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Ulair Memmet
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Posted - 2006.12.09 17:23:00 -
[1]
I just lost my nice Hyperion to a gatecamp. Well ok, thats nothing special but the circumstances of this kill are.
The camp had a bubble and there were some guys with their ships there. I warped to the gate within 0km, saw this camp and thought its gonna be ok as i was directly in jump range. So i clicked Jump and my eyes went like when i saw the message: blah blah blah youre #1 in jump queue blah blah. So i clicked again some times and hoped for a miracle...ok still getting the same message.
So what now? Im inside a 40 km big bubble with a ship that cant be considered being the fastest vessel ingame. I cant warp. ppl already start targeting me, then webbing, then scrambling.......then shooting......then my Hyperion dies and for some strange reason i was able to warp away with my pod as i selected a moon before and just hammered the warp button X Times.
So now the critics:
1.) Like everybody i hate jumpqueues. Now i hate them even more. They CAN be abused by other players...(this is not against my attackers, even if i dont know if the knew the gate was jumpqueued)
2.) I WAS F....NG NUMBER 1 IN THE JUMP QUEUE, WHY WHY WHY COULDNT I JUMP THEN? CCP fix this please...
3.) Im sure im not the only one who got blown under such circumstances. But CCP...honestly...this can be fixed SOOOOOOO easily, no idea why u cant do it...
My suggestion: -Ships that are in a jump queue CANNOT be targeted. -They cannot target themselves. -They cant activate ANY module. -They cant launch drones. -They JUST can warp away (maybe even forbid them to move...) -If they performed any kind of agression before they of course loose all these privileges.
By doing these changes you prevent following bad effects:
-People loose ships to camps they cant escape. -People loose ships to rats (ok you gotta be very err...slow for this) -People dont have to warp away (in 0.0) to get safe. Warping away also can have the consequence that people are reset to the end of the queue because they were too slow. Also they dont prevent other ppl from jumping because they are not here when they should jump. -People are not forced to write such stupid whining threads in the forums because they lost their ships to unfair circumstances...
Think about it CCP...
PS: I even would petition this, but too bad i lost another ship too bloody lag and you cant have 2 open petitions...oh wait...found another advantage : -the number of petitions (and so the work for you) will decrease
------------------------ I never used Ctrl + Q and im PROUD OF IT |

Lord Artemis
Filthy Wyrm
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Posted - 2006.12.09 17:33:00 -
[2]
Edited by: Lord Artemis on 09/12/2006 17:33:56 Agreed on most things and I do hate jump queues. (30 mins~ give or take a min @ #1 is kinda silly and I'm not exaggerating the time)
This was by myself no aggression didnt lose a ship just had to orbit the gate forever. _____________________________ ... this space for rent ... |

Zebler
Four Horsemen
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Posted - 2006.12.09 17:40:00 -
[3]
We all hate jump queues. At least before if a node went down it went down for all.
I like your ideas, they sound good. If we were in a state that made you eligible to jump out, but cannot because of a queue, then the measures you suggest do go a long way to resolve the issue.
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Little Tigerlilly
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Posted - 2006.12.09 17:51:00 -
[4]
Are Jump ques region or system specific?
IE if you are in a very crowded system with 100+ local are you more likely to get put in a jump que than being in a system with 3 in local?
I got toasted last night after starting a warp right infront of a station, got webbed and stasis so i try and dock, get the que message. (I was in docking range already) DOCK DOCK DOCK, BOOM. Try an dock my pod, in que again. Boom. Goodbye implants and ship thanx to que. THANX!
To me it feels like jump ques and docking ques are not specific to a system or region but a side effect to having too many ppl moving around in the game in general. Am I right?
If there was some way to know when a que would be a problem, like a message popping up saying warning docking and jumping currently has a 30 second wait or something like that when you are in space it would help a lot.
And I like the idea of making a ship in one of these ques basically cloaked and waiting. Dieing because the server cannot handle your request to dock or jump is dissapointing on so many levels.
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Ulair Memmet
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Posted - 2006.12.09 18:01:00 -
[5]
Originally by: Little Tigerlilly Are Jump ques region or system specific?
IE if you are in a very crowded system with 100+ local are you more likely to get put in a jump que than being in a system with 3 in local?
I got toasted last night after starting a warp right infront of a station, got webbed and stasis so i try and dock, get the que message. (I was in docking range already) DOCK DOCK DOCK, BOOM. Try an dock my pod, in que again. Boom. Goodbye implants and ship thanx to que. THANX!
To me it feels like jump ques and docking ques are not specific to a system or region but a side effect to having too many ppl moving around in the game in general. Am I right?
If there was some way to know when a que would be a problem, like a message popping up saying warning docking and jumping currently has a 30 second wait or something like that when you are in space it would help a lot.
And I like the idea of making a ship in one of these ques basically cloaked and waiting. Dieing because the server cannot handle your request to dock or jump is dissapointing on so many levels.
AFAIK Jump queues come in effect when the node, which contains some systems has too many players and so it slows everything down with the jump queues.
I dont know which systems are on the same node and theres nothing that can tell you that a gate is queued. Traffic reports should do it but they dont work properly...
------------------------ I never used Ctrl + Q and im PROUD OF IT |

