Pages: 1 [2] 3 4 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Alex Harumichi
Gallente Gradient Namtz'aar k'in
|
Posted - 2006.12.07 14:01:00 -
[31]
Originally by: Plutoinum
- probing deadspace pockets needs to become more difficult again - increase rewards in low sec e.g. with rig components and exploration
Agreed on both counts. You should not be easily (or at all?) be able to scan down ship in deadspace pockets, you should need to scan the deadspace itself as you would in general "exploration". Easily getting a fix on the mission runner ship and via that getting automatically warped to the mission entry point it the killer here.
And yes, lowsec needs more rewards. Maybe exploration will provide that? Dunno.
Quote:
- well, guess the standing display in local is a piracy killer. If I was a pirate and too many people would run away because of that, I'd play in a nub corp. I think, I'd just make an informal corp that shows up in the bio. But something like that shouldn't be needed imho.
Yeah, local standings are a bit of a pain, but I'm not sure how huge an effect they really have. All the smart people were checking local and standings "manually" in any case, this "just" makes it easier. Or course, the same thing could be said for probes, they are "just" easier to use now so... dunno.
I have to agree that a solo pirate's life seems to have become a bit more difficult now, bar the mission runner ganking which is now like shooting fish in a barrel. Once that is gone or balanced, we'll see what the big picture is.
|
Sendraks
TOHA Heavy Industries
|
Posted - 2006.12.07 14:10:00 -
[32]
Originally by: Nero Scuro The problem isn't forcing PvEers to PvP, it's one of risk vs rewards. I suppose they could reduce lvl4 mission rewards in high-sec, they'd still have just as much 'fun', wouldn't you agree..?
I would still do level 4 missions in high sec even if the overall rewards were halved.
Why?
Because I enjoy doing the missions. Of course I could be out in a 0.0 alliance, raking billions in one way or another, but as much as the money is nice, its not quite so satisfying as blasting through a fleet of enemy ships with my mates in a level 4 mission.
Sure doing missions with friends in high sec is less profitable (unles you factor in doing more missions quickly, in which case it ain't so bad), but its more fun and thats the reason why we play the game right? And if the game isn't fun, you simply stop playing.
I do feel sorry for Bellum that he has a shortage of solo targets, but moving l3 and l4 missions to low sec WON'T change that one bit. People will either fly in groups or go do other more profitable activities in groups. There won't be more solo targets.
But if CCP boost, and I mean really, really boost, the rewards for existing missions out in low sec, then people will come and will do missions solo.
|
Echorest
Minmatar Liberty Rogues
|
Posted - 2006.12.07 14:16:00 -
[33]
Hi there,
Guess What!!!!!
I Run lvl 4 missions in low-sec have done for over a year now. Will continue to do so as well.
I also enjoy PVP, my corp wardecs constantly, gets us targets. BUT another reason for me to do lvl 4's. I want people to find me. When they do i'll kill em. There we go, PVP. There are plenty of targets in low sec. We have duped noobs into stealing cans. We have locked people on the jump out of a gate. Hey I have even mined a bit. These changes have affected me not one bit. Just now you have to fight smart. If you want PVP just war dec some alliance. They'll be happy to shoot you. Our corp has recently stopped pirating as we like to shop in high sec. but we reside in low sec. and always will. That and 0.0 anyway.
I can appreciate that solo PvP might be a bit tough, but 2 men teams are just fine. All you have to do is find ONE friend and you can kill to your hearts content. We kill at planets, we kill at stations, we kill at gates we kill in the belts. Nothing stops us. and we lose, and we win, such is the way with PVP. Invite people to duels in the slow times. you might be surprised how many accept.
Have you not noticed how many people whine about pvp. Well why don't these people PvP each other. I killed a scorp outside station just the other day. that same player then offered me a BC duel 1v1 which i accepted. Kicked his ass but more power to him. There is plenty of non consensual PvP to be had, BUT consensual PvP is NOT a dirty word.
