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Deikan Frost
Amarr
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Posted - 2006.12.09 20:51:00 -
[31]
Originally by: Gutsani Edited by: Gutsani on 09/12/2006 20:49:27 Jump Queue's are something i expect in a free game, i dont pay to get stuck in a system for 30 minutes and lose ships just because CCP cant figure out the way they setten up their database AND their "cluster" is the main cause of lag...
And just to make it clear: CCP uses MSSQL, a relation database system. Eve-Online is an object oriented game. Alot of resource is lost making and destroying objects. However, there are database solutions available for objects, called object databases. Use them!
CCP has a bunch of computers in a network. When you log into eve, you get putten on ONE of those computers, depending on the region/system you are in. If your region/system is verry full and putting a hi-load on that computer, you get lag. However, a cluster works with a "mainframe computer", all clients sit on that mainframe computer, if you do something with your eve client, the mainframe computer forwards your request to a "random" computer in its network who will do the IO and calculations, returning the result to the mainframe, which returns it to your eve client. On a big cluster multiple mainframes get used.
Why do we have jump queues again? You people making 1million$+ a month, right?
That's just whining... As I said, if they make the gate automatically cloak your ship whenever you're in a jump queue, that will solve all problems with minimal code changes.
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Gutsani
The Priory Shroud Of Darkness
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Posted - 2006.12.09 20:52:00 -
[32]
Originally by: Deikan Frost That's just whining... As I said, if they make the gate automatically cloak your ship whenever you're in a jump queue, that will solve all problems with minimal code changes.
Whining you call it? K, lets implement your cloaking idea, the next thing that happens is that you get lagged out going into cloak and blown up. ------------------------ Stop reading my siggy! |

Dragerest
Omega Enterprises Dusk and Dawn
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Posted - 2006.12.09 21:05:00 -
[33]
yes please fix this problem.
For your tech 2 needs www.evetrust.com
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Ronins Shadow
Bre-X
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Posted - 2006.12.09 21:09:00 -
[34]
Edited by: Ronins Shadow on 09/12/2006 21:12:23
Originally by: Deikan Frost Just avoid busy systems that have Traffic Advisories... They have to use queues or the systems would be so laggy it'd be much worse.
I would agree to this but I'm regulary stuck in ques for up to 15 minutes, then when I finally get into the system theres only 10 people there, its just stupid atm!
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Arkani Gera
The Movement
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Posted - 2006.12.09 21:28:00 -
[35]
Originally by: Akita T "Notification: you are #xxx in jump queue."
Popup box:
"You can choose to enter gate's outbound buffer now, or wait for direct jump. Do you wish to enter the buffer ? [ ]Yes [ ] No"
Yes -> you DISSAPEAR as if you jumped, you lose control of your ship UNTIL you materialize on the other side. No -> the same thing that's going on right now.
/signed
The corp is mother, the corp is father.
The little badger that could |

