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Sarqindi
Minmatar Startech Allegiance Inc
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Posted - 2006.12.06 17:24:00 -
[1]
FIRST OF ALL: Don't use this thread to mention how much you hate wrecks, or salvaging in general, this is just some numbers and a conclusion. If you wanna discuss anything else regarding salvaging, go elsewhere.
DISCLAIMER: All my salvaging has come from mission or belt rats, all in 0.5+ space. Therefore, I have no clue on the drop rate in 0.4 or less security, nor do I have any experience on what player owned ships drop. It's also mostly from level 4 missions against Serpentis and Angels, with a few level 3s against Guristas, Sansha and Blood Raiders, so all 5 pirate factions are represented.
I have been salvaging all my missions (30-40 kill type missions) since the Revelation patch, and so far I've got a total of 1048 parts:
138 Alloyed Tritanium Bar 13 Armor Plates 80 Broken Drone Transceiver 29 Burned Logic Circuit 33 Charred Micro Circuit 120 Conductive Polymer 208 Contaminated Lorentz Fluid 18 Contaminated Nanite Compound 27 Defective Current Pump 18 Fried Interface Circuit 91 Malfunctioning Shield Emitter 5 Melted Capacitor Console 18 Scorched Telemetry Processor 152 Smashed Trigger Unit 18 Tangled Power Conduit 48 Thruster Console 24 Tripped Power Circuit 8 Ward Console
I have no problems with the number of pieces dropping from each mission, what I want to discuss are the 4 highlighted items above, all with Circuit in their names.
These Circuits are needed in large numbers to build rigs, and at this pace it will take me several weeks more before I can build my first rig.
What I want CCP to consider, is how common those Circuits should be. At this drop rate I doubt we will see any rigs on the market, and costing less than a billion ISK, in many many months.
So basically, if CCP wants rigs to be ultrarare, this drop rate is fine. If they want players to own a couple of rigs before the new year, it needs to be radically changed.
I don't think the other salvaged materials drop rates (e.g. Alloyed Tritanium Bar) need any change at all. We just need more people salvaging, and I'm sure we'll get there now that the required skill has been lowered.
And finally, a free tip for the new players who want to get rich: Fit a destroyer with 2-3 salvagers, and surf around the asteroid belts killing rats and salvage them. Then sell the salvaged materials to the desperate rig constructors (or at this point, rig constructor wannabees)! |

Valan
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Posted - 2006.12.06 17:30:00 -
[2]
Oveur has said they're monitoring drop rates and will adjust accordingly.
They will be pulling database queries to get exact numbers. But thanks for letting the player base know.
/start sig I love old characters that post 'I've beeen playing the game three years' when I know their account has been sold on. /end sig |

Kiyano
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Posted - 2006.12.06 17:30:00 -
[3]
I think the theory in salvage drop rates was great, but in practice its a little slow. You get better results from pvp and so i'm told even better if the player had t2 fitted. Yet pvpers rarely feel they can sacrifice a module for a salvager or are in the position to do so, unless they're in an Alliance... in which case their spoils wont see the open market for quite some time.
The only people in a real position to tackle the salvage department are die hard pve'ers which have access to the lowest component drop rates in the game... all adding up to a very slow paced salvage show.
I think the OP is quite right though, its still early and now with reduced skill req's we'll have more people salvaging... it may indeed take a while but with next weeks patch adressing some salvaging drop rate issues too, I think we'll see some rigs hitting the market before the new year. Depending on how much the patch changes it we may not see a price settling down within the next few months.
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Evil Basterd
AFK Mining
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Posted - 2006.12.06 18:10:00 -
[4]
I am out in 0.0 (cant say were) and from the wrecks there I been getting mostlythe tangled power conduit and not much of anything else. I think I have only collected about 3 different items on 200+ wrecks.
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Jet Collins
Dynamic Endeavors
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Posted - 2006.12.06 18:16:00 -
[5]
Great opening post I think information like this might help Devs to adress any issues there might be.
I just have a couple questions.
What region is this from?
And
Could people in other regions post what they have salvaged?
I would post what I have but I'm at work and don't have nearly as many as you have at this point.
Im interested to know if the materials that you have in bold might be materials that are more commonly found in other regions.
Jet
Dynamic Endeavors is now Recuiting.!!
Contact me in game for deatails about the corp. Mostly a PvE corp, with Jump clones avaiale in Empire and 0.0. |

Sarqindi
Minmatar Startech Allegiance Inc
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Posted - 2006.12.06 18:19:00 -
[6]
Originally by: Jet Collins
What region is this from?
This is mostly from Essence.
It seems like Serpentis don't drop the same as Angels for example, so I think it's more what rat it is than what region. |

Kryssa Fordring
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Posted - 2006.12.06 18:20:00 -
[7]
From my experience the drop rates in L2 and L1 missions are very poor. It seems like some ships have no loot table for salvaging yet.
I agree if players have to wait until L3 and L4 missions to start seeing some worthwhile drops, the little bit that does exist will be extremely expensive.
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scanner 12223432
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Posted - 2006.12.06 18:28:00 -
[8]
in the .0 space I am in getting 7 types
3 of which are of the 4 you have highlighted
those 3 drop at the same rate as anything else for me.
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Kylania
Gallente
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Posted - 2006.12.06 18:33:00 -
[9]
Originally by: Sarqindi I have been salvaging all my missions (30-40 kill type missions)
That's your problem right there. Missions simply cannot have a higher drop rate or they'll become farming grounds for rigs, which CCP does not want.
Salvage belt rat in low sec and I bet you'll find a higher percentage of useful items. Perhaps less ships and certainly more risk but the point is that these rigs aren't supposed to be standard fare, they are rare and powerful implants for your ships. -- Lil Miner Newbie Skills Roadmap | CCG Card Lookup |

Jet Collins
Dynamic Endeavors
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Posted - 2006.12.06 18:43:00 -
[10]
Originally by: scanner 12223432 in the .0 space I am in getting 7 types
3 of which are of the 4 you have highlighted
those 3 drop at the same rate as anything else for me.
I just want more info on this whole salvaing/rigs thing.
Maybe its not broken maybe we just need to go into more systems to find the rigs we need? Maybe everyone is expeting to get what they need from the mission/belt rates they get from thier current system. Which I truly dought is the case. I'm sure some materials are alot more common in some NPC, we just have to find them. But I'm sure there might be some issues in that some materials do need to be droped more often.
Thanks for the info on 0.0 are these from BS's or all size ships?
Dynamic Endeavors is now Recuiting.!!
Contact me in game for deatails about the corp. Mostly a PvE corp, with Jump clones avaiale in Empire and 0.0. |

