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Miss Blaze
Federal Navy Academy Gallente Federation
0
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Posted - 2015.08.15 13:47:52 -
[1] - Quote
Hi,
I have recently returned to EvE after a long break and am interested as to see where missions now stand with regards to ISK/Hour.
I cant stand mining so that is a no go for me but I used to mission alot back in the day and was curious as to how it stands against the new activities out there. Exploration for example?
I never used to 'blitz' missions so its just a general query regarding running missions normally.
Any advice is much appreciated <3
Peace o/ |

Tsukino Stareine
Sock Robbers Inc. Low-Class
1308
|
Posted - 2015.08.15 13:55:10 -
[2] - Quote
blitzing in mordus space in null: 150m/hour or more
high sec SoE: like maybe 80 if you're lucky |

Donnachadh
United Allegiance of Undesirables
442
|
Posted - 2015.08.15 14:05:43 -
[3] - Quote
Using a proper ship near 100 mil/hr is easily doable blitzing level 3 missions when you add in the LP to ISK conversions. Single character blitz 4's will make about 60-80. Dual character full clear, loot / salvage 4's will make around 50 to 60 mil depending on prices you get for loot / salvage and how good your standings are if you reprocess everything to sell minerals instead of selling the stuff. |

Miss Blaze
Federal Navy Academy Gallente Federation
0
|
Posted - 2015.08.15 14:09:32 -
[4] - Quote
So on average for a single character in high sec level 4's, your looking between 50-80m/hour then I guess.
I wouldn't normally loot as it takes alot of time + I dont have an alt account :( |

Yourmoney Mywallet
Jita Institute of Applied Monetary Manipulation
532
|
Posted - 2015.08.15 14:15:04 -
[5] - Quote
Miss Blaze wrote:curious as to how it stands against the new activities out there. Exploration for example?
I never used to 'blitz' missions so its just a general query regarding running missions normally. Ad Qu. 1: missioning will get you the best consistent isk/hr. Ad Qu. 2: If you don't want to blitz and/or hand-pick your missions you should be able to consistently make around 50-60 mill/hr. Do that for 4 hours a day, make 200 mill. Do that Monday through Friday, make 1 bill. With that you can: buy one plex to pay for the account for a month; or buy a ****-load of pvp frigs or dessies to support your alt in RvB or CODE.
IB4 "lolz i mek 150 mill/hr in incursions lelel"  |

Miss Blaze
Federal Navy Academy Gallente Federation
0
|
Posted - 2015.08.15 14:17:48 -
[6] - Quote
Yourmoney Mywallet wrote:Miss Blaze wrote:curious as to how it stands against the new activities out there. Exploration for example?
I never used to 'blitz' missions so its just a general query regarding running missions normally. Ad Qu. 1: missioning will get you the best consistent isk/hr. Ad Qu. 2: If you don't want to blitz and/or hand-pick your missions you should be able to consistently make around 50-60 mill/hr. Do that for 4 hours a day, make 200 mill. Do that Monday through Friday, make 1 bill. With that you can: buy one plex to pay for the account for a month; or buy a ****-load of pvp frigs or dessies to support your alt in RvB or CODE. IB4 "lolz i mek 150 mill/hr in incursions lelel" 
Thanks :)
The main thing im looking for is to be self-sustainable and not have to pay RL money for subscription so having a guide line on how missions stand helps :)
Incursions is something else that is also new to me but heard that they require alot of SP and a super bling ship so not something that is applicable for me for quite some time I imagine. :( |

Eli Apol
Definitely a nullsec alt
464
|
Posted - 2015.08.15 14:35:55 -
[7] - Quote
Newbro friendly incursion groups exist and accept T2 fit battleships, check Incursion Public channel in game for a list of communities and they usually have accepted fits in their motds
but what would I know, I'm just a salvager
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Ekaterina 'Ghetto' Thurn
Department 10
248
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Posted - 2015.08.16 07:55:06 -
[8] - Quote
The main problem I have observed with Incursions and most of the player run Incursion channels/communities is that you have to wait upward of an hour and potentially several hours to join a fleet. Most of those communities also have extremely specific fitting and ship rules.
" They're gonna feel pretty stupid when they find out. "-áRick.
" Find out what ? "-áAbraham.
" They're screwing with the wrong people. "-áRick.
Season four.-á-á ' The Walking Dead. ' .
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Eli Apol
Definitely a nullsec alt
464
|
Posted - 2015.08.16 08:34:29 -
[9] - Quote
Wait depends purely on how busy it is and what ship(s) you fly. Using a logi alt I never seem to wait for long whilst I see players in vindis get accepted fast and machariels wait forever depends on the fleet comp they're aiming for and what else has already shown up earlier. Ofc there will be an inherent wait from the site running times as well, it's rare people will leave mid site. To create a vacancy.
but what would I know, I'm just a salvager
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Anize Oramara
Deep Core Mining Inc. Caldari State
295
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Posted - 2015.08.16 12:18:48 -
[10] - Quote
Can confirm you are looking at around 60-100mill/h blitzing LV4s depending on how well you blitz, what your skills regarding LP and isk payout and of course how often and what missions you skip. Sometimes you get lucky drops and some missions has a chance of dropping nice implants and those can boost your income a bit. You'll need a Macharial fitted with warp speed rigs btw (For the warp speed bonus) to blitz effectively. |
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Miss Blaze
Federal Navy Academy Gallente Federation
2
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Posted - 2015.08.16 13:03:22 -
[11] - Quote
Cool, thanks for the all the advice guys and girls!
Sounds like level 4 missions will do for the time being but I may look into Incursions later down the line if they are fun to do and the ISK seems to be quite abundant too :)
Thanks again, o/ |

Caleidascope
Republic Military School Minmatar Republic
594
|
Posted - 2015.08.16 13:51:03 -
[12] - Quote
Miss Blaze wrote: Incursions is something else that is also new to me but heard that they require alot of SP and a super bling ship so not something that is applicable for me for quite some time I imagine. :(
Some do, some don't.
Warp To Me don't. There are usually a few maels, hyperions, rohks, etc. in fleet. The main requirement is to have WTM approved tank, everything else can be t1 and t2 mods.
Life is short and dinner time is chancy
Eat dessert first!
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1429
|
Posted - 2015.08.17 04:26:19 -
[13] - Quote
there is going to be a huge range depending on skills, what ships you use, and where you run missions.
worst case I'd say is around 20m/hour, and at that point you should probably just go back to lv3s. Best case 300mil/hour+ as calculated here: https://forums.eveonline.com/default.aspx?g=posts&m=5736268#post5736268 That said the number may be somewhat high as burner mission offer rates were lowered (seems to still be fairly high, but I haven't done any calculating on my own), also LP values fluctuate. And I'm not sure how burner bases affect it. Cruisers are slower to warp, lp is about the same, but more isk.
My loot can has ~670m in loot, that was generated over the course of ~2.8mil LP, and I don't even know how much isk.
I'm less efficient, I usually accept a wider range of missions, or go more jumps, and also get distracted by the forums, or youtube spending all that time just warping around gets hella boring. I usually have netflix on the other monitor.
@ChainsawPlankto
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Estella Osoka
Perkone Caldari State
692
|
Posted - 2015.08.17 14:55:55 -
[14] - Quote
Gonna have to go with Chainsaw on this one. You do need to note that if you plan on doing the burner missions (you don't have to), you will need few additional ships laying around to do them. Anomic Agents require T2 frigates and below, and each agent almost needs an entirely different ship fit. There is no all-in-one frigate for the anomic agents. All the Anomic Teams can be done using a Garmur kite setup. See this forum for more info on burners: https://forums.eveonline.com/default.aspx?g=posts&t=369477&find=unread |

Jori McKie
Viziam Amarr Empire
263
|
Posted - 2015.08.18 10:06:31 -
[15] - Quote
If you want to try to replicate my numbers from this topic https://forums.eveonline.com/default.aspx?g=posts&m=5736268#post5736268 read this: https://forums.eveonline.com/default.aspx?g=posts&m=5975239#post5975239
Be aware that my numbers are with concentrating on Burner missions, doing as less normal missions as possible.
"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."
--áAbrazzar
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Anize Oramara
The Arch Dashing Dashers
304
|
Posted - 2015.08.18 11:00:05 -
[16] - Quote
I'm up to 140mill just blitzing lv4s with a closer to optimal setup than my initial post in this thread. Though there is some possibility of needing to do upkeep missions with regards to agent standings. |

Jori McKie
Viziam Amarr Empire
263
|
Posted - 2015.08.18 11:19:49 -
[17] - Quote
Anize Oramara wrote:I'm up to 140mill just blitzing lv4s with a closer to optimal setup than my initial post in this thread. Though there is some possibility of needing to do upkeep missions with regards to agent standings.
Upkeeep missions with regards to agent standings can happen. Make sure your Social skills are perfect to avoid upkeep missions as much as possible you will need Social at V Connections at least IV better V Diplomacy at least IV better V
The 140m per h are pure ISK or did you count in LP worth too? Be aware that LP worth is in decline. SOE LP are down to ~1700 ISK/LP, Minmatar and Amarr LP aren't doing great either.
The decline in LP worth i projected in September 2014 when Burner missions were introduced. Initially i thought it would be way faster because of the potential in blitzing LPs via Burner missions but it seems Mission runner are slow ;)
"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."
--áAbrazzar
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Padegejas
Vite
39
|
Posted - 2015.08.18 13:52:56 -
[18] - Quote
Doing missions is solo activity and therefore it has its pros and cons. Good thing is you can do them right when you log in and stop doing as soon as you want or need to stop. Bad thing it is repetitive and it gets very boring quite soon. I can't stand missioning for more than a couple hours.
And actually I stopped doing missions when I started running with incursion fleets. Well - I do epic arcs, or several missions just for the fun when there's no active incursion or some friend invites to do it together for fun, but that is rare.
Regarding waiting time for incursions... it might be true while you are new, but if you'll run incursions regularly and get familiar with other pilots, start taking some specific roles in the fleets, eventually you won't need to wait at all. I can get place in active fleet almost immediately as soon as I log on and get to incursion constellation. If there's no spot right away, I gather my own fleet. But all this comes with time and experience.
But the main reason why I prefer Incursions over missions in because I don't need to play solo in MMO game. I play it to be able to play with other players and missions are not the content for multiplayer. They can be done in group, but usually everyone solos them or uses alts to help themselves - grouping is not encouraged by the game design of the missions.
Regarding blinginess of the ships for Incursions... If you can run level 4 mission, you'll generally be able to start running Incursions. you'll need different fit and may need some skills you did not learn for missions, but that won't take years or months. Actually I calculated, that a fresh character can fit the starter incursion BS with necessary modules in ~ 30 days, so it's almost possible during trial. Regarding the fit itself, running incursions generates enough isks to fund ship fitting very fast. Offen new players earn money for pirate BS and faction/dedspace fit faster than they lean skills to pilot them.
One more thing which I don't like in mission running is that in order to get the isk you earn you need to sell LP and loot/salvage (if you gather them) as the bounties generate only small part of income. So you spend some time sorting stuff, hauling them and trading, which might take quite a long if you are not used to that or just don't like doing this like me. While Incursions give you pure cash ISK right away, plus a little bit of LP, which you can cash out when you need/want. I did not touch my LP for ages as I am content with pure ISK income. So I suspect that waiting for the spot in fleet even for a new player would take less time than sorting the mission LP and stuff over all.
But the best way is to try it yourself and see how you feel. People like different things and have different priorities. I often meet people who hate things that I like in the game and they are totally in love of things I hate :-)
May your adventures in EVE be fun FOR YOU. |

Anize Oramara
The Arch Dashing Dashers
304
|
Posted - 2015.08.18 14:18:47 -
[19] - Quote
Jori McKie wrote:Anize Oramara wrote:I'm up to 140mill just blitzing lv4s with a closer to optimal setup than my initial post in this thread. Though there is some possibility of needing to do upkeep missions with regards to agent standings. Upkeeep missions with regards to agent standings can happen. Make sure your Social skills are perfect to avoid upkeep missions as much as possible you will need Social at V Connections at least IV better V Diplomacy at least IV better V The 140m per h are pure ISK or did you count in LP worth too? Be aware that LP worth is in decline. SOE LP are down to ~1700 ISK/LP, Minmatar and Amarr LP aren't doing great either. The decline in LP worth i projected in September 2014 when Burner missions were introduced. Initially i thought it would be way faster because of the potential in blitzing LPs via Burner missions but it seems Mission runner are slow ;) That was with LP at 1800. Haven't started with burners yet and that would explain some of the agent standing issues I've been having. Can't remember reading about agent standings from burners in any posts. |

