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Thread Statistics | Show CCP posts - 1 post(s) |

integrity
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Posted - 2006.12.07 09:14:00 -
[61]
well, this is what i managed to collect from npc guristas k drones so far
4 Tritanium Bar 2 Armor plates 46 Broken drone tranceiver 19 B logic 11 Charred Micro Circuit 5 Conductive Polymer 6 Contaminated Lorentz Fluid 2 Contaminated Nanite Compound 20 Damaged Artificial Neural Net 12 Defective Current pump 9 Field Interface Circ 103 Malfunctioning Shield Emitter 5 Melted Cap Console 126 Scorched Telemetry Processor 5 Smashed Trigger Unit 2 Tangled Pwr Conduit 1 Telemetry Processor 4 Thruster Console 12 Tripped Pwr Circ 118 Ward Console
salv lvl = 4 atm and after the mini patch i think smaller that BS ships drop less items.
in general, imho rig manufacturing is almost ok atm but it need some love.
rig manufacturing as many other things in eve r not one-man-job. and as with roids, u cant expect to find every salv item in all regions at the same droping rate. try join ur efforts with some1 else on this. the true essence and beauty of EVE is colaboration with other players. and i dont mean traiding for isk, just playing together for fun  |

Luke Pubcrawler
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Posted - 2006.12.07 09:15:00 -
[62]
Salvage from 2 lvl 4 missions vs Sanshas and 2-3 lvl 2 vs Guristas, plus about 12 occupied belts is a as follows. (numbers slightly approximate as I am at work but within 1 or 2 for each item).
Defective Current pump - 22 Armour plate - 19 Contaminated Nanite - 26 Ward consoles - 2 Shield emitters - 4 Various circults - 12 in total
No apparent difference between salvage from different ship sizes. No salvage from Mercs, pirates, drones, named villains.
Exequeror with 2 tractors and 2 salvagers works well, I like the extra cargo space it gives compared to a destroyer when salvaging lvl4s. For lvl 2s a destroyer is probably the best choice.
For ratting/lvl2 missions combined with salvaging at the same time as npc killing I find a hurricane is an excellent choice. You can fit enough firepower to kill lvl2 npcs/rats down to 0.5 and a salvaging setup at the same time. I use:
5 220mm AC 2 Salvagers 1 tractor beam
AB and any 3 other midslots you feel fit
Med rep, 1600 plate, 2 eanm, dc, gyro.
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Juliana Margulis
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Posted - 2006.12.07 11:23:00 -
[63]
I'd like to get back to the "it is too difficult for you to salvage this wreck" thing.
I tried to salvage some Domination Cruiser/BC Rats and it told me the above. My Salvage skill is only at 2, lvl3 finishing in an hour. Does anyone know if it's just my low skill level or will you need other stuff (better/modulated salvager?) for this...?
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FFGR
Maza Nostra Euphoria Unleashed
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Posted - 2006.12.07 11:33:00 -
[64]
Originally by: Juliana Margulis I'd like to get back to the "it is too difficult for you to salvage this wreck" thing.
I tried to salvage some Domination Cruiser/BC Rats and it told me the above. My Salvage skill is only at 2, lvl3 finishing in an hour. Does anyone know if it's just my low skill level or will you need other stuff (better/modulated salvager?) for this...?
It's your low skill, I salvaged Dread Guristas wrecks yesterday without problems with lvl3 Salvaging _______
Hope is the first step on the road to disappointment |

Tachy
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Posted - 2006.12.07 11:34:00 -
[65]
Originally by: Juliana Margulis I'd like to get back to the "it is too difficult for you to salvage this wreck" thing.
I tried to salvage some Domination Cruiser/BC Rats and it told me the above. My Salvage skill is only at 2, lvl3 finishing in an hour. Does anyone know if it's just my low skill level or will you need other stuff (better/modulated salvager?) for this...?
It is just the skill level. Maybe the TP bonus from some Matari ships help, but I am not aware of a test concerning that.
The salvager is in the same group as the TP, and we know what might happen when cynofield generators are in the same group as the cloaks. --*=*=*--
The cause for this is not yet known, but we do have a possible fix in testing. by Sharkbait | 2006.09.20 |

