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Dendrin Koljn
Minmatar Elite United Corp
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Posted - 2006.12.07 12:26:00 -
[1]
I've spent 2 weeks looking back through the General Discussion and Crime and Punishment sections of the forums and...
Well for 1 piracy doesn't seem to exist in high sec, it's just exploting game mechanics to get no risk kills. 'How many noobs can i kill in jita with smartbombs' - for no other reason than you can, was my personal favourite thread content.
Low sec is full of gate gankers that won't engage any possible threat. 'Warp to 0, allready adapted' and 'I love the WCS nerf' are wonderfull.
All this is doing is annoying (note the number of posts) a HUGE section of the player base.
As the players that i would actually class as Pirates are out in 0.0 anyway and are generrally also annoyed (as they too are grouped in with the monkeys) the only real people that it would affect are the relatively small number who are causing most of the grief.
If you want to PvP go to 0.0, im sure the Pirates that are there already would be more than helpfull 
As an analogy, to compare eve with other MMOG's, Stations are Shops, and High Sec are the Big Cities (start points). Now I may be wrong as i've only played about 11-12 MMOG's over the last 20 years, but u normally cant run into the middle of a city and start blasting everone around you. Just because the game allows it due to its mechanics doesn't make you a good or smart player - generally the opposite.
Just a note for the so called pirates who will no doubt flame..I mine, mission and PvP...im not a winge'n carebear, i don't logoffski, and i don't smacktalk.
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Makree
Ubar Asteroid Hugging Collective
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Posted - 2006.12.07 12:27:00 -
[2]
Oh yes
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Nm'Me
Amarr Firmus Ixion
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Posted - 2006.12.07 12:31:00 -
[3]
Originally by: Dendrin Koljn
As an analogy, to compare eve with other MMOG's, Stations are Shops, and High Sec are the Big Cities (start points). Now I may be wrong as i've only played about 11-12 MMOG's over the last 20 years, but u normally cant run into the middle of a city and start blasting everone around you.
So you want to take what makes EVE different and change that. Make it mainstream, just like every other game out there. :(
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BurnHard
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Posted - 2006.12.07 12:33:00 -
[4]
When you are standing waiting on the platform for a train, or are sitting somewhere alone, there is a golden rule of social interaction that will make your life 10 times easier: don't make eye contact with the nutter. Same goes for grief-bears in Eve. Learn their tricks and avoid them.
Eve is a very egalitarian environment. It supports arse-hats and intellectuals. Some mechanics are inconsistent, ill-thought out and just plain idiotic. Kill rights were a small step in the right direction, but you won't get satisfaction by using them, ever, because you won't ever change the grief-bears behaviour by doing so.
Just don't make eye contact with the nutters. Simple.
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Jameroz
Independent Frontiers Chorus of Dawn
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Posted - 2006.12.07 12:36:00 -
[5]
What good would this do? The low sec rewards wouldn't be anything special anymore as everyone would be there. In low sec you get standing penalty for killing people and you have sentry guns and you cannot deploy warp bubbles. Of course because of these there is actually more traffic which means more pirates.
Now as for high sec (0.5+) killing... there shouldn't be insurance money for your ship loss and perhaps a fine if you manage to kill someone.
Independent Frontiers is recruiting |