Jori McKie
Viziam Amarr Empire
263
|
Posted - 2015.08.18 14:53:39 -
[20] - Quote
To be clear: Burner mission = no standing loss if you decline Burner mission = standing gain like high LvL4 if you complete
"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."
--áAbrazzar
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Altair Taurus
Federal Navy Academy Gallente Federation
3
|
Posted - 2015.09.14 00:21:05 -
[21] - Quote
I do not really see those "hundredths millions ISK per hour" earned by running L4 missions. For instance today I did Angel Extravaganza mission: bounties - 19 mil, loot & salvage - 9 mil, reward - 2 mil. Taken together I earned 30 mil ISK spending 50 minutes for fighting and additional 30 minutes for salvaging in Noctis. That is 80 minutes or 1.33 hour in total which means my income was about 22.5 mil ISK per hour... |

Daniela Doran
Ministry of War Amarr Empire
100
|
Posted - 2015.09.14 01:12:12 -
[22] - Quote
Altair Taurus wrote:I do not really see those "hundredths millions ISK per hour" earned by running L4 missions. For instance today I did Angel Extravaganza mission: bounties - 19 mil, loot & salvage - 9 mil, reward - 2 mil. Taken together I earned 30 mil ISK spending 50 minutes for fighting and additional 30 minutes for salvaging in Noctis. That is 80 minutes or 1.33 hour in total which means my income was about 22.5 mil ISK per hour...
You forgot to factor in the LP which (assuming SOE) should bring that up to around 40 mill.
Also don't go Angel Extrava, not worth the time. |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1687
|
Posted - 2015.09.14 01:37:49 -
[23] - Quote
Altair Taurus wrote:I do not really see those "hundredths millions ISK per hour" earned by running L4 missions. For instance today I did Angel Extravaganza mission: bounties - 19 mil, loot & salvage - 9 mil, reward - 2 mil. Taken together I earned 30 mil ISK spending 50 minutes for fighting and additional 30 minutes for salvaging in Noctis. That is 80 minutes or 1.33 hour in total which means my income was about 22.5 mil ISK per hour...
first mistake: accepting angels extra second mistake: going back to loot/salvage (9mil in loot & salvage over 30 mins is 18m/hour, well below your overall rate) third mistake: not counting LP worst case you should get 1k isk/lp, best case is around 2k isk/lp although that is getting hard to hit.
Given I don't know what your fit was like or what your skills are like hard to say more, but As SP goes up and familiarity with the missions increases it is possible to make more isk faster.
19mil bounty, 2mil reward, and 15.3mil from LP (~8,500 lp @ 1.8k isk/lp). Well it might be worth it to run if it took <10 mins at top blitz rates. 20-30 mins would probably be acceptable at non optimal rates. I'm pretty sure it takes me 20-30 mins with a max dps mach fit. I haven't run it in a while, and don't intend to run it for a while. If I do run it in the near future it is going to be in a rattlesnake with fof missiles and probably an mjd with bouncers (although might be better to brawl with a gecko or berserkers)
@ChainsawPlankto
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Forum Toon
State War Academy Caldari State
17
|
Posted - 2015.09.14 01:44:28 -
[24] - Quote
imho if you can't loot and salvage the same time you are doing the mission with the same ship it's not worth it. in my experience most mission loot cash coming from salvage actually and some few drops which worth above 1mil alone.... so if you are multi tasking shooting stuff and looting same time it should be better then coming back with noctis :X |

Anize Oramara
The Arch Dashing Dashers
389
|
Posted - 2015.09.14 04:23:05 -
[25] - Quote
Altair Taurus wrote:I do not really see those "hundredths millions ISK per hour" earned by running L4 missions. For instance today I did Angel Extravaganza mission: bounties - 19 mil, loot & salvage - 9 mil, reward - 2 mil. Taken together I earned 30 mil ISK spending 50 minutes for fighting and additional 30 minutes for salvaging in Noctis. That is 80 minutes or 1.33 hour in total which means my income was about 22.5 mil ISK per hour... Yea the 'good' missions should give you around 3-5mill per minute, travel time included, when you are blitzing properly. When I time myself I generally note down my starting isk, LP and time and then run missions non stop for 2h-3h. This way any costs like repairs for OH guns from burners get taken into account as well as full honest travel time. I generally average between 160m/h-170m/h but I am still rather lacking on the burner side of things. I feel this is the most accurate way of measuring this. |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1687
|
Posted - 2015.09.14 06:09:25 -
[26] - Quote
the one thing I hate about measuring isk/hour is the 20m bounty wait timer. that said its nice just checking the wallet journal as it does tell everything including repairs. It doesn't count ammo or cap boosters though. I'm at the point I don't use cap boosters on most runs, but faction ammo and navy 400s do count for some cost. Luckily can get away with standard 800s on the team missions.
guess work I'd probably say 3mil/hour in ammo/cap boosters, but that is probably high. given with blitzing you don't shoot all that many rounds. and small ammo is cheap. 3m/hour is probably a better guess for a faction ammo ac mach, its about 420 volleys. or 3.5 reloads.
@ChainsawPlankto
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Anize Oramara
The Arch Dashing Dashers
390
|
Posted - 2015.09.14 07:00:01 -
[27] - Quote
Chainsaw Plankton wrote:the one thing I hate about measuring isk/hour is the 20m bounty wait timer. that said its nice just checking the wallet journal as it does tell everything including repairs. It doesn't count ammo or cap boosters though. I'm at the point I don't use cap boosters on most runs, but faction ammo and navy 400s do count for some cost. Luckily can get away with standard 800s on the team missions.
guess work I'd probably say 3mil/hour in ammo/cap boosters, but that is probably high. given with blitzing you don't shoot all that many rounds. and small ammo is cheap. 3m/hour is probably a better guess for a faction ammo ac mach, its about 420 volleys. or 3.5 reloads. Indeed. I recently sourced 50k of each of the ammos I generally use (had some LP lying around) and I figure that's part of the initial capital layout. Initially when I was grinding up the standings and had to complete missions like vengeance at +-2 reloads or Blockade or angel extrav I was going through faction ammo at a horrendous rate. I'd recommend for the standings grinding part using standard and T2 ammo only. Once you start blitzing though you tend to use a LOT less ammo. I'd even say that you're estimate is a bit generous but I have no numbers to back it up However the missions that do use the most ammo tend to use T2 ammo that is almost as cheap as T1 (pirate invasion and Gone Berserk come to mind, hail and barrage respectively).
I'd definitely say that it's worth shelling out for faction ammo once you get your faction standing high enough to start blitzing proper. Myself I've completely done away with the cap booster. Some missions in my mission pool (might be different for different agents) can get a bit exciting but I've never been in any danger. Wouldn't recommend a new player try running the missions without one though. All it takes is one scramming frig or one elite neut cruiser  |

Altair Taurus
Federal Navy Academy Gallente Federation
3
|
Posted - 2015.09.14 12:53:05 -
[28] - Quote
Could you tell me how to "sell" LP for ISK??? I have plenty of LP now. |

Anize Oramara
The Arch Dashing Dashers
390
|
Posted - 2015.09.14 13:21:09 -
[29] - Quote
Altair Taurus wrote:Could you tell me how to "sell" LP for ISK??? I have plenty of LP now.
Regarding this mission. I thought Angel Extravaganza is one of the best paid L4 missions! A also get L4 missions when I can earn...several million ISK in total. Not sure about all that issue but I suppose this "LP business" is a crucial factor I do not know anything till now. Maybe I should buy something in LP store and then sell it on the market at higher price? That is the idea yes. That is why its important to pick the right LP store. Thucker tribe for example has a few good LP items I know. It requires some market research and such but is way worth it. Check eve-survival for how to blitz missions and check these forums for a thread on blitzing, has a lot of good info in it.
Pro-tip: Navy LP stores are the worst LP stores you can work for because thye share most(all?) items with FW so the items there, like faction ships, are absolutely garbage for isk/lp conversion. I have like 300k LP for Brutor that I can do jack with except keep me in faction ammo for the rest my eve career. |

Altair Taurus
Federal Navy Academy Gallente Federation
3
|
Posted - 2015.09.14 13:25:15 -
[30] - Quote
So the best LP stores in EVE own SoE and pirate factions? |
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Anize Oramara
The Arch Dashing Dashers
390
|
Posted - 2015.09.14 13:51:58 -
[31] - Quote
Altair Taurus wrote:So the best LP stores in EVE own SoE and pirate factions? SOE's pretty decent yea, though it's crashing atm. Thucker has lv4 mission hubs in HS and people say a lot of other factions and/or corps have 2k+/LP items. |

Bumblefck
Kerensky Initiatives
8516
|
Posted - 2015.09.14 14:16:10 -
[32] - Quote
CBD Corporation - currently getting 5K ISK/LP
crash away
[b]----
CONCORD arrested two n00bs yesterday, one was drinking battery acid, the other was eating fireworks. They charged one and let the other one off.[/b]
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erg cz
Aligned Fleet CZ-SK
326
|
Posted - 2015.09.14 14:44:38 -
[33] - Quote
Daniela Doran wrote:Altair Taurus wrote:I do not really see those "hundredths millions ISK per hour" Also don't go Angel Extrava, not worth the time.
So basically " those "hundredths millions ISK per hour"" means you you cherry pick your missions, which is doable for a few days in a location, where you have multiply agents. So you just keep blitzing "Dread Pirate Scarlet" every 15 minutes. In reality your standing will drop so fast, that after you blitz it 4 times you have to stop refusing normal missions and do normal 30-60 milions per hour. But you first special hour, during which your standing to the agent droped from +9.9 to -1, is the reason, why you can boast about "hundredths millions ISK per hour". I saw ppl, who actually even not did it for the whole hour. Just run some missions for a half an hour and then multiply their income *2 so they say "oh we are good". They win Eve? Yes, defenetly. Should you follow their lies? Hardly. Other hidden pillar of many "hundredths millions ISK per hour" b***t is that they are done in pairs. You and your alt. You have to be able to finanse both accounts and those "hundredths" frankly speaking should be halved.
TL;DR Mission running can be fun if made in different ships (brawler and snipe fit gives you different experience) and without skipping 3 of 4 missions cause you can not blitz them. You will get nice views, find some random treasures in your MTU, make some ISK in between. Or you can make it your job, hunting those "hundredths millions ISK per hour"" in a stupid way of refusing most of missions, making the whole thing repetitive as ****. So you will quit sooner or later.
If you need ISK - sell PLEX. Do not make your game a job. Missions are not for hectic ISK grinding, they are for relaxed shooting red icons and indulge the sight of Cathedrals, ammar bunkers, drone constructions and so on.
Absolutely free trial extension. Just click the link and get your extra 2 weeks of Eve for free!
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stoicfaux
6241
|
Posted - 2015.09.14 15:15:53 -
[34] - Quote
Altair Taurus wrote:I do not really see those "hundredths millions ISK per hour" earned by running L4 missions. For instance today I did Angel Extravaganza mission: bounties - 19 mil, loot & salvage - 9 mil, reward - 2 mil. Taken together I earned 30 mil ISK spending 50 minutes for fighting and additional 30 minutes for salvaging in Noctis. That is 80 minutes or 1.33 hour in total which means my income was about 22.5 mil ISK per hour... Vargur Income running Level 4s without blitzing (Rubicon 1.1) (Look at the googledocs spreadsheet.)
It's old data (pre-warp speed changes maybe? pre-loot price drop, etc.) but it should provide the general gist of what to look for if you want to "optimize" level 4s mission running.
Basically, travel time costs you isk. Especially if you go back in a second ship to loot/salvage, i.e. approximate isk/hour = (sell value of loot/salvage ) / (travel time + time looting/salvaging + time setting up sell orders) In the past, folks have stated that bookmarking a wreck in each room and then going back in a Noctis after several missions to do bulk cleanup can be as/more profitable then running a new mission.
LP conversion is the biggest factor. As you can see in the link.
Cherry picking missions and knowing what/how to blitz is important.
Using multiple ships (some missions can be blitzed in a shuttle or fast frigate) is important as well.
The relatively new Burner missions can also affect your level 4 income as well. (Understatement.)
Etc., etc.,
If this is overwhelming, you can always try blitzing level 3s (after you're done your LP/isk conversion rate research.) Level 3s in a Mach: https://forums.eveonline.com/default.aspx?g=posts&t=345580
Rail Tengu in Level 3s: https://forums.eveonline.com/default.aspx?g=posts&t=408949 (I can't vouch for this one, I'm dubious about the methodology and record keeping.)
Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.
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Anize Oramara
The Arch Dashing Dashers
390
|
Posted - 2015.09.14 15:18:45 -
[35] - Quote
erg cz wrote:Daniela Doran wrote:Altair Taurus wrote:I do not really see those "hundredths millions ISK per hour" Also don't go Angel Extrava, not worth the time. So basically " those "hundredths millions ISK per hour"" means you you cherry pick your missions, which is doable for a few days in a location, where you have multiply agents. So you just keep blitzing "Dread Pirate Scarlet" every 15 minutes. In reality your standing will drop so fast, that after you blitz it 4 times you have to stop refusing normal missions and do normal 30-60 milions per hour. But you first special hour, during which your standing to the agent droped from +9.9 to -1, is the reason, why you can boast about "hundredths millions ISK per hour". I saw ppl, who actually even not did it for the whole hour. Just run some missions for a half an hour and then multiply their income *2 so they say "oh we are good". They win Eve? Yes, defenetly. Should you follow their lies? Hardly. Other hidden pillar of many "hundredths millions ISK per hour" b***t is that they are done in pairs. You and your alt. You have to be able to finanse both accounts and those "hundredths" frankly speaking should be halved. TL;DR Mission running can be fun if made in different ships (brawler and snipe fit gives you different experience) and without skipping 3 of 4 missions cause you can not blitz them. You will get nice views, find some random treasures in your MTU, make some ISK in between. Or you can make it your job, hunting those "hundredths millions ISK per hour"" in a stupid way of refusing most of missions, making the whole thing repetitive as ****. So you will quit sooner or later. If you need ISK - sell PLEX. Do not make your game a job. Missions are not for hectic ISK grinding, they are for relaxed shooting red icons and indulge the sight of Cathedrals, ammar bunkers, drone constructions and so on. You are so very, very wrong.
I can, indefinately cherry pick missions and sustain 150-170m/h for as long as I can stay awake without logging a single alt. This is not boasting and my isk/h tests I always run 2h to 3h continuous without having to do upkeep missions. For the low, low price of 500mill I will teach anyone how to.
Or you know, you can pull your fingers out of your ears and look for the thread(s) on the forum explaining how. |

