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Anize Oramara
The Arch Dashing Dashers
425
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Posted - 2015.09.28 22:40:27 -
[91] - Quote
Market McSelling Alt wrote:Anize Oramara wrote:
yea, it is kinda annoying. That said it is pretty blitzable, should probably figure it out someday. My faction standing has increased actually, up to 8.4 atm, and thats without running every storyline even.
Also the problem with blockade in my experience is that not only is the trigger random (not always easily spotted at least) but that the trigger ship is usually one of 4 or even 5 identical ships. You have to go through 4 triggers I think it was? to get to the end trifgger and each one spawns a lot of extra BS. Maybe the Angel blockade with a sniping RS?
Your faction standings can't increase without doing storylines or epic arcs (which are also storylines). Read that again.
Quote:My faction standing has increased actually, up to 8.4 atm, and thats without running every storyline even.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1808
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Posted - 2015.09.29 00:44:00 -
[92] - Quote
"without running every" is not the same as not running any. I had 9.9 faction standings for a while, running missions that way just isn't worth it. I mean yay 2 run cnr bpc!?
and yea taking a break to run combat storylines is a slight isk/hour drop, although some can reward or drop implants worth a decent amount. and spending a few hours a month to maintain standings meh, still making more isk than most activities. If someone has a better way to track these stats let me know. Just remember I'm really freaking lazy.
I usually run all week and spend one day doing storylines. a bunch will be couriers so they get removed, mats for war, I'll usually run them when I have 5 or so or one is about to expire, and at ~15m for 5 mins they aren't bad, and easy to multitask them. combat story lines sometimes I run them sometimes I don't. A few weeks back I took an hour and a half to run 5 combat storylines. I remember being a little disappointed with the isk, but I looked and saw I had 80m+ in implants (now if only the mining foreman mindlink was still over a bil)
@ChainsawPlankto
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Daniela Doran
Ministry of War Amarr Empire
119
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Posted - 2015.09.29 03:30:32 -
[93] - Quote
Bumblefck wrote:Daniela Doran wrote:
I hope this is true (I haven't tested it yet) with my SOE faction standings at 7.97, 6.21, 5.43, 4.89, 4.55 and 3.09 respectively on my chars. How high do your SOE faction standings need to be for you to have this impunity you speak of?
No idea, sorry - but in a couple of months of running missions (and declining others with the aforesaid impunity - my SoE standing has dropped from about 8.6 to the current 8.3/4 (can't remember offhand what it is now exactly). A really, really, tiny dip relative to the number of missions declined! Of course, my SoE corp standings are absolute ****, but who cares about them, right? Bear in mind that my current standing is wholly from derived standings modifications from running Gal/Min missions...I've helped the Frenchies and slaves out a lot!
I see. So as long as your faction standings with SOE is above 5.0, you can still do SOE lev 4 missions regardless how low your SOE Corp standings go?
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Hasikan Miallok
Republic University Minmatar Republic
1539
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Posted - 2015.09.29 03:58:35 -
[94] - Quote
Daniela Doran wrote:Bumblefck wrote:Daniela Doran wrote:
I hope this is true (I haven't tested it yet) with my SOE faction standings at 7.97, 6.21, 5.43, 4.89, 4.55 and 3.09 respectively on my chars. How high do your SOE faction standings need to be for you to have this impunity you speak of?
No idea, sorry - but in a couple of months of running missions (and declining others with the aforesaid impunity - my SoE standing has dropped from about 8.6 to the current 8.3/4 (can't remember offhand what it is now exactly). A really, really, tiny dip relative to the number of missions declined! Of course, my SoE corp standings are absolute ****, but who cares about them, right? Bear in mind that my current standing is wholly from derived standings modifications from running Gal/Min missions...I've helped the Frenchies and slaves out a lot! I see. So as long as your faction standings with SOE is above 5.0, you can still do SOE lev 4 missions regardless how low your SOE Corp standings go?
Within limits.
Keep Corporation and Agent Standing above -2.0 and, providing your faction stays above 5.0, you are fine to do level IV agents indefinitely.
If your Corporation standing drops to -2.0 or lower you will only able to do Level 1 Agents for that corp regardless of Faction standings.