And just a reminder. WAR DECLARATION IS NOT CONSENSUAL PVP.
|
Nir
Knights Of the Southerncross
|
Posted - 2006.12.07 14:27:00 -
[34]
Originally by: Phoenix Jones Moving level 3 and 4 agents into lowsec will only destroy a large part of the Eve Community.
What is this mission runner "community" that you speak of?
You're all solo, in your own little deadspace pocket. You don't interact with anyone unless you want to. This is not a community, its a bunch of people playing EVE in single player mode making unhealthy amounts of ISK while doing it.
There was another thread asking for mission runners to boycott the rest of EVE because of the scan probe situation. Funny, isn't that exactly what they're doing in the first place?
I agree that griefing of key mission loot is wrong, and all such items should be restricted to the person who accepts the mission in order to put a stop to it. But closing off deadspace once more is wrong, imho.
|
Sendraks
TOHA Heavy Industries
|
Posted - 2006.12.07 14:44:00 -
[35]
Originally by: Nir What is this mission runner "community" that you speak of?
Well you know, a group of people who communicate with each other, play together and generally participate in the game world.
Originally by: Nir You're all solo, in your own little deadspace pocket.
Running missions with friends is fun! Running missions solo is fun! Having fun is fun! What is wrong with fun?
Originally by: Nir You don't interact with anyone unless you want to.
MMORPGs do not = everyone in groups. MMORPGs are about choice. People should be able to choose whether to interect or not. Given how some members of the eve playerbase behave, choosing not to interact seems like a sensible option.
Originally by: Nir This is not a community,
No, it is a community. Just because you don't like it doesn't mean its not a community. I've experienced more community from a group of solo mission runners and belt ratters in a low sec system than I have in a 0.0 alliance.
Originally by: Nir unhealthy amounts of ISK while doing it.
Indeed. The 10million ISK an hour I make from missions is far, far, far ,far more money than the pittances 0.0 alliance members make from running complexes.
Originally by: Nir I agree that griefing of key mission loot is wrong, and all such items should be restricted to the person who accepts the mission in order to put a stop to it. But closing off deadspace once more is wrong, imho.
I agree.
|
Vasiliyan
PAX Interstellar Services Anarchy Empire
|
Posted - 2006.12.07 14:50:00 -
[36]
You can't force people to be ganked.
People might be more accepting of lowsec combat if it was combat they stood a chance of winning, but it's nearly always a large gang versus someone who's already under NPC fire. When was the last time you heard of a victim beating a pirate? Yeah, *that*'s why people either embrace PvP and go 0.0, or stay in highsec: because being solo in lowsec already makes you a victim, it's just a question of when.
Gang piracy killed solo piracy more than any technical changes.
|
Lord WarATron
Amarr Vanguard Frontiers Ascendant Frontier
|
Posted - 2006.12.07 14:54:00 -
[37]
The problem is that low sec traffic is very dependant on low sec mission runners.
The scanner change means that hardly anybody is going to risk their gist-x gear in a mission that pays a few percent more than a 0.5 one. The exudos of low sec mission running means that who is going to supply these guys? Who is going to buy the mods that mission runners sell to recycle or resell onwards? Without the mission runners in low sec, the low sec economy takes a hit, effecting many people who work indirectly with mission runners.
But what do I care, I spend 90% of my time in 0.0 :) --- Slot 10 Akemons Modified 'Noble'Zet 5000 implant +8% Armour FREE |
Rustimon
|
Posted - 2006.12.07 15:02:00 -
[38]
What about adding lvl 5 and lvl 6 agents.
lvl 5 agents offer much more lucrative deals, but can only be found in low-sec.
lvl 6 agents offer the same type of missons but more group oriented.
Getting a little farther ahead, maybe these lvl 6 agents could have player pirates as kill targets :]
|
MrTripps
Gallente
|
Posted - 2006.12.07 15:21:00 -
[39]
Originally by: Nir This is not a community, its a bunch of people playing EVE in single player mode making unhealthy amounts of ISK while doing it.