Anize Oramara
The Arch Dashing Dashers
390
|
Posted - 2015.09.14 15:28:07 -
[36] - Quote
stoicfaux wrote:Altair Taurus wrote:I do not really see those "hundredths millions ISK per hour" earned by running L4 missions. For instance today I did Angel Extravaganza mission: bounties - 19 mil, loot & salvage - 9 mil, reward - 2 mil. Taken together I earned 30 mil ISK spending 50 minutes for fighting and additional 30 minutes for salvaging in Noctis. That is 80 minutes or 1.33 hour in total which means my income was about 22.5 mil ISK per hour... Vargur Income running Level 4s without blitzing (Rubicon 1.1) (Look at the googledocs spreadsheet.) Hah blast from the past. Yes this was right when the warp changes dropped (Rubicon 1.1 Vargur is now slower, mach is vastly faster), pre burner missions (very few missions come close to burner missions in isk/h) and I think close to when marauders were buffed (Also Rubicon) and mobile tractor units launched (Rubicon 1.3), nuking a lot of the normally valuable meta 4 loot prices. Also LP rates were a little better as well
There might be some things you can do to get similar results to back then but still not as much as Mach Blitzing. It'd involve running burners (obviously), probably using polarized 800s and fitting warp speed rigs on the Vargur, using warp speed implants and maybe skipping a few more missions. |

Market McSelling Alt
Bernie Madoff Investment Services LLC
576
|
Posted - 2015.09.14 21:00:20 -
[37] - Quote
Anize Oramara wrote:stoicfaux wrote:Altair Taurus wrote:I do not really see those "hundredths millions ISK per hour" earned by running L4 missions. For instance today I did Angel Extravaganza mission: bounties - 19 mil, loot & salvage - 9 mil, reward - 2 mil. Taken together I earned 30 mil ISK spending 50 minutes for fighting and additional 30 minutes for salvaging in Noctis. That is 80 minutes or 1.33 hour in total which means my income was about 22.5 mil ISK per hour... Vargur Income running Level 4s without blitzing (Rubicon 1.1) (Look at the googledocs spreadsheet.) Hah blast from the past. Yes this was right when the warp changes dropped (Rubicon 1.1 Vargur is now slower, mach is vastly faster), pre burner missions (very few missions come close to burner missions in isk/h) and I think close to when marauders were buffed (Also Rubicon) and mobile tractor units launched (Rubicon 1.3), nuking a lot of the normally valuable meta 4 loot prices. Also LP rates were a little better as well There might be some things you can do to get similar results to back then but still not as much as Mach Blitzing. It'd involve running burners (obviously), probably using polarized 800s and fitting warp speed rigs on the Vargur, using warp speed implants and maybe skipping a few more missions.
Yeah, and a valuable tool. Because if you change the market values to today's rates, and figure the warp changes and processing changes.
The Vargur goes from 88mil @1000/lp to under 70mil.
So there was nothing wrong with erg cz's statement. Cherry picking is the only way to produce the insane and unsustainable numbers. And with the dropping of LP ratios good luck making more than 100mil/hr for more than a day.
Best description of Eve Online and why the community is the way it is
|

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1693
|
Posted - 2015.09.14 21:48:47 -
[38] - Quote
Anize Oramara wrote:erg cz wrote:Daniela Doran wrote:Altair Taurus wrote:I do not really see those "hundredths millions ISK per hour" Also don't go Angel Extrava, not worth the time. So basically " those "hundredths millions ISK per hour"" means you you cherry pick your missions, which is doable for a few days in a location, where you have multiply agents. So you just keep blitzing "Dread Pirate Scarlet" every 15 minutes. In reality your standing will drop so fast, that after you blitz it 4 times you have to stop refusing normal missions and do normal 30-60 milions per hour. But you first special hour, during which your standing to the agent droped from +9.9 to -1, is the reason, why you can boast about "hundredths millions ISK per hour". I saw ppl, who actually even not did it for the whole hour. Just run some missions for a half an hour and then multiply their income *2 so they say "oh we are good". They win Eve? Yes, defenetly. Should you follow their lies? Hardly. Other hidden pillar of many "hundredths millions ISK per hour" b***t is that they are done in pairs. You and your alt. You have to be able to finanse both accounts and those "hundredths" frankly speaking should be halved. TL;DR Mission running can be fun if made in different ships (brawler and snipe fit gives you different experience) and without skipping 3 of 4 missions cause you can not blitz them. You will get nice views, find some random treasures in your MTU, make some ISK in between. Or you can make it your job, hunting those "hundredths millions ISK per hour"" in a stupid way of refusing most of missions, making the whole thing repetitive as ****. So you will quit sooner or later. If you need ISK - sell PLEX. Do not make your game a job. Missions are not for hectic ISK grinding, they are for relaxed shooting red icons and indulge the sight of Cathedrals, ammar bunkers, drone constructions and so on. You are so very, very wrong. I can, indefinately cherry pick missions and sustain 150-170m/h for as long as I can stay awake without logging a single alt. This is not boasting and my isk/h tests I always run 2h to 3h continuous without having to do upkeep missions. For the low, low price of 500mill I will teach anyone how to. Or you know, you can pull your fingers out of your ears and look for the thread(s) on the forum explaining how. ps. 6-7h to plex an account. And I kinda enjoy pushing my ship and skills to the limit to see how high I can get it to go.
confirming, nearly everything on that. shortest burner mission is ~4 mins, long is 10, and that usually means I made a mistake. Team burners have slightly different parameters, but also pay more.
as far as the learn how bit, just carefully read page one, maybe follow a link, I might have even posted it, no way I'm giving any easy hits here. I'm trying to determine the min/max of declining buffer missions (aka anything that isn't a burner or dread pirate scarlet). I had it at almost 0, but had a bad decline streak, and have 1 or 2 missions in contention, but my standings are going up, so might drop that. I tracked an hour of missions the other day, to see how close/far off that claims of another poster were. Looking at my standings log it looks like that hour was very typical.
@ChainsawPlankto
|

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1693
|
Posted - 2015.09.14 21:53:18 -
[39] - Quote
Bumblefck wrote:CBD Corporation - currently getting 5K ISK/LP
crash away I wouldn't count on it 
@ChainsawPlankto
|

Daniela Doran
Ministry of War Amarr Empire
100
|
Posted - 2015.09.15 01:55:55 -
[40] - Quote
Anize Oramara wrote:Altair Taurus wrote:So the best LP stores in EVE own SoE and pirate factions? SOE's pretty decent yea, though it's crashing atm. Thucker has lv4 mission hubs in HS and people say a lot of other factions and/or corps have 2k+/LP items.
I've notice this myself. Besides Thuker who else has a good LP/isk to run missions for?
|
|

Daniela Doran
Ministry of War Amarr Empire
100
|
Posted - 2015.09.15 02:16:27 -
[41] - Quote
erg cz wrote:Daniela Doran wrote:Altair Taurus wrote:I do not really see those "hundredths millions ISK per hour" Also don't go Angel Extrava, not worth the time. So basically " those "hundredths millions ISK per hour"" means you you cherry pick your missions, which is doable for a few days in a location, where you have multiply agents. So you just keep blitzing "Dread Pirate Scarlet" every 15 minutes. In reality your standing will drop so fast, that after you blitz it 4 times you have to stop refusing normal missions and do normal 30-60 milions per hour. But you first special hour, during which your standing to the agent droped from +9.9 to -1, is the reason, why you can boast about "hundredths millions ISK per hour". I saw ppl, who actually even not did it for the whole hour. Just run some missions for a half an hour and then multiply their income *2 so they say "oh we are good". They win Eve? Yes, defenetly. Should you follow their lies? Hardly. Other hidden pillar of many "hundredths millions ISK per hour" b***t is that they are done in pairs. You and your alt. You have to be able to finanse both accounts and those "hundredths" frankly speaking should be halved. TL;DR Mission running can be fun if made in different ships (brawler and snipe fit gives you different experience) and without skipping 3 of 4 missions cause you can not blitz them. You will get nice views, find some random treasures in your MTU, make some ISK in between. Or you can make it your job, hunting those "hundredths millions ISK per hour"" in a stupid way of refusing most of missions, making the whole thing repetitive as ****. So you will quit sooner or later. If you need ISK - sell PLEX. Do not make your game a job. Missions are not for hectic ISK grinding, they are for relaxed shooting red icons and indulge the sight of Cathedrals, ammar bunkers, drone constructions and so on.
Well I have 6 chars with access to Lev 4 SOE missions, so I always pick the highest paying ones and run them all simultaneously with my tripleboxed Paladins or NMs, so potentially I could make 150 mill an hour if I start blitzing. But, I'm a pack rat and chooses to salvage/loot the missions which drops that down to around 80-100 mill an hour. If I had just one char then the isk per hour would drop further to 25-35 mill an hour.
I do this because I like killing rats and making isk in game. Buying and selling plex for isk kind of take away the thrill of the game for me. If I choose to make isk that way then eventually IT WILL bore me because it offers no challenge and it's just too easy.
In eve the isk per hour scales dramatically with multiple characters to more than make up for the extra cost to plex each account. The miners made this abundantly clear. |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1693
|
Posted - 2015.09.15 03:07:55 -
[42] - Quote
6 chars, triple boxed, doing 150m/hour, is that like per account or total? it's possible to beat that single boxing and running burner missions.
if I'm feeling effort, I'll dual box burner blitzing with a MJD afk rattlesnake, golem, or cnr. but usually I'd rather just forum post on the second monitor
@ChainsawPlankto
|

Daniela Doran
Ministry of War Amarr Empire
100
|
Posted - 2015.09.15 05:31:30 -
[43] - Quote
Chainsaw Plankton wrote:6 chars, triple boxed, doing 150m/hour, is that like per account or total? it's possible to beat that single boxing and running burner missions.
if I'm feeling effort, I'll dual box burner blitzing with a MJD afk rattlesnake, golem, or cnr. but usually I'd rather just forum post on the second monitor
I do burners as well with a Slicer, Kitsune, Vengeance (daredevil), Hawk (cruor) or Worm. There are times when I get like 6-8 burners within a 2 hour frame, but it's random so I don't count that as consistent isk per hour. Lately I've gotten really bored with doing missions because these Paladins simply overpowers them so effortlessly. Time for more of a challenge, like C4/C5 WHs. |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1693
|
Posted - 2015.09.15 05:38:59 -
[44] - Quote
okay yea that should improve things a good bit ;)
I'd say go for faction standings so you can abuse the hell out of declining bad missions. Just sitting in a paladin does get really boring I'm thinking about ripping out my large energy turret implant 
paladin was my favorite ship, and probably will remain that way, but hard to justify its use.
@ChainsawPlankto
|

Bumblefck
Kerensky Initiatives
8537
|
Posted - 2015.09.15 21:46:51 -
[45] - Quote
 
[b]----
CONCORD arrested two n00bs yesterday, one was drinking battery acid, the other was eating fireworks. They charged one and let the other one off.[/b]
|

Altair Taurus
Federal Navy Academy Gallente Federation
7
|
Posted - 2015.09.21 00:58:29 -
[46] - Quote
Today it was a bit better! Mission Worlds Collide Gurista & Serpentis: reward - 2 mil, bounty - 28 mil, loot & salvage - 12 mil. TOTAL: 42 mil ISK / 1.5 h = 28 mil ISK/h |