checkplease
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Posted - 2006.12.09 21:40:00 -
[36]
Originally by: Ace Combat We never had jump queues before why sould we put up with them now.
HERE HERE CCP sort out this bullS***
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checkplease
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Posted - 2006.12.09 21:42:00 -
[37]
Originally by: checkplease
Originally by: Ace Combat We never had jump queues before why sould we put up with them now.
HERE HERE CCP sort out this bullS***
besides all this skirt round the system talk or move talk. erm no i dont think so we never had jumpques or many jump problems before why should we have now? CCP deliver what you have promised.
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Rellik B00n
Vale Heavy Industries SMASH Alliance
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Posted - 2006.12.09 21:45:00 -
[38]
I usually dont support whines because they are........well..........whines tbh. 
It honestly doesnt seem good at all to be stuck in systems with 3 people in them because some asshat had to go to Jita to sell his arbies. 
The buffer solution seemed very elegant and simple to implement and I think this is one change which should be made. 
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Deikan Frost
Amarr
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Posted - 2006.12.09 21:45:00 -
[39]
Edited by: Deikan Frost on 09/12/2006 21:51:07
Originally by: Gutsani
Originally by: Deikan Frost That's just whining... As I said, if they make the gate automatically cloak your ship whenever you're in a jump queue, that will solve all problems with minimal code changes.
Whining you call it? K, lets implement your cloaking idea, the next thing that happens is that you get lagged out going into cloak and blown up.
There's already a cloaking mechanism in place when you jump out. Does that ever lag? I've never see it lag...
They CAN NOT remove Jump Queuing and Traffic Advisories unless they divide all the chokepoints. It's not CCP's fault if you seem to always choose to go where the busiest system is. There's a cap of players that can be in a given system at once for a reason, not just cause 'CCP felt like it'.
My suggestion means an immediate fix without having to modify and rethink several stargate locations and change the entire universe to remove Traffic Advisories...
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Deikan Frost
Amarr
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Posted - 2006.12.09 21:48:00 -
[40]
Originally by: Ronins Shadow Edited by: Ronins Shadow on 09/12/2006 21:12:23
Originally by: Deikan Frost Just avoid busy systems that have Traffic Advisories... They have to use queues or the systems would be so laggy it'd be much worse.
I would agree to this but I'm regulary stuck in ques for up to 15 minutes, then when I finally get into the system theres only 10 people there, its just stupid atm!
That's because there's nobody leaving the system you want to go in for 15 minutes! Why do you think you are waiting in the first place? There's a cap per system. If the system is full it will queue you. If nobody's leaving the system to make room, you'll keep waiting! That's not CCP's fault and it's not a "flaw in their system" The cap is hard coded per system and must remain so. Before you start navigating somewhere, check the map to show the number of players in the systems along the way. If you see a huge red blob in one of them, check the count, and if it shows a traffic advisory for that system, then try to get around it, otherwise, be prepared to wait!
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Deikan Frost
Amarr
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Posted - 2006.12.09 21:50:00 -
[41]
Edited by: Deikan Frost on 09/12/2006 21:55:10 Edited by: Deikan Frost on 09/12/2006 21:50:25
Originally by: Arkani Gera
Originally by: Akita T "Notification: you are #xxx in jump queue."
Popup box:
"You can choose to enter gate's outbound buffer now, or wait for direct jump. Do you wish to enter the buffer ? [ ]Yes [ ] No"
Yes -> you DISSAPEAR as if you jumped, you lose control of your ship UNTIL you materialize on the other side. No -> the same thing that's going on right now.
/signed
That's not how stargates work, they don't "teleport" you, they warp you! It's like a giant slingshot that basically "throws you". So there's no buffer... Just cloak the ship I say!
Note: sorry for the post spam, but the forum creates a new post even if you posted last... wish it would add to the latest post you made like some forums do...
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Shiraz Merlot
Octavian Vanguard RAZOR Alliance
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Posted - 2006.12.09 21:57:00 -
[42]
/signed
Should cloak on entering the queue. The idea of having an option is nice, but we know that 99% of the time we'll want to cloak and wait.
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Shiraz Merlot
Octavian Vanguard RAZOR Alliance
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Posted - 2006.12.09 21:59:00 -
[43]
Originally by: Gutsani Edited by: Gutsani on 09/12/2006 20:50:41 Edited by: Gutsani on 09/12/2006 20:49:27 Jump Queue's are something i expect in a free game, i dont pay to get stuck in a system for 30 minutes and lose ships just because CCP cant figure out the way they setten up their database AND their "cluster" is the main cause of lag...
A little knowledge is a dangerous thing. And you are displaying so very little knowledge. Suggest you read the Eve network protocol doco and various architecture summaries floating around before you click "reply" next time.
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MissileRus
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Posted - 2006.12.09 23:42:00 -
[44]
well when we broke the new PCU the total cluster load was like 43% or something? so that to me sounds like they realy need to fix something... like the autobalancing nodes and stuff.. the cluster should have high load all the time, the cpu power left over should reinforce some other node etc. they need to update their system imo, with 43% cluster cpu usage theres plenty if not tons of power left, possibly for 50-60k users and they can add even more power by adding more nodes, but that wont help if they cant make some smart way of using the power then doing it manualy etc... the sluster is fine and has tons of power, the code needs work as always.
--------------------------- 4. i like pizza |

BurnHard
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Posted - 2006.12.09 23:49:00 -
[45]
Edited by: BurnHard on 09/12/2006 23:49:07
Originally by: Akita T "Notification: you are #xxx in jump queue."
Popup box:
"You can choose to enter gate's outbound buffer now, or wait for direct jump. Do you wish to enter the buffer ? [ ]Yes [ ] No"
Yes -> you DISSAPEAR as if you jumped, you lose control of your ship UNTIL you materialize on the other side.
Superfluous question as if the player clicked "Jump", he plainly wants to jump. I would favour automatic cloaking and then waiting, as if you did actually jump. The current system is a ridiculously illogical and blatant "technical" fix, which ruins immersion and doesn't make sense even if you consider yourself good at role-play. Whatever the load balancing system is actually doing, gameplay should hide it as much as possible.
To the guy who said fit to cloak - pleeeeeeeeeeeeeeease numbnuts. You can't remain cloaked within a few 2k's of anything, including a stargate.
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ArchenTheGreat
Caldari Yesodic Nomads Corp Triumvirate.
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Posted - 2006.12.09 23:57:00 -
[46]
I can't imagine how CCP can think sitting at gate under enemy fire is better than jumping in and getting stuck. At least you will be alive than.
CCP get rid of jump queues! Let people stuck in system. At least they are not losing month work worth ships. I didn't lose ship to this BUG yet but I feel sorry for an OP.
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Furnak Tye
Caldari Mortis Angelus
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Posted - 2006.12.09 23:57:00 -
[47]
Edited by: Furnak Tye on 09/12/2006 23:58:42 ok, just had a rant about this in another thread, but jumps queues are killing the game in 0.0.
I like the idea of being invulnerable when your in a jump queue, but i also think that when you emerge on the other side you now have a permanent cloak till you activate a module or do anything so you can wait for your gang or buddies rather than a couple people manage to jump into system to be blown to bits by a camp when they have a whoe fleet of people stuck in the last system.
This has to be fixed one way or another because 0.0 corp and alliance operations are being decimated by this thing. ------------------------------------------- MC blew up my battleships, be kind give a pauper some isk ! |