Montaire
Lacedaemon. Sparta Alliance
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Posted - 2006.12.06 18:45:00 -
[11]
The drops are a great deal better of 0.0 and lowsec rats.
Not mission rats, but belt rats. Missions were already quite profitable.
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Lincoln Armm
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Posted - 2006.12.06 19:21:00 -
[12]
here is the inforamtion I have collected: I have collected 530 pieces of salvage in about a week of running level IV and III missions. Of those 64 are curcuit boards.
ALL T1 rigs are broken into categories. Each rig in the category uses the same ingredients (although in different proportions). Each set of ingredients consists of 1 unique item only used only by that categorie (e.g. triggers for projectile weapon rigs) and two of the four common curcuit boards.
The ratio can be thought of as roughly 2 to 1 curcuit boards.
Some conclusions:
Curcuit boards are much more useful since each curcuit board type is used in the construction of 4 -7 categories of rigs.
Curcuit boards being approx 12 % of drops for me means that IF these numbers are true across the board then curcuit boards will be the limiting factor in creating rigs.
If I continue to accrue salvage at my current rate and percentage for instance in approx 7 weeks I will be able to bulid 4 rigs (although prob none before then). I will have accumulated 3500 bits of wich arround 380 will be curcuits. after using those curcuits and the category specific types I will be left with ~ 2600 bits that will be almost certainly worthless.
Of course curcuits may drop in greatr numbers in 0.0 or low sec. Given that the new scanner changes are causing pretty much any pve-er with any sense to evacuate low sec and the fact that curcuits are needed in great numbers by all partys its not going ot help much.
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Lincoln Armm
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Posted - 2006.12.06 19:35:00 -
[13]
when people say that the drops are "better" in low sec and 0.0 could they be more specific? For instance:
L4 missions drop bewtween 20-45 pieces (depending on difficulty mostly)
L3 missions drop between 5-25 pieces
all of these drop arround 12% curcuit boards.
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Ithildin
Gallente The Corporation The Corporation Alliance
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Posted - 2006.12.06 19:47:00 -
[14]
Originally by: Lincoln Armm when people say that the drops are "better" in low sec and 0.0 could they be more specific?
...then they mean from belt rats (asteroid rats), not missions. - EVE is sick. |

Akita T
Caldari Navy Volunteer Task Force
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Posted - 2006.12.06 19:54:00 -
[15]
Originally by: Sarqindi What I want CCP to consider, is how common those Circuits should be. [...] So basically, if CCP wants rigs to be ultrarare, this drop rate is fine. If they want players to own a couple of rigs before the new year, it needs to be radically changed.
That's about the same conclusion I reached (after less items salvaged, true). Last post here : Linkage
Conclusion ?
Circuits somehow got screwed over and have the drop rate about 1/100 of what their drop rate should actually be. _____ -sig-
This is my only char. These are my skills
Always question everything, including yourself |

Lincoln Armm
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Posted - 2006.12.06 19:59:00 -
[16]
I know they mean belt rats but are they seeing a higher percentage of curcuit boards? Otherwise it really doesn't matter since I'm sure the greates possible rat of gaining salvage is pounding mission or possible complexes (have no data on drops for theser)
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Pang Grohl
Gallente
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Posted - 2006.12.06 20:25:00 -
[17]
My experience is limited, but it goes like this. The more challenging the NPC the more like it will have salvage. Structures that drop wrecks do have salvage at a very low probability (related to challenge). So far I've had a ~20% rate of return on salvaging wrecks (1 in 5 has salvage), and ~5% has been the coveted circuits. It appears that the salvaged materials are focused around the racial types the same way loot is, i.e. Armor/Hybrid related salvage drops from Serpentis wrecks, Projectile from Angel wrecks. The rate of return seems to strongly encourage ships dedicated to the task (Someone mentioned destroyer class hulls as being ideal), and mission runners wanting to salvage would seriously benefit from a friend along specifically for the purpose.
Si non adjuvas, noces (If you're not helping, you're hurting) |
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TomB

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Posted - 2006.12.06 20:29:00 -
[18]
Thanks for the detailed posts on this matter. Salvaging is at the moment in hell but is getting improved, our aimt is to get a fix out to the live server next week.
TomB Lead Designer EVE Online . |
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techzer0
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Posted - 2006.12.06 20:41:00 -
[19]
Originally by: Kryssa Fordring From my experience the drop rates in L2 and L1 missions are very poor. It seems like some ships have no loot table for salvaging yet.
I agree if players have to wait until L3 and L4 missions to start seeing some worthwhile drops, the little bit that does exist will be extremely expensive.
I salvaged a lvl 4 against Mercenaries last night behind a few corp mates, and found absolutely nothing. Despite there being 4 battleships, and quite a few battlecruisers/cruisers... I pulled a heck of a lot more in off of a lvl 1 mission.
It's kind of odd how the drops are going so far, but belt rats are a little better for salvage from what I've seen, as I haven't salvaged any player ships yet.
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Pax Althaleen
Amarr
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Posted - 2006.12.06 20:46:00 -
[20]
Originally by: Jet Collins Could people in other regions post what they have salvaged?
Jet
I have been missioning around Empire near Penirgman, and on the 4 Missions where i've salvaged the wrecks, i have received a grand total of;
> 4 Burned Logic Circuits > 5 Tripped Power Circuits > 4 Ward Consoles > 2 Tangled Power Conduits
The above said, these results come from salvaging approximately 100 wrecks (NPC), and so with the results i've obtained it looks like its about an 8 to 1 average on wrecks versus salvageable materials.
I'll salvage 8 or so wrecks and get 1 or 2 salvageable items out of It for the effort.
Respectfully, Pax Althaleen Holder - House Althaleen |

Plutoinum
German Cyberdome Corp Veritas Immortalis
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Posted - 2006.12.06 20:46:00 -
[21]
I think one group of components should mainly drop in high sec, one in low sec and one in 0.0. That would be interesting.
CTD/con-loss vs. log-out. A proposal for a fix. |

Serrano Balthar
Section XIII Tau Ceti Federation
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Posted - 2006.12.06 20:54:00 -
[22]
in angel space in 0.0, the same conclusion, for the 4 circuit, it stop us to build rings ----------- Igvar Thorn arn ! |

