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Zhon
Federation of Freedom Fighters Executive Outcomes
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Posted - 2006.12.10 05:16:00 -
[1]
Pretty straight forward.
The ship look pretty cool, but compared to the otehr fleet gunboats its a few cards short of a deck. ---------
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Graalum
Foundation R0ADKILL
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Posted - 2006.12.10 05:19:00 -
[2]
yes because being able to hit 170+ with 425mmII and bs level 4 makes it the suck.
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Nyxus
GALAXIAN Rule of Three
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Posted - 2006.12.10 05:22:00 -
[3]
How to use a Rokh.
Step 1- Deploy large bubble at gate
Step 2 - Deploy fleet of Rokhs 225km off gate.
Step 3 - Anhiliate anything that jumps through gate because they can't run or shoot back.
Step 4 - Rinse, repeat, & laugh.
I won't even talk about blaster Rokhs with 3 damage mods.
Nyxus
Originally by: Sarmaul Probing times are (still) too long. It needed to be made easier to probe people, not like playing hide and seek in a 6x6 room with no furniture.
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Baun
4S Corporation Morsus Mihi
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Posted - 2006.12.10 05:25:00 -
[4]
The OP must be taking the **** (<3 strange UK expressions). The Rokh is unbelievably overpowered if used properly.
The Enemy's Gate is Down
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Cosmo Raata
Federation of Freedom Fighters Executive Outcomes
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Posted - 2006.12.10 05:27:00 -
[5]
Dont listen to my corpmate....he thinks Amarr is overpowered and needs a big nerfing.
Enough said.
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Zhon
Federation of Freedom Fighters Executive Outcomes
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Posted - 2006.12.10 05:45:00 -
[6]
Yeah you can hit at 170+ with what kind of ammo. You may be able to hit that far, not like you are going to knock any heads off.
Abandon does more damage at range. Maelstrom Does more damage better Tank at range.
Actually the Megathron does about the same damage, not as good tank though.
Don't take it the wrong way just from what I have seen the other teir 3 bs's are loads better.
I have heard way more about Blaster Rokhs than I have heard about Rail Rokhs.
Seriously would like to be proven wrong on this, but I don't even see the point when the other ship seem to be way better.
As for Amarr being overpowerd. Yes. Nerf them, No. Cosmo would kill himself. ---------
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Siakel
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Posted - 2006.12.10 05:50:00 -
[7]
Err... what ammo? Is that a joke?
Now, maybe I'm not much for sniping fights, but I'm going to hazard a guess that it'd be using Spike, the T2 +80% range, decent damage ammo. Just like.. well, every other sniper.
Yeah, the other ships outdamage it if the Rokh pilot's an idiot and flies to 170km. However, if he just sits out at 240-250km happily pelting away at the poor SOBs who can't shoot back, it doesn't matter much, does it?
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Baun
4S Corporation Morsus Mihi
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Posted - 2006.12.10 05:52:00 -
[8]
You are having a laugh right?
When people are tackled and cannot hit you or kill your tackler whether or not you do a ton of damage is almost irrelevant.
The Rokh is easily the best fleet ship out there. The question is whether it makes a big difference as to whether you fly it with BS 5 or BS4.
The Enemy's Gate is Down
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Zhon
Federation of Freedom Fighters Executive Outcomes
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Posted - 2006.12.10 05:54:00 -
[9]
How many battle in general are fought at 240 250 km. 90% of all battles are 150km 220km. And at bs lvl 4 with spike you have well well well beyond 170+, but then again it is pointless when fleet battle put you at 200km. ---------
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Malthros Zenobia
Caldari Independent Navy Reserve
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Posted - 2006.12.10 05:57:00 -
[10]
Originally by: Zhon Pretty straight forward.
The ship look pretty cool, but compared to the otehr fleet gunboats its a few cards short of a deck.


Yes, CCP, please, boost the Rokh, it's lacking right now. It needs atleast 8 launcher hardpoints and 5% rof per lvl to launchers bonus.
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
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Dark Shikari
Caldari Imperium Technologies Firmus Ixion
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Posted - 2006.12.10 05:58:00 -
[11]
Originally by: Zhon How many battle in general are fought at 240 250 km. 90% of all battles are 150km 220km. And at bs lvl 4 with spike you have well well well beyond 170+, but then again it is pointless when fleet battle put you at 200km.
At mid-range (130-150km), the Rokh still outdamages other battleships because it can fit shorter range T1 ammo instead of the now quite weak T2 sniper ammo.
For long range combat, a range bonus is a damage bonus.
-[23] Member-
Awesome new space games site, from the editor of E-ON! |