Why are so many people whining about people making ISK running missions? Missions do have risk. More so then jumping some nube in a ship fitted for mining in your T2 assault frig. How many of those same whiners hang out in 0.0 chaining BS spawns to pay for those expensive ships? Don't complain about the way someone else plays the game just because it isn't the way you play it. Low sec pirates screwed themselves. You used to be able to go out in a t1 fitted cruiser and get in a friendly dual. You may lose your ship and may have to pay a ransom to keep your pod, but the loses were acceptable. Now you have to be in a 80 mil ship just to have an even match. Podding is mandatory in order to boost stats on a kill board. If that is the way people want to play, fine. But don't complain about the consequences.
Most people would sooner die than think; in fact, they do so. - Bertrand Russell |
Baleine4Nerver
|
Posted - 2006.12.07 15:29:00 -
[40]
i dont understand why the game is moving further away from solo motivated players.
CCP must realise that the game offers so much to people who dont want to be part of a corp..
Solo Pirating being one of them.. in fact the game in general is moving away from even small gangs of 2 or 3.. seems you have to vastly outnumber someone to get a kill, or alternatively no one will engage unlees they have odds of 3 - 1. Probably fuelled by things being too expensive no that people just wont risk their ship.
I myself like to gang up with a buddy and go roaming to see what we can stir up, and to be honest.. theres not much there. Found a target in belt and he was already making speed to stat. I dont blame warp to zero for this, as I believe anyone playing for longer than a month will soon realise the essentiality of instas.
This in IMHO is wrong, ===============================================
|
|
Bellum Eternus
Gallente CRICE Corporation Lotka Volterra
|
Posted - 2006.12.07 15:29:00 -
[41]
I have to say I'm 100% against nerfing the probes as they are now. They just got fixed. For God's sake, leave them alone. Mission runners don't need to be any harder to find. There is already a huge margin of safety built into the game. Use the scanner, stay away from the warp in point of your mission/deadspace area. How hard is it?
If at first you don't succeed, get a bigger hammer. |
eLLioTT wave
Art of War Anarchy Empire
|
Posted - 2006.12.07 15:35:00 -
[42]
Easy fix, make lvl4's 0.4-0.0 ONLY and boost the rewards, make the belt rats better loot (not bounty) this encourages close range ships to stick around to loot (increasing risk). Boost 0.0 loot/mission rewards accordingly. Have more missions at planets (the local population is under attack by serpentis oh noes!)
Lastly (keep in mind i'm not a pirate) make 0.5 medium sec (not low or high) have concord respond like normal at gates and stations but in belts / planets / missions they take like 2-3 minutes (or something) to respond.
All these 10 billions isk faction setups flying around empire with no risk is getting old. Send the goods to low sec and people will follow. |
Sendraks
TOHA Heavy Industries
|
Posted - 2006.12.07 15:40:00 -
[43]
Originally by: eLLioTT wave Easy fix, make lvl4's 0.4-0.0 ONLY and boost the rewards, make the belt rats better loot (not bounty) this encourages close range ships to stick around to loot (increasing risk). Boost 0.0 loot/mission rewards accordingly. Have more missions at planets (the local population is under attack by serpentis oh noes!)
This could work providing the boosts are big enough. Overall, it probably would just be more effective to increase the number of level 4 mission agents and boost thier rewards, while leaving high sec alone.
Originally by: eLLioTT wave Lastly (keep in mind i'm not a pirate) make 0.5 medium sec (not low or high) have concord respond like normal at gates and stations but in belts / planets / missions they take like 2-3 minutes (or something) to respond.
I like this idea. Again this would mean this systems need a boost to rat bounties and rat types, but it sounds pretty good to me. Also, wh restrict it to 0.5 space? Why not make 0.4 to 0.6 medium sec?
Originally by: eLLioTT wave All these 10 billions isk faction setups flying around empire with no risk is getting old. Send the goods to low sec and people will follow.
Who are these people with these ships? I never bloody see them. Are they space ninjas? Do they only ever play when I'm not online?