If your Agent standing drops to -2.00 or lower, that specific Agent will no longer be available. This will be VERY hard to repair, you will need to fleet up with someone doing missions with that agent. |
Anize Oramara
The Arch Dashing Dashers
426
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Posted - 2015.09.29 05:18:42 -
[95] - Quote
Daniela Doran wrote: I see. So as long as your faction standings with SOE is above 5.0, you can still do SOE lev 4 missions regardless how low your SOE Corp standings go?
So they learn, finally. (it's stated plainly in any blitzing guide)
Just keep modified agent standing above -2 (corp standings seems to be higher generally for some reason). The reason why it works is because the lower your standing the less declining mission effect agent standing and the more completing missions effect it. It will seesaw from -1 at worst to 3-4 in my experience. Social skills need to be at LEAST at 4, preferably 5. |
Bumblefck
Kerensky Initiatives
8675
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Posted - 2015.09.29 16:39:45 -
[96] - Quote
Daniela Doran wrote:Bumblefck wrote:Daniela Doran wrote:
I hope this is true (I haven't tested it yet) with my SOE faction standings at 7.97, 6.21, 5.43, 4.89, 4.55 and 3.09 respectively on my chars. How high do your SOE faction standings need to be for you to have this impunity you speak of?
No idea, sorry - but in a couple of months of running missions (and declining others with the aforesaid impunity - my SoE standing has dropped from about 8.6 to the current 8.3/4 (can't remember offhand what it is now exactly). A really, really, tiny dip relative to the number of missions declined! Of course, my SoE corp standings are absolute ****, but who cares about them, right? Bear in mind that my current standing is wholly from derived standings modifications from running Gal/Min missions...I've helped the Frenchies and slaves out a lot! I see. So as long as your faction standings with SOE is above 5.0, you can still do SOE lev 4 missions regardless how low your SOE Corp standings go?
Yes indeed.
[b]----
CONCORD arrested two n00bs yesterday, one was drinking battery acid, the other was eating fireworks. They charged one and let the other one off.[/b]
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Kristy
Viziam Amarr Empire
0
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Posted - 2015.10.02 18:42:17 -
[97] - Quote
im flying a t1/t2 raven. 370 dps omnitank, 600 dps with drones. fairly cheap boat f++r m4. never lost one ;) and i dont blitz.
my ticks are between 6-15m isk.
ist not much but enugh for a not perfect skilled char. thought many times for incursion, but wehn i listed i had to wait for hours to get in and in this time i logged out and get nothing for the shipfit and waiting time. so i went back to missions, exploring and mining. |
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1830
|
Posted - 2015.10.02 20:03:15 -
[98] - Quote
Hasikan Miallok wrote:Within limits.
Keep Corporation and Agent Standing above -2.0 and, providing your faction stays above 5.0, you are fine to do level IV agents indefinitely.
If your Corporation standing drops to -2.0 or lower you will only able to do Level 1 Agents for that corp regardless of Faction standings.
If your Agent standing drops to -2.00 or lower, that specific Agent will no longer be available. This will be VERY hard to repair, you will need to fleet up with someone doing missions with that agent. With an alt it is very easy. however I've never had to use an alt to recover standings. I have used alts to boost initial standing, but for every day operations it isn't really needed.
@ChainsawPlankto
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Morgan Agrivar
Happy Endings Massage Parlor
81
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Posted - 2015.10.03 19:42:59 -
[99] - Quote
Then I guess I suck at mission running too. Running L4s in a Machariel, I seem to be hitting around the 20-30m isk an hour (not blitzing). I don't have perfect Mach skills but I am trying to get them there. Less than a week for T2 Large Projectile Turrets but I see where it says you can get 80-100m isk an hour blitzing. I guess I am just not that good then because I am not getting anywhere near that amount.
Just something about me...
