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Thread Statistics | Show CCP posts - 1 post(s) |

Ulair Memmet
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Posted - 2006.12.09 17:23:00 -
[1]
I just lost my nice Hyperion to a gatecamp. Well ok, thats nothing special but the circumstances of this kill are.
The camp had a bubble and there were some guys with their ships there. I warped to the gate within 0km, saw this camp and thought its gonna be ok as i was directly in jump range. So i clicked Jump and my eyes went like when i saw the message: blah blah blah youre #1 in jump queue blah blah. So i clicked again some times and hoped for a miracle...ok still getting the same message.
So what now? Im inside a 40 km big bubble with a ship that cant be considered being the fastest vessel ingame. I cant warp. ppl already start targeting me, then webbing, then scrambling.......then shooting......then my Hyperion dies and for some strange reason i was able to warp away with my pod as i selected a moon before and just hammered the warp button X Times.
So now the critics:
1.) Like everybody i hate jumpqueues. Now i hate them even more. They CAN be abused by other players...(this is not against my attackers, even if i dont know if the knew the gate was jumpqueued)
2.) I WAS F....NG NUMBER 1 IN THE JUMP QUEUE, WHY WHY WHY COULDNT I JUMP THEN? CCP fix this please...
3.) Im sure im not the only one who got blown under such circumstances. But CCP...honestly...this can be fixed SOOOOOOO easily, no idea why u cant do it...
My suggestion: -Ships that are in a jump queue CANNOT be targeted. -They cannot target themselves. -They cant activate ANY module. -They cant launch drones. -They JUST can warp away (maybe even forbid them to move...) -If they performed any kind of agression before they of course loose all these privileges.
By doing these changes you prevent following bad effects:
-People loose ships to camps they cant escape. -People loose ships to rats (ok you gotta be very err...slow for this) -People dont have to warp away (in 0.0) to get safe. Warping away also can have the consequence that people are reset to the end of the queue because they were too slow. Also they dont prevent other ppl from jumping because they are not here when they should jump. -People are not forced to write such stupid whining threads in the forums because they lost their ships to unfair circumstances...
Think about it CCP...
PS: I even would petition this, but too bad i lost another ship too bloody lag and you cant have 2 open petitions...oh wait...found another advantage : -the number of petitions (and so the work for you) will decrease
------------------------ I never used Ctrl + Q and im PROUD OF IT |

Lord Artemis
Filthy Wyrm
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Posted - 2006.12.09 17:33:00 -
[2]
Edited by: Lord Artemis on 09/12/2006 17:33:56 Agreed on most things and I do hate jump queues. (30 mins~ give or take a min @ #1 is kinda silly and I'm not exaggerating the time)
This was by myself no aggression didnt lose a ship just had to orbit the gate forever. _____________________________ ... this space for rent ... |