Yourmoney Mywallet
Jita Institute of Applied Monetary Manipulation
595
|
Posted - 2015.09.21 01:56:52 -
[47] - Quote
1.5 hrs for WC? Oh, blimey... |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1735
|
Posted - 2015.09.21 02:16:33 -
[48] - Quote
before burners I liked worlds collide and I usually got it done in a bit under 20mins. a 20mil tick with ~3mil reward, and 8-9k lp.... now I just decline it :x
@ChainsawPlankto
|

Hasikan Miallok
Republic University Minmatar Republic
1519
|
Posted - 2015.09.21 05:34:22 -
[49] - Quote
Yourmoney Mywallet wrote:1.5 hrs for WC? Oh, blimey...
If that is full loot and salvage rather than just cherry picking it will be adding a bit to completion times. |

Anize Oramara
The Arch Dashing Dashers
402
|
Posted - 2015.09.21 05:56:51 -
[50] - Quote
Altair Taurus wrote:Today it was a bit better! Mission Worlds Collide Gurista & Serpentis: reward - 2 mil, bounty - 28 mil, loot & salvage - 12 mil. TOTAL: 42 mil ISK / 1.5 h = 28 mil ISK/h One day you'll get to the 200mill/h mark, you just have to believe in yourself. |
|

Garrett Osinov
Center for Advanced Studies Gallente Federation
15
|
Posted - 2015.09.21 15:45:58 -
[51] - Quote
Altair Taurus wrote:Today it was a bit better! Mission Worlds Collide Gurista & Serpentis: reward - 2 mil, bounty - 28 mil, loot & salvage - 12 mil. TOTAL: 42 mil ISK / 1.5 h = 28 mil ISK/h
You have to understand how to run missions and be ISK efficient. There are a lot of missions, which you can blitz and complete them within few minutes (assault, gone berserk, infested ruins, dread pirate scarlet, attack of the drones, damsel in distress, pot and cattle part 1, that what comes to my mind). And you have to learn how to do burners. You do them in 5-10 minutes and reward is between 30-100 mils per mission (depending on you agent and location of that agent). Then you will make a lot of isk.
And you never ever do missions like Extravaganza, Wolrds collide, Mordus headhunters, because payout is very low in terms of time / isk.
Also you have to choose your agent wisely. Doing missions for 0.0 agents will let you make 300-400 mils per hour.
Another trick is you faction standing. Decline mission till your standing drops to 5.5-5.3, and be careful not to drop it below 5. |

Altair Taurus
Federal Navy Academy Gallente Federation
7
|
Posted - 2015.09.21 18:34:03 -
[52] - Quote
Well, after almost month long period of L4 missions running I earned almost 1 billion ISK to purchase Marauder! I consider this as my great achievement!  |

Thomas Lot
Mechanical Engineers
3
|
Posted - 2015.09.24 21:14:19 -
[53] - Quote
erg cz wrote:Daniela Doran wrote:Altair Taurus wrote:I do not really see those "hundredths millions ISK per hour" Also don't go Angel Extrava, not worth the time. So basically " those "hundredths millions ISK per hour"" means you you cherry pick your missions, which is doable for a few days in a location, where you have multiply agents. So you just keep blitzing "Dread Pirate Scarlet" every 15 minutes. In reality your standing will drop so fast, that after you blitz it 4 times you have to stop refusing normal missions and do normal 30-60 milions per hour. But you first special hour, during which your standing to the agent droped from +9.9 to -1, is the reason, why you can boast about "hundredths millions ISK per hour". I saw ppl, who actually even not did it for the whole hour. Just run some missions for a half an hour and then multiply their income *2 so they say "oh we are good". They win Eve? Yes, defenetly. Should you follow their lies? Hardly. Other hidden pillar of many "hundredths millions ISK per hour" b***t is that they are done in pairs. You and your alt. You have to be able to finanse both accounts and those "hundredths" frankly speaking should be halved. TL;DR Mission running can be fun if made in different ships (brawler and snipe fit gives you different experience) and without skipping 3 of 4 missions cause you can not blitz them. You will get nice views, find some random treasures in your MTU, make some ISK in between. Or you can make it your job, hunting those "hundredths millions ISK per hour"" in a stupid way of refusing most of missions, making the whole thing repetitive as ****. So you will quit sooner or later. If you need ISK - sell PLEX. Do not make your game a job. Missions are not for hectic ISK grinding, they are for relaxed shooting red icons and indulge the sight of Cathedrals, ammar bunkers, drone constructions and so on.
This this this/^
I have a solid job as a math teacher. I play EVE so I can get a visual thrill at the beauty of the game. I'll buy a few Plex from EVE and sell them/use them as needed to supply my habit. I have no problem with supporting the game with a few of my dollars. |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1774
|
Posted - 2015.09.25 00:26:10 -
[54] - Quote
so since you are a math teacher add up 30 million at 6 mins a mission. you know what I'll do it for you, 300mil/hour! I might have simplified a few things, so sue me, oh noes 280mil/hour!
if I start making 6 figures or win the lottery yea sure I'll buy some plex, till then for how much isk I need, I'll just stick to blitzing missions. then again a GTC titan sounds like fun.
@ChainsawPlankto
|

Daniela Doran
Ministry of War Amarr Empire
113
|
Posted - 2015.09.25 08:41:52 -
[55] - Quote
[quote=Garrett Osinov][quote=Altair Taurus] Also you have to choose your agent wisely. Doing missions for 0.0 agents will let you make 300-400 mils per hour.
I keep hearing about this and it's starting to make me feel jealous. Is this in NPC or Sov 0.0? Are these level 4s or 5s? What agents/factions can you get these figures from? And how many or which ships do you use to runs these in 0.0? |

Garrett Osinov
Center for Advanced Studies Gallente Federation
16
|
Posted - 2015.09.25 09:39:34 -
[56] - Quote
Daniela Doran wrote:[quote=Garrett Osinov][quote=Altair Taurus] Also you have to choose your agent wisely. Doing missions for 0.0 agents will let you make 300-400 mils per hour.
I keep hearing about this and it's starting to make me feel jealous. Is this in NPC or Sov 0.0? Are these level 4s or 5s? What agents/factions can you get these figures from? And how many or which ships do you use to runs these in 0.0?
It's NPC 0.0 stations. Join 0.0 alliance who live at the station, PvP in the evening, PvE during other times. For me PvE it's not very important, I need to buy 2 plexes per month to support my accounts and have another bil on my account for PvP.
Look at this site http://evefight.com/loyalty.php, there are some Lp / Isk examples.
With security connections to lvl4 you get aproximately 21000 lp for burner mission + aproximately 6 mils isk for mission + 5 mils for killing a rat. So at the end it is something between 77-100 mils per mission. I decline all other non blitzing missions and mission which are further then 3 jumps away.
About ships, I have 2 accounts and I run missions in Griffin + Worm (all team burners). Anomic agents missions I use Worm + Daredevil, Wolf, Enyo, Retribution (main idea to use the cheapest possible fits. For base burners it's Vigilant and Deimos + interceptor scout, I decline ashimmu base burner.
For non burner missions I use a ceptor scout + cloacked / stabbed tengu. As soon as I get to mission system, I drop mobile depot and refit for PvE fit. But this will depends on the region you choose to live. I live in a rather hostile space. |

Altair Taurus
Federal Navy Academy Gallente Federation
7
|
Posted - 2015.09.25 10:18:08 -
[57] - Quote
Mission "The Assault" Guristas version - loot is totally nerfed! I salvaged 1.6 mil ISK while at EVE-Survival you can find information about 9 mil. ISK worth salvage. Fortunately 20 mil. ISK bounty wasn't touched by CCP nerfers. |

Anize Oramara
The Arch Dashing Dashers
408
|
Posted - 2015.09.25 13:14:50 -
[58] - Quote
Altair Taurus wrote:Mission "The Assault" Guristas version - loot is totally nerfed! I salvaged 1.6 mil ISK while at EVE-Survival you can find information about 9 mil. ISK worth salvage. Fortunately 20 mil. ISK bounty wasn't touched by CCP nerfers. Gurista loot has always been bad and the salvage even worse. Realistically though apart form the T1 loot removal all the other devaluation is purely a function of the market/players. I guess you can argue that CCP released the tools that allowed this in the first place (Mobile tractor, Marauder change, Noctis).
All this means is that blitzing is just that much further ahead of all clear/salvage gameplay.
(The assault btw is one of the best normal lv4 missions to blitz fyi) |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1783
|
Posted - 2015.09.25 18:46:54 -
[59] - Quote
reprocessing nerf kicked loot while it was down. thanks to over farming by players most meta loot isn't worth anything more than the minerals you can refine from it. and the reprocessing changes reduced that by half.
The assault hasn't been changed in years, so I doubt anyone has edited the eve-suvival page on it. I was going to try and do some editing over there but had to register and whatnot and I cba.
and pirate missions always sounded interesting. I would guess either mordus or gurista missions, they seem to have the most in demand ships right now. haven't looked at pirate implant rates in a while either though.
I've also heard interesting things about level 5 blitzing. not sure of the current state with jump fatigue though, Might be even easier now that carriers can gate jump? although a MJD sniper BS or something would probably work for most of them.
@ChainsawPlankto
|

Altair Taurus
Federal Navy Academy Gallente Federation
7
|
Posted - 2015.09.25 23:38:04 -
[60] - Quote
Overall hauling many and many times L4 mission's loot to trade hubs in Noctis I noticed that loot price is statically fixed to loot volume: 1 cubic meter = 10,000 ISK.  |
|

Glathull
Blue Republic RvB - BLUE Republic
1130
|
Posted - 2015.09.26 03:04:12 -
[61] - Quote
Just curious about blitzing. In every blitz scenario, are you leaving rats alive? Do they de-spawn when you turn the mission in? I'm just wondering if it would worth while to have someone from free wrecks follow you around while blitzing and clean up after you. They deal with the loot/salvage and you split it with them 50/50.
Seems like that's a way to bump your numbers a little. But maybe there is so little left to clean up after a blitz it wouldn't be worth anyone's time?
Edit: perhaps it might be worth it if you are blitzing one account and all full clearing on another?
I honestly feel like I just read fifty shades of dumb. --CCP Falcon
|

Arthur Aihaken
Perkone Caldari State
4674
|
Posted - 2015.09.26 04:40:38 -
[62] - Quote
Yes. Blitzing entails just completing the mission objectives as quickly as possible (excluding Burner missions). Most players will have a set of predefined missions they'll accept or decline depending on completion time. There are a few instances where you'll grab an implant that drops or search a wreck for a rare implant spawn, but otherwise looting and salvaging are ISK/hour-prohibitive. Sisters of Eve missions seem to be the preferred medium of choice for most blitz/mission runs.
I am currently away, traveling through time and will be returning last week.
|

Ginger Longrun
Caldari Provisions Caldari State
5
|
Posted - 2015.09.26 11:13:23 -
[63] - Quote
210+ m/hr easilly here. No exageration and thats not counting the sporadic faction drops and implants i get from scarlet.
And I run 2 pilots at the same time so that 420m - If id be only focusing on a single pilot Im sure the isk/hr would go way up |

Market McSelling Alt
Bernie Madoff Investment Services LLC
622
|
Posted - 2015.09.26 19:08:33 -
[64] - Quote
Ginger Longrun wrote:210+ m/hr easilly here. No exageration and thats not counting the sporadic faction drops and implants i get from scarlet.
And I run 2 pilots at the same time so thats 420m - If id be only focusing on a single pilot Im sure the isk/hr would go way up

That is all
Best description of Eve Online and why the community is the way it is
|

Julien Brellier
Federal Navy Academy Gallente Federation
53
|
Posted - 2015.09.26 22:11:07 -
[65] - Quote
I love these threads.
Some of the isk/hour claims are simply ludicrous. |

Arthur Aihaken
Perkone Caldari State
4677
|
Posted - 2015.09.26 23:14:01 -
[66] - Quote
Julien Brellier wrote:Some of the isk/hour claims are simply ludicrous. Considering you can make upwards of 60 million ISK/hour just running standard L4 missions, it's not that unbelievable. Add Burner missions to the mix and you're easily over 100 million ISK/hour. Switch from any of the Empire Factions to SoE and you've effectively doubled your ISK/hour. I've come close to 150 million ISK/hour, but I'm not necessarily running optimal ship or fits, either.
I am currently away, traveling through time and will be returning last week.
|