Oliver Singh
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Posted - 2006.12.09 18:22:00 -
[6]
Edited by: Oliver Singh on 09/12/2006 18:22:26 Right now, jump queues simply do not work at all.
1) I have been in #4 or higher in jump queues where I was the only one present at the gate, or where the number of people present at the gate was very obviously much less than the number of people in queue. In all of these cases, the systems I've jumped into were virtually deserted, by the way. 2) Most often, I encounter jump queues into systems which have at most 10 people. When exploring lowsec, I once entered into a jump queue into a system which had no people in it at all, and apparently, haven't had any visitors for hours or even days. 3) You can frequently bypass the jump queue by jamming the jump button. This often lets you jump ahead of other people waiting in the queue, and the fact that it works is probably responsible for jump queues consisting of people who are not present.
I.e. the whole thing just doesn't work at all, let alone the fact that it incurs so many other problems...
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Frug
Caldari
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Posted - 2006.12.09 18:36:00 -
[7]
Making people invulnerable while they wait for a jump queue, like when they're docking, is a great idea and would cut down on all the petitions people send to CCP over losing ships due to this.
Question is, will they do it? Probable answer: no. Reason: Pffft Iunno.
- - - - - - - - - - Do not use dotted lines - - - - - - - - - - - - - - - - - - or automatic signatures - - - - - - - - |

ZzeusS
Caldari Provisions
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Posted - 2006.12.09 19:01:00 -
[8]
Doesn't it seem logical that you find a new home with less system lag?
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Sash Windu
Gallente The Green Banana Corporation
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Posted - 2006.12.09 19:05:00 -
[9]
I am ******* annoyed. I pay my subscription when CCP wants it payed. So it would be unreasonable that I could play when I want to.
To the fanbois with "leave jita" in their paste buffer, I'm in Iges. That well known hig sec hub. Not.
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Blind Man
Kemono.
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Posted - 2006.12.09 19:07:00 -
[10]
just went by a low sec system camped by a few hacs using the jump queue to get kills too 
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MissileRus
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Posted - 2006.12.09 19:09:00 -
[11]
Edited by: MissileRus on 09/12/2006 19:10:33
Originally by: ZzeusS Doesn't it seem logical that you find a new home with less system lag?
CCP changes systems assigned to nodes all the time, so moving is not smart... unless your in Jita etc 
thats why some system in middle of .0 with 0 players can lagg like hell, because the node is shared with Jita or something... that will forever be a huge drawback and i hope CCP starts to change their system to automaticly assign and change nodes based on usage etc. instead of manualy assigning nodes to systems.
edit: oh and i agree with the OPs suggestions 
--------------------------- 4. i like pizza |

Akita T
Caldari Navy Volunteer Task Force
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Posted - 2006.12.09 19:23:00 -
[12]
"Notification: you are #xxx in jump queue."
Popup box:
"You can choose to enter gate's outbound buffer now, or wait for direct jump. Do you wish to enter the buffer ? [ ]Yes [ ] No"
Yes -> you DISSAPEAR as if you jumped, you lose control of your ship UNTIL you materialize on the other side. No -> the same thing that's going on right now. _ My skills | Mod/Rig stacknerfing explained |

Ace Combat
Caldari
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Posted - 2006.12.09 19:27:00 -
[13]
We never had jump queues before why sould we put up with them now.
--------------------------------------------------------------------------------------- I remember the old description for Caldari.. light and nimble ships my ass. :( |

Haffrage
Revelations Inc. Shroud Of Darkness
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Posted - 2006.12.09 19:29:00 -
[14]
I do agree, being in a jumpqueue in any ship can be a death sentence. But especially in empire heading into a market hub because there is NO way around, and you've got those 10 or so caracals just staring you down. I wouldn't know, but people ***** about it happening enough so yeah =P -----
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Ulair Memmet
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Posted - 2006.12.09 19:31:00 -
[15]
Originally by: Ace Combat We never had jump queues before why sould we put up with them now.
Jump queues are necessary now, because the number of active players has exremely increased in the last months. And its still increasing
------------------------ I never used Ctrl + Q and im PROUD OF IT |

Akita T
Caldari Navy Volunteer Task Force
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Posted - 2006.12.09 19:33:00 -
[16]
Edited by: Akita T on 09/12/2006 19:33:26
Originally by: Ulair Memmet Jump queues are necessary now, because the number of active players has exremely increased in the last months. And its still increasing
Jump queues, YES. Current jump queue implementation, HELL NO !
Ship in queue should be out of "driver" control, but also INVULNERABLE. _ My skills | Mod/Rig stacknerfing explained |

Tharrn
Amarr 1st Praetorian Guard Vigilia Valeria
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Posted - 2006.12.09 19:42:00 -
[17]
What I love most are jumpqueues into systems with three people.
Now recruiting!
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Deikan Frost
Amarr
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Posted - 2006.12.09 19:48:00 -
[18]
Just avoid busy systems that have Traffic Advisories... They have to use queues or the systems would be so laggy it'd be much worse.
My idea though, is to make it like this:
- Cloak the ship while in the jump queue just like it cloaks just before it jumps and keep it cloaked!
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Ulair Memmet
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Posted - 2006.12.09 19:53:00 -
[19]
Originally by: Deikan Frost Just avoid busy systems that have Traffic Advisories... They have to use queues or the systems would be so laggy it'd be much worse.
As i already said traffic advisories dont show you (all) jump queues...
Originally by: Deikan Frost
- Cloak the ship while in the jump queue just like it cloaks just before it jumps and keep it cloaked!
I dont want to waste a Hislot just to compensate game mechanics bug...
------------------------ I never used Ctrl + Q and im PROUD OF IT |

