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Thread Statistics | Show CCP posts - 4 post(s) |
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CCP Goliath
C C P C C P Alliance
2695
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Posted - 2015.08.07 13:55:06 -
[1] - Quote
Hi all,
Singularity is now updated to include features for the Galatea release. This thread is for general feedback, so please use feature-specific threads linked below where applicable.
Bear in mind that we are in the midst of Icelandic holiday season at the moment, so many of the developers are "AFK"
Features: Please note that features will come in over time and that the list does not necessarily comprise the entire content of the release.
Team Trilambda
- The Dominix has been redesigned with a complete visual overhaul, new warp animation, and better implementation of the latest materials and shaders.
- The "Look At" camera has been modified to linger on an exploding target before returning to the active ship.
- Effects for combat and support modules (including Doomsday Weapons, Warp Scramblers, Scanners, Salvagers, and Tractor Beams) have been visually updated.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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Aladar Dangerface
13. Enigma Project
202
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Posted - 2015.08.07 14:14:28 -
[2] - Quote
CCP Goliath wrote:.
The "Look At" camera has been modified to linger on an exploding target before returning to the active ship. [/list] Don't know why, but this makes me real happy. I've always wondered why i can't watch the ships i explode........explode.
I don't need twitter.
I'm already following you.
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Omnathious Deninard
Novis Initiis
3025
|
Posted - 2015.08.07 15:33:10 -
[3] - Quote
CCP Goliath wrote:developers are "AFK" Only if they have cloaks also.
Roleplaying Trinkets for Explorers and Collectors
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Vincent Athena
V.I.C.E.
3578
|
Posted - 2015.08.07 16:13:34 -
[4] - Quote
I thought the fleet warp changes were coming with this release?
Know a Frozen fan? Check this out
Frozen fanfiction
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Darkblad
Hilf Dir selbst in EVE
2047
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Posted - 2015.08.07 19:12:39 -
[5] - Quote
I feel umbral about this. Hopefully, I won't fall victim for a light summer infestation.
EVE Infolinks GÇó Mining Guide GÇó Missions
(EN & DE)
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Darkblad
Hilf Dir selbst in EVE
2047
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Posted - 2015.08.07 19:44:31 -
[6] - Quote
Vincent Athena wrote:I thought the fleet warp changes were coming with this release? Nope, they got pushed back again. Without notice, but the Update Site got ... updated to reflect the new scheduled release date of that change https://updates.eveonline.com/date/2015-09-29/
EVE Infolinks GÇó Mining Guide GÇó Missions
(EN & DE)
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Andreus Ixiris
Duty.
5562
|
Posted - 2015.08.08 07:13:59 -
[7] - Quote
Does this mean the entire release has been postponed a month, or just the fleet warp changes?
Andreus Ixiris > A Civire without a chin is barely a Civire at all.
Pieter Tuulinen > He'd be Civirely disadvantaged, Andreus.
Andreus Ixiris > ...
Andreus Ixiris > This is why we're at war.
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Amarisen Gream
Divine Demise
96
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Posted - 2015.08.08 09:32:56 -
[8] - Quote
Andreus Ixiris wrote:Does this mean the entire release has been postponed a month, or just the fleet warp changes?
Really? Read the updates.eveonline.com site
But in short - fleet warp changes are in September (they have been pushed back for a total of 2 major patches)
Currently this patch looks very thin - only graphic items.
xoxo
Amarisen Gream
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Arla Sarain
586
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Posted - 2015.08.08 12:07:19 -
[9] - Quote
CCP Goliath wrote:Team Trilambda
- The Dominix has been redesigned with a complete visual overhaul, new warp animation, and better implementation of the latest materials and shaders.
ATRON ATRON ATRON
Then Probe. |
Primary This Rifter
4S Corporation Goonswarm Federation
890
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Posted - 2015.08.09 11:28:40 -
[10] - Quote
CCP Goliath wrote:- The "Look At" camera has been modified to linger on an exploding target before returning to the active ship.