Market McSelling Alt
Bernie Madoff Investment Services LLC
625
|
Posted - 2015.09.26 23:36:55 -
[67] - Quote
Arthur Aihaken wrote:Julien Brellier wrote:Some of the isk/hour claims are simply ludicrous. Considering you can make upwards of 60 million ISK/hour just running standard L4 missions, it's not that unbelievable. Add Burner missions to the mix and you're easily over 100 million ISK/hour. Switch from any of the Empire Factions to SoE and you've effectively doubled your ISK/hour. I've come close to 150 million ISK/hour, but I'm not necessarily running optimal ship or fits, either.
You could come close to 150mil/hr blitzing SoE in High Sec up until a couple months ago. LP is way down now. It is under 140mil now.
Blitzing Burner only missions can get you to 200mil, but only until you burn through your standings. You are eventually going to have to stop declining everything, or use alts for pullers.
I don't care what anyone here says, you can't decline missions for more than a couple hours straight before you kill your standings, and I personally value my faction standings too much to burn them too.
Also, NONE OF THESE CALCULATION TAKE INTO ACCOUNT THE TIME TO TURN THE LP INTO SOMETHING MARKETABLE OR THE TIME TO MARKET THE ITEM!
There, I said it... flame away
Best description of Eve Online and why the community is the way it is
|

Altair Taurus
Federal Navy Academy Gallente Federation
7
|
Posted - 2015.09.26 23:37:22 -
[68] - Quote
ROTFL! I wait for first person claiming 1 bil. ISK/h. I really wonder why Titans are not used commonly for PVP by every player!  |

Ginger Longrun
Caldari Provisions Caldari State
5
|
Posted - 2015.09.27 07:45:24 -
[69] - Quote
Altair Taurus wrote:ROTFL! I wait for first person claiming 1 bil. ISK/h. I really wonder why Titans are not used commonly for PVP by every player! 
1b/hr even 1,5b/hr is totally doable from PVE but not in HS |

Daniela Doran
Ministry of War Amarr Empire
118
|
Posted - 2015.09.27 09:10:38 -
[70] - Quote
Ginger Longrun wrote:Altair Taurus wrote:ROTFL! I wait for first person claiming 1 bil. ISK/h. I really wonder why Titans are not used commonly for PVP by every player!  1b/hr even 1,5b/hr is totally doable from PVE but not in HS
You're referring to C5 cap escalations, but those are only doable using dreads in very hostile environment. It's a very difficult operation to get set up and you really have to know what you're doing. Running C5s is something I'm gonna venture into using my 3 Paladins to run the sites. Unescalated C5s can still net you 385 mill per site that can be done with 2 Marauders in about 30 minutes each, that's roughly around 600-700 mill an hour. But if you add in the time it takes to set up by scanning down sigs, setting up BMs, closing off connections and salvagin/looting the wrecks, you'll looking at approx. 300-400 mill an hour. |
|

Ginger Longrun
Caldari Provisions Caldari State
5
|
Posted - 2015.09.27 10:53:08 -
[71] - Quote
Altair Taurus wrote:ROTFL! I wait for first person claiming 1 bil. ISK/h. I really wonder why Titans are not used commonly for PVP by every player! 
Stop ROTFL;ing greenhorn. These figures are real and come from optimized mission running
As for time consumed for cashing in the LP/loots from PVE it is something unavoidable in almost all PVE activities (xcept anomaly farming in 00). If people measure their ISK gains from PVE (xcept 00 anoms) stricly from isk rewards they would be better off doing something else for ISK |

Ginger Longrun
Caldari Provisions Caldari State
5
|
Posted - 2015.09.27 11:00:54 -
[72] - Quote
Arthur Aihaken wrote:Julien Brellier wrote:Some of the isk/hour claims are simply ludicrous. Considering you can make upwards of 60 million ISK/hour just running standard L4 missions, it's not that unbelievable. Add Burner missions to the mix and you're easily over 100 million ISK/hour. Switch from any of the Empire Factions to SoE and you've effectively doubled your ISK/hour. I've come close to 150 million ISK/hour, but I'm not necessarily running optimal ship or fits, either.
i was making close to 100m/hr(98-100) from SOE at 1700/lp by running normal missions and declining all burners
It takes optimizing your ships and knowing what missions to run, with skills and implants playing a huge role aswell. My Cargo/recon ship warps at 20au for example |

Daniela Doran
Ministry of War Amarr Empire
119
|
Posted - 2015.09.27 11:36:12 -
[73] - Quote
Ginger Longrun wrote:Altair Taurus wrote:ROTFL! I wait for first person claiming 1 bil. ISK/h. I really wonder why Titans are not used commonly for PVP by every player!  Stop ROTFL;ing greenhorn. These figures are real and come from optimized mission running As for time consumed for cashing in the LP/loots from PVE it is something unavoidable in almost all PVE activities (xcept belt/anomaly farming in 00). If people measure their ISK gains from PVE (xcept 00 belt/anoms) stricly from isk rewards they would be better off doing something else for ISK
What's the isk per hour like farming anoms in 0.0 using 3 Rattlesnakes? or 3 NMs? |

Anize Oramara
The Arch Dashing Dashers
417
|
Posted - 2015.09.27 12:39:46 -
[74] - Quote
Market McSelling Alt wrote:Arthur Aihaken wrote:Julien Brellier wrote:Some of the isk/hour claims are simply ludicrous. Considering you can make upwards of 60 million ISK/hour just running standard L4 missions, it's not that unbelievable. Add Burner missions to the mix and you're easily over 100 million ISK/hour. Switch from any of the Empire Factions to SoE and you've effectively doubled your ISK/hour. I've come close to 150 million ISK/hour, but I'm not necessarily running optimal ship or fits, either. You could come close to 150mil/hr blitzing SoE in High Sec up until a couple months ago. LP is way down now. It is under 140mil now. Blitzing Burner only missions can get you to 200mil, but only until you burn through your standings. You are eventually going to have to stop declining everything, or use alts for pullers. I don't care what anyone here says, you can't decline missions for more than a couple hours straight before you kill your standings, and I personally value my faction standings too much to burn them too. Also, NONE OF THESE CALCULATION TAKE INTO ACCOUNT THE TIME TO TURN THE LP INTO SOMETHING MARKETABLE OR THE TIME TO MARKET THE ITEM! There, I said it... flame away Incorrect on... almost every count, good job :D
I measure my isk/h in a very simple way. I take my starting isk and lp, write it down right. Then I run missions for 3h. Then I write down my ending isk and LP. I sell the LP items (I have a few contacts) and bam, calculate my isk/h.
I hit 235m/h the other day. And no, that's not just for one magical peak hour, that was 235m/h for 3 h striaght. made a hair over 700mill in that 3h.
Also, I have NEVER, in the last month+ has to use a mission pulling alt due to standings.
Remember, just because you lack the knowledge, doesn't mean it's not possible. I mean heck, for the low, low price of 1bill I will hold your hand and drag you kicking and screaming into doing over 200mill/h for as long as you can stay awake. |

Minkki
Republic University Minmatar Republic
0
|
Posted - 2015.09.27 13:54:27 -
[75] - Quote
Miss Blaze wrote:Hi,
I have recently returned to EvE after a long break and am interested as to see where missions now stand with regards to ISK/Hour.
I cant stand mining so that is a no go for me but I used to mission alot back in the day and was curious as to how it stands against the new activities out there. Exploration for example?
I never used to 'blitz' missions so its just a general query regarding running missions normally.
Any advice is much appreciated <3
Peace o/ Work in real life for one hour.
Buy PLEX.
Cash out 1.2 billion ISK.
Repeat after you have lost your 1000 fitted rifters. |

Bumblefck
Kerensky Initiatives
8658
|
Posted - 2015.09.27 17:24:20 -
[76] - Quote
Market McSelling Alt wrote: I don't care what anyone here says, you can't decline missions for more than a couple hours straight before you kill your standings, and I personally value my faction standings too much to burn them too.
Completely not true at all. If your SoE faction standing is high enough (mine is at around 8.4ish), the standings hit to declining missions is almost completely negligible, and allows to decline unwanted missions with impunity, with no fear of being locked out of access to the agent. No alt required, and no harm done to your other faction standings.
I would highly suggest brushing up on standings knowledge before dropping off a bum two cents here.
[b]----
CONCORD arrested two n00bs yesterday, one was drinking battery acid, the other was eating fireworks. They charged one and let the other one off.[/b]
|

Bumblefck
Kerensky Initiatives
8658
|
Posted - 2015.09.27 17:36:28 -
[77] - Quote
Excuse the poor quality of the screenshot - this shows my SoE standings after declining many missions. Hardly a trainwreck!
[b]----
CONCORD arrested two n00bs yesterday, one was drinking battery acid, the other was eating fireworks. They charged one and let the other one off.[/b]
|

Leila Meurtrier
Why Am I Not Surprised
26
|
Posted - 2015.09.27 18:15:32 -
[78] - Quote
Declining missions is fine. However, accepting and THEN failing to deliver will bash your rep with full 4% standing losses per round. Even then, corp standings is irrelevant till you hit -1.99 once you got enough FACTION standing. And, since you don't want to grind for any navy corp (Their LP is real trainwreck) you shouldn't even care about rep because of taxes. |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1805
|
Posted - 2015.09.27 23:41:25 -
[79] - Quote
Market McSelling Alt wrote:You could come close to 150mil/hr blitzing SoE in High Sec up until a couple months ago. LP is way down now. It is under 140mil now.
Blitzing Burner only missions can get you to 200mil, but only until you burn through your standings. You are eventually going to have to stop declining everything, or use alts for pullers.
I don't care what anyone here says, you can't decline missions for more than a couple hours straight before you kill your standings, and I personally value my faction standings too much to burn them too.
Also, NONE OF THESE CALCULATION TAKE INTO ACCOUNT THE TIME TO TURN THE LP INTO SOMETHING MARKETABLE OR THE TIME TO MARKET THE ITEM!
There, I said it... flame away add 2-3 normal missions to the rotation and you can keep your standings in a good place. Also you generate so many storyline missions my faction standings usually hover between 7-8. Maybe I could keep it a little higher, but I decline couriers, ignore some combat missions, and sometimes let other ones expire. I could also add missions like recon/anomaly to generate more storyline missions, although that would lower my burner income a bit.
and right, these usually don't include any trading time, But that is harder to account for. Wallet balance, LP totals, and time are easy to track. I don't spend a lot of time trading, updating orders gets boring fast. I do have a trade alt in jita that I usually have logged in whenever I'm on. How to account for a second account is another thing people argue over. but 99% of what I do at least as far as it goes for LP trading could be done on a low sp same account alt.
@ChainsawPlankto
|

Daniela Doran
Ministry of War Amarr Empire
119
|
Posted - 2015.09.28 02:03:55 -
[80] - Quote
Bumblefck wrote:Market McSelling Alt wrote: I don't care what anyone here says, you can't decline missions for more than a couple hours straight before you kill your standings, and I personally value my faction standings too much to burn them too.
Completely not true at all. If your SoE faction standing is high enough (mine is at around 8.4ish), the standings hit to declining missions is almost completely negligible, and allows to decline unwanted missions with impunity, with no fear of being locked out of access to the agent. No alt required, and no harm done to your other faction standings. I would highly suggest brushing up on standings knowledge before dropping off a bum two cents here.
I hope this is true (I haven't tested it yet) with my SOE faction standings at 7.97, 6.21, 5.43, 4.89, 4.55 and 3.09 respectively on my chars. How high do your SOE faction standings need to be for you to have this impunity you speak of? |
|

Daniela Doran
Ministry of War Amarr Empire
119
|
Posted - 2015.09.28 02:08:03 -
[81] - Quote
You declined Blockade???
|

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1805
|
Posted - 2015.09.28 02:45:19 -
[82] - Quote
Daniela Doran wrote:I hope this is true (I haven't tested it yet) with my SOE faction standings at 7.97, 6.21, 5.43, 4.89, 4.55 and 3.09 respectively on my chars. How high do your SOE faction standings need to be for you to have this impunity you speak of? as long as it is over 5 you can pull lv4 missions. I'd suggest building in a little buffer, as every decline does have a small faction standing impact it slowly erodes, but by running storyline missions should keep it at a decent level
yea, it is kinda annoying. That said it is pretty blitzable, should probably figure it out someday.
@ChainsawPlankto
|

Anize Oramara
The Arch Dashing Dashers
422
|
Posted - 2015.09.28 07:52:47 -
[83] - Quote
Chainsaw Plankton wrote:Daniela Doran wrote:I hope this is true (I haven't tested it yet) with my SOE faction standings at 7.97, 6.21, 5.43, 4.89, 4.55 and 3.09 respectively on my chars. How high do your SOE faction standings need to be for you to have this impunity you speak of? as long as it is over 5 you can pull lv4 missions. I'd suggest building in a little buffer, as every decline does have a small faction standing impact it slowly erodes, but by running storyline missions should keep it at a decent level yea, it is kinda annoying. That said it is pretty blitzable, should probably figure it out someday. My faction standing has increased actually, up to 8.4 atm, and thats without running every storyline even.
Also the problem with blockade in my experience is that not only is the trigger random (not always easily spotted at least) but that the trigger ship is usually one of 4 or even 5 identical ships. You have to go through 4 triggers I think it was? to get to the end trifgger and each one spawns a lot of extra BS. Maybe the Angel blockade with a sniping RS? |