Kell Atorr
Minmatar Gradient
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Posted - 2006.12.07 11:49:00 -
[66]
Originally by: Dumus Please please please. The peeps that keep saying these rigs are supposed to be rare STOP IT. They are not. Period. They were bought in to alow people to customise ships and make pvp more diverse. That is why CCP have been telling us changes are going to be made.
Indeed. We're jury rigging.
It makes no sense whatsoever for rigs or components to be rare. Our characters can make complete starships from raw minerals and blueprints -- including, presumably, all the parts we're salvaging, only in pristine condition. Why would damaged circuit boards, broken switches, and chunks of metal salvaged from starships be more valuable than new starships?
The logic of the situation suggests that salvaged components should be about as rare as veldspar ore, and that the only things limiting the construction of rigs should be the purchase of cheap BPOs and the training of a few skills.
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Riggwelter
Caldari Drinkers Appreciation Soiciety
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Posted - 2006.12.07 12:27:00 -
[67]
I can confirm Gallente Navy Ships dont give anything when salvaged.
40+ Salvaged not 1 item received.
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Xsag
Caldari School of Applied Knowledge
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Posted - 2006.12.07 12:48:00 -
[68]
hi this IS a good constructive thread (a nice change imo), im sadly in work (see sig), but started salvaging last night in hi sec (mission running lvl 2 missions - soloing lvl3's still cause dampness in my pants), aaaaaanyway....ive found after one day of salvaging (netting approx 60 parts) that the rarest have been the circuit boards where as the tangled power conduit has been fairly common another more common was the nanite compound, but as OP stated the specific parts should be rarer and then much needed "core" components should be cheaper - on this basis and in anticitation of a fix im inclined to sell the circuit boards while they are getting a good price for them (seen buy orders for 1.2m in my region)
just my 2 cents (if it helps)
:-)
~n00b of all trades~ ~~Airkio~~ / ~~Muvolailen~~ ~if im posting on here its cos im in work~ |

JeanPierre
Gallente Acheron Vanguard Armada The Shadow Ascension
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Posted - 2006.12.07 13:28:00 -
[69]
Originally by: Kell Atorr
Originally by: Dumus Please please please. The peeps that keep saying these rigs are supposed to be rare STOP IT. They are not. Period. They were bought in to alow people to customise ships and make pvp more diverse. That is why CCP have been telling us changes are going to be made.
Indeed. We're jury rigging.
It makes no sense whatsoever for rigs or components to be rare. Our characters can make complete starships from raw minerals and blueprints -- including, presumably, all the parts we're salvaging, only in pristine condition. Why would damaged circuit boards, broken switches, and chunks of metal salvaged from starships be more valuable than new starships?
The logic of the situation suggests that salvaged components should be about as rare as veldspar ore, and that the only things limiting the construction of rigs should be the purchase of cheap BPOs and the training of a few skills.
Everybody who wants these to be leet items and only leet items needs to read the above paragraph, then read it again, over and over, until it sinks in.
Glad to hear that the devs are addressing salvaging in the next patch. Puts a smile on my ugly mug. 
------------------------------
Ever notice that people who spend money on beer, cigarettes, and lottery tickets are always complaining about being broke and not feeling well? |