Horsefly
Alcatraz Inc. Tactical Narcotics Team
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Posted - 2006.12.07 12:39:00 -
[6]
Originally by: Dendrin Koljn I've spent 2 weeks looking back through the General Discussion and Crime and Punishment sections of the forums and...
Well for 1 piracy doesn't seem to exist in high sec, it's just exploting game mechanics to get no risk kills. 'How many noobs can i kill in jita with smartbombs' - for no other reason than you can, was my personal favourite thread content.
Low sec is full of gate gankers that won't engage any possible threat. 'Warp to 0, allready adapted' and 'I love the WCS nerf' are wonderfull.
All this is doing is annoying (note the number of posts) a HUGE section of the player base.
As the players that i would actually class as Pirates are out in 0.0 anyway and are generrally also annoyed (as they too are grouped in with the monkeys) the only real people that it would affect are the relatively small number who are causing most of the grief.
If you want to PvP go to 0.0, im sure the Pirates that are there already would be more than helpfull 
As an analogy, to compare eve with other MMOG's, Stations are Shops, and High Sec are the Big Cities (start points). Now I may be wrong as i've only played about 11-12 MMOG's over the last 20 years, but u normally cant run into the middle of a city and start blasting everone around you. Just because the game allows it due to its mechanics doesn't make you a good or smart player - generally the opposite.
Just a note for the so called pirates who will no doubt flame..I mine, mission and PvP...im not a winge'n carebear, i don't logoffski, and i don't smacktalk.
How many of the 11-12 games have had a sustained growth over 3 years? How many of them have stated that piracy is a carrer. 2 weeks of forum whoring just means you have paid attention to the forum hounds. If you want a clear perspective get in game and play it.
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ScreamingLord Sutch
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Posted - 2006.12.07 12:40:00 -
[7]
If you don't like lowsec, avoid it.
Theres game options a plenty to enable you to do so.
Don't try and impose your likes and dislikes on the rest of the playerbase.
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Daos Leghki
Paxton Industries
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Posted - 2006.12.07 12:44:00 -
[8]
Originally by: Nm'Me
So you want to take what makes EVE different and change that. Make it mainstream, just like every other game out there. :(
You know, being different for the sake of being different isn't a good thing. It's a good policy to be different because it's smart, not because someone else has already done it. I always love it when people use the above line without thinking about it.
As to the OP, really, all you'd have to do was to introduce risk into the equation, and suddenly many "pirates" would cease to be. Sure, Tiller and the likes of him would still be around, but they always will be, and I have respect for him for that, of a sort. The problem comes when someone knows the risk and cost exactly, which means they can effectively minimize it. Gate suicide ganking is a great example of it. You lose the ship, so you don't engage anything not worthwhile. Zero risk, because it has effectively been mitigated. Smart tactic, but perhaps not so smart on the part of the system that allows it. Things need player-based counters, and suicide ganking has none.
Repopulate Low-Sec Paxton Industries is Recruiting
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Kasak Black
The Collective Against ALL Authorities
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Posted - 2006.12.07 12:49:00 -
[9]
For me, one of the biggest kicks I get in this game is killing people (and hopefully podding if my ship lasts long enough) in High Sec where they think it is safe.
There is no greater satisfaction than ruining someone elses day. This is one of the key reasons why I play EVE, providing I take the sec hit and die to CONCORD all is fine in the world.
If people dont like the way EVE works, play another game.
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Nm'Me
Amarr Firmus Ixion
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Posted - 2006.12.07 12:57:00 -
[10]
Originally by: Daos Leghki
Originally by: Nm'Me
So you want to take what makes EVE different and change that. Make it mainstream, just like every other game out there. :(
You know, being different for the sake of being different isn't a good thing. It's a good policy to be different because it's smart, not because someone else has already done it. I always love it when people use the above line without thinking about it.
Nor is not a good thing to copy everybody else just because everybody else are doing it. ;)
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slothe
Caldari Forsaken Empire
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Posted - 2006.12.07 12:59:00 -
[11]
just reading the title..
no to whatever your gonna go on about.
Before complaining about any ship try flying Minmatar |

Araxmas
Caldari Imperial Space Corporation
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Posted - 2006.12.07 13:06:00 -
[12]
Quote: but u normally cant run into the middle of a city and start blasting everone around you. Just because the game allows it due to its mechanics doesn't make you a good or smart player - generally the opposite.
Wow so if i went into my local town and took a knife out and stabbed a random stranger than some supernatural force will suddenly stop me?....NO It's called realism, the police stop the evil act but only after its done which is realistic and makes sence. --------
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Plutoinum
German Cyberdome Corp Veritas Immortalis
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Posted - 2006.12.07 13:10:00 -
[13]
Edited by: Plutoinum on 07/12/2006 13:15:06 How about no ? CCP needs to find a balance between high sec rewards and low sec rewards and between low sec carebearing rewards and low sec piracy. That's all.
Nothing wrong with playing a pirate. Those parasites are supposed to be in low sec and drain a bit of your blood aehm wallet I meant. 
( Devs said something on the fanfest like that they want being evil/bad/criminal in empire to be possible, because in 0.0 it's not really bad. Murder in 0.0 isn't a crime, you know. )
CTD/con-loss vs. log-out. A proposal for a fix. |