Bumblefck
Kerensky Initiatives
8667
|
Posted - 2015.09.28 15:06:40 -
[84] - Quote
Daniela Doran wrote:
I hope this is true (I haven't tested it yet) with my SOE faction standings at 7.97, 6.21, 5.43, 4.89, 4.55 and 3.09 respectively on my chars. How high do your SOE faction standings need to be for you to have this impunity you speak of?
No idea, sorry - but in a couple of months of running missions (and declining others with the aforesaid impunity - my SoE standing has dropped from about 8.6 to the current 8.3/4 (can't remember offhand what it is now exactly). A really, really, tiny dip relative to the number of missions declined! Of course, my SoE corp standings are absolute ****, but who cares about them, right? 
Bear in mind that my current standing is wholly from derived standings modifications from running Gal/Min missions...I've helped the Frenchies and slaves out a lot!
[b]----
CONCORD arrested two n00bs yesterday, one was drinking battery acid, the other was eating fireworks. They charged one and let the other one off.[/b]
|

Bumblefck
Kerensky Initiatives
8667
|
Posted - 2015.09.28 15:11:35 -
[85] - Quote
I love the Serpentis and Angel versions, but because of the TD and neuting I can't stand the Blood version. To each their own, I guess!
[b]----
CONCORD arrested two n00bs yesterday, one was drinking battery acid, the other was eating fireworks. They charged one and let the other one off.[/b]
|

Estella Osoka
Perkone Caldari State
800
|
Posted - 2015.09.28 15:19:48 -
[86] - Quote
Bumblefck wrote:I love the Serpentis and Angel versions, but because of the TD and neuting I can't stand the Blood version. To each their own, I guess!
Paladin. That is all. |

Anize Oramara
The Arch Dashing Dashers
425
|
Posted - 2015.09.28 16:00:43 -
[87] - Quote
Estella Osoka wrote:Bumblefck wrote:I love the Serpentis and Angel versions, but because of the TD and neuting I can't stand the Blood version. To each their own, I guess! Paladin. That is all. Rattlesnake |

Ginger Longrun
Caldari Provisions Caldari State
5
|
Posted - 2015.09.28 21:51:03 -
[88] - Quote
Totally off topic as Im here to brag about my new barghest PVE fit (I ditched the rattlesnake)
Highs - 7 polarized torps meds - mwd / mjd/ blue x-l booster / blue boost amp / 2 extron lows - 4 caldari ballistics / 1 nanofiber / 1 prototype hyperspatial rigs - 3xlarge hyperspatial II
Since Ill be only shooting BS's in this it will use rage torps with a dps of exactly 1700 with my skills and implants at 26km - more than enough for its purpose
Aligns as fast as my machariel in 7,2, 1608 sub non-oh speed and warps at xactly 5 AU
Those who know the purpose of this will understandapreciate it 
Cheers o/ |

Estella Osoka
Perkone Caldari State
800
|
Posted - 2015.09.28 21:55:26 -
[89] - Quote
Anize Oramara wrote:Estella Osoka wrote:Bumblefck wrote:I love the Serpentis and Angel versions, but because of the TD and neuting I can't stand the Blood version. To each their own, I guess! Paladin. That is all. Rattlesnake
I'll take EWAR immunity and 1200 dps over the Rattlesnake any day. I like my dps applied instantly. |

Market McSelling Alt
Bernie Madoff Investment Services LLC
627
|
Posted - 2015.09.28 22:27:21 -
[90] - Quote
Anize Oramara wrote:Chainsaw Plankton wrote:Daniela Doran wrote:I hope this is true (I haven't tested it yet) with my SOE faction standings at 7.97, 6.21, 5.43, 4.89, 4.55 and 3.09 respectively on my chars. How high do your SOE faction standings need to be for you to have this impunity you speak of? as long as it is over 5 you can pull lv4 missions. I'd suggest building in a little buffer, as every decline does have a small faction standing impact it slowly erodes, but by running storyline missions should keep it at a decent level yea, it is kinda annoying. That said it is pretty blitzable, should probably figure it out someday. My faction standing has increased actually, up to 8.4 atm, and thats without running every storyline even. Also the problem with blockade in my experience is that not only is the trigger random (not always easily spotted at least) but that the trigger ship is usually one of 4 or even 5 identical ships. You have to go through 4 triggers I think it was? to get to the end trifgger and each one spawns a lot of extra BS. Maybe the Angel blockade with a sniping RS?

Your faction standings can't increase without doing storylines or epic arcs (which are also storylines).

Best description of Eve Online and why the community is the way it is
|
|

Anize Oramara
The Arch Dashing Dashers
425
|
Posted - 2015.09.28 22:40:27 -
[91] - Quote
Market McSelling Alt wrote:Anize Oramara wrote:
yea, it is kinda annoying. That said it is pretty blitzable, should probably figure it out someday. My faction standing has increased actually, up to 8.4 atm, and thats without running every storyline even.
Also the problem with blockade in my experience is that not only is the trigger random (not always easily spotted at least) but that the trigger ship is usually one of 4 or even 5 identical ships. You have to go through 4 triggers I think it was? to get to the end trifgger and each one spawns a lot of extra BS. Maybe the Angel blockade with a sniping RS?
 Your faction standings can't increase without doing storylines or epic arcs (which are also storylines).  Read that again.
Quote:My faction standing has increased actually, up to 8.4 atm, and thats without running every storyline even.
 |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1808
|
Posted - 2015.09.29 00:44:00 -
[92] - Quote
"without running every" is not the same as not running any. I had 9.9 faction standings for a while, running missions that way just isn't worth it. I mean yay 2 run cnr bpc!?
and yea taking a break to run combat storylines is a slight isk/hour drop, although some can reward or drop implants worth a decent amount. and spending a few hours a month to maintain standings meh, still making more isk than most activities. If someone has a better way to track these stats let me know. Just remember I'm really freaking lazy.
I usually run all week and spend one day doing storylines. a bunch will be couriers so they get removed, mats for war, I'll usually run them when I have 5 or so or one is about to expire, and at ~15m for 5 mins they aren't bad, and easy to multitask them. combat story lines sometimes I run them sometimes I don't. A few weeks back I took an hour and a half to run 5 combat storylines. I remember being a little disappointed with the isk, but I looked and saw I had 80m+ in implants (now if only the mining foreman mindlink was still over a bil)
@ChainsawPlankto
|

Daniela Doran
Ministry of War Amarr Empire
119
|
Posted - 2015.09.29 03:30:32 -
[93] - Quote
Bumblefck wrote:Daniela Doran wrote:
I hope this is true (I haven't tested it yet) with my SOE faction standings at 7.97, 6.21, 5.43, 4.89, 4.55 and 3.09 respectively on my chars. How high do your SOE faction standings need to be for you to have this impunity you speak of?
No idea, sorry - but in a couple of months of running missions (and declining others with the aforesaid impunity - my SoE standing has dropped from about 8.6 to the current 8.3/4 (can't remember offhand what it is now exactly). A really, really, tiny dip relative to the number of missions declined! Of course, my SoE corp standings are absolute ****, but who cares about them, right?  Bear in mind that my current standing is wholly from derived standings modifications from running Gal/Min missions...I've helped the Frenchies and slaves out a lot!
I see. So as long as your faction standings with SOE is above 5.0, you can still do SOE lev 4 missions regardless how low your SOE Corp standings go?
|

Hasikan Miallok
Republic University Minmatar Republic
1539
|
Posted - 2015.09.29 03:58:35 -
[94] - Quote
Daniela Doran wrote:Bumblefck wrote:Daniela Doran wrote:
I hope this is true (I haven't tested it yet) with my SOE faction standings at 7.97, 6.21, 5.43, 4.89, 4.55 and 3.09 respectively on my chars. How high do your SOE faction standings need to be for you to have this impunity you speak of?
No idea, sorry - but in a couple of months of running missions (and declining others with the aforesaid impunity - my SoE standing has dropped from about 8.6 to the current 8.3/4 (can't remember offhand what it is now exactly). A really, really, tiny dip relative to the number of missions declined! Of course, my SoE corp standings are absolute ****, but who cares about them, right?  Bear in mind that my current standing is wholly from derived standings modifications from running Gal/Min missions...I've helped the Frenchies and slaves out a lot! I see. So as long as your faction standings with SOE is above 5.0, you can still do SOE lev 4 missions regardless how low your SOE Corp standings go?
Within limits.
Keep Corporation and Agent Standing above -2.0 and, providing your faction stays above 5.0, you are fine to do level IV agents indefinitely.
If your Corporation standing drops to -2.0 or lower you will only able to do Level 1 Agents for that corp regardless of Faction standings.
If your Agent standing drops to -2.00 or lower, that specific Agent will no longer be available. This will be VERY hard to repair, you will need to fleet up with someone doing missions with that agent. |

Anize Oramara
The Arch Dashing Dashers
426
|
Posted - 2015.09.29 05:18:42 -
[95] - Quote
Daniela Doran wrote: I see. So as long as your faction standings with SOE is above 5.0, you can still do SOE lev 4 missions regardless how low your SOE Corp standings go?
So they learn, finally. (it's stated plainly in any blitzing guide)
Just keep modified agent standing above -2 (corp standings seems to be higher generally for some reason). The reason why it works is because the lower your standing the less declining mission effect agent standing and the more completing missions effect it. It will seesaw from -1 at worst to 3-4 in my experience. Social skills need to be at LEAST at 4, preferably 5. |

Bumblefck
Kerensky Initiatives
8675
|
Posted - 2015.09.29 16:39:45 -
[96] - Quote
Daniela Doran wrote:Bumblefck wrote:Daniela Doran wrote:
I hope this is true (I haven't tested it yet) with my SOE faction standings at 7.97, 6.21, 5.43, 4.89, 4.55 and 3.09 respectively on my chars. How high do your SOE faction standings need to be for you to have this impunity you speak of?
No idea, sorry - but in a couple of months of running missions (and declining others with the aforesaid impunity - my SoE standing has dropped from about 8.6 to the current 8.3/4 (can't remember offhand what it is now exactly). A really, really, tiny dip relative to the number of missions declined! Of course, my SoE corp standings are absolute ****, but who cares about them, right?  Bear in mind that my current standing is wholly from derived standings modifications from running Gal/Min missions...I've helped the Frenchies and slaves out a lot! I see. So as long as your faction standings with SOE is above 5.0, you can still do SOE lev 4 missions regardless how low your SOE Corp standings go?
Yes indeed.
[b]----
CONCORD arrested two n00bs yesterday, one was drinking battery acid, the other was eating fireworks. They charged one and let the other one off.[/b]
|

Kristy
Viziam Amarr Empire
0
|
Posted - 2015.10.02 18:42:17 -
[97] - Quote
im flying a t1/t2 raven. 370 dps omnitank, 600 dps with drones. fairly cheap boat f++r m4. never lost one ;) and i dont blitz.
my ticks are between 6-15m isk.
ist not much but enugh for a not perfect skilled char. thought many times for incursion, but wehn i listed i had to wait for hours to get in and in this time i logged out and get nothing for the shipfit and waiting time. so i went back to missions, exploring and mining. |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1830
|
Posted - 2015.10.02 20:03:15 -
[98] - Quote
Hasikan Miallok wrote:Within limits.
Keep Corporation and Agent Standing above -2.0 and, providing your faction stays above 5.0, you are fine to do level IV agents indefinitely.
If your Corporation standing drops to -2.0 or lower you will only able to do Level 1 Agents for that corp regardless of Faction standings.
If your Agent standing drops to -2.00 or lower, that specific Agent will no longer be available. This will be VERY hard to repair, you will need to fleet up with someone doing missions with that agent. With an alt it is very easy. however I've never had to use an alt to recover standings. I have used alts to boost initial standing, but for every day operations it isn't really needed.
@ChainsawPlankto
|

Morgan Agrivar
Happy Endings Massage Parlor
81
|
Posted - 2015.10.03 19:42:59 -
[99] - Quote
Then I guess I suck at mission running too. Running L4s in a Machariel, I seem to be hitting around the 20-30m isk an hour (not blitzing). I don't have perfect Mach skills but I am trying to get them there. Less than a week for T2 Large Projectile Turrets but I see where it says you can get 80-100m isk an hour blitzing. I guess I am just not that good then because I am not getting anywhere near that amount.
Just something about me...
|

