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Deathdealerdoc
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Posted - 2006.12.10 23:59:00 -
[1]
Edited by: Deathdealerdoc on 11/12/2006 00:14:10 Edited by: Deathdealerdoc on 11/12/2006 00:13:01 Yesterday I decided to suck it up and try exploring the systems near by my base of operations. After a couple of hours and a lot of probes later...bingo..deadspace signature. I warp to the spot and begin trying to narrow it down. I call in friends and after another hour or so...we find the gate. Scout goes in first...(What treasures await us!) ...all clear no rats. We all warp in expecting a armada of evil drones to spawn in after getting the messages "Rogue Drones are unpredictable, pilots are advised to "thread" with careö (after carefully threading my sewing kit I continue in, just incase it isnÆt a typo).
We find three snake head rocks, two infested stations, and some self illuminating walkways. We begin work on destroying the stations in hopes of riches beyond belief dropping from them...first one pops nothing...second one...ok should be the jack pot...nothing. (grumble).
We then see the swirling clouds all over...gas clouds! ...nope...so after flying around it for a bit we decide to check it tomorrow and go on our way. Today we head back its still there but still nothing inside the stations once again spawn and we pop them but nothing else.
So did we run across a broken exploration site? or have we spent a lot of time running across a long lost mission with a typo in its description? It doesnÆt look like any mission or game site I have seen before.

On my adventure to find this place I also managed to find a empty bestower, three empty pods (wth), several confused alliance members as I warp into their missions and nearly get chewed up by rats (I did sneak back and salvage your loot you left after you were done!), 13 possible macro miners, and 3920293 shuttles.
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Nocturnal Prince
Tech 2 Holdings Limited
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Posted - 2006.12.11 11:01:00 -
[2]
As an educated guess you found a site that was cleaned out already. Did you put all types of asteroid on overview? some sites dont seem to despawn until all the raoids are gone but otherwise are left dead and empty.
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Deathdealerdoc
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Posted - 2006.12.11 12:18:00 -
[3]
No roids at all. Day three and its still sitting there. Maybe I can put a bar up some disco lights and turn it into a night club. The infested stations spawned again.
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Mnengli Noiliffe
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Posted - 2006.12.11 14:34:00 -
[4]
did you try to apply codebreaker/analyzer out there?
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Mephysto

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Posted - 2006.12.11 14:43:00 -
[5]
If you goto the solarsystem map, you will be able to see a name for the site you have found (click on the icon on the solarsystem view to get the name). Please either copy it here, or send in a bugreport about the site, and I can check into it for you.
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Deathdealerdoc
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Posted - 2006.12.11 15:11:00 -
[6]
Well on the map view I get "desolate site" and on the beacon it says "With it's blinking red light, this beacon appears to be marking a point of interest, or perhaps a waypoint in a greater trail."
So my luck I just tracked down a old mission or god only knows what. Thanks for the time hope you know what it is!
Also I tried the analyzer and even went so far as trying to salvage everything in there (hey you never know :-p).
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Venkul Mul
Gallente
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Posted - 2006.12.11 17:45:00 -
[7]
I think you have found the first step of a thead of sites, but it was looted/attacked before you got there. It is not respawening as the person discovering it hasn't jet completed the thread. It is only a guess, but there is another post about finding a sililar site and with enemyes and the receiving a message to go to a another site.
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LUGAL MOP'N'GLO
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Posted - 2006.12.11 20:20:00 -
[8]
Edited by: LUGAL MOP''N''GLO on 11/12/2006 20:21:02
Originally by: Mephysto If you goto the solarsystem map, you will be able to see a name for the site you have found (click on the icon on the solarsystem view to get the name). Please either copy it here, or send in a bugreport about the site, and I can check into it for you.
I sent in a petition about this issue on my other account Mephysto. Its under the Event petitions, I couldn't find bugs or anything relating to the problem so we all decided that would be a decent place for it. I will comment on it when I get back home and perhaps they can forward it to you when they get around to it. Thx bud.
EDIT: ^^ That may be confusing. I was with Deathdealerdoc when we found the signature.
~~~~~~~~~ I wish my lawn was EMO so it would cut itself. I approve of this message. |

LUGAL MOP'N'GLO
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Posted - 2006.12.12 09:40:00 -
[9]
Well I gotta say, when you showed up Mehpysto you scared my buddy out of his space booties. Thanks for looking into the matter 
~~~~~~~~~ I wish my lawn was EMO so it would cut itself. I approve of this message. |