The reality is that a tiny, tiny, number of mission runners have such ships and fittings.
|
Jason Marshall
Infinite Innovations Astral Wolves
|
Posted - 2006.12.07 15:46:00 -
[44]
Originally by: Samurai1 Probing has only scared of mission runners its helped reduce lag. After all did you effectively probe a mission running ship before the patch anyways. They make probes the way they use to be then mission runners come back into low sec, guys trying out the mini-professions are shafted. And your still stuck not knowing how to bust their deadspaces.
This patch has really nerfed my ability to solo, i cant use stabs im not using nice expensive ships cos im not prepared to be pinned down with one point and ganked by several ships. Infact the only good thing is that ships like the bb have been nerfed hard and i can actually get a missed cycle or two to use my F1-F8 keys before i vapourise.
Really why give stabs a partial nerf why not just prevent them from being able to target ships at all if they were only ment for travel setups ffs.
Ahh angery Stababond pilots, is there no sweeter sound?
Tacky lens flares in sigs 4tw! |
Raquel Smith
Caldari Freedom-Technologies Knights Of the Southerncross
|
Posted - 2006.12.07 15:48:00 -
[45]
Originally by: Bellum Eternus Bring back solo piracy to EvE CCP.
Your targets have adapted so why don't you?
|
Alex Harumichi
Gallente Gradient Namtz'aar k'in
|
Posted - 2006.12.07 15:49:00 -
[46]
Originally by: eLLioTT wave Easy fix, make lvl4's 0.4-0.0 ONLY and boost the rewards, make the belt rats better loot (not bounty) this encourages close range ships to stick around to loot (increasing risk). Boost 0.0 loot/mission rewards accordingly. Have more missions at planets (the local population is under attack by serpentis oh noes!)
That could work.
Originally by: eLLioTT wave
Lastly (keep in mind i'm not a pirate) make 0.5 medium sec (not low or high) have concord respond like normal at gates and stations but in belts / planets / missions they take like 2-3 minutes (or something) to respond.
I'd actually advocate dropping the sharp difference at 0.5/0.4, and instituting a sliding scale so that in 1.0 Concord responds at once and with massive force, in 0.1 Concord would respond very slowly if at all and provide at least theoretically tankable DPS instead of auto-death. Also change the game rules so that avoiding/tanking Concord is allowed.
This would provide some possible help for people who manage to tank the pirates long enough ("the cavalry is here!") while allowing the pirates more options ("hey, let's just kill the cops and continue!").
This artificial "in 0.5 Concord instakills you but in 0.4 they don't care" line is silly.
Originally by: eLLioTT wave
All these 10 billions isk faction setups flying around empire with no risk is getting old.
You know, I keep hearing about these mythical multibillion mission-running pimpmobiles, but I have the feeling they are in the same place Bigfoot and the Loch Ness monster are (Jove space, probably). Never seen one myself, or know anyone who uses anything more fancy that the occasional faction module in their mission ships.
I guess these mythical fabulously rich mission runners live somewhere else and play during different times.
|
Val Erian
Gallente Azure Horizon Coalition Of Empires
|
Posted - 2006.12.07 15:56:00 -
[47]
Edited by: Val Erian on 07/12/2006 15:58:08 What i don't understand about Deadspace probing/mission busting is why pirates can WARP into a DS pocket when a Mission runner and any gang mates have to start at the first accelleration gate?!
Deadspace is supposed to be were warp drives DON'T work....
if mission busters/pirates had to come in at the accelgate there actually could be some measures taken by the mission runner...such as moving away from the warp in point....
looks like othrs already discussed this point.
Originally by: Plutoinum --------------------------------------------------------------------------------
- probing deadspace pockets needs to become more difficult again - increase rewards in low sec e.g. with rig components and exploration
--------------------------------------------------------------------------------
Agreed on both counts. You should not be easily (or at all?) be able to scan down ship in deadspace pockets, you should need to scan the deadspace itself as you would in general "exploration". Easily getting a fix on the mission runner ship and via that getting automatically warped to the mission entry point it the killer here
|
Securion Wolfheart
Caldari Dark-Rising Fallen Souls
|
Posted - 2006.12.07 16:01:00 -
[48]
Hehe, you ppl dont have a clue have you.
