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hydraSlav
Synergy Evolved Serenity Fallen
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Posted - 2006.12.06 21:43:00 -
[31]
Originally by: sariss Why having 3 rig slots on a tech 1 frig if 3 rigs will cost more than a assault frig with faction fitting?
Why have over a dozen implant slots in a head of a newly started character if having all of them filled will cost way more than the clone or the ships that character flies?
Don't be stupid 
=================================== Above comments are my personal views
Originally by: Oveur Local shouldn't be a tactical tool, it's for chat
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Erodmos
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Posted - 2006.12.06 21:49:00 -
[32]
Edited by: Erodmos on 06/12/2006 21:49:12 I have done a good lot of salvaging on Serpentis belt NPCs in 0.0, what i got from slavaging so far:
78 Contaminated Lorenz Fluid 64 Conductive Polymer 33 Broken Drone Transceiver 29 Malfunctioning Shield Emitter 8 Burned Logic Circuit 5 Charred Micro Circuit 4 Fried Interface Circuit 4 Tripped Power Circuit
For me its looking like the drop rates are in 3 groups. - the 1st two ... common stuff - the 2nd two ... 1/2 of the common stuff - the 4 Circuits ... very rare around 1/10 of drop rate of to dropping ones
For getting a rig built i would have to loot a real real lot to be able to get the numbers of circuits needed for building a rig 
Erodmos
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Jet Collins
Dynamic Endeavors
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Posted - 2006.12.06 22:00:00 -
[33]
Edited by: Jet Collins on 06/12/2006 22:07:37 Edited by: Jet Collins on 06/12/2006 22:07:15 OK at home now so I'l list what i have salavaged so far. All drom .5 belts or LvL 4 mission. Mostly Angles but also serps and Sasha. Alloed Tritanium Bar57 Armore Plates2 Broken Drone Transceiver19 Burned Logic Circuit4 Charred Micro Circuit6 Conductive Polymer17 Containted Lorentz Fluid29 Containted Nanite Compound1 Defective Current Pump3 Fried Interface Circuit9 Impetus Console1 Malfunctioning Shield Emitter15 Single-Crystal Superalloy I-beam1 Smashed Tigger Unit48 Malfunctioning Shield Emitter15 Single-Crystal Superalloy I-beam1 Smashed Tigger Unit48 Thruster Console37 Tripped Power Circuit7
Total 256 Like I said don't have much and this is all from Hemitar region.
Dynamic Endeavors is now Recuiting.!!
Contact me in game for deatails about the corp. Mostly a PvE corp, with Jump clones avaiale in Empire and 0.0. |

ghosttr
Amarr Point-Zero Ratel Alliance
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Posted - 2006.12.06 22:01:00 -
[34]
I want rigs to be hard to make. (Costing 25 mil or so for the t1 ones), but not impossible. I have salvaged for 2 days straight and have yet to be anywhere near making a rig.
Also I can get more salvaged from 0/10 Deadspaces than I can out of 3/10 Deadspaces. And the 0/10 deadspaces give almost the same as 0.0 belt rats
I don't have a problem with authority... ...as long as it doesn't get in my way. |

Miss Overlord
Gallente Ferrum Pugnus New Eve Order
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Posted - 2006.12.06 22:01:00 -
[35]
yes the wreck items are now on market so i think ppl will be ging to sell based on 8 mil per rig a 36000 ISK sell price is probably a good start point
These posts represent my personal views and not those of my corp or alliance. These do not reflect offical alliance or corp views
This is a disclaimer |