Honestly this is something I've always wanted but never thought to ask for. |
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helana Tsero
Science and Trade Institute Caldari State
137
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Posted - 2015.08.10 00:12:19 -
[11] - Quote
CCP Goliath wrote:Hi all, Team Trilambda
- The "Look At" camera has been modified to linger on an exploding target before returning to the active ship.
Some sort of picture in picture option would be great. In PvP I dont have time to enable the 'look at camera' just as a target is about to die. (cause im busy going after the next target and trying not to die)
but it would be cool to have a small window you could enable that would always focus on what you are shooting at.. and have the same linger on destruction effect. Would give alot of F1 players in big fleet fights more satisfaction as well if they can see their target being hit.
"... ppl need to get out of caves and they will see something new... thats where is eve placed... not in cave..."-á | zoonr-Korsairs |-á QFT !
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1380
|
Posted - 2015.08.10 18:00:16 -
[12] - Quote
Amarisen Gream wrote:Currently this patch looks very thin - only graphic items.
plus a whole new set of incursions, pretty sure that would have passed as an old six month release. personally I don't really mind the summer holiday patch being a little light, as long as it doesn't become a habit. Also I wouldn't be surprised to see a few new things added like the Module Tiericide GÇô Shield Rechargers and Others https://forums.eveonline.com/default.aspx?g=posts&t=430617&find=unread
@ChainsawPlankto
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Amarisen Gream
Divine Demise
98
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Posted - 2015.08.11 05:11:48 -
[13] - Quote
Chainsaw Plankton wrote:Amarisen Gream wrote:Currently this patch looks very thin - only graphic items. plus a whole new set of incursions, pretty sure that would have passed as an old six month release. personally I don't really mind the summer holiday patch being a little light, as long as it doesn't become a habit. Also I wouldn't be surprised to see a few new things added like the Module Tiericide GÇô Shield Rechargers and Others https://forums.eveonline.com/default.aspx?g=posts&t=430617&find=unread
At the time I made my post, there was only the graphic changes listed.
Though seeing the new thrown world incursion looks nice.
And I am sure there will be more - just saying it was thin at that time. CCP has yet to really disappoint me on a whole patch.
Now to see if I can get SISI to work again.
xoxo
Amarisen Gream
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Felo Maxun
Pator Tech School Minmatar Republic
110
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Posted - 2015.08.11 11:44:03 -
[14] - Quote
helana Tsero wrote:CCP Goliath wrote:Hi all, Team Trilambda
- The "Look At" camera has been modified to linger on an exploding target before returning to the active ship.
Some sort of picture in picture option would be great. In PvP I dont have time to enable the 'look at camera' just as a target is about to die. (cause im busy going after the next target and trying not to die) but it would be cool to have a small window you could enable that would always focus on what you are shooting at.. and have the same linger on destruction effect. Would give alot of F1 players in big fleet fights more satisfaction as well if they can see their target being hit.
A PIP would be something i'd love to see aswell |
Barrogh Habalu
Forever Winter Absolute Zero.
1018
|
Posted - 2015.08.12 05:30:42 -
[15] - Quote
helana Tsero wrote:Some sort of picture in picture option would be great. In PvP I dont have time to enable the 'look at camera' just as a target is about to die. (cause im busy going after the next target and trying not to die)
but it would be cool to have a small window you could enable that would always focus on what you are shooting at.. and have the same linger on destruction effect. Would give alot of F1 players in big fleet fights more satisfaction as well if they can see their target being hit. It's not just that. As long as those two cameras can be synched, we could see where our ships are faced relatively to each other, will help in duels quite a bit.
Future of T3 cruisers - multi-tool they aspired to be instead of sledgehammer they have become
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Arthur Aihaken
Perkone Caldari State
4564
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Posted - 2015.08.13 01:57:23 -
[16] - Quote
When can we get matching explosions to go along with the new kill cam? +1 to the PIP idea for target ships.
I am currently away, traveling through time and will be returning last week.