EffBee Primus
Caldari DCS Ltd
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Posted - 2006.12.06 20:57:00 -
[23]
Originally by: Sarqindi <Snip>
And finally, a free tip for the new players who want to get rich: Fit a destroyer with 2-3 salvagers, and surf around the asteroid belts killing rats and salvage them. Then sell the salvaged materials to the desperate rig constructors (or at this point, rig constructor wannabees)!
Exactly what I have just done. My newish primary concentrated on destroyers pre-patch and hasn't bothered with cruisers yet. This revealtions patch has been very kind to destroyers. Proud to be a CareBear |

Shamis Orzoz
Sniggerdly
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Posted - 2006.12.06 21:00:00 -
[24]
Pirates really did get boned with salvaging.
The fact that npc's drop more rig components than player ships is a huge injustice.
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sariss
Art of War Anarchy Empire
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Posted - 2006.12.06 21:11:00 -
[25]
Why having 3 rig slots on a tech 1 frig if 3 rigs will cost more than a assault frig with faction fitting?
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Akhtar Leon
Murientor Tribe Ushra'Khan
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Posted - 2006.12.06 21:15:00 -
[26]
Funny Armor Plates are not required by any Rig BPO's
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Lincoln Armm
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Posted - 2006.12.06 21:25:00 -
[27]
This info has been posted elsewhere but for completeness:
Mercs, Mordus, and rogue drones drop no salvage turrents drop no salvage structures drop no salvage
This is def true for missions no hard info on complexes.
As to salvage rigs. When running LVL3 missions in a bc I have a tractor and salvager mounted and salvage as I go. WIth Salvage IV it goes quite fast. I did the same on a tempest in Lvl Ivs. Of course different ship layout may not be able to spare the slots/cap/ or cpu. In anycas I found it to be generally economical for time. Be aware that since wrecks can be salvaged without flagging and the new scanning makes missions easy to find , if you wait till the end of your mission someone else may get your wrecks.
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Patch86
Di-Tron Heavy Industries Freelancer Alliance
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Posted - 2006.12.06 21:27:00 -
[28]
Edited by: Patch86 on 06/12/2006 21:27:42
Originally by: Lincoln Armm This info has been posted elsewhere but for completeness:
Mercs, Mordus, and rogue drones drop no salvage turrets drop no salvage structures drop no salvage
This is def true for missions no hard info on complexes.
As to salvage rigs. When running LVL3 missions in a bc I have a tractor and salvager mounted and salvage as I go. WIth Salvage IV it goes quite fast. I did the same on a tempest in Lvl Ivs. Of course different ship layout may not be able to spare the slots/cap/ or cpu. In anycas I found it to be generally economical for time. Be aware that since wrecks can be salvaged without flagging and the new scanning makes missions easy to find , if you wait till the end of your mission someone else may get your wrecks.
 -----------------------------------------------
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Galk
Gallente Autumn Tactics All the things she said
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Posted - 2006.12.06 21:31:00 -
[29]
Edited by: Galk on 06/12/2006 21:31:49 I was pretty impressed considering the negative feedback iv'e seen on salvaging.
I did my first one tonight, 3 ds pocket pirate slaughter (angel), to the best of my knowledge i grabbed everything.
28 tritannium bars. 2 burned logic. 4 charred micro's. 3 fried interfaces. 39 smashed trigger units. 12 thruster consoles.
Tbh i don't realy have a clue about the whole process and where it's supposed to fit in.. in other words the devs expectations of what rigs should cost in terms of time and effort, hrs/days/weeks ect.. i don't know.
But... seeing a few requirements... i was pretty pleased as a one man gang, just taking an hour out to salvage a mission...
Even as a one man band, you would get there in the end.. if rigs were on the extreme end of time/isk scale.
______
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Yllse
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Posted - 2006.12.06 21:39:00 -
[30]
level 3 and 4 missions in 0.5+, Lonetrek plus a few low bounty belt rats, also Lonetrek. (Haven't had much time to run missions.)
8 armor plates 8 contaminated nanite 11 defective current pump 34 malfunctioning shield emitter 39 scorched telemetry 20 ward console 3 burned logic circuit 6 charred micro circuit 1 fried interface circuit 4 tripped power circuit
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hydraSlav
Synergy Evolved Serenity Fallen
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Posted - 2006.12.06 21:43:00 -
[31]
Originally by: sariss Why having 3 rig slots on a tech 1 frig if 3 rigs will cost more than a assault frig with faction fitting?
Why have over a dozen implant slots in a head of a newly started character if having all of them filled will cost way more than the clone or the ships that character flies?
Don't be stupid 
=================================== Above comments are my personal views
Originally by: Oveur Local shouldn't be a tactical tool, it's for chat
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Erodmos
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Posted - 2006.12.06 21:49:00 -
[32]
Edited by: Erodmos on 06/12/2006 21:49:12 I have done a good lot of salvaging on Serpentis belt NPCs in 0.0, what i got from slavaging so far:
78 Contaminated Lorenz Fluid 64 Conductive Polymer 33 Broken Drone Transceiver 29 Malfunctioning Shield Emitter 8 Burned Logic Circuit 5 Charred Micro Circuit 4 Fried Interface Circuit 4 Tripped Power Circuit
For me its looking like the drop rates are in 3 groups. - the 1st two ... common stuff - the 2nd two ... 1/2 of the common stuff - the 4 Circuits ... very rare around 1/10 of drop rate of to dropping ones
For getting a rig built i would have to loot a real real lot to be able to get the numbers of circuits needed for building a rig 
Erodmos
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Jet Collins
Dynamic Endeavors
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Posted - 2006.12.06 22:00:00 -
[33]
Edited by: Jet Collins on 06/12/2006 22:07:37 Edited by: Jet Collins on 06/12/2006 22:07:15 OK at home now so I'l list what i have salavaged so far. All drom .5 belts or LvL 4 mission. Mostly Angles but also serps and Sasha. Alloed Tritanium Bar57 Armore Plates2 Broken Drone Transceiver19 Burned Logic Circuit4 Charred Micro Circuit6 Conductive Polymer17 Containted Lorentz Fluid29 Containted Nanite Compound1 Defective Current Pump3 Fried Interface Circuit9 Impetus Console1 Malfunctioning Shield Emitter15 Single-Crystal Superalloy I-beam1 Smashed Tigger Unit48 Malfunctioning Shield Emitter15 Single-Crystal Superalloy I-beam1 Smashed Tigger Unit48 Thruster Console37 Tripped Power Circuit7
Total 256 Like I said don't have much and this is all from Hemitar region.
Dynamic Endeavors is now Recuiting.!!
Contact me in game for deatails about the corp. Mostly a PvE corp, with Jump clones avaiale in Empire and 0.0. |

ghosttr
Amarr Point-Zero Ratel Alliance
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Posted - 2006.12.06 22:01:00 -
[34]
I want rigs to be hard to make. (Costing 25 mil or so for the t1 ones), but not impossible. I have salvaged for 2 days straight and have yet to be anywhere near making a rig.
Also I can get more salvaged from 0/10 Deadspaces than I can out of 3/10 Deadspaces. And the 0/10 deadspaces give almost the same as 0.0 belt rats
I don't have a problem with authority... ...as long as it doesn't get in my way. |

