or rats, you can not use stabs. If you want to transport things around, mine, you can use stabs. -----------------------------------------------------------------------------
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Jennai
Ghosts of the Revolution The Imperial Order
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Posted - 2006.12.06 11:12:00 -
[17]
if you get a +2 wcs then I want a +3 scrambler.
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Dark Shikari
Caldari Imperium Technologies Firmus Ixion
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Posted - 2006.12.06 11:12:00 -
[18]
If there were T2 stabs, you'd get travel ships with +16 points 
-[23] Member-
Awesome new space games site, from the editor of E-ON! |

Telonora
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Posted - 2006.12.06 11:26:00 -
[19]
WCS are just fine as they are, haulers have plenty of low slots to fit several of those, of course that means sacrificing a little cargo space if you like to use expanders but it sounds logical to have to choose between safety and load.
And before you ask, why would any other ship type have a use for WCS ? That's the aberation the WCS nerf fixed, to see heavily armed pirate ships stabbed to the brink.
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Zodiaq
Gallente
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Posted - 2006.12.06 11:27:00 -
[20]
Game is balanced now? Right! Good one... every one can use -2 scrambler, no one can use +2 stab as there is no such item... IMO stab should be as freely available as -2 scramblers! That would make game balanced...
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Rafein
Eye of God Axiom Empire
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Posted - 2006.12.06 11:28:00 -
[21]
Maybe kali 2 will get T2 WVS with +2 WCS.
Of course, same patch, we get T2 scrambers also with doubled strength.
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Deitre Cibrus
Chickens with an Attitude
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Posted - 2006.12.06 11:29:00 -
[22]
Originally by: Dark Shikari If there were T2 stabs, you'd get travel ships with +16 points 
No you wouldn't.. would only be 8.. T2 stabs now only give +1 to strength but less penalties for using. -----------
Originally by: Santiago Cortes Please don't derail your own thread.
What is this sig missing? |

Deathsoul
Caldari Evolution
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Posted - 2006.12.06 11:35:00 -
[23]
Originally by: Zodiaq Ok, sorry if I missed topic in which this is already discussed... I couldn't...
My question: why there is not anywhere WCS with power +2?? You easy can get scramblers -2... so what if these are short distance? Put these on small ship and u can get quick to big ones and scramble any ship trying to warp. Why only WCS is nerfed and not scramblers???
Why should wcs t2 be -2 strenght ? Has any module of t2 had 100% advange ower t1, NO.
T2 wcs should have less penalty like t2 items have some % ower t1 but i dont remember any item that has get doubled in strenght from t1.
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Zodiaq
Gallente
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Posted - 2006.12.06 11:39:00 -
[24]
Originally by: Rafein Of course, same patch, we get T2 scrambers also with doubled strength.
And that's why? Why WCS +2 and Scramblers -2 same time is bad thing? Ohhh, right... ISK sink, 'we' don't like too many ships flying around... damn, let's make -3 scramblers freely available - more space to mid modules, more shield... yeah!
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Zodiaq
Gallente
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Posted - 2006.12.06 11:42:00 -
[25]
Originally by: Deathsoul Why should wcs t2 be -2 strenght ? Has any module of t2 had 100% advange ower t1, NO.
T2 wcs should have less penalty like t2 items have some % ower t1 but i dont remember any item that has get doubled in strenght from t1.
I never said about T2 item... scrambler -2 is not T2, also IMHO stab +2 shouldn't be T2... bad thing that only scrambler +2 is freely available, WCS on other side isn't...
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Ishquar Teh'Sainte
Euphoria Released Euphoria Unleashed
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Posted - 2006.12.06 12:02:00 -
[26]
Originally by: Zodiaq Game is balanced now? Right! Good one... every one can use -2 scrambler, no one can use +2 stab as there is no such item... IMO stab should be as freely available as -2 scramblers! That would make game balanced...
WCS work under every circumstance: you don't have cap? the WCS still works you have lag? the WCS still works your enemy is 20km away? your WCS still works your enemy is 5km away? your WCS still works
scrambler: you don't have cap? the scram doesn't work you have lag? the scram won't activate on your target your target is 20km away? your 20k 1pt scram will reach him - but will be negated by a single WCS your target is 5km away? w00t - now you can slap 2pt on him. if the target is still there that is.
now talk again about "unbalanced" against WCS  ___________________
EVE: Revelations - The Game for Carebears and Gankbears
no more skill needed for PvP - only skillpoints for Large Bubble and CovOps n00b-alts |

Takahashi Arran
coracao ardente Sani Khal'Vecna
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Posted - 2006.12.06 23:03:00 -
[27]
There is actually a very simple reason for this: 2 pt WCS will never be implemented in current game mechanics as bubbles have a scramble strength of 15 IIRC - 2pt stabs would mean players could essentially avoid bubble scrambling which would mess up alot of the mechanics of how bubbles and intderdictors work/are coded (most likely causing BAD things to happen server side)
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Hoshi
DAB RAZOR Alliance
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Posted - 2006.12.07 00:23:00 -
[28]
Anyone of the whiners here ever checked the range of those 2 point scramblers? 7.5km, you know how hard it is to get within 7.5km of something before it warps away? Guess not.
Most ships won't even be able to get a lock on ships of the same size before it warps away... ---------------------------------------- A Guide to Scan Probing in Revelations |

Troy Knight
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Posted - 2006.12.07 00:28:00 -
[29]
Originally by: Hoshi Anyone of the whiners here ever checked the range of those 2 point scramblers? 7.5km, you know how hard it is to get within 7.5km of something before it warps away? Guess not.
Most ships won't even be able to get a lock on ships of the same size before it warps away...
Thats odd, because with the new Warp to 0 you can pretty much be within 3000m of somebody very quickly=quick easy jam and kill if your opponent isn't as strong as you (which happens alot because pirates don't go after tough targets obviously)
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Hoshi
DAB RAZOR Alliance
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Posted - 2006.12.08 19:43:00 -
[30]
Originally by: Troy Knight
Originally by: Hoshi Anyone of the whiners here ever checked the range of those 2 point scramblers? 7.5km, you know how hard it is to get within 7.5km of something before it warps away? Guess not.
Most ships won't even be able to get a lock on ships of the same size before it warps away...
Thats odd, because with the new Warp to 0 you can pretty much be within 3000m of somebody very quickly=quick easy jam and kill if your opponent isn't as strong as you (which happens alot because pirates don't go after tough targets obviously)
Warp to 0 does nothing to help you get close, you can't warp to a ship that is not in your gang. Just don't sit on the warp in point of the belt/complex. ---------------------------------------- A Guide to Scan Probing in Revelations |
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