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Sirran The Lunatic
Sniggerdly Pandemic Legion
21
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Posted - 2015.08.14 03:13:32 -
[17] - Quote
1) Brief poof of explosion still gives no sense of scale, explosion camera is a great idea but needs better explosions.
2) Can't even see new warp scramble effect at range, and zoomed in it looks awfully thin. still no real distinguished visual between scram and point, this seems like wasted effort (and looks worse, honestly)
3) New rag and gallente dd's are neat. Lev and Avatar, kinda just side-provements (re: meh)
4) New Domi is pretty slick, I like. However, the larger (flatter) surfaces don't do much for scale. Honestly it looks more like a toy now. A cool looking toy, mind you.
5) I didn't see new apparel in store? |
Rivr Luzade
Exclusion Cartel The Kadeshi
1785
|
Posted - 2015.08.14 10:58:24 -
[18] - Quote
I wonder if CCP's perception of "enhanced" really means an incoherent fluid state of quality decrease and increase?
As stated in my previous thread, the new armor rep effect is horrible. At close range, it's fainter and less vibrant than the existing version, at long range you cannot even see the effect at all unless you pay very close attention to the minute color fluctuations. The same problem occurs for the Shield Transfers.
The target painter is too bright on the target itself. It looks more like an offensive laser impact than a support module marking a target.
Remote Sensor Boosters are not visible at all. It is already difficult to see when a ship is remote sensor boosted on TQ, but with the effective removal of the effect, you made it nearly impossible. Even at a range of 5km from a target, a distance where the RAR and RSB at least showed up graphically, I could not see the module effect clearly. I also cannot see any effect of Tracking Disruptors and similar modules and can confirm the lack of any effect for Warp Disruptors and Warp Scramblers. They sound nice, but most people have sound turned off or this kind of minute sound goes under in the cacophony of other, more important sounds like weapons or alarms.
And then there are the NOS. I do not know what you did before you took care of that effect, but it looks great. Very NOS-like and neat to watch. Whatever you did right before you changed that effect, please repeat it for the RAR, RSB, RSebo and others.
Station Tab :: UI Improvement Collective
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CCP Goliath
C C P C C P Alliance
2712
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Posted - 2015.08.14 13:22:42 -
[19] - Quote
Sirran The Lunatic wrote:1) Brief poof of explosion still gives no sense of scale, explosion camera is a great idea but needs better explosions.
2) Can't even see new warp scramble effect at range, and zoomed in it looks awfully thin. still no real distinguished visual between scram and point, this seems like wasted effort (and looks worse, honestly)
3) New rag and gallente dd's are neat. Lev and Avatar, kinda just side-provements (re: meh)
4) New Domi is pretty slick, I like. However, the larger (flatter) surfaces don't do much for scale. Honestly it looks more like a toy now. A cool looking toy, mind you.
5) I didn't see new apparel in store?
Have passed on 1-4 to the Trilambda QA - where did you get 5 from?
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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Shionoya Risa
The Xenodus Initiative.
62
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Posted - 2015.08.14 14:29:03 -
[20] - Quote
CCP Goliath wrote:
Have passed on 1-4 to the Trilambda QA - where did you get 5 from?
New GÇÿHephaestusGÇÖ sets are listed on the updates page for Galatea. :) |
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Sirran The Lunatic
Sniggerdly Pandemic Legion
22
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Posted - 2015.08.14 16:43:05 -
[21] - Quote
Shionoya Risa wrote:CCP Goliath wrote:
Have passed on 1-4 to the Trilambda QA - where did you get 5 from?
New GÇÿHephaestusGÇÖ sets are listed on the updates page for Galatea. :)
^ that. |
Nana Skalski
Poseidaon
845
|
Posted - 2015.08.17 15:53:46 -
[22] - Quote
Eh, where to begin...
I see this update to camera as a long awaited, but there are factors spoiling the effect it could have.