Cotton Tail
Perkone
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Posted - 2006.12.09 19:54:00 -
[20]
Originally by: Tharrn What I love most are jumpqueues into systems with three people.
Someone already explained this further up, but the reason you can get queues into systems with few occupants is because these marginally occupied systems have no need for a node of their own so they get put onto other nodes, which means that you're competing with the lag generated by several systems worth of people, which if linked to a crowded system means theres going to be a queue. Its a pretty annoying design but you can understand that CCP is limited by money in how they could implement it in any better way.
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Cotton Tail
Perkone
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Posted - 2006.12.09 19:55:00 -
[21]
Originally by: Ulair Memmet
Originally by: Deikan Frost
- Cloak the ship while in the jump queue just like it cloaks just before it jumps and keep it cloaked!
I dont want to waste a Hislot just to compensate game mechanics bug...
Cloak wouldn't do any good defeating a gate camp where the players are trying to lock you as soon as you warp in anyway.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2006.12.09 19:57:00 -
[22]
Originally by: Ulair Memmet - Cloak the ship while in the jump queue just like it cloaks just before it jumps and keep it cloaked!
I dont want to waste a Hislot just to compensate game mechanics bug...
He's not saying YOU should use a cloaking device, he's saying the GATE should auto-cloak you when you're in queue, just like you get cloaked when you exit a jump. _ My skills | Mod/Rig stacknerfing explained |

Ulair Memmet
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Posted - 2006.12.09 20:00:00 -
[23]
I C sry 
------------------------ I never used Ctrl + Q and im PROUD OF IT |

Deikan Frost
Amarr
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Posted - 2006.12.09 20:04:00 -
[24]
Originally by: Akita T
Originally by: Ulair Memmet - Cloak the ship while in the jump queue just like it cloaks just before it jumps and keep it cloaked!
I dont want to waste a Hislot just to compensate game mechanics bug...
He's not saying YOU should use a cloaking device, he's saying the GATE should auto-cloak you when you're in queue, just like you get cloaked when you exit a jump.
That's right. It already cloaks you just before you jump, so why not auto-cloak you the moment you enter the queue?
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Zebler
Four Horsemen
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Posted - 2006.12.09 20:04:00 -
[25]
Originally by: Deikan Frost
- Cloak the ship while in the jump queue just like it cloaks just before it jumps and keep it cloaked!
Has the be the answer really. If you have made it to the gate, then you have made it.
1) Check if ship is eligible to jump 2) Cloak the ship if there is a queue/delay for some reason
Job done. Servers stable (maybe) and ppl happy (we wish) 
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Deikan Frost
Amarr
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Posted - 2006.12.09 20:06:00 -
[26]
Originally by: Cotton Tail
Originally by: Ulair Memmet Cloak wouldn't do any good defeating a gate camp where the players are trying to lock you as soon as you warp in anyway.
You can't be targetted right after you've jumped in because you're cloaked (at the moment), and if you use Warp to 0Km, you fall dead on the gate, which means you'd be cloaked again as soon as you are placed in the Queue. It would work!
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Ulair Memmet
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Posted - 2006.12.09 20:10:00 -
[27]
Can we have a comment from the Devs on this please?
------------------------ I never used Ctrl + Q and im PROUD OF IT |

Aneeda
Chaos Industries
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Posted - 2006.12.09 20:33:00 -
[28]
I am not a fan of the jump queue system but the problem is probably being amplified by the 'degraded performance' since the Revelations patch and hardware 'upgrades'. If the problem only occured around systems that actually had too many people in them I wouldnt have a problem.
And like the original poster stated... the fact that these game mechanics can be abused or can cause loss of equipment due to situations outside the control of the player is something that needs to be addressed.
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Cmdr Sy
Appetite 4 Destruction
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Posted - 2006.12.09 20:36:00 -
[29]
Edited by: Cmdr Sy on 09/12/2006 20:37:36
Originally by: Ulair Memmet Can we have a comment from the Devs on this please?
I doubt they will comment until a fix makes its way into patch notes months from now.
Jump queues are a server load balancing mechanism intruding into gameplay experience. The two elements will reside in different departments - one lot of people being paid to wonder "How does the game work for people?" and the other lot being paid to wonder "How do I redistribute this?"
In this case there's a clash. But what high-tech company is going to own up to its customers about a recent performance tweak in their software adversely impacting device functionality? If anyone responds, it will be to request more information, because phrasing it this way (ie directly) is 'unprofessional'.
Not a whine at CCP, I just hate this aspect of corporate communications in general. But unlike many companies, CCP don't have to worry about share price. So please, some candour about jump queue invulnerability.
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Gutsani
The Priory Shroud Of Darkness
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Posted - 2006.12.09 20:42:00 -
[30]
Jump Queue's are something i expect in a free game, i dont pay to get stuck in a system for 30 minutes and lose ships just because CCP cant figure out the way they setten up their database AND their "cluster" is the main cause of lag... ------------------------ Stop reading my siggy! |

Deikan Frost
Amarr
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Posted - 2006.12.09 20:51:00 -
[31]
Originally by: Gutsani Edited by: Gutsani on 09/12/2006 20:49:27 Jump Queue's are something i expect in a free game, i dont pay to get stuck in a system for 30 minutes and lose ships just because CCP cant figure out the way they setten up their database AND their "cluster" is the main cause of lag...
And just to make it clear: CCP uses MSSQL, a relation database system. Eve-Online is an object oriented game. Alot of resource is lost making and destroying objects. However, there are database solutions available for objects, called object databases. Use them!
CCP has a bunch of computers in a network. When you log into eve, you get putten on ONE of those computers, depending on the region/system you are in. If your region/system is verry full and putting a hi-load on that computer, you get lag. However, a cluster works with a "mainframe computer", all clients sit on that mainframe computer, if you do something with your eve client, the mainframe computer forwards your request to a "random" computer in its network who will do the IO and calculations, returning the result to the mainframe, which returns it to your eve client. On a big cluster multiple mainframes get used.
Why do we have jump queues again? You people making 1million$+ a month, right?
That's just whining... As I said, if they make the gate automatically cloak your ship whenever you're in a jump queue, that will solve all problems with minimal code changes.
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Gutsani
The Priory Shroud Of Darkness
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Posted - 2006.12.09 20:52:00 -
[32]
Originally by: Deikan Frost That's just whining... As I said, if they make the gate automatically cloak your ship whenever you're in a jump queue, that will solve all problems with minimal code changes.
Whining you call it? K, lets implement your cloaking idea, the next thing that happens is that you get lagged out going into cloak and blown up. ------------------------ Stop reading my siggy! |

