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MrTripps
Gallente
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Posted - 2006.12.12 16:44:00 -
[61]
Not another Nos whine... Nos are already nerfed by huge power grid requirements. I could see trading a stacking penalty for a reduction in grid requirements.
Most people would sooner die than think; in fact, they do so. - Bertrand Russell |

xKillaH
Minmatar Cruor Frater Coalition of Carebear Killers
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Posted - 2006.12.12 18:43:00 -
[62]
The people that think this is a Whine thread plz read it before posting. This is a discussion about what would be nerfed if the nos would be nerfed(which is very likely). So plz read it before posting whine about whining.
For A Extra Christmas sig click Here (too big for the forums) |

Cmdr Sy
Appetite 4 Destruction
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Posted - 2006.12.12 18:59:00 -
[63]
Edited by: Cmdr Sy on 12/12/2006 19:00:03
You know, another possibility is one suggested as much as a year ago, namely introducing logistics* slots to go alongside our existing turret and missile slots. This way nos and neutralisers alike could be limited in quantity.
I would imagine one would be the minimum, two would be the max on most ships, and some (Amarr only, woot) would have three, with Curse and Pilgrim having all their high slots available for fitting nos/neuts. Nothing else would be able to fit four.
Thus quadruple nos setups would be history - for most ships two would be the limit imposed by slot types. Plus it may be no bad thing to include smartbombs in that category.
* Not strictly speaking logistics at all - I am not talking about remote armour / shield reps.
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Xtro 2
Caldari Pre-nerfed Tactics
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Posted - 2006.12.12 20:57:00 -
[64]
Edited by: Xtro 2 on 12/12/2006 20:58:51 Introduce highslot items that shield your cap against NOS.
Capacitor Insulation Device I Reduces the effect NOS/NEUTS have by 10%
You cant fit 10 on any ship at all, so cant totally stop NOS/NEUTS. A intentional downside would be a reduced amount of remote cap from cap transfers from your friends.
Bam everyone happy.
. Xtro 2 - Tactically Insane Tradesman. Insanity, or madness, is a semi-permanent, severe mental disorder typically stemming from a form of mental illness. |

Majin82
Caldari g guild
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Posted - 2006.12.12 21:07:00 -
[65]
The Only way to balance out Nos is to give it the stacking penalty.
1 = 100% effectiveness 2 = 80% 3 = 60% ...
That way anything after 2 starts to become a wasted slot. ------------------------------------- Proud member of G Guild! |

Inquis Eisenhorn
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Posted - 2006.12.12 21:47:00 -
[66]
NOS are fine, they just need a better counter imo. [URL=http://imageshack.us][/url]
VILLIANS! I admit the deed, te |

Aberrant
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Posted - 2006.12.13 00:46:00 -
[67]
Any nerf to nos, and I agree they do need one or people will continue to use all nos highslot setups, should take into consideration the effect it will have on the 2 Amarr recon ships (which I admittedly fly).
The most common idea heard is to make a final % of cap nosproof. This kind of change would effectively cripple these ships. A change along the lines of a sig radius penalty, or what was done with ecm and certain ships fitting it, would also likely be a good fix.
I implore you ccp dont ruin my two favorite amarr ships with this (possible) nerf to nos.
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Razin
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Posted - 2006.12.13 01:19:00 -
[68]
Edited by: Razin on 13/12/2006 01:19:00
Originally by: Aberrant Any nerf to nos, and I agree they do need one or people will continue to use all nos highslot setups, should take into consideration the effect it will have on the 2 Amarr recon ships (which I admittedly fly).
The most common idea heard is to make a final % of cap nosproof. This kind of change would effectively cripple these ships. A change along the lines of a sig radius penalty, or what was done with ecm and certain ships fitting it, would also likely be a good fix.
I implore you ccp dont ruin my two favorite amarr ships with this (possible) nerf to nos.
Those ships also get a bonus for Neuts, don't they? ...
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Aberrant
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Posted - 2006.12.13 01:24:00 -
[69]
Aye. However, without a nos running a neut will run me out of cap just as fast as any opponent. Will also have no cap for ewar, tank, propulsion mods, indeed anything.
Also in regards to 30% immune capacitors. People will be able to field ships with ridiculous cap recharge rates meant to function optimally in that "sweet spot" Indeed against the amarr recons the goal would be to drop your own cap to below 30% as quickly as possible and to take advantage of a fast recharge rate. Leaving them immune to the primary purpose of our ship. Even if the recon were to run its neut, with a cap of around 1500 we will quickly run dry after only a couple neut cycles while their cap still happily regens and drops around the 30% mark.
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Altemi Calabre
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Posted - 2006.12.13 02:04:00 -
[70]
Can i ask the blisteringly obvious question?
Why not just make sure they have a to hit roll or tracking? Wouldn't that bring them in line with many other high slot items that perform best against ships of given classes? Then adjust drain for signature.
Voila?
Math is already in place for this, why not leverage what we have?
Altemi ~ Why is it those with the greatest responsibility to make good decisions so often seem the least capable or inclined?
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Xtro 2
Caldari Pre-nerfed Tactics
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Posted - 2006.12.13 03:17:00 -
[71]
Originally by: Altemi Calabre Can i ask the blisteringly obvious question?
Why not just make sure they have a to hit roll or tracking? Wouldn't that bring them in line with many other high slot items that perform best against ships of given classes? Then adjust drain for signature.
Voila?
Math is already in place for this, why not leverage what we have?
Altemi
because like ECM changes they become a bad change after the "fix".
. Xtro 2 - Tactically Insane Tradesman. Insanity, or madness, is a semi-permanent, severe mental disorder typically stemming from a form of mental illness. |