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Anize Oramara
The Arch Dashing Dashers
436
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Posted - 2015.10.03 20:23:30 -
[100] - Quote
Morgan Agrivar wrote:Then I guess I suck at mission running too. Running L4s in a Machariel, I seem to be hitting around the 20-30m isk an hour (not blitzing). I don't have perfect Mach skills but I am trying to get them there. Less than a week for T2 Large Projectile Turrets but I see where it says you can get 80-100m isk an hour blitzing. I guess I am just not that good then because I am not getting anywhere near that amount. Blitzing is all about the LP. If you're not getting good isk/lp (1500+) then you're missing out on the majority of isk. |
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1841
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Posted - 2015.10.03 21:49:52 -
[101] - Quote
Start paying attention in missions and see what you can blitz, and where you make more money killing additional ships. And as Anize just said make sure you are getting a good LP conversion. beyond that check your fit, and work on your skills. Also get implants if you haven't already. At the very least plug in some 3% hardwires. Mid grade ascendancy implants give a pretty big bonus to warp speed.
Before burners I was pretty happy running missions like blockade or worlds collide where I'd get 20mil + 8 or 9k LP in <20 minutes. anything over 100m/hour was great. I'd aim for ~1mil/minute in bounty. I didn't care too much about efficiency, and maxing out my LP at every opportunity. Also didn't mind running the anti faction missions, not too hard to beat 100mil/hour with those tag prices.
with burners + blitzing I've hit over 100m isk + 100k LP in an hour, With a slightly lower truesec system I would get a bump on both (small bump on reward, bigger bump on LP). My best tick is 43mil (angel base + serpentis base), so all kills inside of 20 mins. travel time probably spilled a little outside on each side. but add 10mil in reward + bonuses, and 25k lp in 20 something minutes. I'll just decline missions like blockade/worlds collide.
@ChainsawPlankto
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Morgan Agrivar
Happy Endings Massage Parlor
81
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Posted - 2015.10.04 07:11:42 -
[102] - Quote
This is my Machariel fit running in Gallente space atm:
800mm Heavy 'Scout' Repeating Cannon I (x7) Drone Link Augmentor II
Core C-Type 500MN Microwarpdrive Tracking Computer II (x3 with Optimal Range Script) Large Micro Jump Drive
Core C-Type Large Armor Repairer Republic Fleet Gyrostabilizer (x3) Armor Thermic Hardener II Armor Kinetic Hardener II
Large Ancillary Current Router II Large Hyperspatial Velocity Optimizer II (x2)
Hobgoblin II (x5) Vespa II (x5)
My eveboard for skills is available to view my skills.
With my skills and implants, I warp at 4.56 AU/s and it pulls 886.8 dps with EMP L (was using Republic Fleet EMP L but got too expensive for my taste) and Vespa II drones out. I can hit out to my locking range of 93km with the guns but I seem to do the most damage when they are within 50km.
I am also currently flying for Rodan Shipyards in Gallente space, and got around 155k LP with them but really havent seen anything I can use to sell. I have Servant Sisters of EVE at 6.00 standing, Minmatar at 5.97 and Gallete at 4.04 standing (current one I am working on) but have Rodan Shipyards at 7.66 corp standings.
I think I can go down to L3s and start on another corp to give me better LP/isk ratio but not sure exactly how to research that. Probably will have to google it. Also, with regards to implants, I haven't done the hardwire implants yet since I jump around from the Machariel to a Raven in Caldari space to an Apocalypse in Minmatar space.
Isk is also an issue and already went ouf of my comfort zone with the Machariel and the cost, and have been thinking of selling it and going cheaper ship. Haven't decided yet...
Just something about me...
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1842
|
Posted - 2015.10.04 07:24:06 -
[103] - Quote
The 5 run bpcs of fed navy co-proc looks like a decent bet for roden, or fed navy mag stabs. as per https://www.fuzzwork.co.uk/lpstore/ there are probably a few other corps you could switch between, also with your standings you can do any SoE or minmatar agents. I'd probably get over 5 with Gallente, shouldn't take too many storylines to do it. And from there work on cherry picking a little more.
fit looks pretty standard. I assume the ACR is there for an arty variation? The DLA isn't very useful unless you are using sentry drones imo. And are you switching between EMP, Fusion, and Phased plasma depending on the enemy? only using EMP and locking to EM will slow you down.
and if you have the frig/cruiser skills look at the burner missions, some can be done with pretty cheap fits.
@ChainsawPlankto
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Morgan Agrivar
Happy Endings Massage Parlor
81
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Posted - 2015.10.04 07:33:40 -
[104] - Quote
Thanks for that link, been trying to find it recently.
I am working on getting Gallente over 5 so I can go to different corps. Was hoping that I could shop for the best LP/isk ratio and then settle there.