Kerosene
Caldari Fun Inc Knights Of Syndicate
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Posted - 2006.12.07 13:36:00 -
[70]
All it needs is
All salvaging removed from missions The same salvaging rates as now in 0.5+ 3x current salvage rates in 0.1-0.5 5x current rates in 0.0
Player owned cruisers/bc/bs ****ed ships have about 10x current rates T2 ships have 20x current rates.
Risk vs reward.
Job done.
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Strangely Brown
Cult of the Purple Wolf
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Posted - 2006.12.07 13:48:00 -
[71]
The last 5 things I used my salvager on had 15-20 components in each, 70% of which were circuits.
Might I suggest exploring other avenues than just agent missions and belts
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Xsag
Caldari School of Applied Knowledge
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Posted - 2006.12.07 14:32:00 -
[72]
Edited by: Xsag on 07/12/2006 14:31:55 if u get more circuit boards the lower sec you are that would at least tell us that they have the risk/reward factor right, personally the chances of u getting me to venture into 0.0 in my ferox for salvage parts is about as likely as a large turnip popping out of my ass - id rather take my time and not die multiple times (least i can honestly say 2 months in im still quite nubbish), besides it will take a little while to train the skills to actually be able to manufacture the rigs Im interested in anyway :-)
~n00b of all trades~ ~~Airkio~~ / ~~Muvolailen~~ ~if im posting on here its cos im in work~ |

Xsag
Caldari School of Applied Knowledge
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Posted - 2006.12.07 14:34:00 -
[73]
Originally by: Lunarmist
Originally by: Altai Saker How freaking ridiculous, you have over one thousand rigs from running agent missions, and in all of our pvp in pureblind, which includes killing many tech2 ships ranging from frig to command ship we've got like 30 components and they don't even appear to be the rare ones... What a cool way to help out pvpers that want to make some extra cash NOT.
If these initial drop rates are indicative of what they were meant to be, this is just another boost to belt *****s and agent running no risk pvers. How freaking great. not.
hehe, before you get so excited, you need to realize something. For him to get over 1000 parts, he must've salvaged no less than 2000 wrecks. Have you guys in pureblind killed over 2000 player ships? think first before set yourself on fire. lol
gotta say u guys must be doing something wrong - ive only been salvaging one day with salvage 2 and even ive got over 50 ish (granted only 3 circuit boards) ^^
~n00b of all trades~ ~~Airkio~~ / ~~Muvolailen~~ ~if im posting on here its cos im in work~ |

Harisdrop
Gallente ClanKillers Dusk and Dawn
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Posted - 2006.12.07 14:36:00 -
[74]
They are changing scan probes:
kieron
Interstellar Services Department Posted - 2006.12.07 02:20:00 - [135] - Quote Although the patch notes have not been assembled yet, the Devs have been working on a number of fixes and improvements for Tuesday's Revelations 1.2 patch. Among the items under consideration for the patch are:
*Adjustments to the scan system so that: -griefing mission runners in deadspace complexes is more difficult, and -scan results are easier to interpret, *Adjustments to the escalating path system, *Changes to the wreck icons so non-Salvagers can identify wrecks containing lootable modules, and *Adjustments to the salvage contained in a wreck, thus resulting in better and/or more frequent salvage drops.
Other fixes scheduled for the patch include:
*Log-on/log-off notification window is back where it belongs, *No more white screen flash on session change, *Bugs in various missions being resolved,
and much more.
Patch notes should be available on Friday, with additions made throughout the weekend as more items pass QA. Until I see the changelists, I cannot answer questions such as, "Will <insert issue> be in the patch?"
kieron Community Manager, EVE OnlineDev post -------------------------------------
New NPC -------------------------------------
New NPC |

Tubiger
ISS Navy Task Force Interstellar Starbase Syndicate
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Posted - 2006.12.07 14:48:00 -
[75]
GUYS!
What's all the complaining about? There's already a rig on the Jita market, for the low low price of...
ONE BILLION ISK.
That's one pricy hunk of crap .
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Xsag
Caldari School of Applied Knowledge
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Posted - 2006.12.07 14:53:00 -
[76]
Originally by: Tubiger GUYS!
What's all the complaining about? There's already a rig on the Jita market, for the low low price of...
ONE BILLION ISK.
That's one pricy hunk of crap .
LOLZ 1 billion :-) im sure will sell quickly not
~n00b of all trades~ ~~Airkio~~ / ~~Muvolailen~~ ~if im posting on here its cos im in work~ |