Lincoln Armm
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Posted - 2006.12.06 22:04:00 -
[36]
As to how rare and or expensive rigs are menat to be only CCP can say. In and of themselve they aren't particularly powerful, more like a extra limited slot that can't be removed. Of course a extra slot is in and of itself powerful BUT ONLY IF its rare.
Using the cost of the blueprints as a guide long with the fact that t2 rigs can only be c4reated via invention, I would say that rigs are not meant to be that rare.
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scanner 12223432
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Posted - 2006.12.06 22:07:00 -
[37]
k to be a little more specific
cant be really specific simply cause I haven't really done scientific looks at it
BUT
BS's dont seem to drop anymore than a frig in .0 Infact I seem to get more from the cruisers maybe just cause there are more of them duno.
Would guess 1/4th dont drop anything
Usually when it drops get 1 item
Most I have gotten is 3 not sayin you cant get more but most I have gotten is 3.
Least in my area and from my couple of days of salvaging I plan on doing it till I get what I want for what I want to build (can build about 3 different things or so but havent checked all them) one of them is something I want.
It takes to long fails to much takes to much of my bs resources to be worth it.
I only have it trained to lvl 1 maybe might be better at higher levels duno dont care currently right now dont appear worth training.
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Dumus
Silver Service
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Posted - 2006.12.06 22:22:00 -
[38]
Please please please. The peeps that keep saying these rigs are supposed to be rare STOP IT. They are not. Period. They were bought in to alow people to customise ships and make pvp more diverse. That is why CCP have been telling us changes are going to be made.
-Dumus-
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ghosttr
Amarr Point-Zero Ratel Alliance
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Posted - 2006.12.06 22:30:00 -
[39]
I like rigs being at a level where they make more than mining, and are kind of rare. I like salvaging more than mining because it involves a little PVE, and a little Mining type aspect. And because its challenging to make one, and you don't have to be involved in anything really to do it.
I think that enough materials should be seeded in wrecks that it is possible to make one over collecting in time. But you should get more materials the better your access difficulty, (which can be improved via rig [:D, and use the improvement rigs to make salvage ships, which due to the effort required in making the rigs would be very valuable.
I also believe that less should be salvaged from missions to prevent mission farming, and that the salvage amount should be based on about the same system as regular loot drops, with named npcs giving more to salvage and getting more per larger ship.
Also, there is one small issue with rigs that i don't like and that is the items part. If a salvager is running around salvaging wrecks that npcs leave behind he has to loot the wreck, even if he doesnt want any of th e loot. So I think that there should be some way to salvage without looting because that is alot of stuff I don't want in my cargohold, and it is extremely annoying to have to get the loot that you dont want from every wreck when you cant tractor them. I think there should be something that allows you to salvage and leave behind just a can, or to salvage and destroy the loot. Or an option to tractor wrecks which you did not make (they can attack you as if you had stolen the can if you tractor it).
I don't have a problem with authority... ...as long as it doesn't get in my way. |

Plutoinum
German Cyberdome Corp Veritas Immortalis
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Posted - 2006.12.06 22:36:00 -
[40]
Edited by: Plutoinum on 06/12/2006 22:36:34 Rig components should be traded anyway. There is no need to be able to find all components yourself. If 0.0 runners need to by stuff from high sec and low sec ... and high sec runners from low sec and 0.0, then it's fine.
That way component prices will help to balance different areas in EVE. If too many people collect rig components in high sec, theyd run out of components that mainly drop in low sec and then the price for those would rise. It would make low sec more rewarding and people go there and take the higher risk.
CTD/con-loss vs. log-out. A proposal for a fix. |

Shadow Ballet
Artificial Horizons YouWhat
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Posted - 2006.12.06 22:37:00 -
[41]
BM'd topic. Great post and really good feedback.
From what corp mates have said, this is still very early and people are just dipping their toes in.
I'm intrigued by Salvaging, but not as much as probing. Guess this is good for the next week at least. Great since thats how long I need for the probe skills I want.
Salvaging should be pretty cool though once it's balanced.
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Pang Grohl
Gallente
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Posted - 2006.12.06 22:39:00 -
[42]
Originally by: TomB Thanks for the detailed posts on this matter. Salvaging is at the moment in hell but is getting improved, our aimt is to get a fix out to the live server next week.
TBH, I like the mechanics involved in the salvaging, but it looks like the component ratios could use some tweaking. Hopefully that's all that gets fixed.
Si non adjuvas, noces (If you're not helping, you're hurting) |