Target exploding before missiles apply their effect. Its very much spoiling whole fun with Leviathan new doomsday. It feels almost like a bug. :(
And explosions, they are still lacking in the same way as opening the beer can lacks to a loud pop with bubbles like with champagne. We need those showed on fanfest.
( -á° -ƒ-û -í°)/ GòáGò¼GòªGò¼Gòú my sandcastle
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Arthur Aihaken
Perkone Caldari State
4584
|
Posted - 2015.08.18 04:19:50 -
[23] - Quote
I like the first of the new designer SKINs. Any more sneak peaks?
I am currently away, traveling through time and will be returning last week.
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Jeaile
OCBF SONS of BANE
33
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Posted - 2015.08.18 12:25:00 -
[24] - Quote
So are any of the other teams going to post what is in the build?
Given all the commentary in other areas, I am fairly certain this is not all |
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CCP Myrkur
C C P C C P Alliance
8
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Posted - 2015.08.19 15:28:28 -
[25] - Quote
Rivr Luzade wrote:I wonder if CCP's perception of "enhanced" really means an incoherent fluid state of quality decrease and increase as well as making things in fact worse than they were before.
As stated in my previous thread, the new armor rep effect is horrible. At close range, it's fainter and less vibrant than the existing version, at long range you cannot even see the effect at all unless you pay very close attention to the minute color fluctuations. The same problem occurs for the Shield Transfers.
The target painter is too bright on the target itself. It looks more like an offensive laser impact than a support module marking a target.
Remote Sensor Boosters are not visible at all. It is already difficult to see when a ship is remote sensor boosted on TQ, but with the effective removal of the effect, you made it nearly impossible. Even at a range of 5km from a target, a distance where the RAR and RSB at least showed up graphically, I could not see the module effect clearly. I also cannot see any effect of Tracking Disruptors and similar modules and can confirm the lack of any effect for Warp Disruptors and Warp Scramblers. They sound nice, but most people have sound turned off or this kind of minute sound goes under in the cacophony of other, more important sounds like weapons or alarms.
And then there are the NOS. I do not know what you did before you took care of that effect, but it looks great. Very NOS-like and neat to watch. Whatever you did right before you changed that effect, please repeat it for the RAR, RSB, RSebo and others.
Thanks for the feedback! This is very much in line with the comments we have received from other players in the masstests. Having just gotten back from vacation, I spent the morning fine tuning a number of these FX. Once those changes go through QA, they will reach your client in a patch following Galatea's release.
CCP Myrkur | Senior 3D Artist-á| Team TriLambda
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Arla Sarain
604
|
Posted - 2015.08.19 18:37:32 -
[26] - Quote
CCP Myrkur wrote:Rivr Luzade wrote:I wonder if CCP's perception of "enhanced" really means an incoherent fluid state of quality decrease and increase as well as making things in fact worse than they were before.
As stated in my previous thread, the new armor rep effect is horrible. At close range, it's fainter and less vibrant than the existing version, at long range you cannot even see the effect at all unless you pay very close attention to the minute color fluctuations. The same problem occurs for the Shield Transfers.
The target painter is too bright on the target itself. It looks more like an offensive laser impact than a support module marking a target.
Remote Sensor Boosters are not visible at all. It is already difficult to see when a ship is remote sensor boosted on TQ, but with the effective removal of the effect, you made it nearly impossible. Even at a range of 5km from a target, a distance where the RAR and RSB at least showed up graphically, I could not see the module effect clearly. I also cannot see any effect of Tracking Disruptors and similar modules and can confirm the lack of any effect for Warp Disruptors and Warp Scramblers. They sound nice, but most people have sound turned off or this kind of minute sound goes under in the cacophony of other, more important sounds like weapons or alarms.