Miss Overlord
Gallente Ferrum Pugnus New Eve Order
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Posted - 2006.12.06 22:01:00 -
[35]
yes the wreck items are now on market so i think ppl will be ging to sell based on 8 mil per rig a 36000 ISK sell price is probably a good start point
These posts represent my personal views and not those of my corp or alliance. These do not reflect offical alliance or corp views
This is a disclaimer |

Lincoln Armm
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Posted - 2006.12.06 22:04:00 -
[36]
As to how rare and or expensive rigs are menat to be only CCP can say. In and of themselve they aren't particularly powerful, more like a extra limited slot that can't be removed. Of course a extra slot is in and of itself powerful BUT ONLY IF its rare.
Using the cost of the blueprints as a guide long with the fact that t2 rigs can only be c4reated via invention, I would say that rigs are not meant to be that rare.
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scanner 12223432
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Posted - 2006.12.06 22:07:00 -
[37]
k to be a little more specific
cant be really specific simply cause I haven't really done scientific looks at it
BUT
BS's dont seem to drop anymore than a frig in .0 Infact I seem to get more from the cruisers maybe just cause there are more of them duno.
Would guess 1/4th dont drop anything
Usually when it drops get 1 item
Most I have gotten is 3 not sayin you cant get more but most I have gotten is 3.
Least in my area and from my couple of days of salvaging I plan on doing it till I get what I want for what I want to build (can build about 3 different things or so but havent checked all them) one of them is something I want.
It takes to long fails to much takes to much of my bs resources to be worth it.
I only have it trained to lvl 1 maybe might be better at higher levels duno dont care currently right now dont appear worth training.
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Dumus
Silver Service
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Posted - 2006.12.06 22:22:00 -
[38]
Please please please. The peeps that keep saying these rigs are supposed to be rare STOP IT. They are not. Period. They were bought in to alow people to customise ships and make pvp more diverse. That is why CCP have been telling us changes are going to be made.
-Dumus-
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ghosttr
Amarr Point-Zero Ratel Alliance
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Posted - 2006.12.06 22:30:00 -
[39]
I like rigs being at a level where they make more than mining, and are kind of rare. I like salvaging more than mining because it involves a little PVE, and a little Mining type aspect. And because its challenging to make one, and you don't have to be involved in anything really to do it.
I think that enough materials should be seeded in wrecks that it is possible to make one over collecting in time. But you should get more materials the better your access difficulty, (which can be improved via rig [:D, and use the improvement rigs to make salvage ships, which due to the effort required in making the rigs would be very valuable.
I also believe that less should be salvaged from missions to prevent mission farming, and that the salvage amount should be based on about the same system as regular loot drops, with named npcs giving more to salvage and getting more per larger ship.
Also, there is one small issue with rigs that i don't like and that is the items part. If a salvager is running around salvaging wrecks that npcs leave behind he has to loot the wreck, even if he doesnt want any of th e loot. So I think that there should be some way to salvage without looting because that is alot of stuff I don't want in my cargohold, and it is extremely annoying to have to get the loot that you dont want from every wreck when you cant tractor them. I think there should be something that allows you to salvage and leave behind just a can, or to salvage and destroy the loot. Or an option to tractor wrecks which you did not make (they can attack you as if you had stolen the can if you tractor it).
I don't have a problem with authority... ...as long as it doesn't get in my way. |

Plutoinum
German Cyberdome Corp Veritas Immortalis
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Posted - 2006.12.06 22:36:00 -
[40]
Edited by: Plutoinum on 06/12/2006 22:36:34 Rig components should be traded anyway. There is no need to be able to find all components yourself. If 0.0 runners need to by stuff from high sec and low sec ... and high sec runners from low sec and 0.0, then it's fine.
That way component prices will help to balance different areas in EVE. If too many people collect rig components in high sec, theyd run out of components that mainly drop in low sec and then the price for those would rise. It would make low sec more rewarding and people go there and take the higher risk.
CTD/con-loss vs. log-out. A proposal for a fix. |

Shadow Ballet
Artificial Horizons YouWhat
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Posted - 2006.12.06 22:37:00 -
[41]
BM'd topic. Great post and really good feedback.
From what corp mates have said, this is still very early and people are just dipping their toes in.
I'm intrigued by Salvaging, but not as much as probing. Guess this is good for the next week at least. Great since thats how long I need for the probe skills I want.
Salvaging should be pretty cool though once it's balanced.
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Pang Grohl
Gallente
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Posted - 2006.12.06 22:39:00 -
[42]
Originally by: TomB Thanks for the detailed posts on this matter. Salvaging is at the moment in hell but is getting improved, our aimt is to get a fix out to the live server next week.
TBH, I like the mechanics involved in the salvaging, but it looks like the component ratios could use some tweaking. Hopefully that's all that gets fixed.
Si non adjuvas, noces (If you're not helping, you're hurting) |

Kazuo Ishiguro
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Posted - 2006.12.06 22:49:00 -
[43]
Originally by: Plutoinum Edited by: Plutoinum on 06/12/2006 22:36:34 Rig components should be traded anyway. There is no need to be able to find all components yourself. If 0.0 runners need to by stuff from high sec and low sec ... and high sec runners from low sec and 0.0, then it's fine.
That would work quite nicely if all the components were required in equal quantities (an average) and all of them dropped with equal probability. As it stands, the components that drop 1/10th of the time are required in large numbers for the majority of rigs, so there is clearly a limit to what trading can easily achieve.
While it would make sense to make some components a bit rarer than others, the rare ones should be required in lesser quantities, like the minerals required for building most items.
--------------------------------------------
'Friends, when the word of reason has been spoken, there is no place left for retort and resentment and contradiction.' Odyssey XVIII |