Samirol
Ore Mongers
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Posted - 2006.12.07 13:14:00 -
[14]
Edited by: Samirol on 07/12/2006 13:16:45 dont look the nutter in the eyes like burn said...
so dont respond to his post 
Great being a gallente blasterthron pilot, aint it?
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Cabadrin
Caldari Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2006.12.07 13:18:00 -
[15]
Well, while the newbie hose into EVE isn't as large as some other games, it does retain members for a longer time. That and the fact that the population has increased drastically in the past three years points to many people enjoying the game immensely. If this proves to be game-breaking and a lot of people leave because of it, the devs will take steps to correct the problem. It is important, however, to keep this in perspective: high-sec ganking has been around for years, same with low-sec piracy, and we're still here  _______________________________________________
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MECTO
Xenobytes Against ALL Authorities
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Posted - 2006.12.07 13:35:00 -
[16]
Edited by: MECTO on 07/12/2006 13:35:47
Originally by: Dendrin Koljn If you want to PvP go to 0.0, im sure the Pirates that are there already would be more than helpfull 
maybe u just should play another MMO? and not think that all will be changed to what u want here 
It's Great Being Carebear in Kali - aint it?
Originally by: Tuxford In this picture you might think that Gallente totally pwn. Well they're alright
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prsr
Gallente JuBa Corp
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Posted - 2006.12.07 13:36:00 -
[17]
What do people that live in 0.0 have to do with pirates?
If you only live in empire please refrain from making generalizing statements about pirates, 0.0 players or pvp'ers, everytime i hear compulsive empire dwellers state their opinions on those subjects they are just showcasing their ignorance and prejudice. It must be hard when you find the forums and learn that you live and form your opinions in a bubble of ignorance.
Pirates operate in 0.4 - 0.1 usually, sometimes you find 'm in 0.0 areas with npc stations or 0.0 bottleneck systems. They can operate in high-sec too, killing pilots that are dumb enough to carry hundreds of millions worth of cargo in flimsy ships not even worth a million, it's not even risk free as you try to argue, concord protects everyone but outlaws equally.
People in 0.0 aren't generally pirates by any stretch of the imagination, pirates do not claim space, develop it or exploit it, the overwhelming majority of 0.0 players do. -- .sig apathy ftw |

Gray Carmicheal
Wings of Redemption
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Posted - 2006.12.07 13:46:00 -
[18]
Originally by: Oveur EVE is primarily a PVP game
I think that sums it up right there. BTW, this can be found Here
Ranis by Trey Azagthoth Cortes has haxed my sig. :(
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Ishmael Hansen
No Quarter.
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Posted - 2006.12.07 13:48:00 -
[19]
Originally by: Araxmas
Quote: but u normally cant run into the middle of a city and start blasting everone around you. Just because the game allows it due to its mechanics doesn't make you a good or smart player - generally the opposite.
Wow so if i went into my local town and took a knife out and stabbed a random stranger than some supernatural force will suddenly stop me?....NO It's called realism, the police stop the evil act but only after its done which is realistic and makes sence.
WRONG, in your local bar if the stranger defends himself and stabs you he wouldn't be killed by police. This gameplay is not realism, it's griefing.
I'm all for pirating, corp spies, corp thieves, etc, this is what makes eve fun and adds realism, Griefing players with no risk is lame, lame, lame.
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Verus Potestas
Caldari Perkone
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Posted - 2006.12.07 13:51:00 -
[20]
Oh man, normally I berate people for not reading the thread, but having read the topic, I'm still laughing too hard to be able to manage reading the thread 
Between corps atm, the NPC one is strictly a temporary thing. RAWR!111 Sig Hijackz0r!!11 - Immy |