And then there are the NOS. I do not know what you did before you took care of that effect, but it looks great. Very NOS-like and neat to watch. Whatever you did right before you changed that effect, please repeat it for the RAR, RSB, RSebo and others. Thanks for the feedback! This is very much in line with the comments we have received from other players in the masstests. Having just gotten back from vacation, I spent the morning fine tuning a number of these FX. Once those changes go through QA, they will reach your client in a patch following Galatea's release, or possibly sooner if all goes well. Probably too late, but just a thought: Why do the stretch effects absolutely must look like some physical representation of the effect? Like with Vamp and Neuts, looks like some filthy mana magic. But if it were realistic it would have likely been some form of electromagnetic interference. Which you probably wouldn't be able to see with your naked eyes. As is with warp disruptions, remote sensor and ECM like modules. In which case, what if the stretch effects looked a bit more explicit, with clear arrows or shapes of some form, not strictly rendered in 3D. And the reason why it's represented in such a way is because thats how the ship AI presents it to the pilot for interpretation.
I saw the new TP and it was so clear and bright, I was hoping the stretch effects for other EWAR would have been just as clear, but then remembered that no one would really knows what it would look like (since no one ever saw them with their naked eyes). |
Freelancer117
So you want to be a Hero
317
|
Posted - 2015.08.20 07:41:45 -
[27] - Quote
Thanks for listening to positive and negative constructive feedback from your costumers, re-subbing for the next 2 months
Regards, a Freelancer
The players will make a better version of the game, then CCP initially plans.
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg
The heart is deceitful above all things and beyond cure. Who can understand it?
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CCP Antiquarian
C C P C C P Alliance
153
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Posted - 2015.08.20 09:36:35 -
[28] - Quote
CCP Myrkur wrote:Once those changes go through QA, they will reach your client in a patch following Galatea's release, or possibly sooner if all goes well.
Definitely sooner.
Freelancer117 wrote:Thanks for listening...
Thanks for providing the feedback. Summer vacation schedules may wreak a bit of havoc with our normal workflows, but we are always trying to improve the experience for every capsuleer in New Eden.
"Singularity pilots are helpful pilots."
@CCP_Antiquarian - for limited fulfillment of your social media needs.
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Darkblad
Hilf Dir selbst in EVE
2113
|
Posted - 2015.08.20 09:54:26 -
[29] - Quote
Arthur Aihaken wrote:I like the first of the new designer SKINs. Any more sneak peaks? I'm pretty sure that we will discover them (before even the first set gets mentioned here in the OP?^^)
EVE Infolinks GÇó Mining Guide GÇó Missions
(EN & DE)
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Shionoya Risa
The Xenodus Initiative.
63
|
Posted - 2015.08.20 10:01:41 -
[30] - Quote
Darkblad wrote:Arthur Aihaken wrote:I like the first of the new designer SKINs. Any more sneak peaks? I'm pretty sure that we will discover them (before even the first set gets mentioned here in the OP?^^)
http://imgur.com/a/WAoKO#s32ikdQ
(Not my work) |
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Darkblad
Hilf Dir selbst in EVE
2113
|
Posted - 2015.08.20 14:03:52 -
[31] - Quote
That's why I'm pretty optimistic for the second designer set.
Check the name of the album's creator.
EVE Infolinks GÇó Mining Guide GÇó Missions
(EN & DE)
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Darkblad
Hilf Dir selbst in EVE
2114
|
Posted - 2015.08.20 18:16:38 -
[32] - Quote
Shionoya Risa wrote:New GÇÿHephaestusGÇÖ sets are listed on the updates page for Galatea. :) And suddenly, the got shoved back until Vanguard
EVE Infolinks GÇó Mining Guide GÇó Missions
(EN & DE)
|
Laendra
Universalis Imperium The Bastion
74
|
Posted - 2015.08.21 02:17:11 -
[33] - Quote
CCP Goliath wrote:Sirran The Lunatic wrote:1) Brief poof of explosion still gives no sense of scale, explosion camera is a great idea but needs better explosions.
2) Can't even see new warp scramble effect at range, and zoomed in it looks awfully thin. still no real distinguished visual between scram and point, this seems like wasted effort (and looks worse, honestly)
3) New rag and gallente dd's are neat. Lev and Avatar, kinda just side-provements (re: meh)
4) New Domi is pretty slick, I like. However, the larger (flatter) surfaces don't do much for scale. Honestly it looks more like a toy now. A cool looking toy, mind you.