Anize Oramara
The Arch Dashing Dashers
436
|
Posted - 2015.10.03 20:23:30 -
[100] - Quote
Morgan Agrivar wrote:Then I guess I suck at mission running too. Running L4s in a Machariel, I seem to be hitting around the 20-30m isk an hour (not blitzing). I don't have perfect Mach skills but I am trying to get them there. Less than a week for T2 Large Projectile Turrets but I see where it says you can get 80-100m isk an hour blitzing. I guess I am just not that good then because I am not getting anywhere near that amount. Blitzing is all about the LP. If you're not getting good isk/lp (1500+) then you're missing out on the majority of isk. |
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1841
|
Posted - 2015.10.03 21:49:52 -
[101] - Quote
Start paying attention in missions and see what you can blitz, and where you make more money killing additional ships. And as Anize just said make sure you are getting a good LP conversion. beyond that check your fit, and work on your skills. Also get implants if you haven't already. At the very least plug in some 3% hardwires. Mid grade ascendancy implants give a pretty big bonus to warp speed.
Before burners I was pretty happy running missions like blockade or worlds collide where I'd get 20mil + 8 or 9k LP in <20 minutes. anything over 100m/hour was great. I'd aim for ~1mil/minute in bounty. I didn't care too much about efficiency, and maxing out my LP at every opportunity. Also didn't mind running the anti faction missions, not too hard to beat 100mil/hour with those tag prices.
with burners + blitzing I've hit over 100m isk + 100k LP in an hour, With a slightly lower truesec system I would get a bump on both (small bump on reward, bigger bump on LP). My best tick is 43mil (angel base + serpentis base), so all kills inside of 20 mins. travel time probably spilled a little outside on each side. but add 10mil in reward + bonuses, and 25k lp in 20 something minutes. I'll just decline missions like blockade/worlds collide.
@ChainsawPlankto
|

Morgan Agrivar
Happy Endings Massage Parlor
81
|
Posted - 2015.10.04 07:11:42 -
[102] - Quote
This is my Machariel fit running in Gallente space atm:
800mm Heavy 'Scout' Repeating Cannon I (x7) Drone Link Augmentor II
Core C-Type 500MN Microwarpdrive Tracking Computer II (x3 with Optimal Range Script) Large Micro Jump Drive
Core C-Type Large Armor Repairer Republic Fleet Gyrostabilizer (x3) Armor Thermic Hardener II Armor Kinetic Hardener II
Large Ancillary Current Router II Large Hyperspatial Velocity Optimizer II (x2)
Hobgoblin II (x5) Vespa II (x5)
My eveboard for skills is available to view my skills.
With my skills and implants, I warp at 4.56 AU/s and it pulls 886.8 dps with EMP L (was using Republic Fleet EMP L but got too expensive for my taste) and Vespa II drones out. I can hit out to my locking range of 93km with the guns but I seem to do the most damage when they are within 50km.
I am also currently flying for Rodan Shipyards in Gallente space, and got around 155k LP with them but really havent seen anything I can use to sell. I have Servant Sisters of EVE at 6.00 standing, Minmatar at 5.97 and Gallete at 4.04 standing (current one I am working on) but have Rodan Shipyards at 7.66 corp standings.
I think I can go down to L3s and start on another corp to give me better LP/isk ratio but not sure exactly how to research that. Probably will have to google it. Also, with regards to implants, I haven't done the hardwire implants yet since I jump around from the Machariel to a Raven in Caldari space to an Apocalypse in Minmatar space.
Isk is also an issue and already went ouf of my comfort zone with the Machariel and the cost, and have been thinking of selling it and going cheaper ship. Haven't decided yet...
Just something about me...
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1842
|
Posted - 2015.10.04 07:24:06 -
[103] - Quote
The 5 run bpcs of fed navy co-proc looks like a decent bet for roden, or fed navy mag stabs. as per https://www.fuzzwork.co.uk/lpstore/ there are probably a few other corps you could switch between, also with your standings you can do any SoE or minmatar agents. I'd probably get over 5 with Gallente, shouldn't take too many storylines to do it. And from there work on cherry picking a little more.
fit looks pretty standard. I assume the ACR is there for an arty variation? The DLA isn't very useful unless you are using sentry drones imo. And are you switching between EMP, Fusion, and Phased plasma depending on the enemy? only using EMP and locking to EM will slow you down.
and if you have the frig/cruiser skills look at the burner missions, some can be done with pretty cheap fits.
@ChainsawPlankto
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Morgan Agrivar
Happy Endings Massage Parlor
81
|
Posted - 2015.10.04 07:33:40 -
[104] - Quote
Thanks for that link, been trying to find it recently.
I am working on getting Gallente over 5 so I can go to different corps. Was hoping that I could shop for the best LP/isk ratio and then settle there.
As for the ACR, the Mach was originally artillery but the 16+ seconds between shots annoyed the hell out of me so I switched to autocannon and didn't bother to fix that rig. I don't use sentries (didn't provide decent dps for me) so I use the DLA to send the medium drones out to 75km as I shoot at them.
As for the ammo, you got me. I was only using EMP cause I am lazy and wasn't switching ammo types. I was switching out drones and hardeners for the specific enemies but not ammo. I probably should do that and get some of the other ammo types to help out the dps.
I have never done a burner mission. I have Minmatar frigate at 5 and subpar T2 frigate skills for minnie but not much else. I guess I haven't tried them due to people losing 120m isk frigates to them and I cannot afford such waste. I know there was a good Wolf fit for one of them but forgot which burner it was. I might just take a shot at one and see how it goes. If I can do them, then it will help out in the LP department.
Thanks for the link and info, CP.
Just something about me...
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Anize Oramara
The Arch Dashing Dashers
436
|
Posted - 2015.10.04 11:59:07 -
[105] - Quote
Morgan Agrivar wrote:Thanks for that link, been trying to find it recently.
I am working on getting Gallente over 5 so I can go to different corps. Was hoping that I could shop for the best LP/isk ratio and then settle there.
As for the ACR, the Mach was originally artillery but the 16+ seconds between shots annoyed the hell out of me so I switched to autocannon and didn't bother to fix that rig. I don't use sentries (didn't provide decent dps for me) so I use the DLA to send the medium drones out to 75km as I shoot at them.
As for the ammo, you got me. I was only using EMP cause I am lazy and wasn't switching ammo types. I was switching out drones and hardeners for the specific enemies but not ammo. I probably should do that and get some of the other ammo types to help out the dps.
I have never done a burner mission. I have Minmatar frigate at 5 and subpar T2 frigate skills for minnie but not much else. I guess I haven't tried them due to people losing 120m isk frigates to them and I cannot afford such waste. I know there was a good Wolf fit for one of them but forgot which burner it was. I might just take a shot at one and see how it goes. If I can do them, then it will help out in the LP department.
Thanks for the link and info, CP. The two burners I know you can do with wolves are the blood agent and the sansha agent (cruor and succubus) I haven't had any luck with the ancillary rep build, keep losing it, but your millage may vary. Overheat skills is pretty important though. |

Market McSelling Alt
Bernie Madoff Investment Services LLC
628
|
Posted - 2015.10.04 12:10:04 -
[106] - Quote
Anize Oramara wrote:Morgan Agrivar wrote:Thanks for that link, been trying to find it recently.
I am working on getting Gallente over 5 so I can go to different corps. Was hoping that I could shop for the best LP/isk ratio and then settle there.
As for the ACR, the Mach was originally artillery but the 16+ seconds between shots annoyed the hell out of me so I switched to autocannon and didn't bother to fix that rig. I don't use sentries (didn't provide decent dps for me) so I use the DLA to send the medium drones out to 75km as I shoot at them.
As for the ammo, you got me. I was only using EMP cause I am lazy and wasn't switching ammo types. I was switching out drones and hardeners for the specific enemies but not ammo. I probably should do that and get some of the other ammo types to help out the dps.
I have never done a burner mission. I have Minmatar frigate at 5 and subpar T2 frigate skills for minnie but not much else. I guess I haven't tried them due to people losing 120m isk frigates to them and I cannot afford such waste. I know there was a good Wolf fit for one of them but forgot which burner it was. I might just take a shot at one and see how it goes. If I can do them, then it will help out in the LP department.
Thanks for the link and info, CP. The two burners I know you can do with wolves are the blood agent and the sansha agent (cruor and succubus) I haven't had any luck with the ancillary rep build, keep losing it, but your millage may vary. Overheat skills is pretty important though.
Wrong thread... but a passive Jag is great for the blood raider. I don't have my exact setup here but this is basically what it is, expensive. You can't really swap down because of fitting.
[Jaguar, New Setup 1] Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Mark I Compact Power Diagnostic System
Republic Fleet Medium Shield Extender Republic Fleet Medium Shield Extender Pithum C-Type EM Ward Amplifier Pithum C-Type Thermic Dissipation Amplifier
200mm AutoCannon II, Republic Fleet EMP S 200mm AutoCannon II, Republic Fleet EMP S 200mm AutoCannon II, Republic Fleet EMP S [empty high slot]
Small Projectile Burst Aerator II Small Core Defense Field Purger II
It passive tanks 200 from the Cruor and deals 250. You sit there, or you head right at him doesn't matter. Just hit F1 and go make a sandwich.
Best description of Eve Online and why the community is the way it is
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Kristy
Viziam Amarr Empire
0
|
Posted - 2015.10.04 19:33:54 -
[107] - Quote
Chainsaw Plankton wrote:Start paying attention in missions and see what you can blitz, and where you make more money killing additional ships. And as Anize just said make sure you are getting a good LP conversion. beyond that check your fit, and work on your skills. Also get implants if you haven't already. At the very least plug in some 3% hardwires. Mid grade ascendancy implants give a pretty big bonus to warp speed.
Before burners I was pretty happy running missions like blockade or worlds collide where I'd get 20mil + 8 or 9k LP in <20 minutes. anything over 100m/hour was great. I'd aim for ~1mil/minute in bounty. I didn't care too much about efficiency, and maxing out my LP at every opportunity. Also didn't mind running the anti faction missions, not too hard to beat 100mil/hour with those tag prices.
with burners + blitzing I've hit over 100m isk + 100k LP in an hour, With a slightly lower truesec system I would get a bump on both (small bump on reward, bigger bump on LP). My best tick is 43mil (angel base + serpentis base), so all kills inside of 20 mins. travel time probably spilled a little outside on each side. but add 10mil in reward + bonuses, and 25k lp in 20 something minutes. I'll just decline missions like blockade/worlds collide.
you sir are my hero! average Mission i get is 4k lp. so for 100k lp you Need around 25 missions. this is around 140 seconds per Mission. with changing System, flighttime, spawningtime etc. i Need more time then this. maby i could fly in and out and can kill 2-3 ships in this time. but never a whole blitz Mission. the fastest burner Mission i have seen was 150 seconds without flighttime to the System which is almost every time for me 4-5 Systems away.so maby a burner takes 5 minutes which is really fast. so you can get your 100k lp an hour. but i dont think you became only burner missions.
PS: 100k lp are around 150m isk plus the 10m per burner which you Need around 10 per hour are again 100m isk. but i dont think that you can do 10 burner missions an hour ;) |

Anize Oramara
The Arch Dashing Dashers
437
|
Posted - 2015.10.04 20:27:08 -
[108] - Quote
Kristy wrote:Chainsaw Plankton wrote:Start paying attention in missions and see what you can blitz, and where you make more money killing additional ships. And as Anize just said make sure you are getting a good LP conversion. beyond that check your fit, and work on your skills. Also get implants if you haven't already. At the very least plug in some 3% hardwires. Mid grade ascendancy implants give a pretty big bonus to warp speed.
Before burners I was pretty happy running missions like blockade or worlds collide where I'd get 20mil + 8 or 9k LP in <20 minutes. anything over 100m/hour was great. I'd aim for ~1mil/minute in bounty. I didn't care too much about efficiency, and maxing out my LP at every opportunity. Also didn't mind running the anti faction missions, not too hard to beat 100mil/hour with those tag prices.
with burners + blitzing I've hit over 100m isk + 100k LP in an hour, With a slightly lower truesec system I would get a bump on both (small bump on reward, bigger bump on LP). My best tick is 43mil (angel base + serpentis base), so all kills inside of 20 mins. travel time probably spilled a little outside on each side. but add 10mil in reward + bonuses, and 25k lp in 20 something minutes. I'll just decline missions like blockade/worlds collide. you sir are my hero! average Mission i get is 4k lp. so for 100k lp you Need around 25 missions. this is around 140 seconds per Mission. with changing System, flighttime, spawningtime etc. i Need more time then this. maby i could fly in and out and can kill 2-3 ships in this time. but never a whole blitz Mission. the fastest burner Mission i have seen was 150 seconds without flighttime to the System which is almost every time for me 4-5 Systems away.so maby a burner takes 5 minutes which is really fast. so you can get your 100k lp an hour. but i dont think you became only burner missions. PS: 100k lp are around 150m isk plus the 10m per burner which you Need around 10 per hour are again 100m isk. but i dont think that you can do 10 burner missions an hour ;) In a .5 sec system you should be getting around 14k LP per burner and around 9k for a mission like recon 1 |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1847
|
Posted - 2015.10.04 21:26:51 -
[109] - Quote
you do know there are skills that increase lp payout right? Additionally a lower sec status means higher LP payouts.
In highsec the best lv4s payout 8-9k depending on sec status, burners are mostly 150% of that. 100k LP isn't even 10 burners, and with some of the burner bases paying out 20m+ I don't need to do 10 of those either.
my worst case is around 1000 lp/min on a standings maintenance mission, which I have gotten very good at minimizing. There are also some very unlucky ecm runs that go over by a few mins, but I also don't really count loot. I'm not going to try auguring something like exploration makes 300mil/hour because I found a gila BPC + pithum c-type in a 4/10 because that is something that is not reproducible. I can however constantly run burner missions in about 6 minutes, and the bases in 10.
@ChainsawPlankto
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Morgan Agrivar
Happy Endings Massage Parlor
82
|
Posted - 2015.10.05 06:52:03 -
[110] - Quote
Thanks for all of the info. I will have to just research fits that I can fly to do burner missions. They keep giving me the Anom Jaguar and from what I have seen you counter that one with a Garmur, which I don't have missile skills.
So it is continue to skill while running 4s until I can. And for the bases (which they tried to give me one), is that necessarily have to be done in a T2 cruiser?
Just something about me...
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Anize Oramara
The Arch Dashing Dashers
439
|
Posted - 2015.10.05 08:08:53 -
[111] - Quote
Morgan Agrivar wrote:Thanks for all of the info. I will have to just research fits that I can fly to do burner missions. They keep giving me the Anom Jaguar and from what I have seen you counter that one with a Garmur, which I don't have missile skills.
So it is continue to skill while running 4s until I can. And for the bases (which they tried to give me one), is that necessarily have to be done in a T2 cruiser? Some of the bases do yes, some don't but racial cruiser 5 does increase the speed if they increase dps like the Orthrus for example. |