Kazuo Ishiguro
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Posted - 2006.12.06 22:49:00 -
[43]
Originally by: Plutoinum Edited by: Plutoinum on 06/12/2006 22:36:34 Rig components should be traded anyway. There is no need to be able to find all components yourself. If 0.0 runners need to by stuff from high sec and low sec ... and high sec runners from low sec and 0.0, then it's fine.
That would work quite nicely if all the components were required in equal quantities (an average) and all of them dropped with equal probability. As it stands, the components that drop 1/10th of the time are required in large numbers for the majority of rigs, so there is clearly a limit to what trading can easily achieve.
While it would make sense to make some components a bit rarer than others, the rare ones should be required in lesser quantities, like the minerals required for building most items.
--------------------------------------------
'Friends, when the word of reason has been spoken, there is no place left for retort and resentment and contradiction.' Odyssey XVIII |

Nocturnal Prince
Tech 2 Holdings Limited
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Posted - 2006.12.06 22:50:00 -
[44]
Edited by: Nocturnal Prince on 06/12/2006 22:51:55 Ok after some serious effort to quantify the drop rate parity between 0.0 belt ratting (curse used as I know the area) and lvl 4 missions (regions used to mission run Domain, Tash, Citidel and Lonetrek) I have come to some conclusions.
Those who say the drop rate from belt rats in 0.0 are hitting the boosters too hard. The drop rate is as close to identical as the RNG can make it.
Roughly 4-6% of all salvage are Circuits.
<edit> I would like to thank the curse residents who noticed me for not ganking my Proph btw.
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Zarch AlDain
The Establishment Establishment
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Posted - 2006.12.06 22:51:00 -
[45]
Originally by: hydraSlav
Originally by: sariss Why having 3 rig slots on a tech 1 frig if 3 rigs will cost more than a assault frig with faction fitting?
Why have over a dozen implant slots in a head of a newly started character if having all of them filled will cost way more than the clone or the ships that character flies?
Don't be stupid 
Be careful about the insults you throw around as they may return to haunt you...especially when you are making an invalid analogy.
The clone continuously upgrades and over time people fill it with implants. In addition there are implants for most slots that only cost a few hundred k so they can get used.
Rigs at 20 million each though will virtually never be fitted to T1 frigates.
So why give T1 frigates rig slots unless rigs are supposed to be cheaper than 20 mill?
TBH I think the people saying that there should be frigate, cruiser, battleship sized rigs may have the right idea. The bigger rigs could require more components and cost more.
Zarch AlDain
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Gary Goat
Yakuza Corp THE R0NIN
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Posted - 2006.12.06 22:54:00 -
[46]
I run missions in 0.0 and i just salvaged loads of metal scraps from federation navy rats. Is that a bug or somthing because metal scraps arnt components but market comodeties.
I also tried to salvage an amarr elite frigate wreck but it told me it was too difficult for me too do so i guess you need a higher salvage skill to salvage T2 ships. I only have salvage 2 at the moment
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Hllaxiu
Shiva Morsus Mihi
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Posted - 2006.12.06 23:01:00 -
[47]
Originally by: hydraSlav
Originally by: sariss Why having 3 rig slots on a tech 1 frig if 3 rigs will cost more than a assault frig with faction fitting?
Why have over a dozen implant slots in a head of a newly started character if having all of them filled will cost way more than the clone or the ships that character flies?
Don't be stupid 
You mean like the one they get for completing the tutorial? --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |

Shadow Ballet
Artificial Horizons YouWhat
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Posted - 2006.12.06 23:18:00 -
[48]
Edited by: Shadow Ballet on 06/12/2006 23:20:04 now I certainly dont speak from experience but...
Dont the downfalls of fitting rigs affect frigates and smaller ships more acutely than they would a battleship? That would make it appropriate to choose to fit them as long as you accept the risks involved.
[EDIT]meant downfalls not payoffs, cant think of the in game term right now [/EDIT]
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Choran
Caldari Agony Unleashed
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Posted - 2006.12.06 23:28:00 -
[49]
Originally by: ghosttr I want rigs to be hard to make. (Costing 25 mil or so for the t1 ones), but not impossible. I have salvaged for 2 days straight and have yet to be anywhere near making a rig.
Well I want to put rigs on my T1 frigates. No way in hell would I if they cost over 1 mil a pop. What's the point in putting rigs on a T1 ship if they cost so freaking much. They'd be limited to PvE only ships and people who are beyond rich. I doubt that's what CCP is going for.
You salvagers should want them to be cheap or else noone will PvP with them. People don't lose ships in PvE nearly as much as PvP, so your market for rigs would be very limited.
I want to PvP with rigged ships dammit, and I want it to be cost effective. The salvage drops need to go waaaay up.
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Kaathar Rielspar
Minmatar
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Posted - 2006.12.06 23:39:00 -
[50]
imo, quantities of components being dropped need to be increased quite a lot. maybe even as much as quadruple the current amounts. the circuit vs other types is clearly out of whack seeing as these are the trit & pye of rigs.
although, i feel this was an intentional pre-nerf by ccp, and to be honest it was the right decision to make. rigs open up a LOT of new options for nearly all ships in the game, so caution is the best approach.
Having said that, i'm sure the numbers will be looked at, digested and discussed by the devs and hopefully we'll have an improvement soonÖ.
oh, and a nice kick back for the people that trained survey 5 in anticipation would be to have said skill influence quantities being dropped, since you can more accurately 'survey' what components in a wreck are recoverable vs a lesser skilled pilot.
but me? i'm not complaining i trained survey 5 before kali. its never a good idea to base skilling off patch notes, i took a chance, it didn't pay off. so in the meantime i'm off to a COSMOS to do a spot of archaeology  ____________________
Originally by: Jerick Ludhowe
Originally by: Eximius Josari If BS Sized HACs would be overpowered, what are HACs?
Overpriced Nos victims.
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Pang Grohl
Gallente
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Posted - 2006.12.07 00:57:00 -
[51]
Originally by: Choran
Originally by: ghosttr I want rigs to be hard to make. (Costing 25 mil or so for the t1 ones), but not impossible. I have salvaged for 2 days straight and have yet to be anywhere near making a rig.
Well I want to put rigs on my T1 frigates. No way in hell would I if they cost over 1 mil a pop. What's the point in putting rigs on a T1 ship if they cost so freaking much. They'd be limited to PvE only ships and people who are beyond rich. I doubt that's what CCP is going for.
You salvagers should want them to be cheap or else noone will PvP with them. People don't lose ships in PvE nearly as much as PvP, so your market for rigs would be very limited.
I want to PvP with rigged ships dammit, and I want it to be cost effective. The salvage drops need to go waaaay up.
With the changes in probing mission runners may be consuming more ships & components soon. 
Si non adjuvas, noces (If you're not helping, you're hurting) |

ghosttr
Amarr Point-Zero Ratel Alliance
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Posted - 2006.12.07 01:55:00 -
[52]
Originally by: Choran
Originally by: ghosttr I want rigs to be hard to make. (Costing 25 mil or so for the t1 ones), but not impossible. I have salvaged for 2 days straight and have yet to be anywhere near making a rig.
Well I want to put rigs on my T1 frigates. No way in hell would I if they cost over 1 mil a pop. What's the point in putting rigs on a T1 ship if they cost so freaking much. They'd be limited to PvE only ships and people who are beyond rich. I doubt that's what CCP is going for.
You salvagers should want them to be cheap or else noone will PvP with them. People don't lose ships in PvE nearly as much as PvP, so your market for rigs would be very limited.
I want to PvP with rigged ships dammit, and I want it to be cost effective. The salvage drops need to go waaaay up.
Then why dont we just turn the salvaged parts into ore and let the macroers at them? Rigs are fun because of the cost and risk involved, they are supposed to be more expensive. If you want to rig your frigs then your going to have to accept the risk of you losing the ship (and the rigs with it)
I don't have a problem with authority... ...as long as it doesn't get in my way. |