Nocturnal Prince
Tech 2 Holdings Limited
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Posted - 2006.12.06 22:50:00 -
[44]
Edited by: Nocturnal Prince on 06/12/2006 22:51:55 Ok after some serious effort to quantify the drop rate parity between 0.0 belt ratting (curse used as I know the area) and lvl 4 missions (regions used to mission run Domain, Tash, Citidel and Lonetrek) I have come to some conclusions.
Those who say the drop rate from belt rats in 0.0 are hitting the boosters too hard. The drop rate is as close to identical as the RNG can make it.
Roughly 4-6% of all salvage are Circuits.
<edit> I would like to thank the curse residents who noticed me for not ganking my Proph btw.
. |

Zarch AlDain
The Establishment Establishment
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Posted - 2006.12.06 22:51:00 -
[45]
Originally by: hydraSlav
Originally by: sariss Why having 3 rig slots on a tech 1 frig if 3 rigs will cost more than a assault frig with faction fitting?
Why have over a dozen implant slots in a head of a newly started character if having all of them filled will cost way more than the clone or the ships that character flies?
Don't be stupid 
Be careful about the insults you throw around as they may return to haunt you...especially when you are making an invalid analogy.
The clone continuously upgrades and over time people fill it with implants. In addition there are implants for most slots that only cost a few hundred k so they can get used.
Rigs at 20 million each though will virtually never be fitted to T1 frigates.
So why give T1 frigates rig slots unless rigs are supposed to be cheaper than 20 mill?
TBH I think the people saying that there should be frigate, cruiser, battleship sized rigs may have the right idea. The bigger rigs could require more components and cost more.
Zarch AlDain
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Gary Goat
Yakuza Corp THE R0NIN
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Posted - 2006.12.06 22:54:00 -
[46]
I run missions in 0.0 and i just salvaged loads of metal scraps from federation navy rats. Is that a bug or somthing because metal scraps arnt components but market comodeties.
I also tried to salvage an amarr elite frigate wreck but it told me it was too difficult for me too do so i guess you need a higher salvage skill to salvage T2 ships. I only have salvage 2 at the moment
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Hllaxiu
Shiva Morsus Mihi
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Posted - 2006.12.06 23:01:00 -
[47]
Originally by: hydraSlav
Originally by: sariss Why having 3 rig slots on a tech 1 frig if 3 rigs will cost more than a assault frig with faction fitting?
Why have over a dozen implant slots in a head of a newly started character if having all of them filled will cost way more than the clone or the ships that character flies?
Don't be stupid 
You mean like the one they get for completing the tutorial? --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |

Shadow Ballet
Artificial Horizons YouWhat
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Posted - 2006.12.06 23:18:00 -
[48]
Edited by: Shadow Ballet on 06/12/2006 23:20:04 now I certainly dont speak from experience but...
Dont the downfalls of fitting rigs affect frigates and smaller ships more acutely than they would a battleship? That would make it appropriate to choose to fit them as long as you accept the risks involved.
[EDIT]meant downfalls not payoffs, cant think of the in game term right now [/EDIT]
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Choran
Caldari Agony Unleashed
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Posted - 2006.12.06 23:28:00 -
[49]
Originally by: ghosttr I want rigs to be hard to make. (Costing 25 mil or so for the t1 ones), but not impossible. I have salvaged for 2 days straight and have yet to be anywhere near making a rig.
Well I want to put rigs on my T1 frigates. No way in hell would I if they cost over 1 mil a pop. What's the point in putting rigs on a T1 ship if they cost so freaking much. They'd be limited to PvE only ships and people who are beyond rich. I doubt that's what CCP is going for.
You salvagers should want them to be cheap or else noone will PvP with them. People don't lose ships in PvE nearly as much as PvP, so your market for rigs would be very limited.
I want to PvP with rigged ships dammit, and I want it to be cost effective. The salvage drops need to go waaaay up.
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Kaathar Rielspar
Minmatar
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Posted - 2006.12.06 23:39:00 -
[50]
imo, quantities of components being dropped need to be increased quite a lot. maybe even as much as quadruple the current amounts. the circuit vs other types is clearly out of whack seeing as these are the trit & pye of rigs.
although, i feel this was an intentional pre-nerf by ccp, and to be honest it was the right decision to make. rigs open up a LOT of new options for nearly all ships in the game, so caution is the best approach.
Having said that, i'm sure the numbers will be looked at, digested and discussed by the devs and hopefully we'll have an improvement soonÖ.
oh, and a nice kick back for the people that trained survey 5 in anticipation would be to have said skill influence quantities being dropped, since you can more accurately 'survey' what components in a wreck are recoverable vs a lesser skilled pilot.
but me? i'm not complaining i trained survey 5 before kali. its never a good idea to base skilling off patch notes, i took a chance, it didn't pay off. so in the meantime i'm off to a COSMOS to do a spot of archaeology  ____________________
Originally by: Jerick Ludhowe
Originally by: Eximius Josari If BS Sized HACs would be overpowered, what are HACs?
Overpriced Nos victims.
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Pang Grohl
Gallente
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Posted - 2006.12.07 00:57:00 -
[51]
Originally by: Choran
Originally by: ghosttr I want rigs to be hard to make. (Costing 25 mil or so for the t1 ones), but not impossible. I have salvaged for 2 days straight and have yet to be anywhere near making a rig.
Well I want to put rigs on my T1 frigates. No way in hell would I if they cost over 1 mil a pop. What's the point in putting rigs on a T1 ship if they cost so freaking much. They'd be limited to PvE only ships and people who are beyond rich. I doubt that's what CCP is going for.
You salvagers should want them to be cheap or else noone will PvP with them. People don't lose ships in PvE nearly as much as PvP, so your market for rigs would be very limited.
I want to PvP with rigged ships dammit, and I want it to be cost effective. The salvage drops need to go waaaay up.
With the changes in probing mission runners may be consuming more ships & components soon. 
Si non adjuvas, noces (If you're not helping, you're hurting) |

ghosttr
Amarr Point-Zero Ratel Alliance
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Posted - 2006.12.07 01:55:00 -
[52]
Originally by: Choran
Originally by: ghosttr I want rigs to be hard to make. (Costing 25 mil or so for the t1 ones), but not impossible. I have salvaged for 2 days straight and have yet to be anywhere near making a rig.
Well I want to put rigs on my T1 frigates. No way in hell would I if they cost over 1 mil a pop. What's the point in putting rigs on a T1 ship if they cost so freaking much. They'd be limited to PvE only ships and people who are beyond rich. I doubt that's what CCP is going for.
You salvagers should want them to be cheap or else noone will PvP with them. People don't lose ships in PvE nearly as much as PvP, so your market for rigs would be very limited.
I want to PvP with rigged ships dammit, and I want it to be cost effective. The salvage drops need to go waaaay up.
Then why dont we just turn the salvaged parts into ore and let the macroers at them? Rigs are fun because of the cost and risk involved, they are supposed to be more expensive. If you want to rig your frigs then your going to have to accept the risk of you losing the ship (and the rigs with it)
I don't have a problem with authority... ...as long as it doesn't get in my way. |