Zebler
Four Horsemen
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Posted - 2006.12.09 17:40:00 -
[3]
We all hate jump queues. At least before if a node went down it went down for all.
I like your ideas, they sound good. If we were in a state that made you eligible to jump out, but cannot because of a queue, then the measures you suggest do go a long way to resolve the issue.
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Little Tigerlilly
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Posted - 2006.12.09 17:51:00 -
[4]
Are Jump ques region or system specific?
IE if you are in a very crowded system with 100+ local are you more likely to get put in a jump que than being in a system with 3 in local?
I got toasted last night after starting a warp right infront of a station, got webbed and stasis so i try and dock, get the que message. (I was in docking range already) DOCK DOCK DOCK, BOOM. Try an dock my pod, in que again. Boom. Goodbye implants and ship thanx to que. THANX!
To me it feels like jump ques and docking ques are not specific to a system or region but a side effect to having too many ppl moving around in the game in general. Am I right?
If there was some way to know when a que would be a problem, like a message popping up saying warning docking and jumping currently has a 30 second wait or something like that when you are in space it would help a lot.
And I like the idea of making a ship in one of these ques basically cloaked and waiting. Dieing because the server cannot handle your request to dock or jump is dissapointing on so many levels.
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Ulair Memmet
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Posted - 2006.12.09 18:01:00 -
[5]
Originally by: Little Tigerlilly Are Jump ques region or system specific?
IE if you are in a very crowded system with 100+ local are you more likely to get put in a jump que than being in a system with 3 in local?
I got toasted last night after starting a warp right infront of a station, got webbed and stasis so i try and dock, get the que message. (I was in docking range already) DOCK DOCK DOCK, BOOM. Try an dock my pod, in que again. Boom. Goodbye implants and ship thanx to que. THANX!
To me it feels like jump ques and docking ques are not specific to a system or region but a side effect to having too many ppl moving around in the game in general. Am I right?
If there was some way to know when a que would be a problem, like a message popping up saying warning docking and jumping currently has a 30 second wait or something like that when you are in space it would help a lot.
And I like the idea of making a ship in one of these ques basically cloaked and waiting. Dieing because the server cannot handle your request to dock or jump is dissapointing on so many levels.
AFAIK Jump queues come in effect when the node, which contains some systems has too many players and so it slows everything down with the jump queues.
I dont know which systems are on the same node and theres nothing that can tell you that a gate is queued. Traffic reports should do it but they dont work properly...
------------------------ I never used Ctrl + Q and im PROUD OF IT |

Oliver Singh
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Posted - 2006.12.09 18:22:00 -
[6]
Edited by: Oliver Singh on 09/12/2006 18:22:26 Right now, jump queues simply do not work at all.
1) I have been in #4 or higher in jump queues where I was the only one present at the gate, or where the number of people present at the gate was very obviously much less than the number of people in queue. In all of these cases, the systems I've jumped into were virtually deserted, by the way. 2) Most often, I encounter jump queues into systems which have at most 10 people. When exploring lowsec, I once entered into a jump queue into a system which had no people in it at all, and apparently, haven't had any visitors for hours or even days. 3) You can frequently bypass the jump queue by jamming the jump button. This often lets you jump ahead of other people waiting in the queue, and the fact that it works is probably responsible for jump queues consisting of people who are not present.
I.e. the whole thing just doesn't work at all, let alone the fact that it incurs so many other problems...
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Frug
Caldari
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Posted - 2006.12.09 18:36:00 -
[7]
Making people invulnerable while they wait for a jump queue, like when they're docking, is a great idea and would cut down on all the petitions people send to CCP over losing ships due to this.
Question is, will they do it? Probable answer: no. Reason: Pffft Iunno.
- - - - - - - - - - Do not use dotted lines - - - - - - - - - - - - - - - - - - or automatic signatures - - - - - - - - |

ZzeusS
Caldari Provisions
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Posted - 2006.12.09 19:01:00 -
[8]
Doesn't it seem logical that you find a new home with less system lag?
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Sash Windu
Gallente The Green Banana Corporation
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Posted - 2006.12.09 19:05:00 -
[9]
I am ******* annoyed. I pay my subscription when CCP wants it payed. So it would be unreasonable that I could play when I want to.
To the fanbois with "leave jita" in their paste buffer, I'm in Iges. That well known hig sec hub. Not.
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Blind Man
Kemono.
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Posted - 2006.12.09 19:07:00 -
[10]
just went by a low sec system camped by a few hacs using the jump queue to get kills too 
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MissileRus
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Posted - 2006.12.09 19:09:00 -
[11]
Edited by: MissileRus on 09/12/2006 19:10:33
Originally by: ZzeusS Doesn't it seem logical that you find a new home with less system lag?
CCP changes systems assigned to nodes all the time, so moving is not smart... unless your in Jita etc 
thats why some system in middle of .0 with 0 players can lagg like hell, because the node is shared with Jita or something... that will forever be a huge drawback and i hope CCP starts to change their system to automaticly assign and change nodes based on usage etc. instead of manualy assigning nodes to systems.
edit: oh and i agree with the OPs suggestions 
--------------------------- 4. i like pizza |