Zhon
Federation of Freedom Fighters Executive Outcomes
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Posted - 2006.12.10 06:09:00 -
[12]
Then again the damage bonus on the Abandon and extra turrets with the already high damage projectiles balance that out. I still say it will get out damaged and from what I have seen from the the 2 ships I am right. :D
Anyways... We will see. ---------
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Siakel
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Posted - 2006.12.10 06:16:00 -
[13]
Originally by: Zhon Then again the damage bonus on the Abandon and extra turrets with the already high damage projectiles balance that out. I still say it will get out damaged and from what I have seen from the the 2 ships I am right. :D
Anyways... We will see.
*sighs*
Yes, if you're looking only, and only, at raw DPS comparisons, the Rokh looks unimpressive.
However, shockingly enough, there is more to a ship than raw DPS. There's a reason the Rokh is generally agreed upon to be the best Tier3 BS, the best sniping BS, and the best fleet BS.
It isn't because someone messed up doing calculations and showed the Rokh having higher DPS than it really does. It's a combination of factors. And you know that pretty Abaddon, that does so much damage? It caps out in less than two minutes. From full cap. With no MWD fitted. Yay! One can only imagine how wonderfully fast it caps out in a real battle, with the warping, and the MWDs fitted. I know I always wanted a ship that would allow me to sit there doing nothing ASAP. Too much work to bother with a ship that's cap can last for a decent timeframe, anyway.
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Xori Ruscuv
Vendetta Underground Rule of Three
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Posted - 2006.12.10 06:17:00 -
[14]
Quote: Pretty straight forward.
The ship look pretty cool, but compared to the otehr fleet gunboats its a few cards short of a deck.
ROFL.
It's great playing Caldari-online, isn't it?
This IS my main! I just did a portrait swap... |

Baun
4S Corporation Morsus Mihi
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Posted - 2006.12.10 06:21:00 -
[15]
Originally by: Malthros Zenobia
Originally by: Zhon Pretty straight forward.
The ship look pretty cool, but compared to the otehr fleet gunboats its a few cards short of a deck.


Yes, CCP, please, boost the Rokh, it's lacking right now. It needs atleast 8 launcher hardpoints and 5% rof per lvl to launchers bonus.
Or they could do for the other races what they did for the Caldari-
Gallente- Actual blasterboat Amarr- Drone boat Minmatar- Missle boat
Nah on second thought screw that. Lets give three races virtually redundant ships and give the most widely used race a new role!
The Enemy's Gate is Down
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Siakel
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Posted - 2006.12.10 06:22:00 -
[16]
Originally by: Baun
Originally by: Malthros Zenobia
Originally by: Zhon Pretty straight forward.
The ship look pretty cool, but compared to the otehr fleet gunboats its a few cards short of a deck.


Yes, CCP, please, boost the Rokh, it's lacking right now. It needs atleast 8 launcher hardpoints and 5% rof per lvl to launchers bonus.
Or they could do for the other races what they did for the Caldari-
Gallente- Actual blasterboat Amarr- Drone boat Minmatar- Missle boat
Nah on second thought screw that. Lets give three races virtually redundant ships and give the most widely used race a new role!
Well, there was a Dev blog not long ago that said they'd try to 'keep the majority happy' and if the majority is Caldari... Mmm...
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DiuxDium
The Graduates
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Posted - 2006.12.10 06:34:00 -
[17]
Originally by: Nyxus How to use a Rokh.
Step 1- Deploy large bubble at gate
Step 2 - Deploy fleet of Rokhs 225km off gate.
Step 3 - Anhiliate anything that jumps through gate because they can't run or shoot back.
Step 4 - Rinse, repeat, & laugh.
I won't even talk about blaster Rokhs with 3 damage mods.
Nyxus
lol tracking. Timeout! Party time. |

Naki Uesugi
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Posted - 2006.12.10 06:37:00 -
[18]
Quote: Actually the Megathron does about the same damage, not as good tank though.
Of course we ALL know that no one is or was ever dumb enough to fly a Megathron into combat, right guys!?
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FFGR
Maza Nostra Euphoria Unleashed
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Posted - 2006.12.10 06:37:00 -
[19]
Originally by: DiuxDium
Originally by: Nyxus How to use a Rokh.
Step 1- Deploy large bubble at gate
Step 2 - Deploy fleet of Rokhs 225km off gate.
Step 3 - Anhiliate anything that jumps through gate because they can't run or shoot back.
Step 4 - Rinse, repeat, & laugh.
I won't even talk about blaster Rokhs with 3 damage mods.
Nyxus
lol tracking.
lol at 220+ km tracking is more than enough to hit a BS/cruiser _______
Hope is the first step on the road to disappointment |

Audri Fisher
Caldari The Keep THE R0CK
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Posted - 2006.12.10 06:43:00 -
[20]
Originally by: Malthros Zenobia
Originally by: Zhon Pretty straight forward.
The ship look pretty cool, but compared to the otehr fleet gunboats its a few cards short of a deck.