Roshan longshot
Gallente Ordos Humanitas
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Posted - 2006.12.07 13:57:00 -
[21]
Ok, its more then simple. If you see a sharp increase in ship destruction, say in Jita. Then YOU should mobilize a force and go there.
All you have to do is kill his pod...simple enough right? Concord will blast his ship, but he is going to be in a pod. Get some scan probes, get some interceptors, get some Battle cruisers.
The last big "Because I can" killer in Empire space used an alt to move his bomb ship to an area. While this -9.1 character comes scooting in his pod, nobody shot him, nobody done a thing, but cried here in the forums, AFTER he blew away several million isk worth of cargo.
You see a increase in Ships destroyed, DO SOMTHING ABOUT IT. Ghank their pods FFS! BUT DONT COME HERE CRYING about it!
Free-form Professions, ensure no limetations on professions. Be a trader, fighter, industialist, researcher, hunter pirate or mixture of them all.
[i]As read from the original box.
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Sherii Vegas
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Posted - 2006.12.07 14:10:00 -
[22]
Quote: ...as i've only played about 11-12 MMOG's over the last 20 years...
Wow they had MMO's and internet on Atari? How the hell did I miss that!
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Krulla
Minmatar Queens of the Stone Age Anarchy Empire
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Posted - 2006.12.07 14:17:00 -
[23]
Originally by: Roshan longshot yed, DO SOMTHING ABOUT IT. Ghank their pods FFS! BUT DONT COME HERE CRYING about it!
I love you.
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Legende
Amarr Solidline Enterprise Kith of Venal
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Posted - 2006.12.07 14:18:00 -
[24]
If you want to compare EVE to other MMOs, don't forget the most popular one ATM, WoW... you can attack other players in cities and you get killed just like you do in EVE. So... your point?
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Nero Scuro
Caldari Deep Core Mining Inc.
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Posted - 2006.12.07 14:45:00 -
[25]
What I like most about this topic (and I'm using the word 'like' very loosely here) is how the OP thinks that spending two weeks looking at what wasn't a representative forum anyway makes him an expert on what's good for EVE.
Hell, I've been reading these forums for 2 years, I say the best thing for EVE is if I get a free titan. Seriously. ___
The world isn't going to end; we're not that lucky... |

Stems
Gallente Trade Consortium Ascendant Frontier
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Posted - 2006.12.07 14:47:00 -
[26]
Edited by: Stems on 07/12/2006 14:48:20 Edited by: Stems on 07/12/2006 14:47:13
Originally by: Roshan longshot You see a increase in Ships destroyed, DO SOMTHING ABOUT IT. Ghank their pods FFS! BUT DONT COME HERE CRYING about it!
You're my freaking hero. 
Originally by: Nero Scuro Hell, I've been reading these forums for 2 years, I say the best thing for EVE is if I get a free titan. Seriously.
We can all dream can't we   
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Nero Scuro
Caldari Deep Core Mining Inc.
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Posted - 2006.12.07 14:48:00 -
[27]
Originally by: Sherii Vegas
Quote: ...as i've only played about 11-12 MMOG's over the last 20 years...
Wow they had MMO's and internet on Atari? How the hell did I miss that!
According to wikipedia the first ever MUD came out in 1977, so yes. ___
The world isn't going to end; we're not that lucky... |

Winterblink
Body Count Inc. Mercenary Coalition
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Posted - 2006.12.07 14:51:00 -
[28]
In response to the OP;
EVE's not a safe place, anywhere. Well, perhaps the sole exception of sitting in a station and never undocking. This isn't really hammered into new players when they join, but is suggested pretty heavily by the tutorial at one point, if I recall correctly.
I would think this "HUGE" segment of the playerbase would appreciate this inherent danger more than the addition of training wheels to the game to make it more safe.
Learn to defend yourself. You've been given more than enough tools and toys to do so with.
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Billy Sastard
Amarr Zephyr Enterprises Inc. Astral Wolves
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Posted - 2006.12.07 15:22:00 -
[29]
Originally by: Seishomaru
Originally by: Ishmael Hansen
Originally by: Araxmas
Quote: but u normally cant run into the middle of a city and start blasting everone around you. Just because the game allows it due to its mechanics doesn't make you a good or smart player - generally the opposite.
Wow so if i went into my local town and took a knife out and stabbed a random stranger than some supernatural force will suddenly stop me?....NO It's called realism, the police stop the evil act but only after its done which is realistic and makes sence.
WRONG, in your local bar if the stranger defends himself and stabs you he wouldn't be killed by police. This gameplay is not realism, it's griefing.
I'm all for pirating, corp spies, corp thieves, etc, this is what makes eve fun and adds realism, Griefing players with no risk is lame, lame, lame.
lol you would not say that if you knew Brasilian police. :P It would kill both and take all their possessions and possibly kill a few other foks tha looked like criminals.. just for precaution...
LOL, this sounds like some of the folks who 'police' certain areas in 0.0  -=^=-
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Decadent Diva
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Posted - 2006.12.07 15:26:00 -
[30]
people just want their fluffy grounds back, from games they've left. the question is, why did they left the game they left?
and then ... there are players from other games, they can do all the the nasty things they couldnt do in the games they left.
hard to balance :p and yes, the more players eve gets, the more of both kind of players will whine on the forums. about griefing/ganking and not being able to grief/gank 
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