As for the ACR, the Mach was originally artillery but the 16+ seconds between shots annoyed the hell out of me so I switched to autocannon and didn't bother to fix that rig. I don't use sentries (didn't provide decent dps for me) so I use the DLA to send the medium drones out to 75km as I shoot at them.
As for the ammo, you got me. I was only using EMP cause I am lazy and wasn't switching ammo types. I was switching out drones and hardeners for the specific enemies but not ammo. I probably should do that and get some of the other ammo types to help out the dps.
I have never done a burner mission. I have Minmatar frigate at 5 and subpar T2 frigate skills for minnie but not much else. I guess I haven't tried them due to people losing 120m isk frigates to them and I cannot afford such waste. I know there was a good Wolf fit for one of them but forgot which burner it was. I might just take a shot at one and see how it goes. If I can do them, then it will help out in the LP department.
Thanks for the link and info, CP.
Just something about me...
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Anize Oramara
The Arch Dashing Dashers
436
|
Posted - 2015.10.04 11:59:07 -
[105] - Quote
Morgan Agrivar wrote:Thanks for that link, been trying to find it recently.
I am working on getting Gallente over 5 so I can go to different corps. Was hoping that I could shop for the best LP/isk ratio and then settle there.
As for the ACR, the Mach was originally artillery but the 16+ seconds between shots annoyed the hell out of me so I switched to autocannon and didn't bother to fix that rig. I don't use sentries (didn't provide decent dps for me) so I use the DLA to send the medium drones out to 75km as I shoot at them.
As for the ammo, you got me. I was only using EMP cause I am lazy and wasn't switching ammo types. I was switching out drones and hardeners for the specific enemies but not ammo. I probably should do that and get some of the other ammo types to help out the dps.
I have never done a burner mission. I have Minmatar frigate at 5 and subpar T2 frigate skills for minnie but not much else. I guess I haven't tried them due to people losing 120m isk frigates to them and I cannot afford such waste. I know there was a good Wolf fit for one of them but forgot which burner it was. I might just take a shot at one and see how it goes. If I can do them, then it will help out in the LP department.
Thanks for the link and info, CP. The two burners I know you can do with wolves are the blood agent and the sansha agent (cruor and succubus) I haven't had any luck with the ancillary rep build, keep losing it, but your millage may vary. Overheat skills is pretty important though. |
Market McSelling Alt
Bernie Madoff Investment Services LLC
628
|
Posted - 2015.10.04 12:10:04 -
[106] - Quote
Anize Oramara wrote:Morgan Agrivar wrote:Thanks for that link, been trying to find it recently.
I am working on getting Gallente over 5 so I can go to different corps. Was hoping that I could shop for the best LP/isk ratio and then settle there.
As for the ACR, the Mach was originally artillery but the 16+ seconds between shots annoyed the hell out of me so I switched to autocannon and didn't bother to fix that rig. I don't use sentries (didn't provide decent dps for me) so I use the DLA to send the medium drones out to 75km as I shoot at them.
As for the ammo, you got me. I was only using EMP cause I am lazy and wasn't switching ammo types. I was switching out drones and hardeners for the specific enemies but not ammo. I probably should do that and get some of the other ammo types to help out the dps.
I have never done a burner mission. I have Minmatar frigate at 5 and subpar T2 frigate skills for minnie but not much else. I guess I haven't tried them due to people losing 120m isk frigates to them and I cannot afford such waste. I know there was a good Wolf fit for one of them but forgot which burner it was. I might just take a shot at one and see how it goes. If I can do them, then it will help out in the LP department.
Thanks for the link and info, CP. The two burners I know you can do with wolves are the blood agent and the sansha agent (cruor and succubus) I haven't had any luck with the ancillary rep build, keep losing it, but your millage may vary. Overheat skills is pretty important though.
Wrong thread... but a passive Jag is great for the blood raider. I don't have my exact setup here but this is basically what it is, expensive. You can't really swap down because of fitting.