Merchantigus
Minmatar Riot Zone
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Posted - 2006.12.09 23:59:00 -
[48]
Dear masters of the univiverse. merchant here. The Eve forums have had so much whine on them recently that the pure mass of stupidity has created a black hole. We're very sorry pls come fix it ktnx.
Love and kisses
Merchant
Ps. Send more cheese. With the black hole and all you could just kind of toss it in this general direction and the gravity would pull it to us.
"When still up after 30 hours you are type this good you will not mmhmhmmhmmm." |

Ulair Memmet
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Posted - 2006.12.10 00:03:00 -
[49]
Originally by: Akita T "Notification: you are #xxx in jump queue."
Popup box:
"You can choose to enter gate's outbound buffer now, or wait for direct jump. Do you wish to enter the buffer ? [ ]Yes [ ] No"
Yes -> you DISSAPEAR as if you jumped, you lose control of your ship UNTIL you materialize on the other side. No -> the same thing that's going on right now.
I saw some ppl did agree with you in this and i like this idea too. But just add a funktion that other popups have too. The little checkbox: 'Do not ask me again' 
------------------------ I never used Ctrl + Q and im PROUD OF IT |

Tanis Bastar
Caldari Interstitial Incorporated
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Posted - 2006.12.10 01:05:00 -
[50]
Originally by: Deikan Frost
They CAN NOT remove Jump Queuing and Traffic Advisories unless they divide all the chokepoints. It's not CCP's fault if you seem to always choose to go where the busiest system is. There's a cap of players that can be in a given system at once for a reason, not just cause 'CCP felt like it'.
Don't you get it? I don't "choose to go where the busiest system is..." In fact I choose to stay as far from them as possible--but in the middle of empty low-sec I was hit with several lengthy jump queues today.
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Dal Thrax
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Posted - 2006.12.10 01:47:00 -
[51]
I'm probably going to get onto somebodies hit list for saying this. . .
I've gotten killed in a jump que a couple of times now in some normally low pop areas of space. As the griefer is ALWAYS within the gate or docking range of the station here is what I think is going on. Somebody has programed a plug in for EVE. What this does is hit the jump/dock button and then abort multiple times a second. This jams that gate/station causing a que. As long as the exploiter is within the jump/docking radius the object is shut down. The only thing I can think of to deal with this is to jump to 100km, snipe at the gate camper then make a run for it with MWD when he moves off.
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Pan Crastus
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Posted - 2006.12.10 02:11:00 -
[52]
Jump queues must be removed, PERIOD.
They have not reduced lag. Not in 0.0 and not in Jita.
They have not reduced node crashes.
They have added additional frustrating and pointless deaths for reasons that have nothing to do with the gameplay.
They are annoying and 100% redundant.
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Shadow Lightbringer
Nightghosts Inc
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Posted - 2006.12.10 02:14:00 -
[53]
Edited by: Shadow Lightbringer on 10/12/2006 02:18:16 All you people who are saying, "Just remove the queues", please realize that doing that won't fix anything. All that will happen is everyone will be able to get into the system and the node will promptly experience death.
As a couple people have mentioned above, the queue system kicks in under two conditions:
- The system you are jumping into has reached max capacity and you will not be allowed in until someone else moves out.
- The node that the system you are trying to jump into is under heavy load. Since one node can handle several systems, a blob fight or sudden spike in population in one of those system can cause this to kick in. This is why you sometimes have a queue on a system that has only three people in it.
CCP tries to do its best to predict busy system and allocate them to a quieter node or to dedicate an entire node to that system (Jita has its own node last I heard). This reallocation can only be done at downtime, so if a spontaneous event takes place in a system, there is only so much CCP can do while that is happening.
Remember that EVE has had outstanding growth over 2006, and because of that we are experiencing unprecedented load on TQ. Keep in mind that CCP is working to solve the problems, but it is going to take time.
I will say that I like the idea of the gate cloaking a ship that chooses to enter the queue to prevent lame use of the queue to gank people. That is something that would certainly work as a great stop-gap fix until CCP can overcome the issues causing the large queues. 
Edit: Fixed some silly grammar errors. ---
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Morrganna
Minmatar RONA Corporation