Dragerest
Omega Enterprises Dusk and Dawn
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Posted - 2006.12.09 21:05:00 -
[33]
yes please fix this problem.
For your tech 2 needs www.evetrust.com
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Ronins Shadow
Bre-X
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Posted - 2006.12.09 21:09:00 -
[34]
Edited by: Ronins Shadow on 09/12/2006 21:12:23
Originally by: Deikan Frost Just avoid busy systems that have Traffic Advisories... They have to use queues or the systems would be so laggy it'd be much worse.
I would agree to this but I'm regulary stuck in ques for up to 15 minutes, then when I finally get into the system theres only 10 people there, its just stupid atm!
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Arkani Gera
The Movement
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Posted - 2006.12.09 21:28:00 -
[35]
Originally by: Akita T "Notification: you are #xxx in jump queue."
Popup box:
"You can choose to enter gate's outbound buffer now, or wait for direct jump. Do you wish to enter the buffer ? [ ]Yes [ ] No"
Yes -> you DISSAPEAR as if you jumped, you lose control of your ship UNTIL you materialize on the other side. No -> the same thing that's going on right now.
/signed
The corp is mother, the corp is father.
The little badger that could |

checkplease
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Posted - 2006.12.09 21:40:00 -
[36]
Originally by: Ace Combat We never had jump queues before why sould we put up with them now.
HERE HERE CCP sort out this bullS***
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checkplease
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Posted - 2006.12.09 21:42:00 -
[37]
Originally by: checkplease
Originally by: Ace Combat We never had jump queues before why sould we put up with them now.
HERE HERE CCP sort out this bullS***
besides all this skirt round the system talk or move talk. erm no i dont think so we never had jumpques or many jump problems before why should we have now? CCP deliver what you have promised.
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Rellik B00n
Vale Heavy Industries SMASH Alliance
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Posted - 2006.12.09 21:45:00 -
[38]
I usually dont support whines because they are........well..........whines tbh. 
It honestly doesnt seem good at all to be stuck in systems with 3 people in them because some asshat had to go to Jita to sell his arbies. 
The buffer solution seemed very elegant and simple to implement and I think this is one change which should be made. 
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Deikan Frost
Amarr
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Posted - 2006.12.09 21:45:00 -
[39]
Edited by: Deikan Frost on 09/12/2006 21:51:07
Originally by: Gutsani
Originally by: Deikan Frost That's just whining... As I said, if they make the gate automatically cloak your ship whenever you're in a jump queue, that will solve all problems with minimal code changes.
Whining you call it? K, lets implement your cloaking idea, the next thing that happens is that you get lagged out going into cloak and blown up.
There's already a cloaking mechanism in place when you jump out. Does that ever lag? I've never see it lag...
They CAN NOT remove Jump Queuing and Traffic Advisories unless they divide all the chokepoints. It's not CCP's fault if you seem to always choose to go where the busiest system is. There's a cap of players that can be in a given system at once for a reason, not just cause 'CCP felt like it'.
My suggestion means an immediate fix without having to modify and rethink several stargate locations and change the entire universe to remove Traffic Advisories...
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Deikan Frost
Amarr
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Posted - 2006.12.09 21:48:00 -
[40]
Originally by: Ronins Shadow Edited by: Ronins Shadow on 09/12/2006 21:12:23
Originally by: Deikan Frost Just avoid busy systems that have Traffic Advisories... They have to use queues or the systems would be so laggy it'd be much worse.
I would agree to this but I'm regulary stuck in ques for up to 15 minutes, then when I finally get into the system theres only 10 people there, its just stupid atm!
That's because there's nobody leaving the system you want to go in for 15 minutes! Why do you think you are waiting in the first place? There's a cap per system. If the system is full it will queue you. If nobody's leaving the system to make room, you'll keep waiting! That's not CCP's fault and it's not a "flaw in their system" The cap is hard coded per system and must remain so. Before you start navigating somewhere, check the map to show the number of players in the systems along the way. If you see a huge red blob in one of them, check the count, and if it shows a traffic advisory for that system, then try to get around it, otherwise, be prepared to wait!
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Deikan Frost
Amarr
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Posted - 2006.12.09 21:50:00 -
[41]
Edited by: Deikan Frost on 09/12/2006 21:55:10 Edited by: Deikan Frost on 09/12/2006 21:50:25
Originally by: Arkani Gera
Originally by: Akita T "Notification: you are #xxx in jump queue."
Popup box:
"You can choose to enter gate's outbound buffer now, or wait for direct jump. Do you wish to enter the buffer ? [ ]Yes [ ] No"
Yes -> you DISSAPEAR as if you jumped, you lose control of your ship UNTIL you materialize on the other side. No -> the same thing that's going on right now.
/signed
That's not how stargates work, they don't "teleport" you, they warp you! It's like a giant slingshot that basically "throws you". So there's no buffer... Just cloak the ship I say!
Note: sorry for the post spam, but the forum creates a new post even if you posted last... wish it would add to the latest post you made like some forums do...
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Shiraz Merlot
Octavian Vanguard RAZOR Alliance
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Posted - 2006.12.09 21:57:00 -
[42]
/signed
Should cloak on entering the queue. The idea of having an option is nice, but we know that 99% of the time we'll want to cloak and wait.
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Shiraz Merlot
Octavian Vanguard RAZOR Alliance
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Posted - 2006.12.09 21:59:00 -
[43]
Originally by: Gutsani Edited by: Gutsani on 09/12/2006 20:50:41 Edited by: Gutsani on 09/12/2006 20:49:27 Jump Queue's are something i expect in a free game, i dont pay to get stuck in a system for 30 minutes and lose ships just because CCP cant figure out the way they setten up their database AND their "cluster" is the main cause of lag...
A little knowledge is a dangerous thing. And you are displaying so very little knowledge. Suggest you read the Eve network protocol doco and various architecture summaries floating around before you click "reply" next time.
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MissileRus
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Posted - 2006.12.09 23:42:00 -
[44]
well when we broke the new PCU the total cluster load was like 43% or something? so that to me sounds like they realy need to fix something... like the autobalancing nodes and stuff.. the cluster should have high load all the time, the cpu power left over should reinforce some other node etc. they need to update their system imo, with 43% cluster cpu usage theres plenty if not tons of power left, possibly for 50-60k users and they can add even more power by adding more nodes, but that wont help if they cant make some smart way of using the power then doing it manualy etc... the sluster is fine and has tons of power, the code needs work as always.
--------------------------- 4. i like pizza |