5) I didn't see new apparel in store? Have passed on 1-4 to the Trilambda QA - where did you get 5 from?
For Warp Scramble effect, I'd like to see tendrils of plasma or arcs of electricity going around the ship wildly like a plasma globe does. I don't know how feasible that is, but that would be freaking amazing to see...could have different colors for scramblers vs disruptors.
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Shionoya Risa
The Xenodus Initiative.
63
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Posted - 2015.08.21 10:32:25 -
[34] - Quote
Darkblad wrote:Check the name of the album's creator.
And suddenly I see! |
Jeremiah Saken
The Fall of Leviathan
322
|
Posted - 2015.08.21 16:28:29 -
[35] - Quote
I'm disappointed with new analyzers effect (only tried relic, couldn't find data site in my short session). You can't be serious with this cloud hitting "can".
C'mon it is analyzer, it analyzing the potential target. There are dozen of this type of action in movies. Take a painter effect (old one don't know if there will be new one), make it thinner, mulitply it by 10 and make the "lasers" moving around the can.
"-What are you doing?"
"-Docking."(...)
-"It's not possible"
-"No, it's necessary."
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Darkon Gatland
The Ashen Lion Syndicate
15
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Posted - 2015.08.22 20:48:40 -
[36] - Quote
Please CCP make it so the players could possibly lose the Drifter incursion. |
Arrendis
GoonWaffe Goonswarm Federation
1165
|
Posted - 2015.08.23 00:20:20 -
[37] - Quote
Darkon Gatland wrote:Please CCP make it so the players could possibly lose the Drifter incursion.
Even better: Is there a mechanic for characters with Anti-Amarr agendas to hurt the Navy's chances for victory, either by engaging Amarr Navy ships in an incursion directly or some indirect mechanic?
Because right now, the Drifter arc affects Amarr. Players whose characters work for other factions, either have no reason to assist, or (especially in the case of Minmatar pilots and doubly so for Minmatar Militia pilots) are directly discouraged from taking part in what is the major PvE content in this patch. |
Andreus Ixiris
Duty.
5724
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Posted - 2015.08.23 00:48:51 -
[38] - Quote
Darkon Gatland wrote:Please CCP make it so the players could possibly lose the Drifter incursion. Yes. That'd be pretty great.
Andreus Ixiris > A Civire without a chin is barely a Civire at all.
Pieter Tuulinen > He'd be Civirely disadvantaged, Andreus.
Andreus Ixiris > ...
Andreus Ixiris > This is why we're at war.
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Torgeir Hekard
I MYSELF AND ME
193
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Posted - 2015.08.24 06:36:44 -
[39] - Quote
Darkon Gatland wrote:Please CCP make it so the players could possibly lose the Drifter incursion. I don't think it's possible to win it in it's currents state.
Unless something changed since I've last touched a drifter, it's beyond risk/reward. It's welp/no reward.
Well, technically you could possibly win a drifter incursion by lemminging waves of cheap disposable 20km range dessies (rail catas or pulse coercers with locus rigs?) or welp tristans (saturate drifter targeting with drones) into the site, but that would not be for reward - you won't get much, because you'd most likely need some 50+ fleet even for the smallest site. That would be purely for some one-time questionable challenge.
Drifters are non-content. There's no advanced tactics, no ewar, no fits, no tricks, no challenge. You. Will. Die. Plain and simple. They are a flying cutscene. You win against a drifter either by dropping a cap or by zergrushing it with trash. If it's hisec or if there are many drifters, you are left with zerg rushes. Essentially drifters use goonswarm strategy - they weaponize boredom. |
Arrendis
GoonWaffe Goonswarm Federation
1228
|
Posted - 2015.08.24 06:51:43 -
[40] - Quote
Nah. They can be beaten. There are groups out here that farm them. It's just a matter of getting them to waste the lux and then bring the pain.