[Jaguar, New Setup 1] Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Mark I Compact Power Diagnostic System
Republic Fleet Medium Shield Extender Republic Fleet Medium Shield Extender Pithum C-Type EM Ward Amplifier Pithum C-Type Thermic Dissipation Amplifier
200mm AutoCannon II, Republic Fleet EMP S 200mm AutoCannon II, Republic Fleet EMP S 200mm AutoCannon II, Republic Fleet EMP S [empty high slot]
Small Projectile Burst Aerator II Small Core Defense Field Purger II
It passive tanks 200 from the Cruor and deals 250. You sit there, or you head right at him doesn't matter. Just hit F1 and go make a sandwich.
Best description of Eve Online and why the community is the way it is
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Kristy
Viziam Amarr Empire
0
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Posted - 2015.10.04 19:33:54 -
[107] - Quote
Chainsaw Plankton wrote:Start paying attention in missions and see what you can blitz, and where you make more money killing additional ships. And as Anize just said make sure you are getting a good LP conversion. beyond that check your fit, and work on your skills. Also get implants if you haven't already. At the very least plug in some 3% hardwires. Mid grade ascendancy implants give a pretty big bonus to warp speed.
Before burners I was pretty happy running missions like blockade or worlds collide where I'd get 20mil + 8 or 9k LP in <20 minutes. anything over 100m/hour was great. I'd aim for ~1mil/minute in bounty. I didn't care too much about efficiency, and maxing out my LP at every opportunity. Also didn't mind running the anti faction missions, not too hard to beat 100mil/hour with those tag prices.
with burners + blitzing I've hit over 100m isk + 100k LP in an hour, With a slightly lower truesec system I would get a bump on both (small bump on reward, bigger bump on LP). My best tick is 43mil (angel base + serpentis base), so all kills inside of 20 mins. travel time probably spilled a little outside on each side. but add 10mil in reward + bonuses, and 25k lp in 20 something minutes. I'll just decline missions like blockade/worlds collide.
you sir are my hero! average Mission i get is 4k lp. so for 100k lp you Need around 25 missions. this is around 140 seconds per Mission. with changing System, flighttime, spawningtime etc. i Need more time then this. maby i could fly in and out and can kill 2-3 ships in this time. but never a whole blitz Mission. the fastest burner Mission i have seen was 150 seconds without flighttime to the System which is almost every time for me 4-5 Systems away.so maby a burner takes 5 minutes which is really fast. so you can get your 100k lp an hour. but i dont think you became only burner missions.
PS: 100k lp are around 150m isk plus the 10m per burner which you Need around 10 per hour are again 100m isk. but i dont think that you can do 10 burner missions an hour ;) |
Anize Oramara
The Arch Dashing Dashers
437
|
Posted - 2015.10.04 20:27:08 -
[108] - Quote
Kristy wrote:Chainsaw Plankton wrote:Start paying attention in missions and see what you can blitz, and where you make more money killing additional ships. And as Anize just said make sure you are getting a good LP conversion. beyond that check your fit, and work on your skills. Also get implants if you haven't already. At the very least plug in some 3% hardwires. Mid grade ascendancy implants give a pretty big bonus to warp speed.
Before burners I was pretty happy running missions like blockade or worlds collide where I'd get 20mil + 8 or 9k LP in <20 minutes. anything over 100m/hour was great. I'd aim for ~1mil/minute in bounty. I didn't care too much about efficiency, and maxing out my LP at every opportunity. Also didn't mind running the anti faction missions, not too hard to beat 100mil/hour with those tag prices.
with burners + blitzing I've hit over 100m isk + 100k LP in an hour, With a slightly lower truesec system I would get a bump on both (small bump on reward, bigger bump on LP). My best tick is 43mil (angel base + serpentis base), so all kills inside of 20 mins. travel time probably spilled a little outside on each side. but add 10mil in reward + bonuses, and 25k lp in 20 something minutes. I'll just decline missions like blockade/worlds collide. you sir are my hero! average Mission i get is 4k lp. so for 100k lp you Need around 25 missions. this is around 140 seconds per Mission. with changing System, flighttime, spawningtime etc. i Need more time then this. maby i could fly in and out and can kill 2-3 ships in this time. but never a whole blitz Mission. the fastest burner Mission i have seen was 150 seconds without flighttime to the System which is almost every time for me 4-5 Systems away.so maby a burner takes 5 minutes which is really fast. so you can get your 100k lp an hour. but i dont think you became only burner missions. PS: 100k lp are around 150m isk plus the 10m per burner which you Need around 10 per hour are again 100m isk. but i dont think that you can do 10 burner missions an hour ;) In a .5 sec system you should be getting around 14k LP per burner and around 9k for a mission like recon 1 |
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1847
|
Posted - 2015.10.04 21:26:51 -
[109] - Quote
you do know there are skills that increase lp payout right? Additionally a lower sec status means higher LP payouts.