Akita T
Caldari Navy Volunteer Task Force
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Posted - 2006.12.09 19:23:00 -
[12]
"Notification: you are #xxx in jump queue."
Popup box:
"You can choose to enter gate's outbound buffer now, or wait for direct jump. Do you wish to enter the buffer ? [ ]Yes [ ] No"
Yes -> you DISSAPEAR as if you jumped, you lose control of your ship UNTIL you materialize on the other side. No -> the same thing that's going on right now. _ My skills | Mod/Rig stacknerfing explained |

Ace Combat
Caldari
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Posted - 2006.12.09 19:27:00 -
[13]
We never had jump queues before why sould we put up with them now.
--------------------------------------------------------------------------------------- I remember the old description for Caldari.. light and nimble ships my ass. :( |

Haffrage
Revelations Inc. Shroud Of Darkness
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Posted - 2006.12.09 19:29:00 -
[14]
I do agree, being in a jumpqueue in any ship can be a death sentence. But especially in empire heading into a market hub because there is NO way around, and you've got those 10 or so caracals just staring you down. I wouldn't know, but people ***** about it happening enough so yeah =P -----
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Ulair Memmet
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Posted - 2006.12.09 19:31:00 -
[15]
Originally by: Ace Combat We never had jump queues before why sould we put up with them now.
Jump queues are necessary now, because the number of active players has exremely increased in the last months. And its still increasing
------------------------ I never used Ctrl + Q and im PROUD OF IT |

Akita T
Caldari Navy Volunteer Task Force
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Posted - 2006.12.09 19:33:00 -
[16]
Edited by: Akita T on 09/12/2006 19:33:26
Originally by: Ulair Memmet Jump queues are necessary now, because the number of active players has exremely increased in the last months. And its still increasing
Jump queues, YES. Current jump queue implementation, HELL NO !
Ship in queue should be out of "driver" control, but also INVULNERABLE. _ My skills | Mod/Rig stacknerfing explained |

Tharrn
Amarr 1st Praetorian Guard Vigilia Valeria
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Posted - 2006.12.09 19:42:00 -
[17]
What I love most are jumpqueues into systems with three people.
Now recruiting!
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Deikan Frost
Amarr
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Posted - 2006.12.09 19:48:00 -
[18]
Just avoid busy systems that have Traffic Advisories... They have to use queues or the systems would be so laggy it'd be much worse.
My idea though, is to make it like this:
- Cloak the ship while in the jump queue just like it cloaks just before it jumps and keep it cloaked!
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Ulair Memmet
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Posted - 2006.12.09 19:53:00 -
[19]
Originally by: Deikan Frost Just avoid busy systems that have Traffic Advisories... They have to use queues or the systems would be so laggy it'd be much worse.
As i already said traffic advisories dont show you (all) jump queues...
Originally by: Deikan Frost
- Cloak the ship while in the jump queue just like it cloaks just before it jumps and keep it cloaked!
I dont want to waste a Hislot just to compensate game mechanics bug...
------------------------ I never used Ctrl + Q and im PROUD OF IT |

Cotton Tail
Perkone
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Posted - 2006.12.09 19:54:00 -
[20]
Originally by: Tharrn What I love most are jumpqueues into systems with three people.
Someone already explained this further up, but the reason you can get queues into systems with few occupants is because these marginally occupied systems have no need for a node of their own so they get put onto other nodes, which means that you're competing with the lag generated by several systems worth of people, which if linked to a crowded system means theres going to be a queue. Its a pretty annoying design but you can understand that CCP is limited by money in how they could implement it in any better way.
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Cotton Tail
Perkone
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Posted - 2006.12.09 19:55:00 -
[21]
Originally by: Ulair Memmet
Originally by: Deikan Frost
- Cloak the ship while in the jump queue just like it cloaks just before it jumps and keep it cloaked!
I dont want to waste a Hislot just to compensate game mechanics bug...
Cloak wouldn't do any good defeating a gate camp where the players are trying to lock you as soon as you warp in anyway.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2006.12.09 19:57:00 -
[22]
Originally by: Ulair Memmet - Cloak the ship while in the jump queue just like it cloaks just before it jumps and keep it cloaked!
I dont want to waste a Hislot just to compensate game mechanics bug...
He's not saying YOU should use a cloaking device, he's saying the GATE should auto-cloak you when you're in queue, just like you get cloaked when you exit a jump. _ My skills | Mod/Rig stacknerfing explained |