If you want more ppl in low sec, make them be able to fight the pirates. That would, in the end, give pirates more targets as well...
Like it is now: pirate enters system, kills a few and cycles safespots while aggro timer goes out. Then leaves the system under full protection from station and gate-sentrys.
If ppl had a chanse of defending themselves, low sec would be populated. A 15 min window is just not enough.
-----====-----
Whether we bring our enemies to justice or bring justice to our enemies, justice will be done.
|
Larshus Magrus
Caldari Provisions
|
Posted - 2006.12.07 16:08:00 -
[49]
My background. I lived on 0.0 space for over a year. I'm takinga break in empire mostly because RL is makiing my 0.0 play impossible atm.
That said I find this thread most curious. Pirates pretty much got everything they asked for this patch except the squashing of the warp to 0. Stabs have been completely nerfed. Pirates have been asking for that for ages. Probes are MUCH more effective than they were before.. A pirate can find a target in fractions of the time that it took before. Yes warp to 0 is now currently in, but lets be fair. Nearly everyone out in 0.0 had a full set of instas and safespots anyways. I did as does everyone else.
What has happened is simply. Pirates had a HUGE boost this patch. Nothing to whine about here. Period. The EFFECT is that people that used to enter 0.0 that were not in an alliance in alliance controlled territory know this and simply aren't going to be put in a situation where they will lose a conflict most of the time. If you are heading into 0.0 to make isk then you are in a pve setup. You going pvp hunting you are in a pvp setup. No camparison between the two. Its simply NOT practical to fly with a pve setup to make ISK so no one is going to do it. Its instant death. You see a pirate enter and you run like hell, where as before you'd chance it.
The problem here is NOT that the pirates or underpowered or lacking in anyway. They have every tool at their disposal now (after constant moaning). Guess what, when it ALL goes your way, no one will want to play with you. Its like paying football as an adult with a bunch of 8 year olds. Simply isn't fun for the 8 year olds.
With the current situation the only way to fix this is fix the Risk Vs. Reward for low sec. There are two ways to do this.
1) Nerf the Pirates back to where we were before patch. Remove the scanning, Put the stabs back in. Honestly, this isn't going to happen because the pirate base simply doesnt understand how much the buffs to them have hurt them in the long run, so will resist this.
2) Increase the ISK award so the PvE setups will venture out to make the "big money". Please note that moving lvl 3 and lvl 4 missions will move SOME runners out to 0.0, but not most. If you think risking a faction raven, or even a t2 raven to make 10-20 mil isk on a mission is worth it, you simply don't understand risk vs reward. The reality is most people simply wont run the missions anymore and its not a finacially sound practice.
These are my opinions. Hell, they may be wrong. Feel free to disagree.
|
Seishomaru
|
Posted - 2006.12.07 16:10:00 -
[50]
Lol so you guys never saw a Machariel used only to PVP in safe empire? Need to open your eyes. If that is not a multi Billion pwonmobile i don't know what is.
|
|
Bellum Eternus
Gallente CRICE Corporation Lotka Volterra
|
Posted - 2006.12.07 16:18:00 -
[51]
Originally by: Raquel Smith
Originally by: Bellum Eternus Bring back solo piracy to EvE CCP.
Your targets have adapted so why don't you?
I *am* adapting. I'm ratting my sec back up so I can kill mission runners in HIGH SEC. FFS you ppl are stupid.
If at first you don't succeed, get a bigger hammer. |
Bellum Eternus
Gallente CRICE Corporation Lotka Volterra
|
Posted - 2006.12.07 16:19:00 -
[52]
Originally by: Securion Wolfheart Hehe, you ppl dont have a clue have you.
If you want more ppl in low sec, make them be able to fight the pirates. That would, in the end, give pirates more targets as well...
Like it is now: pirate enters system, kills a few and cycles safespots while aggro timer goes out. Then leaves the system under full protection from station and gate-sentrys.
If ppl had a chanse of defending themselves, low sec would be populated. A 15 min window is just not enough.