In highsec the best lv4s payout 8-9k depending on sec status, burners are mostly 150% of that. 100k LP isn't even 10 burners, and with some of the burner bases paying out 20m+ I don't need to do 10 of those either.
my worst case is around 1000 lp/min on a standings maintenance mission, which I have gotten very good at minimizing. There are also some very unlucky ecm runs that go over by a few mins, but I also don't really count loot. I'm not going to try auguring something like exploration makes 300mil/hour because I found a gila BPC + pithum c-type in a 4/10 because that is something that is not reproducible. I can however constantly run burner missions in about 6 minutes, and the bases in 10.
@ChainsawPlankto
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Morgan Agrivar
Happy Endings Massage Parlor
82
|
Posted - 2015.10.05 06:52:03 -
[110] - Quote
Thanks for all of the info. I will have to just research fits that I can fly to do burner missions. They keep giving me the Anom Jaguar and from what I have seen you counter that one with a Garmur, which I don't have missile skills.
So it is continue to skill while running 4s until I can. And for the bases (which they tried to give me one), is that necessarily have to be done in a T2 cruiser?
Just something about me...
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Anize Oramara
The Arch Dashing Dashers
439
|
Posted - 2015.10.05 08:08:53 -
[111] - Quote
Morgan Agrivar wrote:Thanks for all of the info. I will have to just research fits that I can fly to do burner missions. They keep giving me the Anom Jaguar and from what I have seen you counter that one with a Garmur, which I don't have missile skills.
So it is continue to skill while running 4s until I can. And for the bases (which they tried to give me one), is that necessarily have to be done in a T2 cruiser? Some of the bases do yes, some don't but racial cruiser 5 does increase the speed if they increase dps like the Orthrus for example. |
Morgan Agrivar
Happy Endings Massage Parlor
82
|
Posted - 2015.10.05 08:52:37 -
[112] - Quote
Anize Oramara wrote:Morgan Agrivar wrote:Thanks for all of the info. I will have to just research fits that I can fly to do burner missions. They keep giving me the Anom Jaguar and from what I have seen you counter that one with a Garmur, which I don't have missile skills.
So it is continue to skill while running 4s until I can. And for the bases (which they tried to give me one), is that necessarily have to be done in a T2 cruiser? Some of the bases do yes, some don't but racial cruiser 5 does increase the speed if they increase dps like the Orthrus for example.
I don't have any of the racial cruisers to 5 yet (think they are all at 4) so that is another one I have to wait on. Thank you for your time.
Just something about me...
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Deck Cadelanne
CAStabouts
228
|
Posted - 2015.10.05 16:46:36 -
[113] - Quote
Yourmoney Mywallet wrote: Ad Qu. 2: If you don't want to blitz and/or hand-pick your missions you should be able to consistently make around 50-60 mill/hr. Do that for 4 hours a day, make 200 mill. Do that Monday through Friday, make 1 bill.
No thanks. Already have job
"When the going gets weird, the weird turn professional."
- Hunter S. Thompson
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1848
|
Posted - 2015.10.05 21:14:21 -
[114] - Quote
Morgan Agrivar wrote:Thanks for all of the info. I will have to just research fits that I can fly to do burner missions. They keep giving me the Anom Jaguar and from what I have seen you counter that one with a Garmur, which I don't have missile skills.
So it is continue to skill while running 4s until I can. And for the bases (which they tried to give me one), is that necessarily have to be done in a T2 cruiser?
there are a lot of alternatives, some are faster but not used because some people like using a single ship for as many missions as possible, the garmur does that well, and the daredevil works in several as well. For example I've been using a harpy for the jag burner. Feel free to stop by the burner thread for more info: https://forums.eveonline.com/default.aspx?g=posts&t=369477
t2/faction cruisers seem to be the standard for running the bases. the mix of size, speed, t2 resists, and/or pirate faction bonus usually makes them the ship of choice. could a bc work for some of the missions? maybe, I haven't really tested it. but a MJD would be cool in the serpentis base, but I don't think it would be able to tank the mission effectively, and would be pretty slow burning to the next target. In the angel base maybe a myrmidon would work? not sure how bad drone aggro would be, or if the drones could even hit the angel burners. but I don't think any of the turret bcs would work because of tracking. There is a smartbomb ferox fit, but I wouldn't really feel comfortable using that.