Jennai
Ghosts of the Revolution The Imperial Order
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Posted - 2006.12.07 04:39:00 -
[53]
I salvaged like 10 caldari navy ships from an L3 mission and got nothing, not even metal scraps. do you only get stuff from the pirate faction rats?
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Daemon Jax
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Posted - 2006.12.07 05:13:00 -
[54]
I initially liked the idea of rigs mainly because they appeared to offer incentives to rat in lowsec space.
There really wasn't a point to rat in lowsec... go to 0.0 if you wanted to rat, otherwise it's a waste of time.
I don't know what to think anymore, but it sounded reasonable to me if .5+ sec space and missions droped crap in the way of components.
And yeah, I'd like to see some rigs that are around 2mil each to fit on t1 frigs -- because frigs are fun :D
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Altai Saker
Omniscient Order The Sani Sabik
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Posted - 2006.12.07 05:45:00 -
[55]
How freaking ridiculous, you have over one thousand rigs from running agent missions, and in all of our pvp in pureblind, which includes killing many tech2 ships ranging from frig to command ship we've got like 30 components and they don't even appear to be the rare ones... What a cool way to help out pvpers that want to make some extra cash NOT.
If these initial drop rates are indicative of what they were meant to be, this is just another boost to belt *****s and agent running no risk pvers. How freaking great. not.
http://www.omniscient-order.com/ |

ee21k
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Posted - 2006.12.07 06:43:00 -
[56]
you know it might be all in my head but I think i get greater salvage when i salvage other peoples kills.
Perhaps some sort of hidden 'scavanger' bonus?
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MissileRus
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Posted - 2006.12.07 06:58:00 -
[57]
Originally by: Plutoinum I think one group of components should mainly drop in high sec, one in low sec and one in 0.0. That would be interesting.
would be realy realy nice yes.. 
--------------------------- 4. i like pizza |

Penwarden
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Posted - 2006.12.07 07:09:00 -
[58]
This is what I really like about Eve: intelligent forum discussions and to-the-point replies. You guys are terrific ! I also have a WoW account and the difference is like night and day. You can guess where I spend most of my free time ! 
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Wadaya
Caldari Tok'Ra Inc
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Posted - 2006.12.07 08:18:00 -
[59]
What would be nice as a response is, are the ships that are unsalvageable now be changed? There has been no word on if it's intended or not. And if the ships that are unsalvageable now , could you please have it so that you don't have to sit there and let the salvager cycle 20x before it says "your salvaging was succesful, however..". I find that kind of annoying, just like tying a bone to a string and attatching it to the ceiling fan and watch your poodle salivate and jump in circles trying to get it.
Wad
Corpmate: do you have any burned logic circuits? Wadaya: nope, go fish.
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Lunarmist
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Posted - 2006.12.07 09:08:00 -
[60]
Originally by: Altai Saker How freaking ridiculous, you have over one thousand rigs from running agent missions, and in all of our pvp in pureblind, which includes killing many tech2 ships ranging from frig to command ship we've got like 30 components and they don't even appear to be the rare ones... What a cool way to help out pvpers that want to make some extra cash NOT.
If these initial drop rates are indicative of what they were meant to be, this is just another boost to belt *****s and agent running no risk pvers. How freaking great. not.
hehe, before you get so excited, you need to realize something. For him to get over 1000 parts, he must've salvaged no less than 2000 wrecks. Have you guys in pureblind killed over 2000 player ships? think first before set yourself on fire. lol
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integrity
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Posted - 2006.12.07 09:14:00 -
[61]
well, this is what i managed to collect from npc guristas k drones so far
4 Tritanium Bar 2 Armor plates 46 Broken drone tranceiver 19 B logic 11 Charred Micro Circuit 5 Conductive Polymer 6 Contaminated Lorentz Fluid 2 Contaminated Nanite Compound 20 Damaged Artificial Neural Net 12 Defective Current pump 9 Field Interface Circ 103 Malfunctioning Shield Emitter 5 Melted Cap Console 126 Scorched Telemetry Processor 5 Smashed Trigger Unit 2 Tangled Pwr Conduit 1 Telemetry Processor 4 Thruster Console 12 Tripped Pwr Circ 118 Ward Console
salv lvl = 4 atm and after the mini patch i think smaller that BS ships drop less items.
in general, imho rig manufacturing is almost ok atm but it need some love.
rig manufacturing as many other things in eve r not one-man-job. and as with roids, u cant expect to find every salv item in all regions at the same droping rate. try join ur efforts with some1 else on this. the true essence and beauty of EVE is colaboration with other players. and i dont mean traiding for isk, just playing together for fun  |

Luke Pubcrawler
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Posted - 2006.12.07 09:15:00 -
[62]
Salvage from 2 lvl 4 missions vs Sanshas and 2-3 lvl 2 vs Guristas, plus about 12 occupied belts is a as follows. (numbers slightly approximate as I am at work but within 1 or 2 for each item).
Defective Current pump - 22 Armour plate - 19 Contaminated Nanite - 26 Ward consoles - 2 Shield emitters - 4 Various circults - 12 in total
No apparent difference between salvage from different ship sizes. No salvage from Mercs, pirates, drones, named villains.
Exequeror with 2 tractors and 2 salvagers works well, I like the extra cargo space it gives compared to a destroyer when salvaging lvl4s. For lvl 2s a destroyer is probably the best choice.
For ratting/lvl2 missions combined with salvaging at the same time as npc killing I find a hurricane is an excellent choice. You can fit enough firepower to kill lvl2 npcs/rats down to 0.5 and a salvaging setup at the same time. I use:
5 220mm AC 2 Salvagers 1 tractor beam
AB and any 3 other midslots you feel fit
Med rep, 1600 plate, 2 eanm, dc, gyro.
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Juliana Margulis
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Posted - 2006.12.07 11:23:00 -
[63]
I'd like to get back to the "it is too difficult for you to salvage this wreck" thing.
I tried to salvage some Domination Cruiser/BC Rats and it told me the above. My Salvage skill is only at 2, lvl3 finishing in an hour. Does anyone know if it's just my low skill level or will you need other stuff (better/modulated salvager?) for this...?
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FFGR
Maza Nostra Euphoria Unleashed
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Posted - 2006.12.07 11:33:00 -
[64]
Originally by: Juliana Margulis I'd like to get back to the "it is too difficult for you to salvage this wreck" thing.
I tried to salvage some Domination Cruiser/BC Rats and it told me the above. My Salvage skill is only at 2, lvl3 finishing in an hour. Does anyone know if it's just my low skill level or will you need other stuff (better/modulated salvager?) for this...?
It's your low skill, I salvaged Dread Guristas wrecks yesterday without problems with lvl3 Salvaging _______
Hope is the first step on the road to disappointment |