Yes, CCP, please, boost the Rokh, it's lacking right now. It needs atleast 8 launcher hardpoints and 5% rof per lvl to launchers bonus.
you hate life for some reason?
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DemonStar Supernova
Aurora Empire Fuzzy Nut Attack Squirrels
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Posted - 2006.12.10 08:55:00 -
[21]
Ahh yet another caldari too accustomed to missiles and torps to realise the true potential of a good old fasioned turretboat. My hyperion would like a word with you.
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Unfamed II
FinFleet Lotka Volterra
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Posted - 2006.12.10 10:46:00 -
[22]
Originally by: Audri Fisher
Originally by: Malthros Zenobia
Originally by: Zhon Pretty straight forward.
The ship look pretty cool, but compared to the otehr fleet gunboats its a few cards short of a deck.


Yes, CCP, please, boost the Rokh, it's lacking right now. It needs atleast 8 launcher hardpoints and 5% rof per lvl to launchers bonus.
you hate life for some reason?
You are #26456 in queue to kill Malthros Zenobia. Seriously, it's not that great being an amarr, is it?
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Vasiliyan
PAX Interstellar Services Anarchy Empire
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Posted - 2006.12.10 10:46:00 -
[23]
The Rokh allows people to snipe effectively without having trained for T2 large guns.
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Xori Ruscuv
Vendetta Underground Rule of Three
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Posted - 2006.12.10 11:01:00 -
[24]
Edited by: Xori Ruscuv on 10/12/2006 11:01:53
Originally by: DiuxDium lol tracking.
Tracking doesn't mean jack at that range. How do you think the beam and arty boats have been sniping?
... or are you one of those people that really believes that the Megathron's tracking bonus is worth a damn?  
PS. This thread delivers! Well trolled, OP!
It's great playing Caldari-online, isn't it?
This IS my main! I just did a portrait swap... |

Lord WarATron
Amarr Vanguard Frontiers Ascendant Frontier
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Posted - 2006.12.10 11:06:00 -
[25]
Edited by: Lord WarATron on 10/12/2006 11:06:24 Yeah the Rokh is great!
H: 8 x Modulated Deep Core Miner II's with t2 Crystals M: Pretty much anything that takes up 10 cpu L: 4 Mining Upgrades, 1 t2 CPU
Now this Rokh outclasses Chribba's Dread. Has the same range, worse tank and cargo hold, however it does nore DPS on Veldspar --- Slot 10 Akemons Modified 'Noble'Zet 5000 implant +8% Armour FREE |

Cerberix
Eternity INC. Mercenary Coalition
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Posted - 2006.12.10 11:33:00 -
[26]
yes the rokh sucks 
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Naughty Boy
Chronics of ordinary hate
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Posted - 2006.12.10 11:51:00 -
[27]
Edited by: Naughty Boy on 10/12/2006 11:51:19 This beats hands down your older attempts to demonstrate that precision cruises and javelin torpedoes were not overpowered before their (shy) nerf. Keep them coming.
NB.
In Rust We Trust |

Bellum Eternus
Gallente CRICE Corporation Lotka Volterra
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Posted - 2006.12.10 11:56:00 -
[28]
Originally by: Zhon Yeah you can hit at 170+ with what kind of ammo. You may be able to hit that far, not like you are going to knock any heads off.
Abandon does more damage at range. Maelstrom Does more damage better Tank at range.
Actually the Megathron does about the same damage, not as good tank though.
Don't take it the wrong way just from what I have seen the other teir 3 bs's are loads better.
I have heard way more about Blaster Rokhs than I have heard about Rail Rokhs.
Seriously would like to be proven wrong on this, but I don't even see the point when the other ship seem to be way better.
As for Amarr being overpowerd. Yes. Nerf them, No. Cosmo would kill himself.
No no no no no. Silly person. You're doing it ***aaallllll wrrooonnnngggg***. The Rokh hits out to 250km with T1 guns and Iron ammo. It hits out to 270km (yes, 20km past lock range) with T2 spike ammo, and this is just the OPTIMAL. This doesn't count fall off.
Spike was nerfed for all users, now doing Lead damage instead of Uranium like it used to. The Rokh does more damage at ranges over 190km than ANY OTHER BS IN THE GAME, T1 OR T2 FITTED. PERIOD.
At 190km+ tracking simply isn't an issue. Against smaller targets sig radius becomes slightly more of an issue due to the seg resolution of the 425mms, but that's about it. (i.e. frig w/ 1km/sec transverse is much harder to hit than a cruiers w/ 1km/sec transverse)
So again, camp gate at 225km or so, bubble it, and watch everyone hit Ctrl+Q and escape unharmed. Assuming people don't log off, you'll be able to kill just about any ship smaller than a BS on the first volley with a half dozen Rokhs or so.
If at first you don't succeed, get a bigger hammer. |

Jeanpierre Duvall
Caldari Spectral Armada Eternal Empire
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Posted - 2006.12.10 12:14:00 -
[29]
Well the rokh is also a good missionboat and a Excellent mining BS. And I also must say that it makes a very nice paperweight too. It's just the coolest looking boat out there. (A tie with the abbadon)
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Hephaesteus
Gallente
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Posted - 2006.12.10 12:19:00 -
[30]
There you go CCP has achieved perfection.  -----------------------------------------------
Knowing all, when all is unknown.
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