BurnHard
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Posted - 2006.12.09 23:49:00 -
[45]
Edited by: BurnHard on 09/12/2006 23:49:07
Originally by: Akita T "Notification: you are #xxx in jump queue."
Popup box:
"You can choose to enter gate's outbound buffer now, or wait for direct jump. Do you wish to enter the buffer ? [ ]Yes [ ] No"
Yes -> you DISSAPEAR as if you jumped, you lose control of your ship UNTIL you materialize on the other side.
Superfluous question as if the player clicked "Jump", he plainly wants to jump. I would favour automatic cloaking and then waiting, as if you did actually jump. The current system is a ridiculously illogical and blatant "technical" fix, which ruins immersion and doesn't make sense even if you consider yourself good at role-play. Whatever the load balancing system is actually doing, gameplay should hide it as much as possible.
To the guy who said fit to cloak - pleeeeeeeeeeeeeeease numbnuts. You can't remain cloaked within a few 2k's of anything, including a stargate.
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ArchenTheGreat
Caldari Yesodic Nomads Corp Triumvirate.
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Posted - 2006.12.09 23:57:00 -
[46]
I can't imagine how CCP can think sitting at gate under enemy fire is better than jumping in and getting stuck. At least you will be alive than.
CCP get rid of jump queues! Let people stuck in system. At least they are not losing month work worth ships. I didn't lose ship to this BUG yet but I feel sorry for an OP.
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Furnak Tye
Caldari Mortis Angelus
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Posted - 2006.12.09 23:57:00 -
[47]
Edited by: Furnak Tye on 09/12/2006 23:58:42 ok, just had a rant about this in another thread, but jumps queues are killing the game in 0.0.
I like the idea of being invulnerable when your in a jump queue, but i also think that when you emerge on the other side you now have a permanent cloak till you activate a module or do anything so you can wait for your gang or buddies rather than a couple people manage to jump into system to be blown to bits by a camp when they have a whoe fleet of people stuck in the last system.
This has to be fixed one way or another because 0.0 corp and alliance operations are being decimated by this thing. ------------------------------------------- MC blew up my battleships, be kind give a pauper some isk ! |

Merchantigus
Minmatar Riot Zone
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Posted - 2006.12.09 23:59:00 -
[48]
Dear masters of the univiverse. merchant here. The Eve forums have had so much whine on them recently that the pure mass of stupidity has created a black hole. We're very sorry pls come fix it ktnx.
Love and kisses
Merchant
Ps. Send more cheese. With the black hole and all you could just kind of toss it in this general direction and the gravity would pull it to us.
"When still up after 30 hours you are type this good you will not mmhmhmmhmmm." |

Ulair Memmet
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Posted - 2006.12.10 00:03:00 -
[49]
Originally by: Akita T "Notification: you are #xxx in jump queue."
Popup box:
"You can choose to enter gate's outbound buffer now, or wait for direct jump. Do you wish to enter the buffer ? [ ]Yes [ ] No"
Yes -> you DISSAPEAR as if you jumped, you lose control of your ship UNTIL you materialize on the other side. No -> the same thing that's going on right now.
I saw some ppl did agree with you in this and i like this idea too. But just add a funktion that other popups have too. The little checkbox: 'Do not ask me again' 
------------------------ I never used Ctrl + Q and im PROUD OF IT |