Morgan Agrivar
Happy Endings Massage Parlor
82
|
Posted - 2015.10.05 08:52:37 -
[112] - Quote
Anize Oramara wrote:Morgan Agrivar wrote:Thanks for all of the info. I will have to just research fits that I can fly to do burner missions. They keep giving me the Anom Jaguar and from what I have seen you counter that one with a Garmur, which I don't have missile skills.
So it is continue to skill while running 4s until I can. And for the bases (which they tried to give me one), is that necessarily have to be done in a T2 cruiser? Some of the bases do yes, some don't but racial cruiser 5 does increase the speed if they increase dps like the Orthrus for example.
I don't have any of the racial cruisers to 5 yet (think they are all at 4) so that is another one I have to wait on. Thank you for your time.
Just something about me...
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Deck Cadelanne
CAStabouts
228
|
Posted - 2015.10.05 16:46:36 -
[113] - Quote
Yourmoney Mywallet wrote: Ad Qu. 2: If you don't want to blitz and/or hand-pick your missions you should be able to consistently make around 50-60 mill/hr. Do that for 4 hours a day, make 200 mill. Do that Monday through Friday, make 1 bill.
No thanks. Already have job 
"When the going gets weird, the weird turn professional."
- Hunter S. Thompson
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1848
|
Posted - 2015.10.05 21:14:21 -
[114] - Quote
Morgan Agrivar wrote:Thanks for all of the info. I will have to just research fits that I can fly to do burner missions. They keep giving me the Anom Jaguar and from what I have seen you counter that one with a Garmur, which I don't have missile skills.
So it is continue to skill while running 4s until I can. And for the bases (which they tried to give me one), is that necessarily have to be done in a T2 cruiser?
there are a lot of alternatives, some are faster but not used because some people like using a single ship for as many missions as possible, the garmur does that well, and the daredevil works in several as well. For example I've been using a harpy for the jag burner. Feel free to stop by the burner thread for more info: https://forums.eveonline.com/default.aspx?g=posts&t=369477
t2/faction cruisers seem to be the standard for running the bases. the mix of size, speed, t2 resists, and/or pirate faction bonus usually makes them the ship of choice. could a bc work for some of the missions? maybe, I haven't really tested it. but a MJD would be cool in the serpentis base, but I don't think it would be able to tank the mission effectively, and would be pretty slow burning to the next target. In the angel base maybe a myrmidon would work? not sure how bad drone aggro would be, or if the drones could even hit the angel burners. but I don't think any of the turret bcs would work because of tracking. There is a smartbomb ferox fit, but I wouldn't really feel comfortable using that.
@ChainsawPlankto
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Hasikan Miallok
Republic University Minmatar Republic
1552
|
Posted - 2015.10.06 03:57:42 -
[115] - Quote
If your feeling really insane and suicidal you could try and run burners in lowsec and make maybe 20K LP per mission. Tricky bit is none of the burner fits have room for a claok.
I presume they offer even more in null but you would need to be blue to the locals.
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Lennvas
State War Academy Caldari State
9
|
Posted - 2015.10.06 11:10:51 -
[116] - Quote
While I am willing to believe, that blitzing can sustain the neccesary standing from the corresponding faction, what about a) opposing faction, e.g. doesnt caldari drop s***t for blitzing gall? As some storylines have to be done I believe? b) if blitzing for pirate factions in highsec, how does that affect empire faction standings? Can I do both, or do I have to abbandon the idea of maintaining above 5 for all four empires?(currently I am only above 5 for the gal/min side, cal/ama is closer to 3/0). |

Anize Oramara
The Arch Dashing Dashers
441
|
Posted - 2015.10.06 11:50:18 -
[117] - Quote
Honestly the derived negative standings for the few storyline missions you do run (don't run nearly all of them, only a handful really) is extremely small to begin with. Even then, my standings with the faction I'm blitzing for is over 8 atm and I can probably afford to not run storylines for a month or two at this rate easily. I've actually moved over to another faction, going to grind up some standings there and then I might go to another faction again and see the effect it'll have on my original faction's high 8 standings.
My gut feel says I should be able to keep over 5 faction standing with all relevant factions relatively easily. That said Thukker tribe might be a bit of a challenge (a lot of negative derived standings all over the place) and not sure about the other pirate factions either. |

Leila Meurtrier
Why Am I Not Surprised
31
|
Posted - 2015.10.06 11:55:22 -
[118] - Quote
Anize Oramara wrote:Honestly the derived negative standings for the few storyline missions you do run (don't run nearly all of them, only a handful really) is extremely small to begin with. Also, your Social skills does NOT increase derrived standings loss. So, it's some net gain even if some corps would be at -10 with others. Problem with pirate + empire positive is a problem of truckloads of faction kills, not derrived standings. Thukkers will be a piece of cake should you balance everything right. |

Market McSelling Alt
Bernie Madoff Investment Services LLC
628
|
Posted - 2015.10.06 12:00:17 -
[119] - Quote
Anize Oramara wrote:Honestly the derived negative standings for the few storyline missions you do run (don't run nearly all of them, only a handful really) is extremely small to begin with. Even then, my standings with the faction I'm blitzing for is over 8 atm and I can probably afford to not run storylines for a month or two at this rate easily. I've actually moved over to another faction, going to grind up some standings there and then I might go to another faction again and see the effect it'll have on my original faction's high 8 standings.
My gut feel says I should be able to keep over 5 faction standing with all relevant factions relatively easily. That said Thukker tribe might be a bit of a challenge (a lot of negative derived standings all over the place) and not sure about the other pirate factions either.
Unless you are running storylines in a perfect balance of 4x SoE, 3x Caldari, 2x Gallente and 1x Ammatar you are going to end up screwing up your faction standings with 2 or more of the major factions. The only exception to this is purely running SoE after you have all your other standings up... but why do you care? LP value seems to be your goal, so SoE and Gal/Min are what matters now.
Best description of Eve Online and why the community is the way it is
|

Lennvas
State War Academy Caldari State
9
|
Posted - 2015.10.06 12:02:22 -
[120] - Quote
Leila Meurtrier wrote:Problem with pirate + empire positive is a problem of truckloads of faction kills, not derrived standings. Thukkers will be a piece of cake should you balance everything right.
Does that mean, that thukker would be easier than the other pirates? If so, how?
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Leila Meurtrier
Why Am I Not Surprised
31
|
Posted - 2015.10.06 12:08:20 -
[121] - Quote
Lennvas wrote:Leila Meurtrier wrote:Problem with pirate + empire positive is a problem of truckloads of faction kills, not derrived standings. Thukkers will be a piece of cake should you balance everything right. Does that mean, that thukker would be easier than the other pirates? If so, how?
Easy. Thukkers are not exactly pirates, hence limited amount of missions from the Empires against them. So, by swinging Amarr-SoE-Thukkers you should get slow, but steady net gain. |

Anize Oramara
The Arch Dashing Dashers
441
|
Posted - 2015.10.06 13:00:03 -
[122] - Quote
Market McSelling Alt wrote:Anize Oramara wrote:Honestly the derived negative standings for the few storyline missions you do run (don't run nearly all of them, only a handful really) is extremely small to begin with. Even then, my standings with the faction I'm blitzing for is over 8 atm and I can probably afford to not run storylines for a month or two at this rate easily. I've actually moved over to another faction, going to grind up some standings there and then I might go to another faction again and see the effect it'll have on my original faction's high 8 standings.
My gut feel says I should be able to keep over 5 faction standing with all relevant factions relatively easily. That said Thukker tribe might be a bit of a challenge (a lot of negative derived standings all over the place) and not sure about the other pirate factions either. Unless you are running storylines in a perfect balance of 4x SoE, 3x Caldari, 2x Gallente and 1x Ammatar you are going to end up screwing up your faction standings with 2 or more of the major factions. The only exception to this is purely running SoE after you have all your other standings up... but why do you care? LP value seems to be your goal, so SoE and Gal/Min are what matters now. You assume too much about me and my goals and know too little 
But jokes aside, doing the same thing for too long is what usually leads to boredom and quitting eve, especially in HS and doing PvE. Branching out, trying different things, running for different factions while still maintaining a good overall isk/hour is something that can break up the boredom a bit. If i want to effectively make some cash on the side through taking standings contracts for example I'd need to be able to blitz for at least Cal Navy, Amarr, SOE and maybe Gal/Thukker. That requires a bit over 5 standings with all of them. This also leaves me open for other things in case SOE finally collapses or a new item gets introduced (like SOE ships) in some random or obscure amarr LP store or something.
A lot of eve for me is about being ABLE to do things. |

Anize Oramara
The Arch Dashing Dashers
441
|
Posted - 2015.10.06 13:02:21 -
[123] - Quote
Leila Meurtrier wrote:Lennvas wrote:Leila Meurtrier wrote:Problem with pirate + empire positive is a problem of truckloads of faction kills, not derrived standings. Thukkers will be a piece of cake should you balance everything right. Does that mean, that thukker would be easier than the other pirates? If so, how? Easy. Thukkers are not exactly pirates, hence limited amount of missions from the Empires against them. So, by swinging Amarr-SoE-Thukkers you should get slow, but steady net gain. Yea, I actually had my very first ever anti-thukker mission yesterday. The Vaga being one of my fav ships I felt kinda bad killing so many of them  |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1857
|
Posted - 2015.10.06 22:09:23 -
[124] - Quote
Lennvas wrote:While I am willing to believe, that blitzing can sustain the neccesary standing from the corresponding faction, what about a) opposing faction, e.g. doesnt caldari drop s***t for blitzing gall? As some storylines have to be done I believe? b) if blitzing for pirate factions in highsec, how does that affect empire faction standings? Can I do both, or do I have to abbandon the idea of maintaining above 5 for all four empires?(currently I am only above 5 for the gal/min side, cal/ama is closer to 3/0).
that is a harder goal.
a) if you are blitzing gallente missions, and not running kill missions vs caldari, the lowest your caldari standings will go is -5. I don't think that is really a problem, and you can always balance it out running amarr missions for example.
the main cause for drops in standings are from storyline missions. when blitzing I usually minimize those, as they are a distraction. Running a few is necessary to maintain standings, and that will slightly lower opposing standings, but the boosts are bigger than the derived hits.
personally I have amarr/caldari/soe standings, and that allows me to balance things well. my gal/min standings are a bit low, but if I focused on SoE for a while those would bounce back, although I'm not sure at what cost to amarr/caldari.
b) don't think pirate factions have any missions in highsec (maybe in the pirate arc?). have to go out to null for those. and personally if you can survive out in null what the empires think shouldn't be too much of a worry.
@ChainsawPlankto
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Hasikan Miallok
Republic University Minmatar Republic
1556
|
Posted - 2015.10.06 22:31:59 -
[125] - Quote
Lennvas wrote:Leila Meurtrier wrote:Problem with pirate + empire positive is a problem of truckloads of faction kills, not derrived standings. Thukkers will be a piece of cake should you balance everything right. Does that mean, that thukker would be easier than the other pirates? If so, how?
Thukker have positive standings with Minmatar.
http://www.eve-wiki.net/index.php?title=Standings#Standing_Relationships |
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