Jennai
Ghosts of the Revolution The Imperial Order
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Posted - 2006.12.07 04:39:00 -
[53]
I salvaged like 10 caldari navy ships from an L3 mission and got nothing, not even metal scraps. do you only get stuff from the pirate faction rats?
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Daemon Jax
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Posted - 2006.12.07 05:13:00 -
[54]
I initially liked the idea of rigs mainly because they appeared to offer incentives to rat in lowsec space.
There really wasn't a point to rat in lowsec... go to 0.0 if you wanted to rat, otherwise it's a waste of time.
I don't know what to think anymore, but it sounded reasonable to me if .5+ sec space and missions droped crap in the way of components.
And yeah, I'd like to see some rigs that are around 2mil each to fit on t1 frigs -- because frigs are fun :D
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Altai Saker
Omniscient Order The Sani Sabik
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Posted - 2006.12.07 05:45:00 -
[55]
How freaking ridiculous, you have over one thousand rigs from running agent missions, and in all of our pvp in pureblind, which includes killing many tech2 ships ranging from frig to command ship we've got like 30 components and they don't even appear to be the rare ones... What a cool way to help out pvpers that want to make some extra cash NOT.
If these initial drop rates are indicative of what they were meant to be, this is just another boost to belt *****s and agent running no risk pvers. How freaking great. not.
http://www.omniscient-order.com/ |

ee21k
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Posted - 2006.12.07 06:43:00 -
[56]
you know it might be all in my head but I think i get greater salvage when i salvage other peoples kills.
Perhaps some sort of hidden 'scavanger' bonus?
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MissileRus
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Posted - 2006.12.07 06:58:00 -
[57]
Originally by: Plutoinum I think one group of components should mainly drop in high sec, one in low sec and one in 0.0. That would be interesting.
would be realy realy nice yes.. 
--------------------------- 4. i like pizza |

Penwarden
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Posted - 2006.12.07 07:09:00 -
[58]
This is what I really like about Eve: intelligent forum discussions and to-the-point replies. You guys are terrific ! I also have a WoW account and the difference is like night and day. You can guess where I spend most of my free time ! 
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Wadaya
Caldari Tok'Ra Inc
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Posted - 2006.12.07 08:18:00 -
[59]
What would be nice as a response is, are the ships that are unsalvageable now be changed? There has been no word on if it's intended or not. And if the ships that are unsalvageable now , could you please have it so that you don't have to sit there and let the salvager cycle 20x before it says "your salvaging was succesful, however..". I find that kind of annoying, just like tying a bone to a string and attatching it to the ceiling fan and watch your poodle salivate and jump in circles trying to get it.
Wad
Corpmate: do you have any burned logic circuits? Wadaya: nope, go fish.
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Lunarmist
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Posted - 2006.12.07 09:08:00 -
[60]
Originally by: Altai Saker How freaking ridiculous, you have over one thousand rigs from running agent missions, and in all of our pvp in pureblind, which includes killing many tech2 ships ranging from frig to command ship we've got like 30 components and they don't even appear to be the rare ones... What a cool way to help out pvpers that want to make some extra cash NOT.
If these initial drop rates are indicative of what they were meant to be, this is just another boost to belt *****s and agent running no risk pvers. How freaking great. not.
hehe, before you get so excited, you need to realize something. For him to get over 1000 parts, he must've salvaged no less than 2000 wrecks. Have you guys in pureblind killed over 2000 player ships? think first before set yourself on fire. lol
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