Tanis Bastar
Caldari Interstitial Incorporated
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Posted - 2006.12.10 01:05:00 -
[50]
Originally by: Deikan Frost
They CAN NOT remove Jump Queuing and Traffic Advisories unless they divide all the chokepoints. It's not CCP's fault if you seem to always choose to go where the busiest system is. There's a cap of players that can be in a given system at once for a reason, not just cause 'CCP felt like it'.
Don't you get it? I don't "choose to go where the busiest system is..." In fact I choose to stay as far from them as possible--but in the middle of empty low-sec I was hit with several lengthy jump queues today.
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Dal Thrax
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Posted - 2006.12.10 01:47:00 -
[51]
I'm probably going to get onto somebodies hit list for saying this. . .
I've gotten killed in a jump que a couple of times now in some normally low pop areas of space. As the griefer is ALWAYS within the gate or docking range of the station here is what I think is going on. Somebody has programed a plug in for EVE. What this does is hit the jump/dock button and then abort multiple times a second. This jams that gate/station causing a que. As long as the exploiter is within the jump/docking radius the object is shut down. The only thing I can think of to deal with this is to jump to 100km, snipe at the gate camper then make a run for it with MWD when he moves off.
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Pan Crastus
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Posted - 2006.12.10 02:11:00 -
[52]
Jump queues must be removed, PERIOD.
They have not reduced lag. Not in 0.0 and not in Jita.
They have not reduced node crashes.
They have added additional frustrating and pointless deaths for reasons that have nothing to do with the gameplay.
They are annoying and 100% redundant.
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Shadow Lightbringer
Nightghosts Inc
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Posted - 2006.12.10 02:14:00 -
[53]
Edited by: Shadow Lightbringer on 10/12/2006 02:18:16 All you people who are saying, "Just remove the queues", please realize that doing that won't fix anything. All that will happen is everyone will be able to get into the system and the node will promptly experience death.
As a couple people have mentioned above, the queue system kicks in under two conditions:
- The system you are jumping into has reached max capacity and you will not be allowed in until someone else moves out.
- The node that the system you are trying to jump into is under heavy load. Since one node can handle several systems, a blob fight or sudden spike in population in one of those system can cause this to kick in. This is why you sometimes have a queue on a system that has only three people in it.
CCP tries to do its best to predict busy system and allocate them to a quieter node or to dedicate an entire node to that system (Jita has its own node last I heard). This reallocation can only be done at downtime, so if a spontaneous event takes place in a system, there is only so much CCP can do while that is happening.
Remember that EVE has had outstanding growth over 2006, and because of that we are experiencing unprecedented load on TQ. Keep in mind that CCP is working to solve the problems, but it is going to take time.
I will say that I like the idea of the gate cloaking a ship that chooses to enter the queue to prevent lame use of the queue to gank people. That is something that would certainly work as a great stop-gap fix until CCP can overcome the issues causing the large queues. 
Edit: Fixed some silly grammar errors. ---
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Morrganna
Minmatar RONA Corporation
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Posted - 2006.12.10 02:25:00 -
[54]
ok i took 2 chars to a 0.0 gate one jumped in fine the 2nd got a que,,,,i go to the char that jumped in and there was no one else in the system. a jump que for that fix it,,,,no exageration it is a fact
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Takigama
Black Eclipse Corp Band of Brothers
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Posted - 2006.12.10 02:54:00 -
[55]
Originally by: Ulair Memmet
My suggestion: -Ships that are in a jump queue CANNOT be targeted. -They cannot target themselves. -They cant activate ANY module. -They cant launch drones. -They JUST can warp away (maybe even forbid them to move...) -If they performed any kind of agression before they of course loose all these privileges.
If jump queue's were a little more sane i'd be happy. Nothing worse than being in 0.0 somewhere with noone closer than 10 jumps, your in a shuttle with 10 skill books on board and theres a battleship spawn on the gate. "you are #2 in the jump queue". Swear word, swear word, swear word.
But the suggestions sound reasonably ok to me. Being put in the jump queue should probably just put you in a state where your invulnrable, but i wouldn't say allowing you to leave again if its taking too long to jump as a great idea, but certainly sounds like something plausible to think about.
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Cadela Fria
Amarr eXin Alliance
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Posted - 2006.12.10 02:59:00 -
[56]
I have to agree with the OP...jump queues are doing little good. Infact they seem to slow things down, be a pain in the arse, cause unneeded deaths.
Not to mention, lag persists and the "max capacity" of a system varies a whole lot...I live in KFR-ZE and sometimes we're up to 40 people in system....However, today I was trying to enter KFR-ZE, it wouldn't let me..for over 20!!! Minutes..and when I finally got in, it was because 1 person was going out through the same gate...when I got in..there were 8!!! people in local.
I know a lot about databases and all that jazz and I'm not saying I have a better answer to whatever reason it is You (CCP) have this system in place...and you've said you have some faulty hardware...but in all honesty what I am saying though, is that it's frustrating..beyond reason and it's driving me and many others up a wall.
People aren't supposed to die or have their experience limited because of some spooky que system that nobody knows how works..It's going to the point of occassional irregularity...also known as constipation.
-Knowledge is a priviledge, not a right |

Azrael Bierce
Eve Defence Force
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Posted - 2006.12.11 17:54:00 -
[57]
Could just protest the queues by doing ye olde logoffski if you get stuck in one at a gatecamp.
Lame, but until they give us some sort of options with regards to the lousy queues it serves the same purpose- escaping the gatecamp via game mechanics.
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kieron

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Posted - 2006.12.11 18:05:00 -
[58]
As Oveur mentioned during the broadcast of the EVE Championships broadcast on EVE TV yesterday, jump queues are slated for removal in the very near future. Unfortunately, I do not have a time frame but their removal is a high priority for the team.
kieron Community Manager, EVE Online |
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Zen Dule
Foxfire Industries 9th Fleet
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Posted - 2006.12.11 18:12:00 -
[59]
Edited by: Zen Dule on 11/12/2006 18:13:14 i would like to see "nodes" taken out, server/system added... or something simular. Have a max amount of system / server and when the system reaches a set number of people have it create another instance of that system on another server.
i dunno... but i do know there has got to be a better way of handling servers then this!
I would be willing to pay an extra buck or two a month to help with servers ... (i don't feel i should have to tho, you do have 33000+ people playing)
btw... you should NOT brag about having so many people when you have this many server issues.
thanks
*** Zen Dule ***
can i play now? 
Retirement is never an option, just an excuse for a more devilish plan! |