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Posted - 2006.12.10 02:25:00 -
[54]
ok i took 2 chars to a 0.0 gate one jumped in fine the 2nd got a que,,,,i go to the char that jumped in and there was no one else in the system. a jump que for that fix it,,,,no exageration it is a fact
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Takigama
Black Eclipse Corp Band of Brothers
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Posted - 2006.12.10 02:54:00 -
[55]
Originally by: Ulair Memmet
My suggestion: -Ships that are in a jump queue CANNOT be targeted. -They cannot target themselves. -They cant activate ANY module. -They cant launch drones. -They JUST can warp away (maybe even forbid them to move...) -If they performed any kind of agression before they of course loose all these privileges.
If jump queue's were a little more sane i'd be happy. Nothing worse than being in 0.0 somewhere with noone closer than 10 jumps, your in a shuttle with 10 skill books on board and theres a battleship spawn on the gate. "you are #2 in the jump queue". Swear word, swear word, swear word.
But the suggestions sound reasonably ok to me. Being put in the jump queue should probably just put you in a state where your invulnrable, but i wouldn't say allowing you to leave again if its taking too long to jump as a great idea, but certainly sounds like something plausible to think about.
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Cadela Fria
Amarr eXin Alliance
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Posted - 2006.12.10 02:59:00 -
[56]
I have to agree with the OP...jump queues are doing little good. Infact they seem to slow things down, be a pain in the arse, cause unneeded deaths.
Not to mention, lag persists and the "max capacity" of a system varies a whole lot...I live in KFR-ZE and sometimes we're up to 40 people in system....However, today I was trying to enter KFR-ZE, it wouldn't let me..for over 20!!! Minutes..and when I finally got in, it was because 1 person was going out through the same gate...when I got in..there were 8!!! people in local.
I know a lot about databases and all that jazz and I'm not saying I have a better answer to whatever reason it is You (CCP) have this system in place...and you've said you have some faulty hardware...but in all honesty what I am saying though, is that it's frustrating..beyond reason and it's driving me and many others up a wall.
People aren't supposed to die or have their experience limited because of some spooky que system that nobody knows how works..It's going to the point of occassional irregularity...also known as constipation.
-Knowledge is a priviledge, not a right |

Azrael Bierce
Eve Defence Force
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Posted - 2006.12.11 17:54:00 -
[57]
Could just protest the queues by doing ye olde logoffski if you get stuck in one at a gatecamp.
Lame, but until they give us some sort of options with regards to the lousy queues it serves the same purpose- escaping the gatecamp via game mechanics.
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kieron

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Posted - 2006.12.11 18:05:00 -
[58]
As Oveur mentioned during the broadcast of the EVE Championships broadcast on EVE TV yesterday, jump queues are slated for removal in the very near future. Unfortunately, I do not have a time frame but their removal is a high priority for the team.
kieron Community Manager, EVE Online |
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Zen Dule
Foxfire Industries 9th Fleet
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Posted - 2006.12.11 18:12:00 -
[59]
Edited by: Zen Dule on 11/12/2006 18:13:14 i would like to see "nodes" taken out, server/system added... or something simular. Have a max amount of system / server and when the system reaches a set number of people have it create another instance of that system on another server.
i dunno... but i do know there has got to be a better way of handling servers then this!
I would be willing to pay an extra buck or two a month to help with servers ... (i don't feel i should have to tho, you do have 33000+ people playing)
btw... you should NOT brag about having so many people when you have this many server issues.
thanks
*** Zen Dule ***
can i play now? 
Retirement is never an option, just an excuse for a more devilish plan! |

Hinkledolph
Dark-Rising Fallen Souls
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Posted - 2006.12.11 18:34:00 -
[60]
Originally by: kieron As Oveur mentioned during the broadcast of the EVE Championships broadcast on EVE TV yesterday, jump queues are slated for removal in the very near future. Unfortunately, I do not have a time frame but their removal is a high priority for the team.
I would hope so, if you live where in the area I do, if there is a jump queue in one of many systems that are the only way back to the rest of the galaxy, your cut off.
All these jump queues out in 0.0 are really messing things up. I thought all the new servers you guys bought were supposed to FIX issues like this?
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