BTW, want them to waste the lux? Sentry drones, mjd 90-degrees off so you're still in active range of the drifter, and fire.
seems they'll DD the drones, and then charge them. So you blast them w/focused drone fire, abandon drones when they're getting low, drop another set, and keep mjd/burning away from your drones while the drifters go charging the new set of sentries. |
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Torgeir Hekard
I MYSELF AND ME
193
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Posted - 2015.08.24 07:04:27 -
[41] - Quote
Arrendis wrote:Nah. They can be beaten. There are groups out here that farm them. It's just a matter of getting them to waste the lux and then bring the pain.
BTW, want them to waste the lux? Sentry drones, mjd 90-degrees off so you're still in active range of the drifter, and fire.
seems they'll DD the drones, and then charge them. So you blast them w/focused drone fire, abandon drones when they're getting low, drop another set, and keep mjd/burning away from your drones while the drifters go charging the new set of sentries. I used a similar tactic for tests, only with throwaway tristans (the targeting saturation thing). They did chase drones, but there was always a chance for them to switch to a ship. I did kill some drifters. I did lose a bunch of tristans. Also works better against a solo drifter, because he can't hit light drones (if webbed).
I guess it could work, but there's a problem with incursion drifters that they are aggressive and could probably shoot you first instead of the drones. And they WILL volley you off the field because drifter and mordus NPCs have broken tracking/gun signature resolution stats for battleships and hit orbiting inties with relative ease. Worth testing.
Still you lose a bunch of drones, probably some ships, and you get what? A lvl4 mission worth of amarr LP? |
Spacial Girl
FinFleet Northern Coalition.
13
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Posted - 2015.08.25 18:44:19 -
[42] - Quote
CCP Goliath wrote:Team Trilambda
- The Dominix has been redesigned with a complete visual overhaul, new warp animation, and better implementation of the latest materials and shaders.
- The "Look At" camera has been modified to linger on an exploding target before returning to the active ship.
- Effects for combat and support modules (including Doomsday Weapons, Warp Scramblers, Scanners, Salvagers, and Tractor Beams) have been visually updated.
Team Space Glitter
- Updates to behavior NPCs (Drifters and Amarr Navy) for NPC vs NPC combat
- Defense of the Throne Worlds incursion
Dominix improvements/change: Domi looks great, but like Sirran noted, it does look a bit toy-ish.
Effects Changes: Doomsday effects are very nice, however it still seems to be the case that Damage is still applied almost well before the animation (and the subsequent landing of the doomsday) finishes for the Leviathan. I think a tweak to the animation speed or effect would be needed to keep it on par. I've also seen this with the rag once however I think it got fixed as the animation was simply glitchy in previous patches. I personally think the problem is related to the levi using "Missiles" that have/need to travel vs the Bacon Beams that the Avatar & Erebus use to "cook" their targets (the beam lands instantly and stays active before damage lands) it can also be noted that the Ragnarok has a bit of an on/off relation with this type of issue, but I usually see the projectile explosions before the target explodes. TL:DR Levi DD causes target to explode before beautiful explosions land.
It is also sometime hard to distinguish the remote effect being used concerning Remote Cap and Nos/Neuts. Essentially it's not as readily apparent as it used to be.
Drifters/Amarr NPCs: During the masstest I noticed they were happily attracted to anything running a smart-bomb and that Drifters would keep firing their Doomsday on anything it wouldn't kill immediately. (They would cycle every few minuets) Is this normal behavior? Does it have a cool-down? I only mention this because they managed to get 2 max-tank titans into 50% and 70% respectivly |
Rivr Luzade
Exclusion Cartel The Kadeshi
1844
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Posted - 2015.09.01 15:47:02 -
[43] - Quote
Out of curiosity: What was the reason for the team to make Cargo Scanners and Data/Relic analyzers to use the same color for the scan effect?
Station Tab :: UI Improvement Collective
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