Hinkledolph
Dark-Rising Fallen Souls
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Posted - 2006.12.11 18:34:00 -
[60]
Originally by: kieron As Oveur mentioned during the broadcast of the EVE Championships broadcast on EVE TV yesterday, jump queues are slated for removal in the very near future. Unfortunately, I do not have a time frame but their removal is a high priority for the team.
I would hope so, if you live where in the area I do, if there is a jump queue in one of many systems that are the only way back to the rest of the galaxy, your cut off.
All these jump queues out in 0.0 are really messing things up. I thought all the new servers you guys bought were supposed to FIX issues like this?
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Mystii
Catalyst Reaction Xelas Alliance
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Posted - 2006.12.11 18:41:00 -
[61]
Originally by: Zen Dule Edited by: Zen Dule on 11/12/2006 18:13:14 i would like to see "nodes" taken out, server/system added... or something simular. Have a max amount of system / server and when the system reaches a set number of people have it create another instance of that system on another server.
i dunno... but i do know there has got to be a better way of handling servers then this!
I would be willing to pay an extra buck or two a month to help with servers ... (i don't feel i should have to tho, you do have 33000+ people playing)
btw... you should NOT brag about having so many people when you have this many server issues.
thanks
1. They don't really have alot of server issues. 2. If they changed it to the way you stated, it would ruin the entire theory behind how eve was designed and created.
---------- EvE ONLINE - T+TALHELLDEATH SUPPORTER
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Fester Addams
Minmatar
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Posted - 2006.12.11 18:49:00 -
[62]
It seems a number of people are under the missconception that just because the system you are in and the system you are going to are empty this meens the area should be free from lag, jump queues, and the like.
This is not so, the reason for this is that in general a bunch of systems are all located on the same node (or computer if you will), this meens that while the systems you are in and going to may be completely devoid of life other systems working on the same node may not.
I have no Idea how the nodes are defined in space but I would think it logical that a node would keep track of systems near each other, this does however not have to be the case.
What all this boils down to is that you can be completely alone on an overloaded node.
One way to explain the #1 in line to jump issue can be that while you in reality are number 234 shedualed to make a jump only one ship is trying to jump through this particular gate and thus you get an ingame message that you are #1 in line (to jump this gate).
In any case, I very much doubt CCP wishes for there to be queues in the game but at the moment sadly it seems that that is the fact.
The only sad thing in my opinion is that your ship remains in space targetable while you are waiting in line, as much as I hate the black screen I would much rather have the ship vanish, the gate activate and the player be suspended with a black screen and the message that there is a line being displayed, it sux to be thusly stuck however its by far better than getting popped.
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Nanobotter Mk2
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Posted - 2006.12.11 19:15:00 -
[63]
MAJOR MAJOR issue. Something needs to be done. There is no way to know in advance if you will encounter a jump cue, and then you get asshats who will camp gates leading into systems that tend to have jumps cues, heck they can prolly use alts log them in to increase the chance or force a jump cue i will bet....
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Bishop 5
Gallente Evisceration. Storm Armada
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Posted - 2006.12.11 19:20:00 -
[64]
Originally by: Nanobotter Mk2 MAJOR MAJOR issue. Something needs to be done. There is no way to know in advance if you will encounter a jump cue, and then you get asshats who will camp gates leading into systems that tend to have jumps cues, heck they can prolly use alts log them in to increase the chance or force a jump cue i will bet....
Don't traffic advisories appear on the map? i'm sure i saw a little button for them... -------------
meh |

Watje
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Posted - 2006.12.11 20:26:00 -
[65]
Something need to be done now. There's a queue for jita now (well over 500) and theres only 300 in jita. Waiting for 15 minutes now but still number 315 in the queue.
This is starting to look like wow 
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Amantus
Murientor Tribe Ushra'Khan
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Posted - 2006.12.11 20:32:00 -
[66]
"Jita Traffic Control: You are #842 in queue for jump-in"
Need I say more? -----------
Proud member of Ushra'Khan DEATH TO SLAVERY! |

Lord Artemis
Filthy Wyrm
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Posted - 2006.12.11 20:34:00 -
[67]
Originally by: Amantus "Jita Traffic Control: You are #842 in queue for jump-in"
Need I say more?
The fact that your UK makes me smile that it happened to you. 
But the person I am thinks this is way beyond silly and inconvenient. _____________________________ ... this space for rent ... |

Halboru
Smoking Hillbillys The Volition Cult
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Posted - 2006.12.11 20:35:00 -
[68]
I just found myself in the queue from Hell 
2006.12.11 20:07:53 Notify Jita Traffic Control is currently experiencing heavy load and is unable to process your request. You are #666 in queue for jump-in.
Sad thing is i wasn't even going to Jita, i just fogot to set a route around.
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Amantus
Murientor Tribe Ushra'Khan
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Posted - 2006.12.11 20:38:00 -
[69]
Originally by: Lord Artemis The fact that your UK makes me smile that it happened to you. 
But the person I am thinks this is way beyond silly and inconvenient.
Well actually it happened to my other character who isn't in U'K 
But yes, queues definately need changing. This is silly. -----------
Proud member of Ushra'Khan DEATH TO SLAVERY! |