Ulair Memmet
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Posted - 2006.12.09 20:00:00 -
[23]
I C sry 
------------------------ I never used Ctrl + Q and im PROUD OF IT |

Deikan Frost
Amarr
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Posted - 2006.12.09 20:04:00 -
[24]
Originally by: Akita T
Originally by: Ulair Memmet - Cloak the ship while in the jump queue just like it cloaks just before it jumps and keep it cloaked!
I dont want to waste a Hislot just to compensate game mechanics bug...
He's not saying YOU should use a cloaking device, he's saying the GATE should auto-cloak you when you're in queue, just like you get cloaked when you exit a jump.
That's right. It already cloaks you just before you jump, so why not auto-cloak you the moment you enter the queue?
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Zebler
Four Horsemen
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Posted - 2006.12.09 20:04:00 -
[25]
Originally by: Deikan Frost
- Cloak the ship while in the jump queue just like it cloaks just before it jumps and keep it cloaked!
Has the be the answer really. If you have made it to the gate, then you have made it.
1) Check if ship is eligible to jump 2) Cloak the ship if there is a queue/delay for some reason
Job done. Servers stable (maybe) and ppl happy (we wish) 
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Deikan Frost
Amarr
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Posted - 2006.12.09 20:06:00 -
[26]
Originally by: Cotton Tail
Originally by: Ulair Memmet Cloak wouldn't do any good defeating a gate camp where the players are trying to lock you as soon as you warp in anyway.
You can't be targetted right after you've jumped in because you're cloaked (at the moment), and if you use Warp to 0Km, you fall dead on the gate, which means you'd be cloaked again as soon as you are placed in the Queue. It would work!
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Ulair Memmet
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Posted - 2006.12.09 20:10:00 -
[27]
Can we have a comment from the Devs on this please?
------------------------ I never used Ctrl + Q and im PROUD OF IT |

Aneeda
Chaos Industries
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Posted - 2006.12.09 20:33:00 -
[28]
I am not a fan of the jump queue system but the problem is probably being amplified by the 'degraded performance' since the Revelations patch and hardware 'upgrades'. If the problem only occured around systems that actually had too many people in them I wouldnt have a problem.
And like the original poster stated... the fact that these game mechanics can be abused or can cause loss of equipment due to situations outside the control of the player is something that needs to be addressed.
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Cmdr Sy
Appetite 4 Destruction
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Posted - 2006.12.09 20:36:00 -
[29]
Edited by: Cmdr Sy on 09/12/2006 20:37:36
Originally by: Ulair Memmet Can we have a comment from the Devs on this please?
I doubt they will comment until a fix makes its way into patch notes months from now.
Jump queues are a server load balancing mechanism intruding into gameplay experience. The two elements will reside in different departments - one lot of people being paid to wonder "How does the game work for people?" and the other lot being paid to wonder "How do I redistribute this?"
In this case there's a clash. But what high-tech company is going to own up to its customers about a recent performance tweak in their software adversely impacting device functionality? If anyone responds, it will be to request more information, because phrasing it this way (ie directly) is 'unprofessional'.
Not a whine at CCP, I just hate this aspect of corporate communications in general. But unlike many companies, CCP don't have to worry about share price. So please, some candour about jump queue invulnerability.
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Gutsani
The Priory Shroud Of Darkness
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Posted - 2006.12.09 20:42:00 -
[30]
Jump Queue's are something i expect in a free game, i dont pay to get stuck in a system for 30 minutes and lose ships just because CCP cant figure out the way they setten up their database AND their "cluster" is the main cause of lag... ------------------------ Stop reading my siggy! |
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