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Thread Statistics | Show CCP posts - 12 post(s) |
Querns
GBS Logistics and Fives Support Goonswarm Federation
1778
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Posted - 2015.08.13 15:21:11 -
[1] - Quote
What's the rationale for passworded containers losing their passwords? It feels like a mechanics limitation rather than a gameplay decision.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Querns
GBS Logistics and Fives Support Goonswarm Federation
1778
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Posted - 2015.08.13 15:37:50 -
[2] - Quote
Lord Okinaba wrote:Ugh. So personal assets and ships get magically transported to another station or system upon destruction?
Seems pretty soft and not at all what I have come to expect from EVE Online.
Everything should spill out into the system in thousands of pieces and at thousands of ms.
If you don't want to risk losing all your stuff, don't put all your eggs in one basket and always keep hold of liquid isk to start again.
Considering that you have to pay a fee or pay to erect a new citadel (and deal with the thing that killed your previous citadel), I'd say it's a significant increase in penalty over the contemporary system where assets inside an outpost are completely safe forever.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Querns
GBS Logistics and Fives Support Goonswarm Federation
1780
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Posted - 2015.08.13 16:31:35 -
[3] - Quote
CCP Nullarbor wrote:Kel hound wrote:So what I'm getting from this is; never log off docked in a citadel when you have expensive implants, use a cloaky scanning interceptor instead. Got it. This is a really good point and one we discussed. In general we don't like the idea of design that have annoying workarounds like this. So if the structure explodes you would rather log back in space in your pod? EDIT: Far away from the original location so you don't get camped I think that would be acceptable.
However, I do mourn the loss of a bunch of frozen corpses spewing out of the destroyed citadel as an indication towards how much damage you've done. Assuming that citadels/other structures have the ability to fit jump clone services, could the jump clones so destroyed by citadel generate corpses? This way, that visceral feedback still exists.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Querns
GBS Logistics and Fives Support Goonswarm Federation
1788
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Posted - 2015.08.13 20:37:28 -
[4] - Quote
naed21 wrote:If I'm reading this correctly, assets are never moved out of a WH when the structure is destroyed. This means you can seed ships in whs and then when you anchor a new structure suddenly have a ton of capital ships out of no where.
It's certainly possible for a group to setup a large structure in every c6 wh, fill them with dreads and carriers, and then blow them up so that in the future they can attack the new residents with this large capital force. The delay between the citadel going online and assets being recovered is several days. CCP could easily tweak the asset recovery time in wormholes to allow for the citadel to be destroyed inside the asset recovery window.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Querns
GBS Logistics and Fives Support Goonswarm Federation
1788
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Posted - 2015.08.13 22:57:11 -
[5] - Quote
Quick question -- when determining which NPC station to send items to upon outpost destruction, will the game use the distance between solar systems in terms of physical distance in light years or number of gate connections between systems? The example posited in the devblog uses EC-P8R as the source and Anin as the destination, and Anin is the closest lowsec system to EC-P8R both in terms of gates AND physical distance in light years.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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