If the carebears had half a brain and used probes like the pirates do, they could find all the SSed pirates they wanted.
If at first you don't succeed, get a bigger hammer. |
Sendraks
TOHA Heavy Industries
|
Posted - 2006.12.07 16:30:00 -
[53]
Edited by: Sendraks on 07/12/2006 16:30:57
Originally by: Bellum Eternus I *am* adapting. I'm ratting my sec back up so I can kill mission runners in HIGH SEC. FFS you ppl are stupid.
See, you're so not looking for a "fair" fight and yet you wonder why people don't play in low sec.
I'm not saying piracy should be fair, because in its very essence it isn't, but don't whine on the forums when people don't choose to expose themselves to your style of play. They have every right to avoid you and take options to avoid presenting you with targets.
Furthermore, you complain and whine about mission runners having an easy time of it, yet you want exactly the same thing. Easy kills to go on your killboard. How very hypocritical of you.
|
Rak'Kabal Kain
Minmatar
|
Posted - 2006.12.07 16:31:00 -
[54]
Edited by: Rak''Kabal Kain on 07/12/2006 16:31:22 Use a vaga for low-sec work, 0.0 is all gang work as most ppl are 2 scared to fly alone. Most of my kills are people in belts very few are gate ganks, with the new HP boost it takes 2 long to kill ppl on gate b4 my vaga has 2 warp out.
Working the belts can still be done, I got 5 kills in one days work but i had to travel some 60 systems to find ppl in belts good thing they had t2 kit so i was able to make some isk.
Still trying to fit the Recon launcher on w/o the need for CPU boosters.
CCP drop the CPU need on recon launchers!! VC |
Zladnick Volkow
|
Posted - 2006.12.07 16:39:00 -
[55]
Am I the only one who has a real problem with all this talking of "more risk, more reward"?
Do those people even know what the frack they're talking about? You tell me what the great reward is for me bringing my 100m battleship (and that's not even taking any decent mods into consideration) into lowsec for a lvl4?
lvl4 missions, give a reward in the millions and the occasional nice loot drop. How many millions? In some of the better missions, in the tens of millions, if you spend the time and clear all of it. In the worst cases, only single digit millions.
If I lose my ship to another player who flies into my mission, guess how long it will take me to replace it. If most of my missions are in the tens of millions (most unlikely, but ideal situation), it could take me anywhere from 3-6 missions. Oh wait, what am I going to run those 3-6 missions in? I lost my ship. And that's not even figuring in any decent gear I may have fitted. I guess I will go back to level3's in my battlecruiser until I've scraped enough together for a new ship. That takes a very long time, with lvl3 mission rewards in the single digit millions at best.
PvP is essential to EVEs character, however, it should NOT override everything else. There CAN be "risk-free" (lol at this statement btw) mission running and balls-to-the-wall adrenaline-rush PvP in the same game! Isn't that a strange thought? What exactly is it that you mission-haters fear from us mission runners? You took on a career full of risk and decided that we HAVE to suffer risk too because of that? Who the frack are you?
If lvl4s are moved to lowsec, the only major source of income is the already crowded market. Not everyone is an economics wiz.
Please think before you suggest putting lvl4s in lowsec only.
|
Hotice
|
Posted - 2006.12.07 17:03:00 -
[56]
Hmm... solo pirating is OK but solo missions is not. What kind of standard is this? With the new probs, pirates pretty much chased away their target totally. Do you know why in wildlife predators successful rate for catching a prey is very low? It is because if that rate is too high, predators will kill off all their food source. This is exact reason that low sec is now pretty much empty. CCP made probs too good and violated a rule of nature development between predator and prey. This rule has been true for hundreds of millions of years, what make ccp think it doesn't apply here is beyond me. Or maybe ccp never though pirates would pick up this new 100% effective tool to chase low sec mission runners back to high sec.