Altai Saker
Omniscient Order The Sani Sabik
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Posted - 2006.12.08 00:58:00 -
[77]
Originally by: Lunarmist
Originally by: Altai Saker How freaking ridiculous, you have over one thousand rigs from running agent missions, and in all of our pvp in pureblind, which includes killing many tech2 ships ranging from frig to command ship we've got like 30 components and they don't even appear to be the rare ones... What a cool way to help out pvpers that want to make some extra cash NOT.
If these initial drop rates are indicative of what they were meant to be, this is just another boost to belt *****s and agent running no risk pvers. How freaking great. not.
hehe, before you get so excited, you need to realize something. For him to get over 1000 parts, he must've salvaged no less than 2000 wrecks. Have you guys in pureblind killed over 2000 player ships? think first before set yourself on fire. lol
I don't see why NPC's which you can kill and salvage whenever the **** you feel like it should give even a 50% drop rate...
Killing players should pay off with MUCH BETTER components and MUCH more frequent drop rate. Why? because killing players is the RISKIEST thing you can do, and missions are the SAFEST way to make isk.
http://www.omniscient-order.com/ |

Hauler McTote
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Posted - 2006.12.08 01:22:00 -
[78]
Quote: I want rigs to be hard to make. (Costing 25 mil or so for the t1 ones), but not impossible.
I thought T1 Rigs were supposed to end up being fairly common. Maybe I am just poor, but I wouldnt risk that in a pvp environment for damn sure.
Who the hell is gonna fill his rig slots at 25 mil a pop? Particularly on any T1 Ship.
*Shrugs*
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Nocturnal Prince
Tech 2 Holdings Limited
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Posted - 2006.12.08 01:32:00 -
[79]
Edited by: Nocturnal Prince on 08/12/2006 01:33:36 tbh I dont see why the 0.0 crowd are moaning, they say that they want cheap rigs for pvp yet will they run the huge added timesink of making rigs to only make an additional million or two? Why should they when that next BS spawn would make them more profit in seconds?
Opening up the rigs to empire space is a good idea, T1 rigs will be cheap as chips and pvps still get their pound of flesh as guess where all the T2 components will come from?
T2 rigs will be where the isk is at in the future and it'll be the mission runners/faction ship/dread pilots who buy them.
T1 rigs will be the new lowend mining but we will all profit from having a few in most ships that count and pvp will be more interesting as a result of the diversity.
If you want a 0.0 cash cow look at the Exploration content/pick up a laser/kill belt rats. I used to make 100s of million when I belt ratted in curse, stop thinking its as easy in high sec and take the pvp away from the forums and back into the game where it belongs.
<edit. before you flame this post please ensure you know whats gonna happen with the drop rate in the next patch>
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Mr Banzai
Caldari Rogue Squadron
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Posted - 2006.12.08 02:15:00 -
[80]
Completely agree with op. (You mis-highlighted conduit instead of circuit in that list, though ;) I accumulated around the same number of components, with exactly same result, as i posted elsewhere. Quantity of components is fine (even though, i believe that ALL wrecks should be able to produce something, i.e. add it for drones, mercs, etc), but quality is totally out of balance. Circuits, which are needed in every rig bpo in huge numbers are rarest drops, it just doesn't make sense. Really hoping that it'll get addressed in next patch.
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Audri Fisher
Caldari The Keep THE R0CK
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Posted - 2006.12.08 03:07:00 -
[81]
Originally by: hydraSlav
Originally by: sariss Why having 3 rig slots on a tech 1 frig if 3 rigs will cost more than a assault frig with faction fitting?
Why have over a dozen implant slots in a head of a newly started character if having all of them filled will cost way more than the clone or the ships that character flies?
Don't be stupid 
you can fill your entire head for a little less than 10 mil, less than the insuarance cost of a teir I BC. The real issue is that it will cost the exact same to implant your tech I frig than a tech I battleship. seeing as how atm it doesn't look like it will even be viable to fit out PvP battleships much, what is the point of even having rigging slots on frigs?
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ZzeusS
Caldari Provisions
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Posted - 2006.12.08 03:52:00 -
[82]
Why do you pirates think you deserve something more then the rest of us? There are plenty of agents in 0.0. Run missions like everyone else.
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