Kvarium Ki
Foresights
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Posted - 2006.12.11 20:40:00 -
[70]
Jump queues suck.
I want 2 more servers with 10k players on all 3.
The hardware to support 30k players just doens't exist, accept it CCP.
KK.
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Alha Qmar
Caldari Xenon Logistics
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Posted - 2006.12.11 20:42:00 -
[71]
Originally by: kieron As Oveur mentioned during the broadcast of the EVE Championships broadcast on EVE TV yesterday, jump queues are slated for removal in the very near future. Unfortunately, I do not have a time frame but their removal is a high priority for the team.
I just don't belive you, if this was truely a high priority, you would have gotten rid of it months ago.
I remember some GM saying last summer that the code accidentally slipped on tranquility. You never made a priority of, so dont come teasing us now with that bull****. Its cheap to say that now after months totally not caring about it. How dare you.
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Ronins Shadow
Bre-X
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Posted - 2006.12.11 20:48:00 -
[72]
Think now would be qa good time for CCP to plan a jump-gate move around again. Go back to when you had 3-4 trading hubs instead of just jita.
BTW. 385 in que for Jita, worrying because I got bored and I'm now about 10 jumps away 
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Amantus
Murientor Tribe Ushra'Khan
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Posted - 2006.12.11 20:52:00 -
[73]
"Jita Traffic Control: You are #1030 in queue for jump-in"
Rofl. Lost connection. Now I'm even further back :-P
I'm so never logging out in Jita ever again. Ever. -----------
Proud member of Ushra'Khan DEATH TO SLAVERY! |

Watje
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Posted - 2006.12.11 20:57:00 -
[74]
It's 45 minutes now and i'm still waiting to get in the game.
Number 102 now, so number 500+ is more than an hour waiting.
I guess i can say, this sucks
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MysticNZ
Solstice Systems Development Concourse
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Posted - 2006.12.11 20:59:00 -
[75]
You guys do realise if you keep hitting jump you will jump on about the 5th time. I landed in a bubble as well, after the 3rd time hitting jump, it jumped. -=====-
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Watje
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Posted - 2006.12.11 21:01:00 -
[76]
I did hit many times, but it won't speed up logging in, you just got lucky 
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Die Please
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Posted - 2006.12.11 21:04:00 -
[77]
Originally by: kieron As Oveur mentioned during the broadcast of the EVE Championships broadcast on EVE TV yesterday, jump queues are slated for removal in the very near future. Unfortunately, I do not have a time frame but their removal is a high priority for the team.
Uh oh... I better get my suicide BS to Jita quick before the easy mobs of prey are gone.
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Amantus
Murientor Tribe Ushra'Khan
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Posted - 2006.12.11 21:07:00 -
[78]
If I'm in the queue for logging in will it log me in automatically when I'm at the front of the queue? If so, I'll go off and watch TV for a bit while I wait. -----------
Proud member of Ushra'Khan DEATH TO SLAVERY! |

Spy4Hire
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Posted - 2006.12.11 21:16:00 -
[79]
Edited by: Spy4Hire on 11/12/2006 21:19:02 Here's a fix for you.
When you get to a gate and jump, it gives you a message: You are X in que to jump, would you like to standby for jump Y/N?
If Y, ship disappears, pilot views the gate as their camera view until the cue clears and they progress to the next system. By default autopilot always selects this option.
If N, their jump is cancelled and they just sit there until the pilot decides where to go. Autopilot can be 'set' to seek a different route within tolerances selected by the pilot if it encounters a que and proceed accordingly.
If on autopilot the gate staging que calculates the route and forwards the ship an appropriate number of jumps dependant upon the time on standby (giving a set amount of time usually spent transfersing the intervening systems... 2 min/sys, for example). So they can in theory go 3 or 10 or more systems with 1 jump... if they've been waiting that long.
Also another idea...
As well as having the standard gates in a system there should be at least 1 or more 'transit gates' that work pretty much like a jumpdrive. Each gate has a transit radius and any system within its range can be jumped to directly... for a fee, dependant upon the ship going through. Initially only regional capital systems (Amarr Prime, Pator, Caldari Prime, et al) would have these transit gates and hefty fees (they're military assets initially, after all), but over time they would be introduced to other systems.
With the ability to transit across entire regions the traffic would be more distributed, i.e. fewer ques or lags.
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Zugor Ikatin
Synergy. Imperial Republic Of the North
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Posted - 2006.12.11 21:27:00 -
[80]
As the other folks were saying, we definitely need something that would put us in a buffer or at least make us non-targetable/we cannot target etc. ------------------------------------------------------------ "We that are strong ought to bear the infirmities of the weak but not to please ourselves." - Romans 15:1 |

Cyrus Graham
Caldari
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Posted - 2006.12.11 22:16:00 -
[81]
Originally by: Alha Qmar
I just don't belive you, if this was truely a high priority, you would have gotten rid of it months ago.
I remember some GM saying last summer that the code accidentally slipped on tranquility. You never made a priority of, so dont come teasing us now with that bull****. Its cheap to say that now after months totally not caring about it. How dare you.
= whine
I'm sorry, but if you aren't willing to believe the devs, then why post in this thread? If you can't trust the developers of a game then you should just close shop and cancel subscription, because whining to the devs and then thumbing your nose at them when they actually answer is a pointless waste.
___________________________________
Go play checkers if you want a game where everything's fair and equal. |

Adam C
0utbreak
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Posted - 2006.12.11 22:53:00 -
[82]
Originally by: kieron As Oveur mentioned during the broadcast of the EVE Championships broadcast on EVE TV yesterday, jump queues are slated for removal in the very near future. Unfortunately, I do not have a time frame but their removal is a high priority for the team.
please put it on Higher or Highest priority 0.0 jumpqueues are a joke!
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