Deathdealerdoc
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Posted - 2006.12.12 10:50:00 -
[10]
Edited by: Deathdealerdoc on 12/12/2006 10:50:21 See if you dont jump when a pirate in a polaris frig jumps ontop of you :-p. Thanks for checking it out! Hope you can get it all sorted. CCP has the coolest devs. Now im off to change my underwear.
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Mephysto

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Posted - 2006.12.12 13:57:00 -
[11]
YARR!! 
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LUGAL MOP'N'GLO
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Posted - 2006.12.12 23:31:00 -
[12]
Yar indeed! 
Anyways, you said that the site would be respawning elsewhere after yesterdays DT. I was actually convoed by a guy that said he found a desolate site with 3 stations (Unlike ours that had only 2, the third being the trigger). He thought his was broken as well. I kindly informed him to take out all the stations because one of them is the trigger. He told me where it was and its in the same region actually only about 8jmps away from the broken one.
Wonder if you fixed it and it respawned elsewhere correctly? 
~~~~~~~~~ I wish my lawn was EMO so it would cut itself. I approve of this message. |

KIAEddZ
Caldari KIA Corp
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Posted - 2006.12.13 00:04:00 -
[13]
We found this exact same exploration site tonight
It had 3 intact structures (ruins) (not the 2 the other team had), we killed them all, and nothing happened.....
Not good.
KIA EVE Home
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LUGAL MOP'N'GLO
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Posted - 2006.12.13 01:45:00 -
[14]
Originally by: KIAEddZ We found this exact same exploration site tonight
It had 3 intact structures (ruins) (not the 2 the other team had), we killed them all, and nothing happened.....
Not good.
Well I told you all I knew about the situation Eddz, sorry it didn't work out for you guys.
Looks like Mephysto has his work cut out for him 
~~~~~~~~~ I wish my lawn was EMO so it would cut itself. I approve of this message. |

LUGAL MOP'N'GLO
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Posted - 2006.12.13 05:27:00 -
[15]
UPDATE: We found another one of these "Desolate Sites". It was the same all around, but instead of 2 stations there was 3 accompanied by frigate rogue drones. We destroyed the rogue drones and took out all three of the stations. One of the stations dropped a wreck... Which contained... Nothing...
I figure the wreck was supposed to contain coordinates to the next deadspace, as the deadspace indicates that it is an escalating encounter?
Anyways, if you have more questions Mephysto, let us know.
~~~~~~~~~ I wish my lawn was EMO so it would cut itself. I approve of this message. |

Celerita Venia
KIA Corp
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Posted - 2006.12.13 09:30:00 -
[16]
Ours also dropped an empty wreck, but we didn't have any frigate drones. After killing the third station a "waypoint" appeared, but it was just a waypoint - we couldn't warp from it. At least we believe it appeared after we destroyed the third building, because we did look around a ton before shooting down the buildings and didn't see it. We even salvaged the wreck in a last desperate attempt to trigger the drones. We got nothing :P
I'm talking about the same complex that Eddz is btw.
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LUGAL MOP'N'GLO
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Posted - 2006.12.13 09:45:00 -
[17]
Originally by: Celerita Venia Ours also dropped an empty wreck, but we didn't have any frigate drones. After killing the third station a "waypoint" appeared, but it was just a waypoint - we couldn't warp from it. At least we believe it appeared after we destroyed the third building, because we did look around a ton before shooting down the buildings and didn't see it. We even salvaged the wreck in a last desperate attempt to trigger the drones. We got nothing :P
I'm talking about the same complex that Eddz is btw.
Lol, We have found a THIRD, yes third one of these. Blew up the middle station and again it dropped a wreck with nothing inside. Just before I came to the forums I asked deathdealerdoc to grab a salvager as our last hope of triggering something... And so we wait.
~~~~~~~~~ I wish my lawn was EMO so it would cut itself. I approve of this message. |

Celerita Venia
KIA Corp
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Posted - 2006.12.13 09:56:00 -
[18]
Are you still there? Can you see if you guys have a waypoint too? It should be at the bottom of the big rocks - just a blinking red lamp. If you add the rocks to your overview it should appear too.
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KIAEddZ
Caldari KIA Corp
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Posted - 2006.12.13 10:11:00 -
[19]
Celerita.
That waypoint is the warp in beacon. The site is borked...
We shall wait n see if todays patch has any bearing on it being fixed.
KIA EVE Home
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Mephysto