As for moving lvl 3/4 mission to low sec only. The short term result will make low sec have more people. However, as pirates killing more and more mission runners in low sec with very high rate of successes. Mission runner will simply move on for something less risky or simply quit the game. This might seem to be no big deal for pirates or alike. However, this will hurt CCP bank pretty hard. Think about this: if such change hit server and led to 1000 players quit. That means CCP will lose 14000 USD a month and 168000 USD a year. Do you know how many beers can they buy with that money? Do you honestly think CCP will move high level missions to low sec. only? In reality, such a change will result in a lot more than 1000 will quit since the so called carebears usually have multiple accounts.
|
Sixtyniner
The Movement
|
Posted - 2006.12.07 17:04:00 -
[57]
HavnŠt read through all the posts, but I can say that I have no problem finding kills in low sec. You just have to use different metods then before. I get moer kills now then ever ;).
Adapt!
|
Yagsi Sadit
|
Posted - 2006.12.07 17:11:00 -
[58]
OK, first, I'll admit it. I didn't read the whole thread. Just the OP and a couple others.
But I have to say, my main is still running missions in lowsec, along with quite a few others, also. As people say, EVE is about adapting. Some people "adapted" to the probing change by running away. We adapted in a different way. (Come find out how if you like. ) Maybe you need to adapt too?
(Naturally, I'm posting under an alt so you don't just come along and find me. )
|
Arcticblue2
Gallente Nordic Freelancers inc
|
Posted - 2006.12.07 17:17:00 -
[59]
Well I used to run lvl 4 missions in low sec (0.2) and the system used to have quite a few pirates in it... no worries, yeah they sometimes visited my missionpocket... but usually I where at such a distance from the warpin point that they would never reach me. I had instant bookmarks to whereever my agent kept sending me... so no need to warp to zero as I already had that but to help lag ... no problem for me.
Now with the reduced rewards ... I have helped some corpmates on their missions, and we where salvaging and looting and quite honestly ... it really did not give that good loot !!!!
Loot where a sort of bonus, it helped for the reduced isk you got from missions... now what we have got is increase in risk, while our rewards have actually been reduced !!! Even that I have not lost a ship to pirates in ages ... still the risk is higher both from NPC (that I can't use WCS on) and pirates that can find me faster.
Some missions have npc that attack you right after you enter the deadspacepocket, so you are in fight the moment you arrive.
---------------------------------------------- "When I was a child, I spoke as a child, I felt as a child, I thought as a child: now that I am become a man, I have put away childish things." 1 cor. |
Nanobotter Mk2
|
Posted - 2006.12.07 18:47:00 -
[60]
"I'm not here to discuss PvP, or pirating in giant gate camps with instalocking remote boosted frigs or bubbled gates in 0.0. I'm here to discuss solo/small gang piracy in low-sec and what's become of it since the new patch.
For me personally it has completely disappeared. I had to wait a week to get Recon Probe Launchers (RPLs) seeded, so I could go after mission runners. Doesn't matter now anyway, as all the mission runners have disappeared into high-sec. I can't follow them there (yet) because I'm -10.00. "
Well this is the exact kind of lame gameplay we all knew people were doing but finally someone admits it! Look I know you feel you're entittled for some perverted reason to be able to victimize other players to taker thier hard earned ISK, but you know what? I think you will be very hard pressed to find an eve player who is paying 15 bucks a month to role play the hard working victim. How about you swap places and for the next few months you roll into low sec in a mission set up ship and run missions and be relentlessly ganked losing 100's of millions in ships each *****.... lets see how long you tough it out before you go broke or give up.
My god seriously how lame of a gamer are you? You plan to follow them into empire now? ROFLMAO. Seriously grow a pair, there are plenty of gate campers in 0.0 beckoning you to come pirate them, beware though they are ready and waiting and also in pvp ships I know I know it is very scarey for a little carebear pirate like yourself but you didnt honestly beleive people actually enjoyed roleplaying a victim did you?
Again until you got the nuts to roleplay the victim role for a few months yourself don;t come here complaining because Most people are sick and tired of pendantic whiners who think they have the right to have a never ending assembly line of player run sheep delivering them money, killmail etc....
|
|
|
|
|
Pages: 1 [2] 3 4 :: one page |
First page | Previous page | Next page | Last page |