Tachy
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Posted - 2006.12.07 11:34:00 -
[65]
Originally by: Juliana Margulis I'd like to get back to the "it is too difficult for you to salvage this wreck" thing.
I tried to salvage some Domination Cruiser/BC Rats and it told me the above. My Salvage skill is only at 2, lvl3 finishing in an hour. Does anyone know if it's just my low skill level or will you need other stuff (better/modulated salvager?) for this...?
It is just the skill level. Maybe the TP bonus from some Matari ships help, but I am not aware of a test concerning that.
The salvager is in the same group as the TP, and we know what might happen when cynofield generators are in the same group as the cloaks. --*=*=*--
The cause for this is not yet known, but we do have a possible fix in testing. by Sharkbait | 2006.09.20 |

Kell Atorr
Minmatar Gradient
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Posted - 2006.12.07 11:49:00 -
[66]
Originally by: Dumus Please please please. The peeps that keep saying these rigs are supposed to be rare STOP IT. They are not. Period. They were bought in to alow people to customise ships and make pvp more diverse. That is why CCP have been telling us changes are going to be made.
Indeed. We're jury rigging.
It makes no sense whatsoever for rigs or components to be rare. Our characters can make complete starships from raw minerals and blueprints -- including, presumably, all the parts we're salvaging, only in pristine condition. Why would damaged circuit boards, broken switches, and chunks of metal salvaged from starships be more valuable than new starships?
The logic of the situation suggests that salvaged components should be about as rare as veldspar ore, and that the only things limiting the construction of rigs should be the purchase of cheap BPOs and the training of a few skills.
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Riggwelter
Caldari Drinkers Appreciation Soiciety
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Posted - 2006.12.07 12:27:00 -
[67]
I can confirm Gallente Navy Ships dont give anything when salvaged.
40+ Salvaged not 1 item received.
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Xsag
Caldari School of Applied Knowledge
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Posted - 2006.12.07 12:48:00 -
[68]
hi this IS a good constructive thread (a nice change imo), im sadly in work (see sig), but started salvaging last night in hi sec (mission running lvl 2 missions - soloing lvl3's still cause dampness in my pants), aaaaaanyway....ive found after one day of salvaging (netting approx 60 parts) that the rarest have been the circuit boards where as the tangled power conduit has been fairly common another more common was the nanite compound, but as OP stated the specific parts should be rarer and then much needed "core" components should be cheaper - on this basis and in anticitation of a fix im inclined to sell the circuit boards while they are getting a good price for them (seen buy orders for 1.2m in my region)
just my 2 cents (if it helps)
:-)
~n00b of all trades~ ~~Airkio~~ / ~~Muvolailen~~ ~if im posting on here its cos im in work~ |

JeanPierre
Gallente Acheron Vanguard Armada The Shadow Ascension
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Posted - 2006.12.07 13:28:00 -
[69]
Originally by: Kell Atorr
Originally by: Dumus Please please please. The peeps that keep saying these rigs are supposed to be rare STOP IT. They are not. Period. They were bought in to alow people to customise ships and make pvp more diverse. That is why CCP have been telling us changes are going to be made.
Indeed. We're jury rigging.
It makes no sense whatsoever for rigs or components to be rare. Our characters can make complete starships from raw minerals and blueprints -- including, presumably, all the parts we're salvaging, only in pristine condition. Why would damaged circuit boards, broken switches, and chunks of metal salvaged from starships be more valuable than new starships?
The logic of the situation suggests that salvaged components should be about as rare as veldspar ore, and that the only things limiting the construction of rigs should be the purchase of cheap BPOs and the training of a few skills.
Everybody who wants these to be leet items and only leet items needs to read the above paragraph, then read it again, over and over, until it sinks in.
Glad to hear that the devs are addressing salvaging in the next patch. Puts a smile on my ugly mug. 
------------------------------
Ever notice that people who spend money on beer, cigarettes, and lottery tickets are always complaining about being broke and not feeling well? |

Kerosene
Caldari Fun Inc Knights Of Syndicate
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Posted - 2006.12.07 13:36:00 -
[70]
All it needs is
All salvaging removed from missions The same salvaging rates as now in 0.5+ 3x current salvage rates in 0.1-0.5 5x current rates in 0.0
Player owned cruisers/bc/bs ****ed ships have about 10x current rates T2 ships have 20x current rates.
Risk vs reward.
Job done.
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Strangely Brown
Cult of the Purple Wolf
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Posted - 2006.12.07 13:48:00 -
[71]
The last 5 things I used my salvager on had 15-20 components in each, 70% of which were circuits.
Might I suggest exploring other avenues than just agent missions and belts
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Xsag
Caldari School of Applied Knowledge
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Posted - 2006.12.07 14:32:00 -
[72]
Edited by: Xsag on 07/12/2006 14:31:55 if u get more circuit boards the lower sec you are that would at least tell us that they have the risk/reward factor right, personally the chances of u getting me to venture into 0.0 in my ferox for salvage parts is about as likely as a large turnip popping out of my ass - id rather take my time and not die multiple times (least i can honestly say 2 months in im still quite nubbish), besides it will take a little while to train the skills to actually be able to manufacture the rigs Im interested in anyway :-)
~n00b of all trades~ ~~Airkio~~ / ~~Muvolailen~~ ~if im posting on here its cos im in work~ |

Xsag
Caldari School of Applied Knowledge
|
Posted - 2006.12.07 14:34:00 -
[73]
Originally by: Lunarmist
Originally by: Altai Saker How freaking ridiculous, you have over one thousand rigs from running agent missions, and in all of our pvp in pureblind, which includes killing many tech2 ships ranging from frig to command ship we've got like 30 components and they don't even appear to be the rare ones... What a cool way to help out pvpers that want to make some extra cash NOT.
If these initial drop rates are indicative of what they were meant to be, this is just another boost to belt *****s and agent running no risk pvers. How freaking great. not.
hehe, before you get so excited, you need to realize something. For him to get over 1000 parts, he must've salvaged no less than 2000 wrecks. Have you guys in pureblind killed over 2000 player ships? think first before set yourself on fire. lol
gotta say u guys must be doing something wrong - ive only been salvaging one day with salvage 2 and even ive got over 50 ish (granted only 3 circuit boards) ^^
~n00b of all trades~ ~~Airkio~~ / ~~Muvolailen~~ ~if im posting on here its cos im in work~ |