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Posted - 2006.12.13 11:58:00 -
[20]
I'm still looking into this as all my tests show that this site should be working correctly. 
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LUGAL MOP'N'GLO
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Posted - 2006.12.13 18:52:00 -
[21]
Originally by: Celerita Venia Are you still there? Can you see if you guys have a waypoint too? It should be at the bottom of the big rocks - just a blinking red lamp. If you add the rocks to your overview it should appear too.
Ya, the blinking light is just the beacon for the dead space. With all overview features checked you see the rocks, the stations, and the beacon.
Glad you're still working on it Mephysto 
~~~~~~~~~ I wish my lawn was EMO so it would cut itself. I approve of this message. |

Derelyk
Win Tech
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Posted - 2007.01.07 02:47:00 -
[22]
I've got 2 of these sites.. both broken as far as I can tell.
sucks as they won't go away with down time. Seems that before long all exploration sites will be desolate....

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PhamNuwen
Caldari Bungee Jumper
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Posted - 2007.01.07 07:44:00 -
[23]
Originally by: Mephysto I'm still looking into this as all my tests show that this site should be working correctly. 
Maybe add a flag to exploration sites which indicates the current state? "New"/"in progress"/"Devasted"... or such state :) ---
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Mephysto

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Posted - 2007.01.07 12:18:00 -
[24]
I'm having a lot of problems discovering the exact cause of these broken sites. As I mentioned previously, all my tests show they should be fine. Incidentaly, a fix for these deadspace areas will not appear until the next patch at the earliest (and there is no date set for that other than soonÖ)
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Joerd Toastius
Octavian Vanguard RAZOR Alliance
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Posted - 2007.01.07 12:25:00 -
[25]
Not sure if it's related, but I assume CCP is aware that the actual contents of hacking/arch/salvage containers and the contents reported by cargo scanners don't match? There's usually far more stuff listed by the scanner than you actually get, and I've heard reports that the "Radiant Complex" or whatever it's called reports overseer's effects in one of the cans but never actually hands it over.
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Bucholtz
Caldari Neogen Industries Serenity Fallen
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Posted - 2007.01.10 12:49:00 -
[26]
Edited by: Bucholtz on 10/01/2007 12:46:51
Originally by: Mephysto Incidentaly, a fix for these deadspace areas will not appear until the next patch at the earliest (and there is no date set for that other than soonÖ)
While you are looking for a fix, could you just despawn all "bugged" exploration sites on TQ and flag these types as "unused" or "test" in the database so they dont spawn anymore?
What i'm concerned about: the space becomes cluttered with all those Radiances and Independencies, i believe they prevent normal exploration sites from spawning. If the type of site to be spawned is determined randomly, then we will get no other sites but bugged complexes very soon. --------- Selling carriers, mods and fighters
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Sawirek
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Posted - 2007.01.13 02:29:00 -
[27]
Edited by: Sawirek on 13/01/2007 02:26:02 Was doing a plex called "Serpentis Fortress" in 0.0 , we killed all the ratz, none of it had some loot, okay so we go further and destroyed a Serpentis Battlestation in another pocket, no loot at all, we got some bounties from the ratz but that is everything, is this bad luck or something wrong with the plexes ?
Picture taken 2007.01.08 21:47 Serpentis Battlestation
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Sawirek
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Posted - 2007.01.13 02:32:00 -
[28]
Originally by: Joerd Toastius I've heard reports that the "Radiant Complex" or whatever it's called reports overseer's effects in one of the cans but never actually hands it over.
I can confirm that too.
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Biltic Creen
Minmatar Deutsche Minen und Werke Dark Matter Coalition
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Posted - 2007.01.15 16:12:00 -
[29]
We ran through a Serpentis Outpost complex and killed the battlestation -> No loot :(
This post is not my personal opinion. It does represent the standpoint of every single player ! |

Binx Podgrigar
New Age Solutions
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Posted - 2007.01.16 12:49:00 -
[30]
Today I probed out a Serpentis Fortress from an unknown signature. As the bulk of the signatures in my region were 'unknown' I thought I'd complete it to get it out of the way and hopefully make some room for a decent site to spawn. I wasn't expecting this to be anything other than just another complex, a bit of pew pew and such.
I nearly fell off my chair when I was offered an escalating mission (destroy three more serpentis leaders about 8 jumps away in hostile territory) upon destroying the Battlestation. Unfortunately, it was 35mins to d/t and thus completely pointless for me to even attempt.
Disappointment is not the word when d/t ruins an opportunity to expand on this facet of the game. As my main playing time during a weekday starts approximately 3 hours before d/t, about the time to find, scan down a signature, and finish the complex. An escalating path mission is obviously impossible for me to do.
I guess my point is that the standard 60 min time limit from receiving the escalating path mission really should start either at the time of your choosing (i.e. stays active in your Journal for say....1 day awaiting acceptance, the 60 minute timer starts ticking once you accept but mission details are withheld until you accept), or extended to allow play before and after d/t.
But the good news is that sometimes these deadspace complexes can be more than you expect.
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