@ChainsawPlankto
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Hasikan Miallok
Republic University Minmatar Republic
1552
|
Posted - 2015.10.06 03:57:42 -
[115] - Quote
If your feeling really insane and suicidal you could try and run burners in lowsec and make maybe 20K LP per mission. Tricky bit is none of the burner fits have room for a claok.
I presume they offer even more in null but you would need to be blue to the locals.
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Lennvas
State War Academy Caldari State
9
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Posted - 2015.10.06 11:10:51 -
[116] - Quote
While I am willing to believe, that blitzing can sustain the neccesary standing from the corresponding faction, what about a) opposing faction, e.g. doesnt caldari drop s***t for blitzing gall? As some storylines have to be done I believe? b) if blitzing for pirate factions in highsec, how does that affect empire faction standings? Can I do both, or do I have to abbandon the idea of maintaining above 5 for all four empires?(currently I am only above 5 for the gal/min side, cal/ama is closer to 3/0). |
Anize Oramara
The Arch Dashing Dashers
441
|
Posted - 2015.10.06 11:50:18 -
[117] - Quote
Honestly the derived negative standings for the few storyline missions you do run (don't run nearly all of them, only a handful really) is extremely small to begin with. Even then, my standings with the faction I'm blitzing for is over 8 atm and I can probably afford to not run storylines for a month or two at this rate easily. I've actually moved over to another faction, going to grind up some standings there and then I might go to another faction again and see the effect it'll have on my original faction's high 8 standings.
My gut feel says I should be able to keep over 5 faction standing with all relevant factions relatively easily. That said Thukker tribe might be a bit of a challenge (a lot of negative derived standings all over the place) and not sure about the other pirate factions either. |
Leila Meurtrier
Why Am I Not Surprised
31
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Posted - 2015.10.06 11:55:22 -
[118] - Quote
Anize Oramara wrote:Honestly the derived negative standings for the few storyline missions you do run (don't run nearly all of them, only a handful really) is extremely small to begin with. Also, your Social skills does NOT increase derrived standings loss. So, it's some net gain even if some corps would be at -10 with others. Problem with pirate + empire positive is a problem of truckloads of faction kills, not derrived standings. Thukkers will be a piece of cake should you balance everything right. |
Market McSelling Alt
Bernie Madoff Investment Services LLC
628
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Posted - 2015.10.06 12:00:17 -
[119] - Quote
Anize Oramara wrote:Honestly the derived negative standings for the few storyline missions you do run (don't run nearly all of them, only a handful really) is extremely small to begin with. Even then, my standings with the faction I'm blitzing for is over 8 atm and I can probably afford to not run storylines for a month or two at this rate easily. I've actually moved over to another faction, going to grind up some standings there and then I might go to another faction again and see the effect it'll have on my original faction's high 8 standings.
My gut feel says I should be able to keep over 5 faction standing with all relevant factions relatively easily. That said Thukker tribe might be a bit of a challenge (a lot of negative derived standings all over the place) and not sure about the other pirate factions either.
Unless you are running storylines in a perfect balance of 4x SoE, 3x Caldari, 2x Gallente and 1x Ammatar you are going to end up screwing up your faction standings with 2 or more of the major factions. The only exception to this is purely running SoE after you have all your other standings up... but why do you care? LP value seems to be your goal, so SoE and Gal/Min are what matters now.
Best description of Eve Online and why the community is the way it is
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Lennvas
State War Academy Caldari State
9
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Posted - 2015.10.06 12:02:22 -
[120] - Quote
Leila Meurtrier wrote:Problem with pirate + empire positive is a problem of truckloads of faction kills, not derrived standings. Thukkers will be a piece of cake should you balance everything right.
Does that mean, that thukker would be easier than the other pirates? If so, how?
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