Harisdrop
Gallente ClanKillers Dusk and Dawn
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Posted - 2006.12.07 14:36:00 -
[74]
They are changing scan probes:
kieron
Interstellar Services Department Posted - 2006.12.07 02:20:00 - [135] - Quote Although the patch notes have not been assembled yet, the Devs have been working on a number of fixes and improvements for Tuesday's Revelations 1.2 patch. Among the items under consideration for the patch are:
*Adjustments to the scan system so that: -griefing mission runners in deadspace complexes is more difficult, and -scan results are easier to interpret, *Adjustments to the escalating path system, *Changes to the wreck icons so non-Salvagers can identify wrecks containing lootable modules, and *Adjustments to the salvage contained in a wreck, thus resulting in better and/or more frequent salvage drops.
Other fixes scheduled for the patch include:
*Log-on/log-off notification window is back where it belongs, *No more white screen flash on session change, *Bugs in various missions being resolved,
and much more.
Patch notes should be available on Friday, with additions made throughout the weekend as more items pass QA. Until I see the changelists, I cannot answer questions such as, "Will <insert issue> be in the patch?"
kieron Community Manager, EVE OnlineDev post -------------------------------------
New NPC -------------------------------------
New NPC |

Tubiger
ISS Navy Task Force Interstellar Starbase Syndicate
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Posted - 2006.12.07 14:48:00 -
[75]
GUYS!
What's all the complaining about? There's already a rig on the Jita market, for the low low price of...
ONE BILLION ISK.
That's one pricy hunk of crap .
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Xsag
Caldari School of Applied Knowledge
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Posted - 2006.12.07 14:53:00 -
[76]
Originally by: Tubiger GUYS!
What's all the complaining about? There's already a rig on the Jita market, for the low low price of...
ONE BILLION ISK.
That's one pricy hunk of crap .
LOLZ 1 billion :-) im sure will sell quickly not
~n00b of all trades~ ~~Airkio~~ / ~~Muvolailen~~ ~if im posting on here its cos im in work~ |

Altai Saker
Omniscient Order The Sani Sabik
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Posted - 2006.12.08 00:58:00 -
[77]
Originally by: Lunarmist
Originally by: Altai Saker How freaking ridiculous, you have over one thousand rigs from running agent missions, and in all of our pvp in pureblind, which includes killing many tech2 ships ranging from frig to command ship we've got like 30 components and they don't even appear to be the rare ones... What a cool way to help out pvpers that want to make some extra cash NOT.
If these initial drop rates are indicative of what they were meant to be, this is just another boost to belt *****s and agent running no risk pvers. How freaking great. not.
hehe, before you get so excited, you need to realize something. For him to get over 1000 parts, he must've salvaged no less than 2000 wrecks. Have you guys in pureblind killed over 2000 player ships? think first before set yourself on fire. lol
I don't see why NPC's which you can kill and salvage whenever the **** you feel like it should give even a 50% drop rate...
Killing players should pay off with MUCH BETTER components and MUCH more frequent drop rate. Why? because killing players is the RISKIEST thing you can do, and missions are the SAFEST way to make isk.
http://www.omniscient-order.com/ |

Hauler McTote
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Posted - 2006.12.08 01:22:00 -
[78]
Quote: I want rigs to be hard to make. (Costing 25 mil or so for the t1 ones), but not impossible.
I thought T1 Rigs were supposed to end up being fairly common. Maybe I am just poor, but I wouldnt risk that in a pvp environment for damn sure.
Who the hell is gonna fill his rig slots at 25 mil a pop? Particularly on any T1 Ship.
*Shrugs*
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Nocturnal Prince
Tech 2 Holdings Limited
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Posted - 2006.12.08 01:32:00 -
[79]
Edited by: Nocturnal Prince on 08/12/2006 01:33:36 tbh I dont see why the 0.0 crowd are moaning, they say that they want cheap rigs for pvp yet will they run the huge added timesink of making rigs to only make an additional million or two? Why should they when that next BS spawn would make them more profit in seconds?
Opening up the rigs to empire space is a good idea, T1 rigs will be cheap as chips and pvps still get their pound of flesh as guess where all the T2 components will come from?
T2 rigs will be where the isk is at in the future and it'll be the mission runners/faction ship/dread pilots who buy them.
T1 rigs will be the new lowend mining but we will all profit from having a few in most ships that count and pvp will be more interesting as a result of the diversity.
If you want a 0.0 cash cow look at the Exploration content/pick up a laser/kill belt rats. I used to make 100s of million when I belt ratted in curse, stop thinking its as easy in high sec and take the pvp away from the forums and back into the game where it belongs.
<edit. before you flame this post please ensure you know whats gonna happen with the drop rate in the next patch>
. |

Mr Banzai
Caldari Rogue Squadron
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Posted - 2006.12.08 02:15:00 -
[80]
Completely agree with op. (You mis-highlighted conduit instead of circuit in that list, though ;) I accumulated around the same number of components, with exactly same result, as i posted elsewhere. Quantity of components is fine (even though, i believe that ALL wrecks should be able to produce something, i.e. add it for drones, mercs, etc), but quality is totally out of balance. Circuits, which are needed in every rig bpo in huge numbers are rarest drops, it just doesn't make sense. Really hoping that it'll get addressed in next patch.
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Audri Fisher
Caldari The Keep THE R0CK
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Posted - 2006.12.08 03:07:00 -
[81]
Originally by: hydraSlav
Originally by: sariss Why having 3 rig slots on a tech 1 frig if 3 rigs will cost more than a assault frig with faction fitting?
Why have over a dozen implant slots in a head of a newly started character if having all of them filled will cost way more than the clone or the ships that character flies?
Don't be stupid 
you can fill your entire head for a little less than 10 mil, less than the insuarance cost of a teir I BC. The real issue is that it will cost the exact same to implant your tech I frig than a tech I battleship. seeing as how atm it doesn't look like it will even be viable to fit out PvP battleships much, what is the point of even having rigging slots on frigs?
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ZzeusS
Caldari Provisions
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Posted - 2006.12.08 03:52:00 -
[82]
Why do you pirates think you deserve something more then the rest of us? There are plenty of agents in 0.0. Run missions like everyone else.
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