Latex Mistress
Body Count Inc. Mercenary Coalition
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Posted - 2006.12.13 04:02:00 -
[72]
Originally by: Xori Ruscuv Edited by: Xori Ruscuv on 11/12/2006 16:02:05
Originally by: Latex Mistress
It takes a high slot, why not require tracking?
Ooooh, can we give missiles tracking then?
No, but you can make it so that it doesn't do as much damage when exploding next to very fast or very small targets.
Oh wait...
LM
Latex Mistresss: bringing truth to the truculent one post at a time
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kessah
Caldari Veto.
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Posted - 2006.12.13 04:17:00 -
[73]
Edited by: kessah on 13/12/2006 04:20:24 my personal opinion is that nos is lame, but not in a support role 1 or 2 nos to hold your cap up enuf agaisnt other nos users, but thats it you only use nos to counter other nos latly.
The Domi: my personal opinion on this *if used with the 2 days skills reqs of the heavy nos* is that if there used for full nos capabilities its the lamest ship to ever grace eve and the most boring to fly.
Nos is overpowered because any noob can use them and a domi fitted up in such a way well lets just just say a year ago i had a go in one and i had about 700k in drones then gal bs 3 and i killed everything other than domi with same setup.
If its going to be nerfed it better be nerfed to a point that fitting your high slots full of them is to be majorly discouraged. And that ccp should add some skills to them 2days to heavy nos isnt cool.
[EDIT] its funny all the players that are for nerfing nos are players ive seen for years in eve and i know have some nice skillpoints in gunnery. The people agaisnt seem the 10~15m sp players that havnt yet got there gunnery skills up and need the easy fitting nos.
Thats not very balanced guys. Dont be biased with something becus you own with it. [/EDIT]
-------------------------------------------------------- Forever Pirate 2
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xKillaH
Minmatar Cruor Frater Coalition of Carebear Killers
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Posted - 2006.12.13 12:58:00 -
[74]
Originally by: kessah Edited by: kessah on 13/12/2006 04:20:24 If its going to be nerfed it better be nerfed to a point that fitting your high slots full of them is to be majorly discouraged. And that ccp should add some skills to them 2days to heavy nos isnt cool.
i.e. Stacking penalty like the topic says.
For A Extra Christmas sig click Here (too big for the forums) |

Valen Itrius
Gallente Thundercats RAZOR Alliance
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Posted - 2006.12.13 13:58:00 -
[75]
Originally by: Majin82 The Only way to balance out Nos is to give it the stacking penalty.
1 = 100% effectiveness 2 = 80% 3 = 60% ...
That way anything after 2 starts to become a wasted slot.
I'm not sure if it matters but would the reduction in effectiveness affect subsequent nos or all nos?
What i mean is hi slot 1 has 100%, hi slot 2 has 80% etc etc or is it reducing the effectiveness of all nos fitted?
-----------------------------------------
Valen 4tw \o/ |

Jin Freaks
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Posted - 2006.12.13 14:45:00 -
[76]
Then I would like to say to the old people: Do u remember the time when everyone was saying that there was no point in fitting a nos because it allmost used more cap then it drained? I have 10 mil in gunnery and I say leave it as it is.
cheers
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plastic fantastic
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Posted - 2006.12.13 16:23:00 -
[77]
sig penalty + some sort of anti-nos rigs imho
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xKillaH
Minmatar Cruor Frater Coalition of Carebear Killers
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Posted - 2006.12.14 14:25:00 -
[78]
Originally by: plastic fantastic sig penalty + some sort of anti-nos rigs imho
sig penalty would probably make ppl stop fitting em(except if it's a little sig penalty like in Shield Extenders). Anti-nos rigs could work, but I think stacking penalty would be better.
For A Extra Christmas sig click Here (too big for the forums) |

Kyra Moonfall
Minmatar Republic Military School
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Posted - 2006.12.14 14:39:00 -
[79]
Originally by: xKillaH Hey there. I was told that Nosferatu was going to get nerfed. Ships like Rokh and Domi are the uber nos ships. Nos are probably being nerfed because of theese two ships. I was just wondering if they get nerfed what will CCP decrease? It must be the drain ammount. Instead of decreasing drain ammount then CCP should consider having it like the damage mods. After 3 damage mods you're bonus you get from the next damage mod you fit will decrease. For Nosferatu it'll be after 2-3 nos (dunno how many) the drain ammount will decrease.
Discuss
/signed
Death to Nosomix, Nosphoon.
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Wild Rho
Amarr Black Omega Security
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Posted - 2006.12.14 14:47:00 -
[80]
Nos themselves really don't need a nerf since attacking a targets cap should be just as viable as attacking their shields/armour.
What nos needs though is an effective counter that people can use as a balance.
The best idea I ever read for this was using the cap batteries to give the player a portion of extra cap that cannot be drained by NOS or Neuts. This allows nos to be used to reduce the effectiveness of a ship (by limiting what mods can be run at a given time) but not cripple it.
I have the body of a supermodel. I just can't remember where I left it.
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Breed Love
FATAL REVELATIONS Lotka Volterra
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Posted - 2006.12.14 15:01:00 -
[81]
I find both stacking and cap battery idea to be good. Probably both should be introduced, also cap batteries need a slight boost in cap amount they give and reduction in fitting reqs (they require shedloads of cpu right now iirc, not too nice for amarr and gallente, which would be their primary users).
Originally by: Wrangler We don't want to discriminate anyone! We want *both* anti-social *and* social players to grief each other!  
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